From bedd6906eabdd513042d6a178d4dc56a3a41d1d3 Mon Sep 17 00:00:00 2001 From: Fox Caminiti Date: Fri, 16 Dec 2022 20:16:43 -0500 Subject: v3, file/build organization --- prenderer.cpp | 1914 --------------------------------------------------------- 1 file changed, 1914 deletions(-) delete mode 100644 prenderer.cpp (limited to 'prenderer.cpp') diff --git a/prenderer.cpp b/prenderer.cpp deleted file mode 100644 index 0940d16..0000000 --- a/prenderer.cpp +++ /dev/null @@ -1,1914 +0,0 @@ -static v2 -T_CompUVToLayerUV(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, v2 CompUV) -{ - real32 X = CompUV.x*FileWidth; - real32 Y = CompUV.y*FileHeight; - - real32 Rad = (T.rotation* (PI / 180)); - v2 XAxis = (SourceWidth * T.scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (SourceHeight * -T.scale)*V2(sin(Rad), -cos(Rad)); - - v2 Pos = {T.x, T.y}; - v2 Origin = Pos - (XAxis * T.ax) - (YAxis * T.ay); - - v2 XAxisPerp = (1.0f / LengthSq(XAxis))*XAxis; - v2 YAxisPerp = (1.0f / LengthSq(YAxis))*YAxis; - - real32 StartVectorX = X - Origin.x; - real32 StartVectorY = Y - Origin.y; - real32 LayerU = (StartVectorX * XAxisPerp.x) + (StartVectorY * XAxisPerp.y); - real32 LayerV = (StartVectorX * YAxisPerp.x) + (StartVectorY * YAxisPerp.y); - return V2(LayerU, LayerV); -} - -static v2 -T_CompPosToLayerPos(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, v2 CompUV) -{ - v2 UV = T_CompUVToLayerUV(T, FileWidth, FileHeight, SourceWidth, SourceHeight, CompUV/V2(FileWidth, FileHeight)); - return UV*V2(SourceWidth, SourceHeight); -} - -static v2 -Transform_ScreenSpaceToLocal(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, - ImVec2 CompPos, ImVec2 CompZoom, ImVec2 ViewportMin, ImVec2 Point) -{ - v2 CompUV = ImGui_ScreenPointToCompUV(ViewportMin, CompPos, CompZoom, Point); - v2 LayerUV = T_CompUVToLayerUV(T, FileWidth, FileHeight, SourceWidth, SourceHeight, CompUV); - return V2(LayerUV.x * SourceWidth, LayerUV.y * SourceHeight); -} - -static void -Layer_GetDimensions(memory *Memory, block_layer *Layer, int *Width, int *Height) -{ - if (!Layer->IsPrecomp) { - block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index); - *Width = Source->Width; - *Height = Source->Height; - } else { - block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, Layer->Block_Source_Index); - *Width = Comp->Width; - *Height = Comp->Height; - } -} - -// Transform given data based on state's Interact data. -static void -Transform_ApplyInteractive(interact_transform Interact, real32 *OutputX, real32 *OutputY, real32 *OutputRotation, real32 *OutputScale) -{ - v2 BoxLength = Interact.Max - Interact.Min; - v2 Center = Interact.Max - (BoxLength/2); - - real32 Point0X = Center.x - *OutputX; - real32 Point0Y = Center.y - *OutputY; - - real32 Rad = Interact.Radians; - real32 Rotation = Interact.Radians / (PI / 180); - - v2 XAxis = (Point0X * Interact.Scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point0Y * -Interact.Scale)*V2(sin(Rad), -cos(Rad)); - - real32 X0 = -XAxis.x - YAxis.x + Center.x; - real32 Y0 = -XAxis.y - YAxis.y + Center.y; - - *OutputX = X0 + Interact.Position.x; - *OutputY = Y0 + Interact.Position.y; - *OutputRotation += Rotation; - *OutputScale += Interact.Scale - 1.0f; -} - -static void -Transform_IterateOuterBounds(block_layer *Layer, uint32 Width, uint32 Height, real32 *MinX, real32 *MinY, real32 *MaxX, real32 *MaxY) -{ - real32 Rad = (Layer->rotation.CurrentValue * (PI / 180)); - real32 s = Layer->scale.CurrentValue; - - v2 XAxis = (Width * s)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Height * -s)*V2(sin(Rad), -cos(Rad)); - - real32 AnchorX = Layer->ax.CurrentValue; - real32 AnchorY = Layer->ay.CurrentValue; - - v2 Pos = {Layer->x.CurrentValue, Layer->y.CurrentValue}; - v2 Origin = Pos - (XAxis * AnchorX) - (YAxis * AnchorY); - - real32 XLengthSq = 1.0f / LengthSq(XAxis); - real32 YLengthSq = 1.0f / LengthSq(YAxis); - - v2 Points[4] = {Origin, Origin + XAxis, Origin + YAxis, Origin + XAxis + YAxis}; - for (int i = 0; i < 4; i++) { - if (Points[i].x < *MinX) { *MinX = Points[i].x; } - if (Points[i].y < *MinY) { *MinY = Points[i].y; } - if (Points[i].x > *MaxX) { *MaxX = Points[i].x; } - if (Points[i].y > *MaxY) { *MaxY = Points[i].y; } - } -} -static void -Transform_Recurse(project_state *State, memory *Memory, block_composition *MainComp, uint32 CompIndex, block_layer *ParentLayer[4], uint32 Recursions, - sorted_comp_info *SortedCompArray, sorted_layer *SortedLayerArray, - real32 *MinX, real32 *MinY, real32 *MaxX, real32 *MaxY) -{ - sorted_comp_info *SortedCompInfo = &SortedCompArray[CompIndex]; - sorted_layer *SortedLayerInfo = Layer_GetSortedArray(SortedLayerArray, SortedCompArray, CompIndex); - for (int i = 0; i < SortedCompInfo->LayerCount; i++) - { - sorted_layer SortEntry = SortedLayerInfo[i]; - uint32 Index_Physical = SortEntry.Block_Layer_Index; - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical); - if (Layer->IsPrecomp) { - ParentLayer[Recursions] = Layer; - Transform_Recurse(State, Memory, MainComp, Layer->Block_Source_Index, ParentLayer, Recursions + 1, SortedCompArray, SortedLayerArray, - MinX, MinY, MaxX, MaxY); - } - if (Layer->IsSelected) { - uint32 Width = 0, Height = 0; - if (!Layer->IsPrecomp) { - block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index); - Width = Source->Width; - Height = Source->Height; - } else { - block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, Layer->Block_Source_Index); - Width = Comp->Width; - Height = Comp->Height; - } - - v2 Point[5] = { V2(Width*Layer->ax.CurrentValue, Height*Layer->ay.CurrentValue), V2(0, 0), V2(Width, 0), V2(0, Height), V2(Width, Height) }; - - layer_transforms T = Layer_GetTransforms(Layer); - - v2 NewPos[5]; - for (int i = 0; i < 5; i++) { - NewPos[i] = TransformPoint(T, Width, Height, Point[i]); - } - - int i = 0; - while (i < Recursions) { - T = Layer_GetTransforms(ParentLayer[i]); - block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, ParentLayer[i]->Block_Source_Index); - Width = Comp->Width; - Height = Comp->Height; - for (int i = 0; i < 5; i++) { - NewPos[i] = TransformPoint(T, Width, Height, NewPos[i]); - } - i++; - } - - for (int i = 0; i < 4; i++) { - if (NewPos[i+1].x < *MinX) { *MinX = NewPos[i+1].x; } - if (NewPos[i+1].y < *MinY) { *MinY = NewPos[i+1].y; } - if (NewPos[i+1].x > *MaxX) { *MaxX = NewPos[i+1].x; } - if (NewPos[i+1].y > *MaxY) { *MaxY = NewPos[i+1].y; } - } - } - } -} - -// IMPORTANT(fox): The selection state and ordering of layers cannot change -// until this action is exited/committed! -static void -Interact_Transform_Begin(project_data *File, memory *Memory, project_state *State, ImVec2 OGPos, - sorted_comp_info *SortedCompArray, sorted_layer *SortedLayerArray) -{ - real32 MinX = 100000; - real32 MinY = 100000; - real32 MaxX = -100000; - real32 MaxY = -100000; - block_composition *MainComp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, File->PrincipalCompIndex); - block_layer *ParentLayer[4]; - Transform_Recurse(State, Memory, MainComp, File->PrincipalCompIndex, ParentLayer, 0, - SortedCompArray, SortedLayerArray, - &MinX, &MinY, &MaxX, &MaxY); - if (MinX != 100000) { - State->Interact_Active = interact_type_viewport_transform; - interact_transform *Interact = (interact_transform *)&State->Interact_Offset[0]; - Interact->Min = V2(MinX, MinY); - Interact->Max = V2(MaxX, MaxY); - Interact->Position = V2(0); - Interact->Radians = 0; - Interact->Scale = 1.0f; - Interact->OGPos = OGPos; - } - /* - bool32 Activate = false; - // Find the max dimensions of all the selected layers. - for (int i = 0; i < File->Layer_Count; i++) { - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i); - if (!Layer->IsSelected) - continue; - uint32 Width = 0, Height = 0; - if (!Layer->IsPrecomp) { - block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index); - Width = Source->Width; - Height = Source->Height; - } else { - block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, Layer->Block_Source_Index); - Width = Comp->Width; - Height = Comp->Height; - } - Transform_IterateOuterBounds(Layer, Width, Height, &MinX, &MinY, &MaxX, &MaxY); - Activate = true; - } - if (Activate) { - State->Interact_Active = interact_type_viewport_transform; - interact_transform *Interact = (interact_transform *)&State->Interact_Offset[0]; - Interact->Min = V2(MinX, MinY); - Interact->Max = V2(MaxX, MaxY); - Interact->Position = V2(0); - Interact->Radians = 0; - Interact->Scale = 1.0f; - Interact->OGPos = OGPos; - } - */ -} - -static v2 -TransformPoint(layer_transforms T, real32 Width, real32 Height, v2 Point) -{ - real32 Rad = (T.rotation * (PI / 180)); - v2 XAxis = (Point.x - T.ax*Width) * T.scale * V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point.y - T.ay*Height) * -T.scale * V2(sin(Rad), -cos(Rad)); - v2 LocalPoint = XAxis + YAxis; - return V2(T.x + LocalPoint.x, T.y + LocalPoint.y); -} - - -static ImVec2 -Layer_LocalToScreenSpace(project_state *State, memory *Memory, block_layer *Layer, ui *UI, uint32 PrincipalCompIndex, v2 Point) -{ - block_composition *MainComp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, PrincipalCompIndex); - - uint32 Width = 0, Height = 0; - if (!Layer->IsPrecomp) { - block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index); - Width = Source->Width; - Height = Source->Height; - } else { - block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, Layer->Block_Source_Index); - Width = Comp->Width; - Height = Comp->Height; - } - - layer_transforms T = Layer_GetTransforms(Layer); - - if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected == 1) { - Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &T.x, &T.y, &T.rotation, &T.scale); - } - - v2 NewPos = TransformPoint(T, Width, Height, Point); - - if (Layer->Block_Composition_Index != PrincipalCompIndex) { - layer_transforms T = Layer_GetTransforms(Layer); - NewPos = TransformPoint(T, Width, Height, NewPos); - } - - v2 CompUV = NewPos / V2(MainComp->Width, MainComp->Height); - - v2 ScreenPoint = V2(UI->CompPos.x + CompUV.x * UI->CompZoom.x, - UI->CompPos.y + CompUV.y * UI->CompZoom.y); - - return ImVec2(ScreenPoint.x, ScreenPoint.y); -} - -static void -Fallback_RenderLayer(transform_info T, void *OutputBuffer, rectangle RenderRegion); -static void -Fallback_RenderDirect(direct_info T, void *OutputBuffer, rectangle RenderRegion); - -static void -RenderLayers(render_entry Entry) { - switch (Entry.RenderType) - { - case render_type_main: - { - Fallback_RenderLayer(*(transform_info *)Entry.RenderData, Entry.OutputBuffer, Entry.RenderRegion); - } break; - case render_type_notransform: - { - Fallback_RenderDirect(*(direct_info *)Entry.RenderData, Entry.OutputBuffer, Entry.RenderRegion); - } break; - case render_type_notransform_swap: - { - Fallback_RenderDirect(*(direct_info *)Entry.RenderData, Entry.OutputBuffer, Entry.RenderRegion); - } break; - case render_type_brush: - { - PaintTest(*(brush_info *)Entry.RenderData, Entry.OutputBuffer, Entry.RenderRegion); - } break; - default: - { - Assert(0); - } - } -#if 0 -#if ARM - Fallback_RenderLayer(RenderData->TransformInfo[i], RenderInfo->CompBuffer, RenderRegion); -#else - if (InstructionMode == instruction_mode_avx) - AVX2_RenderLayer(Entry.T, Entry.OutputBuffer, Entry.RenderRegion); - else - Fallback_RenderLayer(Entry.T, Entry.OutputBuffer, Entry.RenderRegion); -#endif -#endif -} - -static void -Renderer_Start(void *Data, void *OutputBuffer, render_type RenderType, rectangle RenderRegion) -{ -#if DEBUG - if (Debug.NoThreading) { - render_entry Entry = { Data, OutputBuffer, RenderType, RenderRegion }; - RenderLayers(Entry); - return; - } -#endif - // CPU - Threading_BitmapOp(Data, OutputBuffer, RenderType, RenderRegion); -} - -static void -Renderer_Check(bool32 *Test, render_type RenderType) -{ -#if DEBUG - if (Debug.NoThreading) { - *Test = true; - return; - } -#endif - // CPU - *Test = Threading_IsActive(RenderType); -} - - -static transform_info -Transform_Calculate(project_state *State, memory *Memory, project_data *File, block_layer *Layer, block_composition *Comp, - int Width, int Height, int BytesPerPixel) -{ - transform_info TransformInfo; - - real32 Rotation = Layer->rotation.CurrentValue; - real32 X = Layer->x.CurrentValue; - real32 Y = Layer->y.CurrentValue; - real32 s = Layer->scale.CurrentValue; - blend_mode BlendMode = Layer->BlendMode; - - if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected == 1) { - Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &X, &Y, &Rotation, &s); - } - - /* - state_file_ui *UI = &State->Context[State->CurrentFileIndex].UI; - if (UI->IsInteracting == true && UI->InteractMode == interact_transforms && Layer->IsSelected && !Layer->IsAdjustment) - Transform_ApplyInteractive(UI, &X, &Y, &Rotation, &s); - - if (UI->IsInteractingBlendmode == true && Layer->IsSelected) - BlendMode = UI->InteractBlendmode; - */ - - real32 Rad = (Rotation * (PI / 180)); - // v2 Scale = {Source->Raster.Width * s, Source->Raster.Height * s}; - - v2 XAxis = (Width * s)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Height * -s)*V2(sin(Rad), -cos(Rad)); - - real32 AnchorX = Layer->ax.CurrentValue; - real32 AnchorY = Layer->ay.CurrentValue; - - v2 Pos = {X, Y}; - v2 Origin = Pos - (XAxis * AnchorX) - (YAxis * AnchorY); - - real32 XLengthSq = 1.0f / LengthSq(XAxis); - real32 YLengthSq = 1.0f / LengthSq(YAxis); - - int32 MaxX = 0; - int32 MaxY = 0; - int32 MinX = Comp->Width; - int32 MinY = Comp->Height; - - v2 Points[4] = {Origin, Origin + XAxis, Origin + YAxis, Origin + XAxis + YAxis}; - for (int i = 0; i < 4; i++) { - if (Points[i].x < MinX) { MinX = Points[i].x; } - if (Points[i].y < MinY) { MinY = Points[i].y; } - if (Points[i].x > MaxX) { MaxX = Points[i].x; } - if (Points[i].y > MaxY) { MaxY = Points[i].y; } - } - TransformInfo.XAxisPX = XLengthSq*XAxis.x; - TransformInfo.XAxisPY = XLengthSq*XAxis.y; - TransformInfo.YAxisPX = YLengthSq*YAxis.x; - TransformInfo.YAxisPY = YLengthSq*YAxis.y; - - TransformInfo.BufferWidth = Comp->Width; - TransformInfo.BufferHeight = Comp->Height; - TransformInfo.BufferBytesPerPixel = Comp->BytesPerPixel; - TransformInfo.BufferBits = Bitmap_ByteInfo(Comp->BytesPerPixel); - - TransformInfo.LayerWidth = Width; - TransformInfo.LayerHeight = Height; - TransformInfo.LayerBytesPerPixel = BytesPerPixel; - TransformInfo.LayerBits = Bitmap_ByteInfo(BytesPerPixel); - - TransformInfo.LayerOpacity = Layer->opacity.CurrentValue; - TransformInfo.BlendMode = BlendMode; - TransformInfo.OriginX = Origin.x; - TransformInfo.OriginY = Origin.y; - TransformInfo.BufferPitch = Comp->Width*Comp->BytesPerPixel; - TransformInfo.LayerPitch = Width*BytesPerPixel; - TransformInfo.ClipRect = {MinX, MinY, MaxX, MaxY}; - - TransformInfo.IsAdjustment = Layer->IsAdjustment; - - return TransformInfo; -} - -// NOTE(fox): is this too ridiculous? i don't trust inline -#define Fallback_Blend() \ - switch (T.BlendMode)\ - {\ - case blend_normal:\ - {\ - } break;\ - case blend_multiply:\ - {\ - R_Blend = R_Dest * R_Col;\ - G_Blend = G_Dest * G_Col;\ - B_Blend = B_Dest * B_Col;\ - } break;\ - case blend_colorburn:\ - {\ - /* NOTE(fox): Padding to prevent actual crashing from zero division */ \ - R_Blend = 1.0f - ((1.0f - R_Dest) / (R_Col + 0.001f));\ - G_Blend = 1.0f - ((1.0f - G_Dest) / (G_Col + 0.001f));\ - B_Blend = 1.0f - ((1.0f - B_Dest) / (B_Col + 0.001f));\ - } break;\ - case blend_linearburn:\ - {\ - R_Blend = (R_Dest + R_Col) - 1.0f;\ - G_Blend = (G_Dest + G_Col) - 1.0f;\ - B_Blend = (B_Dest + B_Col) - 1.0f;\ - } break;\ - case blend_add:\ - {\ - R_Blend = R_Dest + R_Col;\ - G_Blend = G_Dest + G_Col;\ - B_Blend = B_Dest + B_Col;\ - } break;\ - case blend_screen:\ - {\ - R_Blend = 1.0f - ((1.0f - R_Dest) * (1.0f - R_Col));\ - G_Blend = 1.0f - ((1.0f - G_Dest) * (1.0f - G_Col));\ - B_Blend = 1.0f - ((1.0f - B_Dest) * (1.0f - B_Col));\ - } break;\ - case blend_overlay:\ - {\ - if (R_Dest < 0.5) {\ - R_Blend = 2.0f * R_Dest * R_Col;\ - } else {\ - R_Blend = 1.0f - (2.0f * (1.0f - R_Dest) * (1.0f - R_Col));\ - }\ - if (G_Dest < 0.5) {\ - G_Blend = 2.0f * G_Dest * G_Col;\ - } else {\ - G_Blend = 1.0f - (2.0f * (1.0f - G_Dest) * (1.0f - G_Col));\ - }\ - if (B_Dest < 0.5) {\ - B_Blend = 2.0f * B_Dest * B_Col;\ - } else {\ - B_Blend = 1.0f - (2.0f * (1.0f - B_Dest) * (1.0f - B_Col));\ - }\ - } break;\ - case blend_softlight:\ - {\ - /* using Pegtop's equation */ \ - R_Blend = ((1.0f - R_Col * 2) * R_Dest * R_Dest) + (R_Col * 2 * R_Dest);\ - G_Blend = ((1.0f - G_Col * 2) * G_Dest * G_Dest) + (G_Col * 2 * G_Dest);\ - B_Blend = ((1.0f - B_Col * 2) * B_Dest * B_Dest) + (B_Col * 2 * B_Dest);\ - } break;\ - case blend_hardlight:\ - {\ - if (R_Dest > 0.5) {\ - R_Blend = 2.0f * R_Dest * R_Col;\ - } else {\ - R_Blend = 1.0f - (2.0f * (1.0f - R_Dest) * (1.0f - R_Col));\ - }\ - if (G_Dest > 0.5) {\ - G_Blend = 2.0f * G_Dest * G_Col;\ - } else {\ - G_Blend = 1.0f - (2.0f * (1.0f - G_Dest) * (1.0f - G_Col));\ - }\ - if (B_Dest > 0.5) {\ - B_Blend = 2.0f * B_Dest * B_Col;\ - } else {\ - B_Blend = 1.0f - (2.0f * (1.0f - B_Dest) * (1.0f - B_Col));\ - }\ - } break;\ - case blend_subtract:\ - {\ - R_Blend = R_Dest - R_Col;\ - G_Blend = G_Dest - G_Col;\ - B_Blend = B_Dest - B_Col;\ - } break;\ - case blend_divide:\ - {\ - R_Blend = R_Dest / (R_Col + 0.001f);\ - G_Blend = G_Dest / (G_Col + 0.001f);\ - B_Blend = B_Dest / (B_Col + 0.001f);\ - } break;\ - case blend_difference:\ - {\ - if (R_Col - R_Dest > 0) {\ - R_Blend = R_Col - R_Dest;\ - } else {\ - R_Blend = R_Dest - R_Col;\ - }\ - if (G_Col - G_Dest > 0) {\ - G_Blend = G_Col - G_Dest;\ - } else {\ - G_Blend = G_Dest - G_Col;\ - }\ - if (B_Col - B_Dest > 0) {\ - B_Blend = B_Col - B_Dest;\ - } else {\ - B_Blend = B_Dest - B_Col;\ - }\ - } break;\ - }\ - -static void -Fallback_RenderDirect(direct_info T, void *OutputBuffer, rectangle RenderRegion) -{ - rectangle LayerBounds = ClipRectangle( T.ClipRect, RenderRegion); - - Assert(LayerBounds.Max.x <= T.BufferWidth); - Assert(LayerBounds.Max.y <= T.BufferHeight); - - for (int16 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++) - { - for (int16 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X++) - { - uint16 LX = X; - uint16 LY = Y; - uint16 LXPlus = Ceil(X+1, (uint32)T.BufferWidth - 1); - uint16 LYPlus = Ceil(Y+1, (uint32)T.BufferHeight - 1); - - uint8 *TexPTR0 = ((uint8 *)T.SourceBuffer + ((uint16)T.BufferPitch * LY) + (LX * (uint16)T.BufferBytesPerPixel)); - - uint32 *R_SrcAddress = (uint32 *)(TexPTR0 + T.BufferBits.ByteOffset * 0); - uint32 *G_SrcAddress = (uint32 *)(TexPTR0 + T.BufferBits.ByteOffset * 1); - uint32 *B_SrcAddress = (uint32 *)(TexPTR0 + T.BufferBits.ByteOffset * 2); - uint32 *A_SrcAddress = (uint32 *)(TexPTR0 + T.BufferBits.ByteOffset * 3); - - real32 R_Src = (real32)(*R_SrcAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - - real32 R_Col = (real32)(*R_SrcAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - real32 G_Col = (real32)(*G_SrcAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - real32 B_Col = (real32)(*B_SrcAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - real32 A_Col = (real32)(*A_SrcAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - - if (A_Col == 0) - continue; - - real32 LayerAlpha = A_Col * T.Opacity; - - uint8 *DestPixel =((uint8 *)OutputBuffer + ((uint16)Y * (uint16)T.BufferPitch) + ((uint16)X * (uint16)T.BufferBytesPerPixel)); - - uint32 *R_DestAddress = (uint32 *)(DestPixel + T.BufferBits.ByteOffset * 0); - uint32 *G_DestAddress = (uint32 *)(DestPixel + T.BufferBits.ByteOffset * 1); - uint32 *B_DestAddress = (uint32 *)(DestPixel + T.BufferBits.ByteOffset * 2); - uint32 *A_DestAddress = (uint32 *)(DestPixel + T.BufferBits.ByteOffset * 3); - - uint32 R_DestInt = (*R_DestAddress & T.BufferBits.MaskPixel); - uint32 G_DestInt = (*G_DestAddress & T.BufferBits.MaskPixel); - uint32 B_DestInt = (*B_DestAddress & T.BufferBits.MaskPixel); - uint32 A_DestInt = (*A_DestAddress & T.BufferBits.MaskPixel); - - real32 R_Dest = (real32)(R_DestInt) * T.BufferBits.Normalized; - real32 G_Dest = (real32)(G_DestInt) * T.BufferBits.Normalized; - real32 B_Dest = (real32)(B_DestInt) * T.BufferBits.Normalized; - real32 A_Dest = (real32)(A_DestInt) * T.BufferBits.Normalized; - real32 Test = (A_Dest > 0.01) ? 1 : 0; - - real32 R_Blend = R_Col; - real32 G_Blend = G_Col; - real32 B_Blend = B_Col; - real32 A_Blend = A_Col; - // A_Blend = (A_Blend >= 0.04045) ? pow((A_Blend + 0.055) / (1 + 0.055), 2.4) : A_Blend / 12.92; - - if (LayerAlpha != 1.0f || T.BlendMode != blend_normal) { - - Fallback_Blend(); - - if (A_Dest == 0) { - A_Blend = LayerAlpha; - } else { - A_Blend = A_Dest + ((1.0f - A_Dest) * LayerAlpha); - real32 Alpha = pow(LayerAlpha, A_Dest); - R_Blend = (R_Dest * (1.0f - Alpha)) + (R_Blend * Alpha); - G_Blend = (G_Dest * (1.0f - Alpha)) + (G_Blend * Alpha); - B_Blend = (B_Dest * (1.0f - Alpha)) + (B_Blend * Alpha); - } - } - - uint32 R_Out = (uint32)(Normalize(R_Blend) * T.BufferBits.Bits); - uint32 G_Out = (uint32)(Normalize(G_Blend) * T.BufferBits.Bits); - uint32 B_Out = (uint32)(Normalize(B_Blend) * T.BufferBits.Bits); - uint32 A_Out = (uint32)(Normalize(A_Blend) * T.BufferBits.Bits); - - if (T.SwapActive) - { - *R_SrcAddress = (*R_SrcAddress & ~T.BufferBits.MaskPixel) | R_DestInt; - *G_SrcAddress = (*G_SrcAddress & ~T.BufferBits.MaskPixel) | G_DestInt; - *B_SrcAddress = (*B_SrcAddress & ~T.BufferBits.MaskPixel) | B_DestInt; - *A_SrcAddress = (*A_SrcAddress & ~T.BufferBits.MaskPixel) | A_DestInt; - } - *R_DestAddress = (*R_DestAddress & ~T.BufferBits.MaskPixel) | R_Out; - *G_DestAddress = (*G_DestAddress & ~T.BufferBits.MaskPixel) | G_Out; - *B_DestAddress = (*B_DestAddress & ~T.BufferBits.MaskPixel) | B_Out; - *A_DestAddress = (*A_DestAddress & ~T.BufferBits.MaskPixel) | A_Out; - } - } -} - -static void -Fallback_RenderLayer(transform_info T, void *OutputBuffer, rectangle RenderRegion) -{ - rectangle LayerBounds = ClipRectangle( T.ClipRect, RenderRegion); - - Assert(LayerBounds.Max.x <= T.BufferWidth); - Assert(LayerBounds.Max.y <= T.BufferHeight); - - for (int Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++) - { - real32 StartVectorY = (real32)Y - T.OriginY; - - for (int X = LayerBounds.Min.x; X < LayerBounds.Max.x; X++) - { - real32 StartVectorX = X - T.OriginX; - real32 U = (StartVectorX * T.XAxisPX) + (StartVectorY * T.XAxisPY); - real32 V = (StartVectorX * T.YAxisPX) + (StartVectorY * T.YAxisPY); - - if (U < 1.0f && U >= 0.0f && V < 1.0f && V >= 0.0f) { - - real32 TexXFull = U * T.LayerWidth; - uint32 TexXInt = (uint32)TexXFull; - real32 TexX = TexXFull - TexXInt; - - real32 TexYFull = V * T.LayerHeight; - uint32 TexYInt = (uint32)TexYFull; - real32 TexY = TexYFull - TexYInt; - - real32 TexXInv = 1 - TexX; - real32 TexYInv = 1 - TexY; - real32 TexBothXInv = TexXInv * TexY; - real32 TexBothYInv = TexX * TexYInv; - real32 TexBoth = TexY * TexX; - real32 TexBothInv = TexXInv * TexYInv; - - uint32 XLookup, YLookup, PixelToSeek; - - uint32 LX = TexXInt; - uint32 LY = TexYInt; - uint32 LXPlus = Ceil(TexXInt+1, (uint32)T.LayerWidth - 1); - uint32 LYPlus = Ceil(TexYInt+1, (uint32)T.LayerHeight - 1); - - uint8 *TexPTR0 = ((uint8 *)T.SourceBuffer + ((uint32)T.LayerPitch * LY) + (LX * (uint32)T.LayerBytesPerPixel)); - uint8 *TexPTR1 = ((uint8 *)T.SourceBuffer + ((uint32)T.LayerPitch * LY) + (LXPlus * (uint32)T.LayerBytesPerPixel)); - uint8 *TexPTR2 = ((uint8 *)T.SourceBuffer + ((uint32)T.LayerPitch * LYPlus) + (LX * (uint32)T.LayerBytesPerPixel)); - uint8 *TexPTR3 = ((uint8 *)T.SourceBuffer + ((uint32)T.LayerPitch * LYPlus) + (LXPlus * (uint32)T.LayerBytesPerPixel)); - - uint32 PixelA = *(uint32 *)TexPTR0; - uint32 PixelB = *(uint32 *)TexPTR1; - uint32 PixelC = *(uint32 *)TexPTR2; - uint32 PixelD = *(uint32 *)TexPTR3; - - -#if 0 - real32 TexRA = (real32)(PixelA & 0xFF) * Normalized255; - real32 TexRB = (real32)(PixelB & 0xFF) * Normalized255; - real32 TexRC = (real32)(PixelC & 0xFF) * Normalized255; - real32 TexRD = (real32)(PixelD & 0xFF) * Normalized255; - - real32 TexGA = (real32)((PixelA >> 8) & 0xFF) * Normalized255; - real32 TexGB = (real32)((PixelB >> 8) & 0xFF) * Normalized255; - real32 TexGC = (real32)((PixelC >> 8) & 0xFF) * Normalized255; - real32 TexGD = (real32)((PixelD >> 8) & 0xFF) * Normalized255; - - real32 TexBA = (real32)((PixelA >> 16) & 0xFF) * Normalized255; - real32 TexBB = (real32)((PixelB >> 16) & 0xFF) * Normalized255; - real32 TexBC = (real32)((PixelC >> 16) & 0xFF) * Normalized255; - real32 TexBD = (real32)((PixelD >> 16) & 0xFF) * Normalized255; - - real32 TexAA = (real32)((PixelA >> 24) & 0xFF) * Normalized255; - real32 TexAB = (real32)((PixelB >> 24) & 0xFF) * Normalized255; - real32 TexAC = (real32)((PixelC >> 24) & 0xFF) * Normalized255; - real32 TexAD = (real32)((PixelD >> 24) & 0xFF) * Normalized255; -#else - real32 TexRA = (real32)(*(uint32 *)(TexPTR0 + T.LayerBits.ByteOffset * 0) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexGA = (real32)(*(uint32 *)(TexPTR0 + T.LayerBits.ByteOffset * 1) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexBA = (real32)(*(uint32 *)(TexPTR0 + T.LayerBits.ByteOffset * 2) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexAA = (real32)(*(uint32 *)(TexPTR0 + T.LayerBits.ByteOffset * 3) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - - real32 TexRB = (real32)(*(uint32 *)(TexPTR1 + T.LayerBits.ByteOffset * 0) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexGB = (real32)(*(uint32 *)(TexPTR1 + T.LayerBits.ByteOffset * 1) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexBB = (real32)(*(uint32 *)(TexPTR1 + T.LayerBits.ByteOffset * 2) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexAB = (real32)(*(uint32 *)(TexPTR1 + T.LayerBits.ByteOffset * 3) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - - real32 TexRC = (real32)(*(uint32 *)(TexPTR2 + T.LayerBits.ByteOffset * 0) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexGC = (real32)(*(uint32 *)(TexPTR2 + T.LayerBits.ByteOffset * 1) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexBC = (real32)(*(uint32 *)(TexPTR2 + T.LayerBits.ByteOffset * 2) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexAC = (real32)(*(uint32 *)(TexPTR2 + T.LayerBits.ByteOffset * 3) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - - real32 TexRD = (real32)(*(uint32 *)(TexPTR3 + T.LayerBits.ByteOffset * 0) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexGD = (real32)(*(uint32 *)(TexPTR3 + T.LayerBits.ByteOffset * 1) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexBD = (real32)(*(uint32 *)(TexPTR3 + T.LayerBits.ByteOffset * 2) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - real32 TexAD = (real32)(*(uint32 *)(TexPTR3 + T.LayerBits.ByteOffset * 3) & T.LayerBits.MaskPixel) * T.LayerBits.Normalized; - -#endif - - real32 R_Col = (TexBothInv * TexRA) + (TexBothYInv * TexRB) - + (TexBothXInv * TexRC) + (TexBoth * TexRD); - real32 G_Col = (TexBothInv * TexGA) + (TexBothYInv * TexGB) - + (TexBothXInv * TexGC) + (TexBoth * TexGD); - real32 B_Col = (TexBothInv * TexBA) + (TexBothYInv * TexBB) - + (TexBothXInv * TexBC) + (TexBoth * TexBD); - real32 A_Col = (TexBothInv * TexAA) + (TexBothYInv * TexAB) - + (TexBothXInv * TexAC) + (TexBoth * TexAD); - - real32 LayerAlpha = A_Col * T.LayerOpacity; - -#if DEBUG - if (Debug.DisableAlpha == 1) { - A_Col = 1; - LayerAlpha = 1; - } -#endif - - real32 R_Blend = R_Col; - real32 G_Blend = G_Col; - real32 B_Blend = B_Col; - real32 A_Blend = A_Col; - - uint8 *DestPixel =((uint8 *)OutputBuffer + ((uint32)Y * (uint32)T.BufferPitch) + ((uint32)X * (uint32)T.BufferBytesPerPixel)); - Assert(X != (T.BufferWidth)); - - uint8 *R_DestAddress = (DestPixel + T.BufferBits.ByteOffset * 0); - uint8 *G_DestAddress = (DestPixel + T.BufferBits.ByteOffset * 1); - uint8 *B_DestAddress = (DestPixel + T.BufferBits.ByteOffset * 2); - uint8 *A_DestAddress = (DestPixel + T.BufferBits.ByteOffset * 3); - - if (LayerAlpha != 1.0f || T.BlendMode != blend_normal) { - - real32 R_Dest = (real32)(*R_DestAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - real32 G_Dest = (real32)(*G_DestAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - real32 B_Dest = (real32)(*B_DestAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - real32 A_Dest = (real32)(*A_DestAddress & T.BufferBits.MaskPixel) * T.BufferBits.Normalized; - - Fallback_Blend(); - - R_Blend = (R_Dest * (1.0f - LayerAlpha)) + (R_Blend * LayerAlpha); - G_Blend = (G_Dest * (1.0f - LayerAlpha)) + (G_Blend * LayerAlpha); - B_Blend = (B_Dest * (1.0f - LayerAlpha)) + (B_Blend * LayerAlpha); - - if (T.BlendMode == blend_normal) - A_Blend = A_Dest + LayerAlpha; - // A_Blend = A_Dest + ((1.0f - A_Dest) * LayerAlpha); - else - A_Blend = A_Dest; -#if DEBUG - if (Debug.DisableAlpha == 1) { - G_Blend = R_Blend; - B_Blend = R_Blend; - } else - if (Debug.DisableAlpha == 2) { - R_Blend = LayerAlpha; - G_Blend = LayerAlpha; - B_Blend = LayerAlpha; - } -#endif - } - - uint8 R_Out = (uint8)(Normalize(R_Blend) * T.BufferBits.Bits); - uint8 G_Out = (uint8)(Normalize(G_Blend) * T.BufferBits.Bits); - uint8 B_Out = (uint8)(Normalize(B_Blend) * T.BufferBits.Bits); - uint8 A_Out = (uint8)(Normalize(A_Blend) * T.BufferBits.Bits); - - *R_DestAddress = R_Out; - *G_DestAddress = G_Out; - *B_DestAddress = B_Out; - *A_DestAddress = A_Out; - // *R_DestAddress = 255; - // *G_DestAddress = 255; - // *B_DestAddress = 