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authorFox Caminiti <fox@foxcam.net>2023-01-20 23:24:37 -0500
committerFox Caminiti <fox@foxcam.net>2023-01-20 23:24:37 -0500
commit6298837d4b5fbff561e3d7e6a3361bd64e432960 (patch)
tree00fac3f57aaaa6bb9476f9ba108a8a13d1a67a46
parent2f164ae23bcd8a857081529189b484a1515f2834 (diff)
box selection working
-rw-r--r--src/createcalls.cpp8
-rw-r--r--src/imgui_ui_timeline.cpp2
-rw-r--r--src/imgui_ui_viewport.cpp92
-rw-r--r--src/include/all.h10
-rw-r--r--src/include/main.h3
-rw-r--r--src/include/my_math.h2
-rw-r--r--src/layer.cpp154
7 files changed, 163 insertions, 108 deletions
diff --git a/src/createcalls.cpp b/src/createcalls.cpp
index 2a344a0..800dd49 100644
--- a/src/createcalls.cpp
+++ b/src/createcalls.cpp
@@ -636,6 +636,14 @@ Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory
History_Action_Block_Swap(Memory, F_Layers, NewLayer);
*NewLayer = *Layer;
NewLayer->IsSelected = true;
+ NewLayer->Vertical_Offset--;
+
+ for (int a = i+2; a < LayerCount; a++) {
+ sorted_layer_array NextSortEntry = SortedLayerStart[a];
+ uint32 NextIndex_Physical = NextSortEntry.Block_Layer_Index;
+ block_layer *NextLayer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, NextIndex_Physical);
+ NextLayer->Vertical_Offset--;
+ }
Assert(!NewLayer->x.Keyframe_Count);
Assert(!NewLayer->y.Keyframe_Count);
diff --git a/src/imgui_ui_timeline.cpp b/src/imgui_ui_timeline.cpp
index c8ebcc4..a85d58e 100644
--- a/src/imgui_ui_timeline.cpp
+++ b/src/imgui_ui_timeline.cpp
@@ -326,7 +326,7 @@ ImGui_Timeline_DrawGraph(project_data *File, project_state *State, memory *Memor
Bezier_Interact_Evaluate(State, PointAddress[Idx], PointPos, GraphZoomHeight, Y_Increment);
PointPos[0].x += Frame_Offset;
- ImVec2 Keyframe_LocalPos[3] = { ImVec2_(PointPos[0]), ImVec2_(PointPos[0] + PointPos[1]), ImVec2_(PointPos[0] + PointPos[2]) };
+ ImVec2 Keyframe_LocalPos[3] = { IV2(PointPos[0]), IV2(PointPos[0] + PointPos[1]), IV2(PointPos[0] + PointPos[2]) };
ImVec2 Keyframe_LocalPos_Ratio[3];
for (int b = 0; b < 3; b++) {
diff --git a/src/imgui_ui_viewport.cpp b/src/imgui_ui_viewport.cpp
index eb48159..f3e124e 100644
--- a/src/imgui_ui_viewport.cpp
+++ b/src/imgui_ui_viewport.cpp
@@ -57,10 +57,10 @@ ImGui_Viewport_ShapeUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io
}
for (int i = 0; i < 3; i++) {
- ImVec2 Point = (i == 0) ? ImVec2_(Point_0->Pos[0]) : ImVec2_(Point_0->Pos[0] + Point_0->Pos[i]);
+ ImVec2 Point = (i == 0) ? IV2(Point_0->Pos[0]) : IV2(Point_0->Pos[0] + Point_0->Pos[i]);
if (Layer != NULL) {
layer_transforms T = Layer_GetTransforms(Layer);
- Point = ImVec2_(TransformPoint(T, Width, Height, *(v2 *)&Point));
+ Point = IV2(TransformPoint(T, Width, Height, *(v2 *)&Point));
}
if (State->Interact_Active == interact_type_keyframe_move && Point_0->IsSelected) {
Point.x += State->Interact_Offset[0];
@@ -70,10 +70,10 @@ ImGui_Viewport_ShapeUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io
