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-rw-r--r--src/createcalls.cpp4
-rw-r--r--src/imgui_ui.cpp2
-rw-r--r--src/imgui_ui_properties.cpp2
-rw-r--r--src/imgui_ui_timeline.cpp2
-rw-r--r--src/imgui_ui_viewport.cpp70
-rw-r--r--src/include/all.h13
-rw-r--r--src/include/functions.h6
-rw-r--r--src/main.cpp95
-rw-r--r--src/prenderer.cpp74
-rw-r--r--src/sorted.cpp10
10 files changed, 198 insertions, 80 deletions
diff --git a/src/createcalls.cpp b/src/createcalls.cpp
index 18ab1b7..e41a9d2 100644
--- a/src/createcalls.cpp
+++ b/src/createcalls.cpp
@@ -656,7 +656,7 @@ Project_Layer_Delete(project_data *File, project_state *State, memory *Memory)
int LayerCount = File->Layer_Count;
while (Block_Loop(Memory, F_Layers, LayerCount, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected == 1) {
if (!CommitAction) {
History_Entry_Commit(Memory, "Delete layer");
CommitAction = 1;
@@ -697,7 +697,7 @@ Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
- if ((FakeOnly && SortEntry.IsFake) || (!FakeOnly && Layer->IsSelected))
+ if ((FakeOnly && SortEntry.IsFake) || (!FakeOnly && Layer->IsSelected == 1))
{
if (!FakeOnly)
Layer->IsSelected = false;
diff --git a/src/imgui_ui.cpp b/src/imgui_ui.cpp
index e77195c..c24571c 100644
--- a/src/imgui_ui.cpp
+++ b/src/imgui_ui.cpp
@@ -555,7 +555,7 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected && Layer->IsPrecomp) {
+ if ((Layer->IsSelected == 1) && Layer->IsPrecomp) {
Layer->Precomp_Toggled ^= 1;
}
}
diff --git a/src/imgui_ui_properties.cpp b/src/imgui_ui_properties.cpp
index c427971..43c4a79 100644
--- a/src/imgui_ui_properties.cpp
+++ b/src/imgui_ui_properties.cpp
@@ -276,7 +276,7 @@ ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory *
if (State->MostRecentlySelectedLayer > -1) {
Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, State->MostRecentlySelectedLayer, 0);
sorted_comp_array SortedCompStart = SortedCompArray[Layer->Block_Composition_Index];
- sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, &SortedCompStart, Layer->Block_Composition_Index);
+ sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, Layer->Block_Composition_Index);
SortedLayer = &SortedLayerStart[State->MostRecentlySelectedLayer];
if (!Layer->Occupied)
Display = 0;
diff --git a/src/imgui_ui_timeline.cpp b/src/imgui_ui_timeline.cpp
index 6c111f1..dcb3bc2 100644
--- a/src/imgui_ui_timeline.cpp
+++ b/src/imgui_ui_timeline.cpp
@@ -239,7 +239,7 @@ ImGui_Timeline_DrawGraph(project_data *File, project_state *State, memory *Memor
for (int c = 0; c < File->Comp_Count; c++) {
sorted_comp_array SortedCompStart = SortedCompArray[c];
- sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, &SortedCompStart, c);
+ sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, c);
for (int i = 0; i < SortedCompStart.LayerCount; i++) {
sorted_layer_array *SortedLayer = &SortedLayerStart[i];
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, SortedLayer->Block_Layer_Index);
diff --git a/src/imgui_ui_viewport.cpp b/src/imgui_ui_viewport.cpp
index 1fd5bf9..946edec 100644
--- a/src/imgui_ui_viewport.cpp
+++ b/src/imgui_ui_viewport.cpp
@@ -279,6 +279,10 @@ T_FindBestFit(int PointCount, v2 *PointData, v2 *Center, v2 *NewCenter, v2 *Best
int a = 0;
return 0;
}
+static void
+LayerIterate(project_state *State, memory *Memory, uint32 CompIndex, layer_transforms ExtraT, v2 Center,
+ sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray);
+
static void
ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list,
@@ -300,7 +304,7 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
Interact->Scale = 1.0f;
}
- if (Interact->Min.x != 0.0f) {
+ if (Interact->Scale != 0.0f) {
InteractMin = Interact->Min;
InteractMax = Interact->Max;
Rad = Interact->RadianOffset;
@@ -626,22 +630,30 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left))
{
// A mouse release without any delta usually means the user wants
- // to initiate a layer seelect.
