summaryrefslogtreecommitdiff
path: root/dependencies/SDL/SDL_pixels.h
diff options
context:
space:
mode:
authorFox Caminiti <fox@foxcam.net>2022-12-22 13:29:02 -0500
committerFox Caminiti <fox@foxcam.net>2022-12-22 13:29:02 -0500
commit375c120d30456738897c4bd775e38aa1db7d239c (patch)
tree5b365a6233cf736db15fa52fcfac4ba80a986217 /dependencies/SDL/SDL_pixels.h
parent4854647d659f75ac6cf4575b61d1dcfd25865791 (diff)
v3.1
Diffstat (limited to 'dependencies/SDL/SDL_pixels.h')
-rw-r--r--dependencies/SDL/SDL_pixels.h644
1 files changed, 0 insertions, 644 deletions
diff --git a/dependencies/SDL/SDL_pixels.h b/dependencies/SDL/SDL_pixels.h
deleted file mode 100644
index 5d2c0c8..0000000
--- a/dependencies/SDL/SDL_pixels.h
+++ /dev/null
@@ -1,644 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_pixels.h
- *
- * Header for the enumerated pixel format definitions.
- */
-
-#ifndef SDL_pixels_h_
-#define SDL_pixels_h_
-
-#include "SDL_stdinc.h"
-#include "SDL_endian.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \name Transparency definitions
- *
- * These define alpha as the opacity of a surface.
- */
-/* @{ */
-#define SDL_ALPHA_OPAQUE 255
-#define SDL_ALPHA_TRANSPARENT 0
-/* @} */
-
-/** Pixel type. */
-typedef enum
-{
- SDL_PIXELTYPE_UNKNOWN,
- SDL_PIXELTYPE_INDEX1,
- SDL_PIXELTYPE_INDEX4,
- SDL_PIXELTYPE_INDEX8,
- SDL_PIXELTYPE_PACKED8,
- SDL_PIXELTYPE_PACKED16,
- SDL_PIXELTYPE_PACKED32,
- SDL_PIXELTYPE_ARRAYU8,
- SDL_PIXELTYPE_ARRAYU16,
- SDL_PIXELTYPE_ARRAYU32,
- SDL_PIXELTYPE_ARRAYF16,
- SDL_PIXELTYPE_ARRAYF32
-} SDL_PixelType;
-
-/** Bitmap pixel order, high bit -> low bit. */
-typedef enum
-{
- SDL_BITMAPORDER_NONE,
- SDL_BITMAPORDER_4321,
- SDL_BITMAPORDER_1234
-} SDL_BitmapOrder;
-
-/** Packed component order, high bit -> low bit. */
-typedef enum
-{
- SDL_PACKEDORDER_NONE,
- SDL_PACKEDORDER_XRGB,
- SDL_PACKEDORDER_RGBX,
- SDL_PACKEDORDER_ARGB,
- SDL_PACKEDORDER_RGBA,
- SDL_PACKEDORDER_XBGR,
- SDL_PACKEDORDER_BGRX,
- SDL_PACKEDORDER_ABGR,
- SDL_PACKEDORDER_BGRA
-} SDL_PackedOrder;
-
-/** Array component order, low byte -> high byte. */
-/* !!! FIXME: in 2.1, make these not overlap differently with
- !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
-typedef enum
-{
- SDL_ARRAYORDER_NONE,
- SDL_ARRAYORDER_RGB,
- SDL_ARRAYORDER_RGBA,
- SDL_ARRAYORDER_ARGB,
- SDL_ARRAYORDER_BGR,
- SDL_ARRAYORDER_BGRA,
- SDL_ARRAYORDER_ABGR
-} SDL_ArrayOrder;
-
-/** Packed component layout. */
-typedef enum
-{
- SDL_PACKEDLAYOUT_NONE,
- SDL_PACKEDLAYOUT_332,
- SDL_PACKEDLAYOUT_4444,
- SDL_PACKEDLAYOUT_1555,
- SDL_PACKEDLAYOUT_5551,
- SDL_PACKEDLAYOUT_565,
- SDL_PACKEDLAYOUT_8888,
- SDL_PACKEDLAYOUT_2101010,
- SDL_PACKEDLAYOUT_1010102
-} SDL_PackedLayout;
-
-#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
-
-#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
- ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
- ((bits) << 8) | ((bytes) << 0))
-
-#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
-#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
-#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
-#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
-#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
-#define SDL_BYTESPERPIXEL(X) \
- (SDL_ISPIXELFORMAT_FOURCC(X) ? \
- ((((X) == SDL_PIXELFORMAT_YUY2) || \
- ((X) == SDL_PIXELFORMAT_UYVY) || \
- ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
-
-#define SDL_ISPIXELFORMAT_INDEXED(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
-
-#define SDL_ISPIXELFORMAT_PACKED(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
-
-#define SDL_ISPIXELFORMAT_ARRAY(format) \
- (!SDL_ISPIXELFORMAT_FOURCC(format) && \
- ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
- (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
-
-#define SDL_ISPIXELFORMAT_ALPHA(format) \
- ((SDL_ISPIXELFORMAT_PACKED(format) && \
- ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
- (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
- (SDL_ISPIXELFORMAT_ARRAY(format) && \
- ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
- (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
-
-/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
-#define SDL_ISPIXELFORMAT_FOURCC(format) \
- ((format) && (SDL_PIXELFLAG(format) != 1))
-
-/* Note: If you modify this list, update SDL_GetPixelFormatName() */
-typedef enum
-{
- SDL_PIXELFORMAT_UNKNOWN,
- SDL_PIXELFORMAT_INDEX1LSB =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
- 1, 0),
- SDL_PIXELFORMAT_INDEX1MSB =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
- 1, 0),
- SDL_PIXELFORMAT_INDEX4LSB =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
- 4, 0),
- SDL_PIXELFORMAT_INDEX4MSB =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
- 4, 0),
- SDL_PIXELFORMAT_INDEX8 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
- SDL_PIXELFORMAT_RGB332 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
- SDL_PACKEDLAYOUT_332, 8, 1),
- SDL_PIXELFORMAT_XRGB4444 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
- SDL_PACKEDLAYOUT_4444, 12, 2),
- SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
- SDL_PIXELFORMAT_XBGR4444 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
- SDL_PACKEDLAYOUT_4444, 12, 2),
- SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
- SDL_PIXELFORMAT_XRGB1555 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
- SDL_PACKEDLAYOUT_1555, 15, 2),
- SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
- SDL_PIXELFORMAT_XBGR1555 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
- SDL_PACKEDLAYOUT_1555, 15, 2),
- SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
- SDL_PIXELFORMAT_ARGB4444 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
- SDL_PACKEDLAYOUT_4444, 16, 2),
- SDL_PIXELFORMAT_RGBA4444 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
- SDL_PACKEDLAYOUT_4444, 16, 2),
- SDL_PIXELFORMAT_ABGR4444 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
- SDL_PACKEDLAYOUT_4444, 16, 2),
- SDL_PIXELFORMAT_BGRA4444 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
- SDL_PACKEDLAYOUT_4444, 16, 2),
- SDL_PIXELFORMAT_ARGB1555 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
- SDL_PACKEDLAYOUT_1555, 16, 2),
- SDL_PIXELFORMAT_RGBA5551 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
- SDL_PACKEDLAYOUT_5551, 16, 2),
- SDL_PIXELFORMAT_ABGR1555 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
- SDL_PACKEDLAYOUT_1555, 16, 2),
- SDL_PIXELFORMAT_BGRA5551 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
- SDL_PACKEDLAYOUT_5551, 16, 2),
- SDL_PIXELFORMAT_RGB565 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
- SDL_PACKEDLAYOUT_565, 16, 2),
- SDL_PIXELFORMAT_BGR565 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
- SDL_PACKEDLAYOUT_565, 16, 2),
- SDL_PIXELFORMAT_RGB24 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
- 24, 3),
- SDL_PIXELFORMAT_BGR24 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
- 24, 3),
- SDL_PIXELFORMAT_XRGB8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
- SDL_PACKEDLAYOUT_8888, 24, 4),
- SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
- SDL_PIXELFORMAT_RGBX8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
- SDL_PACKEDLAYOUT_8888, 24, 4),
- SDL_PIXELFORMAT_XBGR8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
- SDL_PACKEDLAYOUT_8888, 24, 4),
- SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
- SDL_PIXELFORMAT_BGRX8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
- SDL_PACKEDLAYOUT_8888, 24, 4),
- SDL_PIXELFORMAT_ARGB8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
- SDL_PACKEDLAYOUT_8888, 32, 4),
- SDL_PIXELFORMAT_RGBA8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
- SDL_PACKEDLAYOUT_8888, 32, 4),
- SDL_PIXELFORMAT_ABGR8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
- SDL_PACKEDLAYOUT_8888, 32, 4),
- SDL_PIXELFORMAT_BGRA8888 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
- SDL_PACKEDLAYOUT_8888, 32, 4),
- SDL_PIXELFORMAT_ARGB2101010 =
- SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
- SDL_PACKEDLAYOUT_2101010, 32, 4),
-
- /* Aliases for RGBA byte arrays of color data, for the current platform */
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
- SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
- SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
- SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
-#else
- SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
- SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
- SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
- SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
-#endif
-
- SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
- SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
- SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
- SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
- SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
- SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
- SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
- SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
- SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
- SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
- SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
- SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
- SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
- SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
- SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
- SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
-} SDL_PixelFormatEnum;
-
-/**
- * The bits of this structure can be directly reinterpreted as an integer-packed
- * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
- * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
- */
-typedef struct SDL_Color
-{
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
-} SDL_Color;
-#define SDL_Colour SDL_Color
-
-typedef struct SDL_Palette
-{
- int ncolors;
- SDL_Color *colors;
- Uint32 version;
- int refcount;
-} SDL_Palette;
-
-/**
- * \note Everything in the pixel format structure is read-only.
- */
-typedef struct SDL_PixelFormat
-{
- Uint32 format;
- SDL_Palette *palette;
- Uint8 BitsPerPixel;
- Uint8 BytesPerPixel;
- Uint8 padding[2];
- Uint32 Rmask;
- Uint32 Gmask;
- Uint32 Bmask;
- Uint32 Amask;
- Uint8 Rloss;
- Uint8 Gloss;
- Uint8 Bloss;
- Uint8 Aloss;
- Uint8 Rshift;
- Uint8 Gshift;
- Uint8 Bshift;
- Uint8 Ashift;
- int refcount;
- struct SDL_PixelFormat *next;
-} SDL_PixelFormat;
-
-/**
- * Get the human readable name of a pixel format.
- *
- * \param format the pixel format to query
- * \returns the human readable name of the specified pixel format or
- * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
- *
- * \since This function is available since SDL 2.0.0.
- */
-extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
-
-/**
- * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
- *
- * \param format one of the SDL_PixelFormatEnum values
- * \param bpp a bits per pixel value; usually 15, 16, or 32
- * \param Rmask a pointer filled in with the red mask for the format
- * \param Gmask a pointer filled in with the green mask for the format
- * \param Bmask a pointer filled in with the blue mask for the format
- * \param Amask a pointer filled in with the alpha mask for the format
- * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
- * possible; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_MasksToPixelFormatEnum
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
- int *bpp,
- Uint32 * Rmask,
- Uint32 * Gmask,
- Uint32 * Bmask,
- Uint32 * Amask);
-
-/**
- * Convert a bpp value and RGBA masks to an enumerated pixel format.
- *
- * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
- * possible.
- *
- * \param bpp a bits per pixel value; usually 15, 16, or 32
- * \param Rmask the red mask for the format
- * \param Gmask the green mask for the format
- * \param Bmask the blue mask for the format
- * \param Amask the alpha mask for the format
- * \returns one of the SDL_PixelFormatEnum values
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_PixelFormatEnumToMasks
- */
-extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
- Uint32 Rmask,
- Uint32 Gmask,
- Uint32 Bmask,
- Uint32 Amask);
-
-/**
- * Create an SDL_PixelFormat structure corresponding to a pixel format.
- *
- * Returned structure may come from a shared global cache (i.e. not newly
- * allocated), and hence should not be modified, especially the palette. Weird
- * errors such as `Blit combination not supported` may occur.
- *
- * \param pixel_format one of the SDL_PixelFormatEnum values
- * \returns the new SDL_PixelFormat structure or NULL on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FreeFormat
- */
-extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
-
-/**
- * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
- *
- * \param format the SDL_PixelFormat structure to free
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AllocFormat
- */
-extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
-
-/**
- * Create a palette structure with the specified number of color entries.
- *
- * The palette entries are initialized to white.
- *
- * \param ncolors represents the number of color entries in the color palette
- * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
- * there wasn't enough memory); call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FreePalette
- */
-extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
-
-/**
- * Set the palette for a pixel format structure.
- *
- * \param format the SDL_PixelFormat structure that will use the palette
- * \param palette the SDL_Palette structure that will be used
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AllocPalette
- * \sa SDL_FreePalette
- */
-extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
- SDL_Palette *palette);
-
-/**
- * Set a range of colors in a palette.
- *
- * \param palette the SDL_Palette structure to modify
- * \param colors an array of SDL_Color structures to copy into the palette
- * \param firstcolor the index of the first palette entry to modify
- * \param ncolors the number of entries to modify
- * \returns 0 on success or a negative error code if not all of the colors
- * could be set; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AllocPalette
- * \sa SDL_CreateRGBSurface
- */
-extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
- const SDL_Color * colors,
- int firstcolor, int ncolors);
-
-/**
- * Free a palette created with SDL_AllocPalette().
- *
- * \param palette the SDL_Palette structure to be freed
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AllocPalette
- */
-extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
-
-/**
- * Map an RGB triple to an opaque pixel value for a given pixel format.
- *
- * This function maps the RGB color value to the specified pixel format and
- * returns the pixel value best approximating the given RGB color value for
- * the given pixel format.
- *
- * If the format has a palette (8-bit) the index of the closest matching color
- * in the palette will be returned.
- *
- * If the specified pixel format has an alpha component it will be returned as
- * all 1 bits (fully opaque).
- *
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
- * format the return value can be assigned to a Uint16, and similarly a Uint8
- * for an 8-bpp format).
- *
- * \param format an SDL_PixelFormat structure describing the pixel format
- * \param r the red component of the pixel in the range 0-255
- * \param g the green component of the pixel in the range 0-255
- * \param b the blue component of the pixel in the range 0-255
- * \returns a pixel value
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetRGB
- * \sa SDL_GetRGBA
- * \sa SDL_MapRGBA
- */
-extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
- Uint8 r, Uint8 g, Uint8 b);
-
-/**
- * Map an RGBA quadruple to a pixel value for a given pixel format.
- *
- * This function maps the RGBA color value to the specified pixel format and
- * returns the pixel value best approximating the given RGBA color value for
- * the given pixel format.
- *
- * If the specified pixel format has no alpha component the alpha value will
- * be ignored (as it will be in formats with a palette).
- *
- * If the format has a palette (8-bit) the index of the closest matching color
- * in the palette will be returned.
- *
- * If the pixel format bpp (color depth) is less than 32-bpp then the unused
- * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
- * format the return value can be assigned to a Uint16, and similarly a Uint8
- * for an 8-bpp format).
- *
- * \param format an SDL_PixelFormat structure describing the format of the
- * pixel
- * \param r the red component of the pixel in the range 0-255
- * \param g the green component of the pixel in the range 0-255
- * \param b the blue component of the pixel in the range 0-255
- * \param a the alpha component of the pixel in the range 0-255
- * \returns a pixel value
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetRGB
- * \sa SDL_GetRGBA
- * \sa SDL_MapRGB
- */
-extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
- Uint8 r, Uint8 g, Uint8 b,
- Uint8 a);
-
-/**
- * Get RGB values from a pixel in the specified format.
- *
- * This function uses the entire 8-bit [0..255] range when converting color
- * components from pixel formats with less than 8-bits per RGB component
- * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
- * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
- *
- * \param pixel a pixel value
- * \param format an SDL_PixelFormat structure describing the format of the
- * pixel
- * \param r a pointer filled in with the red component
- * \param g a pointer filled in with the green component
- * \param b a pointer filled in with the blue component
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetRGBA
- * \sa SDL_MapRGB
- * \sa SDL_MapRGBA
- */
-extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
- const SDL_PixelFormat * format,
- Uint8 * r, Uint8 * g, Uint8 * b);
-
-/**
- * Get RGBA values from a pixel in the specified format.
- *
- * This function uses the entire 8-bit [0..255] range when converting color
- * components from pixel formats with less than 8-bits per RGB component
- * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
- * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
- *
- * If the surface has no alpha component, the alpha will be returned as 0xff
- * (100% opaque).
- *
- * \param pixel a pixel value
- * \param format an SDL_PixelFormat structure describing the format of the
- * pixel
- * \param r a pointer filled in with the red component
- * \param g a pointer filled in with the green component
- * \param b a pointer filled in with the blue component
- * \param a a pointer filled in with the alpha component
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetRGB
- * \sa SDL_MapRGB
- * \sa SDL_MapRGBA
- */
-extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
- const SDL_PixelFormat * format,
- Uint8 * r, Uint8 * g, Uint8 * b,
- Uint8 * a);
-
-/**
- * Calculate a 256 entry gamma ramp for a gamma value.
- *
- * \param gamma a gamma value where 0.0 is black and 1.0 is identity
- * \param ramp an array of 256 values filled in with the gamma ramp
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_SetWindowGammaRamp
- */
-extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* SDL_pixels_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */