From bedd6906eabdd513042d6a178d4dc56a3a41d1d3 Mon Sep 17 00:00:00 2001 From: Fox Caminiti Date: Fri, 16 Dec 2022 20:16:43 -0500 Subject: v3, file/build organization --- effects.cpp | 58 ---------------------------------------------------------- 1 file changed, 58 deletions(-) delete mode 100644 effects.cpp (limited to 'effects.cpp') diff --git a/effects.cpp b/effects.cpp deleted file mode 100644 index 1aacddb..0000000 --- a/effects.cpp +++ /dev/null @@ -1,58 +0,0 @@ -#include "effects_software.cpp" -#include "effects_gl.cpp" - -static void -Effect_DrawColor(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram) -{ - v4 Color = { Data[0], Data[1], Data[2], Data[3] }; - Effect_GL_DrawColor(Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram, Color); -} - -static void -Effect_GaussianBlur(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram) -{ - real32 Radius = Data[0]; - Effect_GL_GaussianBlur(Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram, Radius); -} - -static void -Effect_Curves_Init(block_effect *Effect, property_channel *Property) -{ - for (int i = 0; i < 5; i++) { - Property->Identifier = i; - Property++; - Property->Identifier = i; - Property++; - - Property->CurrentValue = 1.0f; - Property->Identifier = i; - Property++; - Property->CurrentValue = 1.0f; - Property->Identifier = i; - Property++; - - Effect->ExtraData[i] = 2; - } -} - -static void -Effect_Levels(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram) -{ - real32 Min = Data[0]; - real32 Mid = Data[1]; - real32 Max = Data[2]; - - v4 ColMin = *(v4 *)&Data[3]; - v4 ColMid = *(v4 *)&Data[3+4]; - v4 ColMax = *(v4 *)&Data[3+8]; - Effect_GL_Levels(Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram, Min, Mid, Max, ColMin, ColMid, ColMax); -} - -static void -Effect_Curves(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram) -{ - real32 PointCount = *Data; - v4 PointCount_Col = *(v4 *)(Data + 1); - v2 *PointData = (v2 *)(Data + 5); - Effect_Software_Curves(Width, Height, BytesPerPixel, EffectBitmapAddress, PointData, PointCount, PointCount_Col); -} -- cgit v1.2.3