ScreenPoint_0[i] = UI->CompPos + Point_Ratio * UI->CompZoom;
}
for (int i = 0; i < 3; i++) {
- ImVec2 Point = (i == 0) ? ImVec2_(Point_1->Pos[0]) : ImVec2_(Point_1->Pos[0] + Point_1->Pos[i]);
+ ImVec2 Point = (i == 0) ? IV2(Point_1->Pos[0]) : IV2(Point_1->Pos[0] + Point_1->Pos[i]);
if (Layer != NULL) {
layer_transforms T = Layer_GetTransforms(Layer);
- Point = ImVec2_(TransformPoint(T, Width, Height, *(v2 *)&Point));
+ Point = IV2(TransformPoint(T, Width, Height, *(v2 *)&Point));
}
if (State->Interact_Active == interact_type_keyframe_move && Point_1->IsSelected) {
Point.x += State->Interact_Offset[0];
@@ -516,8 +516,7 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
ParentLayer[Recursions] = Layer;
ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, Layer->Block_Source_Index, ParentLayer, Recursions + 1, SortedCompArray, SortedLayerArray);
}
- // if (Layer->IsSelected) {
- if (1) {
+ if (Layer->IsSelected) {
uint32 Width = 0, Height = 0;
void *Data;
uint32 NumberOfVerts;
@@ -556,7 +555,7 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
T.y += State->Interact_Offset[1];
}
- if (Layer->IsShapeLayer) {
+ if (Layer->IsShapeLayer && State->Tool == tool_default_pointmove && State->Interact_Active == interact_type_none ) {
ImGui_Viewport_ShapeUI(State, Memory, UI, io, Layer, Width, Height, &Layer->Shape, MainComp, draw_list);
// point visualization
@@ -691,7 +690,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
// UI+interaction for layer
- // if (State->MostRecentlySelectedLayer > -1)
+ if (State->MostRecentlySelectedLayer > -1)
{
block_layer *ParentLayer[4];
ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, File->PrincipalCompIndex, ParentLayer, 0, SortedCompArray, SortedLayerArray);
@@ -719,6 +718,8 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
bool32 IsDeactivated = ImGui::IsKeyReleased(ImGuiKey_3);
#endif
+ // TODO(fox): Tidy up once all work is done
+
if (IsHovered && IsActivated && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
State->LastClickedPoint = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos);
@@ -746,43 +747,59 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
State->HotkeyInput = hotkey_newlayer_paint;
}
}
- // Layer selection
- if (State->Tool == tool_default && State->Interact_Active == interact_type_none) {
- if (io.KeyAlt) {
- } else {
- int32 Selection = Layer_TestSelection(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex);
- if (!io.KeyShift && State->Interact_Active == interact_type_none)
- Layer_DeselectAll(File, State, Memory);
- if (Selection != -1)
- Layer_Select(Memory, State, Selection);
- }
- }
}
}
- if (IsActive && !ImGui::IsMouseDown(ImGuiMouseButton_Right) && !io.KeyCtrl && !io.KeyAlt)
+ bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z) || ImGui::IsMouseDown(ImGuiMouseButton_Right);
+
+ if (IsActive && !OtherActions && !io.KeyCtrl && !io.KeyAlt)
{
- v2 CompUV = State->LastClickedPoint;
- ImVec2 ScreenPointStart = ImVec2(UI->CompPos.x + CompUV.x * UI->CompZoom.x,