+ // to initiate a layer select.
ImVec2 LengthVec = (io.MousePos - io.MouseClickedPos[0]);
if (fabsf(LengthVec.x) + fabsf(LengthVec.y) > 2) {
Assert(State->Interact_Active == interact_type_viewport_transform_gizmo);
- int h = 0, c = 0, i = 0;
+ // NOTE(fox): We have to go through these sorted instead of a
+ // Block_Loop since Interact_Transform is only saving the
+ // mouse's transform.
History_Entry_Commit(Memory, "Transform layers");
- while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
- block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected == 1) {
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->x.CurrentValue), &Layer->x.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->y.CurrentValue), &Layer->y.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->scale.CurrentValue), &Layer->scale.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->rotation.CurrentValue), &Layer->rotation.CurrentValue);
- Transform_ApplyInteractive(State->Interact_Transform, &Layer->x.CurrentValue, &Layer->y.CurrentValue, &Layer->rotation.CurrentValue, &Layer->scale.CurrentValue);
- }
+
+ interact_transform Interact = State->Interact_Transform;
+ v2 BoxLength = Interact.Max - Interact.Min;
+ v2 Center = Interact.Max - (BoxLength/2);
+ if (Interact.RadianOffset != 0.0f) {
+ v2 LocalCenter = Interact.NewCenter;
+ real32 Rad = Interact.RadianOffset;
+ real32 Point0X = Center.x - Interact.OGCenter.x;
+ real32 Point0Y = Center.y - Interact.OGCenter.y;
+ v2 XAxis = (Point0X * 1.0f)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (Point0Y * 1.0f)*V2(sin(Rad), -cos(Rad));
+ Center = Interact.OGCenter + XAxis + YAxis;
}
+
+ layer_transforms T = {};
+ LayerIterate(State, Memory, File->PrincipalCompIndex, T, Center, SortedCompArray, SortedLayerArray);
History_Entry_End(Memory);
State->UpdateFrame = true;
State->UncommitedKeyframe = 1;
@@ -948,9 +960,10 @@ ImGui_Viewport_TransformUI(project_data *File, project_state *State, memory *Mem
}
static void
-ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list, block_composition *MainComp, uint32 CompIndex, block_layer *ParentLayer[4], uint32 Recursions, int *PointCount, v2 *PointData,
+ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list, block_composition *MainComp, uint32 CompIndex, layer_transforms ExtraT, int *PointCount, v2 *PointData,
sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray)
{
+ block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, CompIndex);
sorted_comp_array *SortedCompStart = &SortedCompArray[CompIndex];
sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, CompIndex);
int LayerCount = SortedCompStart->LayerCount + SortedCompStart->FakeLayerCount;
@@ -960,10 +973,13 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
if (Layer->IsPrecomp) {
- ParentLayer[Recursions] = Layer;
- ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, Layer->Block_Source_Index, ParentLayer, Recursions + 1, PointCount, PointData, SortedCompArray, SortedLayerArray);
+ layer_transforms NewExtraT = Layer_GetTransforms(Layer);
+ if (ExtraT.scale != 0) {
+ NewExtraT = Transform_Add(NewExtraT, ExtraT, Comp->Width, Comp->Height);
+ }
+ ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, Layer->Block_Source_Index, NewExtraT, PointCount, PointData, SortedCompArray, SortedLayerArray);
}
- if (Layer->IsSelected) {
+ if (Layer->IsSelected == 1) {
uint32 Width = 0, Height = 0;
void *Data;
uint32 NumberOfVerts;
@@ -992,7 +1008,6 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
}
layer_transforms T = Layer_GetTransforms(Layer);
-
if ((State->Interact_Active == interact_type_viewport_transform ||
State->Interact_Active == interact_type_viewport_transform_gizmo) && Layer->IsSelected == 1) {
Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
@@ -1002,6 +1017,10 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
T.x += State->Interact_Offset[0];
T.y += State->Interact_Offset[1];
}
+ if (ExtraT.scale != 0) {
+ T = Transform_Add(T, ExtraT, Comp->Width, Comp->Height);
+ }
+
if (Layer->IsShapeLayer && State->Tool == tool_default_pointmove && State->Interact_Active == interact_type_none ) {
ImGui_Viewport_ShapeUI(State, Memory, UI, io, Layer, Width, Height, &Layer->Shape, MainComp, draw_list);
@@ -1040,18 +1059,6 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
NewPos[i] = TransformPoint(T, Width, Height, BoundingPoint[i]);
}
- int i = 0;
- while (i < Recursions) {
- T = Layer_GetTransforms(ParentLayer[i]);
- block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, ParentLayer[i]->Block_Source_Index);
- Width = Comp->Width;
- Height = Comp->Height;
- for (int i = 0; i < 5; i++) {
- NewPos[i] = TransformPoint(T, Width, Height, NewPos[i]);
- }
- i++;
- }
-
for (int i = 0; i < 4; i++) {
v2 Pos = NewPos[i+1];
PointData[*PointCount] = Pos;
@@ -1165,11 +1172,10 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
// UI+interaction for layer
if (State->MostRecentlySelectedLayer > -1)
{
- block_layer *ParentLayer[4];
- // NOTE(fox): This min and max val is affected by interactive transforms!
