#!/bin/bash DEBUG=1 # Compile with debug symbols. IMGUI=0 # Compile ImGui libs. Our custom ImGui functions still compile on zero. THREADED=1 # Compile with threading. Useful to disable when stepping through the renderer. WINDOWS=0 # Compile for Windows with Mingw. ARM=0 # Compile on ARM machines. FFMPEG_LIBS=" libavdevice libavformat libavfilter libavcodec libswresample libswscale libavutil " IMGUI_FILES=" imgui imgui_demo imgui_draw imgui_tables imgui_widgets " IMGUI_FILES_IMPL=" imgui_impl_sdl imgui_impl_opengl3 " WARNING_FLAGS=" -Wall -Wextra \ -Wno-unused-function -Wno-unused-variable -Wno-unused-parameter -Wno-unused-but-set-variable \ -Wno-missing-field-initializers -Wno-sign-compare -Wno-unused-but-set-parameter \ -Wno-missing-braces -Wno-format-security \ -fno-exceptions -Wno-strict-aliasing \ -Wno-write-strings " if [[ "$DEBUG" == 1 ]]; then WARNING_FLAGS="$WARNING_FLAGS -DDEBUG=1" DEBUG="-g" else DEBUG="-O2" fi if [[ "$THREADED" == 1 ]]; then WARNING_FLAGS="$WARNING_FLAGS -DTHREADED=1" fi if [[ "$WINDOWS" == 1 ]]; then WARNING_FLAGS="$WARNING_FLAGS -DWINDOWS=1" fi if [[ "$ARM" == 1 ]]; then WARNING_FLAGS="$WARNING_FLAGS -DARM=1" ADDITIONAL_FLAGS=" -march=armv8.5-a+sve " else ADDITIONAL_FLAGS=" -march=native " fi if [[ "$OSTYPE" =~ ^darwin ]]; then IMGUI_FLAGS=" -std=c++11 -Iimgui -Iimgui/backends $DEBUG -Wall -Wformat `sdl2-config --cflags` -I/usr/local/include -I/opt/local/include -c " else IMGUI_FLAGS=" -Iimgui -Iimgui/backends $DEBUG -Wall -Wformat `sdl2-config --cflags` -c " fi if [[ "$OSTYPE" =~ ^darwin ]]; then SDL_ARGS="`sdl2-config --cflags` -framework OpenGL -ldl `sdl2-config --libs`" else SDL_ARGS="`sdl2-config --cflags` -lGL -ldl `sdl2-config --libs`" fi GLAD_FLAGS=" -Ilib/glad/include " clang $IMGUI_FLAGS -o bin/my_imgui_internal_widgets.o my_imgui_internal_widgets.cpp if [[ "$IMGUI" == 1 ]]; then for i in $IMGUI_FILES do clang $IMGUI_FLAGS -o bin/$i.o imgui/$i.cpp done for i in $IMGUI_FILES_IMPL do clang $IMGUI_FLAGS -o bin/$i.o imgui/backends/$i.cpp done fi if [[ "$WINDOWS" == 1 ]]; then clang++ $DEBUG $WARNING_FLAGS -target x86_64-pc-windows-gnu -march=x86-64-v3 -I .. -Iimgui -Iimgui/backends \ main.cpp imgui/imgui*.cpp imgui/backends/imgui_impl_sdl.cpp imgui/backends/imgui_impl_opengl3.cpp \ -I/usr/x86_64-w64-mingw32/include/SDL2 -I/usr/x86_64-w64-mingw32/include/GL \ -lmingw32 -lopengl32 -lSDL2main -lSDL2 -llibavcodec -llibswscale -llibavformat -llibavutil \ -o bin/real2d else clang lib/glad.c $GLAD_FLAGS -I/usr/local/include -I/opt/local/include -c \ $WARNING_FLAGS $DEBUG $ADDITIONAL_FLAGS -o bin/glad.o clang main.cpp $WARNING_FLAGS $DEBUG $ADDITIONAL_FLAGS -o bin/real2d bin/*.o \ $GLAD_FLAGS \ -std=c++11 -lstdc++ -Iimgui -Iimgui/backends \ $SDL_ARGS \ -I . \ -lm -I /usr/local/include $(pkg-config --cflags --libs $FFMPEG_LIBS) fi