255; - // *A_DestAddress = 255; - } - } - } -} - -#if 0 -static void -Layer_CalcRotatedOffset(project_layer *Layer, v2 Increment, v2 Divisor, real32 *ValueX, real32 *ValueY) -{ - - real32 Rad = (Layer->rotation.CurrentValue.f * (PI / 180)); - real32 s = Layer->scale.CurrentValue.f; - - v2 XAxis = V2(cos(Rad), sin(Rad)) * (Increment.x / s); - v2 YAxis = V2(sin(Rad), -cos(Rad)) * (Increment.y / -s); - - *ValueX += XAxis.x/Divisor.x; - *ValueY -= XAxis.y/Divisor.y; - *ValueX -= YAxis.x/Divisor.x; - *ValueY += YAxis.y/Divisor.y; -} - -static transform_info -CalculateTransforms(project_layer *Layer, comp_buffer *CompBuffer) -{ - transform_info TransformInfo; - source *Source = Layer->Source; - - real32 Rad = (Layer->rotation.CurrentValue.f * (PI / 180)); - real32 s = Layer->scale.CurrentValue.f; - // v2 Scale = {Source->Raster.Width * s, Source->Raster.Height * s}; - - v2 XAxis = (Source->Info.Width * s)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Source->Info.Height * -s)*V2(sin(Rad), -cos(Rad)); - - real32 AnchorX = Layer->ax.CurrentValue.f; - real32 AnchorY = Layer->ay.CurrentValue.f; - - v2 Pos = {Layer->x.CurrentValue.f, Layer->y.CurrentValue.f}; - v2 Origin = Pos - (XAxis * AnchorX) - (YAxis * AnchorY); - - real32 XLengthSq = 1.0f / LengthSq(XAxis); - real32 YLengthSq = 1.0f / LengthSq(YAxis); - - int32 MaxX = 0; - int32 MaxY = 0; - int32 MinX = CompBuffer->Width; - int32 MinY = CompBuffer->Height; - - v2 Points[4] = {Origin, Origin + XAxis, Origin + YAxis, Origin + XAxis + YAxis}; - for (int i = 0; i < 4; i++) { - if (Points[i].x < MinX) { MinX = Points[i].x; } - if (Points[i].y < MinY) { MinY = Points[i].y; } - if (Points[i].x > MaxX) { MaxX = Points[i].x; } - if (Points[i].y > MaxY) { MaxY = Points[i].y; } - } - - TransformInfo.XAxisPX = XLengthSq*XAxis.x; - TransformInfo.XAxisPY = XLengthSq*XAxis.y; - TransformInfo.YAxisPX = YLengthSq*YAxis.x; - TransformInfo.YAxisPY = YLengthSq*YAxis.y; - - uint16 Width = Source->Info.Width; - uint16 Height = Source->Info.Height; - uint16 WidthP, HeightP; - Bitmap_CalcPackedDimensions(Width, Height, &WidthP, &HeightP); - - TransformInfo.LayerWidth = Width; - TransformInfo.LayerHeight = Height; - TransformInfo.FullLayerWidth = WidthP; - TransformInfo.FullLayerHeight = HeightP; - TransformInfo.LayerOpacity = Layer->opacity.CurrentValue.f; - TransformInfo.BlendMode =Layer->BlendMode; - TransformInfo.OriginX = Origin.x; - TransformInfo.OriginY = Origin.y; - TransformInfo.BufferPitch = CompBuffer->Width*CompBuffer->BytesPerPixel; - TransformInfo.LayerPitch = Source->Info.Width*Source->Info.BytesPerPixel; - TransformInfo.ClipRect = {MinX - (MinX & 3), MinY, MaxX + 1, MaxY + 1}; - - TransformInfo.SourceBuffer = Layer->BitmapInfo.BitmapBuffer; - - return TransformInfo; -} - -static void -EndRenderState(project_state *State) -{ - IsRendering = false; - - for (int16 i = 0; i < State->NumberOfLayersToRender; i++) - { - State->LayersToRender[i] = 0; - } - - State->NumberOfLayersToRender = 0; - SDL_AtomicSet(&CurrentEntry, 0); - SDL_AtomicSet(&QueuedEntries, 0); - SDL_AtomicSet(&CompletedEntries, 0); - -} - -static void -RenderLayers(render_queue *RenderInfo, rectangle RenderRegion) { - for (int16 i = 0; i < RenderInfo->State->NumberOfLayersToRender; i++) { - int16 Idx = RenderInfo->State->LayersToRender[i]; - -#if ARM - if (InstructionMode == instruction_mode_neon) - Fallback_RenderLayer(RenderInfo->File->Layer[Idx]->TransformInfo, RenderInfo->CompBuffer, RenderRegion); -#else - if (InstructionMode == instruction_mode_avx) - AVX2_RenderLayer(RenderInfo->File->Layer[Idx]->TransformInfo, RenderInfo->CompBuffer, RenderRegion); - else if (InstructionMode == instruction_mode_sse) - SSE2_RenderLayer(RenderInfo->File->Layer[Idx]->TransformInfo, RenderInfo->CompBuffer, RenderRegion); -#endif - else - Fallback_RenderLayer(RenderInfo->File->Layer[Idx]->TransformInfo, RenderInfo->CompBuffer, RenderRegion); - } -} - -static void -FinishRenderAndUpload(project_state *State, comp_buffer *CompBuffer, GLuint textureID) -{ -#if PERF - Test = __rdtsc() - Test; - - Debug.PixelCountRendered = 1280*720*5; - printf("Cycles per pixel rendered: %li ", Test / Debug.PixelCountRendered); - printf("Pixels rendered: %li ", Debug.PixelCountRendered); - printf("Cycles: %li\n", Test); - - Test = 0; - Debug.PixelCountTransparent = 0; - Debug.PixelCountRendered = 0; - Debug.PixelCountChecked = 0; -#endif - - -#if PACKEDRGB - Bitmap_ConvertPacking(CompBuffer->PackedBuffer, CompBuffer->UnpackedBuffer, - CompBuffer->Width, CompBuffer->Height, CompBuffer->BytesPerPixel, 1); -#endif - EndRenderState(State); - glBindTexture(GL_TEXTURE_2D, textureID); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, CompBuffer->Width, CompBuffer->Height, GL_RGBA, GL_UNSIGNED_BYTE, - CompBuffer->UnpackedBuffer); - - // shmp->shared_framenumber = File.CurrentFrame; - // if (sem_post(&shmp->sem2) == -1) - // Assert(0); -} - -static void -QueueCurrentFrame(project_data *File, comp_buffer *CompBuffer, project_state *State) -{ - IsRendering = true; - render_queue RenderInfo = {File, State, CompBuffer}; - -#if PERF - Test = __rdtsc(); -#endif - - for (int16 i = 0; i < File->NumberOfLayers; i++) - { - if (File->Layer[i]->StartFrame <= File->CurrentFrame && - File->Layer[i]->EndFrame >= File->CurrentFrame) - { - File->Layer[i]->TransformInfo = CalculateTransforms(File->Layer[i], CompBuffer); - State->LayersToRender[State->NumberOfLayersToRender] = i; - State->NumberOfLayersToRender++; - } - } - - - uint16 TileWidth = CompBuffer->Width / 4; - uint16 TileHeight = CompBuffer->Height / 4; - - for (int y = 0; y < 4; y++) { - for (int x = 0; x < 4; x++) { - // if (x == y) { - rectangle RenderRegion = {TileWidth*x, TileHeight*y, TileWidth + TileWidth*x, TileHeight + TileHeight*y}; - // The render regions always have to be aligned to the top left of - // a 4x4 chunk (at least for AVX2) and cannot exceed the bounds of - // the comp. - // It seems we don't need any special math to guarantee this aside - // from dividing by 4 and modulating. - RenderRegion.Min.x -= RenderRegion.Min.x % 4; - RenderRegion.Min.y -= RenderRegion.Min.y % 4; - RenderRegion.Max.x -= RenderRegion.Max.x % 4; - RenderRegion.Max.y -= RenderRegion.Max.y % 4; - if (RenderRegion.Max.x > CompBuffer->Width) - RenderRegion.Max.x = CompBuffer->Width; - if (RenderRegion.Max.y > CompBuffer->Height) - RenderRegion.Max.y = CompBuffer->Height; - PushRect(RenderRegion); - // } - } - } - - - rectangle RenderRegion = {0, 0, (int32)CompBuffer->Width, (int32)CompBuffer->Height}; - RenderLayers(&RenderInfo, RenderRegion); - -} - -#if ARM - -static void -NEON_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegion) -{ - rectangle LayerBounds = ClipRectangle( T.ClipRect, - RenderRegion ); - // Remember: since bitmaps are packed in 4x4 cubes, we always need to be aligned. - LayerBounds.Min.x -= LayerBounds.Min.x % 4; - LayerBounds.Min.y -= LayerBounds.Min.y % 4; - - uint16 WidthP, HeightP; - Bitmap_CalcPackedDimensions(Buffer->Width, Buffer->Height, &WidthP, &HeightP); - - uint8 *TexPTR = (uint8 *)T.SourceBuffer; - Assert(LayerBounds.Max.x <= Buffer->Width); - Assert(LayerBounds.Max.y <= Buffer->Height); - - float32x4_t XAxisPX = vdupq_n_f32(T.XAxisPX); - float32x4_t XAxisPY = vdupq_n_f32(T.XAxisPY); - float32x4_t YAxisPX = vdupq_n_f32(T.YAxisPX); - float32x4_t YAxisPY = vdupq_n_f32(T.YAxisPY); - - float32x4_t LayerWidth = vdupq_n_f32(T.LayerWidth); - int32x4_t FullLayerWidth4i = vdupq_n_s32(T.FullLayerWidth*4); - int32x4_t LayerWidthMinusOne = vdupq_n_s32(T.LayerWidth - 1); - int32x4_t LayerHeightMinusOne = vdupq_n_s32(T.LayerHeight - 1); - float32x4_t LayerHeight = vdupq_n_f32(T.LayerHeight); - float32x4_t LayerOpacity = vdupq_n_f32(T.LayerOpacity); - float32x4_t OriginX = vdupq_n_f32(T.OriginX); - float32x4_t OriginY = vdupq_n_f32(T.OriginY); - - float32x4_t ClipPrevent = vdupq_n_f32(0.001f); - float32x4_t One = vdupq_n_f32(1); - float32x4_t Two = vdupq_n_f32(2); - float32x4_t Zero = vdupq_n_f32(0); - - float32x4_t ZeroPoint25 = vdupq_n_f32(0.25); - float32x4_t ZeroPointFive = vdupq_n_f32(0.5); - int32x4_t Onei = vdupq_n_s32(1); - float32x4_t Four = vdupq_n_f32(4); - int32x4_t FF = vdupq_n_s32(0xFF); - int32x4_t BottomTwoBits = vdupq_n_s32(0x03); - int32x4_t Fouri = vdupq_n_s32(4); - int32x4_t Sixteeni = vdupq_n_s32(16); - float32x4_t Real255 = vdupq_n_f32(255.0f); - float32x4_t Norm255 = vdupq_n_f32(1/255.0f); - - // NOTE(fox): Each loop operates on 4 pixels, 4 horizontal by 1 vertical. - - // TODO(fox): A possible optimization could be made by using the 32x4x4 - // load intrinsic and a loop that repeats four times. - - for (int32 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++) - { - real32 xvals[4] = { (real32)LayerBounds.Min.x, (real32)LayerBounds.Min.x+1, - (real32)LayerBounds.Min.x+2, (real32)LayerBounds.Min.x+3 }; - float32x4_t PixelX = vld1q_f32(xvals); - - float32x4_t PixelY = vdupq_n_f32((real32)Y); - float32x4_t StartVectorY = vsubq_f32(PixelY, OriginY); - - for (int32 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X += 4) - { - - float32x4_t StartVectorX = vsubq_f32(PixelX, OriginX); - - uint32 XLookup = (X >> 2)*16 + (X % 4); - uint32 YLookup = (Y >> 2)*(WidthP*4) + (Y % 4)*4; - uint32 PixelToSeek = XLookup + YLookup; - uint8 *Pixel = (uint8 *)Buffer->PackedBuffer + PixelToSeek*Buffer->BytesPerPixel; - - float32x4_t U = vaddq_f32(vmulq_f32(StartVectorX, XAxisPX), vmulq_f32(StartVectorY, XAxisPY)); - float32x4_t V = vaddq_f32(vmulq_f32(StartVectorX, YAxisPX), vmulq_f32(StartVectorY, YAxisPY)); - - uint32x4_t LayerMask = vandq_u32(vandq_u32(vcgeq_f32(U, Zero), vcltq_f32(U, One)), - vandq_u32(vcgeq_f32(V, Zero), vcltq_f32(V, One))); - - // TODO(fox): Make more efficient with some sort of truncation - uint32 