/** * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 */ #include #include #include #include #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus extern "C" { #endif int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) { GLAD_UNUSED(len_args); if (apiproc == NULL) { fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name); return; } if (glad_glGetError == NULL) { fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n"); return; } (void) glad_glGetError(); } static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) { GLenum error_code; GLAD_UNUSED(ret); GLAD_UNUSED(apiproc); GLAD_UNUSED(len_args); error_code = glad_glGetError(); if (error_code != GL_NO_ERROR) { fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name); } } static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default; void gladSetGLPreCallback(GLADprecallback cb) { _pre_call_gl_callback = cb; } static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default; void gladSetGLPostCallback(GLADpostcallback cb) { _post_call_gl_callback = cb; } PFNGLACCUMPROC glad_glAccum = NULL; static void GLAD_API_PTR glad_debug_impl_glAccum(GLenum op, GLfloat value) { _pre_call_gl_callback("glAccum", (GLADapiproc) glad_glAccum, 2, op, value); glad_glAccum(op, value); _post_call_gl_callback(NULL, "glAccum", (GLADapiproc) glad_glAccum, 2, op, value); } PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); glad_glActiveTexture(texture); _post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); } PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glAlphaFunc(GLenum func, GLfloat ref) { _pre_call_gl_callback("glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); glad_glAlphaFunc(func, ref); _post_call_gl_callback(NULL, "glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); } PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) { GLboolean ret; _pre_call_gl_callback("glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); ret = glad_glAreTexturesResident(n, textures, residences); _post_call_gl_callback((void*) &ret, "glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); return ret; } PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; static void GLAD_API_PTR glad_debug_impl_glArrayElement(GLint i) { _pre_call_gl_callback("glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); glad_glArrayElement(i); _post_call_gl_callback(NULL, "glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); } PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); glad_glAttachShader(program, shader); _post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); } PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; PFNGLBEGINPROC glad_glBegin = NULL; static void GLAD_API_PTR glad_debug_impl_glBegin(GLenum mode) { _pre_call_gl_callback("glBegin", (GLADapiproc) glad_glBegin, 1, mode); glad_glBegin(mode); _post_call_gl_callback(NULL, "glBegin", (GLADapiproc) glad_glBegin, 1, mode); } PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) { _pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); glad_glBeginConditionalRender(id, mode); _post_call_gl_callback(NULL, "glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); } PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) { _pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); glad_glBeginQuery(target, id); _post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id); } PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) { _pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode); glad_glBeginTransformFeedback(primitiveMode); _post_call_gl_callback(NULL, "glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode); } PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) { _pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); glad_glBindAttribLocation(program, index, name); _post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name); } PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) { _pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); glad_glBindBuffer(target, buffer); _post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); } PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { _pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); glad_glBindBufferBase(target, index, buffer); _post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); } PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { _pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); glad_glBindBufferRange(target, index, buffer, offset, size); _post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size); } PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) { _pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); glad_glBindFragDataLocation(program, color, name); _post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); } PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) { _pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); glad_glBindFragDataLocationIndexed(program, colorNumber, index, name); _post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); } PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) { _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); glad_glBindFramebuffer(target, framebuffer); _post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); } PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { _pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); glad_glBindRenderbuffer(target, renderbuffer); _post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) { _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); glad_glBindSampler(unit, sampler); _post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); } PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) { _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); glad_glBindTexture(target, texture); _post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); } PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) { _pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); glad_glBindVertexArray(array); _post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); } PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; PFNGLBITMAPPROC glad_glBitmap = NULL; static void GLAD_API_PTR glad_debug_impl_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { _pre_call_gl_callback("glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); glad_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); _post_call_gl_callback(NULL, "glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); } PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); glad_glBlendColor(red, green, blue, alpha); _post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); } PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) { _pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); glad_glBlendEquation(mode); _post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); } PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { _pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); glad_glBlendEquationSeparate(modeRGB, modeAlpha); _post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha); } PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) { _pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); glad_glBlendFunc(sfactor, dfactor); _post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); } PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { _pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); _post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { _pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); _post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) { _pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); glad_glBufferData(target, size, data, usage); _post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); } PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { _pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); glad_glBufferSubData(target, offset, size, data); _post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); } PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; PFNGLCALLLISTPROC glad_glCallList = NULL; static void GLAD_API_PTR glad_debug_impl_glCallList(GLuint list) { _pre_call_gl_callback("glCallList", (GLADapiproc) glad_glCallList, 1, list); glad_glCallList(list); _post_call_gl_callback(NULL, "glCallList", (GLADapiproc) glad_glCallList, 1, list); } PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList; PFNGLCALLLISTSPROC glad_glCallLists = NULL; static void GLAD_API_PTR glad_debug_impl_glCallLists(GLsizei n, GLenum type, const void * lists) { _pre_call_gl_callback("glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); glad_glCallLists(n, type, lists); _post_call_gl_callback(NULL, "glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); } PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) { GLenum ret; _pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); ret = glad_glCheckFramebufferStatus(target); _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target); return ret; } PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) { _pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp); glad_glClampColor(target, clamp); _post_call_gl_callback(NULL, "glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp); } PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; PFNGLCLEARPROC glad_glClear = NULL; static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) { _pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask); glad_glClear(mask); _post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask); } PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; static void GLAD_API_PTR glad_debug_impl_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); glad_glClearAccum(red, green, blue, alpha); _post_call_gl_callback(NULL, "glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); } PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { _pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); glad_glClearBufferfi(buffer, drawbuffer, depth, stencil); _post_call_gl_callback(NULL, "glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); } PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) { _pre_call_gl_callback("glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value); glad_glClearBufferfv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) { _pre_call_gl_callback("glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value); glad_glClearBufferiv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) { _pre_call_gl_callback("glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value); glad_glClearBufferuiv(buffer, drawbuffer, value); _post_call_gl_callback(NULL, "glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value); } PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); glad_glClearColor(red, green, blue, alpha); _post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha); } PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) { _pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); glad_glClearDepth(depth); _post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); } PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; static void GLAD_API_PTR glad_debug_impl_glClearIndex(GLfloat c) { _pre_call_gl_callback("glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); glad_glClearIndex(c); _post_call_gl_callback(NULL, "glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); } PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); glad_glClearStencil(s); _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); } PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) { _pre_call_gl_callback("glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); glad_glClientActiveTexture(texture); _post_call_gl_callback(NULL, "glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); } PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { GLenum ret; _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); ret = glad_glClientWaitSync(sync, flags, timeout); _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); return ret; } PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) { _pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); glad_glClipPlane(plane, equation); _post_call_gl_callback(NULL, "glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); } PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane; PFNGLCOLOR3BPROC glad_glColor3b = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { _pre_call_gl_callback("glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); glad_glColor3b(red, green, blue); _post_call_gl_callback(NULL, "glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); } PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b; PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3bv(const GLbyte * v) { _pre_call_gl_callback("glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); glad_glColor3bv(v); _post_call_gl_callback(NULL, "glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); } PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv; PFNGLCOLOR3DPROC glad_glColor3d = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { _pre_call_gl_callback("glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); glad_glColor3d(red, green, blue); _post_call_gl_callback(NULL, "glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); } PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d; PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3dv(const GLdouble * v) { _pre_call_gl_callback("glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); glad_glColor3dv(v); _post_call_gl_callback(NULL, "glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); } PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv; PFNGLCOLOR3FPROC glad_glColor3f = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { _pre_call_gl_callback("glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); glad_glColor3f(red, green, blue); _post_call_gl_callback(NULL, "glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); } PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f; PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3fv(const GLfloat * v) { _pre_call_gl_callback("glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); glad_glColor3fv(v); _post_call_gl_callback(NULL, "glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); } PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv; PFNGLCOLOR3IPROC glad_glColor3i = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3i(GLint red, GLint green, GLint blue) { _pre_call_gl_callback("glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); glad_glColor3i(red, green, blue); _post_call_gl_callback(NULL, "glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); } PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i; PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3iv(const GLint * v) { _pre_call_gl_callback("glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); glad_glColor3iv(v); _post_call_gl_callback(NULL, "glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); } PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv; PFNGLCOLOR3SPROC glad_glColor3s = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3s(GLshort red, GLshort green, GLshort blue) { _pre_call_gl_callback("glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); glad_glColor3s(red, green, blue); _post_call_gl_callback(NULL, "glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); } PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s; PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3sv(const GLshort * v) { _pre_call_gl_callback("glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); glad_glColor3sv(v); _post_call_gl_callback(NULL, "glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); } PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv; PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { _pre_call_gl_callback("glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); glad_glColor3ub(red, green, blue); _post_call_gl_callback(NULL, "glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); } PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub; PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3ubv(const GLubyte * v) { _pre_call_gl_callback("glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); glad_glColor3ubv(v); _post_call_gl_callback(NULL, "glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); } PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3ui(GLuint red, GLuint green, GLuint blue) { _pre_call_gl_callback("glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); glad_glColor3ui(red, green, blue); _post_call_gl_callback(NULL, "glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); } PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui; PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3uiv(const GLuint * v) { _pre_call_gl_callback("glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); glad_glColor3uiv(v); _post_call_gl_callback(NULL, "glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); } PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; PFNGLCOLOR3USPROC glad_glColor3us = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3us(GLushort red, GLushort green, GLushort blue) { _pre_call_gl_callback("glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); glad_glColor3us(red, green, blue); _post_call_gl_callback(NULL, "glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); } PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us; PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor3usv(const GLushort * v) { _pre_call_gl_callback("glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); glad_glColor3usv(v); _post_call_gl_callback(NULL, "glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); } PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv; PFNGLCOLOR4BPROC glad_glColor4b = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { _pre_call_gl_callback("glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); glad_glColor4b(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); } PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b; PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4bv(const GLbyte * v) { _pre_call_gl_callback("glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); glad_glColor4bv(v); _post_call_gl_callback(NULL, "glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); } PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv; PFNGLCOLOR4DPROC glad_glColor4d = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { _pre_call_gl_callback("glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); glad_glColor4d(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); } PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d; PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4dv(const GLdouble * v) { _pre_call_gl_callback("glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); glad_glColor4dv(v); _post_call_gl_callback(NULL, "glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); } PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv; PFNGLCOLOR4FPROC glad_glColor4f = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); glad_glColor4f(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); } PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f; PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4fv(const GLfloat * v) { _pre_call_gl_callback("glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); glad_glColor4fv(v); _post_call_gl_callback(NULL, "glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); } PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv; PFNGLCOLOR4IPROC glad_glColor4i = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { _pre_call_gl_callback("glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); glad_glColor4i(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); } PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i; PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4iv(const GLint * v) { _pre_call_gl_callback("glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); glad_glColor4iv(v); _post_call_gl_callback(NULL, "glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); } PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv; PFNGLCOLOR4SPROC glad_glColor4s = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { _pre_call_gl_callback("glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); glad_glColor4s(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); } PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s; PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4sv(const GLshort * v) { _pre_call_gl_callback("glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); glad_glColor4sv(v); _post_call_gl_callback(NULL, "glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); } PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv; PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { _pre_call_gl_callback("glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); glad_glColor4ub(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); } PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub; PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4ubv(const GLubyte * v) { _pre_call_gl_callback("glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); glad_glColor4ubv(v); _post_call_gl_callback(NULL, "glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); } PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { _pre_call_gl_callback("glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); glad_glColor4ui(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); } PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui; PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4uiv(const GLuint * v) { _pre_call_gl_callback("glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); glad_glColor4uiv(v); _post_call_gl_callback(NULL, "glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); } PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; PFNGLCOLOR4USPROC glad_glColor4us = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { _pre_call_gl_callback("glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); glad_glColor4us(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); } PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us; PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glColor4usv(const GLushort * v) { _pre_call_gl_callback("glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); glad_glColor4usv(v); _post_call_gl_callback(NULL, "glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); } PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv; PFNGLCOLORMASKPROC glad_glColorMask = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); glad_glColorMask(red, green, blue, alpha); _post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); } PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { _pre_call_gl_callback("glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a); glad_glColorMaski(index, r, g, b, a); _post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a); } PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mode) { _pre_call_gl_callback("glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); glad_glColorMaterial(face, mode); _post_call_gl_callback(NULL, "glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); } PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glColorP3ui(GLenum type, GLuint color) { _pre_call_gl_callback("glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); glad_glColorP3ui(type, color); _post_call_gl_callback(NULL, "glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); } PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glColorP3uiv(GLenum type, const GLuint * color) { _pre_call_gl_callback("glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); glad_glColorP3uiv(type, color); _post_call_gl_callback(NULL, "glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); } PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glColorP4ui(GLenum type, GLuint color) { _pre_call_gl_callback("glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); glad_glColorP4ui(type, color); _post_call_gl_callback(NULL, "glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); } PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glColorP4uiv(GLenum type, const GLuint * color) { _pre_call_gl_callback("glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); glad_glColorP4uiv(type, color); _post_call_gl_callback(NULL, "glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); } PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); glad_glColorPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); } PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) { _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); glad_glCompileShader(shader); _post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); } PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); } PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); _post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); _post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); } PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { _pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); glad_glCopyPixels(x, y, width, height, type); _post_call_gl_callback(NULL, "glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); } PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border); _post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); } PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { _pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); _post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border); } PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { _pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width); _post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width); } PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); _post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height); } PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); _post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height); } PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) { GLuint ret; _pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); ret = glad_glCreateProgram(); _post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0); return ret; } PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) { GLuint ret; _pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); ret = glad_glCreateShader(type); _post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type); return