v2 *PointData = (v2 *)Memory_PushScratch(Memory, sizeof(v2) * 512);
int PointCount = 0;
- ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, File->PrincipalCompIndex, ParentLayer, 0, &PointCount, PointData, SortedCompArray, SortedLayerArray);
+ layer_transforms T = {};
+ ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, File->PrincipalCompIndex, T, &PointCount, PointData, SortedCompArray, SortedLayerArray);
if (State->Interact_Active == interact_type_viewport_transform) {
ImGui_Viewport_TransformUI(File, State, Memory, UI, io, draw_list, &State->Interact_Transform, ViewportMin, MainComp->Width, MainComp->Height, SortedKeyframeArray);
} else {
diff --git a/src/include/all.h b/src/include/all.h
index 11957af..7d7557a 100644
--- a/src/include/all.h
+++ b/src/include/all.h
@@ -487,14 +487,17 @@ T_CompUVToLayerUV(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint3
static v2
T_CompPosToLayerPos(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, real32 X, real32 Y);
+static layer_transforms
+Transform_TestInteracts(project_state *State, block_layer *Layer, sorted_layer_array SortEntry, layer_transforms T);
+
+static layer_transforms
+Transform_Add(layer_transforms T, layer_transforms ExtraT, real32 Width, real32 Height);
+
static uint8 *
Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, uint8 *PointBuffer, gl_viewport_data *RenderData,
sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, layer_transforms ExtraT,
sorted_property_array *SortedPropertyStart, uint16 *SortedKeyframeArray, uint32 CompIndex, int32 Frame_Current);
-static layer_transforms
-Transform_Add(layer_transforms T, layer_transforms ExtraT);
-
static v2
Transform_ScreenSpaceToLocal(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight,
ImVec2 CompPos, ImVec2 CompZoom, ImVec2 ViewportMin, ImVec2 Point);
@@ -504,6 +507,10 @@ static void
Transform_ApplyInteractive(interact_transform Interact, real32 *OutputX, real32 *OutputY, real32 *OutputRotation, real32 *OutputScale);
static void
+LayerIterate(project_state *State, memory *Memory, uint32 CompIndex, layer_transforms ExtraT, v2 Center,
+ sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray);
+
+static void
Transform_IterateOuterBounds(block_layer *Layer, uint32 Width, uint32 Height, real32 *MinX, real32 *MinY, real32 *MaxX, real32 *MaxY);
static void
Transform_Recurse(project_state *State, memory *Memory, block_composition *MainComp, uint32 CompIndex, block_layer *ParentLayer[4], uint32 Recursions,
diff --git a/src/include/functions.h b/src/include/functions.h
index 4c4ea2d..3826824 100644
--- a/src/include/functions.h
+++ b/src/include/functions.h
@@ -44,6 +44,12 @@ static layer_transforms Transform_Inverse(layer_transforms T);
static v2 T_CompPosToLayerPos(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, real32 X, real32 Y);
+static layer_transforms
+Transform_TestInteracts(project_state *State, block_layer *Layer, sorted_layer_array SortEntry, layer_transforms T);
+
+static layer_transforms
+Transform_Add(layer_transforms T, layer_transforms ExtraT, real32 Width, real32 Height);
+
inline void
ImGui_DrawCenteredRect(ImDrawList *draw_list, ImVec2 Point, real32 Width, uint32 col)
diff --git a/src/main.cpp b/src/main.cpp
index e5fae1d..c7e4808 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -345,6 +345,57 @@ GL_Test(const ImDrawList* parent_list, const ImDrawCmd* cmd)
GL_DeleteHWBuffer(&MSBuffer);
}
+// Same loop as Render_UI and ImGui_Viewport_SelectedLayerUI except we're
+// finding the inverse transform-- i.e. transforming the layers locally rather
+// than transforming them in comp space.
