From bedd6906eabdd513042d6a178d4dc56a3a41d1d3 Mon Sep 17 00:00:00 2001 From: Fox Caminiti Date: Fri, 16 Dec 2022 20:16:43 -0500 Subject: v3, file/build organization --- src/paint.cpp | 103 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 src/paint.cpp (limited to 'src/paint.cpp') diff --git a/src/paint.cpp b/src/paint.cpp new file mode 100644 index 0000000..f3170e5 --- /dev/null +++ b/src/paint.cpp @@ -0,0 +1,103 @@ + +static void +SlidingBrush(pixel_buffer *Buffer, v2i Pos, brush_tool Brush) +{ + v2i Min = {0,0}; + v2i Max = Min + (int16)Brush.Size; + + v2 Center = {(real32)Max.x / 2.0f, (real32)Max.y / 2.0f}; + real32 MaxLength = sqrt(LengthSq(Center)); + + v2i LayerMin = Pos - (Brush.Size / 2); + v2i LayerMax = Pos + (Brush.Size / 2); + + rectangle LayerBounds = {0, 0, Buffer->Width, Buffer->Height}; + rectangle Paint = ClipRectangle({LayerMin, LayerMax}, LayerBounds); + + uint8 *Row = ((uint8 *)Buffer->OriginalBuffer + Buffer->Pitch*Paint.Min.y); + for(int Y = Paint.Min.y; + Y < Paint.Max.y; + ++Y) + { + uint32 *Pixel = (uint32 *)(Row + Paint.Min.x*sizeof(uint32)); + for(int X = Paint.Min.x; + X < Paint.Max.x; + ++X) + { + v2 Pos = V2(abs(Center.x - (X - Paint.Min.x)), abs(Center.y - (Y - Paint.Min.y))); + real32 L = sqrt(LengthSq(Pos)) + Center.x; + real32 Gradient = pow(Ceil(L, MaxLength) / MaxLength, Brush.Hardness); + RenderAlpha(Pixel, ColToUint32({1.0f, 0.0f, 0.0f, 1.0f - Gradient})); + Pixel++; + } + Row += Buffer->Pitch; + } +} + +/* +static void +Paint(sdl_input Input, project_layer *Layer, brush_tool Brush) +{ + int16 X = Input.Mouse.x - UI.CompX; // convert to comp space + int16 Y = Input.Mouse.y - UI.CompY; + + real32 Rad = (Layer->rotation.CurrentValue.f * (PI / 180)); + real32 s = Layer->scale.CurrentValue.f; + v2 Scale = {Layer->Raster.Width * s, Layer->Raster.Height * s}; + + v2 XAxis = (Layer->Raster.Width * s)*V2(cos(Rad), sin(Rad)); + v2 YAxis = (Layer->Raster.Height * -s)*V2(sin(Rad), -cos(Rad)); + + real32 AnchorX = Layer->ax.CurrentValue.f; + real32 AnchorY = Layer->ay.CurrentValue.f; + + v2 Pos = {Layer->x.CurrentValue.f, Layer->y.CurrentValue.f}; + v2 Origin = Pos - (XAxis * AnchorX) - (YAxis * AnchorY); + + real32 XLengthSq = 1.0f / LengthSq(XAxis); + real32 YLengthSq = 1.0f / LengthSq(YAxis); + + v2 CurrentPixel = V2(X, Y); + v2 StartVector = CurrentPixel - Origin; + + real32 U = XLengthSq*Inner(StartVector, XAxis); + real32 V = YLengthSq*Inner(StartVector, YAxis); + + v2i TexelCoord = {}; + TexelCoord.x = 1.0f + ((U*(real32)(Layer->Raster.Width - 1)) + 0.5f); + TexelCoord.y = 1.0f + ((V*(real32)(Layer->Raster.Height - 1)) + 0.5f); + + v2i Min = {0,0}; + v2i Max = Min + (int16)Brush.Size; + + v2 Center = {(real32)Max.x / 2.0f, (real32)Max.y / 2.0f}; + real32 MaxLength = sqrt(LengthSq(Center)); + + v2i LayerMin = TexelCoord - (Brush.Size / 2); + v2i LayerMax = TexelCoord + (Brush.Size / 2); + + rectangle LayerBounds = {0, 0, Layer->Raster.Width, Layer->Raster.Height}; + rectangle Paint = {LayerMin, LayerMax}; + + uint8 *Row = ((uint8 *)Layer->Raster.OriginalBuffer + Layer->Raster.Pitch*Paint.Min.y); + for(int Y = Paint.Min.y; + Y < Paint.Max.y; + ++Y) + { + uint32 *Pixel = (uint32 *)(Row + Paint.Min.x*sizeof(uint32)); + for(int X = Paint.Min.x; + X < Paint.Max.x; + ++X) + { + if (X < Layer->Raster.Width && X > 0) { + v2 Pos = V2(abs(Center.x - (X - Paint.Min.x)), abs(Center.y - (Y - Paint.Min.y))); + real32 L = sqrt(LengthSq(Pos)) + Center.x; + real32 Gradient = pow(Ceil(L, MaxLength) / MaxLength, Brush.Hardness); + RenderAlpha(Pixel, ColToUint32({1.0f, 1.0f, 1.0f, 1.0f - Gradient})); + } + Pixel++; + } + Row += Layer->Raster.Pitch; + } +} +*/ -- cgit v1.2.3