From fd315f15828b8537a48530c094ced845edc3a1d3 Mon Sep 17 00:00:00 2001 From: Fox Caminiti Date: Wed, 23 Nov 2022 20:39:55 -0500 Subject: effects reintroduction --- effects_software.cpp | 216 +++++++++++---------------------------------------- 1 file changed, 44 insertions(+), 172 deletions(-) (limited to 'effects_software.cpp') diff --git a/effects_software.cpp b/effects_software.cpp index 06e8543..27023e6 100644 --- a/effects_software.cpp +++ b/effects_software.cpp @@ -1,177 +1,49 @@ + static void -Effect_Software_DrawColor(source *Source, layer_bitmap_info *BitmapInfo, memory *Memory, property_channel Property[]) +Effect_Software_DrawColor(int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, v4 Color, blend_mode BlendMode) { -#if ARM -#else - v4 FloatColor = Property[0].CurrentValue.col; - blend_mode BlendMode = Property[1].CurrentValue.blendmode; - - __m256 ZeroReal = _mm256_set1_ps(0); - __m256 ZeroPointFive = _mm256_set1_ps(0.5); - __m256 One = _mm256_set1_ps(1); - __m256 Two = _mm256_set1_ps(2); - - __m256 Fraction255 = _mm256_set1_ps(1/255.0f); - __m256 Real255 = _mm256_set1_ps(255); - - __m256i FF = _mm256_set1_epi32(0xFF); - - __m256 Alpha = _mm256_set1_ps(FloatColor.a); - __m256 AlphaInv = _mm256_set1_ps(1.0f - FloatColor.a); - - __m256 R_Col = _mm256_set1_ps(FloatColor.E[0]); - __m256 R_Colx2 = _mm256_mul_ps(R_Col, Two); - __m256 R_ColInv = _mm256_set1_ps(1.0f - FloatColor.E[0]); - - __m256 G_Col = _mm256_set1_ps(FloatColor.E[1]); - __m256 G_Colx2 = _mm256_mul_ps(G_Col, Two); - __m256 G_ColInv = _mm256_set1_ps(1.0f - FloatColor.E[1]); - - __m256 B_Col = _mm256_set1_ps(FloatColor.E[2]); - __m256 B_Colx2 = _mm256_mul_ps(B_Col, Two); - __m256 B_ColInv = _mm256_set1_ps(1.0f - FloatColor.E[2]); - - for (int16 Y = 0; Y < Source->Info.Height; Y += 2) - { - for (int16 X = 0; X < Source->Info.Width; X += 4) - { - uint32 XLookup = (X >> 2)*16 + (X % 4); - uint32 YLookup = (Y >> 2)*(Source->Info.Width*4) + (Y % 4)*4; - uint32 PixelToSeek = XLookup + YLookup; - uint8 *Pixel = (uint8 *)BitmapInfo->BitmapBuffer + PixelToSeek*Source->Info.BytesPerPixel; - __m256i DestPixel = _mm256_loadu_si256((const __m256i *)Pixel); - - // normalized values - __m256 R_Dest = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256( DestPixel, FF)), Fraction255); - __m256 G_Dest = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(DestPixel, 8), FF)), Fraction255); - __m256 B_Dest = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(DestPixel, 16), FF)), Fraction255); - __m256i A_Out = _mm256_and_si256(_mm256_srli_epi32(DestPixel, 24), FF); - - __m256 R_Blend = R_Col; - __m256 G_Blend = G_Col; - __m256 B_Blend = B_Col; - switch (BlendMode) - { - case blend_normal: - { - } break; - case blend_multiply: - { - R_Blend = _mm256_mul_ps(R_Dest, R_Col); - G_Blend = _mm256_mul_ps(G_Dest, G_Col); - B_Blend = _mm256_mul_ps(B_Dest, B_Col); - } break; - case blend_colorburn: - { - R_Blend = _mm256_sub_ps(One, _mm256_div_ps(_mm256_sub_ps(One, R_Dest), R_Col)); - G_Blend = _mm256_sub_ps(One, _mm256_div_ps(_mm256_sub_ps(One, G_Dest), G_Col)); - B_Blend = _mm256_sub_ps(One, _mm256_div_ps(_mm256_sub_ps(One, B_Dest), B_Col)); - } break; - case blend_linearburn: - { - R_Blend = _mm256_sub_ps(_mm256_add_ps(R_Dest, R_Col), One); - G_Blend = _mm256_sub_ps(_mm256_add_ps(G_Dest, G_Col), One); - B_Blend = _mm256_sub_ps(_mm256_add_ps(B_Dest, B_Col), One); - } break; - case blend_add: - { - R_Blend = _mm256_add_ps(R_Dest, R_Col); - G_Blend = _mm256_add_ps(G_Dest, G_Col); - B_Blend = _mm256_add_ps(B_Dest, B_Col); - } break; - case blend_screen: - { - R_Blend = _mm256_sub_ps(One, _mm256_mul_ps(_mm256_sub_ps(One, R_Dest), R_ColInv)); - G_Blend = _mm256_sub_ps(One, _mm256_mul_ps(_mm256_sub_ps(One, G_Dest), G_ColInv)); - B_Blend = _mm256_sub_ps(One, _mm256_mul_ps(_mm256_sub_ps(One, B_Dest), B_ColInv)); - } break; - case blend_overlay: - { - __m256 R_Mask = _mm256_cmp_ps(R_Dest, ZeroPointFive, 1); - __m256 G_Mask = _mm256_cmp_ps(G_Dest, ZeroPointFive, 1); - __m256 B_Mask = _mm256_cmp_ps(B_Dest, ZeroPointFive, 1); - __m256 R_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(R_Dest, R_Col)); - __m256 G_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(G_Dest, G_Col)); - __m256 B_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(B_Dest, B_Col)); - __m256 R_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, R_Dest), R_ColInv))); - __m256 G_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, G_Dest), G_ColInv))); - __m256 B_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, B_Dest), B_ColInv))); - R_Blend = _mm256_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm256_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm256_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - case blend_softlight: - { - // using Pegtop's equation - R_Blend = _mm256_add_ps(_mm256_mul_ps(_mm256_sub_ps(One, R_Colx2), _mm256_mul_ps(R_Dest, R_Dest)), _mm256_mul_ps(R_Colx2, R_Dest)); - G_Blend = _mm256_add_ps(_mm256_mul_ps(_mm256_sub_ps(One, G_Colx2), _mm256_mul_ps(G_Dest, G_Dest)), _mm256_mul_ps(G_Colx2, G_Dest)); - B_Blend = _mm256_add_ps(_mm256_mul_ps(_mm256_sub_ps(One, B_Colx2), _mm256_mul_ps(B_Dest, B_Dest)), _mm256_mul_ps(B_Colx2, B_Dest)); - } break; - case blend_hardlight: - { - __m256 R_Mask = _mm256_cmp_ps(R_Dest, ZeroPointFive, 13); - __m256 G_Mask = _mm256_cmp_ps(G_Dest, ZeroPointFive, 13); - __m256 B_Mask = _mm256_cmp_ps(B_Dest, ZeroPointFive, 13); - __m256 R_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(R_Dest, R_Col)); - __m256 G_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(G_Dest, G_Col)); - __m256 B_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(B_Dest, B_Col)); - __m256 R_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, R_Dest), R_ColInv))); - __m256 G_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, G_Dest), G_ColInv))); - __m256 B_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, B_Dest), B_ColInv))); - R_Blend = _mm256_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm256_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm256_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - case blend_subtract: - { - R_Blend = _mm256_sub_ps(R_Dest, R_Col); - G_Blend = _mm256_sub_ps(G_Dest, G_Col); - B_Blend = _mm256_sub_ps(B_Dest, B_Col); - } break; - case blend_divide: - { - R_Blend = _mm256_div_ps(R_Dest, R_Col); - G_Blend = _mm256_div_ps(G_Dest, G_Col); - B_Blend = _mm256_div_ps(B_Dest, B_Col); - } break; - case blend_difference: - { - __m256 R_Lower = _mm256_sub_ps(R_Col, R_Dest); - __m256 G_Lower = _mm256_sub_ps(G_Col, G_Dest); - __m256 