static void IncrementFrame(project_data *File, int16 Amount) { if ((File->CurrentFrame <= 0 && Amount < File->StartFrame) || (File->CurrentFrame >= File->EndFrame)) { File->CurrentFrame = 0; } else { File->CurrentFrame += Amount; } } static bool32 Source_Generate(project_data *File, memory *Memory, void *Path) { Assert(File->NumberOfSources < MAX_SOURCES); source *Source = &File->Source[File->NumberOfSources]; bool32 IsVideo = 0; if (AV_IsFileSupported((char *)Path, &IsVideo)) { if (IsVideo) Source->SourceType = source_type_video; else Source->SourceType = source_type_image; History_Entry_Commit(Memory, action_entry_default, "Add source"); History_Action_Change(Memory, &Source->Path, &Source->Path, &Path, action_type_change_ptr); uint32 i = File->NumberOfSources + 1; History_Action_Change(Memory, &File->NumberOfSources, &File->NumberOfSources, &i, action_type_change_u16); History_Entry_End(Memory); return 1; } else { // PostMsg(State, "File open fail..."); } return 0; } static property_channel InitFloatProperty(char *Name, real32 Val, real32 ScrubVal, real32 MinVal = PROPERTY_REAL_MIN, real32 MaxVal = PROPERTY_REAL_MAX) { property_channel Property = {}; Property.Name = Name; Property.CurrentValue.f = Val; Property.MinVal.f = MinVal; Property.MaxVal.f = MaxVal; Property.ScrubVal.f = ScrubVal; Property.VarType = type_real; return Property; } static void CreateKeyframeBlock(property_channel *Property, memory *Memory) { int16 a = Property->NumberOfKeyframeBlocks++; Assert(a < MAX_KEYFRAME_BLOCKS); Property->KeyframeBlock[a] = (keyframe_block *)AllocateMemory(Memory, sizeof(keyframe_block), F_Keyframes); } static void PostMsg(project_state *State, char *msg) { State->MsgTime = 120; State->Msg = msg; } // Note we use total bytes here so we can use this memory for both packed and unpacked bitmaps. void * Layer_AllocateBitmap(memory *Memory, uint16 Width, uint16 Height, uint16 BytesPerPixel) { uint64 TotalBytes = Bitmap_CalcTotalBytes(Width, Height, BytesPerPixel); void *Address = AllocateMemory(Memory, TotalBytes, B_LayerBitmaps); return Address; } project_layer * Layer_Init(project_data *File, memory *Memory) { int16 Index = File->NumberOfLayers; int16 NextIndex = File->NumberOfLayers + 1; // NOTE(fox): We don't have to record any values that get set here aside // from this index in the Action tree since all we need to do to "delete" // the layer is to unset this. The layer that gets made here is always at // the top of the index. History_Entry_Commit(Memory, action_entry_layerinit, "Create layer"); History_Action_Change(Memory, &File->NumberOfLayers, &Index, &NextIndex, action_type_change_u16); File->Layer[Index] = (project_layer *)AllocateMemory(Memory, sizeof(project_layer), F_Layers); project_layer *Layer = File->Layer[Index]; *Layer = {}; Layer->BitmapInfo.CurrentFrame = -1; History_Entry_SetPointer(Memory, &Layer->BitmapInfo.AVInfo); History_Entry_End(Memory); Layer->Name = (char *)AllocateMemory(Memory, STRING_SIZE, F_Strings); sprintf(Layer->Name, "Layer %i", NextIndex); // CSbros... Layer->x = InitFloatProperty("X Position", 0.0f, 1.0f); Layer->y = InitFloatProperty("Y Position", 0.0f, 