From 313ca58550163380e072880b360bc6076d27c8e5 Mon Sep 17 00:00:00 2001 From: Fox Caminiti Date: Wed, 27 Jul 2022 15:46:42 -0400 Subject: switched threading to SDL; works on windows now --- bitmap_calls.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'bitmap_calls.cpp') diff --git a/bitmap_calls.cpp b/bitmap_calls.cpp index 2cdb463..132aec5 100644 --- a/bitmap_calls.cpp +++ b/bitmap_calls.cpp @@ -177,10 +177,7 @@ BitmapPackRGB(pixel_buffer *Buffer) { internal void OutputToViewport(pixel_buffer *CompBuffer, project_state *State, GLuint textureID) { - if (D) - Convert4x4Chunk(CompBuffer, 1); - else - CopyToBuffer(CompBuffer, 0); + Convert4x4Chunk(CompBuffer, 1); EndRenderState(State); glBindTexture(GL_TEXTURE_2D, textureID); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, CompBuffer->Width, CompBuffer->Height, GL_RGBA, GL_UNSIGNED_BYTE, -- cgit v1.2.3