comp[4]; - vst1q_u32(comp, LayerMask); - if (comp[0] || comp[1] || comp[2] || comp[3]) { - U = vmaxq_f32(vminq_f32(One, U), Zero); - V = vmaxq_f32(vminq_f32(One, V), Zero); - - float32x4_t TexXFull = vmulq_f32(U, LayerWidth); - float32x4_t TexYFull = vmulq_f32(V, LayerHeight); - int32x4_t TexXInt = vcvtq_s32_f32(TexXFull); - int32x4_t TexXIntPlusOne = vaddq_f32(TexXInt, vandq_u32(vcltq_u32(TexXInt, LayerWidthMinusOne), Onei)); - int32x4_t TexYInt = vcvtq_s32_f32(TexYFull); - int32x4_t TexYIntPlusOne = vaddq_f32(TexYInt, vandq_u32(vcltq_u32(TexYInt, LayerWidthMinusOne), Onei)); - - float32x4_t TexX = vsubq_f32(TexXFull, vcvtq_f32_u32(TexXInt)); - float32x4_t TexY = vsubq_f32(TexYFull, vcvtq_f32_u32(TexYInt)); - float32x4_t TexXInv = vsubq_f32(One, TexX); - float32x4_t TexYInv = vsubq_f32(One, TexY); - float32x4_t TexBothXInv = vmulq_f32(TexXInv, TexY); - float32x4_t TexBothYInv = vmulq_f32(TexX, TexYInv); - float32x4_t TexBoth = vmulq_f32(TexY, TexX); - float32x4_t TexBothInv = vmulq_f32(TexXInv, TexYInv); - - int32x4_t XLookup = vaddq_u32(vmulq_u32(vshrq_n_u32(TexXInt, 2), Sixteeni), - vandq_u32(TexXInt, BottomTwoBits)); - int32x4_t YLookup = vaddq_u32(vmulq_u32(vshrq_n_u32(TexYInt, 2), FullLayerWidth4i), - vmulq_u32(vandq_u32(TexYInt, BottomTwoBits), Fouri)); - int32x4_t XLookupPlusOne = vaddq_u32(vmulq_u32(vshrq_n_u32(TexXIntPlusOne, 2), Sixteeni), - vandq_u32(TexXIntPlusOne, BottomTwoBits)); - int32x4_t YLookupPlusOne = vaddq_u32(vmulq_u32(vshrq_n_u32(TexYIntPlusOne, 2), FullLayerWidth4i), - vmulq_u32(vandq_u32(TexYIntPlusOne, BottomTwoBits), Fouri)); - - int32x4_t PixelLookupTL = vaddq_u32(XLookup, YLookup); - int32x4_t PixelLookupTR = vaddq_u32(XLookupPlusOne, YLookup); - int32x4_t PixelLookupBL = vaddq_u32(XLookup, YLookupPlusOne); - int32x4_t PixelLookupBR = vaddq_u32(XLookupPlusOne, YLookupPlusOne); - - // I thought NEON had gather/scatter, but it appears it doesn't... - } - - PixelX = vaddq_f32(PixelX, Four); - } - } -} - -#else - -#if 0 -#include "iacaMarks.h" -#else -#define IACA_START -#define IACA_END -#endif - -static void -AVX2_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegion) -{ - rectangle LayerBounds = ClipRectangle( T.ClipRect, - RenderRegion ); - // Remember: since bitmaps are packed in 4x4 cubes, we always need to be aligned. - LayerBounds.Min.x -= LayerBounds.Min.x % 4; - LayerBounds.Min.y -= LayerBounds.Min.y % 4; - - uint16 WidthP, HeightP; - Bitmap_CalcPackedDimensions(Buffer->Width, Buffer->Height, &WidthP, &HeightP); - - uint8 *TexPTR = (uint8 *)T.SourceBuffer; - Assert(LayerBounds.Max.x <= Buffer->Width); - Assert(LayerBounds.Max.y <= Buffer->Height); - - __m256 XAxisPX = _mm256_set1_ps(T.XAxisPX); - __m256 XAxisPY = _mm256_set1_ps(T.XAxisPY); - __m256 YAxisPX = _mm256_set1_ps(T.YAxisPX); - __m256 YAxisPY = _mm256_set1_ps(T.YAxisPY); - - __m256 LayerWidth = _mm256_set1_ps(T.LayerWidth); - __m256 LayerBoundsMaxX = _mm256_set1_ps(LayerBounds.Max.x); - __m256i FullLayerWidth4i = _mm256_set1_epi32(T.FullLayerWidth*4); - __m256i LayerWidthMinusOne = _mm256_set1_epi32(T.LayerWidth - 1); - __m256i LayerHeightMinusOne = _mm256_set1_epi32(T.LayerHeight - 1); - __m256 LayerHeight = _mm256_set1_ps(T.LayerHeight); - __m256 LayerOpacity = _mm256_set1_ps(T.LayerOpacity); - __m256 OriginX = _mm256_set1_ps(T.OriginX); - __m256 OriginY = _mm256_set1_ps(T.OriginY); - - __m256 ClipPrevent = _mm256_set1_ps(0.001f); - __m256 One = _mm256_set1_ps(1); - __m256 Two = _mm256_set1_ps(2); - __m256 Zero = _mm256_set1_ps(0); - - __m256 ZeroPoint25 = _mm256_set1_ps(0.25); - __m256 ZeroPointFive = _mm256_set1_ps(0.5); - __m256i Onei = _mm256_set1_epi32(1); - __m256 Four = _mm256_set1_ps(4); - __m256 Eight = _mm256_set1_ps(8); - __m256i FF = _mm256_set1_epi32(0xFF); - __m256i BottomTwoBits = _mm256_set1_epi32(0x03); - __m256i Fouri = _mm256_set1_epi32(4); - __m256i Sixteeni = _mm256_set1_epi32(16); - __m256 Real255 = _mm256_set1_ps(255.0f); - __m256 Norm255 = _mm256_set1_ps(1/255.0f); - // __m256i White = _mm256_setr_epi32(0xFFFFFFFF, 0, 0, 0, 0xFFFFFFFF, 0, 0, 0); - // __m256i White2 = _mm256_set1_epi32(0xFFFFFFFF); - - // TODO(fox): Tried an MSAA technique for anti aliasing, but it still looks pretty sucky. - __m256 X0 = _mm256_set1_ps(0.30); - __m256 Y0 = _mm256_set1_ps(0.10); - __m256 X1 = _mm256_set1_ps(0.80); - __m256 Y1 = _mm256_set1_ps(0.35); - __m256 X2 = _mm256_set1_ps(0.05); - __m256 Y2 = _mm256_set1_ps(0.60); - __m256 X3 = _mm256_set1_ps(0.55); - __m256 Y3 = _mm256_set1_ps(0.85); - - -#if PACKEDRGB -#else - __m256i LayerPitch = _mm256_set1_epi32(T.LayerPitch); - __m256i BytesPerPixel = _mm256_set1_epi32(Buffer->BytesPerPixel); -#endif - -#if PACKEDRGB - for (int32 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y+=2) - { - __m256 PixelX = _mm256_setr_ps((real32)LayerBounds.Min.x, - (real32)LayerBounds.Min.x+1, - (real32)LayerBounds.Min.x+2, - (real32)LayerBounds.Min.x+3, - (real32)LayerBounds.Min.x, - (real32)LayerBounds.Min.x+1, - (real32)LayerBounds.Min.x+2, - (real32)LayerBounds.Min.x+3); - - __m256 PixelY = _mm256_setr_ps((real32)Y, - (real32)Y, - (real32)Y, - (real32)Y, - (real32)Y+1, - (real32)Y+1, - (real32)Y+1, - (real32)Y+1); -#else - for (int32 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++) - { - __m256 PixelX = _mm256_setr_ps((real32)LayerBounds.Min.x, - (real32)LayerBounds.Min.x+1, - (real32)LayerBounds.Min.x+2, - (real32)LayerBounds.Min.x+3, - (real32)LayerBounds.Min.x+4, - (real32)LayerBounds.Min.x+5, - (real32)LayerBounds.Min.x+6, - (real32)LayerBounds.Min.x+7); - - __m256 PixelY = _mm256_set1_ps((real32)Y); -#endif - - __m256 StartVectorY = _mm256_sub_ps(PixelY, OriginY); - -#if PACKEDRGB - for (int32 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X += 4) -#else - for (int32 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X += 8) -#endif - { - - IACA_START; - - __m256 StartVectorX = _mm256_sub_ps(PixelX, OriginX); - __m256 StartVectorX0 = _mm256_add_ps(StartVectorX, X0); - __m256 StartVectorY0 = _mm256_add_ps(StartVectorY, Y0); - __m256 StartVectorX1 = _mm256_add_ps(StartVectorX, X1); - __m256 StartVectorY1 = _mm256_add_ps(StartVectorY, Y1); - __m256 StartVectorX2 = _mm256_add_ps(StartVectorX, X2); - __m256 StartVectorY2 = _mm256_add_ps(StartVectorY, Y2); - __m256 StartVectorX3 = _mm256_add_ps(StartVectorX, X3); - __m256 StartVectorY3 = _mm256_add_ps(StartVectorY, Y3); - -#if PACKEDRGB - uint32 XLookup = (X >> 2)*16 + (X % 4); - uint32 YLookup = (Y >> 2)*(WidthP*4) + (Y % 4)*4; - uint32 PixelToSeek = XLookup + YLookup; - uint8 *Pixel = (uint8 *)Buffer->PackedBuffer + PixelToSeek*Buffer->BytesPerPixel; -#else - uint8 *Pixel = (uint8 *)Buffer->UnpackedBuffer + Y*T.BufferPitch + X*Buffer->BytesPerPixel; -#endif - - __m256 U = _mm256_add_ps(_mm256_mul_ps(StartVectorX, XAxisPX), _mm256_mul_ps(StartVectorY, XAxisPY)); - __m256 V = _mm256_add_ps(_mm256_mul_ps(StartVectorX, YAxisPX), _mm256_mul_ps(StartVectorY, YAxisPY)); - - __m256 U0 = _mm256_add_ps(_mm256_mul_ps(StartVectorX0, XAxisPX), _mm256_mul_ps(StartVectorY0, XAxisPY)); - __m256 V0 = _mm256_add_ps(_mm256_mul_ps(StartVectorX0, YAxisPX), _mm256_mul_ps(StartVectorY0, YAxisPY)); - __m256 U1 = _mm256_add_ps(_mm256_mul_ps(StartVectorX1, XAxisPX), _mm256_mul_ps(StartVectorY1, XAxisPY)); - __m256 V1 = _mm256_add_ps(_mm256_mul_ps(StartVectorX1, YAxisPX), _mm256_mul_ps(StartVectorY1, YAxisPY)); - __m256 U2 = _mm256_add_ps(_mm256_mul_ps(StartVectorX2, XAxisPX), _mm256_mul_ps(StartVectorY2, XAxisPY)); - __m256 V2 = _mm256_add_ps(_mm256_mul_ps(StartVectorX2, YAxisPX), _mm256_mul_ps(StartVectorY2, YAxisPY)); - __m256 U3 = _mm256_add_ps(_mm256_mul_ps(StartVectorX3, XAxisPX), _mm256_mul_ps(StartVectorY3, XAxisPY)); - __m256 V3 = _mm256_add_ps(_mm256_mul_ps(StartVectorX3, YAxisPX), _mm256_mul_ps(StartVectorY3, YAxisPY)); - - __m256 LayerMask0 = _mm256_and_ps(_mm256_and_ps(_mm256_cmp_ps(U0, Zero, 13), _mm256_cmp_ps(U0, One, 1)), - _mm256_and_ps(_mm256_cmp_ps(V0, Zero, 13), _mm256_cmp_ps(V0, One, 1))); - __m256 LayerMask1 = _mm256_and_ps(_mm256_and_ps(_mm256_cmp_ps(U1, Zero, 13), _mm256_cmp_ps(U1, One, 1)), - _mm256_and_ps(_mm256_cmp_ps(V1, Zero, 13), _mm256_cmp_ps(V1, One, 1))); - __m256 LayerMask2 = _mm256_and_ps(_mm256_and_ps(_mm256_cmp_ps(U2, Zero, 13), _mm256_cmp_ps(U2, One, 1)), - _mm256_and_ps(_mm256_cmp_ps(V2, Zero, 13), _mm256_cmp_ps(V2, One, 1))); - __m256 LayerMask3 = _mm256_and_ps(_mm256_and_ps(_mm256_cmp_ps(U3, Zero, 13), _mm256_cmp_ps(U3, One, 1)), - _mm256_and_ps(_mm256_cmp_ps(V3, Zero, 13), _mm256_cmp_ps(V3, One, 1))); - - // Each point that passes adds .25 - __m256 Avg = _mm256_add_ps(_mm256_add_ps(_mm256_and_ps(LayerMask0, ZeroPoint25), _mm256_and_ps(LayerMask1, ZeroPoint25)), - _mm256_add_ps(_mm256_and_ps(LayerMask2, ZeroPoint25), _mm256_and_ps(LayerMask3, ZeroPoint25))); - - // Preventing overlap between threads for non-packed. One nice thing - // about packed is that the 4-padded bitmap means we can set up the - // boundaries so we don't have to check this ever. - __m256i TileBarrier = _mm256_cvtps_epi32(_mm256_cmp_ps(PixelX, LayerBoundsMaxX, 13)); - - // Zero - no points pass - // One - all points pass; not an edge - __m256i Mask = _mm256_cvtps_epi32(_mm256_cmp_ps(Avg, Zero, 14)); - __m256i NonEdge = _mm256_cvtps_epi32(_mm256_cmp_ps(Avg, One, 13)); - __m256i TotalMask = _mm256_andnot_si256(TileBarrier, _mm256_and_si256(Mask, NonEdge)); - - // __m256 LayerMask = _mm256_and_ps(_mm256_and_ps(_mm256_cmp_ps(U, Zero, 13), _mm256_cmp_ps(U, One, 1)), - // _mm256_and_ps(_mm256_cmp_ps(V, Zero, 13), _mm256_cmp_ps(V, One, 1))); - - // If all of the pixels are zeroed in the mask (aka fall outside - // the UV lookup), we can skip the iteration. - if (_mm256_movemask_epi8(TotalMask)) - { - __m256i EdgeMask = _mm256_andnot_si256(NonEdge, Mask); - - U = _mm256_max_ps(_mm256_min_ps(One, U), Zero); - V = _mm256_max_ps(_mm256_min_ps(One, V), Zero); - - __m256 TexXFull = _mm256_mul_ps(U, LayerWidth); - __m256 TexYFull = _mm256_mul_ps(V, LayerHeight); - __m256i TexXInt = _mm256_cvttps_epi32(TexXFull); - __m256i TexYInt = _mm256_cvttps_epi32(TexYFull); - __m256i TexXIntPlusOne = _mm256_add_epi32(TexXInt, _mm256_and_si256(_mm256_cmpgt_epi32(LayerWidthMinusOne, TexXInt), Onei)); - __m256i TexYIntPlusOne = _mm256_add_epi32(TexYInt, _mm256_and_si256(_mm256_cmpgt_epi32(LayerHeightMinusOne, TexYInt), Onei)); - // NOTE(fox): The comparison is for when we're on the last pixel of the texel. - - __m256 TexX = _mm256_sub_ps(TexXFull, _mm256_cvtepi32_ps(TexXInt)); - __m256 TexY = _mm256_sub_ps(TexYFull, _mm256_cvtepi32_ps(TexYInt)); - __m256 TexXInv = _mm256_sub_ps(One, TexX); - __m256 TexYInv = _mm256_sub_ps(One, TexY); - __m256 TexBothXInv = _mm256_mul_ps(TexXInv, TexY); - __m256 TexBothYInv = _mm256_mul_ps(TexX, TexYInv); - __m256 TexBoth = _mm256_mul_ps(TexY, TexX); - __m256 TexBothInv = _mm256_mul_ps(TexXInv, TexYInv); - -#if PACKEDRGB - __m256i XLookup = _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexXInt, 2), Sixteeni), - _mm256_and_si256(TexXInt, BottomTwoBits)); - __m256i YLookup = _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexYInt, 2), FullLayerWidth4i), - _mm256_mullo_epi32(_mm256_and_si256(TexYInt, BottomTwoBits), Fouri)); - __m256i XLookupPlusOne = _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexXIntPlusOne, 2), Sixteeni), - _mm256_and_si256(TexXIntPlusOne, BottomTwoBits)); - __m256i YLookupPlusOne = _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexYIntPlusOne, 2), FullLayerWidth4i), - _mm256_mullo_epi32(_mm256_and_si256(TexYIntPlusOne, BottomTwoBits), Fouri)); -#else - __m256i XLookup = TexXInt; - __m256i YLookup = _mm256_cvtps_epi32(_mm256_mul_ps(_mm256_cvtepi32_ps(TexYInt), LayerWidth)); - __m256i XLookupPlusOne = TexXIntPlusOne; - __m256i YLookupPlusOne = _mm256_cvtps_epi32(_mm256_mul_ps(_mm256_cvtepi32_ps(TexYIntPlusOne), LayerWidth)); -#endif - - __m256i PixelLookupTL = _mm256_add_epi32(XLookup, YLookup); - __m256i PixelLookupTR = _mm256_add_epi32(XLookupPlusOne, YLookup); - __m256i PixelLookupBL = _mm256_add_epi32(XLookup, YLookupPlusOne); - __m256i PixelLookupBR = _mm256_add_epi32(XLookupPlusOne, YLookupPlusOne); - - // The big feature of AVX2: gathering. - __m256i PixelsTL = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupTL, 4); - __m256i PixelsTR = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupTR, 4); - __m256i PixelsBL = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupBL, 4); - __m256i PixelsBR = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupBR, 4); - - __m256 R_TexTL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256( PixelsTL, FF)), Norm255); - __m256 G_TexTL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsTL, 8), FF)), Norm255); - __m256 B_TexTL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsTL, 16), FF)), Norm255); - __m256 A_TexTL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsTL, 24), FF)), Norm255); - - __m256 R_TexTR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256( PixelsTR, FF)), Norm255); - __m256 G_TexTR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsTR, 8), FF)), Norm255); - __m256 B_TexTR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsTR, 16), FF)), Norm255); - __m256 A_TexTR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsTR, 24), FF)), Norm255); - - __m256 R_TexBL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256( PixelsBL, FF)), Norm255); - __m256 G_TexBL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsBL, 8), FF)), Norm255); - __m256 B_TexBL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsBL, 16), FF)), Norm255); - __m256 A_TexBL = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsBL, 24), FF)), Norm255); - - __m256 R_TexBR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256( PixelsBR, FF)), Norm255); - __m256 G_TexBR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsBR, 8), FF)), Norm255); - __m256 B_TexBR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsBR, 16), FF)), Norm255); - __m256 A_TexBR = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(PixelsBR, 24), FF)), Norm255); - - __m256 R_Col = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv, R_TexTL), - _mm256_mul_ps(TexBothYInv, R_TexTR)), - _mm256_add_ps(_mm256_mul_ps(TexBothXInv, R_TexBL), - _mm256_mul_ps(TexBoth, R_TexBR))); - __m256 G_Col = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv, G_TexTL), - _mm256_mul_ps(TexBothYInv, G_TexTR)), - _mm256_add_ps(_mm256_mul_ps(TexBothXInv, G_TexBL), - _mm256_mul_ps(TexBoth, G_TexBR))); - __m256 B_Col = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv, B_TexTL), - _mm256_mul_ps(TexBothYInv, B_TexTR)), - _mm256_add_ps(_mm256_mul_ps(TexBothXInv, B_TexBL), - _mm256_mul_ps(TexBoth, B_TexBR))); - __m256 A_Col = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv, A_TexTL), - _mm256_mul_ps(TexBothYInv, A_TexTR)), - _mm256_add_ps(_mm256_mul_ps(TexBothXInv, A_TexBL), - _mm256_mul_ps(TexBoth, A_TexBR))); - - // Apply anti-aliasing to edges if there are any - if (_mm256_movemask_epi8(EdgeMask)) - { - A_Col = _mm256_blendv_ps(A_Col, _mm256_mul_ps(A_Col, Avg), _mm256_cvtepi32_ps(EdgeMask)); - } - - IACA_END; - __m256 LayerAlpha = _mm256_mul_ps(A_Col, LayerOpacity); - __m256 LayerAlphaInv = _mm256_sub_ps(One, LayerAlpha); - - // Hoisted out of some blend modes; maybe it'd be better to just keep them in there. - __m256 R_Colx2 = _mm256_mul_ps(R_Col, Two); - __m256 R_ColInv = _mm256_sub_ps(One, R_Col); - - __m256 G_Colx2 = _mm256_mul_ps(G_Col, Two); - __m256 G_ColInv = _mm256_sub_ps(One, G_Col); - - __m256 B_Colx2 = _mm256_mul_ps(B_Col, Two); - __m256 B_ColInv = _mm256_sub_ps(One, B_Col); - - __m256 R_Blend = R_Col; - __m256 G_Blend = G_Col; - __m256 B_Blend = B_Col; - __m256 A_Blend = LayerAlpha; - - // Only load the dest pixel if we actually need to (a pixel's opacity isn't 255 or the blend mode requires it). - if (T.BlendMode != blend_normal || _mm256_movemask_epi8(_mm256_cvtps_epi32(_mm256_cmp_ps(LayerAlpha, One, 2)))) - { - __m256i DestPixel = _mm256_loadu_si256((const __m256i *)Pixel); - __m256 R_Dest = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256( DestPixel, FF)), Norm255); - __m256 G_Dest = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(DestPixel, 8), FF)), Norm255); - __m256 B_Dest = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(DestPixel, 16), FF)), Norm255); - __m256 A_Dest = _mm256_mul_ps(_mm256_cvtepi32_ps(_mm256_and_si256(_mm256_srli_epi32(DestPixel, 24), FF)), Norm255); - - switch (T.BlendMode) - { - case blend_normal: - { - } break; - case blend_multiply: - { - R_Blend = _mm256_mul_ps(R_Dest, R_Col); - G_Blend = _mm256_mul_ps(G_Dest, G_Col); - B_Blend = _mm256_mul_ps(B_Dest, B_Col); - } break; - case blend_colorburn: - { - // NOTE(fox): A small amount is added to Col since images with zero for alpha may also zero out the - // color channels, causing black clipping. - R_Blend = _mm256_sub_ps(One, _mm256_div_ps(_mm256_sub_ps(One, R_Dest), _mm256_add_ps(R_Col, ClipPrevent))); - G_Blend = _mm256_sub_ps(One, _mm256_div_ps(_mm256_sub_ps(One, G_Dest), _mm256_add_ps(G_Col, ClipPrevent))); - B_Blend = _mm256_sub_ps(One, _mm256_div_ps(_mm256_sub_ps(One, B_Dest), _mm256_add_ps(B_Col, ClipPrevent))); - } break; - case blend_linearburn: - { - R_Blend = _mm256_sub_ps(_mm256_add_ps(R_Dest, R_Col), One); - G_Blend = _mm256_sub_ps(_mm256_add_ps(G_Dest, G_Col), One); - B_Blend = _mm256_sub_ps(_mm256_add_ps(B_Dest, B_Col), One); - } break; - case blend_add: - { - R_Blend = _mm256_add_ps(R_Dest, R_Col); - G_Blend = _mm256_add_ps(G_Dest, G_Col); - B_Blend = _mm256_add_ps(B_Dest, B_Col); - } break; - case blend_screen: - { - R_Blend = _mm256_sub_ps(One, _mm256_mul_ps(_mm256_sub_ps(One, R_Dest), R_ColInv)); - G_Blend = _mm256_sub_ps(One, _mm256_mul_ps(_mm256_sub_ps(One, G_Dest), G_ColInv)); - B_Blend = _mm256_sub_ps(One, _mm256_mul_ps(_mm256_sub_ps(One, B_Dest), B_ColInv)); - } break; - case blend_overlay: - { - __m256 R_Mask = _mm256_cmp_ps(R_Dest, ZeroPointFive, 1); - __m256 G_Mask = _mm256_cmp_ps(G_Dest, ZeroPointFive, 1); - __m256 B_Mask = _mm256_cmp_ps(B_Dest, ZeroPointFive, 1); - __m256 R_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(R_Dest, R_Col)); - __m256 G_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(G_Dest, G_Col)); - __m256 B_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(B_Dest, B_Col)); - __m256 R_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, R_Dest), R_ColInv))); - __m256 G_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, G_Dest), G_ColInv))); - __m256 B_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, B_Dest), B_ColInv))); - R_Blend = _mm256_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm256_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm256_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - case blend_softlight: - { - // using Pegtop's equation - R_Blend = _mm256_add_ps(_mm256_mul_ps(_mm256_sub_ps(One, R_Colx2), _mm256_mul_ps(R_Dest, R_Dest)), _mm256_mul_ps(R_Colx2, R_Dest)); - G_Blend = _mm256_add_ps(_mm256_mul_ps(_mm256_sub_ps(One, G_Colx2), _mm256_mul_ps(G_Dest, G_Dest)), _mm256_mul_ps(G_Colx2, G_Dest)); - B_Blend = _mm256_add_ps(_mm256_mul_ps(_mm256_sub_ps(One, B_Colx2), _mm256_mul_ps(B_Dest, B_Dest)), _mm256_mul_ps(B_Colx2, B_Dest)); - } break; - case blend_hardlight: - { - __m256 R_Mask = _mm256_cmp_ps(R_Dest, ZeroPointFive, 13); - __m256 G_Mask = _mm256_cmp_ps(G_Dest, ZeroPointFive, 13); - __m256 B_Mask = _mm256_cmp_ps(B_Dest, ZeroPointFive, 13); - __m256 R_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(R_Dest, R_Col)); - __m256 G_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(G_Dest, G_Col)); - __m256 