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authorFox Caminiti <fox@foxcam.net>2022-12-22 13:29:02 -0500
committerFox Caminiti <fox@foxcam.net>2022-12-22 13:29:02 -0500
commit375c120d30456738897c4bd775e38aa1db7d239c (patch)
tree5b365a6233cf736db15fa52fcfac4ba80a986217 /dependencies/include/SDL/SDL_joystick.h
parent4854647d659f75ac6cf4575b61d1dcfd25865791 (diff)
v3.1
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_joystick.h
+ *
+ * Include file for SDL joystick event handling
+ *
+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
+ * behind a device_index changing as joysticks are plugged and unplugged.
+ *
+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
+ *
+ * The term "player_index" is the number assigned to a player on a specific
+ * controller. For XInput controllers this returns the XInput user index.
+ * Many joysticks will not be able to supply this information.
+ *
+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
+ * the device (a X360 wired controller for example). This identifier is platform dependent.
+ */
+
+#ifndef SDL_joystick_h_
+#define SDL_joystick_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_guid.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \file SDL_joystick.h
+ *
+ * In order to use these functions, SDL_Init() must have been called
+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
+ * for joysticks, and load appropriate drivers.
+ *
+ * If you would like to receive joystick updates while the application
+ * is in the background, you should set the following hint before calling
+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
+ */
+
+/**
+ * The joystick structure used to identify an SDL joystick
+ */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+/* A structure that encodes the stable unique id for a joystick device */
+typedef SDL_GUID SDL_JoystickGUID;
+
+/**
+ * This is a unique ID for a joystick for the time it is connected to the system,
+ * and is never reused for the lifetime of the application. If the joystick is
+ * disconnected and reconnected, it will get a new ID.
+ *
+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
+ */
+typedef Sint32 SDL_JoystickID;
+
+typedef enum
+{
+ SDL_JOYSTICK_TYPE_UNKNOWN,
+ SDL_JOYSTICK_TYPE_GAMECONTROLLER,
+ SDL_JOYSTICK_TYPE_WHEEL,
+ SDL_JOYSTICK_TYPE_ARCADE_STICK,
+ SDL_JOYSTICK_TYPE_FLIGHT_STICK,
+ SDL_JOYSTICK_TYPE_DANCE_PAD,
+ SDL_JOYSTICK_TYPE_GUITAR,
+ SDL_JOYSTICK_TYPE_DRUM_KIT,
+ SDL_JOYSTICK_TYPE_ARCADE_PAD,
+ SDL_JOYSTICK_TYPE_THROTTLE
+} SDL_JoystickType;
+
+typedef enum
+{
+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
+ SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
+ SDL_JOYSTICK_POWER_LOW, /* <= 20% */
+ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
+ SDL_JOYSTICK_POWER_FULL, /* <= 100% */
+ SDL_JOYSTICK_POWER_WIRED,
+ SDL_JOYSTICK_POWER_MAX
+} SDL_JoystickPowerLevel;
+
+/* Set max recognized G-force from accelerometer
+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
+ */
+#define SDL_IPHONE_MAX_GFORCE 5.0
+
+
+/* Function prototypes */
+
+/**
+ * Locking for multi-threaded access to the joystick API
+ *
+ * If you are using the joystick API or handling events from multiple threads
+ * you should use these locking functions to protect access to the joysticks.
+ *
+ * In particular, you are guaranteed that the joystick list won't change, so
+ * the API functions that take a joystick index will be valid, and joystick
+ * and game controller events will not be delivered.
+ *
+ * As of SDL 2.26.0, you can take the joystick lock around reinitializing the
+ * joystick subsystem, to prevent other threads from seeing joysticks in an
+ * uninitialized state. However, all open joysticks will be closed and SDL
+ * functions called with them will fail.
+ *
+ * \since This function is available since SDL 2.0.7.
+ */
+extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
+
+
+/**
+ * Unlocking for multi-threaded access to the joystick API
+ *
+ * If you are using the joystick API or handling events from multiple threads
+ * you should use these locking functions to protect access to the joysticks.
+ *
+ * In particular, you are guaranteed that the joystick list won't change, so
+ * the API functions that take a joystick index will be valid, and joystick
+ * and game controller events will not be delivered.
+ *
+ * \since This function is available since SDL 2.0.7.
+ */
+extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
+
+/**
+ * Count the number of joysticks attached to the system.
+ *
+ * \returns the number of attached joysticks on success or a negative error
+ * code on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickName
+ * \sa SDL_JoystickPath
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/**
+ * Get the implementation dependent name of a joystick.
+ *
+ * This can be called before any joysticks are opened.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system)
+ * \returns the name of the selected joystick. If no name can be found, this
+ * function returns NULL; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickName
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
+
+/**
+ * Get the implementation dependent path of a joystick.
+ *
+ * This can be called before any joysticks are opened.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system)
+ * \returns the path of the selected joystick. If no path can be found, this
+ * function returns NULL; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.24.0.
+ *
+ * \sa SDL_JoystickPath
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index);
+
+/**
+ * Get the player index of a joystick, or -1 if it's not available This can be
+ * called before any joysticks are opened.
+ *
+ * \since This function is available since SDL 2.0.9.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
+
+/**
+ * Get the implementation-dependent GUID for the joystick at a given device
+ * index.
+ *
+ * This function can be called before any joysticks are opened.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system
+ * \returns the GUID of the selected joystick. If called on an invalid index,
+ * this function returns a zero GUID
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetGUID
+ * \sa SDL_JoystickGetGUIDString
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
+
+/**
+ * Get the USB vendor ID of a joystick, if available.
+ *
+ * This can be called before any joysticks are opened. If the vendor ID isn't
+ * available this function returns 0.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system
+ * \returns the USB vendor ID of the selected joystick. If called on an
+ * invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
+
+/**
+ * Get the USB product ID of a joystick, if available.
+ *
+ * This can be called before any joysticks are opened. If the product ID isn't
+ * available this function returns 0.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system
+ * \returns the USB product ID of the selected joystick. If called on an
+ * invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
+
+/**
+ * Get the product version of a joystick, if available.
+ *
+ * This can be called before any joysticks are opened. If the product version
+ * isn't available this function returns 0.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system
+ * \returns the product version of the selected joystick. If called on an
+ * invalid index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
+
+/**
+ * Get the type of a joystick, if available.
+ *
+ * This can be called before any joysticks are opened.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system
+ * \returns the SDL_JoystickType of the selected joystick. If called on an
+ * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
+
+/**
+ * Get the instance ID of a joystick.
+ *
+ * This can be called before any joysticks are opened. If the index is out of
+ * range, this function will return -1.
+ *
+ * \param device_index the index of the joystick to query (the N'th joystick
+ * on the system
+ * \returns the instance id of the selected joystick. If called on an invalid
+ * index, this function returns zero
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
+
+/**
+ * Open a joystick for use.
+ *
+ * The `device_index` argument refers to the N'th joystick presently
+ * recognized by SDL on the system. It is **NOT** the same as the instance ID
+ * used to identify the joystick in future events. See
+ * SDL_JoystickInstanceID() for more details about instance IDs.
+ *
+ * The joystick subsystem must be initialized before a joystick can be opened
+ * for use.
+ *
+ * \param device_index the index of the joystick to query
+ * \returns a joystick identifier or NULL if an error occurred; call
+ * SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickClose
+ * \sa SDL_JoystickInstanceID
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
+
+/**
+ * Get the SDL_Joystick associated with an instance id.
+ *
+ * \param instance_id the instance id to get the SDL_Joystick for
+ * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
+ * for more information.
+ *
+ * \since This function is available since SDL 2.0.4.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
+
+/**
+ * Get the SDL_Joystick associated with a player index.
+ *
+ * \param player_index the player index to get the SDL_Joystick for
+ * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
+ * for more information.
+ *
+ * \since This function is available since SDL 2.0.12.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
+
+/**
+ * Attach a new virtual joystick.