+static void
+LayerIterate(project_state *State, memory *Memory, uint32 CompIndex, layer_transforms ExtraT, v2 Center,
+ sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray)
+{
+ block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, CompIndex);
+ sorted_comp_array *SortedCompStart = &SortedCompArray[CompIndex];
+ sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, CompIndex);
+ int LayerCount = SortedCompStart->LayerCount + SortedCompStart->FakeLayerCount;
+ for (int i = 0; i < LayerCount; i++)
+ {
+ sorted_layer_array SortEntry = SortedLayerStart[i];
+ uint32 Index_Physical = SortEntry.Block_Layer_Index;
+ block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
+ int Width = 0, Height = 0;
+ Layer_GetDimensions(Memory, Layer, &Width, &Height);
+ if (Layer->IsPrecomp) {
+ // only like 20% sure how this works...
+ layer_transforms NewExtraT = Layer_GetTransforms(Layer);
+ v2 NewCenter = T_CompPosToLayerPos(NewExtraT, Comp->Width, Comp->Height, Width, Height, Center.x, Center.y);
+ if (State->Interact_Transform.Radians != 0.0f)
+ NewExtraT.rotation = -NewExtraT.rotation;
+ if (ExtraT.scale) {
+ NewExtraT = Transform_Add2(ExtraT, NewExtraT, Comp->Width, Comp->Height);
+ v2 NewPos = T_CompPosToLayerPos(NewExtraT, Comp->Width, Comp->Height, Width, Height, NewExtraT.x, NewExtraT.y);
+ NewExtraT.x = NewPos.x;
+ NewExtraT.y = NewPos.y;
+ } else {
+ NewExtraT.rotation = -NewExtraT.rotation;
+ NewExtraT.scale = 1.0f / NewExtraT.scale;
+ }
+ LayerIterate(State, Memory, Layer->Block_Source_Index, NewExtraT, NewCenter, SortedCompArray, SortedLayerArray);
+ }
+ if (Layer->IsSelected == 1) {
+#if DEBUG
+ if (Layer->IsPrecomp)
+ PostMsg(State, "DEBUG: Precomp transformed!");
+#endif
+ layer_transforms T = Layer_GetTransforms(Layer);
+ History_Action_Swap(Memory, F_Layers, sizeof(Layer->x.CurrentValue), &Layer->x.CurrentValue);
+ History_Action_Swap(Memory, F_Layers, sizeof(Layer->y.CurrentValue), &Layer->y.CurrentValue);
+ History_Action_Swap(Memory, F_Layers, sizeof(Layer->scale.CurrentValue), &Layer->scale.CurrentValue);
+ History_Action_Swap(Memory, F_Layers, sizeof(Layer->rotation.CurrentValue), &Layer->rotation.CurrentValue);
+ Transform_ApplyLocal(State->Interact_Transform, T, ExtraT, Center, Comp->Width, Comp->Height, Width, Height,
+ &Layer->x.CurrentValue, &Layer->y.CurrentValue, &Layer->rotation.CurrentValue, &Layer->scale.CurrentValue);
+ }
+ }
+}
+
static uint8 *
Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, uint8 *PointBuffer, gl_viewport_data *RenderData,
sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, layer_transforms ExtraT,
@@ -378,24 +429,10 @@ Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDr
Frame_End_Abs > Frame_Current && Layer->IsVisible)
{
layer_transforms T = Layer_GetTransforms(Layer);
- if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected == 1) {
- Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
- }
- if (State->Interact_Active == interact_type_viewport_transform_gizmo && Layer->IsSelected == 1) {
- Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
- }
- if (State->Interact_Active == interact_type_viewport_slide && Layer->IsSelected == 1) {
- Assert(0);
- // Transform_ApplySlide((v2 *)&State->Interact_Offset[0], &T);
- }
- if (State->Interact_Active == interact_type_viewport_duplicate && SortEntry.IsFake) {
- Assert(Layer->IsSelected);
- T.x += State->Interact_Offset[0];
- T.y += State->Interact_Offset[1];
- }
if (ExtraT.scale != 0) {
T = Transform_Add(T, ExtraT, Comp->Width, Comp->Height);
}
