#define AmountOf(Array) sizeof((Array)) / sizeof((Array)[1]) typedef int8_t int8; typedef int16_t int16; typedef int32_t int32; typedef int64_t int64; typedef int32 bool32; typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; typedef uint64_t uint64; typedef float real32; typedef double real64; // is there a compiler variable for 32 vs 64 bit like this? typedef uint64 ptrsize; #define NORMALIZED_COL_MIN { .col = V4(0.0f, 0.0f, 0.0f, 0.0f) } #define NORMALIZED_COL_MAX { .col = V4(1.0f, 1.0f, 1.0f, 1.0f) } #define NORMALIZED_REAL_MIN { 0.0f } #define NORMALIZED_REAL_MAX { 1.0f } #define TESS_TOL 1.5f // Level of tesselation for bezier calculations; ImGui's default value // All of these MIN/MAX values are arbitrarily chosen; they can probably be // increased if the user requires it. #define PROPERTY_REAL_MAX 1000000 #define PROPERTY_REAL_MIN -1000000 #define MAX_LAYERS 2048 #define MAX_EFFECTS 32 #define MAX_SOURCES 1024 #define MAX_MASKS 8 #define MAX_PROPERTIES_PER_EFFECT 16 // max keyframes on a single channel is 2048 #define MAX_KEYFRAME_BLOCKS 64 #define MAX_KEYFRAMES_PER_BLOCK 32 #define STRING_SIZE 1024 #define MAX_SELECTED_PROPERTIES 16