ret; } PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; PFNGLCULLFACEPROC glad_glCullFace = NULL; static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) { _pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); glad_glCullFace(mode); _post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); } PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) { _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); glad_glDeleteBuffers(n, buffers); _post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); } PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) { _pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); glad_glDeleteFramebuffers(n, framebuffers); _post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); } PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteLists(GLuint list, GLsizei range) { _pre_call_gl_callback("glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); glad_glDeleteLists(list, range); _post_call_gl_callback(NULL, "glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); } PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) { _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); glad_glDeleteProgram(program); _post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); } PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) { _pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); glad_glDeleteQueries(n, ids); _post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); } PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) { _pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); glad_glDeleteRenderbuffers(n, renderbuffers); _post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) { _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); glad_glDeleteSamplers(count, samplers); _post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); } PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); glad_glDeleteShader(shader); _post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); } PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) { _pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); glad_glDeleteSync(sync); _post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); } PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) { _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); glad_glDeleteTextures(n, textures); _post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); } PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) { _pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); glad_glDeleteVertexArrays(n, arrays); _post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); } PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) { _pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); glad_glDepthFunc(func); _post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func); } PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) { _pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); glad_glDepthMask(flag); _post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag); } PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) { _pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); glad_glDepthRange(n, f); _post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f); } PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); glad_glDetachShader(program, shader); _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); } PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; PFNGLDISABLEPROC glad_glDisable = NULL; static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) { _pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap); glad_glDisable(cap); _post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap); } PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; static void GLAD_API_PTR glad_debug_impl_glDisableClientState(GLenum array) { _pre_call_gl_callback("glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); glad_glDisableClientState(array); _post_call_gl_callback(NULL, "glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); } PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); glad_glDisableVertexAttribArray(index); _post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); } PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; PFNGLDISABLEIPROC glad_glDisablei = NULL; static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) { _pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index); glad_glDisablei(target, index); _post_call_gl_callback(NULL, "glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index); } PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) { _pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); glad_glDrawArrays(mode, first, count); _post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); } PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { _pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); glad_glDrawArraysInstanced(mode, first, count, instancecount); _post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); } PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) { _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); glad_glDrawBuffer(buf); _post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); } PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) { _pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); glad_glDrawBuffers(n, bufs); _post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs); } PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); glad_glDrawElements(mode, count, type, indices); _post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); } PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { _pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex); _post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); } PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); glad_glDrawElementsInstanced(mode, count, type, indices, instancecount); _post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); } PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); } PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); glad_glDrawPixels(width, height, format, type, pixels); _post_call_gl_callback(NULL, "glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); } PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); glad_glDrawRangeElements(mode, start, end, count, type, indices); _post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); } PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { _pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); _post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); } PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) { _pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); glad_glEdgeFlag(flag); _post_call_gl_callback(NULL, "glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); } PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointer(GLsizei stride, const void * pointer) { _pre_call_gl_callback("glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); glad_glEdgeFlagPointer(stride, pointer); _post_call_gl_callback(NULL, "glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); } PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; static void GLAD_API_PTR glad_debug_impl_glEdgeFlagv(const GLboolean * flag) { _pre_call_gl_callback("glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); glad_glEdgeFlagv(flag); _post_call_gl_callback(NULL, "glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); } PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; PFNGLENABLEPROC glad_glEnable = NULL; static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap); glad_glEnable(cap); _post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap); } PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; static void GLAD_API_PTR glad_debug_impl_glEnableClientState(GLenum array) { _pre_call_gl_callback("glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); glad_glEnableClientState(array); _post_call_gl_callback(NULL, "glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); } PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); glad_glEnableVertexAttribArray(index); _post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); } PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; PFNGLENABLEIPROC glad_glEnablei = NULL; static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) { _pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); glad_glEnablei(target, index); _post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); } PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; PFNGLENDPROC glad_glEnd = NULL; static void GLAD_API_PTR glad_debug_impl_glEnd(void) { _pre_call_gl_callback("glEnd", (GLADapiproc) glad_glEnd, 0); glad_glEnd(); _post_call_gl_callback(NULL, "glEnd", (GLADapiproc) glad_glEnd, 0); } PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) { _pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); glad_glEndConditionalRender(); _post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); } PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; PFNGLENDLISTPROC glad_glEndList = NULL; static void GLAD_API_PTR glad_debug_impl_glEndList(void) { _pre_call_gl_callback("glEndList", (GLADapiproc) glad_glEndList, 0); glad_glEndList(); _post_call_gl_callback(NULL, "glEndList", (GLADapiproc) glad_glEndList, 0); } PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList; PFNGLENDQUERYPROC glad_glEndQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) { _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); glad_glEndQuery(target); _post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); } PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) { _pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); glad_glEndTransformFeedback(); _post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); } PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1d(GLdouble u) { _pre_call_gl_callback("glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); glad_glEvalCoord1d(u); _post_call_gl_callback(NULL, "glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); } PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1dv(const GLdouble * u) { _pre_call_gl_callback("glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); glad_glEvalCoord1dv(u); _post_call_gl_callback(NULL, "glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); } PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1f(GLfloat u) { _pre_call_gl_callback("glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); glad_glEvalCoord1f(u); _post_call_gl_callback(NULL, "glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); } PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord1fv(const GLfloat * u) { _pre_call_gl_callback("glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); glad_glEvalCoord1fv(u); _post_call_gl_callback(NULL, "glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); } PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2d(GLdouble u, GLdouble v) { _pre_call_gl_callback("glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); glad_glEvalCoord2d(u, v); _post_call_gl_callback(NULL, "glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); } PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2dv(const GLdouble * u) { _pre_call_gl_callback("glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); glad_glEvalCoord2dv(u); _post_call_gl_callback(NULL, "glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); } PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2f(GLfloat u, GLfloat v) { _pre_call_gl_callback("glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); glad_glEvalCoord2f(u, v); _post_call_gl_callback(NULL, "glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); } PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalCoord2fv(const GLfloat * u) { _pre_call_gl_callback("glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); glad_glEvalCoord2fv(u); _post_call_gl_callback(NULL, "glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); } PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { _pre_call_gl_callback("glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); glad_glEvalMesh1(mode, i1, i2); _post_call_gl_callback(NULL, "glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); } PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { _pre_call_gl_callback("glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); glad_glEvalMesh2(mode, i1, i2, j1, j2); _post_call_gl_callback(NULL, "glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); } PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalPoint1(GLint i) { _pre_call_gl_callback("glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); glad_glEvalPoint1(i); _post_call_gl_callback(NULL, "glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); } PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; static void GLAD_API_PTR glad_debug_impl_glEvalPoint2(GLint i, GLint j) { _pre_call_gl_callback("glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); glad_glEvalPoint2(i, j); _post_call_gl_callback(NULL, "glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); } PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) { _pre_call_gl_callback("glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); glad_glFeedbackBuffer(size, type, buffer); _post_call_gl_callback(NULL, "glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); } PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) { GLsync ret; _pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); ret = glad_glFenceSync(condition, flags); _post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); return ret; } PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; PFNGLFINISHPROC glad_glFinish = NULL; static void GLAD_API_PTR glad_debug_impl_glFinish(void) { _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0); glad_glFinish(); _post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0); } PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; PFNGLFLUSHPROC glad_glFlush = NULL; static void GLAD_API_PTR glad_debug_impl_glFlush(void) { _pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0); glad_glFlush(); _post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0); } PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { _pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); glad_glFlushMappedBufferRange(target, offset, length); _post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length); } PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordPointer(GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); glad_glFogCoordPointer(type, stride, pointer); _post_call_gl_callback(NULL, "glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); } PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordd(GLdouble coord) { _pre_call_gl_callback("glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); glad_glFogCoordd(coord); _post_call_gl_callback(NULL, "glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); } PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoorddv(const GLdouble * coord) { _pre_call_gl_callback("glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); glad_glFogCoorddv(coord); _post_call_gl_callback(NULL, "glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); } PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordf(GLfloat coord) { _pre_call_gl_callback("glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); glad_glFogCoordf(coord); _post_call_gl_callback(NULL, "glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); } PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogCoordfv(const GLfloat * coord) { _pre_call_gl_callback("glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); glad_glFogCoordfv(coord); _post_call_gl_callback(NULL, "glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); } PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; PFNGLFOGFPROC glad_glFogf = NULL; static void GLAD_API_PTR glad_debug_impl_glFogf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); glad_glFogf(pname, param); _post_call_gl_callback(NULL, "glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); } PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf; PFNGLFOGFVPROC glad_glFogfv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogfv(GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); glad_glFogfv(pname, params); _post_call_gl_callback(NULL, "glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); } PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv; PFNGLFOGIPROC glad_glFogi = NULL; static void GLAD_API_PTR glad_debug_impl_glFogi(GLenum pname, GLint param) { _pre_call_gl_callback("glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); glad_glFogi(pname, param); _post_call_gl_callback(NULL, "glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); } PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi; PFNGLFOGIVPROC glad_glFogiv = NULL; static void GLAD_API_PTR glad_debug_impl_glFogiv(GLenum pname, const GLint * params) { _pre_call_gl_callback("glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); glad_glFogiv(pname, params); _post_call_gl_callback(NULL, "glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); } PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); _post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); glad_glFramebufferTexture(target, attachment, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); } PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); glad_glFramebufferTexture1D(target, attachment, textarget, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); } PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); glad_glFramebufferTexture2D(target, attachment, textarget, texture, level); _post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); } PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { _pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); _post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); } PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { _pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); glad_glFramebufferTextureLayer(target, attachment, texture, level, layer); _post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); } PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) { _pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); glad_glFrontFace(mode); _post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); } PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; PFNGLFRUSTUMPROC glad_glFrustum = NULL; static void GLAD_API_PTR glad_debug_impl_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { _pre_call_gl_callback("glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); glad_glFrustum(left, right, bottom, top, zNear, zFar); _post_call_gl_callback(NULL, "glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); } PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) { _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); glad_glGenBuffers(n, buffers); _post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); } PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) { _pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); glad_glGenFramebuffers(n, framebuffers); _post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; PFNGLGENLISTSPROC glad_glGenLists = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glGenLists(GLsizei range) { GLuint ret; _pre_call_gl_callback("glGenLists", (GLADapiproc) glad_glGenLists, 1, range); ret = glad_glGenLists(range); _post_call_gl_callback((void*) &ret, "glGenLists", (GLADapiproc) glad_glGenLists, 1, range); return ret; } PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) { _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); glad_glGenQueries(n, ids); _post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); } PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { _pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); glad_glGenRenderbuffers(n, renderbuffers); _post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) { _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); glad_glGenSamplers(count, samplers); _post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); } PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) { _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); glad_glGenTextures(n, textures); _post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); } PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) { _pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); glad_glGenVertexArrays(n, arrays); _post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); } PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) { _pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); glad_glGenerateMipmap(target); _post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target); } PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); } PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); glad_glGetActiveUniform(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); } PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); _post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); } PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); _post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); } PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) { _pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); _post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); } PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); _post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); } PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); glad_glGetAttachedShaders(program, maxCount, count, shaders); _post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); } PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); ret = glad_glGetAttribLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name); return ret; } PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) { _pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data); glad_glGetBooleani_v(target, index, data); _post_call_gl_callback(NULL, "glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data); } PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) { _pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); glad_glGetBooleanv(pname, data); _post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data); } PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) { _pre_call_gl_callback("glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); glad_glGetBufferParameteri64v(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); } PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); glad_glGetBufferParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); } PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) { _pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); glad_glGetBufferPointerv(target, pname, params); _post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); } PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) { _pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); glad_glGetBufferSubData(target, offset, size, data); _post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); } PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; static void GLAD_API_PTR glad_debug_impl_glGetClipPlane(GLenum plane, GLdouble * equation) { _pre_call_gl_callback("glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); glad_glGetClipPlane(plane, equation); _post_call_gl_callback(NULL, "glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); } PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) { _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); glad_glGetCompressedTexImage(target, level, img); _post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); } PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) { _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); glad_glGetDoublev(pname, data); _post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); } PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; PFNGLGETERRORPROC glad_glGetError = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) { GLenum ret; _pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0); ret = glad_glGetError(); _post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0); return ret; } PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) { _pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); glad_glGetFloatv(pname, data); _post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); } PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); ret = glad_glGetFragDataIndex(program, name); _post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); return ret; } PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name); ret = glad_glGetFragDataLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name); return ret; } PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params); } PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) { _pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); glad_glGetInteger64i_v(target, index, data); _post_call_gl_callback(NULL, "glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); } PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) { _pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); glad_glGetInteger64v(pname, data); _post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); } PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) { _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); glad_glGetIntegeri_v(target, index, data); _post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); } PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) { _pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); glad_glGetIntegerv(pname, data); _post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data); } PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); glad_glGetLightfv(light, pname, params); _post_call_gl_callback(NULL, "glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); } PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetLightiv(GLenum light, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); glad_glGetLightiv(light, pname, params); _post_call_gl_callback(NULL, "glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); } PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { _pre_call_gl_callback("glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); glad_glGetMapdv(target, query, v); _post_call_gl_callback(NULL, "glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); } PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { _pre_call_gl_callback("glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); glad_glGetMapfv(target, query, v); _post_call_gl_callback(NULL, "glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); } PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMapiv(GLenum target, GLenum query, GLint * v) { _pre_call_gl_callback("glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); glad_glGetMapiv(target, query, v); _post_call_gl_callback(NULL, "glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); } PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); glad_glGetMaterialfv(face, pname, params); _post_call_gl_callback(NULL, "glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); } PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); glad_glGetMaterialiv(face, pname, params); _post_call_gl_callback(NULL, "glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); } PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) { _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); glad_glGetMultisamplefv(pname, index, val); _post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); } PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) { _pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); glad_glGetPixelMapfv(map, values); _post_call_gl_callback(NULL, "glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); } PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPixelMapuiv(GLenum map, GLuint * values) { _pre_call_gl_callback("glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); glad_glGetPixelMapuiv(map, values); _post_call_gl_callback(NULL, "glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); } PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPixelMapusv(GLenum map, GLushort * values) { _pre_call_gl_callback("glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); glad_glGetPixelMapusv(map, values); _post_call_gl_callback(NULL, "glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); } PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) { _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); glad_glGetPointerv(pname, params); _post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); } PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPolygonStipple(GLubyte * mask) { _pre_call_gl_callback("glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); glad_glGetPolygonStipple(mask); _post_call_gl_callback(NULL, "glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); } PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); glad_glGetProgramInfoLog(program, bufSize, length, infoLog); _post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); } PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); glad_glGetProgramiv(program, pname, params); _post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) { _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); glad_glGetQueryObjecti64v(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); } PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); glad_glGetQueryObjectiv(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) { _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); glad_glGetQueryObjectui64v(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); } PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); glad_glGetQueryObjectuiv(id, pname, params); _post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); } PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); glad_glGetQueryiv(target, pname, params); _post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); } PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); glad_glGetRenderbufferParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); glad_glGetSamplerParameterIiv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); glad_glGetSamplerParameterIuiv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); glad_glGetSamplerParameterfv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); glad_glGetSamplerParameteriv(sampler, pname, params); _post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); } PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); glad_glGetShaderInfoLog(shader, bufSize, length, infoLog); _post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); } PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { _pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); glad_glGetShaderSource(shader, bufSize, length, source); _post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); } PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); glad_glGetShaderiv(shader, pname, params); _post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); } PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; PFNGLGETSTRINGPROC glad_glGetString = NULL; static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) { const GLubyte * ret; _pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name); ret = glad_glGetString(name); _post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name); return ret; } PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GLuint index) { const GLubyte * ret; _pre_call_gl_callback("glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index); ret = glad_glGetStringi(name, index); _post_call_gl_callback((void*) &ret, "glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index); return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); glad_glGetSynciv(sync, pname, count, length, values); _post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); } PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); glad_glGetTexEnvfv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); } PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); glad_glGetTexEnviv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); } PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { _pre_call_gl_callback("glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); glad_glGetTexGendv(coord, pname, params); _post_call_gl_callback(NULL, "glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); } PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); glad_glGetTexGenfv(coord, pname, params); _post_call_gl_callback(NULL, "glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); } PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); glad_glGetTexGeniv(coord, pname, params); _post_call_gl_callback(NULL, "glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); } PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); glad_glGetTexImage(target, level, format, type, pixels); _post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); } PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); glad_glGetTexLevelParameterfv(target, level, pname, params); _post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params); } PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); glad_glGetTexLevelParameteriv(target, level, pname, params); _post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params); } PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params); glad_glGetTexParameterIiv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params); glad_glGetTexParameterIuiv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); glad_glGetTexParameterfv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params); } PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); glad_glGetTexParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params); } PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); _post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); } PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) { GLuint ret; _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); ret = glad_glGetUniformBlockIndex(program, uniformBlockName); _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); return ret; } PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) { _pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); _post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); } PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) { GLint ret; _pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); ret = glad_glGetUniformLocation(program, name); _post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name); return ret; } PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) { _pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); glad_glGetUniformfv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); } PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) { _pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); glad_glGetUniformiv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); } PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) { _pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params); glad_glGetUniformuiv(program, location, params); _post_call_gl_callback(NULL, "glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params); } PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params); glad_glGetVertexAttribIiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params); glad_glGetVertexAttribIuiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) { _pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); glad_glGetVertexAttribPointerv(index, pname, pointer); _post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); } PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) { _pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); glad_glGetVertexAttribdv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); glad_glGetVertexAttribfv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); glad_glGetVertexAttribiv(index, pname, params); _post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); } PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; PFNGLHINTPROC glad_glHint = NULL; static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) { _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode); glad_glHint(target, mode); _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode); } PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; PFNGLINDEXMASKPROC glad_glIndexMask = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexMask(GLuint mask) { _pre_call_gl_callback("glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); glad_glIndexMask(mask); _post_call_gl_callback(NULL, "glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); } PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask; PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexPointer(GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); glad_glIndexPointer(type, stride, pointer); _post_call_gl_callback(NULL, "glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); } PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; PFNGLINDEXDPROC glad_glIndexd = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexd(GLdouble c) { _pre_call_gl_callback("glIndexd", (GLADapiproc) glad_glIndexd, 1, c); glad_glIndexd(c); _post_call_gl_callback(NULL, "glIndexd", (GLADapiproc) glad_glIndexd, 1, c); } PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd; PFNGLINDEXDVPROC glad_glIndexdv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexdv(const GLdouble * c) { _pre_call_gl_callback("glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); glad_glIndexdv(c); _post_call_gl_callback(NULL, "glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); } PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv; PFNGLINDEXFPROC glad_glIndexf = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexf(GLfloat c) { _pre_call_gl_callback("glIndexf", (GLADapiproc) glad_glIndexf, 1, c); glad_glIndexf(c); _post_call_gl_callback(NULL, "glIndexf", (GLADapiproc) glad_glIndexf, 1, c); } PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf; PFNGLINDEXFVPROC glad_glIndexfv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexfv(const GLfloat * c) { _pre_call_gl_callback("glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); glad_glIndexfv(c); _post_call_gl_callback(NULL, "glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); } PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv; PFNGLINDEXIPROC glad_glIndexi = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexi(GLint c) { _pre_call_gl_callback("glIndexi", (GLADapiproc) glad_glIndexi, 1, c); glad_glIndexi(c); _post_call_gl_callback(NULL, "glIndexi", (GLADapiproc) glad_glIndexi, 1, c); } PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi; PFNGLINDEXIVPROC glad_glIndexiv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexiv(const GLint * c) { _pre_call_gl_callback("glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); glad_glIndexiv(c); _post_call_gl_callback(NULL, "glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); } PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv; PFNGLINDEXSPROC glad_glIndexs = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexs(GLshort c) { _pre_call_gl_callback("glIndexs", (GLADapiproc) glad_glIndexs, 1, c); glad_glIndexs(c); _post_call_gl_callback(NULL, "glIndexs", (GLADapiproc) glad_glIndexs, 1, c); } PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs; PFNGLINDEXSVPROC glad_glIndexsv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexsv(const GLshort * c) { _pre_call_gl_callback("glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); glad_glIndexsv(c); _post_call_gl_callback(NULL, "glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); } PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv; PFNGLINDEXUBPROC glad_glIndexub = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexub(GLubyte c) { _pre_call_gl_callback("glIndexub", (GLADapiproc) glad_glIndexub, 1, c); glad_glIndexub(c); _post_call_gl_callback(NULL, "glIndexub", (GLADapiproc) glad_glIndexub, 1, c); } PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub; PFNGLINDEXUBVPROC glad_glIndexubv = NULL; static void GLAD_API_PTR glad_debug_impl_glIndexubv(const GLubyte * c) { _pre_call_gl_callback("glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); glad_glIndexubv(c); _post_call_gl_callback(NULL, "glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); } PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv; PFNGLINITNAMESPROC glad_glInitNames = NULL; static void GLAD_API_PTR glad_debug_impl_glInitNames(void) { _pre_call_gl_callback("glInitNames", (GLADapiproc) glad_glInitNames, 0); glad_glInitNames(); _post_call_gl_callback(NULL, "glInitNames", (GLADapiproc) glad_glInitNames, 0); } PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glInterleavedArrays(GLenum format, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); glad_glInterleavedArrays(format, stride, pointer); _post_call_gl_callback(NULL, "glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); } PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) { GLboolean ret; _pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); ret = glad_glIsBuffer(buffer); _post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer); return ret; } PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) { GLboolean ret; _pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); ret = glad_glIsEnabled(cap); _post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap); return ret; } PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledi(GLenum target, GLuint index) { GLboolean ret; _pre_call_gl_callback("glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index); ret = glad_glIsEnabledi(target, index); _post_call_gl_callback((void*) &ret, "glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index); return ret; } PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) { GLboolean ret; _pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); ret = glad_glIsFramebuffer(framebuffer); _post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer); return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; PFNGLISLISTPROC glad_glIsList = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsList(GLuint list) { GLboolean ret; _pre_call_gl_callback("glIsList", (GLADapiproc) glad_glIsList, 1, list); ret = glad_glIsList(list); _post_call_gl_callback((void*) &ret, "glIsList", (GLADapiproc) glad_glIsList, 1, list); return ret; } PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) { GLboolean ret; _pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); ret = glad_glIsProgram(program); _post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program); return ret; } PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; PFNGLISQUERYPROC glad_glIsQuery = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) { GLboolean ret; _pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); ret = glad_glIsQuery(id); _post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id); return ret; } PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) { GLboolean ret; _pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); ret = glad_glIsRenderbuffer(renderbuffer); _post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer); return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) { GLboolean ret; _pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); ret = glad_glIsSampler(sampler); _post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); return ret; } PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; PFNGLISSHADERPROC glad_glIsShader = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { GLboolean ret; _pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); ret = glad_glIsShader(shader); _post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader); return ret; } PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; PFNGLISSYNCPROC glad_glIsSync = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) { GLboolean ret; _pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); ret = glad_glIsSync(sync); _post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); return ret; } PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) { GLboolean ret; _pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); ret = glad_glIsTexture(texture); _post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture); return ret; } PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) { GLboolean ret; _pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); ret = glad_glIsVertexArray(array); _post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array); return ret; } PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModelf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); glad_glLightModelf(pname, param); _post_call_gl_callback(NULL, "glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); } PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf; PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModelfv(GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); glad_glLightModelfv(pname, params); _post_call_gl_callback(NULL, "glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); } PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModeli(GLenum pname, GLint param) { _pre_call_gl_callback("glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); glad_glLightModeli(pname, param); _post_call_gl_callback(NULL, "glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); } PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli; PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightModeliv(GLenum pname, const GLint * params) { _pre_call_gl_callback("glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); glad_glLightModeliv(pname, params); _post_call_gl_callback(NULL, "glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); } PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; PFNGLLIGHTFPROC glad_glLightf = NULL; static void GLAD_API_PTR glad_debug_impl_glLightf(GLenum light, GLenum pname, GLfloat param) { _pre_call_gl_callback("glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); glad_glLightf(light, pname, param); _post_call_gl_callback(NULL, "glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); } PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf; PFNGLLIGHTFVPROC glad_glLightfv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); glad_glLightfv(light, pname, params); _post_call_gl_callback(NULL, "glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); } PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv; PFNGLLIGHTIPROC glad_glLighti = NULL; static void GLAD_API_PTR glad_debug_impl_glLighti(GLenum light, GLenum pname, GLint param) { _pre_call_gl_callback("glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); glad_glLighti(light, pname, param); _post_call_gl_callback(NULL, "glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); } PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti; PFNGLLIGHTIVPROC glad_glLightiv = NULL; static void GLAD_API_PTR glad_debug_impl_glLightiv(GLenum light, GLenum pname, const GLint * params) { _pre_call_gl_callback("glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); glad_glLightiv(light, pname, params); _post_call_gl_callback(NULL, "glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); } PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv; PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; static void GLAD_API_PTR glad_debug_impl_glLineStipple(GLint factor, GLushort pattern) { _pre_call_gl_callback("glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); glad_glLineStipple(factor, pattern); _post_call_gl_callback(NULL, "glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); } PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) { _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); glad_glLineWidth(width); _post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); } PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) { _pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); glad_glLinkProgram(program); _post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); } PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; PFNGLLISTBASEPROC glad_glListBase = NULL; static void GLAD_API_PTR glad_debug_impl_glListBase(GLuint base) { _pre_call_gl_callback("glListBase", (GLADapiproc) glad_glListBase, 1, base); glad_glListBase(base); _post_call_gl_callback(NULL, "glListBase", (GLADapiproc) glad_glListBase, 1, base); } PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase; PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadIdentity(void) { _pre_call_gl_callback("glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); glad_glLoadIdentity(); _post_call_gl_callback(NULL, "glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); } PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadMatrixd(const GLdouble * m) { _pre_call_gl_callback("glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); glad_glLoadMatrixd(m); _post_call_gl_callback(NULL, "glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); } PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadMatrixf(const GLfloat * m) { _pre_call_gl_callback("glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); glad_glLoadMatrixf(m); _post_call_gl_callback(NULL, "glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); } PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; PFNGLLOADNAMEPROC glad_glLoadName = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadName(GLuint name) { _pre_call_gl_callback("glLoadName", (GLADapiproc) glad_glLoadName, 1, name); glad_glLoadName(name); _post_call_gl_callback(NULL, "glLoadName", (GLADapiproc) glad_glLoadName, 1, name); } PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * m) { _pre_call_gl_callback("glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); glad_glLoadTransposeMatrixd(m); _post_call_gl_callback(NULL, "glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); } PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * m) { _pre_call_gl_callback("glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); glad_glLoadTransposeMatrixf(m); _post_call_gl_callback(NULL, "glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); } PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; PFNGLLOGICOPPROC glad_glLogicOp = NULL; static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); glad_glLogicOp(opcode); _post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); } PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; PFNGLMAP1DPROC glad_glMap1d = NULL; static void GLAD_API_PTR glad_debug_impl_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { _pre_call_gl_callback("glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); glad_glMap1d(target, u1, u2, stride, order, points); _post_call_gl_callback(NULL, "glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); } PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d; PFNGLMAP1FPROC glad_glMap1f = NULL; static void GLAD_API_PTR glad_debug_impl_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { _pre_call_gl_callback("glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); glad_glMap1f(target, u1, u2, stride, order, points); _post_call_gl_callback(NULL, "glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); } PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f; PFNGLMAP2DPROC glad_glMap2d = NULL; static void GLAD_API_PTR glad_debug_impl_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { _pre_call_gl_callback("glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); glad_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); _post_call_gl_callback(NULL, "glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d; PFNGLMAP2FPROC glad_glMap2f = NULL; static void GLAD_API_PTR glad_debug_impl_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { _pre_call_gl_callback("glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); glad_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); _post_call_gl_callback(NULL, "glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) { void * ret; _pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); ret = glad_glMapBuffer(target, access); _post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access); return ret; } PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { void * ret; _pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); ret = glad_glMapBufferRange(target, offset, length, access); _post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access); return ret; } PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { _pre_call_gl_callback("glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); glad_glMapGrid1d(un, u1, u2); _post_call_gl_callback(NULL, "glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); } PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { _pre_call_gl_callback("glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); glad_glMapGrid1f(un, u1, u2); _post_call_gl_callback(NULL, "glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); } PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { _pre_call_gl_callback("glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); glad_glMapGrid2d(un, u1, u2, vn, v1, v2); _post_call_gl_callback(NULL, "glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); } PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; static void GLAD_API_PTR glad_debug_impl_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { _pre_call_gl_callback("glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); glad_glMapGrid2f(un, u1, u2, vn, v1, v2); _post_call_gl_callback(NULL, "glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); } PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; PFNGLMATERIALFPROC glad_glMaterialf = NULL; static void GLAD_API_PTR glad_debug_impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) { _pre_call_gl_callback("glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); glad_glMaterialf(face, pname, param); _post_call_gl_callback(NULL, "glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); } PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf; PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; static void GLAD_API_PTR glad_debug_impl_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); glad_glMaterialfv(face, pname, params); _post_call_gl_callback(NULL, "glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); } PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; PFNGLMATERIALIPROC glad_glMateriali = NULL; static void GLAD_API_PTR glad_debug_impl_glMateriali(GLenum face, GLenum pname, GLint param) { _pre_call_gl_callback("glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); glad_glMateriali(face, pname, param); _post_call_gl_callback(NULL, "glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); } PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali; PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; static void GLAD_API_PTR glad_debug_impl_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { _pre_call_gl_callback("glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); glad_glMaterialiv(face, pname, params); _post_call_gl_callback(NULL, "glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); } PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; static void GLAD_API_PTR glad_debug_impl_glMatrixMode(GLenum mode) { _pre_call_gl_callback("glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); glad_glMatrixMode(mode); _post_call_gl_callback(NULL, "glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); } PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glMultMatrixd(const GLdouble * m) { _pre_call_gl_callback("glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); glad_glMultMatrixd(m); _post_call_gl_callback(NULL, "glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); } PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glMultMatrixf(const GLfloat * m) { _pre_call_gl_callback("glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); glad_glMultMatrixf(m); _post_call_gl_callback(NULL, "glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); } PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixd(const GLdouble * m) { _pre_call_gl_callback("glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); glad_glMultTransposeMatrixd(m); _post_call_gl_callback(NULL, "glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); } PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixf(const GLfloat * m) { _pre_call_gl_callback("glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); glad_glMultTransposeMatrixf(m); _post_call_gl_callback(NULL, "glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); } PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); glad_glMultiDrawArrays(mode, first, count, drawcount); _post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); } PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); glad_glMultiDrawElements(mode, count, type, indices, drawcount); _post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); } PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) { _pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); _post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); } PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) { _pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); glad_glMultiTexCoord1d(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); } PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); glad_glMultiTexCoord1dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); } PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1f(GLenum target, GLfloat s) { _pre_call_gl_callback("glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); glad_glMultiTexCoord1f(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); } PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); glad_glMultiTexCoord1fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); } PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1i(GLenum target, GLint s) { _pre_call_gl_callback("glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); glad_glMultiTexCoord1i(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); } PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); glad_glMultiTexCoord1iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); } PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1s(GLenum target, GLshort s) { _pre_call_gl_callback("glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); glad_glMultiTexCoord1s(target, s); _post_call_gl_callback(NULL, "glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); } PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); glad_glMultiTexCoord1sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); } PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { _pre_call_gl_callback("glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); glad_glMultiTexCoord2d(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); } PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); glad_glMultiTexCoord2dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); } PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { _pre_call_gl_callback("glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); glad_glMultiTexCoord2f(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); } PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); glad_glMultiTexCoord2fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); } PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { _pre_call_gl_callback("glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); glad_glMultiTexCoord2i(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); } PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); glad_glMultiTexCoord2iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); } PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { _pre_call_gl_callback("glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); glad_glMultiTexCoord2s(target, s, t); _post_call_gl_callback(NULL, "glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); } PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); glad_glMultiTexCoord2sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); } PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { _pre_call_gl_callback("glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); glad_glMultiTexCoord3d(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); } PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); glad_glMultiTexCoord3dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); } PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { _pre_call_gl_callback("glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); glad_glMultiTexCoord3f(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); } PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); glad_glMultiTexCoord3fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); } PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { _pre_call_gl_callback("glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); glad_glMultiTexCoord3i(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); } PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); glad_glMultiTexCoord3iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); } PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { _pre_call_gl_callback("glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); glad_glMultiTexCoord3s(target, s, t, r); _post_call_gl_callback(NULL, "glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); } PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); glad_glMultiTexCoord3sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); } PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { _pre_call_gl_callback("glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); glad_glMultiTexCoord4d(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dv(GLenum target, const GLdouble * v) { _pre_call_gl_callback("glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); glad_glMultiTexCoord4dv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); } PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { _pre_call_gl_callback("glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); glad_glMultiTexCoord4f(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fv(GLenum target, const GLfloat * v) { _pre_call_gl_callback("glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); glad_glMultiTexCoord4fv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); } PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { _pre_call_gl_callback("glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); glad_glMultiTexCoord4i(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iv(GLenum target, const GLint * v) { _pre_call_gl_callback("glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); glad_glMultiTexCoord4iv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); } PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { _pre_call_gl_callback("glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); glad_glMultiTexCoord4s(target, s, t, r, q); _post_call_gl_callback(NULL, "glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); } PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const GLshort * v) { _pre_call_gl_callback("glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); glad_glMultiTexCoord4sv(target, v); _post_call_gl_callback(NULL, "glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); } PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { _pre_call_gl_callback("glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); glad_glMultiTexCoordP1ui(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); } PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) { _pre_call_gl_callback("glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); glad_glMultiTexCoordP1uiv(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); } PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { _pre_call_gl_callback("glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); glad_glMultiTexCoordP2ui(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); } PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) { _pre_call_gl_callback("glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); glad_glMultiTexCoordP2uiv(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); } PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { _pre_call_gl_callback("glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); glad_glMultiTexCoordP3ui(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); } PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) { _pre_call_gl_callback("glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); glad_glMultiTexCoordP3uiv(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); } PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { _pre_call_gl_callback("glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); glad_glMultiTexCoordP4ui(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); } PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) { _pre_call_gl_callback("glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); glad_glMultiTexCoordP4uiv(texture, type, coords); _post_call_gl_callback(NULL, "glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); } PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; PFNGLNEWLISTPROC glad_glNewList = NULL; static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) { _pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); glad_glNewList(list, mode); _post_call_gl_callback(NULL, "glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); } PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList; PFNGLNORMAL3BPROC glad_glNormal3b = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { _pre_call_gl_callback("glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); glad_glNormal3b(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); } PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b; PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3bv(const GLbyte * v) { _pre_call_gl_callback("glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); glad_glNormal3bv(v); _post_call_gl_callback(NULL, "glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); } PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; PFNGLNORMAL3DPROC glad_glNormal3d = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { _pre_call_gl_callback("glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); glad_glNormal3d(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); } PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d; PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3dv(const GLdouble * v) { _pre_call_gl_callback("glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); glad_glNormal3dv(v); _post_call_gl_callback(NULL, "glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); } PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; PFNGLNORMAL3FPROC glad_glNormal3f = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { _pre_call_gl_callback("glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); glad_glNormal3f(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); } PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f; PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3fv(const GLfloat * v) { _pre_call_gl_callback("glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); glad_glNormal3fv(v); _post_call_gl_callback(NULL, "glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); } PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; PFNGLNORMAL3IPROC glad_glNormal3i = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3i(GLint nx, GLint ny, GLint nz) { _pre_call_gl_callback("glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); glad_glNormal3i(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); } PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i; PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3iv(const GLint * v) { _pre_call_gl_callback("glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); glad_glNormal3iv(v); _post_call_gl_callback(NULL, "glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); } PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; PFNGLNORMAL3SPROC glad_glNormal3s = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { _pre_call_gl_callback("glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); glad_glNormal3s(nx, ny, nz); _post_call_gl_callback(NULL, "glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); } PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s; PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) { _pre_call_gl_callback("glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); glad_glNormal3sv(v); _post_call_gl_callback(NULL, "glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); } PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glNormalP3ui(GLenum type, GLuint coords) { _pre_call_gl_callback("glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); glad_glNormalP3ui(type, coords); _post_call_gl_callback(NULL, "glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); } PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glNormalP3uiv(GLenum type, const GLuint * coords) { _pre_call_gl_callback("glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); glad_glNormalP3uiv(type, coords); _post_call_gl_callback(NULL, "glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); } PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); glad_glNormalPointer(type, stride, pointer); _post_call_gl_callback(NULL, "glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); } PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; PFNGLORTHOPROC glad_glOrtho = NULL; static void GLAD_API_PTR glad_debug_impl_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { _pre_call_gl_callback("glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); glad_glOrtho(left, right, bottom, top, zNear, zFar); _post_call_gl_callback(NULL, "glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); } PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho; PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; static void GLAD_API_PTR glad_debug_impl_glPassThrough(GLfloat token) { _pre_call_gl_callback("glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); glad_glPassThrough(token); _post_call_gl_callback(NULL, "glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); } PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough; PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { _pre_call_gl_callback("glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); glad_glPixelMapfv(map, mapsize, values); _post_call_gl_callback(NULL, "glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); } PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { _pre_call_gl_callback("glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); glad_glPixelMapuiv(map, mapsize, values); _post_call_gl_callback(NULL, "glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); } PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { _pre_call_gl_callback("glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); glad_glPixelMapusv(map, mapsize, values); _post_call_gl_callback(NULL, "glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); } PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); glad_glPixelStoref(pname, param); _post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); } PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) { _pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); glad_glPixelStorei(pname, param); _post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param); } PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelTransferf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); glad_glPixelTransferf(pname, param); _post_call_gl_callback(NULL, "glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); } PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelTransferi(GLenum pname, GLint param) { _pre_call_gl_callback("glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); glad_glPixelTransferi(pname, param); _post_call_gl_callback(NULL, "glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); } PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { _pre_call_gl_callback("glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); glad_glPixelZoom(xfactor, yfactor); _post_call_gl_callback(NULL, "glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); } PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); glad_glPointParameterf(pname, param); _post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); } PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); glad_glPointParameterfv(pname, params); _post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params); } PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) { _pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); glad_glPointParameteri(pname, param); _post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param); } PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) { _pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); glad_glPointParameteriv(pname, params); _post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params); } PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) { _pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size); glad_glPointSize(size); _post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size); } PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) { _pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); glad_glPolygonMode(face, mode); _post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); } PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) { _pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); glad_glPolygonOffset(factor, units); _post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units); } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonStipple(const GLubyte * mask) { _pre_call_gl_callback("glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); glad_glPolygonStipple(mask); _post_call_gl_callback(NULL, "glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); } PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPopAttrib(void) { _pre_call_gl_callback("glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); glad_glPopAttrib(); _post_call_gl_callback(NULL, "glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); } PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPopClientAttrib(void) { _pre_call_gl_callback("glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); glad_glPopClientAttrib(); _post_call_gl_callback(NULL, "glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); } PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; static void GLAD_API_PTR glad_debug_impl_glPopMatrix(void) { _pre_call_gl_callback("glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); glad_glPopMatrix(); _post_call_gl_callback(NULL, "glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); } PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; PFNGLPOPNAMEPROC glad_glPopName = NULL; static void GLAD_API_PTR glad_debug_impl_glPopName(void) { _pre_call_gl_callback("glPopName", (GLADapiproc) glad_glPopName, 0); glad_glPopName(); _post_call_gl_callback(NULL, "glPopName", (GLADapiproc) glad_glPopName, 0); } PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); glad_glPrimitiveRestartIndex(index); _post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); } PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) { _pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); glad_glPrioritizeTextures(n, textures, priorities); _post_call_gl_callback(NULL, "glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); } PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) { _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); glad_glProvokingVertex(mode); _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); } PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) { _pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); glad_glPushAttrib(mask); _post_call_gl_callback(NULL, "glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); } PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPushClientAttrib(GLbitfield mask) { _pre_call_gl_callback("glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); glad_glPushClientAttrib(mask); _post_call_gl_callback(NULL, "glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); } PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; static void GLAD_API_PTR glad_debug_impl_glPushMatrix(void) { _pre_call_gl_callback("glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); glad_glPushMatrix(); _post_call_gl_callback(NULL, "glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); } PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; PFNGLPUSHNAMEPROC glad_glPushName = NULL; static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) { _pre_call_gl_callback("glPushName", (GLADapiproc) glad_glPushName, 1, name); glad_glPushName(name); _post_call_gl_callback(NULL, "glPushName", (GLADapiproc) glad_glPushName, 1, name); } PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) { _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); glad_glQueryCounter(id, target); _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); } PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); glad_glRasterPos2d(x, y); _post_call_gl_callback(NULL, "glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); } PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2dv(const GLdouble * v) { _pre_call_gl_callback("glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); glad_glRasterPos2dv(v); _post_call_gl_callback(NULL, "glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); } PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2f(GLfloat x, GLfloat y) { _pre_call_gl_callback("glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); glad_glRasterPos2f(x, y); _post_call_gl_callback(NULL, "glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); } PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2fv(const GLfloat * v) { _pre_call_gl_callback("glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); glad_glRasterPos2fv(v); _post_call_gl_callback(NULL, "glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); } PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2i(GLint x, GLint y) { _pre_call_gl_callback("glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); glad_glRasterPos2i(x, y); _post_call_gl_callback(NULL, "glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); } PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2iv(const GLint * v) { _pre_call_gl_callback("glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); glad_glRasterPos2iv(v); _post_call_gl_callback(NULL, "glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); } PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2s(GLshort x, GLshort y) { _pre_call_gl_callback("glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); glad_glRasterPos2s(x, y); _post_call_gl_callback(NULL, "glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); } PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2sv(const GLshort * v) { _pre_call_gl_callback("glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); glad_glRasterPos2sv(v); _post_call_gl_callback(NULL, "glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); } PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); glad_glRasterPos3d(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); } PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3dv(const GLdouble * v) { _pre_call_gl_callback("glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); glad_glRasterPos3dv(v); _post_call_gl_callback(NULL, "glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); } PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); glad_glRasterPos3f(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); } PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3fv(const GLfloat * v) { _pre_call_gl_callback("glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); glad_glRasterPos3fv(v); _post_call_gl_callback(NULL, "glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); } PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3i(GLint x, GLint y, GLint z) { _pre_call_gl_callback("glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); glad_glRasterPos3i(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); } PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3iv(const GLint * v) { _pre_call_gl_callback("glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); glad_glRasterPos3iv(v); _post_call_gl_callback(NULL, "glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); } PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3s(GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); glad_glRasterPos3s(x, y, z); _post_call_gl_callback(NULL, "glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); } PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos3sv(const GLshort * v) { _pre_call_gl_callback("glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); glad_glRasterPos3sv(v); _post_call_gl_callback(NULL, "glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); } PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); glad_glRasterPos4d(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); } PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4dv(const GLdouble * v) { _pre_call_gl_callback("glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); glad_glRasterPos4dv(v); _post_call_gl_callback(NULL, "glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); } PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); glad_glRasterPos4f(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); } PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4fv(const GLfloat * v) { _pre_call_gl_callback("glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); glad_glRasterPos4fv(v); _post_call_gl_callback(NULL, "glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); } PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { _pre_call_gl_callback("glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); glad_glRasterPos4i(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); } PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4iv(const GLint * v) { _pre_call_gl_callback("glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); glad_glRasterPos4iv(v); _post_call_gl_callback(NULL, "glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); } PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); glad_glRasterPos4s(x, y, z, w); _post_call_gl_callback(NULL, "glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); } PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos4sv(const GLshort * v) { _pre_call_gl_callback("glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); glad_glRasterPos4sv(v); _post_call_gl_callback(NULL, "glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); } PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) { _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); glad_glReadBuffer(src); _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); } PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); glad_glReadPixels(x, y, width, height, format, type, pixels); _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); } PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; PFNGLRECTDPROC glad_glRectd = NULL; static void GLAD_API_PTR glad_debug_impl_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { _pre_call_gl_callback("glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); glad_glRectd(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); } PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd; PFNGLRECTDVPROC glad_glRectdv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectdv(const GLdouble * v1, const GLdouble * v2) { _pre_call_gl_callback("glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); glad_glRectdv(v1, v2); _post_call_gl_callback(NULL, "glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); } PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv; PFNGLRECTFPROC glad_glRectf = NULL; static void GLAD_API_PTR glad_debug_impl_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { _pre_call_gl_callback("glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); glad_glRectf(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); } PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf; PFNGLRECTFVPROC glad_glRectfv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectfv(const GLfloat * v1, const GLfloat * v2) { _pre_call_gl_callback("glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); glad_glRectfv(v1, v2); _post_call_gl_callback(NULL, "glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); } PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv; PFNGLRECTIPROC glad_glRecti = NULL; static void GLAD_API_PTR glad_debug_impl_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { _pre_call_gl_callback("glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); glad_glRecti(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); } PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti; PFNGLRECTIVPROC glad_glRectiv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectiv(const GLint * v1, const GLint * v2) { _pre_call_gl_callback("glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); glad_glRectiv(v1, v2); _post_call_gl_callback(NULL, "glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); } PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv; PFNGLRECTSPROC glad_glRects = NULL; static void GLAD_API_PTR glad_debug_impl_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { _pre_call_gl_callback("glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); glad_glRects(x1, y1, x2, y2); _post_call_gl_callback(NULL, "glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); } PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects; PFNGLRECTSVPROC glad_glRectsv = NULL; static void GLAD_API_PTR glad_debug_impl_glRectsv(const GLshort * v1, const GLshort * v2) { _pre_call_gl_callback("glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); glad_glRectsv(v1, v2); _post_call_gl_callback(NULL, "glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); } PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv; PFNGLRENDERMODEPROC glad_glRenderMode = NULL; static GLint GLAD_API_PTR glad_debug_impl_glRenderMode(GLenum mode) { GLint ret; _pre_call_gl_callback("glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); ret = glad_glRenderMode(mode); _post_call_gl_callback((void*) &ret, "glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); return ret; } PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); glad_glRenderbufferStorage(target, internalformat, width, height); _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); } PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height); _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); } PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; PFNGLROTATEDPROC glad_glRotated = NULL; static void GLAD_API_PTR glad_debug_impl_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); glad_glRotated(angle, x, y, z); _post_call_gl_callback(NULL, "glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); } PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated; PFNGLROTATEFPROC glad_glRotatef = NULL; static void GLAD_API_PTR glad_debug_impl_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); glad_glRotatef(angle, x, y, z); _post_call_gl_callback(NULL, "glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); } PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) { _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); glad_glSampleCoverage(value, invert); _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); } PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) { _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); glad_glSampleMaski(maskNumber, mask); _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); } PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) { _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); glad_glSamplerParameterIiv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) { _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); glad_glSamplerParameterIuiv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); glad_glSamplerParameterf(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) { _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); glad_glSamplerParameterfv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); glad_glSamplerParameteri(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) { _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); glad_glSamplerParameteriv(sampler, pname, param); _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); } PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; PFNGLSCALEDPROC glad_glScaled = NULL; static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); glad_glScaled(x, y, z); _post_call_gl_callback(NULL, "glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); } PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled; PFNGLSCALEFPROC glad_glScalef = NULL; static void GLAD_API_PTR glad_debug_impl_glScalef(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); glad_glScalef(x, y, z); _post_call_gl_callback(NULL, "glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); } PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef; PFNGLSCISSORPROC glad_glScissor = NULL; static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); glad_glScissor(x, y, width, height); _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); } PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { _pre_call_gl_callback("glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); glad_glSecondaryColor3b(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); } PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bv(const GLbyte * v) { _pre_call_gl_callback("glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); glad_glSecondaryColor3bv(v); _post_call_gl_callback(NULL, "glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); } PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { _pre_call_gl_callback("glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); glad_glSecondaryColor3d(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); } PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dv(const GLdouble * v) { _pre_call_gl_callback("glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); glad_glSecondaryColor3dv(v); _post_call_gl_callback(NULL, "glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); } PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { _pre_call_gl_callback("glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); glad_glSecondaryColor3f(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); } PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fv(const GLfloat * v) { _pre_call_gl_callback("glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); glad_glSecondaryColor3fv(v); _post_call_gl_callback(NULL, "glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); } PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3i(GLint red, GLint green, GLint blue) { _pre_call_gl_callback("glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); glad_glSecondaryColor3i(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); } PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iv(const GLint * v) { _pre_call_gl_callback("glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); glad_glSecondaryColor3iv(v); _post_call_gl_callback(NULL, "glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); } PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { _pre_call_gl_callback("glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); glad_glSecondaryColor3s(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); } PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sv(const GLshort * v) { _pre_call_gl_callback("glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); glad_glSecondaryColor3sv(v); _post_call_gl_callback(NULL, "glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); } PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { _pre_call_gl_callback("glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); glad_glSecondaryColor3ub(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); } PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubv(const GLubyte * v) { _pre_call_gl_callback("glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); glad_glSecondaryColor3ubv(v); _post_call_gl_callback(NULL, "glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); } PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { _pre_call_gl_callback("glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); glad_glSecondaryColor3ui(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); } PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiv(const GLuint * v) { _pre_call_gl_callback("glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); glad_glSecondaryColor3uiv(v); _post_call_gl_callback(NULL, "glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); } PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { _pre_call_gl_callback("glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); glad_glSecondaryColor3us(red, green, blue); _post_call_gl_callback(NULL, "glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); } PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v) { _pre_call_gl_callback("glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); glad_glSecondaryColor3usv(v); _post_call_gl_callback(NULL, "glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); } PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3ui(GLenum type, GLuint color) { _pre_call_gl_callback("glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); glad_glSecondaryColorP3ui(type, color); _post_call_gl_callback(NULL, "glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); } PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3uiv(GLenum type, const GLuint * color) { _pre_call_gl_callback("glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); glad_glSecondaryColorP3uiv(type, color); _post_call_gl_callback(NULL, "glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); } PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); glad_glSecondaryColorPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); } PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glSelectBuffer(GLsizei size, GLuint * buffer) { _pre_call_gl_callback("glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); glad_glSelectBuffer(size, buffer); _post_call_gl_callback(NULL, "glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); } PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; PFNGLSHADEMODELPROC glad_glShadeModel = NULL; static void GLAD_API_PTR glad_debug_impl_glShadeModel(GLenum mode) { _pre_call_gl_callback("glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); glad_glShadeModel(mode); _post_call_gl_callback(NULL, "glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); } PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); glad_glShaderSource(shader, count, string, length); _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); } PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) { _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); glad_glStencilFunc(func, ref, mask); _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); } PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); glad_glStencilFuncSeparate(face, func, ref, mask); _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); } PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) { _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); glad_glStencilMask(mask); _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); } PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) { _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); glad_glStencilMaskSeparate(face, mask); _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); } PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); glad_glStencilOp(fail, zfail, zpass); _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); } PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); glad_glStencilOpSeparate(face, sfail, dpfail, dppass); _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); } PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); glad_glTexBuffer(target, internalformat, buffer); _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); } PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) { _pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); glad_glTexCoord1d(s); _post_call_gl_callback(NULL, "glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); } PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); glad_glTexCoord1dv(v); _post_call_gl_callback(NULL, "glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); } PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1f(GLfloat s) { _pre_call_gl_callback("glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); glad_glTexCoord1f(s); _post_call_gl_callback(NULL, "glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); } PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); glad_glTexCoord1fv(v); _post_call_gl_callback(NULL, "glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); } PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1i(GLint s) { _pre_call_gl_callback("glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); glad_glTexCoord1i(s); _post_call_gl_callback(NULL, "glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); } PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1iv(const GLint * v) { _pre_call_gl_callback("glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); glad_glTexCoord1iv(v); _post_call_gl_callback(NULL, "glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); } PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1s(GLshort s) { _pre_call_gl_callback("glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); glad_glTexCoord1s(s); _post_call_gl_callback(NULL, "glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); } PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); glad_glTexCoord1sv(v); _post_call_gl_callback(NULL, "glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); } PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2d(GLdouble s, GLdouble t) { _pre_call_gl_callback("glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); glad_glTexCoord2d(s, t); _post_call_gl_callback(NULL, "glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); } PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); glad_glTexCoord2dv(v); _post_call_gl_callback(NULL, "glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); } PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2f(GLfloat s, GLfloat t) { _pre_call_gl_callback("glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); glad_glTexCoord2f(s, t); _post_call_gl_callback(NULL, "glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); } PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); glad_glTexCoord2fv(v); _post_call_gl_callback(NULL, "glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); } PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2i(GLint s, GLint t) { _pre_call_gl_callback("glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); glad_glTexCoord2i(s, t); _post_call_gl_callback(NULL, "glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); } PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2iv(const GLint * v) { _pre_call_gl_callback("glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); glad_glTexCoord2iv(v); _post_call_gl_callback(NULL, "glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); } PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2s(GLshort s, GLshort t) { _pre_call_gl_callback("glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); glad_glTexCoord2s(s, t); _post_call_gl_callback(NULL, "glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); } PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord2sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); glad_glTexCoord2sv(v); _post_call_gl_callback(NULL, "glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); } PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { _pre_call_gl_callback("glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); glad_glTexCoord3d(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); } PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); glad_glTexCoord3dv(v); _post_call_gl_callback(NULL, "glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); } PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { _pre_call_gl_callback("glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); glad_glTexCoord3f(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); } PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); glad_glTexCoord3fv(v); _post_call_gl_callback(NULL, "glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); } PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3i(GLint s, GLint t, GLint r) { _pre_call_gl_callback("glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); glad_glTexCoord3i(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); } PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3iv(const GLint * v) { _pre_call_gl_callback("glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); glad_glTexCoord3iv(v); _post_call_gl_callback(NULL, "glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); } PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3s(GLshort s, GLshort t, GLshort r) { _pre_call_gl_callback("glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); glad_glTexCoord3s(s, t, r); _post_call_gl_callback(NULL, "glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); } PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord3sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); glad_glTexCoord3sv(v); _post_call_gl_callback(NULL, "glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); } PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { _pre_call_gl_callback("glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); glad_glTexCoord4d(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); } PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4dv(const GLdouble * v) { _pre_call_gl_callback("glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); glad_glTexCoord4dv(v); _post_call_gl_callback(NULL, "glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); } PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { _pre_call_gl_callback("glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); glad_glTexCoord4f(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); } PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4fv(const GLfloat * v) { _pre_call_gl_callback("glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); glad_glTexCoord4fv(v); _post_call_gl_callback(NULL, "glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); } PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { _pre_call_gl_callback("glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); glad_glTexCoord4i(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); } PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4iv(const GLint * v) { _pre_call_gl_callback("glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); glad_glTexCoord4iv(v); _post_call_gl_callback(NULL, "glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); } PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { _pre_call_gl_callback("glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); glad_glTexCoord4s(s, t, r, q); _post_call_gl_callback(NULL, "glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); } PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) { _pre_call_gl_callback("glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); glad_glTexCoord4sv(v); _post_call_gl_callback(NULL, "glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); } PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP1ui(GLenum type, GLuint coords) { _pre_call_gl_callback("glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); glad_glTexCoordP1ui(type, coords); _post_call_gl_callback(NULL, "glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); } PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP1uiv(GLenum type, const GLuint * coords) { _pre_call_gl_callback("glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); glad_glTexCoordP1uiv(type, coords); _post_call_gl_callback(NULL, "glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); } PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP2ui(GLenum type, GLuint coords) { _pre_call_gl_callback("glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); glad_glTexCoordP2ui(type, coords); _post_call_gl_callback(NULL, "glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); } PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP2uiv(GLenum type, const GLuint * coords) { _pre_call_gl_callback("glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); glad_glTexCoordP2uiv(type, coords); _post_call_gl_callback(NULL, "glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); } PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP3ui(GLenum type, GLuint coords) { _pre_call_gl_callback("glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); glad_glTexCoordP3ui(type, coords); _post_call_gl_callback(NULL, "glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); } PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP3uiv(GLenum type, const GLuint * coords) { _pre_call_gl_callback("glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); glad_glTexCoordP3uiv(type, coords); _post_call_gl_callback(NULL, "glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); } PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP4ui(GLenum