diff options
author | Fox Caminiti <fox@foxcam.net> | 2022-12-22 13:29:02 -0500 |
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committer | Fox Caminiti <fox@foxcam.net> | 2022-12-22 13:29:02 -0500 |
commit | 375c120d30456738897c4bd775e38aa1db7d239c (patch) | |
tree | 5b365a6233cf736db15fa52fcfac4ba80a986217 /dependencies/SDL/SDL_haptic.h | |
parent | 4854647d659f75ac6cf4575b61d1dcfd25865791 (diff) |
v3.1
Diffstat (limited to 'dependencies/SDL/SDL_haptic.h')
-rw-r--r-- | dependencies/SDL/SDL_haptic.h | 1341 |
1 files changed, 0 insertions, 1341 deletions
diff --git a/dependencies/SDL/SDL_haptic.h b/dependencies/SDL/SDL_haptic.h deleted file mode 100644 index f240ae9..0000000 --- a/dependencies/SDL/SDL_haptic.h +++ /dev/null @@ -1,1341 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/** - * \file SDL_haptic.h - * - * \brief The SDL haptic subsystem allows you to control haptic (force feedback) - * devices. - * - * The basic usage is as follows: - * - Initialize the subsystem (::SDL_INIT_HAPTIC). - * - Open a haptic device. - * - SDL_HapticOpen() to open from index. - * - SDL_HapticOpenFromJoystick() to open from an existing joystick. - * - Create an effect (::SDL_HapticEffect). - * - Upload the effect with SDL_HapticNewEffect(). - * - Run the effect with SDL_HapticRunEffect(). - * - (optional) Free the effect with SDL_HapticDestroyEffect(). - * - Close the haptic device with SDL_HapticClose(). - * - * \par Simple rumble example: - * \code - * SDL_Haptic *haptic; - * - * // Open the device - * haptic = SDL_HapticOpen( 0 ); - * if (haptic == NULL) - * return -1; - * - * // Initialize simple rumble - * if (SDL_HapticRumbleInit( haptic ) != 0) - * return -1; - * - * // Play effect at 50% strength for 2 seconds - * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) - * return -1; - * SDL_Delay( 2000 ); - * - * // Clean up - * SDL_HapticClose( haptic ); - * \endcode - * - * \par Complete example: - * \code - * int test_haptic( SDL_Joystick * joystick ) { - * SDL_Haptic *haptic; - * SDL_HapticEffect effect; - * int effect_id; - * - * // Open the device - * haptic = SDL_HapticOpenFromJoystick( joystick ); - * if (haptic == NULL) return -1; // Most likely joystick isn't haptic - * - * // See if it can do sine waves - * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { - * SDL_HapticClose(haptic); // No sine effect - * return -1; - * } - * - * // Create the effect - * SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default - * effect.type = SDL_HAPTIC_SINE; - * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates - * effect.periodic.direction.dir[0] = 18000; // Force comes from south - * effect.periodic.period = 1000; // 1000 ms - * effect.periodic.magnitude = 20000; // 20000/32767 strength - * effect.periodic.length = 5000; // 5 seconds long - * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength - * effect.periodic.fade_length = 1000; // Takes 1 second to fade away - * - * // Upload the effect - * effect_id = SDL_HapticNewEffect( haptic, &effect ); - * - * // Test the effect - * SDL_HapticRunEffect( haptic, effect_id, 1 ); - * SDL_Delay( 5000); // Wait for the effect to finish - * - * // We destroy the effect, although closing the device also does this - * SDL_HapticDestroyEffect( haptic, effect_id ); - * - * // Close the device - * SDL_HapticClose(haptic); - * - * return 0; // Success - * } - * \endcode - */ - -#ifndef SDL_haptic_h_ -#define SDL_haptic_h_ - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_joystick.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - -/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). - * - * At the moment the magnitude variables are mixed between signed/unsigned, and - * it is also not made clear that ALL of those variables expect a max of 0x7FFF. - * - * Some platforms may have higher precision than that (Linux FF, Windows XInput) - * so we should fix the inconsistency in favor of higher possible precision, - * adjusting for platforms that use different scales. - * -flibit - */ - -/** - * \typedef SDL_Haptic - * - * \brief The haptic structure used to identify an SDL haptic. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticClose - */ -struct _SDL_Haptic; -typedef struct _SDL_Haptic SDL_Haptic; - - -/** - * \name Haptic features - * - * Different haptic features a device can have. - */ -/* @{ */ - -/** - * \name Haptic effects - */ -/* @{ */ - -/** - * \brief Constant effect supported. - * - * Constant haptic effect. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_CONSTANT (1u<<0) - -/** - * \brief Sine wave effect supported. - * - * Periodic haptic effect that simulates sine waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SINE (1u<<1) - -/** - * \brief Left/Right effect supported. - * - * Haptic effect for direct control over high/low frequency motors. - * - * \sa SDL_HapticLeftRight - * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, - * we ran out of bits, and this is important for XInput devices. - */ -#define SDL_HAPTIC_LEFTRIGHT (1u<<2) - -/* !!! FIXME: put this back when we have more bits in 2.1 */ -/* #define SDL_HAPTIC_SQUARE (1<<2) */ - -/** - * \brief Triangle wave effect supported. - * - * Periodic haptic effect that simulates triangular waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_TRIANGLE (1u<<3) - -/** - * \brief Sawtoothup wave effect supported. - * - * Periodic haptic effect that simulates saw tooth up waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) - -/** - * \brief Sawtoothdown wave effect supported. - * - * Periodic haptic effect that simulates saw tooth down waves. - * - * \sa SDL_HapticPeriodic - */ -#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) - -/** - * \brief Ramp effect supported. - * - * Ramp haptic effect. - * - * \sa SDL_HapticRamp - */ -#define SDL_HAPTIC_RAMP (1u<<6) - -/** - * \brief Spring effect supported - uses axes position. - * - * Condition haptic effect that simulates a spring. Effect is based on the - * axes position. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_SPRING (1u<<7) - -/** - * \brief Damper effect supported - uses axes velocity. - * - * Condition haptic effect that simulates dampening. Effect is based on the - * axes velocity. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_DAMPER (1u<<8) - -/** - * \brief Inertia effect supported - uses axes acceleration. - * - * Condition haptic effect that simulates inertia. Effect is based on the axes - * acceleration. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_INERTIA (1u<<9) - -/** - * \brief Friction effect supported - uses axes movement. - * - * Condition haptic effect that simulates friction. Effect is based on the - * axes movement. - * - * \sa SDL_HapticCondition - */ -#define SDL_HAPTIC_FRICTION (1u<<10) - -/** - * \brief Custom effect is supported. - * - * User defined custom haptic effect. - */ -#define SDL_HAPTIC_CUSTOM (1u<<11) - -/* @} *//* Haptic effects */ - -/* These last few are features the device has, not effects */ - -/** - * \brief Device can set global gain. - * - * Device supports setting the global gain. - * - * \sa SDL_HapticSetGain - */ -#define SDL_HAPTIC_GAIN (1u<<12) - -/** - * \brief Device can set autocenter. - * - * Device supports setting autocenter. - * - * \sa SDL_HapticSetAutocenter - */ -#define SDL_HAPTIC_AUTOCENTER (1u<<13) - -/** - * \brief Device can be queried for effect status. - * - * Device supports querying effect status. - * - * \sa SDL_HapticGetEffectStatus - */ -#define SDL_HAPTIC_STATUS (1u<<14) - -/** - * \brief Device can be paused. - * - * Devices supports being paused. - * - * \sa SDL_HapticPause - * \sa SDL_HapticUnpause - */ -#define SDL_HAPTIC_PAUSE (1u<<15) - - -/** - * \name Direction encodings - */ -/* @{ */ - -/** - * \brief Uses polar coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_POLAR 0 - -/** - * \brief Uses cartesian coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_CARTESIAN 1 - -/** - * \brief Uses spherical coordinates for the direction. - * - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_SPHERICAL 2 - -/** - * \brief Use this value to play an effect on the steering wheel axis. This - * provides better compatibility across platforms and devices as SDL will guess - * the correct axis. - * \sa SDL_HapticDirection - */ -#define SDL_HAPTIC_STEERING_AXIS 3 - -/* @} *//* Direction encodings */ - -/* @} *//* Haptic features */ - -/* - * Misc defines. - */ - -/** - * \brief Used to play a device an infinite number of times. - * - * \sa SDL_HapticRunEffect - */ -#define SDL_HAPTIC_INFINITY 4294967295U - - -/** - * \brief Structure that represents a haptic direction. - * - * This is the direction where the force comes from, - * instead of the direction in which the force is exerted. - * - * Directions can be specified by: - * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. - * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. - * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. - * - * Cardinal directions of the haptic device are relative to the positioning - * of the device. North is considered to be away from the user. - * - * The following diagram represents the cardinal directions: - * \verbatim - .--. - |__| .-------. - |=.| |.-----.