diff options
-rw-r--r-- | createcalls.cpp | 204 | ||||
-rw-r--r-- | effects_constructors.cpp | 11 | ||||
-rw-r--r-- | imgui_helper_widgets.cpp | 5 | ||||
-rw-r--r-- | main.cpp | 178 | ||||
-rw-r--r-- | main.h | 256 | ||||
-rw-r--r-- | my_imgui_widgets.cpp | 527 |
6 files changed, 558 insertions, 623 deletions
diff --git a/createcalls.cpp b/createcalls.cpp index d6cfc6c..1e96c74 100644 --- a/createcalls.cpp +++ b/createcalls.cpp @@ -190,7 +190,8 @@ Bezier_EvaluateValue(project_state *State, bezier_point *PointAddress, v2 *Pos, Pos[2] = PointAddress->Pos[2]; if (PointAddress->IsSelected) { if (State->Interact_Active == interact_type_keyframe_move) { - Pos[PointAddress->IsSelected - 1].x += (int32)State->Interact_Offset[0]; + if (State->Interact_Modifier != 2) + Pos[PointAddress->IsSelected - 1].x += (int32)State->Interact_Offset[0]; if (State->Interact_Modifier != 1) Pos[PointAddress->IsSelected - 1].y -= (State->Interact_Offset[1] / GraphZoomHeight / Y_Increment); } else if (State->Interact_Active == interact_type_keyframe_scale) { @@ -205,7 +206,7 @@ Bezier_EvaluateValue(project_state *State, bezier_point *PointAddress, v2 *Pos, static void -Bezier_Add(memory *Memory, property_channel *Property, bezier_point PointData) +Bezier_Add(memory *Memory, property_channel *Property, bezier_point PointData, uint16 *ArrayLocation) { if (!Property->Block_Bezier_Count) { Property->Block_Bezier_Index[0] = Memory_Block_AllocateNew(Memory, F_Bezier); @@ -215,6 +216,18 @@ Bezier_Add(memory *Memory, property_channel *Property, bezier_point PointData) History_Action_Swap(Memory, F_Layers, sizeof(Property->Block_Bezier_Count), &Property->Block_Bezier_Count); Property->Block_Bezier_Count++; } + // First check to see if the point to add overlaps an existing keyframe: + if (ArrayLocation) { + for (int p = 0; p < Property->Keyframe_Count; p++) { + int k = ArrayLocation[p]; + bezier_point *Point = Bezier_LookupAddress(Memory, Property, k); + if (Point->Pos[0].x == PointData.Pos[0].x) { + History_Action_Swap(Memory, F_Bezier, sizeof(*Point), Point); + *Point = PointData; + return; + } + } + } int k = 0; for (;;) { bezier_point *Point = Bezier_LookupAddress(Memory, Property, k, 0); @@ -317,6 +330,19 @@ Effect_Init(project_state *State, memory *Memory, uint32 EffectEntryIndex, int E return EffectAddressIndex; } +static void +Effect_Add(project_data *File, project_state *State, memory *Memory, uint32 EffectEntryIndex) +{ + int h = 0, c = 0, i = 0; + while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) + { + block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i); + if (Layer->IsSelected) { + Layer->Block_Effect_Index[Layer->Block_Effect_Count] = Effect_Init(State, Memory, EffectEntryIndex, Layer->Block_Effect_Count); + Layer->Block_Effect_Count++; + } + } +} static void Layer_UpdateMasksEffects(project_state *State, block_layer *Layer, memory *Memory, void *EffectBitmapAddress, @@ -384,7 +410,7 @@ Layer_Select(memory *Memory, project_state *State, int32 i) block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i); Layer->IsSelected = true; State->MostRecentlySelectedLayer = i; - // State->RecentSelectionType = selection_layer; + State->RecentSelectionType = selection_type_layer; } void Layer_DeselectAll(project_data *File, project_state *State, memory *Memory) { @@ -405,12 +431,59 @@ void Source_DeselectAll(project_data *File, memory *Memory) } } +inline sorted_property_info * +Property_GetSortedInfo(sorted_property_info *SortedPropertyInfo, int i, int h) +{ + return SortedPropertyInfo + (i * 8) + h; +} +inline uint16 * +Property_GetSortedArray(uint16 *SortedPropertyArray, int i, int h) +{ + return SortedPropertyArray + (i * 8 * MAX_KEYFRAMES_PER_BLOCK) + (h * MAX_KEYFRAMES_PER_BLOCK); +} + +static void +Bezier_Commit(project_data *File, project_state *State, memory *Memory, uint16 *SortedPropertyArray) { + History_Entry_Commit(Memory, "Move keyframe"); + int h = 0, c = 0, i = 0; + while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) { + block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i); + if ((State->TimelineMode == timeline_mode_graph) && !Layer->IsSelected) + continue; + for (int h = 0; h < AmountOf(Layer->Property); h++) { + uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, i, h); + property_channel *Property = &Layer->Property[h]; + if ((State->TimelineMode != timeline_mode_graph) && !Property->IsToggled) + continue; + for (int p = 0; p < Property->Keyframe_Count; p++) { + int k = ArrayLocation[p]; + bezier_point *PointAddress = Bezier_LookupAddress(Memory, Property, k); + if (PointAddress->IsSelected) { + v2 NewPos[3]; + Bezier_EvaluateValue(State, PointAddress, NewPos); + History_Action_Swap(Memory, F_Bezier, sizeof(PointAddress->Pos), &PointAddress->Pos); + PointAddress->Pos[0] = NewPos[0]; + PointAddress->Pos[1] = NewPos[1]; + PointAddress->Pos[2] = NewPos[2]; + } + } + } + } + History_Entry_End(Memory); + State->Interact_Offset[0] = 0; + State->Interact_Offset[1] = 0; + State->Interact_Offset[2] = 0; + State->Interact_Offset[3] = 0; + State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; +} + // NOTE(fox): This won't work with precomps! -void Clipboard_Paste(project_data *File, project_state *State, memory *Memory, sorted_comp_info *SortedCompInfo, sorted_layer *SortedLayerInfo) +void Clipboard_Paste(project_data *File, project_state *State, memory *Memory, sorted_comp_info *SortedCompInfo, sorted_layer *SortedLayerInfo, uint16 *SortedPropertyArray) { clipboard_contents *Contents = (clipboard_contents *)State->ClipboardBuffer; - if (Contents->Type == selection_none) + if (Contents->Type == selection_type_none) return; uint64 ClipboardPos = sizeof(clipboard_contents); ClipboardPos = sizeof(clipboard_contents); @@ -454,7 +527,8 @@ void Clipboard_Paste(project_data *File, project_state *State, memory *Memory, s for (int p = 0; p < Channel->KeyframeCount; p++) { bezier_point PointData = *(bezier_point *)((uint8 *)State->ClipboardBuffer + ClipboardPos); PointData.Pos[0].x += State->Frame_Current; - Bezier_Add(Memory, Property, PointData); + uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, i, h); + Bezier_Add(Memory, Property, PointData, ArrayLocation); ClipboardPos += sizeof(bezier_point); } b++; @@ -471,94 +545,56 @@ void Clipboard_Paste(project_data *File, project_state *State, memory *Memory, s } } -inline sorted_property_info * -Property_GetSortedInfo(sorted_property_info *SortedPropertyInfo, int i, int h) -{ - return SortedPropertyInfo + (i * 8) + h; -} -inline uint16 * -Property_GetSortedArray(uint16 *SortedPropertyArray, int i, int h) -{ - return SortedPropertyArray + (i * 8 * MAX_KEYFRAMES_PER_BLOCK) + (h * MAX_KEYFRAMES_PER_BLOCK); -} - -static void -Bezier_Commit(project_data *File, project_state *State, memory *Memory, uint16 *SortedPropertyArray) { - History_Entry_Commit(Memory, "Move keyframe"); - int h = 0, c = 0, i = 0; - while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) { - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i); - if (!Layer->IsSelected) - continue; - for (int h = 0; h < AmountOf(Layer->Property); h++) { - uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, i, h); - property_channel *Property = &Layer->Property[h]; - for (int p = 0; p < Property->Keyframe_Count; p++) { - int k = ArrayLocation[p]; - bezier_point *PointAddress = Bezier_LookupAddress(Memory, Property, k); - if (PointAddress->IsSelected) { - v2 NewPos[3]; - Bezier_EvaluateValue(State, PointAddress, NewPos); - History_Action_Swap(Memory, F_Bezier, sizeof(PointAddress->Pos), &PointAddress->Pos); - PointAddress->Pos[0] = NewPos[0]; - PointAddress->Pos[1] = NewPos[1]; - PointAddress->Pos[2] = NewPos[2]; - } - } - } - } - History_Entry_End(Memory); - State->Interact_Offset[0] = 