type, GLuint coords) { _pre_call_gl_callback("glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); glad_glTexCoordP4ui(type, coords); _post_call_gl_callback(NULL, "glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); } PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordP4uiv(GLenum type, const GLuint * coords) { _pre_call_gl_callback("glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); glad_glTexCoordP4uiv(type, coords); _post_call_gl_callback(NULL, "glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); } PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); glad_glTexCoordPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); } PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; PFNGLTEXENVFPROC glad_glTexEnvf = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { _pre_call_gl_callback("glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); glad_glTexEnvf(target, pname, param); _post_call_gl_callback(NULL, "glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); } PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); glad_glTexEnvfv(target, pname, params); _post_call_gl_callback(NULL, "glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); } PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; PFNGLTEXENVIPROC glad_glTexEnvi = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnvi(GLenum target, GLenum pname, GLint param) { _pre_call_gl_callback("glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); glad_glTexEnvi(target, pname, param); _post_call_gl_callback(NULL, "glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); } PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); glad_glTexEnviv(target, pname, params); _post_call_gl_callback(NULL, "glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); } PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; PFNGLTEXGENDPROC glad_glTexGend = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGend(GLenum coord, GLenum pname, GLdouble param) { _pre_call_gl_callback("glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); glad_glTexGend(coord, pname, param); _post_call_gl_callback(NULL, "glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); } PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend; PFNGLTEXGENDVPROC glad_glTexGendv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { _pre_call_gl_callback("glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); glad_glTexGendv(coord, pname, params); _post_call_gl_callback(NULL, "glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); } PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv; PFNGLTEXGENFPROC glad_glTexGenf = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { _pre_call_gl_callback("glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); glad_glTexGenf(coord, pname, param); _post_call_gl_callback(NULL, "glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); } PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf; PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); glad_glTexGenfv(coord, pname, params); _post_call_gl_callback(NULL, "glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); } PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; PFNGLTEXGENIPROC glad_glTexGeni = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGeni(GLenum coord, GLenum pname, GLint param) { _pre_call_gl_callback("glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); glad_glTexGeni(coord, pname, param); _post_call_gl_callback(NULL, "glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); } PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni; PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); glad_glTexGeniv(coord, pname, params); _post_call_gl_callback(NULL, "glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); } PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); } PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels); } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { _pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); _post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); } PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); _post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); } PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { _pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); _post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); } PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); glad_glTexParameterIiv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); } PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) { _pre_call_gl_callback("glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params); glad_glTexParameterIuiv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params); } PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { _pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); glad_glTexParameterf(target, pname, param); _post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param); } PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { _pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); glad_glTexParameterfv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params); } PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) { _pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); glad_glTexParameteri(target, pname, param); _post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param); } PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); glad_glTexParameteriv(target, pname, params); _post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params); } PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); } PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels); } PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); _post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { _pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); glad_glTransformFeedbackVaryings(program, count, varyings, bufferMode); _post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); } PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; PFNGLTRANSLATEDPROC glad_glTranslated = NULL; static void GLAD_API_PTR glad_debug_impl_glTranslated(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); glad_glTranslated(x, y, z); _post_call_gl_callback(NULL, "glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); } PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated; PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; static void GLAD_API_PTR glad_debug_impl_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); glad_glTranslatef(x, y, z); _post_call_gl_callback(NULL, "glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); } PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) { _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); glad_glUniform1f(location, v0); _post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); } PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); glad_glUniform1fv(location, count, value); _post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); } PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) { _pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); glad_glUniform1i(location, v0); _post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); } PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); glad_glUniform1iv(location, count, value); _post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); } PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) { _pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0); glad_glUniform1ui(location, v0); _post_call_gl_callback(NULL, "glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0); } PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value); glad_glUniform1uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value); } PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { _pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); glad_glUniform2f(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); } PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); glad_glUniform2fv(location, count, value); _post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); } PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) { _pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); glad_glUniform2i(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); } PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); glad_glUniform2iv(location, count, value); _post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); } PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) { _pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1); glad_glUniform2ui(location, v0, v1); _post_call_gl_callback(NULL, "glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1); } PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value); glad_glUniform2uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value); } PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { _pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); glad_glUniform3f(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); } PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); glad_glUniform3fv(location, count, value); _post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); } PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { _pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); glad_glUniform3i(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); } PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); glad_glUniform3iv(location, count, value); _post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); } PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { _pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2); glad_glUniform3ui(location, v0, v1, v2); _post_call_gl_callback(NULL, "glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2); } PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value); glad_glUniform3uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value); } PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { _pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); glad_glUniform4f(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); glad_glUniform4fv(location, count, value); _post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); } PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { _pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); glad_glUniform4i(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); glad_glUniform4iv(location, count, value); _post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); } PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { _pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3); glad_glUniform4ui(location, v0, v1, v2, v3); _post_call_gl_callback(NULL, "glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3); } PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value); glad_glUniform4uiv(location, count, value); _post_call_gl_callback(NULL, "glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value); } PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { _pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); _post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); } PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); glad_glUniformMatrix2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); glad_glUniformMatrix2x3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); glad_glUniformMatrix2x4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); glad_glUniformMatrix3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); glad_glUniformMatrix3x2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); glad_glUniformMatrix3x4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); glad_glUniformMatrix4fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); glad_glUniformMatrix4x2fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); glad_glUniformMatrix4x3fv(location, count, transpose, value); _post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); } PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) { GLboolean ret; _pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); ret = glad_glUnmapBuffer(target); _post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target); return ret; } PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) { _pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); glad_glUseProgram(program); _post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); } PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) { _pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); glad_glValidateProgram(program); _post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); } PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; PFNGLVERTEX2DPROC glad_glVertex2d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); glad_glVertex2d(x, y); _post_call_gl_callback(NULL, "glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); } PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d; PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2dv(const GLdouble * v) { _pre_call_gl_callback("glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); glad_glVertex2dv(v); _post_call_gl_callback(NULL, "glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); } PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; PFNGLVERTEX2FPROC glad_glVertex2f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2f(GLfloat x, GLfloat y) { _pre_call_gl_callback("glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); glad_glVertex2f(x, y); _post_call_gl_callback(NULL, "glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); } PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f; PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2fv(const GLfloat * v) { _pre_call_gl_callback("glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); glad_glVertex2fv(v); _post_call_gl_callback(NULL, "glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); } PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; PFNGLVERTEX2IPROC glad_glVertex2i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2i(GLint x, GLint y) { _pre_call_gl_callback("glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); glad_glVertex2i(x, y); _post_call_gl_callback(NULL, "glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); } PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i; PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2iv(const GLint * v) { _pre_call_gl_callback("glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); glad_glVertex2iv(v); _post_call_gl_callback(NULL, "glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); } PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; PFNGLVERTEX2SPROC glad_glVertex2s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2s(GLshort x, GLshort y) { _pre_call_gl_callback("glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); glad_glVertex2s(x, y); _post_call_gl_callback(NULL, "glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); } PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s; PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex2sv(const GLshort * v) { _pre_call_gl_callback("glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); glad_glVertex2sv(v); _post_call_gl_callback(NULL, "glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); } PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; PFNGLVERTEX3DPROC glad_glVertex3d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); glad_glVertex3d(x, y, z); _post_call_gl_callback(NULL, "glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); } PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d; PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3dv(const GLdouble * v) { _pre_call_gl_callback("glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); glad_glVertex3dv(v); _post_call_gl_callback(NULL, "glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); } PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; PFNGLVERTEX3FPROC glad_glVertex3f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); glad_glVertex3f(x, y, z); _post_call_gl_callback(NULL, "glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); } PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f; PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3fv(const GLfloat * v) { _pre_call_gl_callback("glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); glad_glVertex3fv(v); _post_call_gl_callback(NULL, "glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); } PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; PFNGLVERTEX3IPROC glad_glVertex3i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3i(GLint x, GLint y, GLint z) { _pre_call_gl_callback("glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); glad_glVertex3i(x, y, z); _post_call_gl_callback(NULL, "glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); } PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i; PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3iv(const GLint * v) { _pre_call_gl_callback("glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); glad_glVertex3iv(v); _post_call_gl_callback(NULL, "glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); } PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; PFNGLVERTEX3SPROC glad_glVertex3s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3s(GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); glad_glVertex3s(x, y, z); _post_call_gl_callback(NULL, "glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); } PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s; PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex3sv(const GLshort * v) { _pre_call_gl_callback("glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); glad_glVertex3sv(v); _post_call_gl_callback(NULL, "glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); } PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; PFNGLVERTEX4DPROC glad_glVertex4d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); glad_glVertex4d(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); } PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d; PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4dv(const GLdouble * v) { _pre_call_gl_callback("glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); glad_glVertex4dv(v); _post_call_gl_callback(NULL, "glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); } PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; PFNGLVERTEX4FPROC glad_glVertex4f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); glad_glVertex4f(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); } PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f; PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4fv(const GLfloat * v) { _pre_call_gl_callback("glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); glad_glVertex4fv(v); _post_call_gl_callback(NULL, "glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); } PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; PFNGLVERTEX4IPROC glad_glVertex4i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4i(GLint x, GLint y, GLint z, GLint w) { _pre_call_gl_callback("glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); glad_glVertex4i(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); } PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i; PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4iv(const GLint * v) { _pre_call_gl_callback("glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); glad_glVertex4iv(v); _post_call_gl_callback(NULL, "glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); } PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; PFNGLVERTEX4SPROC glad_glVertex4s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); glad_glVertex4s(x, y, z, w); _post_call_gl_callback(NULL, "glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); } PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s; PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertex4sv(const GLshort * v) { _pre_call_gl_callback("glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); glad_glVertex4sv(v); _post_call_gl_callback(NULL, "glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); } PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) { _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); glad_glVertexAttrib1d(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); } PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); glad_glVertexAttrib1dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); } PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) { _pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); glad_glVertexAttrib1f(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); } PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); glad_glVertexAttrib1fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); } PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) { _pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); glad_glVertexAttrib1s(index, x); _post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); } PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); glad_glVertexAttrib1sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); } PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { _pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); glad_glVertexAttrib2d(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); } PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); glad_glVertexAttrib2dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); } PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { _pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); glad_glVertexAttrib2f(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); } PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); glad_glVertexAttrib2fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); } PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { _pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); glad_glVertexAttrib2s(index, x, y); _post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); } PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); glad_glVertexAttrib2sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); } PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); glad_glVertexAttrib3d(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); } PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); glad_glVertexAttrib3dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); } PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); glad_glVertexAttrib3f(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); } PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); glad_glVertexAttrib3fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); } PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); glad_glVertexAttrib3s(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); } PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); glad_glVertexAttrib3sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); } PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); glad_glVertexAttrib4Nbv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); } PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); glad_glVertexAttrib4Niv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); } PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); glad_glVertexAttrib4Nsv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); } PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { _pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); glad_glVertexAttrib4Nub(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); glad_glVertexAttrib4Nubv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); } PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); glad_glVertexAttrib4Nuiv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); } PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); glad_glVertexAttrib4Nusv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); } PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); glad_glVertexAttrib4bv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); } PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); glad_glVertexAttrib4d(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); glad_glVertexAttrib4dv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); } PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); glad_glVertexAttrib4f(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); glad_glVertexAttrib4fv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); } PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); glad_glVertexAttrib4iv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); } PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); glad_glVertexAttrib4s(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); } PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); glad_glVertexAttrib4sv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); } PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); glad_glVertexAttrib4ubv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); } PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); glad_glVertexAttrib4uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); } PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); glad_glVertexAttrib4usv(index, v); _post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) { _pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); glad_glVertexAttribDivisor(index, divisor); _post_call_gl_callback(NULL, "glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); } PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) { _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); glad_glVertexAttribI1i(index, x); _post_call_gl_callback(NULL, "glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); } PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v); glad_glVertexAttribI1iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v); } PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ui(GLuint index, GLuint x) { _pre_call_gl_callback("glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x); glad_glVertexAttribI1ui(index, x); _post_call_gl_callback(NULL, "glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x); } PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v); glad_glVertexAttribI1uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v); } PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2i(GLuint index, GLint x, GLint y) { _pre_call_gl_callback("glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y); glad_glVertexAttribI2i(index, x, y); _post_call_gl_callback(NULL, "glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y); } PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v); glad_glVertexAttribI2iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v); } PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) { _pre_call_gl_callback("glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y); glad_glVertexAttribI2ui(index, x, y); _post_call_gl_callback(NULL, "glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y); } PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v); glad_glVertexAttribI2uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v); } PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { _pre_call_gl_callback("glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z); glad_glVertexAttribI3i(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z); } PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v); glad_glVertexAttribI3iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v); } PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { _pre_call_gl_callback("glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z); glad_glVertexAttribI3ui(index, x, y, z); _post_call_gl_callback(NULL, "glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z); } PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v); glad_glVertexAttribI3uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v); } PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v); glad_glVertexAttribI4bv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v); } PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { _pre_call_gl_callback("glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w); glad_glVertexAttribI4i(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w); } PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v); glad_glVertexAttribI4iv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v); } PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v); glad_glVertexAttribI4sv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v); } PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v); glad_glVertexAttribI4ubv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v); } PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { _pre_call_gl_callback("glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w); glad_glVertexAttribI4ui(index, x, y, z, w); _post_call_gl_callback(NULL, "glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w); } PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v); glad_glVertexAttribI4uiv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v); } PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v); glad_glVertexAttribI4usv(index, v); _post_call_gl_callback(NULL, "glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v); } PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); glad_glVertexAttribIPointer(index, size, type, stride, pointer); _post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); glad_glVertexAttribP1ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); glad_glVertexAttribP1uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); glad_glVertexAttribP2ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); glad_glVertexAttribP2uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); glad_glVertexAttribP3ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); glad_glVertexAttribP3uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); glad_glVertexAttribP4ui(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { _pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); glad_glVertexAttribP4uiv(index, type, normalized, value); _post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); } PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer); _post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexP2ui(GLenum type, GLuint value) { _pre_call_gl_callback("glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); glad_glVertexP2ui(type, value); _post_call_gl_callback(NULL, "glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); } PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexP2uiv(GLenum type, const GLuint * value) { _pre_call_gl_callback("glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); glad_glVertexP2uiv(type, value); _post_call_gl_callback(NULL, "glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); } PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexP3ui(GLenum type, GLuint value) { _pre_call_gl_callback("glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); glad_glVertexP3ui(type, value); _post_call_gl_callback(NULL, "glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); } PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexP3uiv(GLenum type, const GLuint * value) { _pre_call_gl_callback("glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); glad_glVertexP3uiv(type, value); _post_call_gl_callback(NULL, "glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); } PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexP4ui(GLenum type, GLuint value) { _pre_call_gl_callback("glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); glad_glVertexP4ui(type, value); _post_call_gl_callback(NULL, "glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); } PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexP4uiv(GLenum type, const GLuint * value) { _pre_call_gl_callback("glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); glad_glVertexP4uiv(type, value); _post_call_gl_callback(NULL, "glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); } PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); glad_glVertexPointer(size, type, stride, pointer); _post_call_gl_callback(NULL, "glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); } PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; PFNGLVIEWPORTPROC glad_glViewport = NULL; static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); glad_glViewport(x, y, width, height); _post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); glad_glWaitSync(sync, flags, timeout); _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); } PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); glad_glWindowPos2d(x, y); _post_call_gl_callback(NULL, "glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); } PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2dv(const GLdouble * v) { _pre_call_gl_callback("glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); glad_glWindowPos2dv(v); _post_call_gl_callback(NULL, "glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); } PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2f(GLfloat x, GLfloat y) { _pre_call_gl_callback("glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); glad_glWindowPos2f(x, y); _post_call_gl_callback(NULL, "glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); } PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2fv(const GLfloat * v) { _pre_call_gl_callback("glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); glad_glWindowPos2fv(v); _post_call_gl_callback(NULL, "glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); } PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2i(GLint x, GLint y) { _pre_call_gl_callback("glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); glad_glWindowPos2i(x, y); _post_call_gl_callback(NULL, "glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); } PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2iv(const GLint * v) { _pre_call_gl_callback("glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); glad_glWindowPos2iv(v); _post_call_gl_callback(NULL, "glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); } PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2s(GLshort x, GLshort y) { _pre_call_gl_callback("glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); glad_glWindowPos2s(x, y); _post_call_gl_callback(NULL, "glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); } PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2sv(const GLshort * v) { _pre_call_gl_callback("glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); glad_glWindowPos2sv(v); _post_call_gl_callback(NULL, "glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); } PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); glad_glWindowPos3d(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); } PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3dv(const GLdouble * v) { _pre_call_gl_callback("glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); glad_glWindowPos3dv(v); _post_call_gl_callback(NULL, "glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); } PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); glad_glWindowPos3f(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z); } PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3fv(const GLfloat * v) { _pre_call_gl_callback("glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); glad_glWindowPos3fv(v); _post_call_gl_callback(NULL, "glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v); } PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3i(GLint x, GLint y, GLint z) { _pre_call_gl_callback("glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); glad_glWindowPos3i(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z); } PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3iv(const GLint * v) { _pre_call_gl_callback("glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); glad_glWindowPos3iv(v); _post_call_gl_callback(NULL, "glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v); } PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos3s(GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); glad_glWindowPos3s(x, y, z); _post_call_gl_callback(NULL, "glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z); } PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; 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glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); 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glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); 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glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); 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glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); } static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_3_3) return; glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else GLAD_UNUSED(version); GLAD_UNUSED(out_num_exts_i); GLAD_UNUSED(out_exts_i); #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { return 0; } glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gl( int version) { const char *exts = NULL; unsigned int num_exts_i = 0; char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_UNUSED(glad_gl_has_extension); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gl(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; if(glad_glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gl(); glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_1(load, userptr); glad_gl_load_GL_VERSION_1_2(load, userptr); glad_gl_load_GL_VERSION_1_3(load, userptr); glad_gl_load_GL_VERSION_1_4(load, userptr); glad_gl_load_GL_VERSION_1_5(load, userptr); glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr); if (!glad_gl_find_extensions_gl(version)) return 0; return version; } int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } void gladInstallGLDebug() { glad_debug_glAccum = glad_debug_impl_glAccum; glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; glad_debug_glArrayElement = glad_debug_impl_glArrayElement; glad_debug_glAttachShader = glad_debug_impl_glAttachShader; glad_debug_glBegin = glad_debug_impl_glBegin; glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; glad_debug_glBindSampler = glad_debug_impl_glBindSampler; glad_debug_glBindTexture = glad_debug_impl_glBindTexture; glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; glad_debug_glBitmap = glad_debug_impl_glBitmap; glad_debug_glBlendColor = glad_debug_impl_glBlendColor; glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; glad_debug_glBufferData = glad_debug_impl_glBufferData; glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; glad_debug_glCallList = glad_debug_impl_glCallList; glad_debug_glCallLists = glad_debug_impl_glCallLists; glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; glad_debug_glClampColor = glad_debug_impl_glClampColor; glad_debug_glClear = glad_debug_impl_glClear; glad_debug_glClearAccum = glad_debug_impl_glClearAccum; glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; glad_debug_glClearColor = glad_debug_impl_glClearColor; glad_debug_glClearDepth = glad_debug_impl_glClearDepth; glad_debug_glClearIndex = glad_debug_impl_glClearIndex; glad_debug_glClearStencil = glad_debug_impl_glClearStencil; glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; glad_debug_glClipPlane = glad_debug_impl_glClipPlane; glad_debug_glColor3b = glad_debug_impl_glColor3b; glad_debug_glColor3bv = glad_debug_impl_glColor3bv; glad_debug_glColor3d = glad_debug_impl_glColor3d; glad_debug_glColor3dv = glad_debug_impl_glColor3dv; glad_debug_glColor3f = glad_debug_impl_glColor3f; glad_debug_glColor3fv = glad_debug_impl_glColor3fv; glad_debug_glColor3i = glad_debug_impl_glColor3i; glad_debug_glColor3iv = glad_debug_impl_glColor3iv; glad_debug_glColor3s = glad_debug_impl_glColor3s; glad_debug_glColor3sv = glad_debug_impl_glColor3sv; glad_debug_glColor3ub = glad_debug_impl_glColor3ub; glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; glad_debug_glColor3ui = glad_debug_impl_glColor3ui; glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; glad_debug_glColor3us = glad_debug_impl_glColor3us; glad_debug_glColor3usv = glad_debug_impl_glColor3usv; glad_debug_glColor4b = glad_debug_impl_glColor4b; glad_debug_glColor4bv = glad_debug_impl_glColor4bv; glad_debug_glColor4d = glad_debug_impl_glColor4d; glad_debug_glColor4dv = glad_debug_impl_glColor4dv; glad_debug_glColor4f = glad_debug_impl_glColor4f; glad_debug_glColor4fv = glad_debug_impl_glColor4fv; glad_debug_glColor4i = glad_debug_impl_glColor4i; glad_debug_glColor4iv = glad_debug_impl_glColor4iv; glad_debug_glColor4s = glad_debug_impl_glColor4s; glad_debug_glColor4sv = glad_debug_impl_glColor4sv; glad_debug_glColor4ub = glad_debug_impl_glColor4ub; glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; glad_debug_glColor4ui = glad_debug_impl_glColor4ui; glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; glad_debug_glColor4us = glad_debug_impl_glColor4us; glad_debug_glColor4usv = glad_debug_impl_glColor4usv; glad_debug_glColorMask = glad_debug_impl_glColorMask; glad_debug_glColorMaski = glad_debug_impl_glColorMaski; glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; glad_debug_glColorPointer = glad_debug_impl_glColorPointer; glad_debug_glCompileShader = glad_debug_impl_glCompileShader; glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; glad_debug_glCreateShader = glad_debug_impl_glCreateShader; glad_debug_glCullFace = glad_debug_impl_glCullFace; glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; glad_debug_glDepthMask = glad_debug_impl_glDepthMask; glad_debug_glDepthRange = glad_debug_impl_glDepthRange; glad_debug_glDetachShader = glad_debug_impl_glDetachShader; glad_debug_glDisable = glad_debug_impl_glDisable; glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; glad_debug_glDisablei = glad_debug_impl_glDisablei; glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; glad_debug_glDrawElements = glad_debug_impl_glDrawElements; glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; glad_debug_glEnable = glad_debug_impl_glEnable; glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; glad_debug_glEnablei = glad_debug_impl_glEnablei; glad_debug_glEnd = glad_debug_impl_glEnd; glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; glad_debug_glEndList = glad_debug_impl_glEndList; glad_debug_glEndQuery = glad_debug_impl_glEndQuery; glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; glad_debug_glFenceSync = glad_debug_impl_glFenceSync; glad_debug_glFinish = glad_debug_impl_glFinish; glad_debug_glFlush = glad_debug_impl_glFlush; glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; glad_debug_glFogf = glad_debug_impl_glFogf; glad_debug_glFogfv = glad_debug_impl_glFogfv; glad_debug_glFogi = glad_debug_impl_glFogi; glad_debug_glFogiv = glad_debug_impl_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_debug_impl_glFrontFace; glad_debug_glFrustum = glad_debug_impl_glFrustum; glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; glad_debug_glGenLists = glad_debug_impl_glGenLists; glad_debug_glGenQueries = glad_debug_impl_glGenQueries; glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; glad_debug_glGenTextures = glad_debug_impl_glGenTextures; glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; glad_debug_glGetError = glad_debug_impl_glGetError; glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; glad_debug_glGetString = glad_debug_impl_glGetString; glad_debug_glGetStringi = glad_debug_impl_glGetStringi; glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; glad_debug_glHint = glad_debug_impl_glHint; glad_debug_glIndexMask = glad_debug_impl_glIndexMask; glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; glad_debug_glIndexd = glad_debug_impl_glIndexd; glad_debug_glIndexdv = glad_debug_impl_glIndexdv; glad_debug_glIndexf = glad_debug_impl_glIndexf; glad_debug_glIndexfv = glad_debug_impl_glIndexfv; glad_debug_glIndexi = glad_debug_impl_glIndexi; glad_debug_glIndexiv = glad_debug_impl_glIndexiv; glad_debug_glIndexs = glad_debug_impl_glIndexs; glad_debug_glIndexsv = glad_debug_impl_glIndexsv; glad_debug_glIndexub = glad_debug_impl_glIndexub; glad_debug_glIndexubv = glad_debug_impl_glIndexubv; glad_debug_glInitNames = glad_debug_impl_glInitNames; glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; glad_debug_glIsList = glad_debug_impl_glIsList; glad_debug_glIsProgram = glad_debug_impl_glIsProgram; glad_debug_glIsQuery = glad_debug_impl_glIsQuery; glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; glad_debug_glIsSampler = glad_debug_impl_glIsSampler; glad_debug_glIsShader = glad_debug_impl_glIsShader; glad_debug_glIsSync = glad_debug_impl_glIsSync; glad_debug_glIsTexture = glad_debug_impl_glIsTexture; glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; glad_debug_glLightModelf = glad_debug_impl_glLightModelf; glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; glad_debug_glLightModeli = glad_debug_impl_glLightModeli; glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; glad_debug_glLightf = glad_debug_impl_glLightf; glad_debug_glLightfv = glad_debug_impl_glLightfv; glad_debug_glLighti = glad_debug_impl_glLighti; glad_debug_glLightiv = glad_debug_impl_glLightiv; glad_debug_glLineStipple = glad_debug_impl_glLineStipple; glad_debug_glLineWidth = glad_debug_impl_glLineWidth; glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; glad_debug_glListBase = glad_debug_impl_glListBase; glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; glad_debug_glLoadName = glad_debug_impl_glLoadName; glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; glad_debug_glLogicOp = glad_debug_impl_glLogicOp; glad_debug_glMap1d = glad_debug_impl_glMap1d; glad_debug_glMap1f = glad_debug_impl_glMap1f; glad_debug_glMap2d = glad_debug_impl_glMap2d; glad_debug_glMap2f = glad_debug_impl_glMap2f; glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; glad_debug_glMaterialf = glad_debug_impl_glMaterialf; glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; glad_debug_glMateriali = glad_debug_impl_glMateriali; glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; glad_debug_glNewList = glad_debug_impl_glNewList; glad_debug_glNormal3b = glad_debug_impl_glNormal3b; glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; glad_debug_glNormal3d = glad_debug_impl_glNormal3d; glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; glad_debug_glNormal3f = glad_debug_impl_glNormal3f; glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; glad_debug_glNormal3i = glad_debug_impl_glNormal3i; glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; glad_debug_glNormal3s = glad_debug_impl_glNormal3s; glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; glad_debug_glOrtho = glad_debug_impl_glOrtho; glad_debug_glPassThrough = glad_debug_impl_glPassThrough; glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; glad_debug_glPointSize = glad_debug_impl_glPointSize; glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; glad_debug_glPopName = glad_debug_impl_glPopName; glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; glad_debug_glPushName = glad_debug_impl_glPushName; glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; glad_debug_glReadPixels = glad_debug_impl_glReadPixels; glad_debug_glRectd = glad_debug_impl_glRectd; glad_debug_glRectdv = glad_debug_impl_glRectdv; glad_debug_glRectf = glad_debug_impl_glRectf; glad_debug_glRectfv = glad_debug_impl_glRectfv; glad_debug_glRecti = glad_debug_impl_glRecti; glad_debug_glRectiv = glad_debug_impl_glRectiv; glad_debug_glRects = glad_debug_impl_glRects; glad_debug_glRectsv = glad_debug_impl_glRectsv; glad_debug_glRenderMode = glad_debug_impl_glRenderMode; glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; glad_debug_glRotated = glad_debug_impl_glRotated; glad_debug_glRotatef = glad_debug_impl_glRotatef; glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; glad_debug_glScaled = glad_debug_impl_glScaled; glad_debug_glScalef = glad_debug_impl_glScalef; glad_debug_glScissor = glad_debug_impl_glScissor; glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; glad_debug_glShadeModel = glad_debug_impl_glShadeModel; glad_debug_glShaderSource = glad_debug_impl_glShaderSource; glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; glad_debug_glStencilMask = glad_debug_impl_glStencilMask; glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; glad_debug_glStencilOp = glad_debug_impl_glStencilOp; glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; glad_debug_glTexGend = glad_debug_impl_glTexGend; glad_debug_glTexGendv = glad_debug_impl_glTexGendv; glad_debug_glTexGenf = glad_debug_impl_glTexGenf; glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; glad_debug_glTexGeni = glad_debug_impl_glTexGeni; glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; glad_debug_glTranslated = glad_debug_impl_glTranslated; glad_debug_glTranslatef = glad_debug_impl_glTranslatef; glad_debug_glUniform1f = glad_debug_impl_glUniform1f; glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; glad_debug_glUniform1i = glad_debug_impl_glUniform1i; glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; glad_debug_glUniform2f = glad_debug_impl_glUniform2f; glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; glad_debug_glUniform2i = glad_debug_impl_glUniform2i; glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; glad_debug_glUniform3f = glad_debug_impl_glUniform3f; glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; glad_debug_glUniform3i = glad_debug_impl_glUniform3i; glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; glad_debug_glUniform4f = glad_debug_impl_glUniform4f; glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; glad_debug_glUniform4i = glad_debug_impl_glUniform4i; glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; glad_debug_glUseProgram = glad_debug_impl_glUseProgram; glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; glad_debug_glVertex2d = glad_debug_impl_glVertex2d; glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; glad_debug_glVertex2f = glad_debug_impl_glVertex2f; glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; glad_debug_glVertex2i = glad_debug_impl_glVertex2i; glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; glad_debug_glVertex2s = glad_debug_impl_glVertex2s; glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; glad_debug_glVertex3d = glad_debug_impl_glVertex3d; glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; glad_debug_glVertex3f = glad_debug_impl_glVertex3f; glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; glad_debug_glVertex3i = glad_debug_impl_glVertex3i; glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; glad_debug_glVertex3s = glad_debug_impl_glVertex3s; glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; glad_debug_glVertex4d = glad_debug_impl_glVertex4d; glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; glad_debug_glVertex4f = glad_debug_impl_glVertex4f; glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; glad_debug_glVertex4i = glad_debug_impl_glVertex4i; glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; glad_debug_glVertex4s = glad_debug_impl_glVertex4s; glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; glad_debug_glViewport = glad_debug_impl_glViewport; glad_debug_glWaitSync = glad_debug_impl_glWaitSync; glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; } void gladUninstallGLDebug() { glad_debug_glAccum = glad_glAccum; glad_debug_glActiveTexture = glad_glActiveTexture; glad_debug_glAlphaFunc = glad_glAlphaFunc; glad_debug_glAreTexturesResident = glad_glAreTexturesResident; glad_debug_glArrayElement = glad_glArrayElement; glad_debug_glAttachShader = glad_glAttachShader; glad_debug_glBegin = glad_glBegin; glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; glad_debug_glBeginQuery = glad_glBeginQuery; glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_glBindAttribLocation; glad_debug_glBindBuffer = glad_glBindBuffer; glad_debug_glBindBufferBase = glad_glBindBufferBase; glad_debug_glBindBufferRange = glad_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; glad_debug_glBindSampler = glad_glBindSampler; glad_debug_glBindTexture = glad_glBindTexture; glad_debug_glBindVertexArray = glad_glBindVertexArray; glad_debug_glBitmap = glad_glBitmap; glad_debug_glBlendColor = glad_glBlendColor; glad_debug_glBlendEquation = glad_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; glad_debug_glBlendFunc = glad_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; glad_debug_glBufferData = glad_glBufferData; glad_debug_glBufferSubData = glad_glBufferSubData; glad_debug_glCallList = glad_glCallList; glad_debug_glCallLists = glad_glCallLists; glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; glad_debug_glClampColor = glad_glClampColor; glad_debug_glClear = glad_glClear; glad_debug_glClearAccum = glad_glClearAccum; glad_debug_glClearBufferfi = glad_glClearBufferfi; glad_debug_glClearBufferfv = glad_glClearBufferfv; glad_debug_glClearBufferiv = glad_glClearBufferiv; glad_debug_glClearBufferuiv = glad_glClearBufferuiv; glad_debug_glClearColor = glad_glClearColor; glad_debug_glClearDepth = glad_glClearDepth; glad_debug_glClearIndex = glad_glClearIndex; glad_debug_glClearStencil = glad_glClearStencil; glad_debug_glClientActiveTexture = glad_glClientActiveTexture; glad_debug_glClientWaitSync = glad_glClientWaitSync; glad_debug_glClipPlane = glad_glClipPlane; glad_debug_glColor3b = glad_glColor3b; glad_debug_glColor3bv = glad_glColor3bv; glad_debug_glColor3d = glad_glColor3d; glad_debug_glColor3dv = glad_glColor3dv; glad_debug_glColor3f = glad_glColor3f; glad_debug_glColor3fv = glad_glColor3fv; glad_debug_glColor3i = glad_glColor3i; glad_debug_glColor3iv = glad_glColor3iv; glad_debug_glColor3s = glad_glColor3s; glad_debug_glColor3sv = glad_glColor3sv; glad_debug_glColor3ub = glad_glColor3ub; glad_debug_glColor3ubv = glad_glColor3ubv; glad_debug_glColor3ui = glad_glColor3ui; glad_debug_glColor3uiv = glad_glColor3uiv; glad_debug_glColor3us = glad_glColor3us; glad_debug_glColor3usv = glad_glColor3usv; glad_debug_glColor4b = glad_glColor4b; glad_debug_glColor4bv = glad_glColor4bv; glad_debug_glColor4d = glad_glColor4d; glad_debug_glColor4dv = glad_glColor4dv; glad_debug_glColor4f = glad_glColor4f; glad_debug_glColor4fv = glad_glColor4fv; glad_debug_glColor4i = glad_glColor4i; glad_debug_glColor4iv = glad_glColor4iv; glad_debug_glColor4s = glad_glColor4s; glad_debug_glColor4sv = glad_glColor4sv; glad_debug_glColor4ub = glad_glColor4ub; glad_debug_glColor4ubv = glad_glColor4ubv; glad_debug_glColor4ui = glad_glColor4ui; glad_debug_glColor4uiv = glad_glColor4uiv; glad_debug_glColor4us = glad_glColor4us; glad_debug_glColor4usv = glad_glColor4usv; glad_debug_glColorMask = glad_glColorMask; glad_debug_glColorMaski = glad_glColorMaski; glad_debug_glColorMaterial = glad_glColorMaterial; glad_debug_glColorP3ui = glad_glColorP3ui; glad_debug_glColorP3uiv = glad_glColorP3uiv; glad_debug_glColorP4ui = glad_glColorP4ui; glad_debug_glColorP4uiv = glad_glColorP4uiv; glad_debug_glColorPointer = glad_glColorPointer; glad_debug_glCompileShader = glad_glCompileShader; glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; glad_debug_glCopyPixels = glad_glCopyPixels; glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; glad_debug_glCreateProgram = glad_glCreateProgram; glad_debug_glCreateShader = glad_glCreateShader; glad_debug_glCullFace = glad_glCullFace; glad_debug_glDeleteBuffers = glad_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; glad_debug_glDeleteLists = glad_glDeleteLists; glad_debug_glDeleteProgram = glad_glDeleteProgram; glad_debug_glDeleteQueries = glad_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; glad_debug_glDeleteSamplers = glad_glDeleteSamplers; glad_debug_glDeleteShader = glad_glDeleteShader; glad_debug_glDeleteSync = glad_glDeleteSync; glad_debug_glDeleteTextures = glad_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_glDepthFunc; glad_debug_glDepthMask = glad_glDepthMask; glad_debug_glDepthRange = glad_glDepthRange; glad_debug_glDetachShader = glad_glDetachShader; glad_debug_glDisable = glad_glDisable; glad_debug_glDisableClientState = glad_glDisableClientState; glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; glad_debug_glDisablei = glad_glDisablei; glad_debug_glDrawArrays = glad_glDrawArrays; glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_glDrawBuffer; glad_debug_glDrawBuffers = glad_glDrawBuffers; glad_debug_glDrawElements = glad_glDrawElements; glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; glad_debug_glDrawPixels = glad_glDrawPixels; glad_debug_glDrawRangeElements = glad_glDrawRangeElements; glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; glad_debug_glEdgeFlag = glad_glEdgeFlag; glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer; glad_debug_glEdgeFlagv = glad_glEdgeFlagv; glad_debug_glEnable = glad_glEnable; glad_debug_glEnableClientState = glad_glEnableClientState; glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; glad_debug_glEnablei = glad_glEnablei; glad_debug_glEnd = glad_glEnd; glad_debug_glEndConditionalRender = glad_glEndConditionalRender; glad_debug_glEndList = glad_glEndList; glad_debug_glEndQuery = glad_glEndQuery; glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; glad_debug_glEvalCoord1d = glad_glEvalCoord1d; glad_debug_glEvalCoord1dv = glad_glEvalCoord1dv; glad_debug_glEvalCoord1f = glad_glEvalCoord1f; glad_debug_glEvalCoord1fv = glad_glEvalCoord1fv; glad_debug_glEvalCoord2d = glad_glEvalCoord2d; glad_debug_glEvalCoord2dv = glad_glEvalCoord2dv; glad_debug_glEvalCoord2f = glad_glEvalCoord2f; glad_debug_glEvalCoord2fv = glad_glEvalCoord2fv; glad_debug_glEvalMesh1 = glad_glEvalMesh1; glad_debug_glEvalMesh2 = glad_glEvalMesh2; glad_debug_glEvalPoint1 = glad_glEvalPoint1; glad_debug_glEvalPoint2 = glad_glEvalPoint2; glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer; glad_debug_glFenceSync = glad_glFenceSync; glad_debug_glFinish = glad_glFinish; glad_debug_glFlush = glad_glFlush; glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; glad_debug_glFogCoordPointer = glad_glFogCoordPointer; glad_debug_glFogCoordd = glad_glFogCoordd; glad_debug_glFogCoorddv = glad_glFogCoorddv; glad_debug_glFogCoordf = glad_glFogCoordf; glad_debug_glFogCoordfv = glad_glFogCoordfv; glad_debug_glFogf = glad_glFogf; glad_debug_glFogfv = glad_glFogfv; glad_debug_glFogi = glad_glFogi; glad_debug_glFogiv = glad_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; glad_debug_glFramebufferTexture = glad_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; glad_debug_glFrontFace = glad_glFrontFace; glad_debug_glFrustum = glad_glFrustum; glad_debug_glGenBuffers = glad_glGenBuffers; glad_debug_glGenFramebuffers = glad_glGenFramebuffers; glad_debug_glGenLists = glad_glGenLists; glad_debug_glGenQueries = glad_glGenQueries; glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; glad_debug_glGenSamplers = glad_glGenSamplers; glad_debug_glGenTextures = glad_glGenTextures; glad_debug_glGenVertexArrays = glad_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_glGetActiveUniform; glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_glGetBooleani_v; glad_debug_glGetBooleanv = glad_glGetBooleanv; glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_glGetBufferSubData; glad_debug_glGetClipPlane = glad_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; glad_debug_glGetDoublev = glad_glGetDoublev; glad_debug_glGetError = glad_glGetError; glad_debug_glGetFloatv = glad_glGetFloatv; glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v; glad_debug_glGetInteger64v = glad_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_glGetIntegerv; glad_debug_glGetLightfv = glad_glGetLightfv; glad_debug_glGetLightiv = glad_glGetLightiv; glad_debug_glGetMapdv = glad_glGetMapdv; glad_debug_glGetMapfv = glad_glGetMapfv; glad_debug_glGetMapiv = glad_glGetMapiv; glad_debug_glGetMaterialfv = glad_glGetMaterialfv; glad_debug_glGetMaterialiv = glad_glGetMaterialiv; glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv; glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv; glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv; glad_debug_glGetPointerv = glad_glGetPointerv; glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_glGetProgramiv; glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_glGetShaderSource; glad_debug_glGetShaderiv = glad_glGetShaderiv; glad_debug_glGetString = glad_glGetString; glad_debug_glGetStringi = glad_glGetStringi; glad_debug_glGetSynciv = glad_glGetSynciv; glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv; glad_debug_glGetTexEnviv = glad_glGetTexEnviv; glad_debug_glGetTexGendv = glad_glGetTexGendv; glad_debug_glGetTexGenfv = glad_glGetTexGenfv; glad_debug_glGetTexGeniv = glad_glGetTexGeniv; glad_debug_glGetTexImage = glad_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_glGetUniformLocation; glad_debug_glGetUniformfv = glad_glGetUniformfv; glad_debug_glGetUniformiv = glad_glGetUniformiv; glad_debug_glGetUniformuiv = glad_glGetUniformuiv; glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv; glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; glad_debug_glHint = glad_glHint; glad_debug_glIndexMask = glad_glIndexMask; glad_debug_glIndexPointer = glad_glIndexPointer; glad_debug_glIndexd = glad_glIndexd; glad_debug_glIndexdv = glad_glIndexdv; glad_debug_glIndexf = glad_glIndexf; glad_debug_glIndexfv = glad_glIndexfv; glad_debug_glIndexi = glad_glIndexi; glad_debug_glIndexiv = glad_glIndexiv; glad_debug_glIndexs = glad_glIndexs; glad_debug_glIndexsv = glad_glIndexsv; glad_debug_glIndexub = glad_glIndexub; glad_debug_glIndexubv = glad_glIndexubv; glad_debug_glInitNames = glad_glInitNames; glad_debug_glInterleavedArrays = glad_glInterleavedArrays; glad_debug_glIsBuffer = glad_glIsBuffer; glad_debug_glIsEnabled = glad_glIsEnabled; glad_debug_glIsEnabledi = glad_glIsEnabledi; glad_debug_glIsFramebuffer = glad_glIsFramebuffer; glad_debug_glIsList = glad_glIsList; glad_debug_glIsProgram = glad_glIsProgram; glad_debug_glIsQuery = glad_glIsQuery; glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; glad_debug_glIsSampler = glad_glIsSampler; glad_debug_glIsShader = glad_glIsShader; glad_debug_glIsSync = glad_glIsSync; glad_debug_glIsTexture = glad_glIsTexture; glad_debug_glIsVertexArray = glad_glIsVertexArray; glad_debug_glLightModelf = glad_glLightModelf; glad_debug_glLightModelfv = glad_glLightModelfv; glad_debug_glLightModeli = glad_glLightModeli; glad_debug_glLightModeliv = glad_glLightModeliv; glad_debug_glLightf = glad_glLightf; glad_debug_glLightfv = glad_glLightfv; glad_debug_glLighti = glad_glLighti; glad_debug_glLightiv = glad_glLightiv; glad_debug_glLineStipple = glad_glLineStipple; glad_debug_glLineWidth = glad_glLineWidth; glad_debug_glLinkProgram = glad_glLinkProgram; glad_debug_glListBase = glad_glListBase; glad_debug_glLoadIdentity = glad_glLoadIdentity; glad_debug_glLoadMatrixd = glad_glLoadMatrixd; glad_debug_glLoadMatrixf = glad_glLoadMatrixf; glad_debug_glLoadName = glad_glLoadName; glad_debug_glLoadTransposeMatrixd = glad_glLoadTransposeMatrixd; glad_debug_glLoadTransposeMatrixf = glad_glLoadTransposeMatrixf; glad_debug_glLogicOp = glad_glLogicOp; glad_debug_glMap1d = glad_glMap1d; glad_debug_glMap1f = glad_glMap1f; glad_debug_glMap2d = glad_glMap2d; glad_debug_glMap2f = glad_glMap2f; glad_debug_glMapBuffer = glad_glMapBuffer; glad_debug_glMapBufferRange = glad_glMapBufferRange; glad_debug_glMapGrid1d = glad_glMapGrid1d; glad_debug_glMapGrid1f = glad_glMapGrid1f; glad_debug_glMapGrid2d = glad_glMapGrid2d; glad_debug_glMapGrid2f = glad_glMapGrid2f; glad_debug_glMaterialf = glad_glMaterialf; glad_debug_glMaterialfv = glad_glMaterialfv; glad_debug_glMateriali = glad_glMateriali; glad_debug_glMaterialiv = glad_glMaterialiv; glad_debug_glMatrixMode = glad_glMatrixMode; glad_debug_glMultMatrixd = glad_glMultMatrixd; glad_debug_glMultMatrixf = glad_glMultMatrixf; glad_debug_glMultTransposeMatrixd = glad_glMultTransposeMatrixd; glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_glMultiDrawElements; glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d; glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv; glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f; glad_debug_glMultiTexCoord1fv = glad_glMultiTexCoord1fv; glad_debug_glMultiTexCoord1i = glad_glMultiTexCoord1i; glad_debug_glMultiTexCoord1iv = glad_glMultiTexCoord1iv; glad_debug_glMultiTexCoord1s = glad_glMultiTexCoord1s; glad_debug_glMultiTexCoord1sv = glad_glMultiTexCoord1sv; glad_debug_glMultiTexCoord2d = glad_glMultiTexCoord2d; glad_debug_glMultiTexCoord2dv = glad_glMultiTexCoord2dv; glad_debug_glMultiTexCoord2f = glad_glMultiTexCoord2f; glad_debug_glMultiTexCoord2fv = glad_glMultiTexCoord2fv; glad_debug_glMultiTexCoord2i = glad_glMultiTexCoord2i; glad_debug_glMultiTexCoord2iv = glad_glMultiTexCoord2iv; glad_debug_glMultiTexCoord2s = glad_glMultiTexCoord2s; glad_debug_glMultiTexCoord2sv = glad_glMultiTexCoord2sv; glad_debug_glMultiTexCoord3d = glad_glMultiTexCoord3d; glad_debug_glMultiTexCoord3dv = glad_glMultiTexCoord3dv; glad_debug_glMultiTexCoord3f = glad_glMultiTexCoord3f; glad_debug_glMultiTexCoord3fv = glad_glMultiTexCoord3fv; glad_debug_glMultiTexCoord3i = glad_glMultiTexCoord3i; glad_debug_glMultiTexCoord3iv = glad_glMultiTexCoord3iv; glad_debug_glMultiTexCoord3s = glad_glMultiTexCoord3s; glad_debug_glMultiTexCoord3sv = glad_glMultiTexCoord3sv; glad_debug_glMultiTexCoord4d = glad_glMultiTexCoord4d; glad_debug_glMultiTexCoord4dv = glad_glMultiTexCoord4dv; glad_debug_glMultiTexCoord4f = glad_glMultiTexCoord4f; glad_debug_glMultiTexCoord4fv = glad_glMultiTexCoord4fv; glad_debug_glMultiTexCoord4i = glad_glMultiTexCoord4i; glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv; glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s; glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv; glad_debug_glMultiTexCoordP1ui = glad_glMultiTexCoordP1ui; glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv; glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui; glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv; glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui; glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv; glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui; glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv; glad_debug_glNewList = glad_glNewList; glad_debug_glNormal3b = glad_glNormal3b; glad_debug_glNormal3bv = glad_glNormal3bv; glad_debug_glNormal3d = glad_glNormal3d; glad_debug_glNormal3dv = glad_glNormal3dv; glad_debug_glNormal3f = glad_glNormal3f; glad_debug_glNormal3fv = glad_glNormal3fv; glad_debug_glNormal3i = glad_glNormal3i; glad_debug_glNormal3iv = glad_glNormal3iv; glad_debug_glNormal3s = glad_glNormal3s; glad_debug_glNormal3sv = glad_glNormal3sv; glad_debug_glNormalP3ui = glad_glNormalP3ui; glad_debug_glNormalP3uiv = glad_glNormalP3uiv; glad_debug_glNormalPointer = glad_glNormalPointer; glad_debug_glOrtho = glad_glOrtho; glad_debug_glPassThrough = glad_glPassThrough; glad_debug_glPixelMapfv = glad_glPixelMapfv; glad_debug_glPixelMapuiv = glad_glPixelMapuiv; glad_debug_glPixelMapusv = glad_glPixelMapusv; glad_debug_glPixelStoref = glad_glPixelStoref; glad_debug_glPixelStorei = glad_glPixelStorei; glad_debug_glPixelTransferf = glad_glPixelTransferf; glad_debug_glPixelTransferi = glad_glPixelTransferi; glad_debug_glPixelZoom = glad_glPixelZoom; glad_debug_glPointParameterf = glad_glPointParameterf; glad_debug_glPointParameterfv = glad_glPointParameterfv; glad_debug_glPointParameteri = glad_glPointParameteri; glad_debug_glPointParameteriv = glad_glPointParameteriv; glad_debug_glPointSize = glad_glPointSize; glad_debug_glPolygonMode = glad_glPolygonMode; glad_debug_glPolygonOffset = glad_glPolygonOffset; glad_debug_glPolygonStipple = glad_glPolygonStipple; glad_debug_glPopAttrib = glad_glPopAttrib; glad_debug_glPopClientAttrib = glad_glPopClientAttrib; glad_debug_glPopMatrix = glad_glPopMatrix; glad_debug_glPopName = glad_glPopName; glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures; glad_debug_glProvokingVertex = glad_glProvokingVertex; glad_debug_glPushAttrib = glad_glPushAttrib; glad_debug_glPushClientAttrib = glad_glPushClientAttrib; glad_debug_glPushMatrix = glad_glPushMatrix; glad_debug_glPushName = glad_glPushName; glad_debug_glQueryCounter = glad_glQueryCounter; glad_debug_glRasterPos2d = glad_glRasterPos2d; glad_debug_glRasterPos2dv = glad_glRasterPos2dv; glad_debug_glRasterPos2f = glad_glRasterPos2f; glad_debug_glRasterPos2fv = glad_glRasterPos2fv; glad_debug_glRasterPos2i = glad_glRasterPos2i; glad_debug_glRasterPos2iv = glad_glRasterPos2iv; glad_debug_glRasterPos2s = glad_glRasterPos2s; glad_debug_glRasterPos2sv = glad_glRasterPos2sv; glad_debug_glRasterPos3d = glad_glRasterPos3d; glad_debug_glRasterPos3dv = glad_glRasterPos3dv; glad_debug_glRasterPos3f = glad_glRasterPos3f; glad_debug_glRasterPos3fv = glad_glRasterPos3fv; glad_debug_glRasterPos3i = glad_glRasterPos3i; glad_debug_glRasterPos3iv = glad_glRasterPos3iv; glad_debug_glRasterPos3s = glad_glRasterPos3s; glad_debug_glRasterPos3sv = glad_glRasterPos3sv; glad_debug_glRasterPos4d = glad_glRasterPos4d; glad_debug_glRasterPos4dv = glad_glRasterPos4dv; glad_debug_glRasterPos4f = glad_glRasterPos4f; glad_debug_glRasterPos4fv = glad_glRasterPos4fv; glad_debug_glRasterPos4i = glad_glRasterPos4i; glad_debug_glRasterPos4iv = glad_glRasterPos4iv; glad_debug_glRasterPos4s = glad_glRasterPos4s; glad_debug_glRasterPos4sv = glad_glRasterPos4sv; glad_debug_glReadBuffer = glad_glReadBuffer; glad_debug_glReadPixels = glad_glReadPixels; glad_debug_glRectd = glad_glRectd; glad_debug_glRectdv = glad_glRectdv; glad_debug_glRectf = glad_glRectf; glad_debug_glRectfv = glad_glRectfv; glad_debug_glRecti = glad_glRecti; glad_debug_glRectiv = glad_glRectiv; glad_debug_glRects = glad_glRects; glad_debug_glRectsv = glad_glRectsv; glad_debug_glRenderMode = glad_glRenderMode; glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; glad_debug_glRotated = glad_glRotated; glad_debug_glRotatef = glad_glRotatef; glad_debug_glSampleCoverage = glad_glSampleCoverage; glad_debug_glSampleMaski = glad_glSampleMaski; glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; glad_debug_glSamplerParameterf = glad_glSamplerParameterf; glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; glad_debug_glSamplerParameteri = glad_glSamplerParameteri; glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; glad_debug_glScaled = glad_glScaled; glad_debug_glScalef = glad_glScalef; glad_debug_glScissor = glad_glScissor; glad_debug_glSecondaryColor3b = glad_glSecondaryColor3b; glad_debug_glSecondaryColor3bv = glad_glSecondaryColor3bv; glad_debug_glSecondaryColor3d = glad_glSecondaryColor3d; glad_debug_glSecondaryColor3dv = glad_glSecondaryColor3dv; glad_debug_glSecondaryColor3f = glad_glSecondaryColor3f; glad_debug_glSecondaryColor3fv = glad_glSecondaryColor3fv; glad_debug_glSecondaryColor3i = glad_glSecondaryColor3i; glad_debug_glSecondaryColor3iv = glad_glSecondaryColor3iv; glad_debug_glSecondaryColor3s = glad_glSecondaryColor3s; glad_debug_glSecondaryColor3sv = glad_glSecondaryColor3sv; glad_debug_glSecondaryColor3ub = glad_glSecondaryColor3ub; glad_debug_glSecondaryColor3ubv = glad_glSecondaryColor3ubv; glad_debug_glSecondaryColor3ui = glad_glSecondaryColor3ui; glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv; glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us; glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv; glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui; glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv; glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer; glad_debug_glSelectBuffer = glad_glSelectBuffer; glad_debug_glShadeModel = glad_glShadeModel; glad_debug_glShaderSource = glad_glShaderSource; glad_debug_glStencilFunc = glad_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; glad_debug_glStencilMask = glad_glStencilMask; glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; glad_debug_glStencilOp = glad_glStencilOp; glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; glad_debug_glTexBuffer = glad_glTexBuffer; glad_debug_glTexCoord1d = glad_glTexCoord1d; glad_debug_glTexCoord1dv = glad_glTexCoord1dv; glad_debug_glTexCoord1f = glad_glTexCoord1f; glad_debug_glTexCoord1fv = glad_glTexCoord1fv; glad_debug_glTexCoord1i = glad_glTexCoord1i; glad_debug_glTexCoord1iv = glad_glTexCoord1iv; glad_debug_glTexCoord1s = glad_glTexCoord1s; glad_debug_glTexCoord1sv = glad_glTexCoord1sv; glad_debug_glTexCoord2d = glad_glTexCoord2d; glad_debug_glTexCoord2dv = glad_glTexCoord2dv; glad_debug_glTexCoord2f = glad_glTexCoord2f; glad_debug_glTexCoord2fv = glad_glTexCoord2fv; glad_debug_glTexCoord2i = glad_glTexCoord2i; glad_debug_glTexCoord2iv = glad_glTexCoord2iv; glad_debug_glTexCoord2s = glad_glTexCoord2s; glad_debug_glTexCoord2sv = glad_glTexCoord2sv; glad_debug_glTexCoord3d = glad_glTexCoord3d; glad_debug_glTexCoord3dv = glad_glTexCoord3dv; glad_debug_glTexCoord3f = glad_glTexCoord3f; glad_debug_glTexCoord3fv = glad_glTexCoord3fv; glad_debug_glTexCoord3i = glad_glTexCoord3i; glad_debug_glTexCoord3iv = glad_glTexCoord3iv; glad_debug_glTexCoord3s = glad_glTexCoord3s; glad_debug_glTexCoord3sv = glad_glTexCoord3sv; glad_debug_glTexCoord4d = glad_glTexCoord4d; glad_debug_glTexCoord4dv = glad_glTexCoord4dv; glad_debug_glTexCoord4f = glad_glTexCoord4f; glad_debug_glTexCoord4fv = glad_glTexCoord4fv; glad_debug_glTexCoord4i = glad_glTexCoord4i; glad_debug_glTexCoord4iv = glad_glTexCoord4iv; glad_debug_glTexCoord4s = glad_glTexCoord4s; glad_debug_glTexCoord4sv = glad_glTexCoord4sv; glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui; glad_debug_glTexCoordP1uiv = glad_glTexCoordP1uiv; glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui; glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv; glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui; glad_debug_glTexCoordP3uiv = glad_glTexCoordP3uiv; glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui; glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv; glad_debug_glTexCoordPointer = glad_glTexCoordPointer; glad_debug_glTexEnvf = glad_glTexEnvf; glad_debug_glTexEnvfv = glad_glTexEnvfv; glad_debug_glTexEnvi = glad_glTexEnvi; glad_debug_glTexEnviv = glad_glTexEnviv; glad_debug_glTexGend = glad_glTexGend; glad_debug_glTexGendv = glad_glTexGendv; glad_debug_glTexGenf = glad_glTexGenf; glad_debug_glTexGenfv = glad_glTexGenfv; glad_debug_glTexGeni = glad_glTexGeni; glad_debug_glTexGeniv = glad_glTexGeniv; glad_debug_glTexImage1D = glad_glTexImage1D; glad_debug_glTexImage2D = glad_glTexImage2D; glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_glTexImage3D; glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; glad_debug_glTexParameterf = glad_glTexParameterf; glad_debug_glTexParameterfv = glad_glTexParameterfv; glad_debug_glTexParameteri = glad_glTexParameteri; glad_debug_glTexParameteriv = glad_glTexParameteriv; glad_debug_glTexSubImage1D = glad_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_glTexSubImage3D; glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; glad_debug_glTranslated = glad_glTranslated; glad_debug_glTranslatef = glad_glTranslatef; glad_debug_glUniform1f = glad_glUniform1f; glad_debug_glUniform1fv = glad_glUniform1fv; glad_debug_glUniform1i = glad_glUniform1i; glad_debug_glUniform1iv = glad_glUniform1iv; glad_debug_glUniform1ui = glad_glUniform1ui; glad_debug_glUniform1uiv = glad_glUniform1uiv; glad_debug_glUniform2f = glad_glUniform2f; glad_debug_glUniform2fv = glad_glUniform2fv; glad_debug_glUniform2i = glad_glUniform2i; glad_debug_glUniform2iv = glad_glUniform2iv; glad_debug_glUniform2ui = glad_glUniform2ui; glad_debug_glUniform2uiv = glad_glUniform2uiv; glad_debug_glUniform3f = glad_glUniform3f; glad_debug_glUniform3fv = glad_glUniform3fv; glad_debug_glUniform3i = glad_glUniform3i; glad_debug_glUniform3iv = glad_glUniform3iv; glad_debug_glUniform3ui = glad_glUniform3ui; glad_debug_glUniform3uiv = glad_glUniform3uiv; glad_debug_glUniform4f = glad_glUniform4f; glad_debug_glUniform4fv = glad_glUniform4fv; glad_debug_glUniform4i = glad_glUniform4i; glad_debug_glUniform4iv = glad_glUniform4iv; glad_debug_glUniform4ui = glad_glUniform4ui; glad_debug_glUniform4uiv = glad_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; glad_debug_glUnmapBuffer = glad_glUnmapBuffer; glad_debug_glUseProgram = glad_glUseProgram; glad_debug_glValidateProgram = glad_glValidateProgram; glad_debug_glVertex2d = glad_glVertex2d; glad_debug_glVertex2dv = glad_glVertex2dv; glad_debug_glVertex2f = glad_glVertex2f; glad_debug_glVertex2fv = glad_glVertex2fv; glad_debug_glVertex2i = glad_glVertex2i; glad_debug_glVertex2iv = glad_glVertex2iv; glad_debug_glVertex2s = glad_glVertex2s; glad_debug_glVertex2sv = glad_glVertex2sv; glad_debug_glVertex3d = glad_glVertex3d; glad_debug_glVertex3dv = glad_glVertex3dv; glad_debug_glVertex3f = glad_glVertex3f; glad_debug_glVertex3fv = glad_glVertex3fv; glad_debug_glVertex3i = glad_glVertex3i; glad_debug_glVertex3iv = glad_glVertex3iv; glad_debug_glVertex3s = glad_glVertex3s; glad_debug_glVertex3sv = glad_glVertex3sv; glad_debug_glVertex4d = glad_glVertex4d; glad_debug_glVertex4dv = glad_glVertex4dv; glad_debug_glVertex4f = glad_glVertex4f; glad_debug_glVertex4fv = glad_glVertex4fv; glad_debug_glVertex4i = glad_glVertex4i; glad_debug_glVertex4iv = glad_glVertex4iv; glad_debug_glVertex4s = glad_glVertex4s; glad_debug_glVertex4sv = glad_glVertex4sv; glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv; glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i; glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv; glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui; glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv; glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i; glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv; glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui; glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv; glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv; glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i; glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv; glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv; glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv; glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; glad_debug_glVertexP2ui = glad_glVertexP2ui; glad_debug_glVertexP2uiv = glad_glVertexP2uiv; glad_debug_glVertexP3ui = glad_glVertexP3ui; glad_debug_glVertexP3uiv = glad_glVertexP3uiv; glad_debug_glVertexP4ui = glad_glVertexP4ui; glad_debug_glVertexP4uiv = glad_glVertexP4uiv; glad_debug_glVertexPointer = glad_glVertexPointer; glad_debug_glViewport = glad_glViewport; glad_debug_glWaitSync = glad_glWaitSync; glad_debug_glWindowPos2d = glad_glWindowPos2d; glad_debug_glWindowPos2dv = glad_glWindowPos2dv; glad_debug_glWindowPos2f = glad_glWindowPos2f; glad_debug_glWindowPos2fv = glad_glWindowPos2fv; glad_debug_glWindowPos2i = glad_glWindowPos2i; glad_debug_glWindowPos2iv = glad_glWindowPos2iv; glad_debug_glWindowPos2s = glad_glWindowPos2s; glad_debug_glWindowPos2sv = glad_glWindowPos2sv; glad_debug_glWindowPos3d = glad_glWindowPos3d; glad_debug_glWindowPos3dv = glad_glWindowPos3dv; glad_debug_glWindowPos3f = glad_glWindowPos3f; glad_debug_glWindowPos3fv = glad_glWindowPos3fv; glad_debug_glWindowPos3i = glad_glWindowPos3i; glad_debug_glWindowPos3iv = glad_glWindowPos3iv; glad_debug_glWindowPos3s = glad_glWindowPos3s; glad_debug_glWindowPos3sv = glad_glWindowPos3sv; } #ifdef __cplusplus } #endif