+ *
+ * \returns the joystick's device index, or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
+ int naxes,
+ int nbuttons,
+ int nhats);
+
+/**
+ * The structure that defines an extended virtual joystick description
+ *
+ * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
+ * All other elements of this structure are optional and can be left 0.
+ *
+ * \sa SDL_JoystickAttachVirtualEx
+ */
+typedef struct SDL_VirtualJoystickDesc
+{
+ Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */
+ Uint16 type; /**< `SDL_JoystickType` */
+ Uint16 naxes; /**< the number of axes on this joystick */
+ Uint16 nbuttons; /**< the number of buttons on this joystick */
+ Uint16 nhats; /**< the number of hats on this joystick */
+ Uint16 vendor_id; /**< the USB vendor ID of this joystick */
+ Uint16 product_id; /**< the USB product ID of this joystick */
+ Uint16 padding; /**< unused */
+ Uint32 button_mask; /**< A mask of which buttons are valid for this controller
+ e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
+ Uint32 axis_mask; /**< A mask of which axes are valid for this controller
+ e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
+ const char *name; /**< the name of the joystick */
+
+ void *userdata; /**< User data pointer passed to callbacks */
+ void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
+ void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
+ int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
+ int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
+ int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
+ int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
+
+} SDL_VirtualJoystickDesc;
+
+/**
+ * \brief The current version of the SDL_VirtualJoystickDesc structure
+ */
+#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1
+
+/**
+ * Attach a new virtual joystick with extended properties.
+ *
+ * \returns the joystick's device index, or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.24.0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
+
+/**
+ * Detach a virtual joystick.
+ *
+ * \param device_index a value previously returned from
+ * SDL_JoystickAttachVirtual()
+ * \returns 0 on success, or -1 if an error occurred.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
+
+/**
+ * Query whether or not the joystick at a given device index is virtual.
+ *
+ * \param device_index a joystick device index.
+ * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
+
+/**
+ * Set values on an opened, virtual-joystick's axis.
+ *
+ * Please note that values set here will not be applied until the next call to
+ * SDL_JoystickUpdate, which can either be called directly, or can be called
+ * indirectly through various other SDL APIs, including, but not limited to
+ * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
+ * SDL_WaitEvent.
+ *
+ * Note that when sending trigger axes, you should scale the value to the full
+ * range of Sint16. For example, a trigger at rest would have the value of
+ * `SDL_JOYSTICK_AXIS_MIN`.
+ *
+ * \param joystick the virtual joystick on which to set state.
+ * \param axis the specific axis on the virtual joystick to set.
+ * \param value the new value for the specified axis.
+ * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
+
+/**
+ * Set values on an opened, virtual-joystick's button.
+ *
+ * Please note that values set here will not be applied until the next call to
+ * SDL_JoystickUpdate, which can either be called directly, or can be called
+ * indirectly through various other SDL APIs, including, but not limited to
+ * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
+ * SDL_WaitEvent.
+ *
+ * \param joystick the virtual joystick on which to set state.
+ * \param button the specific button on the virtual joystick to set.
+ * \param value the new value for the specified button.
+ * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
+
+/**
+ * Set values on an opened, virtual-joystick's hat.
+ *
+ * Please note that values set here will not be applied until the next call to
+ * SDL_JoystickUpdate, which can either be called directly, or can be called
+ * indirectly through various other SDL APIs, including, but not limited to
+ * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
+ * SDL_WaitEvent.
+ *
+ * \param joystick the virtual joystick on which to set state.
+ * \param hat the specific hat on the virtual joystick to set.
+ * \param value the new value for the specified hat.
+ * \returns 0 on success, -1 on error.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
+
+/**
+ * Get the implementation dependent name of a joystick.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the name of the selected joystick. If no name can be found, this
+ * function returns NULL; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickNameForIndex
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
+
+/**
+ * Get the implementation dependent path of a joystick.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the path of the selected joystick. If no path can be found, this
+ * function returns NULL; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.24.0.
+ *
+ * \sa SDL_JoystickPathForIndex
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
+
+/**
+ * Get the player index of an opened joystick.
+ *
+ * For XInput controllers this returns the XInput user index. Many joysticks
+ * will not be able to supply this information.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the player index, or -1 if it's not available.
+ *
+ * \since This function is available since SDL 2.0.9.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
+
+/**
+ * Set the player index of an opened joystick.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \param player_index Player index to assign to this joystick, or -1 to clear
+ * the player index and turn off player LEDs.
+ *
+ * \since This function is available since SDL 2.0.12.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
+
+/**
+ * Get the implementation-dependent GUID for the joystick.
+ *
+ * This function requires an open joystick.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the GUID of the given joystick. If called on an invalid index,
+ * this function returns a zero GUID; call SDL_GetError() for more
+ * information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetDeviceGUID
+ * \sa SDL_JoystickGetGUIDString
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
+
+/**
+ * Get the USB vendor ID of an opened joystick, if available.
+ *
+ * If the vendor ID isn't available this function returns 0.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
+
+/**
+ * Get the USB product ID of an opened joystick, if available.
+ *
+ * If the product ID isn't available this function returns 0.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the USB product ID of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
+
+/**
+ * Get the product version of an opened joystick, if available.
+ *
+ * If the product version isn't available this function returns 0.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the product version of the selected joystick, or 0 if unavailable.
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
+
+/**
+ * Get the firmware version of an opened joystick, if available.
+ *
+ * If the firmware version isn't available this function returns 0.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the firmware version of the selected joystick, or 0 if
+ * unavailable.
+ *
+ * \since This function is available since SDL 2.24.0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
+
+/**
+ * Get the serial number of an opened joystick, if available.
+ *
+ * Returns the serial number of the joystick, or NULL if it is not available.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the serial number of the selected joystick, or NULL if
+ * unavailable.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
+
+/**
+ * Get the type of an opened joystick.
+ *
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
+ * \returns the SDL_JoystickType of the selected joystick.
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
+
+/**
+ * Get an ASCII string representation for a given SDL_JoystickGUID.
+ *
+ * You should supply at least 33 bytes for pszGUID.
+ *
+ * \param guid the SDL_JoystickGUID you wish to convert to string
+ * \param pszGUID buffer in which to write the ASCII string
+ * \param cbGUID the size of pszGUID
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetDeviceGUID
+ * \sa SDL_JoystickGetGUID
+ * \sa SDL_JoystickGetGUIDFromString
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
+
+/**
+ * Convert a GUID string into a SDL_JoystickGUID structure.
+ *
+ * Performs no error checking. If this function is given a string containing
+ * an invalid GUID, the function will silently succeed, but the GUID generated
+ * will not be useful.
+ *
+ * \param pchGUID string containing an ASCII representation of a GUID
+ * \returns a SDL_JoystickGUID structure.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetGUIDString
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
+
+/**
+ * Get the device information encoded in a SDL_JoystickGUID structure
+ *
+ * \param guid the SDL_JoystickGUID you wish to get info about
+ * \param vendor A pointer filled in with the device VID, or 0 if not
+ * available
+ * \param product A pointer filled in with the device PID, or 0 if not
+ * available
+ * \param version A pointer filled in with the device version, or 0 if not
+ * available
+ * \param crc16 A pointer filled in with a CRC used to distinguish different
+ * products with the same VID/PID, or 0 if not available
+ *
+ * \since This function is available since SDL 2.26.0.
+ *
+ * \sa SDL_JoystickGetDeviceGUID
+ */
+extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
+
+/**
+ * Get the status of a specified joystick.
+ *
+ * \param joystick the joystick to query
+ * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
+ * call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickClose
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
+
+/**
+ * Get the instance ID of an opened joystick.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \returns the instance ID of the specified joystick on success or a negative
+ * error code on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
+
+/**
+ * Get the number of general axis controls on a joystick.