B_Lower = _mm256_mul_ps(Two, _mm256_mul_ps(B_Dest, B_Col)); - __m256 R_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, R_Dest), R_ColInv))); - __m256 G_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, G_Dest), G_ColInv))); - __m256 B_Upper = _mm256_sub_ps(One, _mm256_mul_ps(Two, _mm256_mul_ps(_mm256_sub_ps(One, B_Dest), B_ColInv))); - R_Blend = _mm256_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm256_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm256_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - case blend_subtract: - { - R_Blend = _mm256_sub_ps(R_Dest, R_Col); - G_Blend = _mm256_sub_ps(G_Dest, G_Col); - B_Blend = _mm256_sub_ps(B_Dest, B_Col); - } break; - case blend_divide: - { - R_Blend = _mm256_div_ps(R_Dest, _mm256_add_ps(R_Col, ClipPrevent)); - G_Blend = _mm256_div_ps(G_Dest, _mm256_add_ps(G_Col, ClipPrevent)); - B_Blend = _mm256_div_ps(B_Dest, _mm256_add_ps(B_Col, ClipPrevent)); - } break; - case blend_difference: - { - __m256 R_Lower = _mm256_sub_ps(R_Col, R_Dest); - __m256 G_Lower = _mm256_sub_ps(G_Col, G_Dest); - __m256 B_Lower = _mm256_sub_ps(B_Col, B_Dest); - __m256 R_Upper = _mm256_sub_ps(R_Dest, R_Col); - __m256 G_Upper = _mm256_sub_ps(G_Dest, G_Col); - __m256 B_Upper = _mm256_sub_ps(B_Dest, B_Col); - __m256 R_Mask = _mm256_cmp_ps(R_Lower, Zero, 14); - __m256 G_Mask = _mm256_cmp_ps(G_Lower, Zero, 14); - __m256 B_Mask = _mm256_cmp_ps(B_Lower, Zero, 14); - R_Blend = _mm256_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm256_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm256_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - } - - R_Blend = _mm256_add_ps(_mm256_mul_ps(R_Dest, LayerAlphaInv), _mm256_mul_ps(R_Blend, LayerAlpha)); - G_Blend = _mm256_add_ps(_mm256_mul_ps(G_Dest, LayerAlphaInv), _mm256_mul_ps(G_Blend, LayerAlpha)); - B_Blend = _mm256_add_ps(_mm256_mul_ps(B_Dest, LayerAlphaInv), _mm256_mul_ps(B_Blend, LayerAlpha)); - - // Standard behavior in photo apps is for blend modes to - // inherit underlying opacity instead of adding to it. - if (T.BlendMode == blend_normal) - A_Blend = _mm256_add_ps(A_Dest, LayerAlpha); - else - A_Blend = A_Dest; - } - - __m256i R_Out = _mm256_cvtps_epi32(_mm256_mul_ps(_mm256_max_ps(_mm256_min_ps(One, R_Blend), Zero), Real255)); - __m256i G_Out = _mm256_cvtps_epi32(_mm256_mul_ps(_mm256_max_ps(_mm256_min_ps(One, G_Blend), Zero), Real255)); - __m256i B_Out = _mm256_cvtps_epi32(_mm256_mul_ps(_mm256_max_ps(_mm256_min_ps(One, B_Blend), Zero), Real255)); - __m256i A_Out = _mm256_cvtps_epi32(_mm256_mul_ps(_mm256_max_ps(_mm256_min_ps(One, A_Blend), Zero), Real255)); - - __m256i OutputPixel = _mm256_or_si256( - _mm256_or_si256(R_Out, _mm256_slli_epi32(G_Out, 8)), - _mm256_or_si256(_mm256_slli_epi32(B_Out, 16), _mm256_slli_epi32(A_Out, 24))); - - _mm256_maskstore_epi32((int *)Pixel, TotalMask, OutputPixel); - } -#if PACKEDRGB - PixelX = _mm256_add_ps(PixelX, Four); -#else - PixelX = _mm256_add_ps(PixelX, Eight); -#endif - } - } -} - -static void -SSE2_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegion) -{ - rectangle LayerBounds = ClipRectangle( T.ClipRect, - RenderRegion ); - // Remember: since bitmaps are packed in 4x4 cubes, we always need to be aligned. - LayerBounds.Min.x -= LayerBounds.Min.x % 4; - LayerBounds.Min.y -= LayerBounds.Min.y % 4; - - uint16 WidthP, HeightP; - Bitmap_CalcPackedDimensions(Buffer->Width, Buffer->Height, &WidthP, &HeightP); - - uint8 *TexPTR = (uint8 *)T.SourceBuffer; - Assert(LayerBounds.Max.x <= Buffer->Width); - Assert(LayerBounds.Max.y <= Buffer->Height); - - __m128 XAxisPX = _mm_set1_ps(T.XAxisPX); - __m128 XAxisPY = _mm_set1_ps(T.XAxisPY); - __m128 YAxisPX = _mm_set1_ps(T.YAxisPX); - __m128 YAxisPY = _mm_set1_ps(T.YAxisPY); - - __m128 LayerWidth = _mm_set1_ps(T.LayerWidth); - __m128i LayerWidthMinusOne = _mm_set1_epi32(T.LayerWidth - 1); - __m128i FullLayerWidth4i = _mm_set1_epi32(T.FullLayerWidth*4); - __m128 LayerHeight = _mm_set1_ps(T.LayerHeight); - __m128i LayerHeightMinusOne = _mm_set1_epi32(T.LayerHeight - 1); - __m128 LayerOpacity = _mm_set1_ps(T.LayerOpacity); - __m128 OriginX = _mm_set1_ps(T.OriginX); - __m128 OriginY = _mm_set1_ps(T.OriginY); - - __m128 ClipPrevent = _mm_set1_ps(0.001f); - __m128 One = _mm_set1_ps(1); - __m128 Two = _mm_set1_ps(2); - __m128 Zero = _mm_set1_ps(0); - __m128 ZeroPointFive = _mm_set1_ps(0.5); - __m128i Onei = _mm_set1_epi32(1); - __m128 Four = _mm_set1_ps(4); - __m128i FF = _mm_set1_epi32(0xFF); - __m128i BottomTwoBits = _mm_set1_epi32(0x03); - __m128i Fouri = _mm_set1_epi32(4); - __m128i Sixteeni = _mm_set1_epi32(16); - __m128 Reg255 = _mm_set1_ps(255.0f); - __m128 Norm255 = _mm_set1_ps(1/255.0f); - - // NOTE(fox): Each loop operates on 4 pixels, 4 horizontal by 1 vertical. - - for (int32 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++) - { - __m128 PixelX = _mm_setr_ps((real32)LayerBounds.Min.x, - (real32)LayerBounds.Min.x+1, - (real32)LayerBounds.Min.x+2, - (real32)LayerBounds.Min.x+3); - - __m128 PixelY = _mm_set1_ps((real32)Y); - __m128 StartVectorY = _mm_sub_ps(PixelY, OriginY); - - for (int32 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X += 4) - { - - __m128 StartVectorX = _mm_sub_ps(PixelX, OriginX); - - uint32 XLookup = (X >> 2)*16 + (X % 4); - uint32 YLookup = (Y >> 2)*(WidthP*4) + (Y % 4)*4; - uint32 PixelToSeek = XLookup + YLookup; - uint8 *Pixel = (uint8 *)Buffer->PackedBuffer + PixelToSeek*Buffer->BytesPerPixel; - - __m128 U = _mm_add_ps(_mm_mul_ps(StartVectorX, XAxisPX), _mm_mul_ps(StartVectorY, XAxisPY)); - __m128 V = _mm_add_ps(_mm_mul_ps(StartVectorX, YAxisPX), _mm_mul_ps(StartVectorY, YAxisPY)); - - __m128i LayerMask = _mm_castps_si128(_mm_and_ps(_mm_and_ps(_mm_cmpge_ps(U, Zero), _mm_cmplt_ps(U, One)), - _mm_and_ps(_mm_cmpge_ps(V, Zero), _mm_cmplt_ps(V, One)))); - - if (_mm_movemask_epi8(LayerMask)) - { - U = _mm_max_ps(_mm_min_ps(One, U), Zero); - V = _mm_max_ps(_mm_min_ps(One, V), Zero); - - __m128 TexXFull = _mm_mul_ps(U, LayerWidth); - __m128 TexYFull = _mm_mul_ps(V, LayerHeight); - __m128i TexXInt = _mm_cvttps_epi32(TexXFull); - __m128i TexXIntPlusOne = _mm_add_epi32(TexXInt, _mm_and_si128(_mm_cmplt_epi32(TexXInt, LayerWidthMinusOne), Onei)); - __m128i TexYInt = _mm_cvttps_epi32(TexYFull); - __m128i TexYIntPlusOne = _mm_add_epi32(TexYInt, _mm_and_si128(_mm_cmplt_epi32(TexYInt, LayerHeightMinusOne), Onei)); - - __m128 TexX = _mm_sub_ps(TexXFull, _mm_cvtepi32_ps(TexXInt)); - __m128 TexY = _mm_sub_ps(TexYFull, _mm_cvtepi32_ps(TexYInt)); - __m128 TexXInv = _mm_sub_ps(One, TexX); - __m128 TexYInv = _mm_sub_ps(One, TexY); - __m128 TexBothXInv = _mm_mul_ps(TexXInv, TexY); - __m128 TexBothYInv = _mm_mul_ps(TexX, TexYInv); - __m128 TexBoth = _mm_mul_ps(TexY, TexX); - __m128 TexBothInv = _mm_mul_ps(TexXInv, TexYInv); - - __m128i XLookup = _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexXInt, 2), Sixteeni), - _mm_and_si128(TexXInt, BottomTwoBits)); - __m128i YLookup = _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexYInt, 2), FullLayerWidth4i), - _mm_mullo_epi32(_mm_and_si128(TexYInt, BottomTwoBits), Fouri)); - __m128i XLookupPlusOne = _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexXIntPlusOne, 2), Sixteeni), - _mm_and_si128(TexXIntPlusOne, BottomTwoBits)); - __m128i YLookupPlusOne = _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexYIntPlusOne, 2), FullLayerWidth4i), - _mm_mullo_epi32(_mm_and_si128(TexYIntPlusOne, BottomTwoBits), Fouri)); - - __m128i PixelLookupTL = _mm_add_epi32(XLookup, YLookup); - __m128i PixelLookupTR = _mm_add_epi32(XLookupPlusOne, YLookup); - __m128i PixelLookupBL = _mm_add_epi32(XLookup, YLookupPlusOne); - __m128i PixelLookupBR = _mm_add_epi32(XLookupPlusOne, YLookupPlusOne); - - // SSE lacks gathering, so we have no choice but to manually - // look up each pixel's four bilinear samples in scalar. - - uint32 S_PixelLookupTL0 = _mm_cvtsi128_si32(PixelLookupTL); - uint32 S_PixelLookupTR0 = _mm_cvtsi128_si32(PixelLookupTR); - uint32 S_PixelLookupBL0 = _mm_cvtsi128_si32(PixelLookupBL); - uint32 S_PixelLookupBR0 = _mm_cvtsi128_si32(PixelLookupBR); - uint32 S_PixelsTL0 = *(uint32 *)(TexPTR + S_PixelLookupTL0*4); - uint32 S_PixelsTR0 = *(uint32 *)(TexPTR + S_PixelLookupTR0*4); - uint32 S_PixelsBL0 = *(uint32 *)(TexPTR + S_PixelLookupBL0*4); - uint32 S_PixelsBR0 = *(uint32 *)(TexPTR + S_PixelLookupBR0*4); - - uint32 S_PixelLookupTL1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTL, 4)); - uint32 S_PixelLookupTR1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTR, 4)); - uint32 S_PixelLookupBL1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBL, 4)); - uint32 S_PixelLookupBR1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBR, 4)); - uint32 S_PixelsTL1 = *(uint32 *)(TexPTR + S_PixelLookupTL1*4); - uint32 S_PixelsTR1 = *(uint32 *)(TexPTR + S_PixelLookupTR1*4); - uint32 S_PixelsBL1 = *(uint32 *)(TexPTR + S_PixelLookupBL1*4); - uint32 S_PixelsBR1 = *(uint32 *)(TexPTR + S_PixelLookupBR1*4); - - uint32 S_PixelLookupTL2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTL, 8)); - uint32 S_PixelLookupTR2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTR, 8)); - uint32 S_PixelLookupBL2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBL, 8)); - uint32 S_PixelLookupBR2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBR, 8)); - uint32 S_PixelsTL2 = *(uint32 *)(TexPTR + S_PixelLookupTL2*4); - uint32 S_PixelsTR2 = *(uint32 *)(TexPTR + S_PixelLookupTR2*4); - uint32 S_PixelsBL2 = *(uint32 *)(TexPTR + S_PixelLookupBL2*4); - uint32 S_PixelsBR2 = *(uint32 *)(TexPTR + S_PixelLookupBR2*4); - - uint32 S_PixelLookupTL3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTL, 12)); - uint32 S_PixelLookupTR3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTR, 12)); - uint32 