diff options
Diffstat (limited to 'src/imgui_ui_viewport.cpp')
-rw-r--r-- | src/imgui_ui_viewport.cpp | 208 |
1 files changed, 29 insertions, 179 deletions
diff --git a/src/imgui_ui_viewport.cpp b/src/imgui_ui_viewport.cpp index 2604991..601b0f4 100644 --- a/src/imgui_ui_viewport.cpp +++ b/src/imgui_ui_viewport.cpp @@ -446,8 +446,6 @@ T_FindBestFit(int PointCount, v2 *PointData, v2 *Center, v2 *NewCenter, v2 *Best return 0; } -static real32 bbb = 0; - static void ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list, int *PointCount, v2 *PointData, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight, uint16 *SortedKeyframeArray) @@ -457,9 +455,10 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me v2 InteractMin = {}; v2 InteractMax = {}; real32 Rad = 0; - real32 Rad2 = bbb; + real32 Rad2 = 0; real32 Scale = 1; + aaa += 0.02; if (Interact->Min.x == 0.0f) { T_FindBestFit(*PointCount, PointData, &Interact->OGCenter, &Interact->NewCenter, &Interact->Min, &Interact->Max, &Interact->RadianOffset); // Interact->RadianOffset += @@ -469,8 +468,8 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me if (Interact->Min.x != 0.0f) { InteractMin = Interact->Min + Interact->Position; InteractMax = Interact->Max + Interact->Position; - Rad = Interact->RadianOffset; // + (aaa * (PI / 180)); - bbb += 0.08; + Rad = Interact->RadianOffset; + Rad2 = Interact->Radians; Scale = Interact->Scale; } @@ -479,102 +478,23 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me DebugWatchVar("bestangle", &Angle, d_float); v2 BoxLength = InteractMax - InteractMin; - // v2 Center = (Interact->OGCenter.x != 0) ? Interact->OGCenter : InteractMax - (BoxLength/2); - // v2 Center = (Interact->OGCenter.x != 0) ? Interact->OGCenter : InteractMax - (BoxLength/2); - // v2 Center = InteractMax - (BoxLength/2) + V2(aaa, aaa); - -#if 0 - v2 Center = Interact->OGCenter; - - real32 Point0X = Center.x - InteractMin.x; - real32 Point0Y = Center.y - InteractMin.y; - - v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad)); - - // Points are clockwise starting from the top left. - real32 X0 = -XAxis.x - YAxis.x + Center.x; - real32 Y0 = -XAxis.y - YAxis.y + Center.y; - real32 X1 = X0 + XAxis.x*2; - real32 Y1 = Y0 + XAxis.y*2; - real32 X2 = X1 + YAxis.x*2; - real32 Y2 = Y1 + YAxis.y*2; - real32 X3 = X2 - XAxis.x*2; - real32 Y3 = Y2 - XAxis.y*2; - // Midway points. - real32 Mid_X0 = X0 + XAxis.x; - real32 Mid_Y0 = Y0 + XAxis.y; - real32 Mid_X1 = X1 + YAxis.x; - real32 Mid_Y1 = Y1 + YAxis.y; - real32 Mid_X2 = X2 - XAxis.x; - real32 Mid_Y2 = Y2 - XAxis.y; - real32 Mid_X3 = X3 - YAxis.x; - real32 Mid_Y3 = Y3 - YAxis.y; -#elif 0 v2 Center = Interact->OGCenter; - v2 NewCenter = Interact->NewCenter; - real32 X0 = Center.x; - real32 Y0 = Center.y; - real32 X1 = Center.x; - real32 Y1 = Center.y; - real32 X2 = Center.x; - real32 Y2 = Center.y; - real32 X3 = Center.x; - real32 Y3 = Center.y; + v2 PosL[4] = {}; + v2 PosS[4] = { InteractMin, V2(InteractMax.x, InteractMin.y), InteractMax, V2(InteractMin.x, InteractMax.y) }; + v2 LocalCenter = InteractMax - (BoxLength/2); + v2 NewCenter = {}; { - real32 Point0X = InteractMin.x - Center.x; - real32 Point0Y = InteractMin.y - Center.y; - v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad)); - v2 Pos = XAxis + YAxis; - X0 += Pos.x; - Y0 += Pos.y; - } - { - real32 Point0X = InteractMax.x - Center.x; - real32 Point0Y = InteractMin.y - Center.y; - v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad)); - v2 Pos = XAxis + YAxis; - X1 += Pos.x; - Y1 += Pos.y; - } - { - real32 Point0X = InteractMax.x - Center.x; - real32 Point0Y = InteractMax.y - Center.y; - v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad)); - v2 Pos = XAxis + YAxis; - X2 += Pos.x; - Y2 += Pos.y; - } - { - real32 Point0X = InteractMin.x - Center.x; - real32 Point0Y = InteractMax.y - Center.y; + real32 Point0X = LocalCenter.x - Center.x; + real32 Point0Y = LocalCenter.y - Center.y; v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad)); v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad)); v2 Pos = XAxis + YAxis; - X3 += Pos.x; - Y3 += Pos.y; + NewCenter.x = Center.x + Pos.x; + NewCenter.y = Center.y + Pos.y; } -#else - v2 Center = Interact->OGCenter; - - v2 PosL[4] = {}; - v2 PosS[4] = { InteractMin, V2(InteractMax.x, InteractMin.y), InteractMax, V2(InteractMin.x, InteractMax.y) }; - - v2 LocalCenter = InteractMax - (BoxLength/2); - v2 NewCenter = {}; - real32 Point0X = LocalCenter.x - Center.x; - real32 Point0Y = LocalCenter.y - Center.y; - v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad)); - v2 Pos = XAxis + YAxis; - NewCenter.x = Center.x + Pos.x; - NewCenter.y = Center.y + Pos.y; for (int i = 0; i < 4; i++) { real32 Point0X = PosS[i].x - Center.x; @@ -584,13 +504,15 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me v2 Pos = XAxis + YAxis; PosL[i].x = Center.x + Pos.x; PosL[i].y = Center.y + Pos.y; - Point0X = PosL[i].x - NewCenter.x; - Point0Y = PosL[i].y - NewCenter.y; - XAxis = (Point0X * Scale)*V2(cos(Rad2), sin(Rad2)); - YAxis = (Point0Y * Scale)*V2(sin(Rad2), -cos(Rad2)); - v2 NewPos = XAxis + YAxis; - PosL[i].x = NewCenter.x + NewPos.x; - PosL[i].y = NewCenter.y + NewPos.y; + { + Point0X = PosL[i].x - NewCenter.x; + Point0Y = PosL[i].y - NewCenter.y; + XAxis = (Point0X * Scale)*V2(cos(Rad2), sin(Rad2)); + YAxis = (Point0Y * -Scale)*V2(sin(Rad2), -cos(Rad2)); + v2 NewPos = XAxis + YAxis; + PosL[i].x = NewCenter.x + NewPos.x; + PosL[i].y = NewCenter.y + NewPos.y; + } } ImVec2 CompScale = UI->CompZoom / ImVec2(CompWidth, CompHeight); @@ -609,25 +531,8 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me draw_list->AddLine(P[0], P[2], wcol, 1.0f); draw_list->AddLine(P[1], P[3], wcol, 1.0f); -} - -#endif #if 0 - ImVec2 CompScale = UI->CompZoom / ImVec2(CompWidth, CompHeight); - - ImVec2 P[4]; - P[0] = ImVec2(X0, Y0)*CompScale + UI->CompPos; - P[1] = ImVec2(X1, Y1)*CompScale + UI->CompPos; - P[2] = ImVec2(X2, Y2)*CompScale + UI->CompPos; - P[3] = ImVec2(X3, Y3)*CompScale + UI->CompPos; - - // ImVec2 Mid_P[4]; - // Mid_P[0] = ImVec2(Mid_X0, Mid_Y0)*CompScale + UI->CompPos; - // Mid_P[1] = ImVec2(Mid_X1, Mid_Y1)*CompScale + UI->CompPos; - // Mid_P[2] = ImVec2(Mid_X2, Mid_Y2)*CompScale + UI->CompPos; - // Mid_P[3] = ImVec2(Mid_X3, Mid_Y3)*CompScale + UI->CompPos; - { ImU32 wcol = IM_COL32(0, 0, 255, 255); v2 Min = V2(10000, 10000), Max = V2(-10000, -10000); @@ -676,15 +581,7 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me draw_list->AddLine(P[2], P[3], wcol, 2.0f); draw_list->AddLine(P[3], P[0], wcol, 2.0f); } - - ImU32 wcol = ImGui::GetColorU32(ImGuiCol_Text); - draw_list->AddLine(P[0], P[1], wcol, 2.0f); - draw_list->AddLine(P[1], P[2], wcol, 2.0f); - draw_list->AddLine(P[2], P[3], wcol, 2.0f); - draw_list->AddLine(P[3], P[0], wcol, 2.0f); - - draw_list->AddLine(P[0], P[2], wcol, 1.0f); - draw_list->AddLine(P[1], P[3], wcol, 1.0f); +#endif v2 XAxis2 = (BoxLength*CompScale.x)*V2(cos(Rad), sin(Rad)); v2 YAxis2 = (BoxLength*CompScale.y)*V2(sin(Rad), -cos(Rad)); @@ -753,10 +650,11 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me ImGui::Button("##ScaleRotateCorners", ScaleHandleSize); if (ImGui::IsItemActivated() && !OtherActions) { - if (InBounds) - State->InteractTransformMode = 1; - else - State->InteractTransformMode = 2; + State->InteractTransformMode = 2; + // if (InBounds) + // State->InteractTransformMode = 1; + // else + // State->InteractTransformMode = 2; State->Interact_Active = interact_type_viewport_transform_gizmo; } @@ -805,58 +703,10 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me Interact->Radians = Direction * MouseRadians; } -#endif - -#if 0 - real32 Slope_Mouse = LocalY/LocalX; - real32 Slope_Corner = 0; - real32 Slope_Flipped = 0; - real32 Dot = 0; - - // TODO(fox) learn basic geometry to do this properly - - // We find the angle between the direction of whichever corner the - // mouse is grabbing (Slope_Corner) and the mouse's current - // position (Slope_Mouse) to get ExtraRadians. The calculation only - // works between -90 and 90, so I take the dot product of the - // opposite edge of the corner and add the extra degrees when it's negative. - - v2 SlopeDot = V2(BoxLength.x, BoxLength.y); - // top left clockwise - uint32 side = i; - if (side == 0) { - Slope_Corner = BoxLength.y / BoxLength.x; - Slope_Flipped = -BoxLength.x / BoxLength.y; - Dot = LocalX * -SlopeDot.x + LocalY * -SlopeDot.y; - } else if (side == 1) { - Slope_Corner = -BoxLength.y / BoxLength.x; - Slope_Flipped = BoxLength.x / BoxLength.y; - Dot = LocalX * SlopeDot.x + LocalY * -SlopeDot.y; - } else if (side == 2) { - Slope_Corner = BoxLength.y / BoxLength.x; - Slope_Flipped = -BoxLength.x / BoxLength.y; - Dot = LocalX * SlopeDot.x + LocalY * SlopeDot.y; - } else if (side == 3) { - Slope_Corner = -BoxLength.y / BoxLength.x; - Slope_Flipped = BoxLength.x / BoxLength.y; - Dot = LocalX * -SlopeDot.x + LocalY * SlopeDot.y; - } - - Interact->Radians = atan((Slope_Mouse - Slope_Corner) / (1 + Slope_Mouse * Slope_Corner)); - real32 ExtraRadians2 = atan((Slope_Mouse - Slope_Flipped) / (1 + Slope_Mouse * Slope_Flipped)); - - if (Dot < 0) { - if (Interact->Radians < 0) { - Interact->Radians = (90 * (PI / 180)) + ExtraRadians2; - } else { - Interact->Radians = (-90 * (PI / 180)) + ExtraRadians2; - } - } - } - ImGui::PopID(); } + if (InBounds && !io.KeyAlt) { ImGui::SetCursorScreenPos(io.MousePos - ScaleHandleSize/2); ImGui::Button("##mover", ScaleHandleSize); @@ -904,7 +754,7 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me if (InBounds == true) { ImGui::PopStyleColor(); } -#endif +} static void |