- UI->CompPos.y + CompUV.y * UI->CompZoom.y);
- uint32 fcol = IM_COL32(00, 00, 255, 50);
- uint32 wcol = IM_COL32(128, 128, 255, 255);
- ImVec2 Vector = io.MousePos - ScreenPointStart;
+ ImVec2 ClickedPos = io.MouseClickedPos[0];
ImVec2 MousePos = io.MousePos;
- if (State->Tool == tool_default && State->Interact_Active == interact_type_none) {
- draw_list->AddRectFilled(ScreenPointStart, MousePos, fcol, 2.0f);
- draw_list->AddRect(ScreenPointStart, MousePos, wcol, 2.0f);
- }
- if (io.MouseDelta.x || io.MouseDelta.y) {
- Layer_DeselectAll(File, State, Memory);
- v2 LocalMaxUV = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, MousePos);
- v2 LocalMinPos = State->LastClickedPoint * V2(MainComp->Width, MainComp->Height);
- v2 LocalMaxPos = LocalMaxUV * V2(MainComp->Width, MainComp->Height);
- Layer_TestBoxSelect(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex,
- LocalMinPos, LocalMaxPos);
+ ImVec2 BoxMin = {}, BoxMax = {};
+ BoxMin.x = (MousePos.x < ClickedPos.x) ? MousePos.x : ClickedPos.x;
+ BoxMin.y = (MousePos.y < ClickedPos.y) ? MousePos.y : ClickedPos.y;
+ BoxMax.x = (MousePos.x > ClickedPos.x) ? MousePos.x : ClickedPos.x;
+ BoxMax.y = (MousePos.y > ClickedPos.y) ? MousePos.y : ClickedPos.y;
+ if (BoxMax.x - BoxMin.x > 2.0f && BoxMax.y - BoxMin.y > 2.0f) {
+ Assert(BoxMax.x > BoxMin.x &&
+ BoxMax.y > BoxMin.y)
+ BoxMax.y = (MousePos.y > ClickedPos.y) ? MousePos.y : ClickedPos.y;
+ if (io.MouseDelta.x || io.MouseDelta.y) {
+ if (State->Tool == tool_default && State->Interact_Active == interact_type_none)
+ State->Interact_Active = interact_type_viewport_selection;
+ if (State->Interact_Active == interact_type_viewport_selection) {
+ Layer_DeselectAll(File, State, Memory);
+ v2 MinPos_Comp = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, BoxMin) * V2(MainComp->Width, MainComp->Height);
+ v2 MaxPos_Comp = ImGui_ScreenPointToCompUV(ViewportMax, UI->CompPos, UI->CompZoom, BoxMax) * V2(MainComp->Width, MainComp->Height);
+ Layer_TestBoxSelect(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex, MinPos_Comp, MaxPos_Comp);
+ }
+ }
+ if (State->Interact_Active == interact_type_viewport_selection) {
+ uint32 fcol = IM_COL32(00, 00, 255, 50);
+ uint32 wcol = IM_COL32(128, 128, 255, 255);
+ draw_list->AddRectFilled(BoxMin, BoxMax, fcol, 2.0f);
+ draw_list->AddRect(BoxMin, BoxMax, wcol, 2.0f);
+ }
}
}
+ if (IsHovered && IsDeactivated && !io.KeyCtrl && !io.KeyAlt && !ImGui::IsMouseDown(ImGuiMouseButton_Right && !ImGui::IsKeyDown(ImGuiKey_Z)))
+ {
+ // Layer selection
+ if (State->Tool == tool_default && State->Interact_Active == interact_type_none) {
+ int32 Selection = Layer_TestSelection(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex);
+ if (!io.KeyShift && State->Interact_Active == interact_type_none)
+ Layer_DeselectAll(File, State, Memory);
+ if (Selection != -1)
+ Layer_Select(Memory, State, Selection);
+ }
+ }
+
+ if (IsDeactivated && State->Interact_Active == interact_type_viewport_selection) {
+ State->Interact_Active = interact_type_none;
+ }
+
/*
if (State->Interact_Active == interact_type_viewport_transform) {
interact_transform *Interact = (interact_transform *)&State->Interact_Offset[0];
@@ -800,7 +817,6 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
}
- bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z) || ImGui::IsMouseDown(ImGuiMouseButton_Right);
if (State->Tool == tool_brush && State->Interact_Active == interact_type_brush) {
Assert(State->Brush.LayerToPaint_Index != -1);
if (IsActive && !OtherActions) {
diff --git a/src/include/all.h b/src/include/all.h
index 8bafd30..a0368d8 100644
--- a/src/include/all.h
+++ b/src/include/all.h
@@ -444,6 +444,11 @@ void Arbitrary_Zero(uint8 *Address_Write, uint64 Size);
void Arbitrary_SwapData(memory *Memory, uint8 *Address_0, uint8 *Address_1, uint64 Size);
+static void *
+Memory_PushScratch(memory *Memory, uint64 Size);
+
+static void
+Memory_PopScratch(memory *Memory, uint64 Size);
static void
Arbitrary_ShiftData(uint8 *Address_Start, uint8 *Address_End, uint64 ShiftAmount, int32 Direction);
@@ -454,6 +459,11 @@ Data_Compress(memory *Memory, void *DataSource, uint64 DataSize, void *DataBuffe
static void
Data_Decompress(memory *Memory, void *CompressedLocation, uint64 CompressedSize, void *BitmapLocation, uint64 ExpectedSize);
+static uint32
+NVG_FlattenPath(memory *Memory, shape_layer *Shape, nvg_point *PointData,
+ project_state *State, layer_transforms T, int Width, int Height,
+ int CompWidth, int CompHeight, bool32 Interact, v2 *Min, v2 *Max);
+
static real32 *
NVG_Point(real32 *StrokeData, real32 x, real32 y, real32 u, real32 v);
diff --git a/src/include/main.h b/src/include/main.h
index 6c9caca..3129c5d 100644
--- a/src/include/main.h
+++ b/src/include/main.h
@@ -299,6 +299,7 @@ enum interact_type
interact_type_slider_scrub,
interact_type_layer_move,
interact_type_layer_timeadjust,
+ interact_type_viewport_selection,
interact_type_viewport_transform,
interact_type_viewport_duplicate,
interact_type_viewport_slide,
@@ -310,6 +311,7 @@ enum interact_type
char *ToolName[] {
"Move",
+ "Point move",
"Crop",
"Brush",
"Slide",
@@ -319,6 +321,7 @@ char *ToolName[] {
enum tool {
tool_default,
+ tool_default_pointmove,
tool_crop,
tool_brush,
tool_slide,
diff --git a/src/include/my_math.h b/src/include/my_math.h
index 2a54f4d..938ed3c 100644
--- a/src/include/my_math.h
+++ b/src/include/my_math.h
@@ -67,7 +67,7 @@ inline v2 V2(ImVec2 A)
return(Result);
}
-inline ImVec2 ImVec2_(v2 f) {
+inline ImVec2 IV2(v2 f) {
return { f.x, f.y };
}
diff --git a/src/layer.cpp b/src/layer.cpp
index 8bf6bef..d21ab0e 100644
--- a/src/layer.cpp
+++ b/src/layer.cpp
@@ -421,75 +421,35 @@ Layer_TestSelection(memory *Memory, project_state *State, ui *UI, sorted_comp_ar
return LayerIndex;
}
-static bool32
-Shape_TestBoxSelect(v2 Min, v2 Max, bezier_point *BezierPointData, uint32 BezierCount)
-{
- v2 StartMin = V2(1000, 1000);
- v2 StartMax = V2(-1000, -1000);