+ *
+ * Often, the directional pad on a game controller will either look like 4
+ * separate buttons or a POV hat, and not axes, but all of this is up to the
+ * device and platform.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \returns the number of axis controls/number of axes on success or a
+ * negative error code on failure; call SDL_GetError() for more
+ * information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetAxis
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
+
+/**
+ * Get the number of trackballs on a joystick.
+ *
+ * Joystick trackballs have only relative motion events associated with them
+ * and their state cannot be polled.
+ *
+ * Most joysticks do not have trackballs.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \returns the number of trackballs on success or a negative error code on
+ * failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetBall
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
+
+/**
+ * Get the number of POV hats on a joystick.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \returns the number of POV hats on success or a negative error code on
+ * failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetHat
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
+
+/**
+ * Get the number of buttons on a joystick.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \returns the number of buttons on success or a negative error code on
+ * failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickGetButton
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
+
+/**
+ * Update the current state of the open joysticks.
+ *
+ * This is called automatically by the event loop if any joystick events are
+ * enabled.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickEventState
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/**
+ * Enable/disable joystick event polling.
+ *
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and manually check the state of the joystick when you want
+ * joystick information.
+ *
+ * It is recommended that you leave joystick event handling enabled.
+ *
+ * **WARNING**: Calling this function may delete all events currently in SDL's
+ * event queue.
+ *
+ * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
+ * \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
+ * call SDL_GetError() for more information.
+ *
+ * If `state` is `SDL_QUERY` then the current state is returned,
+ * otherwise the new processing state is returned.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_GameControllerEventState
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+#define SDL_JOYSTICK_AXIS_MAX 32767
+#define SDL_JOYSTICK_AXIS_MIN -32768
+
+/**
+ * Get the current state of an axis control on a joystick.
+ *
+ * SDL makes no promises about what part of the joystick any given axis refers
+ * to. Your game should have some sort of configuration UI to let users
+ * specify what each axis should be bound to. Alternately, SDL's higher-level
+ * Game Controller API makes a great effort to apply order to this lower-level
+ * interface, so you know that a specific axis is the "left thumb stick," etc.
+ *
+ * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
+ * 32767) representing the current position of the axis. It may be necessary
+ * to impose certain tolerances on these values to account for jitter.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \param axis the axis to query; the axis indices start at index 0
+ * \returns a 16-bit signed integer representing the current position of the
+ * axis or 0 on failure; call SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickNumAxes
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
+ int axis);
+
+/**
+ * Get the initial state of an axis control on a joystick.
+ *
+ * The state is a value ranging from -32768 to 32767.
+ *
+ * The axis indices start at index 0.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \param axis the axis to query; the axis indices start at index 0
+ * \param state Upon return, the initial value is supplied here.
+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
+ *
+ * \since This function is available since SDL 2.0.6.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
+ int axis, Sint16 *state);
+
+/**
+ * \name Hat positions
+ */
+/* @{ */
+#define SDL_HAT_CENTERED 0x00
+#define SDL_HAT_UP 0x01
+#define SDL_HAT_RIGHT 0x02
+#define SDL_HAT_DOWN 0x04
+#define SDL_HAT_LEFT 0x08
+#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/* @} */
+
+/**
+ * Get the current state of a POV hat on a joystick.
+ *
+ * The returned value will be one of the following positions:
+ *
+ * - `SDL_HAT_CENTERED`
+ * - `SDL_HAT_UP`
+ * - `SDL_HAT_RIGHT`
+ * - `SDL_HAT_DOWN`
+ * - `SDL_HAT_LEFT`
+ * - `SDL_HAT_RIGHTUP`
+ * - `SDL_HAT_RIGHTDOWN`
+ * - `SDL_HAT_LEFTUP`
+ * - `SDL_HAT_LEFTDOWN`
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \param hat the hat index to get the state from; indices start at index 0
+ * \returns the current hat position.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickNumHats
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
+ int hat);
+
+/**
+ * Get the ball axis change since the last poll.
+ *
+ * Trackballs can only return relative motion since the last call to
+ * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
+ *
+ * Most joysticks do not have trackballs.
+ *
+ * \param joystick the SDL_Joystick to query
+ * \param ball the ball index to query; ball indices start at index 0
+ * \param dx stores the difference in the x axis position since the last poll
+ * \param dy stores the difference in the y axis position since the last poll
+ * \returns 0 on success or a negative error code on failure; call
+ * SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickNumBalls
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
+ int ball, int *dx, int *dy);
+
+/**
+ * Get the current state of a button on a joystick.
+ *
+ * \param joystick an SDL_Joystick structure containing joystick information
+ * \param button the button index to get the state from; indices start at
+ * index 0
+ * \returns 1 if the specified button is pressed, 0 otherwise.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickNumButtons
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
+ int button);
+
+/**
+ * Start a rumble effect.
+ *
+ * Each call to this function cancels any previous rumble effect, and calling
+ * it with 0 intensity stops any rumbling.
+ *
+ * \param joystick The joystick to vibrate
+ * \param low_frequency_rumble The intensity of the low frequency (left)
+ * rumble motor, from 0 to 0xFFFF
+ * \param high_frequency_rumble The intensity of the high frequency (right)
+ * rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ * \returns 0, or -1 if rumble isn't supported on this joystick
+ *
+ * \since This function is available since SDL 2.0.9.
+ *
+ * \sa SDL_JoystickHasRumble
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+/**
+ * Start a rumble effect in the joystick's triggers
+ *
+ * Each call to this function cancels any previous trigger rumble effect, and
+ * calling it with 0 intensity stops any rumbling.
+ *
+ * Note that this is rumbling of the _triggers_ and not the game controller as
+ * a whole. This is currently only supported on Xbox One controllers. If you
+ * want the (more common) whole-controller rumble, use SDL_JoystickRumble()
+ * instead.
+ *
+ * \param joystick The joystick to vibrate
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0
+ * to 0xFFFF
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0
+ * to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ * \returns 0, or -1 if trigger rumble isn't supported on this joystick
+ *
+ * \since This function is available since SDL 2.0.14.
+ *
+ * \sa SDL_JoystickHasRumbleTriggers
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
+
+/**
+ * Query whether a joystick has an LED.
+ *
+ * An example of a joystick LED is the light on the back of a PlayStation 4's
+ * DualShock 4 controller.
+ *
+ * \param joystick The joystick to query
+ * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
+
+/**
+ * Query whether a joystick has rumble support.
+ *
+ * \param joystick The joystick to query
+ * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_JoystickRumble
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
+
+/**
+ * Query whether a joystick has rumble support on triggers.
+ *
+ * \param joystick The joystick to query
+ * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.18.
+ *
+ * \sa SDL_JoystickRumbleTriggers
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
+
+/**
+ * Update a joystick's LED color.
+ *
+ * An example of a joystick LED is the light on the back of a PlayStation 4's
+ * DualShock 4 controller.
+ *
+ * \param joystick The joystick to update
+ * \param red The intensity of the red LED
+ * \param green The intensity of the green LED
+ * \param blue The intensity of the blue LED
+ * \returns 0 on success, -1 if this joystick does not have a modifiable LED
+ *
+ * \since This function is available since SDL 2.0.14.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
+
+/**
+ * Send a joystick specific effect packet
+ *
+ * \param joystick The joystick to affect
+ * \param data The data to send to the joystick
+ * \param size The size of the data to send to the joystick
+ * \returns 0, or -1 if this joystick or driver doesn't support effect packets
+ *
+ * \since This function is available since SDL 2.0.16.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
+
+/**
+ * Close a joystick previously opened with SDL_JoystickOpen().
+ *
+ * \param joystick The joystick device to close
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_JoystickOpen
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
+
+/**
+ * Get the battery level of a joystick as SDL_JoystickPowerLevel.
+ *
+ * \param joystick the SDL_Joystick to query
+ * \returns the current battery level as SDL_JoystickPowerLevel on success or
+ * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
+ *
+ * \since This function is available since SDL 2.0.4.
+ */
+extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_joystick_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */