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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_gesture.h
+ *
+ * Include file for SDL gesture event handling.
+ */
+
+#ifndef SDL_gesture_h_
+#define SDL_gesture_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "SDL_touch.h"
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef Sint64 SDL_GestureID;
+
+/* Function prototypes */
+
+/**
+ * Begin recording a gesture on a specified touch device or all touch devices.
+ *
+ * If the parameter `touchId` is -1 (i.e., all devices), this function will
+ * always return 1, regardless of whether there actually are any devices.
+ *
+ * \param touchId the touch device id, or -1 for all touch devices
+ * \returns 1 on success or 0 if the specified device could not be found.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GetTouchDevice
+ */
+extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
+
+
+/**
+ * Save all currently loaded Dollar Gesture templates.
+ *
+ * \param dst a SDL_RWops to save to
+ * \returns the number of saved templates on success or 0 on failure; call
+ * SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LoadDollarTemplates
+ * \sa SDL_SaveDollarTemplate
+ */
+extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
+
+/**
+ * Save a currently loaded Dollar Gesture template.
+ *
+ * \param gestureId a gesture id
+ * \param dst a SDL_RWops to save to
+ * \returns 1 on success or 0 on failure; call SDL_GetError() for more
+ * information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_LoadDollarTemplates
+ * \sa SDL_SaveAllDollarTemplates
+ */
+extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
+
+
+/**
+ * Load Dollar Gesture templates from a file.
+ *
+ * \param touchId a touch id
+ * \param src a SDL_RWops to load from
+ * \returns the number of loaded templates on success or a negative error code
+ * (or 0) on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_SaveAllDollarTemplates
+ * \sa SDL_SaveDollarTemplate
+ */
+extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_gesture_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */