From bedd6906eabdd513042d6a178d4dc56a3a41d1d3 Mon Sep 17 00:00:00 2001 From: Fox Caminiti Date: Fri, 16 Dec 2022 20:16:43 -0500 Subject: v3, file/build organization --- effects_gl.cpp | 103 --------------------------------------------------------- 1 file changed, 103 deletions(-) delete mode 100644 effects_gl.cpp (limited to 'effects_gl.cpp') diff --git a/effects_gl.cpp b/effects_gl.cpp deleted file mode 100644 index c3ff444..0000000 --- a/effects_gl.cpp +++ /dev/null @@ -1,103 +0,0 @@ -void GL_UpdateTexture(gl_effect_layer *Test, void *Data, uint16 Width, uint16 Height, uint16 BytesPerPixel, bool32 Multisample); -static uint16 Effect_GL_InitShader(const char *Effect); -static void GL_BindDefaultVertexArrays(); - -void Effect_GL_Start(gl_effect_layer *Test, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram) -{ - GL_UpdateTexture(Test, EffectBitmapAddress, Width, Height, BytesPerPixel, 0); - - GL_BindDefaultVertexArrays(); - - glUseProgram(ShaderProgram); - - glBindFramebuffer(GL_FRAMEBUFFER, Test->FramebufferObject); - glBindRenderbuffer(GL_RENDERBUFFER, Test->Color_Renderbuffer); - - glBindTexture(GL_TEXTURE_2D, Test->Texture); - int ByteFlag = (BytesPerPixel == 4) ? GL_RGBA : GL_RGBA16; - int ByteFlag2 = (BytesPerPixel == 4) ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - glTexImage2D(GL_TEXTURE_2D, 0, ByteFlag, Width, Height, 0, GL_RGBA, - ByteFlag2, EffectBitmapAddress); -} - -void Effect_GL_DrawColor(int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, - uint16 ShaderProgram, v4 Color) -{ - gl_effect_layer Test = {}; - - int ByteFlag = (BytesPerPixel == 4) ? GL_RGBA : GL_RGBA16; - int ByteFlag2 = (BytesPerPixel == 4) ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - Effect_GL_Start(&Test, Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram); - - int Uniform = glGetUniformLocation(ShaderProgram, "Color"); - glUniform4f(Uniform, Color.r, Color.g, Color.b, Color.a); - - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); - glReadPixels(0, 0, Width, Height, GL_RGBA, ByteFlag2, EffectBitmapAddress); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - GL_DeleteHWBuffer(&Test); -} - -void Effect_GL_GaussianBlur(int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, - uint16 ShaderProgram, real32 Radius) -{ - gl_effect_layer Test = {}; - - int ByteFlag = (BytesPerPixel == 4) ? GL_RGBA : GL_RGBA16; - int ByteFlag2 = (BytesPerPixel == 4) ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - Effect_GL_Start(&Test, Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram); - - // horizontal pass - int Uniform = glGetUniformLocation(ShaderProgram, "Radius"); - glUniform1f(Uniform, Radius + 1.60f); - Uniform = glGetUniformLocation(ShaderProgram, "Direction"); - glUniform2f(Uniform, 1.0f, 0.0f); - - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); - glReadPixels(0, 0, Width, Height, GL_RGBA, ByteFlag2, EffectBitmapAddress); - // - - // vertical pass - glTexImage2D(GL_TEXTURE_2D, 0, ByteFlag, Width, Height, 0, GL_RGBA, - ByteFlag2, EffectBitmapAddress); - - Radius = glGetUniformLocation(ShaderProgram, "Direction"); - glUniform2f(Uniform, 0.0f, 1.0f); - - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); - glReadPixels(0, 0, Width, Height, GL_RGBA, ByteFlag2, EffectBitmapAddress); - // - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - GL_DeleteHWBuffer(&Test); -} - -void Effect_GL_Levels(int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, - uint16 ShaderProgram, real32 Min, real32 Mid, real32 Max, v4 ColMin, v4 ColMid, v4 ColMax) -{ - gl_effect_layer Test = {}; - - int ByteFlag = (BytesPerPixel == 4) ? GL_RGBA : GL_RGBA16; - int ByteFlag2 = (BytesPerPixel == 4) ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; - Effect_GL_Start(&Test, Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram); - - int Uniform = glGetUniformLocation(ShaderProgram, "Start"); - glUniform1f(Uniform, Min); - Uniform = glGetUniformLocation(ShaderProgram, "Mid"); - glUniform1f(Uniform, Mid); - Uniform = glGetUniformLocation(ShaderProgram, "End"); - glUniform1f(Uniform, Max); - Uniform = glGetUniformLocation(ShaderProgram, "StartCol"); - glUniform4f(Uniform, ColMin.r, ColMin.g, ColMin.b, ColMin.a); - Uniform = glGetUniformLocation(ShaderProgram, "MidCol"); - glUniform4f(Uniform, ColMid.r, ColMid.g, ColMid.b, ColMid.a); - Uniform = glGetUniformLocation(ShaderProgram, "EndCol"); - glUniform4f(Uniform, ColMax.r, ColMax.g, ColMax.b, ColMax.a); - - glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); - glReadPixels(0, 0, Width, Height, GL_RGBA, ByteFlag2, EffectBitmapAddress); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - GL_DeleteHWBuffer(&Test); -} -- cgit v1.2.3