+ T = Transform_TestInteracts(State, Layer, SortEntry, T);
if (Layer->IsShapeLayer) {
void *Data = PointBuffer;
@@ -429,33 +466,17 @@ Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDr
} else if (Layer->IsPrecomp) {
layer_transforms NewExtraT = Layer_GetTransforms(Layer);
- if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected == 1) {
- Transform_ApplyInteractive(State->Interact_Transform, &NewExtraT.x, &NewExtraT.y, &NewExtraT.rotation, &NewExtraT.scale);
- }
- if (State->Interact_Active == interact_type_viewport_transform_gizmo && Layer->IsSelected == 1) {
- Transform_ApplyInteractive(State->Interact_Transform, &NewExtraT.x, &NewExtraT.y, &NewExtraT.rotation, &NewExtraT.scale);
- }
- if (State->Interact_Active == interact_type_viewport_slide && Layer->IsSelected == 1) {
- Assert(0);
- // Transform_ApplySlide((v2 *)&State->Interact_Offset[0], &T);
- }
- if (State->Interact_Active == interact_type_viewport_duplicate && SortEntry.IsFake) {
- Assert(Layer->IsSelected);
- NewExtraT.x += State->Interact_Offset[0];
- NewExtraT.y += State->Interact_Offset[1];
- }
+ NewExtraT = Transform_TestInteracts(State, Layer, SortEntry, NewExtraT);
if (ExtraT.scale != 0) {
- ExtraT = Transform_Add(NewExtraT, ExtraT, Comp->Width, Comp->Height);
- } else {
- ExtraT = NewExtraT;
- }
+ NewExtraT = Transform_Add(NewExtraT, ExtraT, Comp->Width, Comp->Height);
+ }
gl_data *GL_Data = RenderData->LayerEntry[RenderData->LayerCount] = (gl_data *)PointBuffer;
RenderData->LayerCount++;
PointBuffer += sizeof(gl_data);
int Width = 0, Height = 0;
Layer_GetDimensions(Memory, Layer, &Width, &Height);
GL_Data->Type = 1;
- GL_Data->T = ExtraT;
+ GL_Data->T = NewExtraT;
GL_Data->Width = Width;
GL_Data->Height = Height;
GL_Data->FillData = PointBuffer;
@@ -470,14 +491,14 @@ Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDr
GL_Data->FillCount = 4;
PointBuffer = Render_UI(File, State, Memory, UI, draw_list, PointBuffer, RenderData,
- SortedCompArray, SortedLayerArray, ExtraT,
+ SortedCompArray, SortedLayerArray, NewExtraT,
SortedPropertyStart, SortedKeyframeArray, Layer->Block_Source_Index, Frame_Current);
GL_Data = RenderData->LayerEntry[RenderData->LayerCount] = (gl_data *)PointBuffer;
RenderData->LayerCount++;
PointBuffer += sizeof(gl_data);
GL_Data->Type = 2;
- GL_Data->T = ExtraT;
+ GL_Data->T = NewExtraT;
GL_Data->Width = Width;
GL_Data->Height = Height;
GL_Data->FillData = PointBuffer;
diff --git a/src/prenderer.cpp b/src/prenderer.cpp
index 76ac4ab..11f72f6 100644
--- a/src/prenderer.cpp
+++ b/src/prenderer.cpp
@@ -96,6 +96,46 @@ Transform_ApplyInteractive(interact_transform Interact, real32 *OutputX, real32
*OutputScale *= Interact.Scale;
}
+static v2
+TransformVec(layer_transforms T, real32 Width, real32 Height, v2 Point)
+{
+ real32 Rad = (T.rotation * (PI / 180));
+ v2 XAxis = Point.x * T.scale * V2(cos(Rad), sin(Rad));
+ v2 YAxis = Point.y * -T.scale * V2(sin(Rad), -cos(Rad));
+ v2 LocalPoint = XAxis + YAxis;
+ return V2(LocalPoint.x, LocalPoint.y);
+}
+
+static void
+Transform_ApplyLocal(interact_transform Interact, layer_transforms T, layer_transforms ExtraT, v2 Center,
+ real32 CompWidth, real32 CompHeight, real32 Width, real32 Height,
+ real32 *OutputX, real32 *OutputY, real32 *OutputRotation, real32 *OutputScale)
+{
+ v2 Position = Interact.Position;
+ if (ExtraT.scale) {
+ v2 CompPosition = TransformVec(ExtraT, CompWidth, CompHeight, Interact.Position);
+ Position = CompPosition;
+ }
+
+ real32 Point0X = Center.x - *OutputX;
+ real32 Point0Y = Center.y - *OutputY;
+
+ real32 Rad = Interact.Radians;
+ real32 Rotation = Rad / (PI / 180);
+
+ v2 XAxis = (Point0X * Interact.Scale)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (Point0Y * -Interact.Scale)*V2(sin(Rad), -cos(Rad));
+
+ real32 X0 = -XAxis.x - YAxis.x + Center.x;
+ real32 Y0 = -XAxis.y - YAxis.y + Center.y;
+
+ *OutputX = X0 + Position.x;
+ *OutputY = Y0 + Position.y;
+ *OutputRotation += Rotation;
+ // *OutputScale += Interact.Scale - 1.0f;
+ *OutputScale *= Interact.Scale;
+}
+
static void
Transform_IterateOuterBounds(block_layer *Layer, uint32 Width, uint32 Height, real32 *MinX, real32 *MinY, real32 *MaxX, real32 *MaxY)
{
@@ -279,6 +319,27 @@ Transform_Inverse(layer_transforms T)
return T;
}
+static layer_transforms
+Transform_TestInteracts(project_state *State, block_layer *Layer, sorted_layer_array SortEntry, layer_transforms T)
+{
+ if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected == 1) {
+ Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
+ }
+ if (State->Interact_Active == interact_type_viewport_transform_gizmo && Layer->IsSelected == 1) {
+ Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
+ }
+ if (State->Interact_Active == interact_type_viewport_slide && Layer->IsSelected == 1) {
+ Assert(0);
+ // Transform_ApplySlide((v2 *)&State->Interact_Offset[0], &T);
+ }
+ if (State->Interact_Active == interact_type_viewport_duplicate && SortEntry.IsFake) {
+ Assert(Layer->IsSelected);
+ T.x += State->Interact_Offset[0];
+ T.y += State->Interact_Offset[1];
+ }
+ return T;
+}
+
static layer_transforms
Transform_Add(layer_transforms T, layer_transforms ExtraT, real32 Width, real32 Height)
{
@@ -292,6 +353,19 @@ Transform_Add(layer_transforms T, layer_transforms ExtraT, real32 Width, real32
return T;
}
+static layer_transforms
+Transform_Add2(layer_transforms T, layer_transforms ExtraT, real32 Width, real32 Height)
+{
+ v2 NewPos = TransformPoint(ExtraT, Width, Height, V2(T.x, T.y));
+ T.x = NewPos.x;
+ T.y = NewPos.y;
+ T.ax = T.ax;
+ T.ay = T.ay;
+ T.rotation = T.rotation - ExtraT.rotation;
+ T.scale = T.scale / ExtraT.scale;
+ return T;
+}
+
static ImVec2
Layer_LocalToScreenSpace(project_state *State, memory *Memory, block_layer *Layer, ui *UI, uint32 PrincipalCompIndex, v2 Point)
{
diff --git a/src/sorted.cpp b/src/sorted.cpp
index 03f5b0a..1d2b4f2 100644
--- a/src/sorted.cpp
+++ b/src/sorted.cpp
@@ -17,14 +17,16 @@ Property_GetSortedArray(uint16 *SortedKeyframeArray, int i, int h)
}
static sorted_layer_array *
-Sorted_GetLayerStart(sorted_layer_array *LayerArrayStart, sorted_comp_array *SortedCompStart, uint32 TargetComp)
+Sorted_GetLayerStart(sorted_layer_array *SortedLayerArray, sorted_comp_array *SortedCompArray, uint32 TargetComp)
{
uint32 LayerOffset = 0; int s = 0;
while (s < TargetComp) {
- LayerOffset += SortedCompStart[s].LayerCount + SortedCompStart[s].FakeLayerCount;
+ Assert(SortedCompArray[s].LayerCount < 10000); // passed Start instead of Array!
+ Assert(SortedCompArray[s].FakeLayerCount < 10000);
+ LayerOffset += SortedCompArray[s].LayerCount + SortedCompArray[s].FakeLayerCount;
s++;
}
- return LayerArrayStart + LayerOffset;
+ return SortedLayerArray + LayerOffset;
}
// The sorting algorithm is straightforward: read every point, evaluate it if
@@ -122,6 +124,8 @@ Layer_Sort_DisplayOffset(project_state *State, memory *Memory,
// real32 SmallestY = Layer_Top->Vertical_Offset;
// real32 LargestY = Layer_Bottom->Vertical_Offset;
DisplayOffset = LargestY - SmallestY + 2 + DisplayOffset;
+ } else {
+ DisplayOffset = 2;
}
return DisplayOffset;
}