- v2 ClosestPoint[4] = { StartMin, StartMax, V2(StartMin.x, StartMax.y), V2(StartMax.y, StartMin.x) };
-
- for (int i = 0; i < BezierCount; i++) {
- bezier_point *Point = &BezierPointData[i];
- if (i == 0 || Point->Type == interpolation_type_linear) {
- if ((Point->Pos[0].x > Min.x) && (Point->Pos[0].x < Max.x) &&
- (Point->Pos[0].x > Min.y) && (Point->Pos[0].x < Max.y))
- Assert(0);
- } else if (Point->Type == interpolation_type_bezier) {
- Assert(0);
- /*
- bezier_point *Point_1 = &BezierPointData[i-1];
- v2 Pos[2] = { Point_1->Pos[0], Point->Pos[0] };
- PointPlayhead = (nvg_point *)Bezier_CubicCalcPoints(Pos[0], Pos[0] + Point_1->Pos[1], Pos[1] + Point->Pos[2], Pos[1], PointPlayhead, sizeof(nvg_point));
- */
- } else {
- Assert(0);
- }
- }
- return false;
-}
-
-// v2 Bezier_LineClose
-
-// stPoint(v2 a, v2 b, v2 p);
-
-
-// char get_line_intersection(float p0_x, float p0_y, float p1_x, float p1_y,
-// float p2_x, float p2_y, float p3_x, float p3_y, float *i_x, float *i_y)
-#if 0
-char T_TestLine(v2 Point[4])
+// TODO(fox): learn this; stop stealing from stackoverflow
+bool32 Line_TestIntersect(real32 p0_x, real32 p0_y, real32 p1_x, real32 p1_y,
+ real32 p2_x, real32 p2_y, real32 p3_x, real32 p3_y)
{
- /*
- float s1_x, s1_y, s2_x, s2_y;
+ real32 s1_x, s1_y, s2_x, s2_y;
s1_x = p1_x - p0_x;
s1_y = p1_y - p0_y;
s2_x = p3_x - p2_x;
s2_y = p3_y - p2_y;
- */
- v2 Vector0 = Point[1] - Point[0];
- v2 Vector1 = Point[3] - Point[2];
+ real32 b = (-s2_x * s1_y + s1_x * s2_y);
+ if (b == 0)
+ return 0;
- Vector1 * (Point[0] - Point[2]) /
- Side0 = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y))
+ real32 s, t;
+ s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / b;
+ t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / b;
- float s, t;
- s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y);
- t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y);
+ if (s >= 0 && s <= 1) {
+ int a = 0;
+ }
if (s >= 0 && s <= 1 && t >= 0 && t <= 1)
{
- // Collision detected
- if (i_x != NULL)
- *i_x = p0_x + (t * s1_x);
- if (i_y != NULL)
- *i_y = p0_y + (t * s1_y);
return 1;
}
-
return 0; // No collision
}
-#endif
static bool32
Transform_TestBox(block_layer *Layer, uint32 Width, uint32 Height, v2 Min, v2 Max)
@@ -519,18 +479,77 @@ Transform_TestBox(block_layer *Layer, uint32 Width, uint32 Height, v2 Min, v2 Ma
v2 *P1 = &Point[3];
v2 *P2 = &Point[0];
for (int i = 0; i < 4; i++) {
- // v2 ClosestLayer = Bezier_LineClosestPoint(*P1, *P2, *P1_B);
- // v2 ClosestBox = Bezier_LineClosestPoint(*P1_B, *P2_B, *P1);
- // if (abs(ClosestLayer.x - ClosestBox.x) < 1.0f &&
- // abs(ClosestLayer.y - ClosestBox.y) < 1.0f)
- // return true;
- // P1 = P2++;
+ if (Line_TestIntersect(P1->x, P1->y, P2->x, P2->y, P1_B->x, P1_B->y, P2_B->x, P2_B->y))
+ return true;
+ P1 = P2++;
}
P1_B = P2_B++;
}
return false;
}
+// TODO(fox): It would probably be faster to transform the box into layer space
+// and test that way. Don't know how to do the UV test though.