0; - State->Interact_Offset[1] = 0; - State->Interact_Offset[2] = 0; - State->Interact_Offset[3] = 0; - State->Interact_Active = interact_type_none; - State->Interact_Modifier = 0; -} - void Clipboard_Store(project_data *File, project_state *State, memory *Memory, sorted_comp_info *SortedCompInfo, sorted_layer *SortedLayerInfo, sorted_property_info *SortedPropertyInfo, uint16 *SortedPropertyArray) { int LocalOffset = 0; clipboard_contents *Contents = (clipboard_contents *)State->ClipboardBuffer; *Contents = {}; + Contents->Type = State->RecentSelectionType; uint64 ClipboardPos = sizeof(clipboard_contents); - for (int i = SortedCompInfo->LayerCount - 1; i >= 0; i--) - { - sorted_layer SortEntry = SortedLayerInfo[i]; - uint32 Index_Physical = SortEntry.Block_Layer_Index; - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical); - for (int h = 0; h < AmountOf(Layer->Property); h++) { - property_channel *Property = &Layer->Property[h]; - if (Property->IsToggled || Layer->IsSelected) { - sorted_property_info *InfoLocation = Property_GetSortedInfo(SortedPropertyInfo, i, h); - uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, i, h); - clipboard_channel *Channel = &Contents->Channel[Contents->ChannelCount]; - bezier_point *FirstPoint = NULL; - int TimeOffset = 0; - for (int p = 0; p < Property->Keyframe_Count; p++) { - bezier_point *PointAddress = Bezier_LookupAddress(Memory, Property, ArrayLocation[p]); - if (PointAddress->IsSelected) { - if (!FirstPoint) { - FirstPoint = PointAddress; - TimeOffset = FirstPoint->Pos[0].x; + if (Contents->Type == selection_type_none) + return; + else if (Contents->Type == selection_type_keyframe) { + for (int i = SortedCompInfo->LayerCount - 1; i >= 0; i--) + { + sorted_layer SortEntry = SortedLayerInfo[i]; + uint32 Index_Physical = SortEntry.Block_Layer_Index; + block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical); + for (int h = 0; h < AmountOf(Layer->Property); h++) { + property_channel *Property = &Layer->Property[h]; + if (Property->IsToggled || Layer->IsSelected) { + sorted_property_info *InfoLocation = Property_GetSortedInfo(SortedPropertyInfo, i, h); + uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, i, h); + clipboard_channel *Channel = &Contents->Channel[Contents->ChannelCount]; + bezier_point *FirstPoint = NULL; + int TimeOffset = 0; + for (int p = 0; p < Property->Keyframe_Count; p++) { + bezier_point *PointAddress = Bezier_LookupAddress(Memory, Property, ArrayLocation[p]); + if (PointAddress->IsSelected) { + if (!FirstPoint) { + FirstPoint = PointAddress; + TimeOffset = FirstPoint->Pos[0].x; + } + bezier_point PointToCopy = *PointAddress; + PointToCopy.Pos[0].x -= TimeOffset; + Memory_Copy((uint8 *)State->ClipboardBuffer + ClipboardPos, (uint8 *)&PointToCopy, sizeof(bezier_point)); + ClipboardPos += sizeof(bezier_point); + Channel->KeyframeCount++; } - bezier_point PointToCopy = *PointAddress; - PointToCopy.Pos[0].x -= TimeOffset; - Memory_Copy((uint8 *)State->ClipboardBuffer + ClipboardPos, (uint8 *)&PointToCopy, sizeof(bezier_point)); - ClipboardPos += sizeof(bezier_point); - Channel->KeyframeCount++; } - } - if (Channel->KeyframeCount) { - if (!LocalOffset) - LocalOffset = i; - Contents->ChannelCount++; - Channel->LayerOffset = LocalOffset - i; - Channel->Name = Property->Name; + if (Channel->KeyframeCount) { + if (!LocalOffset) + LocalOffset = i; + Contents->ChannelCount++; + Channel->LayerOffset = LocalOffset - i; + Channel->Name = Property->Name; + } } } } } + else if (Contents->Type == selection_type_layer) { + } } static sorted_layer * @@ -1072,8 +1108,8 @@ void Precomp_UICreateButton(project_data *File, project_state *State, memory *Me block_layer *PrecompLayer = Layer_Init(File, Memory); bezier_point Point0 = { 1, {0, 0, 1, 0, 1, 0}, interpolation_type_linear, 0, {0, 0, 0}, 0 }; bezier_point Point1 = { 1, {(real32)NewComp->Frame_End, (real32)NewComp->Frame_End, 1, 0, 1, 0}, interpolation_type_linear, 0, {0, 0, 0}, 0 }; - Bezier_Add(Memory, &PrecompLayer->time, Point0); - Bezier_Add(Memory, &PrecompLayer->time, Point1); + Bezier_Add(Memory, &PrecompLayer->time, Point0, NULL); + Bezier_Add(Memory, &PrecompLayer->time, Point1, NULL); PrecompLayer->IsPrecomp = true; Layer_Select(Memory, State, Memory_Block_LazyIndexAtAddress(Memory, F_Layers, PrecompLayer)); PrecompLayer->Block_Source_Index = File->Comp_Count - 1; diff --git a/effects_constructors.cpp b/effects_constructors.cpp index 04594b6..13fec9a 100644 --- a/effects_constructors.cpp +++ b/effects_constructors.cpp @@ -20,13 +20,14 @@ Effect_EndEntry(project_state *State) } static void -Effect_AddProperty_Real(project_state *State, char *Name, real32 DefaultValue, real32 MinVal = -999999, real32 MaxVal = 999999) +Effect_AddProperty_Real(project_state *State, char *Name, real32 DefaultValue, real32 MinVal = -999999, real32 MaxVal = 999999, property_display_type DisplayType = property_display_type_standard) { header_effect *Effect = &State->Effect[State->Playhead_Effect]; Effect->Property_Count++; header_property *Property = &State->Property[State->Playhead_Property++]; Property->Name = Name; Property->DefaultValue = DefaultValue; + Property->DisplayType = DisplayType; Property->MinVal = MinVal; Property->MaxVal = MaxVal; } @@ -34,10 +35,10 @@ Effect_AddProperty_Real(project_state *State, char *Name, real32 DefaultValue, r static void Effect_AddProperty_Col(project_state *State, char *Name, v4 DefaultValue) { - Effect_AddProperty_Real(State, "r", DefaultValue.r, 0, 1); - Effect_AddProperty_Real(State, "g", DefaultValue.r, 0, 1); - Effect_AddProperty_Real(State, "b", DefaultValue.r, 0, 1); - Effect_AddProperty_Real(State, "a", DefaultValue.r, 0, 1); + Effect_AddProperty_Real(State, "r", DefaultValue.r, 0, 1, property_display_type_color); + Effect_AddProperty_Real(State, "g", DefaultValue.g, 0, 1, property_display_type_color); + Effect_AddProperty_Real(State, "b", DefaultValue.b, 0, 1, property_display_type_color); + Effect_AddProperty_Real(State, "a", DefaultValue.a, 0, 1, property_display_type_color); } static void diff --git a/imgui_helper_widgets.cpp b/imgui_helper_widgets.cpp index e55a5e7..231b4b9 100644 --- a/imgui_helper_widgets.cpp +++ b/imgui_helper_widgets.cpp @@ -85,9 +85,10 @@ ImGui_Brush_CalcMousePos(project_state *State, ImGuiIO &io, ImVec2 MouseDelta, i return MousePos; } -static void +static bool32 ImGui_TestBoxSelection_Point(ImVec2 Pos, ImGuiIO &io, bool32 *Test) { + bool32 Result = 0; real32 Y_Top = (io.MouseClickedPos[0].y < io.MousePos.y) ? io.MouseClickedPos[0].y : io.MousePos.y; real32 Y_Bottom = (io.MouseClickedPos[0].y > io.MousePos.y) ? io.MouseClickedPos[0].y : io.MousePos.y; real32 X_Left = (io.MouseClickedPos[0].x < io.MousePos.x) ? io.MouseClickedPos[0].x : io.MousePos.x; @@ -98,8 +99,10 @@ ImGui_TestBoxSelection_Point(ImVec2 Pos, ImGuiIO &io, bool32 *Test) { if (!(*Test)) { *Test = 1; + Result = 1; } } else if (!io.KeyShift) { *Test = 0; } + return Result; } @@ -159,7 +159,7 @@ Main_InputTest(project_data *File, project_state *State, memory *Memory, ui *UI, } break; case hotkey_paste: { - Clipboard_Paste(File, State, Memory, Sorted.CompArray, Sorted.LayerArray); + Clipboard_Paste(File, State, Memory, Sorted.CompArray, Sorted.LayerArray, Sorted.PropertyArray); } break; } State->HotkeyInput = hotkey_none; @@ -176,21 +176,20 @@ Main_InputTest(project_data *File, project_state *State, memory *Memory, ui *UI, } #endif - ImGui_Popups(File, State, UI, Memory, io); if (State->FocusedWindow == focus_viewport && State->SetFocus) { ImGui::SetNextWindowFocus(); State->SetFocus = false; } - ImGui_Viewport(File, State, UI, Memory, io, textureID, Sorted.CompArray, Sorted.LayerArray); + ImGui_Viewport(File, State, UI, Memory, io, textureID, Sorted.CompArray, Sorted.LayerArray, Sorted.PropertyArray); if (State->FocusedWindow == focus_timeline && State->SetFocus) { ImGui::SetNextWindowFocus(); State->SetFocus = false; } ImGui_Timeline(File, State, Memory, UI, io, Sorted.CompArray, Sorted.LayerArray, Sorted.PropertyInfo, Sorted.PropertyArray); ImGui_File(File, State, Memory, io, Sorted.CompArray, Sorted.LayerArray); - ImGui_PropertiesPanel(File, State, UI, Memory, io); + ImGui_PropertiesPanel(File, State, UI, Memory, io, Sorted.PropertyArray); ImGui_ColorPanel(File, State, UI, Memory, io); - // ImGui_EffectsPanel(File, State, Memory, UI, io); + ImGui_EffectsPanel(File, State, Memory, UI, io); #if STABLE if (UI->StableEnabled) { ImGui_SD_Prompt(File, State, UI, Memory, io, Sorted.CompArray, Sorted.LayerArray); @@ -198,6 +197,7 @@ Main_InputTest(project_data *File, project_state *State, memory *Memory, ui *UI, } #endif ImGui_Menu(File, State, UI, Memory, io); + ImGui_Popups(File, State, UI, Memory, io); // NOTE(fox): If popup disappears unexpectedly it means something else took its focus! File_Sort_Pop(Memory, Sorted.Layer_SortSize, Sorted.Property_SortSize, Sorted.Source_SortSize); @@ -382,173 +382,6 @@ Render_Comp(project_data *File, project_state *State, memory *Memory, ImGuiIO io return CompBuffer; } -static char ImGuiPrefs[] = "[Window][DockSpaceViewport_11111111]\n" -"Pos=0,0\n" -"Size=2133,1333\n" -"Collapsed=0\n" -"\n" -"[Window][Debug##Default]\n" -"Pos=122,442\n" -"Size=400,400\n" -"Collapsed=0\n" -"\n" -"[Window][Viewport]\n" -"Pos=443,34\n" -"Size=1165,738\n" -"Collapsed=0\n" -"DockId=0x00000010,0\n" -"\n" -"[Window][###Properties]\n" -"Pos=0,34\n" -"Size=441,738\n" -"Collapsed=0\n" -"DockId=0x0000000B,0\n" -"\n" -"[Window][Timeline]\n" -"Pos=0,774\n" -"Size=2133,559\n" -"Collapsed=0\n" -"DockId=0x0000000A,0\n" -"\n" -"[Window][Dear ImGui Demo]\n" -"Pos=1610,34\n" -"Size=523,267\n" -"Collapsed=0\n" -"DockId=0x00000011,1\n" -"\n" -"[Window][Files]\n" -"Pos=1610,303\n" -"Size=523,469\n" -"Collapsed=0\n" -"DockId=0x00000007,0\n" -"\n" -"[Window][Effects list]\n" -"Pos=2677,1047\n" -"Size=523,192\n" -"Collapsed=0\n" -"DockId=0x00000008,0\n" -"\n" -"[Window][Graph editor]\n" -"Pos=0,949\n" -"Size=3200,526\n" -"Collapsed=0\n" -"DockId=0x00000009,0\n" -"\n" -"[Window][undotree]\n" -"Pos=2114,80\n" -"Size=256,565\n" -"Collapsed=0\n" -"\n" -"[Window][memoryviewer]\n" -"Pos=50,273\n" -"Size=800,200\n" -"Collapsed=0\n" -"\n" -"[Window][Example: Custom rendering]\n" -"Pos=758,789\n" -"Size=485,414\n" -"Collapsed=0\n" -"\n" -"[Window][Memory viewer]\n" -"Pos=1610,303\n" -"Size=523,469\n" -"Collapsed=0\n" -"DockId=0x00000007,1\n" -"\n" -"[Window][Graph info]\n" -"Pos=2838,1265\n" -"Size=235,353\n" -"Collapsed=0\n" -"\n" -"[Window][Properties]\n" -"Pos=0,34\n" -"Size=495,1056\n" -"Collapsed=0\n" -"DockId=0x0000000F,0\n" -"\n" -"[Window][Colors]\n" -"Pos=1610,34\n" -"Size=523,267\n" -"Collapsed=0\n" -"DockId=0x00000011,0\n" -"\n" -"[Window][Menu]\n" -"Pos=0,0\n" -"Size=2133,32\n" -"Collapsed=0\n" -"DockId=0x0000000D,0\n" -"\n" -"[Window][Stable Diffusion]\n" -"Pos=2206,684\n" -"Size=421,462\n" -"Collapsed=0\n" -"\n" -"[Window][SD prompt input]\n" -"Pos=2677,473\n" -"Size=523,541\n" -"Collapsed=0\n" -"DockId=0x00000007,2\n" -"\n" -"[Window][Example: Console]\n" -"Pos=747,851\n" -"Size=520,600\n" -"Collapsed=0\n" -"\n" -"[Window][SD gallery]\n" -"Pos=0,718\n" -"Size=441,557\n" -"Collapsed=0\n" -"DockId=0x0000000C,0\n" -"\n" -"[Window][Save as]\n" -"Pos=300,800\n" -"Size=300,300\n" -"Collapsed=0\n" -"\n" -"[Table][0x861D378E,3]\n" -"Column 0 Weight=1.0000\n" -"Column 1 Weight=1.0000\n" -"Column 2 Weight=1.0000\n" -"\n" -"[Table][0x1F146634,3]\n" -"RefScale=13\n" -"Column 0 Width=63\n" -"Column 1 Width=63\n" -"Column 2 Width=63\n" -"\n" -"[Table][0x64418101,3]\n" -"RefScale=13\n" -"Column 0 Width=63\n" -"Column 1 Width=63\n" -"Column 2 Width=63\n" -"\n" -"[Table][0xC9935533,3]\n" -"Column 0 Weight=1.0000\n" -"Column 1 Weight=1.0000\n" -"Column 2 Weight=1.0000\n" -"\n" -"[Docking][Data]\n" -"DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=0,0 Size=2133,1333 Split=Y Selected=0x13926F0B\n" -" DockNode ID=0x0000000D Parent=0x8B93E3BD SizeRef=3200,32 HiddenTabBar=1 Selected=0xA57AB2C6\n" -" DockNode ID=0x0000000E Parent=0x8B93E3BD SizeRef=3200,1299 Split=Y\n" -" DockNode ID=0x00000001 Parent=0x0000000E SizeRef=3200,1205 Split=X Selected=0x13926F0B\n" -" DockNode ID=0x00000003 Parent=0x00000001 SizeRef=441,1171 Split=Y Selected=0xDBB8CEFA\n" -" DockNode ID=0x0000000B Parent=0x00000003 SizeRef=521,425 Selected=0xDBB8CEFA\n" -" DockNode ID=0x0000000C Parent=0x00000003 SizeRef=521,347 Selected=0x56290987\n" -" DockNode ID=0x00000004 Parent=0x00000001 SizeRef=1690,1171 Split=X Selected=0x13926F0B\n" -" DockNode ID=0x00000005 Parent=0x00000004 SizeRef=1165,1171 Split=X Selected=0x13926F0B\n" -" DockNode ID=0x0000000F Parent=0x00000005 SizeRef=495,856 Selected=0x199AB496\n" -" DockNode ID=0x00000010 Parent=0x00000005 SizeRef=2199,856 CentralNode=1 Selected=0x13926F0B\n" -" DockNode ID=0x00000006 Parent=0x00000004 SizeRef=523,1171 Split=Y Selected=0x86FA2F90\n" -" DockNode ID=0x00000011 Parent=0x00000006 SizeRef=483,437 Selected=0xBF7DFDC9\n" -" DockNode ID=0x00000012 Parent=0x00000006 SizeRef=483,766 Split=Y Selected=0x59A2A092\n" -" DockNode ID=0x00000007 Parent=0x00000012 SizeRef=523,572 Selected=0x86FA2F90\n" -" DockNode ID=0x00000008 Parent=0x00000012 SizeRef=523,192 Selected=0x812F222D\n" -" DockNode ID=0x00000002 Parent=0x0000000E SizeRef=3200,559 Split=Y Selected=0x0F18B61B\n" -" DockNode ID=0x00000009 Parent=0x00000002 SizeRef=3250,526 Selected=0xA1F22F4D\n" -" DockNode ID=0x0000000A Parent=0x00000002 SizeRef=3250,323 HiddenTabBar=1 Selected=0x0F18B61B\n" -"\n"; - static void Main_Renderer(project_data *File, project_state *State, memory *Memory, SDL_Window *window, GLuint textureID, ImGuiIO io) { @@ -716,6 +549,7 @@ int main(int argc, char *argv[]) { SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); + // SDL_RenderSetScale(renderer, 2, 2) #if DEBUG #if ARM uint32 ScreenSize[2] = {(uint32)(2560/1.2), (uint32)(1600/1.2)}; @@ -92,9 +92,9 @@ struct block_bezier { enum selection_type { - selection_none, - selection_layer, - selection_keyframe + selection_type_none, + selection_type_layer, + selection_type_keyframe }; struct clipboard_channel { @@ -212,6 +212,7 @@ enum interact_type { interact_type_none, interact_type_timeline_scrub, + interact_type_slider_scrub, interact_type_layer_move, interact_type_layer_timeadjust, interact_type_viewport_transform, @@ -367,7 +368,7 @@ struct project_state // NOTE(fox): Try to use this only where you actually need it (the // ambiguous case of copying keyframes versus layers), since this state // transfer will get buggy if you expand it to everything. - selection_type RecentSelectionType = selection_none; + selection_type RecentSelectionType = selection_type_none; interact_type Interact_Active; int32 Interact_Modifier; @@ -662,250 +663,3 @@ struct render_entry { rectangle RenderRegion; }; -#if 0 - -struct cached_bitmap { - uint32 SourceIndex; // Which source it belongs to. Currently used to dereference the bitmap. - void *Data; // Unpacked data loaded from the source file. - uint32 Frame; // What frame it is. -}; - -struct gl_effect_layer { - bool32 Initialized; - GLuint Texture; - GLuint FramebufferObject; - uint32 Color_Renderbuffer; - uint32 Stencil_Renderbuffer; -}; - - -// Bitmaps from files are loaded into these temporary cache blocks. - - -// NOTE(fox): I use the term "comp" (composition) to mean the canvas that is -// being rendered to, since it's what I'm used to from AE. -struct comp_buffer { - uint16 Width; - uint16 Height; - uint16 BytesPerPixel; - void *PackedBuffer; - void *UnpackedBuffer; -}; - -struct mask_point { - v2 Pos; - bool32 HandleBezier; - bool32 IsSelected; - v2 TangentLeft; - v2 TangentRight; -}; - -struct mask { - mask_point Point[16]; - bool32 IsClosed; - uint16 NumberOfPoints; - uint16 NumberOfSelectedPoints; - void *TriangulatedPointCache; - uint32 NumberOfVerts; -}; - - -struct main_sdl -{ - SDL_Texture *Texture; - SDL_Event Event; - SDL_Window *Window; - SDL_Renderer *Renderer; -}; - -char *ToolName[] { - "Move", - "Pen" -}; - -enum tool { - tool_default, - tool_pen, - tool_count -}; - -struct pen_state { - bool32 IsActive; -}; - -struct brush_tool -{ - real32 Size; - real32 Opacity; - real32 Hardness; -}; - -enum focused_window -{ - focus_viewport, - focus_properties, - focus_timeline -}; - -struct ui_graph { - property_channel *ChannelViewed; - real32 WindowYOffset = 300; - real32 UpperVal; - real32 LowerVal; - uint16 GraphWindowHeight; // The size of the window enclosing the graph -}; - -struct ui -{ - real32 TimelineSplit = 600; - real32 GraphPropsSplit = 200; - real32 TimelineZoom; - real32 GraphZoom = 30; - - // Under 1 is zoomed in! - real32 TimelinePercentZoomed = 1.0f; - real32 TimelinePercentOffset = 0.3f; - - real32 Default_Y_TimelinePercentZoomed = 1.2f; - real32 Default_Y_TimelinePercentOffset = 0.0f; - - real32 Y_TimelinePercentZoomed; - real32 Y_TimelinePercentOffset; - - bool32 IsDragging; - bool32 IsTransforming; - int32 Wrap_X = 0; - int32 Wrap_Y = 0; - real32 TempVal; - real32 TempVal_X; - real32 OldVal[4]; - - real32 Y_MaxVal; - real32 Y_MinVal; - - real32 Display_Y_MaxVal; - real32 Display_Y_MinVal; - - bool32 WantSetPos = false; - ImVec2 SetPos; - real32 InitPos; - int32 WrapDirection; - - // Note that I don't use "zoom" to mean the scale in relation to the - // original (i.e. default = 1.0f); it's the literal screen size in pixels - // of the composition in the UI. - ImVec2 CompZoom; - ImVec2 CompPos; - - // Used to set UI values on the first frame. Some UI setup in Docking takes - // more than 1 frame for some reason, so I'm temporarily extending it. - bool32 Initializing = 4; - - // Custom scrolling for the timeline, as ImGui's didn't work well - real32 ScrollXOffset; - real32 ScrollYOffset; - - // Custom scrolling for the timeline, as ImGui's didn't work well - real32 G_ScrollXOffset; - real32 G_ScrollYOffset; - - // NOTE(fox): Keeping track of mouse delta myself since the ImGui threshold - // dragging API doesn't let you do things like subtract the delta easily. - real32 DraggingKeyframeThreshold; - real32 DraggingLayerThreshold; - real32 DraggingTimelineThreshold; - real32 DraggingEffectThreshold; - real32 KeyframeSpacing = 6; - - ImVec2 BoxStart = ImVec2(0,0); - ImVec2 BoxEnd = ImVec2(0,0); - bool32 BoxSelectActive = false; - - // Temporary varibles used when zooming in/out - v2 TempZoomRatio = V2(1, 1); - real32 TempZoomRatioTimeline = 0; - real32 TempZoomRatioGraph = 0; - - focused_window FocusedWindow; // Convenience for adding window-specific hotkeys. - - ui_graph Graph[4]; - uint16 NumberOfGraphsEnabled; - - bool32 TemporaryUpdateOverride; -}; - -struct imgui_buttonstate -{ - bool32 IsItemHovered; - bool32 IsItemActive; - bool32 IsItemActivated; - bool32 IsItemDeactivated; - bool32 LeftClick; - bool32 RightClick; -}; - -struct timeline_properties -{ - rectangle Timeline; - - v2i MainWindow; - uint16 WindowPadding; - - rectangle EffectPanel; - - rectangle Toolbar; - rectangle ColorPanel; - - bool32 RenderSlidingBrush; - - uint16 CompX; - uint16 CompY; - uint16 TimelineZoom; - uint16 CompScale; - uint16 FramePadding; - uint16 LayerPadding; - uint16 TimelineCurrentFrame; - int16 TimelineCurrentLayer; // Signed as a shortcut for invalid on -1 - uint16 InfoTimelineSplit; - bool32 DrawTimeline; - bool32 DrawEffectPanel; - bool32 DrawComp; -}; - -struct sdl_button -{ - bool32 IsDown; - bool32 SingleClick; // More precisely, when button is released and no dragging/selecting events are happening. - int HeldLength; -}; - -struct sdl_input -{ - v2i Mouse; - sdl_button MouseButton[3]; - rectangle Selection; -}; - -struct render_queue -{ - project_data *File; - project_state *State; - comp_buffer *CompBuffer; -}; - -struct thread_info -{ - render_queue *RenderInfo; - uint16 Index; -}; - -struct work_queue_entry { - char *StringToPrint; -}; - -struct render_entry { - rectangle RenderRegion; -}; - -#endif - diff --git a/my_imgui_widgets.cpp b/my_imgui_widgets.cpp index cd23b98..163a15f 100644 --- a/my_imgui_widgets.cpp +++ b/my_imgui_widgets.cpp @@ -4,33 +4,39 @@ #include "imgui_helper_widgets.cpp" static void -ImGui_InteractSliderProperty(project_state *State, memory *Memory, property_channel *Property, char *Name) +ImGui_PropertyInteract_Slider(project_state *State, memory *Memory, property_channel *Property, ImGuiIO &io, ImVec2 WindowMinAbs, ImVec2 WindowMaxAbs, memory_table_list Table) { - ImGui::DragScalar(Name, ImGuiDataType_Float, &Property->CurrentValue, - Property->ScrubVal, &Property->MinVal, &Property->MaxVal, "%f"); if (ImGui::IsItemActive()) { State->UpdateFrame = true; + ImGui_WarpMouse(State, io.MousePos, WindowMinAbs, WindowMaxAbs, 1); } - /* + if (ImGui::IsItemActivated()) { - State->InteractCache[0] = Property->CurrentValue.f; + State->Interact_Offset[0] = Property->CurrentValue; + State->Interact_Active = interact_type_slider_scrub; } if (ImGui::IsItemDeactivatedAfterEdit()) { + // Pressing Esc while dragging a slider conveniently stops the input in + // ImGui, so all we need to do is set it back: if (ImGui::IsKeyPressed(ImGuiKey_Escape)) { - Property->CurrentValue.f = State->InteractCache[0]; - } else { - History_Entry_Commit(Memory, action_entry_default, "Tranforms interact"); - History_Action_Change(Memory, &Property->CurrentValue.f, &State->InteractCache[0], - &Property->CurrentValue.f, action_type_change_r32); + Property->CurrentValue = State->Interact_Offset[0]; + } else if (!Property->Keyframe_Count) { + History_Entry_Commit(Memory, "Property interact"); + real32 Temp = Property->CurrentValue; + Property->CurrentValue = State->Interact_Offset[0]; + History_Action_Swap(Memory, Table, sizeof(Property->CurrentValue), &Property->CurrentValue); + Property->CurrentValue = Temp; History_Entry_End(Memory); } + State->Interact_Active = interact_type_none; State->UpdateFrame = true; + State->Warp_X = 0; + State->Warp_Y = 0; } - */ } static void -ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io) +ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, uint16 *SortedPropertyArray) { bool32 Display = 1; block_layer *Layer = NULL; @@ -48,6 +54,9 @@ ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory * ImGui::Begin(buf); if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) State->FocusedWindow = focus_properties; + ImVec2 WindowSize = ImGui::GetWindowSize(); + ImVec2 WindowMinAbs = ImGui::GetWindowPos(); + ImVec2 WindowMaxAbs = WindowMinAbs + WindowSize; ImGui::Text("Transform"); for (int h = 0; h < AmountOf(Layer->Property); h++) { property_channel *Property = &Layer->Property[h]; @@ -55,12 +64,14 @@ ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory * if (ImGui::Button("K")) { History_Entry_Commit(Memory, "Add keyframe"); bezier_point Point = { 1, {(real32)State->Frame_Current, Property->CurrentValue, -1, 0, 1, 0}, interpolation_type_linear, 0, {0, 0, 0}, 0 }; - Bezier_Add(Memory, Property, Point); + uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, State->MostRecentlySelectedLayer, h); + Bezier_Add(Memory, Property, Point, ArrayLocation); History_Entry_End(Memory); } ImGui::SameLine(); char *Name = DefaultChannel[h]; - ImGui_InteractSliderProperty(State, Memory, Property, Name); + ImGui::DragScalar(Name, ImGuiDataType_Float, &Property->CurrentValue, Property->ScrubVal, &Property->MinVal, &Property->MaxVal, "%f"); + ImGui_PropertyInteract_Slider(State, Memory, Property, io, WindowMinAbs, WindowMaxAbs, F_Layers); ImGui::PopID(); } for (int i = 0; i < Layer->Block_Effect_Count; i++) @@ -76,14 +87,21 @@ ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory * property_channel *Property = (property_channel *)Memory_Block_AddressAtIndex(Memory, F_Properties, Effect.Block_Property_Index[c]); ImGui::PushID(Property); if (ChannelHeader.DisplayType == property_display_type_standard) { - ImGui_InteractSliderProperty(State, Memory, Property, ChannelHeader.Name); + ImGui::DragScalar(ChannelHeader.Name, ImGuiDataType_Float, &Property->CurrentValue, Property->ScrubVal, &Property->MinVal, &Property->MaxVal, "%f"); + ImGui_PropertyInteract_Slider(State, Memory, Property, io, WindowMinAbs, WindowMaxAbs, F_Properties); } else if (ChannelHeader.DisplayType == property_display_type_color) { + header_property LastHeader = State->Property[EffectHeader->PropertyStartIndex + c + 3]; + Assert(ChannelHeader.DisplayType == property_display_type_color); property_channel *Property1 = (property_channel *)Memory_Block_AddressAtIndex(Memory, F_Properties, Effect.Block_Property_Index[c+1]); property_channel *Property2 = (property_channel *)Memory_Block_AddressAtIndex(Memory, F_Properties, Effect.Block_Property_Index[c+2]); property_channel *Property3 = (property_channel *)Memory_Block_AddressAtIndex(Memory, F_Properties, Effect.Block_Property_Index[c+3]); - real32 *Color[4] = { &Property->CurrentValue, &Property1->CurrentValue, &Property2->CurrentValue, &Property3->CurrentValue }; - if (ImGui::ColorEdit4("color", (real32 *)Color, ImGuiColorEditFlags_Float)) - State->UpdateFrame = true; + real32 Color[4] = { Property->CurrentValue, Property1->CurrentValue, Property2->CurrentValue, Property3->CurrentValue }; + if (ImGui::ColorEdit4("color", (real32 *)Color, ImGuiColorEditFlags_Float)) { + Property->CurrentValue = Color[0]; + Property1->CurrentValue = Color[1]; + Property2->CurrentValue = Color[2]; + Property3->CurrentValue = Color[3]; + } c += 3; } else if (ChannelHeader.DisplayType == property_display_type_blendmode) { uint32 *item_current_idx = (uint32 *)&(Property->CurrentValue); // Here we store our selection data as an index. @@ -626,7 +644,8 @@ ImGui_RenderUIBrush(project_state *State, memory *Memory, ImVec2 ViewportMin, Im } static void -ImGui_TransformUI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, ImGuiIO &io, interact_transform *Interact, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight) +ImGui_TransformUI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, ImGuiIO &io, + interact_transform *Interact, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight, uint16 *SortedPropertyArray) { v2 InteractMin = Interact->Min + Interact->Position; v2 InteractMax = Interact->Max + Interact->Position; @@ -852,6 +871,7 @@ ImGui_TransformUI(project_data *File, project_state *State, memory *Memory, ui * if (ImGui::IsKeyPressed(ImGuiKey_Escape)) { State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; State->UpdateFrame = true; } @@ -872,7 +892,8 @@ ImGui_TransformUI(project_data *File, project_state *State, memory *Memory, ui * if (Property[a]->CurrentValue != Val[a]) { History_Entry_Commit(Memory, "Add keyframe"); bezier_point Point = { 1, {(real32)State->Frame_Current, Val[a], -1, 0, 1, 0}, interpolation_type_linear, 0, {0, 0, 0}, 0 }; - Bezier_Add(Memory, Property[a], Point); + uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, State->MostRecentlySelectedLayer, h); + Bezier_Add(Memory, Property[a], Point, ArrayLocation); History_Entry_End(Memory); } } @@ -888,6 +909,7 @@ ImGui_TransformUI(project_data *File, project_state *State, memory *Memory, ui * if (!io.KeyCtrl) History_Entry_End(Memory); State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; State->UpdateFrame = true; } @@ -999,7 +1021,7 @@ ImGui_LayerViewportUI(project_state *State, memory *Memory, ui *UI, ImDrawList * static void ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, GLuint textureID, - sorted_comp_info *SortedCompArray, sorted_layer *SortedLayerArray) + sorted_comp_info *SortedCompArray, sorted_layer *SortedLayerArray, uint16 *SortedPropertyArray) { bool open = true; ImGui::Begin("Viewport", &open, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse); @@ -1040,7 +1062,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory, block_layer *ParentLayer[4]; ImGui_LayerViewportUI(State, Memory, UI, draw_list, MainComp, File->PrincipalCompIndex, ParentLayer, 0, SortedCompArray, SortedLayerArray); if (State->Interact_Active == interact_type_viewport_transform) { - ImGui_TransformUI(File, State, Memory, UI, draw_list, io, (interact_transform *)&State->Interact_Offset[0], ViewportMin, MainComp->Width, MainComp->Height); + ImGui_TransformUI(File, State, Memory, UI, draw_list, io, (interact_transform *)&State->Interact_Offset[0], ViewportMin, MainComp->Width, MainComp->Height, SortedPropertyArray); } } @@ -1183,6 +1205,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory, State->Brush.LayerToPaint_Index = -1; State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; State->UpdateFrame = true; } } @@ -1314,6 +1337,7 @@ ImGui_Timeline_HorizontalIncrementDraw(project_state *State, ui *UI, ImDrawList } if (IsItemDeactivated) { State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; } } @@ -1341,10 +1365,14 @@ ImGui_GraphInfo(project_data *File, project_state *State, memory *Memory, ui *UI sorted_property_info *InfoLocation = Property_GetSortedInfo(SortedPropertyInfo, i, h); uint16 *ArrayLocation = Property_GetSortedArray(SortedPropertyArray, i, h); ImGui::PushID(Property); - if (ImGui::Selectable(Property->Name, InfoLocation->IsGraphSelected)) { + if (ImGui::Selectable(DefaultChannel[h], InfoLocation->IsGraphSelected)) { Property_DeselectAll(File, Memory, SortedPropertyArray); - bezier_point *FirstPointAddress = Bezier_LookupAddress(Memory, Property, ArrayLocation[0]); - FirstPointAddress->IsSelected = true; + for (int p = 0; p < Property->Keyframe_Count; p++) { + int k = ArrayLocation[p]; + bezier_point *Point = Bezier_LookupAddress(Memory, Property, k); + Point->IsSelected = true; + } + State->RecentSelectionType = selection_type_keyframe; } ImGui::PopID(); } @@ -1359,7 +1387,7 @@ ImGui_GraphInfo(project_data *File, project_state *State, memory *Memory, ui *UI static void ImGui_Timeline_DrawKeySheet(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO io, ImDrawList *draw_list, property_channel *Property, uint16 *ArrayLocation, ImVec2 Increment, ImVec2 TimelineAbsolutePos, ImVec2 GraphPos, ImVec2 TimelineMoveSize, ImVec2 TimelineZoomSize, - ImVec2 TimelineSize, ImVec2 TimelineSizeWithBorder, real32 LayerIncrement) + ImVec2 TimelineSize, ImVec2 TimelineSizeWithBorder, real32 LayerIncrement, uint16 *SortedPropertyArray) { ImGui::PushID(Property); @@ -1376,7 +1404,8 @@ ImGui_Timeline_DrawKeySheet(project_data *File, project_state *State, memory *Me ImVec2 Keyframe_ScreenPos(Keyframe_ScreenPos_X, GraphPos.y); if (State->BoxSelect) { - ImGui_TestBoxSelection_Point(Keyframe_ScreenPos, io, &PointAddress->IsSelected); + if (ImGui_TestBoxSelection_Point(Keyframe_ScreenPos, io, &PointAddress->IsSelected)) + State->RecentSelectionType = selection_type_keyframe; } ImVec2 ButtonSize(16, 16); @@ -1408,9 +1437,10 @@ ImGui_Timeline_DrawKeySheet(project_data *File, project_state *State, memory *Me State->Interact_Offset[2] = io.MousePos.x; State->Interact_Offset[3] = io.MousePos.y; State->Interact_Active = interact_type_keyframe_move; + State->Interact_Modifier = 1; // X axis movement only } else { Assert(State->Interact_Active == interact_type_keyframe_move); - ImGui_WarpMouse(State, io.MousePos, TimelineAbsolutePos, TimelineAbsolutePos + TimelineSizeWithBorder); + ImGui_WarpMouse(State, io.MousePos, TimelineAbsolutePos, TimelineAbsolutePos + TimelineSizeWithBorder, 1); ImVec2 DragDelta = io.MousePos - ImVec2(State->Interact_Offset[2], State->Interact_Offset[3]); DragDelta = DragDelta + (ImVec2(State->Warp_X, State->Warp_Y) * TimelineSize); if (io.MouseDelta.x || io.MouseDelta.y) { @@ -1424,6 +1454,7 @@ ImGui_Timeline_DrawKeySheet(project_data *File, project_state *State, memory *Me } if (IsItemDeactivated) { + Bezier_Commit(File, State, Memory, SortedPropertyArray); } draw_list->AddCircleFilled(Keyframe_ScreenPos, 4, PointCol); @@ -1529,7 +1560,8 @@ ImGui_Timeline_DrawGraph(project_data *File, project_state *State, memory *Memor } if (State->BoxSelect) { - ImGui_TestBoxSelection_Point(Keyframe_ScreenPos[NewIdx], io, &PointAddress[Idx]->IsSelected); + if (ImGui_TestBoxSelection_Point(Keyframe_ScreenPos[NewIdx], io, &PointAddress[Idx]->IsSelected)) + State->RecentSelectionType = selection_type_keyframe; } State->Test.SetCurrentChannel(draw_list, 1); @@ -1713,7 +1745,6 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem State->Interact_Offset[0] = (DragDelta.x / TimelineSizeWithBorder.x * UI->TimelinePercentZoomed.x) * Comp->Frame_Count; State->Interact_Offset[1] = b; - // DebugWatchVar("Offset1", &State->Interact_Offset[0], d_float); } } if (ImGui::IsItemDeactivated()) { @@ -1731,6 +1762,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem } History_Entry_End(Memory); State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; State->Interact_Offset[0] = 0; State->Interact_Offset[1] = 0; } @@ -1862,6 +1894,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem } } State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; History_Entry_End(Memory); } } @@ -1876,7 +1909,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem ImVec2 GraphPos(TimelineAbsolutePos.x, Layer_ScreenPos_Min.y + (Layer_ScreenSize.y * 2) + (Layer_ScreenSize.y * Channel)); ImGui_Timeline_DrawKeySheet(File, State, Memory, UI, io, draw_list, Property, ArrayLocation, Increment, TimelineAbsolutePos, GraphPos, TimelineMoveSize, TimelineZoomSize, - TimelineSize, TimelineSizeWithBorder, LayerIncrement); + TimelineSize, TimelineSizeWithBorder, LayerIncrement, SortedPropertyArray); Channel++; } } @@ -1988,6 +2021,8 @@ ImGui_Timeline(project_data *File, project_state *State, memory *Memory, ui *UI, ImVec2 Val_Min(0, 0); ImVec2 Val_Max(40, LayerIncrement); + DebugWatchVar("Selection", &State->RecentSelectionType, d_int); + // ImVec2 *ActivePercentZoomed = (UI->TimelineMode != timeline_mode_graph) ? &UI->TimelinePercentZoomed : &UI->GraphPercentZoomed; // ImVec2 *ActivePercentOffset = (UI->TimelineMode != timeline_mode_graph) ? &UI->TimelinePercentOffset : &UI->GraphPercentOffset; ImVec2 *ActivePercentZoomed = &UI->TimelinePercentZoomed; @@ -2243,38 +2278,32 @@ struct key_entry { real32 WidthRatio; }; -struct shortcut_entry { - ImGuiKey_ Key; - ImGuiModFlags_ Mods; - char *Name; -}; - -#if 0 +// dumb typing exercise static key_entry KeyEntries[] { { ImGuiKey_Tab, "Tab", "\0", 0, ImVec2(0, 1), 1.5f }, - { ImGuiKey_LeftArrow, "<-", "\0", 2, ImVec2(0, 5), 1.0f }, - { ImGuiKey_RightArrow, "->", "", 2, ImVec2(2, 5), 1.0f }, - { ImGuiKey_UpArrow, "/\\", "", 2, ImVec2(1, 4), 1.0f }, - { ImGuiKey_DownArrow, "\\/", "", 2, ImVec2(1, 5), 1.0f }, - { ImGuiKey_PageUp, "Pg Up", "", 2, ImVec2(2, 0), 1.0f }, - { ImGuiKey_PageDown, "Pg Dn", "", 2, ImVec2(2, 1), 1.0f }, + { ImGuiKey_LeftArrow, "<-", "\0", 2, ImVec2(0, 4), 1.0f }, + { ImGuiKey_RightArrow, "->", "", 2, ImVec2(2, 4), 1.0f }, + { ImGuiKey_UpArrow, "/\\", "", 2, ImVec2(1, 3), 1.0f }, + { ImGuiKey_DownArrow, "\\/", "", 2, ImVec2(1, 4), 1.0f }, + { ImGuiKey_PageUp, "Up", "", 2, ImVec2(2, 0), 1.0f }, + { ImGuiKey_PageDown, "Dn", "", 2, ImVec2(2, 1), 1.0f }, { ImGuiKey_Home, "Home", "", 2, ImVec2(1, 0), 1.0f }, - { ImGuiKey_End, "End", "", 2, ImVec2(0, 1), 1.0f }, + { ImGuiKey_End, "End", "", 2, ImVec2(1, 1), 1.0f }, { ImGuiKey_Insert, "Insert", "", 2, ImVec2(0, 0), 1.0f }, { ImGuiKey_Delete, "Delete", "", 2, ImVec2(0, 1), 1.0f }, - { ImGuiKey_Backspace, "Backspace", "", 0, ImVec2(13, 1), 2.0f }, - { ImGuiKey_Space, "Space", "", 0, ImVec2(4, 3), 6.5f }, - { ImGuiKey_Enter, "Enter", "", 0, ImVec2(2, 12), 1.5f}, + { ImGuiKey_Backspace, "Backspace", "", 0, ImVec2(13, 0), 2.0f }, + { ImGuiKey_Space, "Space", "", 0, ImVec2(3.75, 4), 6.5f }, + { ImGuiKey_Enter, "Enter", "", 0, ImVec2(12, 2), 2.25f}, { ImGuiKey_Escape, "Esc", "", 1, ImVec2(0, 0), 1.0f }, - { ImGuiKey_LeftCtrl, - { ImGuiKey_LeftShift, "L_Shift", "", 0, - { ImGuiKey_LeftAlt, - { ImGuiKey_LeftSuper, - { ImGuiKey_RightCtrl, - { ImGuiKey_RightShift, - { ImGuiKey_RightAlt, - { ImGuiKey_RightSuper, - { ImGuiKey_Menu, + { ImGuiKey_LeftCtrl, "Ctrl", "", 0, ImVec2(0, 4), 1.25f }, + { ImGuiKey_LeftShift, "Shift", "", 0, ImVec2(0, 3), 2.5f }, + { ImGuiKey_LeftAlt, "Alt", "", 0, ImVec2(1.25, 4), 1.25 }, + { ImGuiKey_LeftSuper, "Sp", "", 0, ImVec2(2.5, 4), 1.25f }, + { ImGuiKey_RightCtrl, "Ctrl", "", 0, ImVec2(13.75, 4), 1.25f }, + { ImGuiKey_RightShift, "Shift", "", 0, ImVec2(11, 3), 2.5f }, + { ImGuiKey_RightAlt, "Alt", "", 0, ImVec2(11.25, 4), 1.25 }, + { ImGuiKey_RightSuper, "Sp", "", 0, ImVec2(10.25, 4), 1.0f }, + { ImGuiKey_Menu, "Menu", "", 0, ImVec2(12.5, 4), 1.25 }, { ImGuiKey_0, "0", ")", 0, ImVec2(10, 0), 1.0f }, { ImGuiKey_1, "1", "!", 0, ImVec2(1, 0), 1.0f }, { ImGuiKey_2, "2", "@", 0, ImVec2(2, 0), 1.0f }, @@ -2289,27 +2318,27 @@ static key_entry KeyEntries[] { { ImGuiKey_B, "b", "B", 0, ImVec2(5, 3), 1.0f }, { ImGuiKey_C, "c", "C", 0, ImVec2(3, 3), 1.0f }, { ImGuiKey_D, "d", "D", 0, ImVec2(3, 2), 1.0f }, - { ImGuiKey_E, "e", "E", 0, ImVec2(0, 2), 1.0f }, + { ImGuiKey_E, "e", "E", 0, ImVec2(3, 1), 1.0f }, { ImGuiKey_F, "f", "F", 0, ImVec2(4, 2), 1.0f }, { ImGuiKey_G, "g", "G", 0, ImVec2(5, 2), 1.0f }, { ImGuiKey_H, "h", "H", 0, ImVec2(6, 2), 1.0f }, - { ImGuiKey_I, "i", "I", 0, ImVec2(0, 7), 1.0f }, + { ImGuiKey_I, "i", "I", 0, ImVec2(8, 1), 1.0f }, { ImGuiKey_J, "j", "J", 0, ImVec2(7, 2), 1.0f }, { ImGuiKey_K, "k", "K", 0, ImVec2(8, 2), 1.0f }, { ImGuiKey_L, "l", "L", 0, ImVec2(9, 2), 1.0f }, { ImGuiKey_M, "m", "M", 0, ImVec2(7, 3), 1.0f }, { ImGuiKey_N, "n", "N", 0, ImVec2(6, 3), 1.0f }, - { ImGuiKey_O, "o", "O", 0, ImVec2(8, 1), 1.0f }, - { ImGuiKey_P, "p", "P", 0, ImVec2(9, 1), 1.0f }, + { ImGuiKey_O, "o", "O", 0, ImVec2(9, 1), 1.0f }, + { ImGuiKey_P, "p", "P", 0, ImVec2(10, 1), 1.0f }, { ImGuiKey_Q, "q", "Q", 0, ImVec2(1, 1), 1.0f }, - { ImGuiKey_R, "r", "R", 0, ImVec2(3, 1), 1.0f }, - { ImGuiKey_S, "s", "S", 0, ImVec2(2, 1), 1.0f }, - { ImGuiKey_T, "t", "T", 0, ImVec2(4, 1), 1.0f }, - { ImGuiKey_U, "u", "U", 0, ImVec2(6, 1), 1.0f }, + { ImGuiKey_R, "r", "R", 0, ImVec2(4, 1), 1.0f }, + { ImGuiKey_S, "s", "S", 0, ImVec2(2, 2), 1.0f }, + { ImGuiKey_T, "t", "T", 0, ImVec2(5, 1), 1.0f }, + { ImGuiKey_U, "u", "U", 0, ImVec2(7, 1), 1.0f }, { ImGuiKey_V, "v", "V", 0, ImVec2(4, 3), 1.0f }, - { ImGuiKey_W, "w", "W", 0, ImVec2(1, 1), 1.0f }, + { ImGuiKey_W, "w", "W", 0, ImVec2(2, 1), 1.0f }, { ImGuiKey_X, "x", "X", 0, ImVec2(2, 3), 1.0f }, - { ImGuiKey_Y, "y", "Y", 0, ImVec2(0, 5), 1.0f }, + { ImGuiKey_Y, "y", "Y", 0, ImVec2(6, 1), 1.0f }, { ImGuiKey_Z, "z", "Z", 0, ImVec2(1, 3), 1.0f }, { ImGuiKey_F1, "F1", "", 1, ImVec2(2, 0), 1.0f }, { ImGuiKey_F2, "F2", "", 1, ImVec2(3, 0), 1.0f }, @@ -2320,52 +2349,129 @@ static key_entry KeyEntries[] { { ImGuiKey_F7, "F7", "", 1, ImVec2(8.5, 0), 1.0f }, { ImGuiKey_F8, "F8", "", 1, ImVec2(9.5, 0), 1.0f }, { ImGuiKey_F9, "F9", "", 1, ImVec2(11, 0), 1.0f }, - { ImGuiKey_F10 "F10","", 1, ImVec2(12, 0), 1.0f }, - { ImGuiKey_F11 "F11","", 1, ImVec2(13, 0), 1.0f }, - { ImGuiKey_F12 "F12","", 1, ImVec2(14, 0), 1.0f }, - { ImGuiKey_Apostrophe, "\'", "\"", 1, ImVec2(11, 2), 1.0f }, + { ImGuiKey_F10, "F10","", 