B_Lower = _mm256_sub_ps(B_Col, B_Dest); - __m256 R_Upper = _mm256_sub_ps(R_Dest, R_Col); - __m256 G_Upper = _mm256_sub_ps(G_Dest, G_Col); - __m256 B_Upper = _mm256_sub_ps(B_Dest, B_Col); - __m256 R_Mask = _mm256_cmp_ps(R_Lower, ZeroReal, 14); - __m256 G_Mask = _mm256_cmp_ps(G_Lower, ZeroReal, 14); - __m256 B_Mask = _mm256_cmp_ps(B_Lower, ZeroReal, 14); - R_Blend = _mm256_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm256_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm256_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - } - - R_Blend = _mm256_add_ps(_mm256_mul_ps(R_Dest, AlphaInv), - _mm256_mul_ps(R_Blend, Alpha)); - G_Blend = _mm256_add_ps(_mm256_mul_ps(G_Dest, AlphaInv), - _mm256_mul_ps(G_Blend, Alpha)); - B_Blend = _mm256_add_ps(_mm256_mul_ps(B_Dest, AlphaInv), - _mm256_mul_ps(B_Blend, Alpha)); - - R_Blend = _mm256_max_ps(_mm256_min_ps(One, R_Blend), ZeroReal); - G_Blend = _mm256_max_ps(_mm256_min_ps(One, G_Blend), ZeroReal); - B_Blend = _mm256_max_ps(_mm256_min_ps(One, B_Blend), ZeroReal); - - __m256i R_Out = _mm256_cvttps_epi32(_mm256_mul_ps(R_Blend, Real255)); - __m256i G_Out = _mm256_cvttps_epi32(_mm256_mul_ps(G_Blend, Real255)); - __m256i B_Out = _mm256_cvttps_epi32(_mm256_mul_ps(B_Blend, Real255)); - - __m256i OutputPixel = _mm256_or_si256( - _mm256_or_si256(R_Out, _mm256_slli_epi32(G_Out, 8)), - _mm256_or_si256(_mm256_slli_epi32(B_Out, 16), _mm256_slli_epi32(A_Out, 24))); - - _mm256_storeu_si256((__m256i *)Pixel, OutputPixel); + render_byte_info Bits = Bitmap_ByteInfo(BytesPerPixel); + rectangle RenderRegion = {0, 0, Width, Height}; + transform_info T; + T.BlendMode = BlendMode; + for (int32 Y = RenderRegion.Min.y; Y < RenderRegion.Max.y; Y++) { + for (int32 X = RenderRegion.Min.x; X < RenderRegion.Max.x; X++) { + uint32 Offset = Y*Width*BytesPerPixel + X*BytesPerPixel; + uint8 *LayerPixel = (uint8 *)EffectBitmapAddress + Offset; + + uint32 *R_DestAddress = (uint32 *)(LayerPixel + Bits.ByteOffset * 0); + uint32 *G_DestAddress = (uint32 *)(LayerPixel + Bits.ByteOffset * 1); + uint32 *B_DestAddress = (uint32 *)(LayerPixel + Bits.ByteOffset * 2); + uint32 *A_DestAddress = (uint32 *)(LayerPixel + Bits.ByteOffset * 3); + + real32 R_Dest = (real32)(*R_DestAddress & Bits.MaskPixel) * Bits.Normalized; + real32 G_Dest = (real32)(*G_DestAddress & Bits.MaskPixel) * Bits.Normalized; + real32 B_Dest = (real32)(*B_DestAddress & Bits.MaskPixel) * Bits.Normalized; + real32 A_Dest = (real32)(*A_DestAddress & Bits.MaskPixel) * Bits.Normalized; + + real32 R_Col = Color.r; + real32 G_Col = Color.g; + real32 B_Col = Color.b; + real32 A_Col = Color.a; + + real32 LayerAlpha = A_Col * 1; + + real32 R_Blend = R_Col; + real32 G_Blend = G_Col; + real32 B_Blend = B_Col; + real32 A_Blend = A_Col; + + Fallback_Blend(); + + uint32 R_Out = (uint32)(Normalize(R_Blend) * Bits.Bits); + uint32 G_Out = (uint32)(Normalize(G_Blend) * Bits.Bits); + uint32 B_Out = (uint32)(Normalize(B_Blend) * Bits.Bits); + uint32 A_Out = (uint32)(Normalize(A_Blend) * Bits.Bits); + + *R_DestAddress = (*R_DestAddress & ~Bits.MaskPixel) | R_Out; + *G_DestAddress = (*G_DestAddress & ~Bits.MaskPixel) | G_Out; + *B_DestAddress = (*B_DestAddress & ~Bits.MaskPixel) | B_Out; + *A_DestAddress = (*A_DestAddress & ~Bits.MaskPixel) | A_Out; } } -#endif } -- cgit v1.2.3