1.0f); Layer->ax = InitFloatProperty("Anchor X", 0.5f, 0.005f); Layer->ay = InitFloatProperty("Anchor Y", 0.5f, 0.005f); Layer->scale = InitFloatProperty("Scale", 1.0f, 0.005f); Layer->rotation = InitFloatProperty("Rotation", 0.0f, 1.0f); Layer->opacity = InitFloatProperty("Opacity", 1.0f, 0.005f, 0.0f, 1.0f); Layer->time = InitFloatProperty("Frame Number", 0.0f, 1.0f, 0, 100000); Layer->EndFrame = File->NumberOfFrames; return Layer; } static cached_bitmap * Cache_CheckBitmap(source *Source, layer_bitmap_info *BitmapInfo, memory *Memory, int32 TimelineFrame) { if (!Source || !BitmapInfo) return 0; memory_table *Table = &Memory->Slot[B_LoadedBitmaps]; int32 FrameToSeek = TimelineFrame - BitmapInfo->FrameOffset; if (FrameToSeek < 0) { FrameToSeek = 0; } // Stills have a frame index of one. if (Source->SourceType == source_type_image) { FrameToSeek = 0; } for (int i = 0; i < Table->NumberOfPointers; i++) { cached_bitmap *Bitmap = &Memory->Bitmap[i]; if (Bitmap->Frame == FrameToSeek && Bitmap->SourceOwner == Source) { return Bitmap; } } return 0; } static cached_bitmap * STB_LoadStill(source *Source, layer_bitmap_info *BitmapInfo, memory *Memory) { int n = 0; int h, w; void *temp = stbi_load(Source->Path, &w, &h, &n, 4); Assert(temp); cached_bitmap *Bitmap = Memory_RollingBitmap(Memory, Source, 0); // Note the use of Unpacked since we haven't packed the bitmap and don't have any padding. uint64 Size = Bitmap_CalcUnpackedBytes(Source->Info.Width, Source->Info.Height, Source->Info.BytesPerPixel); Bitmap_CopyToPointer(temp, Bitmap->Data, Source->Info.BytesPerPixel, Size); return Bitmap; } static void Layer_InitSource(project_layer *Layer, source *Source, memory *Memory) { uint16 Width = Source->Info.Width; uint16 Height = Source->Info.Height; uint16 BytesPerPixel = Source->Info.BytesPerPixel; Layer->BitmapInfo.BitmapBuffer = Layer_AllocateBitmap(Memory, Width, Height, BytesPerPixel); } static void Layer_PositionCenter(project_layer *Layer, uint16 Width, uint16 Height) { Layer->x.CurrentValue.f = Width/2; Layer->y.CurrentValue.f = Height/2; } static void Layer_CreateFromSource(project_data *File, project_state *State, memory *Memory, source *Source) { if (File->NumberOfLayers + 1 > MAX_LAYERS) { // TODO(fox): Output! } project_layer *Layer = Layer_Init(File, Memory); Layer->Source = Source; State->UpdateFrame = true; } static void Layer_UpdateBitmap(project_data *File, project_layer *Layer, memory *Memory, int32 CurrentFrame) { source *Source = Layer->Source; layer_bitmap_info *BitmapInfo = &Layer->BitmapInfo; // AVInfo is created here instead of on layer creation so we can save // having to keep some state in the undo/delete commands. if (!BitmapInfo->AVInfo) { BitmapInfo->AVInfo = AllocateMemory(Memory, sizeof(av_info), P_AVInfo); AV_Init(Source, (av_info *)BitmapInfo->AVInfo, Memory); Layer_InitSource(Layer, Source, Memory); Layer_PositionCenter(Layer, File->Width, File->Height); } cached_bitmap *Bitmap = Cache_CheckBitmap(Source, BitmapInfo, Memory, CurrentFrame); if (!Bitmap) { if (Source->SourceType == source_type_image) { Bitmap = STB_LoadStill(Source, BitmapInfo, Memory); } else { Bitmap = AV_LoadVideoFrame(Source, BitmapInfo, Memory, CurrentFrame); } } uint16 Width = Source->Info.Width; uint16 Height = Source->Info.Height; uint16 BytesPerPixel = Source->Info.BytesPerPixel; void *DestBuffer = BitmapInfo->BitmapBuffer; uint64 UnpackedSize = Bitmap_CalcUnpackedBytes(Source->Info.Width, Source->Info.Height, Source->Info.BytesPerPixel); #if PACKEDRGB uint64 PackedSize = Bitmap_CalcTotalBytes(Source->Info.Width, Source->Info.Height, Source->Info.BytesPerPixel); if (Layer->NumberOfMasks == 0 && Layer->NumberOfEffects == 0) { Bitmap_ConvertPacking(Bitmap->Data, Memory->Scratch, Width, Height, BytesPerPixel, 0); Bitmap_CopyToPointer(Memory->Scratch, DestBuffer, BytesPerPixel, PackedSize); } else { Bitmap_CopyToPointer(Bitmap->Data, DestBuffer, BytesPerPixel, UnpackedSize); // GL_InitTexture(&BitmapInfo->Test, DestBuffer, Width, Height); // GL_MaskTexture(&BitmapInfo->TestM, DestBuffer, Width, Height); if (Layer->NumberOfMasks) { for (int i = 0; i < Layer->NumberOfMasks; i++) { mask *Mask = &Layer->Mask[i]; if (Mask->IsClosed) Mask_TriangulateAndRasterize(Memory, Layer, Mask); } } for (int i = 0; i < Layer->NumberOfEffects; i++) { if (Layer->Effect[i]->IsActive) Layer->Effect[i]->func(Source, BitmapInfo, Memory, Layer->Effect[i]->Property); } Bitmap_ConvertPacking(DestBuffer, Memory->Scratch, Width, Height, BytesPerPixel, 0); Bitmap_CopyToPointer(Memory->Scratch, DestBuffer, BytesPerPixel, PackedSize); } #else Bitmap_CopyToPointer(Bitmap->Data, DestBuffer, BytesPerPixel, UnpackedSize); GL_UpdateTexture(&BitmapInfo->Test, DestBuffer, Width, Height, 0); GL_UpdateTexture(&BitmapInfo->TestM, DestBuffer, Width, Height, 1); if (Layer->NumberOfMasks) { for (int i = 0; i < Layer->NumberOfMasks; i++) { mask *Mask = &Layer->Mask[i]; if (Mask->IsClosed) Mask_TriangulateAndRasterize(Memory, Layer, Mask); } Bitmap_StencilAlpha(Bitmap->Data, DestBuffer, BytesPerPixel, UnpackedSize); } for (int i = 0; i < Layer->NumberOfEffects; i++) { if (Layer->Effect[i]->IsActive) Layer->Effect[i]->func(Source, BitmapInfo, Memory, Layer->Effect[i]->Property); } #endif } static ImVec2 Layer_LocalToScreenSpace(project_layer *Layer, ui *UI, comp_buffer CompBuffer, v2 Point) { real32 Rad = (Layer->rotation.CurrentValue.f * (PI / 180)); real32 s = Layer->scale.CurrentValue.f; real32 AX = Layer->ax.CurrentValue.f; real32 AY = Layer->ay.CurrentValue.f; source *Source = Layer->Source; v2 XAxis = (Point.x - AX*Source->Info.Width) * s * V2(cos(Rad), sin(Rad)); v2 YAxis = (Point.y - AY*Source->Info.Height) * -s * V2(sin(Rad), -cos(Rad)); v2 LocalPoint = XAxis + YAxis; v2 CompUV = V2((Layer->x.CurrentValue.f + LocalPoint.x) / CompBuffer.Width, (Layer->y.CurrentValue.f + LocalPoint.y) / CompBuffer.Height); v2 ScreenPoint = V2(UI->CompPos.x + CompUV.x * UI->CompZoom.x, UI->CompPos.y + CompUV.y * UI->CompZoom.y); return ImVec2(ScreenPoint.x, ScreenPoint.y); } static v2 Layer_ScreenSpaceToLocal(project_layer *Layer, ui *UI, comp_buffer CompBuffer, ImVec2 ViewportMin, ImVec2 Point) { source *Source = Layer->Source; v2 CompUV = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, Point); v2 LayerUV = CompUVToLayerUV(Layer, &CompBuffer, CompUV); return V2(LayerUV.x * Source->Info.Width, LayerUV.y * Source->Info.Height); } static void LoadTestFootage(project_data *File, project_state *State, memory *Memory) { void *SourceString = String_GenerateFromChar(Memory, "../asset/24.mp4"); Source_Generate(File, Memory, SourceString); SourceString = String_GenerateFromChar(Memory, "../asset/a.jpg"); Source_Generate(File, Memory, SourceString); SourceString = String_GenerateFromChar(Memory, "../asset/b.jpg"); Source_Generate(File, Memory, SourceString); SourceString = String_GenerateFromChar(Memory, "../asset/c.jpg"); Source_Generate(File, Memory, SourceString); SourceString = String_GenerateFromChar(Memory, "../asset/p.mp4"); Source_Generate(File, Memory, SourceString); // Layer_CreateFromSource(File, State, Memory, &File->Source[0]); // SelectLayer(File->Layer[0], State, 0); // property_channel *Property = &File->Layer[0]->x; // for (int i = 0; i < 16; i++) // Keyframe_Insert(Property, Memory, i*2, i*2*100); // Keyframe_Insert(Property, Memory, 1, 100); // Keyframe_Insert(Property, Memory, 15, 1500); // Keyframe_Insert(Property, Memory, 31, 3100); // History_Undo(Memory); // History_Redo(Memory); // Property->IsToggled = true; // AddEffect(File->Layer[0], Memory, 3); /* mask *Mask = &File->Layer[0]->Mask[0]; File->Layer[0]->NumberOfMasks = 1; Mask->Point[0].Pos = V2(200, 200); Mask->Point[1].Pos = V2(200, 400); Mask->Point[2].Pos = V2(200, 520); Mask->Point[3].Pos = V2(1080, 520); Mask->Point[4].Pos = V2(1080, 200); Mask->Point[0].TangentLeft = V2(-50, 0); Mask->Point[1].TangentLeft = V2(-50, 0); Mask->Point[2].TangentLeft = V2(-50, 0); Mask->Point[3].TangentLeft = V2(-50, 0); Mask->Point[4].TangentLeft = V2(-50, 0); Mask->Point[0].TangentRight = V2(50, 0); Mask->Point[1].TangentRight = V2(50, 0); Mask->Point[2].TangentRight = V2(50, 0); Mask->Point[3].TangentRight = V2(50, 0); Mask->Point[4].TangentRight = V2(50, 0); Mask->Point[0].HandleBezier = true; Mask->Point[1].HandleBezier = true; Mask->Point[2].HandleBezier = true; Mask->Point[3].HandleBezier = true; Mask->Point[4].HandleBezier = true; Mask->NumberOfPoints = 5; Mask->IsClosed = true; */ // if (!Source_Generate(File, Memory, "../asset/test.png")) // PostMsg(State, "File open fail..."); // if (!Source_Generate(File, Memory, "../asset/debug.png")) // PostMsg(State, "File open fail..."); // property_channel *Property = &File->Layer[0]->x; // Keyframe_Insert(Property, Memory, 1, 500); // Keyframe_Insert(Property, Memory, 30, 800); // Keyframe_Insert(Property, Memory, 15, 400); // Keyframe_Insert(Property, Memory, 20, 100); // Property->IsToggled = true; // Property->IsGraphToggled = true; // Property->GraphLength = 150; // Property->GraphYOffset = (Property->GraphWindowHeight - Property->GraphLength)/2; // Layer_CreateFromSource(File, State, Memory, Source); // if (!Source_Generate(File, Memory, "../asset/p.mp4")) // PostMsg(State, "File open fail..."); // source *Source2 = &File->Source[1]; // project_layer *Layer2 = Layer_Init(File, Memory); // AV_Init(Source2, &Layer2->BitmapInfo, Memory); // Layer_InitSource(Layer2, Source2, Memory); // Layer2->StartFrame = 11; // Layer2->EndFrame = 23; // void *SourceString1 = String_GenerateFromChar(Memory, "../asset/b.jpg"); // if (!Source_Generate(File, Memory, SourceString1)) // PostMsg(State, "File open fail..."); // source *Source1 = &File->Source[1]; // for (int i = 0; i < 25; i++) // Layer_CreateFromSource(File, State, Memory, Source1); // project_layer *Layer2 = Layer_Init(File, Memory); // Layer_InitSource(Layer2, Source2, Memory); // AddEffect(File->Layer[0], Memory, 2); // project_layer *Layer1 = CreateDebugLayer(&File, &Memory, 9, 14); // project_layer *Layer1 = CreateSolidLayer(&File, &Memory, 9, 13, V4(1.0, 1.0, 1.0, 1.0)); // Layer1->x.CurrentValue.f = 7; // Layer1->y.CurrentValue.f = 4; // Layer1->StartFrame = 0; // Layer1->EndFrame = File.EndFrame; } static void CreateDemoScene(project_data *File, project_state *State, memory *Memory) { Layer_CreateFromSource(File, State, Memory, &File->Source[1]); project_layer *Layer1 = File->Layer[0]; Layer1->x.CurrentValue.f = 1920/2; Layer1->y.CurrentValue.f = 1080/2; Layer1->StartFrame = 0; Layer1->EndFrame = File->EndFrame; Layer_CreateFromSource(File, State, Memory, &File->Source[2]); project_layer *Layer2 = File->Layer[1]; Layer2->x.CurrentValue.f = 1920/2; Layer2->y.CurrentValue.f = 1080/2; Layer2->StartFrame = 0; Layer2->EndFrame = File->EndFrame; Keyframe_Insert(&Layer2->rotation, Memory, 2, 0); Keyframe_Insert(&Layer2->rotation, Memory, 50, 360); Layer2->rotation.IsToggled = true; Layer2->scale.IsToggled = true; Layer_CreateFromSource(File, State, Memory, &File->Source[3]); project_layer *Layer3 = File->Layer[2]; Layer3->x.CurrentValue.f = 1920/4; Layer3->y.CurrentValue.f = 1080/4; Layer3->opacity.CurrentValue.f = 0.5f; Layer3->StartFrame = 0; Layer3->EndFrame = File->EndFrame; Keyframe_Insert(&Layer3->x, Memory, 2, Layer3->x.CurrentValue.f); Keyframe_Insert(&Layer3->x, Memory, 30, Layer3->x.CurrentValue.f+(1280/2)); Keyframe_Insert(&Layer3->x, Memory, 60, Layer3->x.CurrentValue.f+(1280/3)); Layer3->x.IsToggled = true; Layer3->y.IsToggled = true; } #if 0 static void CreateGrid(project_data *File, memory *Memory) { uint16 Amount = 8; real32 XInc = File->Width / Amount; real32 YInc = File->Height / Amount; for (int16 j = 0; j < 8; j++) { for (int16 i = 0; i < 8; i++) { project_layer *Layer = CreateSolidLayer(File, Memory, 400, 400, V4(0.6, 0.3, 0.4, 1.0)); Layer->x.CurrentValue.f = (XInc*i); Layer->y.CurrentValue.f = (XInc*j); Layer->opacity.CurrentValue.f = 0.25; Layer->StartFrame = 0; Layer->EndFrame = File->EndFrame; Keyframe_Insert(&Layer->rotation, Memory, i, 0); Keyframe_Insert(&Layer->rotation, Memory, 40+i, 360); } } } #endif /* { Layer->RenderInfo = AllocateMemory(Memory, sizeof(source_image), P_SourceData); Layer->RenderInfo = AllocateMemory(Memory, sizeof(source_video), P_SourceData); source_image *Source = (source_image *)Layer->RenderInfo; Source->Raster = LoadImage(Memory, filename); Layer->EndFrame = File.EndFrame; Layer->x.CurrentValue.f = 1280/2; Layer->y.CurrentValue.f = 720/2; Layer->StartFrame = 0; Layer->x.CurrentValue.f = 1280/2; Layer->y.CurrentValue.f = 720/2; Layer->StartFrame = 0; Layer->EndFrame = File.EndFrame; } */