1, ImVec2(12, 0), 1.0f }, + { ImGuiKey_F11, "F11","", 1, ImVec2(13, 0), 1.0f }, + { ImGuiKey_F12, "F12","", 1, ImVec2(14, 0), 1.0f }, + { ImGuiKey_Apostrophe, "'", "\"", 0, ImVec2(11, 2), 1.0f }, { ImGuiKey_Comma, ",", "<", 0, ImVec2(8, 3), 1.0f }, - { ImGuiKey_Minus, "-", "_", 0, ImVec2(11, 1), 1.0f}; + { ImGuiKey_Minus, "-", "_", 0, ImVec2(11, 0), 1.0f}, { ImGuiKey_Period, ".", ">", 0, ImVec2(9, 3), 1.0f }, { ImGuiKey_Slash, "/", "?", 0, ImVec2(10, 3), 1.0f }, { ImGuiKey_Semicolon, ";", ":", 0, ImVec2(10, 2), 1.0f }, - { ImGuiKey_Equal, "=", "+", 0, ImVec2(12, 1), 1.0f }, - { ImGuiKey_LeftBracket, "[", "{", 0, ImVec2(0, 10), 1.0f }, - { ImGuiKey_Backslash, "\\","|", 0, ImVec2(0, 12), 1.5f }, - { ImGuiKey_RightBracket,"]", "}", 0, ImVec2(0, 11), 1.0f }, + { ImGuiKey_Equal, "=", "+", 0, ImVec2(12, 0), 1.0f }, + { ImGuiKey_LeftBracket, "[", "{", 0, ImVec2(11, 1), 1.0f }, + { ImGuiKey_Backslash, "\\","|", 0, ImVec2(13, 1), 1.5f }, + { ImGuiKey_RightBracket,"]", "}", 0, ImVec2(12, 1), 1.0f }, { ImGuiKey_GraveAccent, "`", "~", 0, ImVec2(0, 0), 1.0f }, - { ImGuiKey_CapsLock, "Caps lock", "", 1, ImVec2(0, 2), 1.75f }; - { ImGuiKey_ScrollLock, - { ImGuiKey_NumLock, - { ImGuiKey_PrintScreen, - { ImGuiKey_Pause, - { ImGuiKey_Keypad0, - { ImGuiKey_Keypad1, - { ImGuiKey_Keypad2, - { ImGuiKey_Keypad3, - { ImGuiKey_Keypad4, - { ImGuiKey_Keypad5, - { ImGuiKey_Keypad6, - { ImGuiKey_Keypad7, - { ImGuiKey_Keypad8, - { ImGuiKey_Keypad9, - { ImGuiKey_KeypadDecimal, - { ImGuiKey_KeypadDivide, - { ImGuiKey_KeypadMultiply, - { ImGuiKey_KeypadSubtract, - { ImGuiKey_KeypadAdd, - { ImGuiKey_KeypadEnter, - { ImGuiKey_KeypadEqual, + { ImGuiKey_CapsLock, "Caps", "", 0, ImVec2(0, 2), 1.75f }, + { ImGuiKey_ScrollLock, "\0", "", 0, ImVec2(0, 0), 1.0f }, // unused + { ImGuiKey_NumLock, "\0", "", 0, ImVec2(0, 0), 1.0f }, // + { ImGuiKey_PrintScreen, "\0", "", 0, ImVec2(0, 0), 1.0f }, // + { ImGuiKey_Pause, "\0", "", 0, ImVec2(0, 0), 1.0f }, // + { ImGuiKey_Keypad0, "0", "", 3, ImVec2(0, 4), 2.0f }, + { ImGuiKey_Keypad1, "1", "", 3, ImVec2(0, 3), 1.0f }, + { ImGuiKey_Keypad2, "2", "", 3, ImVec2(1, 3), 1.0f }, + { ImGuiKey_Keypad3, "3", "", 3, ImVec2(2, 3), 1.0f }, + { ImGuiKey_Keypad4, "4", "", 3, ImVec2(0, 2), 1.0f }, + { ImGuiKey_Keypad5, "5", "", 3, ImVec2(1, 2), 1.0f }, + { ImGuiKey_Keypad6, "6", "", 3, ImVec2(2, 2), 1.0f }, + { ImGuiKey_Keypad7, "7", "", 3, ImVec2(0, 1), 1.0f }, + { ImGuiKey_Keypad8, "8", "", 3, ImVec2(1, 1), 1.0f }, + { ImGuiKey_Keypad9, "9", "", 3, ImVec2(2, 1), 1.0f }, + { ImGuiKey_KeypadDecimal, ".", "", 3, ImVec2(2, 4), 1.0f }, + { ImGuiKey_KeypadDivide, "/", "", 3, ImVec2(1, 0), 1.0f }, + { ImGuiKey_KeypadMultiply, "*", "", 3, ImVec2(2, 0), 1.0f }, + { ImGuiKey_KeypadSubtract, "-", "", 3, ImVec2(3, 0), 1.0f }, + { ImGuiKey_KeypadAdd, "+", "", 3, ImVec2(3, 1), -2.0f }, // long keys! + { ImGuiKey_KeypadEnter, "Ent", "", 3, ImVec2(3, 3), -2.0f }, + { ImGuiKey_KeypadEqual, "", "", 3, ImVec2(0, 0), 1.0f } // unused +}; + +enum key_mode { + key_mode_all, + key_mode_viewport, + key_mode_timeline, + key_mode_graph, + key_mode_brush, +}; + +static char *Modes[] = { + "All", + "Viewport", + "Timeline", + "Graph", + "Brush" }; -#endif +struct shortcut_entry { + ImGuiKey_ Key; + ImGuiModFlags_ Mods; + key_mode Mode; + char *Name; +}; static shortcut_entry ShortcutArray[] { - { ImGuiKey_1, ImGuiModFlags_None, "Enable debug UI" }, - { ImGuiKey_2, ImGuiModFlags_None, "Toggle precomp view" } + { ImGuiKey_None, ImGuiModFlags_None, key_mode_all, "Many actions/modes are escapable with the Esc key." }, + { ImGuiKey_None, ImGuiModFlags_None, key_mode_all, "Undo isn't fully implemented yet; beware crashes." }, + { ImGuiKey_Q, ImGuiModFlags_None, key_mode_all, "Quit (instantly!)" }, + { ImGuiKey_W, ImGuiModFlags_None, key_mode_all, "Step back one frame" }, + { ImGuiKey_E, ImGuiModFlags_None, key_mode_all, "Step forward one frame" }, + { ImGuiKey_V, ImGuiModFlags_None, key_mode_all, "Move tool" }, + { ImGuiKey_B, ImGuiModFlags_None, key_mode_all, "Brush tool" }, + { ImGuiKey_Space, ImGuiModFlags_None, key_mode_all, "Play scene" }, + { ImGuiKey_Delete, ImGuiModFlags_None, key_mode_all, "Delete selection (WIP)" }, + { ImGuiKey_S, ImGuiModFlags_None, key_mode_all, "Save" }, + { ImGuiKey_S, ImGuiModFlags_Shift, key_mode_all, "Save as" }, + { ImGuiKey_C, ImGuiModFlags_None, key_mode_all, "Copy" }, + { ImGuiKey_P, ImGuiModFlags_None, key_mode_all, "Paste" }, + { ImGuiKey_Z, ImGuiModFlags_None, key_mode_all, "Undo" }, + { ImGuiKey_Z, ImGuiModFlags_Shift, key_mode_all, "Redo" }, + + { ImGuiKey_None, ImGuiModFlags_None, key_mode_viewport, "Hold right click to pan." }, + { ImGuiKey_None, ImGuiModFlags_None, key_mode_viewport, "Hold Z and drag left click to zoom." }, + { ImGuiKey_None, ImGuiModFlags_None, key_mode_viewport, "Press Enter or ctrl+click to commit a transform." }, + { ImGuiKey_T, ImGuiModFlags_None, key_mode_viewport, "Transform selected layers" }, + + { ImGuiKey_Tab, ImGuiModFlags_None, key_mode_timeline, "Switch between timeline and graph" }, + { ImGuiKey_2, ImGuiModFlags_None, key_mode_timeline, "Toggle precomp view" }, + { ImGuiKey_G, ImGuiModFlags_None, key_mode_timeline, "Toggle position keyframes" }, + { ImGuiKey_A, ImGuiModFlags_None, key_mode_timeline, "Toggle anchor point keyframes" }, + { ImGuiKey_R, ImGuiModFlags_None, key_mode_timeline, "Toggle roation keyframes" }, + { ImGuiKey_S, ImGuiModFlags_None, key_mode_timeline, "Toggle scale keyframes" }, + { ImGuiKey_T, ImGuiModFlags_None, key_mode_timeline, "Toggle time remapping keyframes" }, + { ImGuiKey_T, ImGuiModFlags_Shift, key_mode_timeline, "Toggle opacity keyframes" }, + { ImGuiKey_B, ImGuiModFlags_None, key_mode_timeline, "Mark frame start" }, + { ImGuiKey_N, ImGuiModFlags_None, key_mode_timeline, "Mark frame end" }, + + { ImGuiKey_G, ImGuiModFlags_None, key_mode_graph, "Enter keyframe moving mode" }, + { ImGuiKey_X, ImGuiModFlags_None, key_mode_graph, "Constrain to X axis" }, + { ImGuiKey_Y, ImGuiModFlags_None, key_mode_graph, "Constrain to Y axis" }, + + { ImGuiKey_None, ImGuiModFlags_None, key_mode_brush, "Hold alt and drag to adjust size/hardness." }, + { ImGuiKey_X, ImGuiModFlags_None, key_mode_brush, "Swap FG and BG colors" }, }; -static ImVec2 SectorOffset[] = { ImVec2(0, 1.5), ImVec2(0, 0) }; +static ImVec2 SectorOffset[4] = { ImVec2(0, 1.5), ImVec2(0, 0) , ImVec2(15.5, 1.5), ImVec2(19, 1.5) }; + +static void +ImGui_Key_GetUIInfo(key_entry KeyEntry, real32 KeySize, ImVec2 *Offset_ScreenPos, ImVec2 *KeyScreenSize) { + ImVec2 Extra(0, 0); + if (KeyEntry.Sector == 0) { + if (KeyEntry.Offset.x != 0) { + if (KeyEntry.Offset.y == 1) { + Extra.x += 0.5; + } + if (KeyEntry.Offset.y == 2) { + Extra.x += 0.75; + } + if (KeyEntry.Offset.y == 3) { + Extra.x += 1.5; + } + } + } + *Offset_ScreenPos = ImVec2(KeySize, KeySize) * (SectorOffset[KeyEntry.Sector] + Extra + KeyEntry.Offset); + *KeyScreenSize = (KeyEntry.WidthRatio > 0.0f) ? ImVec2(KeySize * KeyEntry.WidthRatio, KeySize) : ImVec2(KeySize, KeySize * -KeyEntry.WidthRatio); +} static void ImGui_Popups(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io) @@ -2383,14 +2489,17 @@ ImGui_Popups(project_data *File, project_state *State, ui *UI, memory *Memory, I ImGui::SetNextWindowPos(Viewport->GetCenter(), 0, ImVec2(0.5, 0.5)); ImGui::SetNextWindowSize(Size); ImGui::SetKeyboardFocusHere(); + State->SetFocus = 0; } break; case popup_keybinds: { ImGui::OpenPopup("Keybinds"); + ImVec2 Size(500, 800); ImGuiViewport *Viewport = ImGui::GetMainViewport(); ImGui::SetNextWindowPos(Viewport->GetCenter(), 0, ImVec2(0.5, 0.5)); - ImGui::SetNextWindowSize(ImVec2(500, 300)); + ImGui::SetNextWindowSize(Size); ImGui::SetKeyboardFocusHere(); + State->SetFocus = 0; } break; default: { @@ -2413,13 +2522,34 @@ ImGui_Popups(project_data *File, project_state *State, ui *UI, memory *Memory, I ImGui::EndPopup(); } if (ImGui::BeginPopupModal("Keybinds")) { -#if 0 - real32 KeySize = 20; + real32 KeySize = ImGui::GetFontSize()*2; + ImVec2 WindowSize = ImGui::GetWindowSize(); + ImVec2 WindowMinAbs = ImGui::GetWindowPos(); + ImVec2 WindowMaxAbs = WindowMinAbs + WindowSize; + ImDrawList* draw_list = ImGui::GetWindowDrawList(); + ImVec2 SectorOffset[4] = { ImVec2(0, 1.25), ImVec2(0,0), ImVec2(15.25, 1.25), ImVec2(19.5, 1.25) }; for (int k = 0; k < AmountOf(KeyEntries); k++) { - key_entry KeyEntry = KeyArray[k]; - ImVec2 Offset_ScreenPos = ImVec2(KeySize, KeySize) * (SectorOffset[KeyEntry.Sector] + + key_entry KeyEntry = KeyEntries[k]; + ImVec2 Offset_ScreenPos(0,0); + ImVec2 KeyScreenSize(0,0); + ImGui_Key_GetUIInfo(KeyEntry, KeySize, &Offset_ScreenPos, &KeyScreenSize); + if (KeyEntry.Name[0] != '\0') { + ImGui::PushID(k); + ImGui::SetCursorScreenPos(ImVec2(KeySize*2, KeySize*2) + WindowMinAbs + Offset_ScreenPos); + ImGui::Button(KeyEntry.Name, KeyScreenSize); + // draw_list->AddRectFilled(WindowMinAbs + Offset_ScreenPos, WindowMinAbs + Offset_ScreenPos + KeyScreenSize, IM_COL32(255, 255, 255, 64)); + ImGui::PopID(); + } } -#endif + for (int a = 0; a < AmountOf(ShortcutArray); a++) { + shortcut_entry ShortcutEntry = ShortcutArray[a]; + key_entry KeyEntry = KeyEntries[ShortcutEntry.Key - ImGuiKey_Tab]; + ImGui::Text(ShortcutEntry.Name); + } + if (ImGui::IsKeyPressed(ImGuiKey_Escape)) { + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); } } @@ -2446,7 +2576,7 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me } } if (ImGui::IsKeyPressed(ImGuiKey_X)) { - if (State->Interact_Active == interact_type_keyframe_move) { + if (State->TimelineMode == timeline_mode_graph && State->Interact_Active == interact_type_keyframe_move) { if (State->Interact_Modifier != 1) State->Interact_Modifier = 1; else @@ -2457,6 +2587,14 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me UI->AltColor = Temp; } } + if (ImGui::IsKeyPressed(ImGuiKey_Y)) { + if (State->TimelineMode == timeline_mode_graph && State->Interact_Active == interact_type_keyframe_move) { + if (State->Interact_Modifier != 2) + State->Interact_Modifier = 2; + else + State->Interact_Modifier = 0; + } + } if (ImGui::IsKeyPressed(ImGuiKey_V)) { State->Tool = tool_default; } @@ -2529,6 +2667,7 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me State->Interact_Offset[2] = 0; State->Interact_Offset[3] = 0; State->Interact_Active = interact_type_none; + State->Interact_Modifier = 0; State->UpdateFrame = true; } } @@ -2585,6 +2724,7 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me sprintf(State->DummyName, "test2"); File_Open(File, State, Memory, State->DummyName); State->UpdateFrame = true; + State->MostRecentlySelectedLayer = 0; } if (ImGui::IsKeyPressed(ImGuiKey_0)) { @@ -2737,7 +2877,7 @@ ImGui_EffectsPanel(project_data *File, project_state *State, memory *Memory, ui ImGui::Selectable(EffectHeader->Name, &t); if (ImGui::IsItemClicked()) { if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) && State->MostRecentlySelectedLayer != -1) { - Assert(0); + Effect_Add(File, State, Memory, i); State->UpdateFrame = true; } } @@ -2746,3 +2886,170 @@ ImGui_EffectsPanel(project_data *File, project_state *State, memory *Memory, ui } ImGui::End(); } + +static char ImGuiPrefs[] = "[Window][DockSpaceViewport_11111111]\n" +"Pos=0,0\n" +"Size=2133,1333\n" +"Collapsed=0\n" +"\n" +"[Window][Debug##Default]\n" +"Pos=122,442\n" +"Size=400,400\n" +"Collapsed=0\n" +"\n" +"[Window][Viewport]\n" +"Pos=443,34\n" +"Size=1165,738\n" +"Collapsed=0\n" +"DockId=0x00000010,0\n" +"\n" +"[Window][###Properties]\n" +"Pos=0,34\n" +"Size=441,738\n" +"Collapsed=0\n" +"DockId=0x0000000B,0\n" +"\n" +"[Window][Timeline]\n" +"Pos=0,774\n" +"Size=2133,559\n" +"Collapsed=0\n" +"DockId=0x0000000A,0\n" +"\n" +"[Window][Dear ImGui Demo]\n" +"Pos=1610,34\n" +"Size=523,267\n" +"Collapsed=0\n" +"DockId=0x00000011,1\n" +"\n" +"[Window][Files]\n" +"Pos=1610,303\n" +"Size=523,469\n" +"Collapsed=0\n" +"DockId=0x00000007,0\n" +"\n" +"[Window][Effects list]\n" +"Pos=2677,1047\n" +"Size=523,192\n" +"Collapsed=0\n" +"DockId=0x00000008,0\n" +"\n" +"[Window][Graph editor]\n" +"Pos=0,949\n" +"Size=3200,526\n" +"Collapsed=0\n" +"DockId=0x00000009,0\n" +"\n" +"[Window][undotree]\n" +"Pos=2114,80\n" +"Size=256,565\n" +"Collapsed=0\n" +"\n" +"[Window][memoryviewer]\n" +"Pos=50,273\n" +"Size=800,200\n" +"Collapsed=0\n" +"\n" +"[Window][Example: Custom rendering]\n" +"Pos=758,789\n" +"Size=485,414\n" +"Collapsed=0\n" +"\n" +"[Window][Memory viewer]\n" +"Pos=1610,303\n" +"Size=523,469\n" +"Collapsed=0\n" +"DockId=0x00000007,1\n" +"\n" +"[Window][Graph info]\n" +"Pos=2838,1265\n" +"Size=235,353\n" +"Collapsed=0\n" +"\n" +"[Window][Properties]\n" +"Pos=0,34\n" +"Size=495,1056\n" +"Collapsed=0\n" +"DockId=0x0000000F,0\n" +"\n" +"[Window][Colors]\n" +"Pos=1610,34\n" +"Size=523,267\n" +"Collapsed=0\n" +"DockId=0x00000011,0\n" +"\n" +"[Window][Menu]\n" +"Pos=0,0\n" +"Size=2133,32\n" +"Collapsed=0\n" +"DockId=0x0000000D,0\n" +"\n" +"[Window][Stable Diffusion]\n" +"Pos=2206,684\n" +"Size=421,462\n" +"Collapsed=0\n" +"\n" +"[Window][SD prompt input]\n" +"Pos=2677,473\n" +"Size=523,541\n" +"Collapsed=0\n" +"DockId=0x00000007,2\n" +"\n" +"[Window][Example: Console]\n" +"Pos=747,851\n" +"Size=520,600\n" +"Collapsed=0\n" +"\n" +"[Window][SD gallery]\n" +"Pos=0,718\n" +"Size=441,557\n" +"Collapsed=0\n" +"DockId=0x0000000C,0\n" +"\n" +"[Window][Save as]\n" +"Pos=300,800\n" +"Size=300,300\n" +"Collapsed=0\n" +"\n" +"[Table][0x861D378E,3]\n" +"Column 0 Weight=1.0000\n" +"Column 1 Weight=1.0000\n" +"Column 2 Weight=1.0000\n" +"\n" +"[Table][0x1F146634,3]\n" +"RefScale=13\n" +"Column 0 Width=63\n" +"Column 1 Width=63\n" +"Column 2 Width=63\n" +"\n" +"[Table][0x64418101,3]\n" +"RefScale=13\n" +"Column 0 Width=63\n" +"Column 1 Width=63\n" +"Column 2 Width=63\n" +"\n" +"[Table][0xC9935533,3]\n" +"Column 0 Weight=1.0000\n" +"Column 1 Weight=1.0000\n" +"Column 2 Weight=1.0000\n" +"\n" +"[Docking][Data]\n" +"DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=0,0 Size=2133,1333 Split=Y Selected=0x13926F0B\n" +" DockNode ID=0x0000000D Parent=0x8B93E3BD SizeRef=3200,32 HiddenTabBar=1 Selected=0xA57AB2C6\n" +" DockNode ID=0x0000000E Parent=0x8B93E3BD SizeRef=3200,1299 Split=Y\n" +" DockNode ID=0x00000001 Parent=0x0000000E SizeRef=3200,1205 Split=X Selected=0x13926F0B\n" +" DockNode ID=0x00000003 Parent=0x00000001 SizeRef=441,1171 Split=Y Selected=0xDBB8CEFA\n" +" DockNode ID=0x0000000B Parent=0x00000003 SizeRef=521,425 Selected=0xDBB8CEFA\n" +" DockNode ID=0x0000000C Parent=0x00000003 SizeRef=521,347 Selected=0x56290987\n" +" DockNode ID=0x00000004 Parent=0x00000001 SizeRef=1690,1171 Split=X Selected=0x13926F0B\n" +" DockNode ID=0x00000005 Parent=0x00000004 SizeRef=1165,1171 Split=X Selected=0x13926F0B\n" +" DockNode ID=0x0000000F Parent=0x00000005 SizeRef=495,856 Selected=0x199AB496\n" +" DockNode ID=0x00000010 Parent=0x00000005 SizeRef=2199,856 CentralNode=1 Selected=0x13926F0B\n" +" DockNode ID=0x00000006 Parent=0x00000004 SizeRef=523,1171 Split=Y Selected=0x86FA2F90\n" +" DockNode ID=0x00000011 Parent=0x00000006 SizeRef=483,437 Selected=0xBF7DFDC9\n" +" DockNode ID=0x00000012 Parent=0x00000006 SizeRef=483,766 Split=Y Selected=0x59A2A092\n" +" DockNode ID=0x00000007 Parent=0x00000012 SizeRef=523,572 Selected=0x86FA2F90\n" +" DockNode ID=0x00000008 Parent=0x00000012 SizeRef=523,192 Selected=0x812F222D\n" +" DockNode ID=0x00000002 Parent=0x0000000E SizeRef=3200,559 Split=Y Selected=0x0F18B61B\n" +" DockNode ID=0x00000009 Parent=0x00000002 SizeRef=3250,526 Selected=0xA1F22F4D\n" +" DockNode ID=0x0000000A Parent=0x00000002 SizeRef=3250,323 HiddenTabBar=1 Selected=0x0F18B61B\n" +"\n"; |