| - |--| || || - | | |'-----'| - |__|~')_____(' - [ COMPUTER ] - - - North (0,-1) - ^ - | - | - (-1,0) West <----[ HAPTIC ]----> East (1,0) - | - | - v - South (0,1) - - - [ USER ] - \|||/ - (o o) - ---ooO-(_)-Ooo--- - \endverbatim - * - * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a - * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses - * the first \c dir parameter. The cardinal directions would be: - * - North: 0 (0 degrees) - * - East: 9000 (90 degrees) - * - South: 18000 (180 degrees) - * - West: 27000 (270 degrees) - * - * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions - * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses - * the first three \c dir parameters. The cardinal directions would be: - * - North: 0,-1, 0 - * - East: 1, 0, 0 - * - South: 0, 1, 0 - * - West: -1, 0, 0 - * - * The Z axis represents the height of the effect if supported, otherwise - * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you - * can use any multiple you want, only the direction matters. - * - * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. - * The first two \c dir parameters are used. The \c dir parameters are as - * follows (all values are in hundredths of degrees): - * - Degrees from (1, 0) rotated towards (0, 1). - * - Degrees towards (0, 0, 1) (device needs at least 3 axes). - * - * - * Example of force coming from the south with all encodings (force coming - * from the south means the user will have to pull the stick to counteract): - * \code - * SDL_HapticDirection direction; - * - * // Cartesian directions - * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. - * direction.dir[0] = 0; // X position - * direction.dir[1] = 1; // Y position - * // Assuming the device has 2 axes, we don't need to specify third parameter. - * - * // Polar directions - * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. - * direction.dir[0] = 18000; // Polar only uses first parameter - * - * // Spherical coordinates - * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding - * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. - * \endcode - * - * \sa SDL_HAPTIC_POLAR - * \sa SDL_HAPTIC_CARTESIAN - * \sa SDL_HAPTIC_SPHERICAL - * \sa SDL_HAPTIC_STEERING_AXIS - * \sa SDL_HapticEffect - * \sa SDL_HapticNumAxes - */ -typedef struct SDL_HapticDirection -{ - Uint8 type; /**< The type of encoding. */ - Sint32 dir[3]; /**< The encoded direction. */ -} SDL_HapticDirection; - - -/** - * \brief A structure containing a template for a Constant effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. - * - * A constant effect applies a constant force in the specified direction - * to the joystick. - * - * \sa SDL_HAPTIC_CONSTANT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticConstant -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Constant */ - Sint16 level; /**< Strength of the constant effect. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticConstant; - -/** - * \brief A structure containing a template for a Periodic effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SINE - * - ::SDL_HAPTIC_LEFTRIGHT - * - ::SDL_HAPTIC_TRIANGLE - * - ::SDL_HAPTIC_SAWTOOTHUP - * - ::SDL_HAPTIC_SAWTOOTHDOWN - * - * A periodic effect consists in a wave-shaped effect that repeats itself - * over time. The type determines the shape of the wave and the parameters - * determine the dimensions of the wave. - * - * Phase is given by hundredth of a degree meaning that giving the phase a value - * of 9000 will displace it 25% of its period. Here are sample values: - * - 0: No phase displacement. - * - 9000: Displaced 25% of its period. - * - 18000: Displaced 50% of its period. - * - 27000: Displaced 75% of its period. - * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. - * - * Examples: - * \verbatim - SDL_HAPTIC_SINE - __ __ __ __ - / \ / \ / \ / - / \__/ \__/ \__/ - - SDL_HAPTIC_SQUARE - __ __ __ __ __ - | | | | | | | | | | - | |__| |__| |__| |__| | - - SDL_HAPTIC_TRIANGLE - /\ /\ /\ /\ /\ - / \ / \ / \ / \ / - / \/ \/ \/ \/ - - SDL_HAPTIC_SAWTOOTHUP - /| /| /| /| /| /| /| - / | / | / | / | / | / | / | - / |/ |/ |/ |/ |/ |/ | - - SDL_HAPTIC_SAWTOOTHDOWN - \ |\ |\ |\ |\ |\ |\ | - \ | \ | \ | \ | \ | \ | \ | - \| \| \| \| \| \| \| - \endverbatim - * - * \sa SDL_HAPTIC_SINE - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HAPTIC_TRIANGLE - * \sa SDL_HAPTIC_SAWTOOTHUP - * \sa SDL_HAPTIC_SAWTOOTHDOWN - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticPeriodic -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, - ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or - ::SDL_HAPTIC_SAWTOOTHDOWN */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Periodic */ - Uint16 period; /**< Period of the wave. */ - Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ - Sint16 offset; /**< Mean value of the wave. */ - Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticPeriodic; - -/** - * \brief A structure containing a template for a Condition effect. - * - * The struct handles the following effects: - * - ::SDL_HAPTIC_SPRING: Effect based on axes position. - * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. - * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. - * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. - * - * Direction is handled by condition internals instead of a direction member. - * The condition effect specific members have three parameters. The first - * refers to the X axis, the second refers to the Y axis and the third - * refers to the Z axis. The right terms refer to the positive side of the - * axis and the left terms refer to the negative side of the axis. Please - * refer to the ::SDL_HapticDirection diagram for which side is positive and - * which is negative. - * - * \sa SDL_HapticDirection - * \sa SDL_HAPTIC_SPRING - * \sa SDL_HAPTIC_DAMPER - * \sa SDL_HAPTIC_INERTIA - * \sa SDL_HAPTIC_FRICTION - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCondition -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, - ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ - SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Condition */ - Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ - Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ - Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ - Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ - Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ - Sint16 center[3]; /**< Position of the dead zone. */ -} SDL_HapticCondition; - -/** - * \brief A structure containing a template for a Ramp effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. - * - * The ramp effect starts at start strength and ends at end strength. - * It augments in linear fashion. If you use attack and fade with a ramp - * the effects get added to the ramp effect making the effect become - * quadratic instead of linear. - * - * \sa SDL_HAPTIC_RAMP - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticRamp -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_RAMP */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Ramp */ - Sint16 start; /**< Beginning strength level. */ - Sint16 end; /**< Ending strength level. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticRamp; - -/** - * \brief A structure containing a template for a Left/Right effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. - * - * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. The small (right) motor - * is high frequency, and the large (left) motor is low frequency. - * - * \sa SDL_HAPTIC_LEFTRIGHT - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticLeftRight -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ - - /* Replay */ - Uint32 length; /**< Duration of the effect in milliseconds. */ - - /* Rumble */ - Uint16 large_magnitude; /**< Control of the large controller motor. */ - Uint16 small_magnitude; /**< Control of the small controller motor. */ -} SDL_HapticLeftRight; - -/** - * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. - * - * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. - * - * A custom force feedback effect is much like a periodic effect, where the - * application can define its exact shape. You will have to allocate the - * data yourself. Data should consist of channels * samples Uint16 samples. - * - * If channels is one, the effect is rotated using the defined direction. - * Otherwise it uses the samples in data for the different axes. - * - * \sa SDL_HAPTIC_CUSTOM - * \sa SDL_HapticEffect - */ -typedef struct SDL_HapticCustom -{ - /* Header */ - Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ - SDL_HapticDirection direction; /**< Direction of the effect. */ - - /* Replay */ - Uint32 length; /**< Duration of the effect. */ - Uint16 delay; /**< Delay before starting the effect. */ - - /* Trigger */ - Uint16 button; /**< Button that triggers the effect. */ - Uint16 interval; /**< How soon it can be triggered again after button. */ - - /* Custom */ - Uint8 channels; /**< Axes to use, minimum of one. */ - Uint16 period; /**< Sample periods. */ - Uint16 samples; /**< Amount of samples. */ - Uint16 *data; /**< Should contain channels*samples items. */ - - /* Envelope */ - Uint16 attack_length; /**< Duration of the attack. */ - Uint16 attack_level; /**< Level at the start of the attack. */ - Uint16 fade_length; /**< Duration of the fade. */ - Uint16 fade_level; /**< Level at the end of the fade. */ -} SDL_HapticCustom; - -/** - * \brief The generic template for any haptic effect. - * - * All values max at 32767 (0x7FFF). Signed values also can be negative. - * Time values unless specified otherwise are in milliseconds. - * - * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 - * value. Neither delay, interval, attack_length nor fade_length support - * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. - * - * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of - * ::SDL_HAPTIC_INFINITY. - * - * Button triggers may not be supported on all devices, it is advised to not - * use them if possible. Buttons start at index 1 instead of index 0 like - * the joystick. - * - * If both attack_length and fade_level are 0, the envelope is not used, - * otherwise both values are used. - * - * Common parts: - * \code - * // Replay - All effects have this - * Uint32 length; // Duration of effect (ms). - * Uint16 delay; // Delay before starting effect. - * - * // Trigger - All effects have this - * Uint16 button; // Button that triggers effect. - * Uint16 interval; // How soon before effect can be triggered again. - * - * // Envelope - All effects except condition effects have this - * Uint16 attack_length; // Duration of the attack (ms). - * Uint16 attack_level; // Level at the start of the attack. - * Uint16 fade_length; // Duration of the fade out (ms). - * Uint16 fade_level; // Level at the end of the fade. - * \endcode - * - * - * Here we have an example of a constant effect evolution in time: - * \verbatim - Strength - ^ - | - | effect level --> _________________ - | / \ - | / \ - | / \ - | / \ - | attack_level --> | \ - | | | <--- fade_level - | - +--------------------------------------------------> Time - [--] [---] - attack_length fade_length - - [------------------][-----------------------] - delay length - \endverbatim - * - * Note either the attack_level or the fade_level may be above the actual - * effect level. - * - * \sa SDL_HapticConstant - * \sa SDL_HapticPeriodic - * \sa SDL_HapticCondition - * \sa SDL_HapticRamp - * \sa SDL_HapticLeftRight - * \sa SDL_HapticCustom - */ -typedef union SDL_HapticEffect -{ - /* Common for all force feedback effects */ - Uint16 type; /**< Effect type. */ - SDL_HapticConstant constant; /**< Constant effect. */ - SDL_HapticPeriodic periodic; /**< Periodic effect. */ - SDL_HapticCondition condition; /**< Condition effect. */ - SDL_HapticRamp ramp; /**< Ramp effect. */ - SDL_HapticLeftRight leftright; /**< Left/Right effect. */ - SDL_HapticCustom custom; /**< Custom effect. */ -} SDL_HapticEffect; - - -/* Function prototypes */ - -/** - * Count the number of haptic devices attached to the system. - * - * \returns the number of haptic devices detected on the system or a negative - * error code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticName - */ -extern DECLSPEC int SDLCALL SDL_NumHaptics(void); - -/** - * Get the implementation dependent name of a haptic device. - * - * This can be called before any joysticks are opened. If no name can be - * found, this function returns NULL. - * - * \param device_index index of the device to query. - * \returns the name of the device or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_NumHaptics - */ -extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); - -/** - * Open a haptic device for use. - * - * The index passed as an argument refers to the N'th haptic device on this - * system. - * - * When opening a haptic device, its gain will be set to maximum and - * autocenter will be disabled. To modify these values use SDL_HapticSetGain() - * and SDL_HapticSetAutocenter(). - * - * \param device_index index of the device to open - * \returns the device identifier or NULL on failure; call SDL_GetError() for - * more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticClose - * \sa SDL_HapticIndex - * \sa SDL_HapticOpenFromJoystick - * \sa SDL_HapticOpenFromMouse - * \sa SDL_HapticPause - * \sa SDL_HapticSetAutocenter - * \sa SDL_HapticSetGain - * \sa SDL_HapticStopAll - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); - -/** - * Check if the haptic device at the designated index has been opened. - * - * \param device_index the index of the device to query - * \returns 1 if it has been opened, 0 if it hasn't or on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticIndex - * \sa SDL_HapticOpen - */ -extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); - -/** - * Get the index of a haptic device. - * - * \param haptic the SDL_Haptic device to query - * \returns the index of the specified haptic device or a negative error code - * on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticOpened - */ -extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); - -/** - * Query whether or not the current mouse has haptic capabilities. - * - * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpenFromMouse - */ -extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); - -/** - * Try to open a haptic device from the current mouse. - * - * \returns the haptic device identifier or NULL on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - * \sa SDL_MouseIsHaptic - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); - -/** - * Query if a joystick has haptic features. - * - * \param joystick the SDL_Joystick to test for haptic capabilities - * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a - * negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpenFromJoystick - */ -extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); - -/** - * Open a haptic device for use from a joystick device. - * - * You must still close the haptic device separately. It will not be closed - * with the joystick. - * - * When opened from a joystick you should first close the haptic device before - * closing the joystick device. If not, on some implementations the haptic - * device will also get unallocated and you'll be unable to use force feedback - * on that device. - * - * \param joystick the SDL_Joystick to create a haptic device from - * \returns a valid haptic device identifier on success or NULL on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticClose - * \sa SDL_HapticOpen - * \sa SDL_JoystickIsHaptic - */ -extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * - joystick); - -/** - * Close a haptic device previously opened with SDL_HapticOpen(). - * - * \param haptic the SDL_Haptic device to close - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - */ -extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); - -/** - * Get the number of effects a haptic device can store. - * - * On some platforms this isn't fully supported, and therefore is an - * approximation. Always check to see if your created effect was actually - * created and do not rely solely on SDL_HapticNumEffects(). - * - * \param haptic the SDL_Haptic device to query - * \returns the number of effects the haptic device can store or a negative - * error code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNumEffectsPlaying - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); - -/** - * Get the number of effects a haptic device can play at the same time. - * - * This is not supported on all platforms, but will always return a value. - * - * \param haptic the SDL_Haptic device to query maximum playing effects - * \returns the number of effects the haptic device can play at the same time - * or a negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNumEffects - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); - -/** - * Get the haptic device's supported features in bitwise manner. - * - * \param haptic the SDL_Haptic device to query - * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 - * on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticEffectSupported - * \sa SDL_HapticNumEffects - */ -extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); - - -/** - * Get the number of haptic axes the device has. - * - * The number of haptic axes might be useful if working with the - * SDL_HapticDirection effect. - * - * \param haptic the SDL_Haptic device to query - * \returns the number of axes on success or a negative error code on failure; - * call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); - -/** - * Check to see if an effect is supported by a haptic device. - * - * \param haptic the SDL_Haptic device to query - * \param effect the desired effect to query - * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a - * negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNewEffect - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, - SDL_HapticEffect * - effect); - -/** - * Create a new haptic effect on a specified device. - * - * \param haptic an SDL_Haptic device to create the effect on - * \param effect an SDL_HapticEffect structure containing the properties of - * the effect to create - * \returns the ID of the effect on success or a negative error code on - * failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticRunEffect - * \sa SDL_HapticUpdateEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, - SDL_HapticEffect * effect); - -/** - * Update the properties of an effect. - * - * Can be used dynamically, although behavior when dynamically changing - * direction may be strange. Specifically the effect may re-upload itself and - * start playing from the start. You also cannot change the type either when - * running SDL_HapticUpdateEffect(). - * - * \param haptic the SDL_Haptic device that has the effect - * \param effect the identifier of the effect to update - * \param data an SDL_HapticEffect structure containing the new effect - * properties to use - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticNewEffect - * \sa SDL_HapticRunEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, - int effect, - SDL_HapticEffect * data); - -/** - * Run the haptic effect on its associated haptic device. - * - * To repeat the effect over and over indefinitely, set `iterations` to - * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make - * one instance of the effect last indefinitely (so the effect does not fade), - * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` - * instead. - * - * \param haptic the SDL_Haptic device to run the effect on - * \param effect the ID of the haptic effect to run - * \param iterations the number of iterations to run the effect; use - * `SDL_HAPTIC_INFINITY` to repeat forever - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticGetEffectStatus - * \sa SDL_HapticStopEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, - int