+
+static bool32
+Shape_TestBoxSelect(layer_transforms T, uint32 CompWidth, uint32 CompHeight, uint32 ShapeWidth, uint32 ShapeHeight, v2 Box[4],
+ nvg_point *Point, uint16 PointCount)
+{
+ // v2 BoxLocal[4] = {};
+ // for (int x = 0; x < 4; x++) {
+ // BoxLocal[x] = T_CompPosToLayerPos(T, CompWidth, CompHeight, ShapeHeight, ShapeWidth, Box[x].x, Box[x].y);
+ // }
+ Assert(Box[0].x < Box[2].x && Box[0].y < Box[2].y);
+#if 1
+ for (int i = 0; i < PointCount; i++) {
+ nvg_point *P0 = &Point[i];
+ v2 Pos0 = TransformPoint(T, ShapeWidth, ShapeHeight, V2(P0->x, P0->y));
+ if (Pos0.x > Box[0].x && Pos0.x < Box[2].x &&
+ Pos0.y > Box[0].y && Pos0.y < Box[2].y)
+ return true;
+ P0->x = Pos0.x;
+ P0->y = Pos0.y;
+ }
+ nvg_point *P0 = &Point[PointCount-1];
+ nvg_point *P1 = &Point[0];
+ for (int i = 0; i < PointCount; i++) {
+ if (Line_TestIntersect(P0->x, P0->y, P1->x, P1->y, Box[0].x, Box[0].y, Box[1].x, Box[1].y))
+ return true;
+ if (Line_TestIntersect(P0->x, P0->y, P1->x, P1->y, Box[1].x, Box[1].y, Box[2].x, Box[2].y))
+ return true;
+ if (Line_TestIntersect(P0->x, P0->y, P1->x, P1->y, Box[2].x, Box[2].y, Box[3].x, Box[3].y))
+ return true;
+ if (Line_TestIntersect(P0->x, P0->y, P1->x, P1->y, Box[3].x, Box[3].y, Box[0].x, Box[0].y))
+ return true;
+ P0 = P1++;
+ }
+ return false;
+#else
+ v2 *P0_B = &Box[3];
+ v2 *P1_B = &Box[0];
+ for (int x = 0; x < 4; x++) {
+ nvg_point *P0 = &Point[PointCount-1];
+ v2 Pos0 = TransformPoint(T, ShapeWidth, ShapeHeight, V2(P0->x, P0->y));
+ if (Pos0.x > Box[0].x && Pos0.x < Box[2].x &&
+ Pos0.y > Box[0].y && Pos0.y < Box[2].y)
+ return true;
+ P0->x = Pos0.x;
+ P0->y = Pos0.y;
+ nvg_point *P1 = &Point[0];
+ for (int i = 0; i < PointCount; i++) {
+ v2 Pos1 = TransformPoint(T, ShapeWidth, ShapeHeight, V2(P1->x, P1->y));
+ if (Pos1.x > Box[0].x && Pos1.x < Box[2].x &&
+ Pos1.y > Box[0].y && Pos1.y < Box[2].y)
+ return true;
+ if (Line_TestIntersect(P0->x, P0->y, P1->x, P1->y, P0_B->x, P0_B->y, P1_B->x, P1_B->y))
+ return true;
+ P0 = P1++;
+ }
+ P0_B = P1_B++;
+ }
+ return false;
+#endif
+}
static void
Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray,
@@ -547,17 +566,16 @@ Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_ar
shape_layer *Shape = &Layer->Shape;
int Width = Shape->Width, Height = Shape->Height;
layer_transforms T = Layer_GetTransforms(Layer);
- v2 MinUV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, MinPos);
- v2 MaxUV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, MaxPos);
-
- bezier_point *BezierPointData = (bezier_point *)Memory_PushScratch(Memory, sizeof(bezier_point) * 128);
- uint32 BezierCount = Bezier_Shape_Sort(Memory, Shape, BezierPointData,
- State, T, Width, Height,
- Comp->Width, Comp->Height, 0);
- Shape_TestBoxSelect(MinPos, MaxPos, BezierPointData, BezierCount);
+ nvg_point *NVGPointData = (nvg_point *)Memory_PushScratch(Memory, sizeof(nvg_point) * 1024);
+ v2 ShapeMin = {}, ShapeMax = {};
+ uint32 NumberOfVerts = NVG_FlattenPath(Memory, Shape, NVGPointData,
+ State, T, Shape->Width, Shape->Height, Comp->Width, Comp->Height, 1, &ShapeMin, &ShapeMax);
+ v2 Box[4] = { MinPos, V2(MinPos.x, MaxPos.y), MaxPos, V2(MaxPos.x, MinPos.y) };
+ if (Shape_TestBoxSelect(T, Comp->Width, Comp->Height, Shape->Height, Shape->Width, Box, NVGPointData, NumberOfVerts))
+ Layer->IsSelected = true;
- Memory_PopScratch(Memory, sizeof(bezier_point) * 128);
+ Memory_PopScratch(Memory, sizeof(nvg_point) * 1024);
} else {
int Width, Height;
Layer_GetDimensions(Memory, Layer, &Width, &Height);