S_PixelLookupBL3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBL, 12)); - uint32 S_PixelLookupBR3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBR, 12)); - uint32 S_PixelsTL3 = *(uint32 *)(TexPTR + S_PixelLookupTL3*4); - uint32 S_PixelsTR3 = *(uint32 *)(TexPTR + S_PixelLookupTR3*4); - uint32 S_PixelsBL3 = *(uint32 *)(TexPTR + S_PixelLookupBL3*4); - uint32 S_PixelsBR3 = *(uint32 *)(TexPTR + S_PixelLookupBR3*4); - - __m128i PixelsTL = _mm_setr_epi32(S_PixelsTL0, S_PixelsTL1, S_PixelsTL2, S_PixelsTL3); - __m128i PixelsTR = _mm_setr_epi32(S_PixelsTR0, S_PixelsTR1, S_PixelsTR2, S_PixelsTR3); - __m128i PixelsBL = _mm_setr_epi32(S_PixelsBL0, S_PixelsBL1, S_PixelsBL2, S_PixelsBL3); - __m128i PixelsBR = _mm_setr_epi32(S_PixelsBR0, S_PixelsBR1, S_PixelsBR2, S_PixelsBR3); - - __m128 R_TexTL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128( PixelsTL, FF)), Norm255); - __m128 G_TexTL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsTL, 8), FF)), Norm255); - __m128 B_TexTL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsTL, 16), FF)), Norm255); - __m128 A_TexTL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsTL, 24), FF)), Norm255); - - __m128 R_TexTR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128( PixelsTR, FF)), Norm255); - __m128 G_TexTR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsTR, 8), FF)), Norm255); - __m128 B_TexTR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsTR, 16), FF)), Norm255); - __m128 A_TexTR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsTR, 24), FF)), Norm255); - - __m128 R_TexBL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128( PixelsBL, FF)), Norm255); - __m128 G_TexBL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsBL, 8), FF)), Norm255); - __m128 B_TexBL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsBL, 16), FF)), Norm255); - __m128 A_TexBL = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsBL, 24), FF)), Norm255); - - __m128 R_TexBR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128( PixelsBR, FF)), Norm255); - __m128 G_TexBR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsBR, 8), FF)), Norm255); - __m128 B_TexBR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsBR, 16), FF)), Norm255); - __m128 A_TexBR = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(PixelsBR, 24), FF)), Norm255); - - __m128 R_Col = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv, R_TexTL), - _mm_mul_ps(TexBothYInv, R_TexTR)), - _mm_add_ps(_mm_mul_ps(TexBothXInv, R_TexBL), - _mm_mul_ps(TexBoth, R_TexBR))); - __m128 G_Col = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv, G_TexTL), - _mm_mul_ps(TexBothYInv, G_TexTR)), - _mm_add_ps(_mm_mul_ps(TexBothXInv, G_TexBL), - _mm_mul_ps(TexBoth, G_TexBR))); - __m128 B_Col = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv, B_TexTL), - _mm_mul_ps(TexBothYInv, B_TexTR)), - _mm_add_ps(_mm_mul_ps(TexBothXInv, B_TexBL), - _mm_mul_ps(TexBoth, B_TexBR))); - __m128 A_Col = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv, A_TexTL), - _mm_mul_ps(TexBothYInv, A_TexTR)), - _mm_add_ps(_mm_mul_ps(TexBothXInv, A_TexBL), - _mm_mul_ps(TexBoth, A_TexBR))); - - - __m128i R_Out, G_Out, B_Out, A_Out; - - __m128 LayerAlpha = _mm_mul_ps(A_Col, LayerOpacity); - __m128 LayerAlphaInv = _mm_sub_ps(One, LayerAlpha); - - __m128 R_Colx2 = _mm_mul_ps(R_Col, Two); - __m128 R_ColInv = _mm_sub_ps(One, R_Col); - - __m128 G_Colx2 = _mm_mul_ps(G_Col, Two); - __m128 G_ColInv = _mm_sub_ps(One, G_Col); - - __m128 B_Colx2 = _mm_mul_ps(B_Col, Two); - __m128 B_ColInv = _mm_sub_ps(One, B_Col); - - __m128 R_Blend = R_Col; - __m128 G_Blend = G_Col; - __m128 B_Blend = B_Col; - __m128 A_Blend = LayerAlpha; - - if (!_mm_movemask_epi8(_mm_cvtps_epi32(_mm_cmpeq_ps(LayerAlpha, One))) || T.BlendMode != blend_normal) - { - __m128i DestPixel = _mm_loadu_si128((const __m128i *)Pixel); - __m128 R_Dest = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128( DestPixel, FF)), Norm255); - __m128 G_Dest = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(DestPixel, 8), FF)), Norm255); - __m128 B_Dest = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(DestPixel, 16), FF)), Norm255); - __m128 A_Dest = _mm_mul_ps(_mm_cvtepi32_ps(_mm_and_si128(_mm_srli_epi32(DestPixel, 24), FF)), Norm255); - - switch (T.BlendMode) - { - case blend_normal: - { - } break; - case blend_multiply: - { - R_Blend = _mm_mul_ps(R_Dest, R_Col); - G_Blend = _mm_mul_ps(G_Dest, G_Col); - B_Blend = _mm_mul_ps(B_Dest, B_Col); - } break; - case blend_colorburn: - { - // NOTE(fox): A small amount is added to Col since images with zero for alpha may also zero out the - // color channels, causing black clipping. - R_Blend = _mm_sub_ps(One, _mm_div_ps(_mm_sub_ps(One, R_Dest), _mm_add_ps(R_Col, ClipPrevent))); - G_Blend = _mm_sub_ps(One, _mm_div_ps(_mm_sub_ps(One, G_Dest), _mm_add_ps(G_Col, ClipPrevent))); - B_Blend = _mm_sub_ps(One, _mm_div_ps(_mm_sub_ps(One, B_Dest), _mm_add_ps(B_Col, ClipPrevent))); - } break; - case blend_linearburn: - { - R_Blend = _mm_sub_ps(_mm_add_ps(R_Dest, R_Col), One); - G_Blend = _mm_sub_ps(_mm_add_ps(G_Dest, G_Col), One); - B_Blend = _mm_sub_ps(_mm_add_ps(B_Dest, B_Col), One); - } break; - case blend_add: - { - R_Blend = _mm_add_ps(R_Dest, R_Col); - G_Blend = _mm_add_ps(G_Dest, G_Col); - B_Blend = _mm_add_ps(B_Dest, B_Col); - } break; - case blend_screen: - { - R_Blend = _mm_sub_ps(One, _mm_mul_ps(_mm_sub_ps(One, R_Dest), R_ColInv)); - G_Blend = _mm_sub_ps(One, _mm_mul_ps(_mm_sub_ps(One, G_Dest), G_ColInv)); - B_Blend = _mm_sub_ps(One, _mm_mul_ps(_mm_sub_ps(One, B_Dest), B_ColInv)); - } break; - case blend_overlay: - { - __m128 R_Mask = _mm_cmp_ps(R_Dest, ZeroPointFive, 1); - __m128 G_Mask = _mm_cmp_ps(G_Dest, ZeroPointFive, 1); - __m128 B_Mask = _mm_cmp_ps(B_Dest, ZeroPointFive, 1); - __m128 R_Lower = _mm_mul_ps(Two, _mm_mul_ps(R_Dest, R_Col)); - __m128 G_Lower = _mm_mul_ps(Two, _mm_mul_ps(G_Dest, G_Col)); - __m128 B_Lower = _mm_mul_ps(Two, _mm_mul_ps(B_Dest, B_Col)); - __m128 R_Upper = _mm_sub_ps(One, _mm_mul_ps(Two, _mm_mul_ps(_mm_sub_ps(One, R_Dest), R_ColInv))); - __m128 G_Upper = _mm_sub_ps(One, _mm_mul_ps(Two, _mm_mul_ps(_mm_sub_ps(One, G_Dest), G_ColInv))); - __m128 B_Upper = _mm_sub_ps(One, _mm_mul_ps(Two, _mm_mul_ps(_mm_sub_ps(One, B_Dest), B_ColInv))); - R_Blend = _mm_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - case blend_softlight: - { - // using Pegtop's equation - R_Blend = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(One, R_Colx2), _mm_mul_ps(R_Dest, R_Dest)), _mm_mul_ps(R_Colx2, R_Dest)); - G_Blend = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(One, G_Colx2), _mm_mul_ps(G_Dest, G_Dest)), _mm_mul_ps(G_Colx2, G_Dest)); - B_Blend = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(One, B_Colx2), _mm_mul_ps(B_Dest, B_Dest)), _mm_mul_ps(B_Colx2, B_Dest)); - } break; - case blend_hardlight: - { - __m128 R_Mask = _mm_cmp_ps(R_Dest, ZeroPointFive, 13); - __m128 G_Mask = _mm_cmp_ps(G_Dest, ZeroPointFive, 13); - __m128 B_Mask = _mm_cmp_ps(B_Dest, ZeroPointFive, 13); - __m128 R_Lower = _mm_mul_ps(Two, _mm_mul_ps(R_Dest, R_Col)); - __m128 G_Lower = _mm_mul_ps(Two, _mm_mul_ps(G_Dest, G_Col)); - __m128 B_Lower = _mm_mul_ps(Two, _mm_mul_ps(B_Dest, B_Col)); - __m128 R_Upper = _mm_sub_ps(One, _mm_mul_ps(Two, _mm_mul_ps(_mm_sub_ps(One, R_Dest), R_ColInv))); - __m128 G_Upper = _mm_sub_ps(One, _mm_mul_ps(Two, _mm_mul_ps(_mm_sub_ps(One, G_Dest), G_ColInv))); - __m128 B_Upper = _mm_sub_ps(One, _mm_mul_ps(Two, _mm_mul_ps(_mm_sub_ps(One, B_Dest), B_ColInv))); - R_Blend = _mm_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - case blend_subtract: - { - R_Blend = _mm_sub_ps(R_Dest, R_Col); - G_Blend = _mm_sub_ps(G_Dest, G_Col); - B_Blend = _mm_sub_ps(B_Dest, B_Col); - } break; - case blend_divide: - { - R_Blend = _mm_div_ps(R_Dest, _mm_add_ps(R_Col, ClipPrevent)); - G_Blend = _mm_div_ps(G_Dest, _mm_add_ps(G_Col, ClipPrevent)); - B_Blend = _mm_div_ps(B_Dest, _mm_add_ps(B_Col, ClipPrevent)); - } break; - case blend_difference: - { - __m128 R_Lower = _mm_sub_ps(R_Col, R_Dest); - __m128 G_Lower = _mm_sub_ps(G_Col, G_Dest); - __m128 B_Lower = _mm_sub_ps(B_Col, B_Dest); - __m128 R_Upper = _mm_sub_ps(R_Dest, R_Col); - __m128 G_Upper = _mm_sub_ps(G_Dest, G_Col); - __m128 B_Upper = _mm_sub_ps(B_Dest, B_Col); - __m128 R_Mask = _mm_cmp_ps(R_Lower, Zero, 14); - __m128 G_Mask = _mm_cmp_ps(G_Lower, Zero, 14); - __m128 B_Mask = _mm_cmp_ps(B_Lower, Zero, 14); - R_Blend = _mm_blendv_ps(R_Upper, R_Lower, R_Mask); - G_Blend = _mm_blendv_ps(G_Upper, G_Lower, G_Mask); - B_Blend = _mm_blendv_ps(B_Upper, B_Lower, B_Mask); - } break; - } - - R_Blend = _mm_add_ps(_mm_mul_ps(R_Dest, LayerAlphaInv), _mm_mul_ps(R_Blend, LayerAlpha)); - G_Blend = _mm_add_ps(_mm_mul_ps(G_Dest, LayerAlphaInv), _mm_mul_ps(G_Blend, LayerAlpha)); - B_Blend = _mm_add_ps(_mm_mul_ps(B_Dest, LayerAlphaInv), _mm_mul_ps(B_Blend, LayerAlpha)); - - // Standard behavior in photo apps is for blend modes to - // inherit underlying opacity instead of adding to it. - if (T.BlendMode == blend_normal) - A_Blend = _mm_add_ps(A_Dest, LayerAlpha); - else - A_Blend = A_Dest; - } - - R_Out = _mm_cvtps_epi32(_mm_mul_ps(_mm_max_ps(_mm_min_ps(One, R_Blend), Zero), Reg255)); - G_Out = _mm_cvtps_epi32(_mm_mul_ps(_mm_max_ps(_mm_min_ps(One, G_Blend), Zero), Reg255)); - B_Out = _mm_cvtps_epi32(_mm_mul_ps(_mm_max_ps(_mm_min_ps(One, B_Blend), Zero), Reg255)); - A_Out = _mm_cvtps_epi32(_mm_mul_ps(_mm_max_ps(_mm_min_ps(One, A_Blend), Zero), Reg255)); - - __m128i OutputPixel = _mm_or_si128( - _mm_or_si128(R_Out, _mm_slli_epi32(G_Out, 8)), - _mm_or_si128(_mm_slli_epi32(B_Out, 16), _mm_slli_epi32(A_Out, 24))); - _mm_maskmoveu_si128(OutputPixel, LayerMask, (char *)Pixel); - } - PixelX = _mm_add_ps(PixelX, Four); - } - } -} - -#endif -#endif -- cgit v1.2.3