effect, - Uint32 iterations); - -/** - * Stop the haptic effect on its associated haptic device. - * - * * - * - * \param haptic the SDL_Haptic device to stop the effect on - * \param effect the ID of the haptic effect to stop - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticDestroyEffect - * \sa SDL_HapticRunEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, - int effect); - -/** - * Destroy a haptic effect on the device. - * - * This will stop the effect if it's running. Effects are automatically - * destroyed when the device is closed. - * - * \param haptic the SDL_Haptic device to destroy the effect on - * \param effect the ID of the haptic effect to destroy - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticNewEffect - */ -extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, - int effect); - -/** - * Get the status of the current effect on the specified haptic device. - * - * Device must support the SDL_HAPTIC_STATUS feature. - * - * \param haptic the SDL_Haptic device to query for the effect status on - * \param effect the ID of the haptic effect to query its status - * \returns 0 if it isn't playing, 1 if it is playing, or a negative error - * code on failure; call SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRunEffect - * \sa SDL_HapticStopEffect - */ -extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, - int effect); - -/** - * Set the global gain of the specified haptic device. - * - * Device must support the SDL_HAPTIC_GAIN feature. - * - * The user may specify the maximum gain by setting the environment variable - * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to - * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the - * maximum. - * - * \param haptic the SDL_Haptic device to set the gain on - * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); - -/** - * Set the global autocenter of the device. - * - * Autocenter should be between 0 and 100. Setting it to 0 will disable - * autocentering. - * - * Device must support the SDL_HAPTIC_AUTOCENTER feature. - * - * \param haptic the SDL_Haptic device to set autocentering on - * \param autocenter value to set autocenter to (0-100) - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticQuery - */ -extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, - int autocenter); - -/** - * Pause a haptic device. - * - * Device must support the `SDL_HAPTIC_PAUSE` feature. Call - * SDL_HapticUnpause() to resume playback. - * - * Do not modify the effects nor add new ones while the device is paused. That - * can cause all sorts of weird errors. - * - * \param haptic the SDL_Haptic device to pause - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticUnpause - */ -extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); - -/** - * Unpause a haptic device. - * - * Call to unpause after SDL_HapticPause(). - * - * \param haptic the SDL_Haptic device to unpause - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticPause - */ -extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); - -/** - * Stop all the currently playing effects on a haptic device. - * - * \param haptic the SDL_Haptic device to stop - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - */ -extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); - -/** - * Check whether rumble is supported on a haptic device. - * - * \param haptic haptic device to check for rumble support - * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a - * negative error code on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); - -/** - * Initialize a haptic device for simple rumble playback. - * - * \param haptic the haptic device to initialize for simple rumble playback - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticOpen - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleStop - * \sa SDL_HapticRumbleSupported - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); - -/** - * Run a simple rumble effect on a haptic device. - * - * \param haptic the haptic device to play the rumble effect on - * \param strength strength of the rumble to play as a 0-1 float value - * \param length length of the rumble to play in milliseconds - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumbleStop - * \sa SDL_HapticRumbleSupported - */ -extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); - -/** - * Stop the simple rumble on a haptic device. - * - * \param haptic the haptic device to stop the rumble effect on - * \returns 0 on success or a negative error code on failure; call - * SDL_GetError() for more information. - * - * \since This function is available since SDL 2.0.0. - * - * \sa SDL_HapticRumbleInit - * \sa SDL_HapticRumblePlay - * \sa SDL_HapticRumbleSupported - */ -extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* SDL_haptic_h_ */ - -/* vi: set ts=4 sw=4 expandtab: */ |