diff options
Diffstat (limited to 'effects_gl.cpp')
-rw-r--r-- | effects_gl.cpp | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/effects_gl.cpp b/effects_gl.cpp index 2b8eac1..c3ff444 100644 --- a/effects_gl.cpp +++ b/effects_gl.cpp @@ -21,7 +21,7 @@ void Effect_GL_Start(gl_effect_layer *Test, int Width, int Height, int BytesPerP } void Effect_GL_DrawColor(int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, - uint16 ShaderProgram, v4 Color, blend_mode BlendMode) + uint16 ShaderProgram, v4 Color) { gl_effect_layer Test = {}; @@ -72,3 +72,32 @@ void Effect_GL_GaussianBlur(int Width, int Height, int BytesPerPixel, void *Effe glBindFramebuffer(GL_FRAMEBUFFER, 0); GL_DeleteHWBuffer(&Test); } + +void Effect_GL_Levels(int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, + uint16 ShaderProgram, real32 Min, real32 Mid, real32 Max, v4 ColMin, v4 ColMid, v4 ColMax) +{ + gl_effect_layer Test = {}; + + int ByteFlag = (BytesPerPixel == 4) ? GL_RGBA : GL_RGBA16; + int ByteFlag2 = (BytesPerPixel == 4) ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; + Effect_GL_Start(&Test, Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram); + + int Uniform = glGetUniformLocation(ShaderProgram, "Start"); + glUniform1f(Uniform, Min); + Uniform = glGetUniformLocation(ShaderProgram, "Mid"); + glUniform1f(Uniform, Mid); + Uniform = glGetUniformLocation(ShaderProgram, "End"); + glUniform1f(Uniform, Max); + Uniform = glGetUniformLocation(ShaderProgram, "StartCol"); + glUniform4f(Uniform, ColMin.r, ColMin.g, ColMin.b, ColMin.a); + Uniform = glGetUniformLocation(ShaderProgram, "MidCol"); + glUniform4f(Uniform, ColMid.r, ColMid.g, ColMid.b, ColMid.a); + Uniform = glGetUniformLocation(ShaderProgram, "EndCol"); + glUniform4f(Uniform, ColMax.r, ColMax.g, ColMax.b, ColMax.a); + + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); + glReadPixels(0, 0, Width, Height, GL_RGBA, ByteFlag2, EffectBitmapAddress); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + GL_DeleteHWBuffer(&Test); +} |