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Diffstat (limited to 'effects.cpp')
-rw-r--r--effects.cpp33
1 files changed, 7 insertions, 26 deletions
diff --git a/effects.cpp b/effects.cpp
index d427778..6d27df1 100644
--- a/effects.cpp
+++ b/effects.cpp
@@ -1,5 +1,5 @@
static void
-DrawColor(pixel_buffer *Buffer, memory *Memory, property_channel Property[])
+DrawColor(source *Source, layer_bitmap_info *BitmapInfo, memory *Memory, property_channel Property[])
{
v4 FloatColor = Property[0].CurrentValue.col;
blend_mode BlendMode = Property[1].CurrentValue.blendmode;
@@ -32,14 +32,14 @@ DrawColor(pixel_buffer *Buffer, memory *Memory, property_channel Property[])
__m256 B_Colx2 = _mm256_mul_ps(B_Col, Two);
__m256 B_ColInv = _mm256_set1_ps(1.0f - FloatColor.E[2]);
- for (int16 Y = 0; Y < Buffer->Height; Y += 2)
+ for (int16 Y = 0; Y < Source->Info.Height; Y += 2)
{
- for (int16 X = 0; X < Buffer->Width; X += 4)
+ for (int16 X = 0; X < Source->Info.Width; X += 4)
{
uint32 XLookup = (X >> 2)*16 + (X % 4);
- uint32 YLookup = (Y >> 2)*(Buffer->Width*4) + (Y % 4)*4;
+ uint32 YLookup = (Y >> 2)*(Source->Info.Width*4) + (Y % 4)*4;
uint32 PixelToSeek = XLookup + YLookup;
- uint8 *Pixel = (uint8 *)Buffer->EffectBuffer + PixelToSeek*Buffer->BytesPerPixel;
+ uint8 *Pixel = (uint8 *)BitmapInfo->BitmapBuffer + PixelToSeek*Source->Info.BytesPerPixel;
__m256i DestPixel = _mm256_loadu_si256((const __m256i *)Pixel);
// normalized values
@@ -178,14 +178,14 @@ DrawColor(pixel_buffer *Buffer, memory *Memory, property_channel Property[])
}
static void
-DrawGradient(pixel_buffer *Buffer, memory *Memory, property_channel Property[])
+DrawGradient(source *Source, layer_bitmap_info *BitmapInfo, memory *Memory, property_channel Property[])
{
v4 StartColor = Property[0].CurrentValue.col;
v4 EndColor = Property[1].CurrentValue.col;
}
static void
-Levels(pixel_buffer *Buffer, memory *Memory, property_channel Property[])
+Levels(source *Source, layer_bitmap_info *BitmapInfo, memory *Memory, property_channel Property[])
{
}
@@ -303,25 +303,6 @@ AddEffect(project_layer *Layer, memory *Memory, uint16 EffectListIndex)
Layer->NumberOfEffects++;
}
-static void
-CopyToBuffer(pixel_buffer *, uint16 asda = 0);
-
-static void
-UpdateEffects(project_layer *Layer, memory *Memory)
-{
- source_image *Source = (source_image *)Layer->RenderInfo;
- if (!Source->Raster.EffectBuffer) {
- Source->Raster.EffectBuffer = AllocateMemory(Memory, Source->Raster.Width * Source->Raster.Height * Source->Raster.BytesPerPixel,
- B_Scratch);
- }
- CopyToBuffer(&Source->Raster);
- for (int i = 0; i < Layer->NumberOfEffects; i++)
- {
- if (Layer->Effect[i]->IsActive)
- Layer->Effect[i]->func(&Source->Raster, Memory, Layer->Effect[i]->Property);
- }
-}
-
#if 0
static void