diff options
Diffstat (limited to 'src/include')
-rw-r--r-- | src/include/all.h | 11 | ||||
-rw-r--r-- | src/include/layer.h | 4 | ||||
-rw-r--r-- | src/include/main.h | 50 |
3 files changed, 48 insertions, 17 deletions
diff --git a/src/include/all.h b/src/include/all.h index 08a96e6..da7de64 100644 --- a/src/include/all.h +++ b/src/include/all.h @@ -351,11 +351,11 @@ static void Layer_GetDimensions(memory *Memory, block_layer *Layer, int *Width, int *Height); static v2 -Layer_TraverseForPoint(project_data *File, project_state *State, memory *Memory, v2 PrincipalCompUV, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray); +Layer_TraverseForPoint(project_data *File, project_state *State, memory *Memory, v2 PrincipalCompUV, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 LayerIndex); // TODO(fox);: Precomps? static int32 -Layer_TestSelection(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex); +Layer_TestSelection(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex, bool32 BelowOnly); static bool32 Shape_TestBoxSelect(v2 Min, v2 Max, bezier_point *BezierPointData, uint32 BezierCount); @@ -488,10 +488,13 @@ static v2 T_CompPosToLayerPos(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, real32 X, real32 Y); static void -Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, - sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, +Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, uint8 *PointBuffer, gl_viewport_data *RenderData, + sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, layer_transforms *ExtraT, sorted_property_array *SortedPropertyStart, uint16 *SortedKeyframeArray, uint32 CompIndex, int32 Frame_Current); +static layer_transforms +Transform_Add(layer_transforms T, layer_transforms ExtraT); + static v2 Transform_ScreenSpaceToLocal(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, ImVec2 CompPos, ImVec2 CompZoom, ImVec2 ViewportMin, ImVec2 Point); diff --git a/src/include/layer.h b/src/include/layer.h index 2b83a79..d059bb6 100644 --- a/src/include/layer.h +++ b/src/include/layer.h @@ -40,10 +40,10 @@ Layer_Select_Traverse(uint16 PrincipalCompIndex, memory *Memory, project_state * int16 RecursionIdx[MAX_PRECOMP_RECURSIONS], int32 *Recursions); static v2 -Layer_TraverseForPoint(project_data *File, project_state *State, memory *Memory, v2 PrincipalCompUV, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray); +Layer_TraverseForPoint(project_data *File, project_state *State, memory *Memory, v2 PrincipalCompUV, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 LayerIndex); static int32 -Layer_TestSelection(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex); +Layer_TestSelection(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex, bool32 BelowOnly); static void Layer_RecursiveDeselect(memory *Memory, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 TargetIndex, uint16 PrincipalIndex); diff --git a/src/include/main.h b/src/include/main.h index e1d1787..1f04d41 100644 --- a/src/include/main.h +++ b/src/include/main.h @@ -192,6 +192,16 @@ struct render_queue_item v2 Pos; }; +struct layer_transforms +{ + real32 x; + real32 y; + real32 ax; + real32 ay; + real32 rotation; + real32 scale; +}; + struct render_queue { uint16 Playhead; @@ -387,6 +397,33 @@ struct gl_effect_layer { uint32 Stencil_Renderbuffer; }; +struct gl_data +{ + int Type; + void *StrokeData; + uint32 StrokeCount; + v4 StrokeCol; + void *FillData; + uint32 FillCount; + v4 FillCol; + layer_transforms T; + real32 Width; + real32 Height; + int RenderMode; +}; + +struct gl_viewport_data +{ + ImVec2 ViewportSize; + int Width; + int Height; + int BytesPerPixel; + ImVec2 UIPos; + ImVec2 UIZoom; + real32 UIScale; + gl_data *LayerEntry[MAX_LAYERS]; + int LayerCount; +}; enum effect_display_type { @@ -610,16 +647,6 @@ struct block_composition int32 Frame_End; }; -struct layer_transforms -{ - real32 x; - real32 y; - real32 ax; - real32 ay; - real32 rotation; - real32 scale; -}; - enum source_type { source_type_none, source_type_principal, @@ -710,8 +737,9 @@ struct block_layer { }; }; - bool32 IsSelected; bool32 IsVisible; + bool32 IsLocked; + bool32 IsSelected; bool32 IsAdjustment; // NOTE(fox): I use these in some places without calling |