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+/*
+ * Direct3D11 HW acceleration
+ *
+ * copyright (c) 2009 Laurent Aimar
+ * copyright (c) 2015 Steve Lhomme
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_D3D11VA_H
+#define AVCODEC_D3D11VA_H
+
+/**
+ * @file
+ * @ingroup lavc_codec_hwaccel_d3d11va
+ * Public libavcodec D3D11VA header.
+ */
+
+#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0602
+#undef _WIN32_WINNT
+#define _WIN32_WINNT 0x0602
+#endif
+
+#include <stdint.h>
+#include <d3d11.h>
+
+/**
+ * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11
+ * @ingroup lavc_codec_hwaccel
+ *
+ * @{
+ */
+
+#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for Direct3D11 and old UVD/UVD+ ATI video cards
+#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 ///< Work around for Direct3D11 and old Intel GPUs with ClearVideo interface
+
+/**
+ * This structure is used to provides the necessary configurations and data
+ * to the Direct3D11 FFmpeg HWAccel implementation.
+ *
+ * The application must make it available as AVCodecContext.hwaccel_context.
+ *
+ * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext.
+ */
+typedef struct AVD3D11VAContext {
+ /**
+ * D3D11 decoder object
+ */
+ ID3D11VideoDecoder *decoder;
+
+ /**
+ * D3D11 VideoContext
+ */
+ ID3D11VideoContext *video_context;
+
+ /**
+ * D3D11 configuration used to create the decoder
+ */
+ D3D11_VIDEO_DECODER_CONFIG *cfg;
+
+ /**
+ * The number of surface in the surface array
+ */
+ unsigned surface_count;
+
+ /**
+ * The array of Direct3D surfaces used to create the decoder
+ */
+ ID3D11VideoDecoderOutputView **surface;
+
+ /**
+ * A bit field configuring the workarounds needed for using the decoder
+ */
+ uint64_t workaround;
+
+ /**
+ * Private to the FFmpeg AVHWAccel implementation
+ */
+ unsigned report_id;
+
+ /**
+ * Mutex to access video_context
+ */
+ HANDLE context_mutex;
+} AVD3D11VAContext;
+
+/**
+ * Allocate an AVD3D11VAContext.
+ *
+ * @return Newly-allocated AVD3D11VAContext or NULL on failure.
+ */
+AVD3D11VAContext *av_d3d11va_alloc_context(void);
+
+/**
+ * @}
+ */
+
+#endif /* AVCODEC_D3D11VA_H */