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authorFox Caminiti <fox@foxcam.net>2023-02-11 17:37:49 -0500
committerFox Caminiti <fox@foxcam.net>2023-02-11 17:37:49 -0500
commitbd25daeae033e4f905ae0145831a7d8fdd92e471 (patch)
tree7e602f31449d8eb58212a028e91e7eb32e4bbf84 /dependencies/include
parent52c6ad3f2686cb66a8954ca5dac7f3eba4676cc3 (diff)
v4.0
Diffstat (limited to 'dependencies/include')
-rw-r--r--dependencies/include/glad.h6333
1 files changed, 4320 insertions, 2013 deletions
diff --git a/dependencies/include/glad.h b/dependencies/include/glad.h
index 139fbf2..3bb9fa0 100644
--- a/dependencies/include/glad.h
+++ b/dependencies/include/glad.h
@@ -1,585 +1,293 @@
-/*
+/**
+ * Loader generated by glad 2.0.3 on Sat Feb 11 20:02:54 2023
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 0
+ *
+ * APIs:
+ * - gl:compatibility=3.3
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = True
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='gl:compatibility=3.3' --extensions='' c --debug
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=&generator=c&options=DEBUG
+ *
+ */
- OpenGL loader generated by glad 0.1.35 on Fri Jul 29 13:28:57 2022.
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=3.3
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-id-macro"
+#endif
+#ifdef __gl_h_
+ #error OpenGL (gl.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+#ifdef __gl3_h_
+ #error OpenGL (gl3.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3_h_ 1
+#ifdef __glext_h_
+ #error OpenGL (glext.h) header already included (API: gl), remove previous include!
+#endif
+#define __glext_h_ 1
+#ifdef __gl3ext_h_
+ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3ext_h_ 1
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
- Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
- Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
-*/
+#define GLAD_GL
+#define GLAD_OPTION_GL_DEBUG
+#ifdef __cplusplus
+extern "C" {
+#endif
-#ifndef __glad_h_
-#define __glad_h_
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
-#ifdef __gl_h_
-#error OpenGL header already included, remove this include, glad already provides it
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
#endif
-#define __gl_h_
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define APIENTRY __stdcall
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
#endif
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
#endif
-#ifndef GLAPIENTRY
-#define GLAPIENTRY APIENTRY
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include(<winapifamily.h>)
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include <winapifamily.h>
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
#endif
-#ifdef __cplusplus
-extern "C" {
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
#endif
-struct gladGLversionStruct {
- int major;
- int minor;
-};
+#define GLAD_UNUSED(x) (void)(x)
-typedef void* (* GLADloadproc)(const char *name);
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-# if defined(_WIN32) || defined(__CYGWIN__)
-# if defined(GLAD_GLAPI_EXPORT_BUILD)
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllexport)) extern
-# else
-# define GLAPI __declspec(dllexport) extern
-# endif
-# else
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllimport)) extern
-# else
-# define GLAPI __declspec(dllimport) extern
-# endif
-# endif
-# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-# define GLAPI __attribute__ ((visibility ("default"))) extern
-# else
-# define GLAPI extern
-# endif
-# else
-# define GLAPI extern
-# endif
+#define GLAPI GLAD_API_CALL
#endif
-GLAPI struct gladGLversionStruct GLVersion;
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
-GLAPI int gladLoadGL(void);
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
-GLAPI int gladLoadGLLoader(GLADloadproc);
+#define GLAD_GENERATOR_VERSION "2.0.3"
-#include <khrplatform.h>
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef khronos_int8_t GLbyte;
-typedef khronos_uint8_t GLubyte;
-typedef khronos_int16_t GLshort;
-typedef khronos_uint16_t GLushort;
-typedef int GLint;
-typedef unsigned int GLuint;
-typedef khronos_int32_t GLclampx;
-typedef int GLsizei;
-typedef khronos_float_t GLfloat;
-typedef khronos_float_t GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglClientBufferEXT;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
-#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif
-typedef khronos_uint16_t GLhalf;
-typedef khronos_uint16_t GLhalfARB;
-typedef khronos_int32_t GLfixed;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_intptr_t GLintptrARB;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_ssize_t GLsizeiptrARB;
-typedef khronos_int64_t GLint64;
-typedef khronos_int64_t GLint64EXT;
-typedef khronos_uint64_t GLuint64;
-typedef khronos_uint64_t GLuint64EXT;
-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ADD 0x0104
+#define GL_ADD_SIGNED 0x8574
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALREADY_SIGNALED 0x911A
#define GL_ALWAYS 0x0207
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_VIEWPORT 0x0BA2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_CLEAR 0x1500
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_REPEAT 0x2901
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_DOUBLE 0x140A
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_EQUATION 0x8009
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_SRC1_ALPHA 0x8589
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_SCALE 0x0D1A
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
@@ -588,152 +296,22 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
@@ -744,6 +322,7 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
@@ -754,1377 +333,4105 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_SUM 0x8458
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT 0x8576
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_COORD_REPLACE 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CW 0x0900
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_SCALE 0x0D18
#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_HINT_BIT 0x00008000
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INDEX 0x8222
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERPOLATE 0x8575
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP_COLOR 0x0D10
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_STENCIL 0x0D11
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MIN 0x8007
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_MAP 0x8511
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_OBJECT_TYPE 0x9112
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R 0x2002
+#define GL_R11F_G11F_B10F 0x8C3A
#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_RED 0x1903
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_SCALE 0x0D14
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RENDER 0x1C00
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RETURN 0x0102
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_R8_SNORM 0x8F94
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_MODE 0x0C31
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_SCALE 0x8573
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SET 0x150F
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#define GL_DEPTH_CLAMP 0x864F
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SMOOTH 0x1D01
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SUBTRACT 0x84E7
#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#define GL_TIME_ELAPSED 0x88BF
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_TIMESTAMP 0x8E28
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#ifndef GL_VERSION_1_0
-#define GL_VERSION_1_0 1
-GLAPI int GLAD_GL_VERSION_1_0;
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-#define glCullFace glad_glCullFace
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-#define glFrontFace glad_glFrontFace
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
-#define glHint glad_glHint
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-#define glLineWidth glad_glLineWidth
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
-GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
-#define glPointSize glad_glPointSize
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-#define glPolygonMode glad_glPolygonMode
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
-#define glScissor glad_glScissor
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-#define glTexParameterf glad_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-#define glTexParameterfv glad_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-#define glTexParameteri glad_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-#define glTexParameteriv glad_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-#define glTexImage1D glad_glTexImage1D
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-#define glTexImage2D glad_glTexImage2D
-typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
-GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-#define glDrawBuffer glad_glDrawBuffer
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
-#define glClear glad_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-#define glClearColor glad_glClearColor
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-#define glClearStencil glad_glClearStencil
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
-#define glClearDepth glad_glClearDepth
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-#define glStencilMask glad_glStencilMask
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-#define glColorMask glad_glColorMask
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-#define glDepthMask glad_glDepthMask
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
-#define glDisable glad_glDisable
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
-#define glEnable glad_glEnable
-typedef void (APIENTRYP PFNGLFINISHPROC)(void);
-GLAPI PFNGLFINISHPROC glad_glFinish;
-#define glFinish glad_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
-GLAPI PFNGLFLUSHPROC glad_glFlush;
-#define glFlush glad_glFlush
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-#define glBlendFunc glad_glBlendFunc
-typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
-GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
-#define glLogicOp glad_glLogicOp
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-#define glStencilFunc glad_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-#define glStencilOp glad_glStencilOp
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-#define glDepthFunc glad_glDepthFunc
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-#define glPixelStoref glad_glPixelStoref
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-#define glPixelStorei glad_glPixelStorei
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-#define glReadBuffer glad_glReadBuffer
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-#define glReadPixels glad_glReadPixels
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-#define glGetBooleanv glad_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
-GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-#define glGetDoublev glad_glGetDoublev
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
-GLAPI PFNGLGETERRORPROC glad_glGetError;
-#define glGetError glad_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-#define glGetFloatv glad_glGetFloatv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-#define glGetIntegerv glad_glGetIntegerv
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-#define glGetString glad_glGetString
-typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-#define glGetTexImage glad_glGetTexImage
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-#define glGetTexParameterfv glad_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-#define glGetTexParameteriv glad_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-#define glIsEnabled glad_glIsEnabled
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
-GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
-#define glDepthRange glad_glDepthRange
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-#define glViewport glad_glViewport
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRUE 1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_WAIT_FAILED 0x911D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_WRITE_ONLY 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+
+#include <khrplatform.h>
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
#endif
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-GLAPI int GLAD_GL_VERSION_1_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-#define glDrawArrays glad_glDrawArrays
-typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-#define glDrawElements glad_glDrawElements
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-#define glPolygonOffset glad_glPolygonOffset
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-#define glCopyTexImage1D glad_glCopyTexImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-#define glCopyTexImage2D glad_glCopyTexImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-#define glTexSubImage1D glad_glTexSubImage1D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-#define glTexSubImage2D glad_glTexSubImage2D
-typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
-#define glBindTexture glad_glBindTexture
-typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-#define glDeleteTextures glad_glDeleteTextures
-typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-#define glGenTextures glad_glGenTextures
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
-#define glIsTexture glad_glIsTexture
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
#endif
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-GLAPI int GLAD_GL_VERSION_1_2;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-#define glDrawRangeElements glad_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-#define glTexImage3D glad_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-#define glTexSubImage3D glad_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
#endif
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-GLAPI int GLAD_GL_VERSION_1_3;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-#define glActiveTexture glad_glActiveTexture
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-#define glSampleCoverage glad_glSampleCoverage
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-#define glCompressedTexImage1D glad_glCompressedTexImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-#define glGetCompressedTexImage glad_glGetCompressedTexImage
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
#endif
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-GLAPI int GLAD_GL_VERSION_1_4;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-#define glMultiDrawArrays glad_glMultiDrawArrays
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-#define glMultiDrawElements glad_glMultiDrawElements
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-#define glPointParameterf glad_glPointParameterf
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-#define glPointParameterfv glad_glPointParameterfv
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-#define glPointParameteri glad_glPointParameteri
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-#define glPointParameteriv glad_glPointParameteriv
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-#define glBlendColor glad_glBlendColor
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-#define glBlendEquation glad_glBlendEquation
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
#endif
-#ifndef GL_VERSION_1_5
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_4;
#define GL_VERSION_1_5 1
-GLAPI int GLAD_GL_VERSION_1_5;
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-#define glGenQueries glad_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-#define glDeleteQueries glad_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-#define glIsQuery glad_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-#define glBeginQuery glad_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-#define glEndQuery glad_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-#define glGetQueryiv glad_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-#define glGetQueryObjectiv glad_glGetQueryObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-#define glBindBuffer glad_glBindBuffer
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-#define glDeleteBuffers glad_glDeleteBuffers
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-#define glGenBuffers glad_glGenBuffers
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-#define glIsBuffer glad_glIsBuffer
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-#define glBufferData glad_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-#define glBufferSubData glad_glBufferSubData
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-#define glGetBufferSubData glad_glGetBufferSubData
-typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
-#define glMapBuffer glad_glMapBuffer
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-#define glUnmapBuffer glad_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_glGetBufferParameteriv
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-#define glGetBufferPointerv glad_glGetBufferPointerv
-#endif
-#ifndef GL_VERSION_2_0
+GLAD_API_CALL int GLAD_GL_VERSION_1_5;
#define GL_VERSION_2_0 1
-GLAPI int GLAD_GL_VERSION_2_0;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-#define glBlendEquationSeparate glad_glBlendEquationSeparate
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-#define glDrawBuffers glad_glDrawBuffers
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-#define glStencilOpSeparate glad_glStencilOpSeparate
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-#define glStencilFuncSeparate glad_glStencilFuncSeparate
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_glStencilMaskSeparate
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-#define glAttachShader glad_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-#define glBindAttribLocation glad_glBindAttribLocation
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-#define glCompileShader glad_glCompileShader
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-#define glCreateProgram glad_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-#define glCreateShader glad_glCreateShader
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-#define glDeleteProgram glad_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-#define glDeleteShader glad_glDeleteShader
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-#define glDetachShader glad_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-#define glGetActiveAttrib glad_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-#define glGetActiveUniform glad_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-#define glGetAttachedShaders glad_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-#define glGetAttribLocation glad_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-#define glGetProgramiv glad_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-#define glGetShaderiv glad_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-#define glGetShaderSource glad_glGetShaderSource
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-#define glGetUniformLocation glad_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-#define glGetUniformfv glad_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-#define glGetUniformiv glad_glGetUniformiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-#define glGetVertexAttribdv glad_glGetVertexAttribdv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_glGetVertexAttribfv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_glGetVertexAttribiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
-#define glIsProgram glad_glIsProgram
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
-GLAPI PFNGLISSHADERPROC glad_glIsShader;
-#define glIsShader glad_glIsShader
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-#define glLinkProgram glad_glLinkProgram
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-#define glShaderSource glad_glShaderSource
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-#define glUseProgram glad_glUseProgram
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-#define glUniform1f glad_glUniform1f
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-#define glUniform2f glad_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-#define glUniform3f glad_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-#define glUniform4f glad_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-#define glUniform1i glad_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-#define glUniform2i glad_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-#define glUniform3i glad_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-#define glUniform4i glad_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-#define glUniform1fv glad_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-#define glUniform2fv glad_glUniform2fv
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-#define glUniform3fv glad_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-#define glUniform4fv glad_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-#define glUniform1iv glad_glUniform1iv
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-#define glUniform2iv glad_glUniform2iv
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-#define glUniform3iv glad_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-#define glUniform4iv glad_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-#define glValidateProgram glad_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-#define glVertexAttrib1d glad_glVertexAttrib1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-#define glVertexAttrib1dv glad_glVertexAttrib1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-#define glVertexAttrib1f glad_glVertexAttrib1f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-#define glVertexAttrib1fv glad_glVertexAttrib1fv
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-GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-#define glVertexAttrib1s glad_glVertexAttrib1s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-#define glVertexAttrib1sv glad_glVertexAttrib1sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-#define glVertexAttrib2d glad_glVertexAttrib2d
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-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-#define glVertexAttrib2dv glad_glVertexAttrib2dv
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-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-#define glVertexAttrib2f glad_glVertexAttrib2f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-#define glVertexAttrib2s glad_glVertexAttrib2s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-#define glVertexAttrib2sv glad_glVertexAttrib2sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-#define glVertexAttrib3d glad_glVertexAttrib3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-#define glVertexAttrib3dv glad_glVertexAttrib3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-#define glVertexAttrib3f glad_glVertexAttrib3f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_glVertexAttrib3fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-#define glVertexAttrib3s glad_glVertexAttrib3s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-#define glVertexAttrib3sv glad_glVertexAttrib3sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
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-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
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-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
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-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-#define glVertexAttrib4bv glad_glVertexAttrib4bv
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-GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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-GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-#define glVertexAttrib4f glad_glVertexAttrib4f
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-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-#define glVertexAttrib4fv glad_glVertexAttrib4fv
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-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-#define glVertexAttrib4iv glad_glVertexAttrib4iv
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-GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-#define glVertexAttrib4s glad_glVertexAttrib4s
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-GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-#define glVertexAttrib4sv glad_glVertexAttrib4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
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-GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-#define glVertexAttrib4usv glad_glVertexAttrib4usv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-#define glVertexAttribPointer glad_glVertexAttribPointer
-#endif
-#ifndef GL_VERSION_2_1
+GLAD_API_CALL int GLAD_GL_VERSION_2_0;
#define GL_VERSION_2_1 1
-GLAPI int GLAD_GL_VERSION_2_1;
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
-#endif
-#ifndef GL_VERSION_3_0
+GLAD_API_CALL int GLAD_GL_VERSION_2_1;
#define GL_VERSION_3_0 1
-GLAPI int GLAD_GL_VERSION_3_0;
-typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
-#define glColorMaski glad_glColorMaski
-typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
-GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-#define glGetBooleani_v glad_glGetBooleani_v
-typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-#define glGetIntegeri_v glad_glGetIntegeri_v
-typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEIPROC glad_glEnablei;
-#define glEnablei glad_glEnablei
-typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIPROC glad_glDisablei;
-#define glDisablei glad_glDisablei
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
-#define glIsEnabledi glad_glIsEnabledi
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-#define glBeginTransformFeedback glad_glBeginTransformFeedback
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-#define glEndTransformFeedback glad_glEndTransformFeedback
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-#define glBindBufferRange glad_glBindBufferRange
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-#define glBindBufferBase glad_glBindBufferBase
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
-typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
-GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
-#define glClampColor glad_glClampColor
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-#define glBeginConditionalRender glad_glBeginConditionalRender
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
-GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-#define glEndConditionalRender glad_glEndConditionalRender
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_glVertexAttribIPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-#define glVertexAttribI1i glad_glVertexAttribI1i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
-GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-#define glVertexAttribI2i glad_glVertexAttribI2i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-#define glVertexAttribI3i glad_glVertexAttribI3i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-#define glVertexAttribI4i glad_glVertexAttribI4i
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
-GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-#define glVertexAttribI1ui glad_glVertexAttribI1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-#define glVertexAttribI2ui glad_glVertexAttribI2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-#define glVertexAttribI3ui glad_glVertexAttribI3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-#define glVertexAttribI4ui glad_glVertexAttribI4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-#define glVertexAttribI1iv glad_glVertexAttribI1iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-#define glVertexAttribI2iv glad_glVertexAttribI2iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-#define glVertexAttribI3iv glad_glVertexAttribI3iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-#define glVertexAttribI4iv glad_glVertexAttribI4iv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-#define glVertexAttribI4bv glad_glVertexAttribI4bv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-#define glVertexAttribI4sv glad_glVertexAttribI4sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-#define glVertexAttribI4usv glad_glVertexAttribI4usv
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-#define glGetUniformuiv glad_glGetUniformuiv
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-#define glBindFragDataLocation glad_glBindFragDataLocation
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-#define glGetFragDataLocation glad_glGetFragDataLocation
-typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-#define glUniform1ui glad_glUniform1ui
-typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-#define glUniform2ui glad_glUniform2ui
-typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-#define glUniform3ui glad_glUniform3ui
-typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-#define glUniform4ui glad_glUniform4ui
-typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-#define glUniform1uiv glad_glUniform1uiv
-typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-#define glUniform2uiv glad_glUniform2uiv
-typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-#define glUniform3uiv glad_glUniform3uiv
-typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-#define glUniform4uiv glad_glUniform4uiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-#define glTexParameterIiv glad_glTexParameterIiv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-#define glTexParameterIuiv glad_glTexParameterIuiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-#define glGetTexParameterIiv glad_glGetTexParameterIiv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-#define glClearBufferiv glad_glClearBufferiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-#define glClearBufferuiv glad_glClearBufferuiv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-#define glClearBufferfv glad_glClearBufferfv
-typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-#define glClearBufferfi glad_glClearBufferfi
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
-#define glGetStringi glad_glGetStringi
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-#define glIsRenderbuffer glad_glIsRenderbuffer
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-#define glBindRenderbuffer glad_glBindRenderbuffer
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-#define glGenRenderbuffers glad_glGenRenderbuffers
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-#define glRenderbufferStorage glad_glRenderbufferStorage
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-#define glIsFramebuffer glad_glIsFramebuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-#define glBindFramebuffer glad_glBindFramebuffer
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-#define glDeleteFramebuffers glad_glDeleteFramebuffers
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-#define glGenFramebuffers glad_glGenFramebuffers
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-#define glFramebufferTexture1D glad_glFramebufferTexture1D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-#define glFramebufferTexture3D glad_glFramebufferTexture3D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-#define glGenerateMipmap glad_glGenerateMipmap
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-#define glBlitFramebuffer glad_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
-typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-#define glMapBufferRange glad_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-#define glBindVertexArray glad_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-#define glGenVertexArrays glad_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-#define glIsVertexArray glad_glIsVertexArray
-#endif
-#ifndef GL_VERSION_3_1
+GLAD_API_CALL int GLAD_GL_VERSION_3_0;
#define GL_VERSION_3_1 1
-GLAPI int GLAD_GL_VERSION_3_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_glDrawArraysInstanced
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_glDrawElementsInstanced
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
-#define glTexBuffer glad_glTexBuffer
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
-GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-#define glCopyBufferSubData glad_glCopyBufferSubData
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-#define glGetUniformIndices glad_glGetUniformIndices
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
-GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-#define glGetActiveUniformName glad_glGetActiveUniformName
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-#define glUniformBlockBinding glad_glUniformBlockBinding
-#endif
-#ifndef GL_VERSION_3_2
+GLAD_API_CALL int GLAD_GL_VERSION_3_1;
#define GL_VERSION_3_2 1
-GLAPI int GLAD_GL_VERSION_3_2;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
-GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-#define glProvokingVertex glad_glProvokingVertex
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-#define glFenceSync glad_glFenceSync
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
-GLAPI PFNGLISSYNCPROC glad_glIsSync;
-#define glIsSync glad_glIsSync
-typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-#define glDeleteSync glad_glDeleteSync
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-#define glClientWaitSync glad_glClientWaitSync
-typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-#define glWaitSync glad_glWaitSync
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
-GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-#define glGetInteger64v glad_glGetInteger64v
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
-GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-#define glGetSynciv glad_glGetSynciv
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
-GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-#define glGetInteger64i_v glad_glGetInteger64i_v
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-#define glFramebufferTexture glad_glFramebufferTexture
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-#define glTexImage2DMultisample glad_glTexImage2DMultisample
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-#define glTexImage3DMultisample glad_glTexImage3DMultisample
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
-GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-#define glGetMultisamplefv glad_glGetMultisamplefv
-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
-GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-#define glSampleMaski glad_glSampleMaski
-#endif
-#ifndef GL_VERSION_3_3
+GLAD_API_CALL int GLAD_GL_VERSION_3_2;
#define GL_VERSION_3_3 1
-GLAPI int GLAD_GL_VERSION_3_3;
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-#define glGetFragDataIndex glad_glGetFragDataIndex
-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
-GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-#define glGenSamplers glad_glGenSamplers
-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
-GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-#define glDeleteSamplers glad_glDeleteSamplers
-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
-GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
-#define glIsSampler glad_glIsSampler
-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
-GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
-#define glBindSampler glad_glBindSampler
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
-GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-#define glSamplerParameteri glad_glSamplerParameteri
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-#define glSamplerParameteriv glad_glSamplerParameteriv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
-GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-#define glSamplerParameterf glad_glSamplerParameterf
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
-GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-#define glSamplerParameterfv glad_glSamplerParameterfv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-#define glSamplerParameterIiv glad_glSamplerParameterIiv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
-GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
-GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-#define glQueryCounter glad_glQueryCounter
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
-GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-#define glVertexAttribDivisor glad_glVertexAttribDivisor
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-#define glVertexAttribP1ui glad_glVertexAttribP1ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-#define glVertexAttribP2ui glad_glVertexAttribP2ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-#define glVertexAttribP3ui glad_glVertexAttribP3ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
-GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-#define glVertexAttribP4ui glad_glVertexAttribP4ui
-typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
-GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
-typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-#define glVertexP2ui glad_glVertexP2ui
-typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-#define glVertexP2uiv glad_glVertexP2uiv
-typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-#define glVertexP3ui glad_glVertexP3ui
-typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-#define glVertexP3uiv glad_glVertexP3uiv
-typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
-GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-#define glVertexP4ui glad_glVertexP4ui
-typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
-GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-#define glVertexP4uiv glad_glVertexP4uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-#define glTexCoordP1ui glad_glTexCoordP1ui
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-#define glTexCoordP1uiv glad_glTexCoordP1uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-#define glTexCoordP2ui glad_glTexCoordP2ui
-typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-#define glTexCoordP2uiv glad_glTexCoordP2uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-#define glTexCoordP3ui glad_glTexCoordP3ui
-typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-#define glTexCoordP3uiv glad_glTexCoordP3uiv
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-#define glTexCoordP4ui glad_glTexCoordP4ui
-typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-#define glTexCoordP4uiv glad_glTexCoordP4uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
-GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
-typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
-GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-#define glNormalP3ui glad_glNormalP3ui
-typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-#define glNormalP3uiv glad_glNormalP3uiv
-typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
-#define glColorP3ui glad_glColorP3ui
-typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-#define glColorP3uiv glad_glColorP3uiv
-typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
-#define glColorP4ui glad_glColorP4ui
-typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-#define glColorP4uiv glad_glColorP4uiv
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
-#endif
+GLAD_API_CALL int GLAD_GL_VERSION_3_3;
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
+
+GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
+GLAD_API_CALL PFNGLACCUMPROC glad_debug_glAccum;
+#define glAccum glad_debug_glAccum
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture;
+#define glActiveTexture glad_debug_glActiveTexture
+GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+GLAD_API_CALL PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc;
+#define glAlphaFunc glad_debug_glAlphaFunc
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident;
+#define glAreTexturesResident glad_debug_glAreTexturesResident
+GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
+GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_debug_glArrayElement;
+#define glArrayElement glad_debug_glArrayElement
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader;
+#define glAttachShader glad_debug_glAttachShader
+GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
+GLAD_API_CALL PFNGLBEGINPROC glad_debug_glBegin;
+#define glBegin glad_debug_glBegin
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender;
+#define glBeginConditionalRender glad_debug_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_debug_glBeginQuery;
+#define glBeginQuery glad_debug_glBeginQuery
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_debug_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation;
+#define glBindAttribLocation glad_debug_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_debug_glBindBuffer;
+#define glBindBuffer glad_debug_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase;
+#define glBindBufferBase glad_debug_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange;
+#define glBindBufferRange glad_debug_glBindBufferRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation;
+#define glBindFragDataLocation glad_debug_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer;
+#define glBindFramebuffer glad_debug_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer;
+#define glBindRenderbuffer glad_debug_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_debug_glBindSampler;
+#define glBindSampler glad_debug_glBindSampler
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture;
+#define glBindTexture glad_debug_glBindTexture
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray;
+#define glBindVertexArray glad_debug_glBindVertexArray
+GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
+GLAD_API_CALL PFNGLBITMAPPROC glad_debug_glBitmap;
+#define glBitmap glad_debug_glBitmap
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor;
+#define glBlendColor glad_debug_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation;
+#define glBlendEquation glad_debug_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_debug_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_debug_glBlendFunc;
+#define glBlendFunc glad_debug_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_debug_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer;
+#define glBlitFramebuffer glad_debug_glBlitFramebuffer
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData;
+#define glBufferData glad_debug_glBufferData
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData;
+#define glBufferSubData glad_debug_glBufferSubData
+GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
+GLAD_API_CALL PFNGLCALLLISTPROC glad_debug_glCallList;
+#define glCallList glad_debug_glCallList
+GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
+GLAD_API_CALL PFNGLCALLLISTSPROC glad_debug_glCallLists;
+#define glCallLists glad_debug_glCallLists
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_debug_glClampColor;
+#define glClampColor glad_debug_glClampColor
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear;
+#define glClear glad_debug_glClear
+GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
+GLAD_API_CALL PFNGLCLEARACCUMPROC glad_debug_glClearAccum;
+#define glClearAccum glad_debug_glClearAccum
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi;
+#define glClearBufferfi glad_debug_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv;
+#define glClearBufferfv glad_debug_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv;
+#define glClearBufferiv glad_debug_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv;
+#define glClearBufferuiv glad_debug_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor;
+#define glClearColor glad_debug_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth;
+#define glClearDepth glad_debug_glClearDepth
+GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
+GLAD_API_CALL PFNGLCLEARINDEXPROC glad_debug_glClearIndex;
+#define glClearIndex glad_debug_glClearIndex
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil;
+#define glClearStencil glad_debug_glClearStencil
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture;
+#define glClientActiveTexture glad_debug_glClientActiveTexture
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync;
+#define glClientWaitSync glad_debug_glClientWaitSync
+GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
+GLAD_API_CALL PFNGLCLIPPLANEPROC glad_debug_glClipPlane;
+#define glClipPlane glad_debug_glClipPlane
+GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
+GLAD_API_CALL PFNGLCOLOR3BPROC glad_debug_glColor3b;
+#define glColor3b glad_debug_glColor3b
+GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
+GLAD_API_CALL PFNGLCOLOR3BVPROC glad_debug_glColor3bv;
+#define glColor3bv glad_debug_glColor3bv
+GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
+GLAD_API_CALL PFNGLCOLOR3DPROC glad_debug_glColor3d;
+#define glColor3d glad_debug_glColor3d
+GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
+GLAD_API_CALL PFNGLCOLOR3DVPROC glad_debug_glColor3dv;
+#define glColor3dv glad_debug_glColor3dv
+GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
+GLAD_API_CALL PFNGLCOLOR3FPROC glad_debug_glColor3f;
+#define glColor3f glad_debug_glColor3f
+GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
+GLAD_API_CALL PFNGLCOLOR3FVPROC glad_debug_glColor3fv;
+#define glColor3fv glad_debug_glColor3fv
+GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
+GLAD_API_CALL PFNGLCOLOR3IPROC glad_debug_glColor3i;
+#define glColor3i glad_debug_glColor3i
+GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
+GLAD_API_CALL PFNGLCOLOR3IVPROC glad_debug_glColor3iv;
+#define glColor3iv glad_debug_glColor3iv
+GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
+GLAD_API_CALL PFNGLCOLOR3SPROC glad_debug_glColor3s;
+#define glColor3s glad_debug_glColor3s
+GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
+GLAD_API_CALL PFNGLCOLOR3SVPROC glad_debug_glColor3sv;
+#define glColor3sv glad_debug_glColor3sv
+GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
+GLAD_API_CALL PFNGLCOLOR3UBPROC glad_debug_glColor3ub;
+#define glColor3ub glad_debug_glColor3ub
+GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv;
+#define glColor3ubv glad_debug_glColor3ubv
+GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
+GLAD_API_CALL PFNGLCOLOR3UIPROC glad_debug_glColor3ui;
+#define glColor3ui glad_debug_glColor3ui
+GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv;
+#define glColor3uiv glad_debug_glColor3uiv
+GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
+GLAD_API_CALL PFNGLCOLOR3USPROC glad_debug_glColor3us;
+#define glColor3us glad_debug_glColor3us
+GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
+GLAD_API_CALL PFNGLCOLOR3USVPROC glad_debug_glColor3usv;
+#define glColor3usv glad_debug_glColor3usv
+GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
+GLAD_API_CALL PFNGLCOLOR4BPROC glad_debug_glColor4b;
+#define glColor4b glad_debug_glColor4b
+GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
+GLAD_API_CALL PFNGLCOLOR4BVPROC glad_debug_glColor4bv;
+#define glColor4bv glad_debug_glColor4bv
+GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
+GLAD_API_CALL PFNGLCOLOR4DPROC glad_debug_glColor4d;
+#define glColor4d glad_debug_glColor4d
+GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
+GLAD_API_CALL PFNGLCOLOR4DVPROC glad_debug_glColor4dv;
+#define glColor4dv glad_debug_glColor4dv
+GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
+GLAD_API_CALL PFNGLCOLOR4FPROC glad_debug_glColor4f;
+#define glColor4f glad_debug_glColor4f
+GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
+GLAD_API_CALL PFNGLCOLOR4FVPROC glad_debug_glColor4fv;
+#define glColor4fv glad_debug_glColor4fv
+GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
+GLAD_API_CALL PFNGLCOLOR4IPROC glad_debug_glColor4i;
+#define glColor4i glad_debug_glColor4i
+GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
+GLAD_API_CALL PFNGLCOLOR4IVPROC glad_debug_glColor4iv;
+#define glColor4iv glad_debug_glColor4iv
+GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
+GLAD_API_CALL PFNGLCOLOR4SPROC glad_debug_glColor4s;
+#define glColor4s glad_debug_glColor4s
+GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
+GLAD_API_CALL PFNGLCOLOR4SVPROC glad_debug_glColor4sv;
+#define glColor4sv glad_debug_glColor4sv
+GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
+GLAD_API_CALL PFNGLCOLOR4UBPROC glad_debug_glColor4ub;
+#define glColor4ub glad_debug_glColor4ub
+GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv;
+#define glColor4ubv glad_debug_glColor4ubv
+GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
+GLAD_API_CALL PFNGLCOLOR4UIPROC glad_debug_glColor4ui;
+#define glColor4ui glad_debug_glColor4ui
+GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv;
+#define glColor4uiv glad_debug_glColor4uiv
+GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
+GLAD_API_CALL PFNGLCOLOR4USPROC glad_debug_glColor4us;
+#define glColor4us glad_debug_glColor4us
+GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
+GLAD_API_CALL PFNGLCOLOR4USVPROC glad_debug_glColor4usv;
+#define glColor4usv glad_debug_glColor4usv
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask;
+#define glColorMask glad_debug_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski;
+#define glColorMaski glad_debug_glColorMaski
+GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial;
+#define glColorMaterial glad_debug_glColorMaterial
+GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
+GLAD_API_CALL PFNGLCOLORP3UIPROC glad_debug_glColorP3ui;
+#define glColorP3ui glad_debug_glColorP3ui
+GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv;
+#define glColorP3uiv glad_debug_glColorP3uiv
+GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
+GLAD_API_CALL PFNGLCOLORP4UIPROC glad_debug_glColorP4ui;
+#define glColorP4ui glad_debug_glColorP4ui
+GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv;
+#define glColorP4uiv glad_debug_glColorP4uiv
+GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
+GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_debug_glColorPointer;
+#define glColorPointer glad_debug_glColorPointer
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader;
+#define glCompileShader glad_debug_glCompileShader
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_debug_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_debug_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_debug_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData;
+#define glCopyBufferSubData glad_debug_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels;
+#define glCopyPixels glad_debug_glCopyPixels
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D;
+#define glCopyTexImage1D glad_debug_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D;
+#define glCopyTexImage2D glad_debug_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_debug_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_debug_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram;
+#define glCreateProgram glad_debug_glCreateProgram
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader;
+#define glCreateShader glad_debug_glCreateShader
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace;
+#define glCullFace glad_debug_glCullFace
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers;
+#define glDeleteBuffers glad_debug_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_debug_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
+GLAD_API_CALL PFNGLDELETELISTSPROC glad_debug_glDeleteLists;
+#define glDeleteLists glad_debug_glDeleteLists
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram;
+#define glDeleteProgram glad_debug_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries;
+#define glDeleteQueries glad_debug_glDeleteQueries
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers;
+#define glDeleteSamplers glad_debug_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader;
+#define glDeleteShader glad_debug_glDeleteShader
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_debug_glDeleteSync;
+#define glDeleteSync glad_debug_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures;
+#define glDeleteTextures glad_debug_glDeleteTextures
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_debug_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc;
+#define glDepthFunc glad_debug_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_debug_glDepthMask;
+#define glDepthMask glad_debug_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_debug_glDepthRange;
+#define glDepthRange glad_debug_glDepthRange
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader;
+#define glDetachShader glad_debug_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable;
+#define glDisable glad_debug_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState;
+#define glDisableClientState glad_debug_glDisableClientState
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
+GLAD_API_CALL PFNGLDISABLEIPROC glad_debug_glDisablei;
+#define glDisablei glad_debug_glDisablei
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays;
+#define glDrawArrays glad_debug_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer;
+#define glDrawBuffer glad_debug_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers;
+#define glDrawBuffers glad_debug_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements;
+#define glDrawElements glad_debug_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels;
+#define glDrawPixels glad_debug_glDrawPixels
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements;
+#define glDrawRangeElements glad_debug_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+GLAD_API_CALL PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag;
+#define glEdgeFlag glad_debug_glEdgeFlag
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_debug_glEdgeFlagPointer
+GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv;
+#define glEdgeFlagv glad_debug_glEdgeFlagv
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable;
+#define glEnable glad_debug_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState;
+#define glEnableClientState glad_debug_glEnableClientState
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
+GLAD_API_CALL PFNGLENABLEIPROC glad_debug_glEnablei;
+#define glEnablei glad_debug_glEnablei
+GLAD_API_CALL PFNGLENDPROC glad_glEnd;
+GLAD_API_CALL PFNGLENDPROC glad_debug_glEnd;
+#define glEnd glad_debug_glEnd
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender;
+#define glEndConditionalRender glad_debug_glEndConditionalRender
+GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
+GLAD_API_CALL PFNGLENDLISTPROC glad_debug_glEndList;
+#define glEndList glad_debug_glEndList
+GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
+GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery;
+#define glEndQuery glad_debug_glEndQuery
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback;
+#define glEndTransformFeedback glad_debug_glEndTransformFeedback
+GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d;
+#define glEvalCoord1d glad_debug_glEvalCoord1d
+GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv;
+#define glEvalCoord1dv glad_debug_glEvalCoord1dv
+GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f;
+#define glEvalCoord1f glad_debug_glEvalCoord1f
+GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv;
+#define glEvalCoord1fv glad_debug_glEvalCoord1fv
+GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d;
+#define glEvalCoord2d glad_debug_glEvalCoord2d
+GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv;
+#define glEvalCoord2dv glad_debug_glEvalCoord2dv
+GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f;
+#define glEvalCoord2f glad_debug_glEvalCoord2f
+GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv;
+#define glEvalCoord2fv glad_debug_glEvalCoord2fv
+GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
+GLAD_API_CALL PFNGLEVALMESH1PROC glad_debug_glEvalMesh1;
+#define glEvalMesh1 glad_debug_glEvalMesh1
+GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
+GLAD_API_CALL PFNGLEVALMESH2PROC glad_debug_glEvalMesh2;
+#define glEvalMesh2 glad_debug_glEvalMesh2
+GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+GLAD_API_CALL PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1;
+#define glEvalPoint1 glad_debug_glEvalPoint1
+GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+GLAD_API_CALL PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2;
+#define glEvalPoint2 glad_debug_glEvalPoint2
+GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer;
+#define glFeedbackBuffer glad_debug_glFeedbackBuffer
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_debug_glFenceSync;
+#define glFenceSync glad_debug_glFenceSync
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish;
+#define glFinish glad_debug_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush;
+#define glFlush glad_debug_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer;
+#define glFogCoordPointer glad_debug_glFogCoordPointer
+GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
+GLAD_API_CALL PFNGLFOGCOORDDPROC glad_debug_glFogCoordd;
+#define glFogCoordd glad_debug_glFogCoordd
+GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv;
+#define glFogCoorddv glad_debug_glFogCoorddv
+GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
+GLAD_API_CALL PFNGLFOGCOORDFPROC glad_debug_glFogCoordf;
+#define glFogCoordf glad_debug_glFogCoordf
+GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv;
+#define glFogCoordfv glad_debug_glFogCoordfv
+GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
+GLAD_API_CALL PFNGLFOGFPROC glad_debug_glFogf;
+#define glFogf glad_debug_glFogf
+GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
+GLAD_API_CALL PFNGLFOGFVPROC glad_debug_glFogfv;
+#define glFogfv glad_debug_glFogfv
+GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
+GLAD_API_CALL PFNGLFOGIPROC glad_debug_glFogi;
+#define glFogi glad_debug_glFogi
+GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
+GLAD_API_CALL PFNGLFOGIVPROC glad_debug_glFogiv;
+#define glFogiv glad_debug_glFogiv
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture;
+#define glFramebufferTexture glad_debug_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_debug_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_debug_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_debug_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace;
+#define glFrontFace glad_debug_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
+GLAD_API_CALL PFNGLFRUSTUMPROC glad_debug_glFrustum;
+#define glFrustum glad_debug_glFrustum
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers;
+#define glGenBuffers glad_debug_glGenBuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers;
+#define glGenFramebuffers glad_debug_glGenFramebuffers
+GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
+GLAD_API_CALL PFNGLGENLISTSPROC glad_debug_glGenLists;
+#define glGenLists glad_debug_glGenLists
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries;
+#define glGenQueries glad_debug_glGenQueries
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers;
+#define glGenRenderbuffers glad_debug_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers;
+#define glGenSamplers glad_debug_glGenSamplers
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures;
+#define glGenTextures glad_debug_glGenTextures
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays;
+#define glGenVertexArrays glad_debug_glGenVertexArrays
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap;
+#define glGenerateMipmap glad_debug_glGenerateMipmap
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib;
+#define glGetActiveAttrib glad_debug_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform;
+#define glGetActiveUniform glad_debug_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName;
+#define glGetActiveUniformName glad_debug_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders;
+#define glGetAttachedShaders glad_debug_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation;
+#define glGetAttribLocation glad_debug_glGetAttribLocation
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v;
+#define glGetBooleani_v glad_debug_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv;
+#define glGetBooleanv glad_debug_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_debug_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv;
+#define glGetBufferPointerv glad_debug_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData;
+#define glGetBufferSubData glad_debug_glGetBufferSubData
+GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane;
+#define glGetClipPlane glad_debug_glGetClipPlane
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_debug_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev;
+#define glGetDoublev glad_debug_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError;
+#define glGetError glad_debug_glGetError
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv;
+#define glGetFloatv glad_debug_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex;
+#define glGetFragDataIndex glad_debug_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation;
+#define glGetFragDataLocation glad_debug_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v;
+#define glGetInteger64i_v glad_debug_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v;
+#define glGetInteger64v glad_debug_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v;
+#define glGetIntegeri_v glad_debug_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv;
+#define glGetIntegerv glad_debug_glGetIntegerv
+GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv;
+#define glGetLightfv glad_debug_glGetLightfv
+GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv;
+#define glGetLightiv glad_debug_glGetLightiv
+GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
+GLAD_API_CALL PFNGLGETMAPDVPROC glad_debug_glGetMapdv;
+#define glGetMapdv glad_debug_glGetMapdv
+GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
+GLAD_API_CALL PFNGLGETMAPFVPROC glad_debug_glGetMapfv;
+#define glGetMapfv glad_debug_glGetMapfv
+GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
+GLAD_API_CALL PFNGLGETMAPIVPROC glad_debug_glGetMapiv;
+#define glGetMapiv glad_debug_glGetMapiv
+GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv;
+#define glGetMaterialfv glad_debug_glGetMaterialfv
+GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv;
+#define glGetMaterialiv glad_debug_glGetMaterialiv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv;
+#define glGetMultisamplefv glad_debug_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv;
+#define glGetPixelMapfv glad_debug_glGetPixelMapfv
+GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_debug_glGetPixelMapuiv
+GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv;
+#define glGetPixelMapusv glad_debug_glGetPixelMapusv
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv;
+#define glGetPointerv glad_debug_glGetPointerv
+GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple;
+#define glGetPolygonStipple glad_debug_glGetPolygonStipple
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_debug_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv;
+#define glGetProgramiv glad_debug_glGetProgramiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_debug_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv;
+#define glGetQueryiv glad_debug_glGetQueryiv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_debug_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource;
+#define glGetShaderSource glad_debug_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv;
+#define glGetShaderiv glad_debug_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString;
+#define glGetString glad_debug_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi;
+#define glGetStringi glad_debug_glGetStringi
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_debug_glGetSynciv;
+#define glGetSynciv glad_debug_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv;
+#define glGetTexEnvfv glad_debug_glGetTexEnvfv
+GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv;
+#define glGetTexEnviv glad_debug_glGetTexEnviv
+GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv;
+#define glGetTexGendv glad_debug_glGetTexGendv
+GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv;
+#define glGetTexGenfv glad_debug_glGetTexGenfv
+GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv;
+#define glGetTexGeniv glad_debug_glGetTexGeniv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage;
+#define glGetTexImage glad_debug_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_debug_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_debug_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_debug_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv;
+#define glGetTexParameterfv glad_debug_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv;
+#define glGetTexParameteriv glad_debug_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices;
+#define glGetUniformIndices glad_debug_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation;
+#define glGetUniformLocation glad_debug_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv;
+#define glGetUniformfv glad_debug_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv;
+#define glGetUniformiv glad_debug_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv;
+#define glGetUniformuiv glad_debug_glGetUniformuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_debug_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_debug_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_debug_glGetVertexAttribiv
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint;
+#define glHint glad_debug_glHint
+GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
+GLAD_API_CALL PFNGLINDEXMASKPROC glad_debug_glIndexMask;
+#define glIndexMask glad_debug_glIndexMask
+GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer;
+#define glIndexPointer glad_debug_glIndexPointer
+GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
+GLAD_API_CALL PFNGLINDEXDPROC glad_debug_glIndexd;
+#define glIndexd glad_debug_glIndexd
+GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
+GLAD_API_CALL PFNGLINDEXDVPROC glad_debug_glIndexdv;
+#define glIndexdv glad_debug_glIndexdv
+GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
+GLAD_API_CALL PFNGLINDEXFPROC glad_debug_glIndexf;
+#define glIndexf glad_debug_glIndexf
+GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
+GLAD_API_CALL PFNGLINDEXFVPROC glad_debug_glIndexfv;
+#define glIndexfv glad_debug_glIndexfv
+GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
+GLAD_API_CALL PFNGLINDEXIPROC glad_debug_glIndexi;
+#define glIndexi glad_debug_glIndexi
+GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
+GLAD_API_CALL PFNGLINDEXIVPROC glad_debug_glIndexiv;
+#define glIndexiv glad_debug_glIndexiv
+GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
+GLAD_API_CALL PFNGLINDEXSPROC glad_debug_glIndexs;
+#define glIndexs glad_debug_glIndexs
+GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
+GLAD_API_CALL PFNGLINDEXSVPROC glad_debug_glIndexsv;
+#define glIndexsv glad_debug_glIndexsv
+GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
+GLAD_API_CALL PFNGLINDEXUBPROC glad_debug_glIndexub;
+#define glIndexub glad_debug_glIndexub
+GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
+GLAD_API_CALL PFNGLINDEXUBVPROC glad_debug_glIndexubv;
+#define glIndexubv glad_debug_glIndexubv
+GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
+GLAD_API_CALL PFNGLINITNAMESPROC glad_debug_glInitNames;
+#define glInitNames glad_debug_glInitNames
+GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays;
+#define glInterleavedArrays glad_debug_glInterleavedArrays
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer;
+#define glIsBuffer glad_debug_glIsBuffer
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+GLAD_API_CALL PFNGLISENABLEDPROC glad_debug_glIsEnabled;
+#define glIsEnabled glad_debug_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_debug_glIsEnabledi;
+#define glIsEnabledi glad_debug_glIsEnabledi
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer;
+#define glIsFramebuffer glad_debug_glIsFramebuffer
+GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
+GLAD_API_CALL PFNGLISLISTPROC glad_debug_glIsList;
+#define glIsList glad_debug_glIsList
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram;
+#define glIsProgram glad_debug_glIsProgram
+GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
+GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery;
+#define glIsQuery glad_debug_glIsQuery
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer;
+#define glIsRenderbuffer glad_debug_glIsRenderbuffer
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_debug_glIsSampler;
+#define glIsSampler glad_debug_glIsSampler
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader;
+#define glIsShader glad_debug_glIsShader
+GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
+GLAD_API_CALL PFNGLISSYNCPROC glad_debug_glIsSync;
+#define glIsSync glad_debug_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture;
+#define glIsTexture glad_debug_glIsTexture
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray;
+#define glIsVertexArray glad_debug_glIsVertexArray
+GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
+GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_debug_glLightModelf;
+#define glLightModelf glad_debug_glLightModelf
+GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv;
+#define glLightModelfv glad_debug_glLightModelfv
+GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
+GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_debug_glLightModeli;
+#define glLightModeli glad_debug_glLightModeli
+GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv;
+#define glLightModeliv glad_debug_glLightModeliv
+GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
+GLAD_API_CALL PFNGLLIGHTFPROC glad_debug_glLightf;
+#define glLightf glad_debug_glLightf
+GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
+GLAD_API_CALL PFNGLLIGHTFVPROC glad_debug_glLightfv;
+#define glLightfv glad_debug_glLightfv
+GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
+GLAD_API_CALL PFNGLLIGHTIPROC glad_debug_glLighti;
+#define glLighti glad_debug_glLighti
+GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
+GLAD_API_CALL PFNGLLIGHTIVPROC glad_debug_glLightiv;
+#define glLightiv glad_debug_glLightiv
+GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
+GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_debug_glLineStipple;
+#define glLineStipple glad_debug_glLineStipple
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth;
+#define glLineWidth glad_debug_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram;
+#define glLinkProgram glad_debug_glLinkProgram
+GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
+GLAD_API_CALL PFNGLLISTBASEPROC glad_debug_glListBase;
+#define glListBase glad_debug_glListBase
+GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity;
+#define glLoadIdentity glad_debug_glLoadIdentity
+GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd;
+#define glLoadMatrixd glad_debug_glLoadMatrixd
+GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf;
+#define glLoadMatrixf glad_debug_glLoadMatrixf
+GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
+GLAD_API_CALL PFNGLLOADNAMEPROC glad_debug_glLoadName;
+#define glLoadName glad_debug_glLoadName
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_debug_glLoadTransposeMatrixd
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_debug_glLoadTransposeMatrixf
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp;
+#define glLogicOp glad_debug_glLogicOp
+GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
+GLAD_API_CALL PFNGLMAP1DPROC glad_debug_glMap1d;
+#define glMap1d glad_debug_glMap1d
+GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
+GLAD_API_CALL PFNGLMAP1FPROC glad_debug_glMap1f;
+#define glMap1f glad_debug_glMap1f
+GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
+GLAD_API_CALL PFNGLMAP2DPROC glad_debug_glMap2d;
+#define glMap2d glad_debug_glMap2d
+GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
+GLAD_API_CALL PFNGLMAP2FPROC glad_debug_glMap2f;
+#define glMap2f glad_debug_glMap2f
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer;
+#define glMapBuffer glad_debug_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange;
+#define glMapBufferRange glad_debug_glMapBufferRange
+GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+GLAD_API_CALL PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d;
+#define glMapGrid1d glad_debug_glMapGrid1d
+GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+GLAD_API_CALL PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f;
+#define glMapGrid1f glad_debug_glMapGrid1f
+GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+GLAD_API_CALL PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d;
+#define glMapGrid2d glad_debug_glMapGrid2d
+GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+GLAD_API_CALL PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f;
+#define glMapGrid2f glad_debug_glMapGrid2f
+GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
+GLAD_API_CALL PFNGLMATERIALFPROC glad_debug_glMaterialf;
+#define glMaterialf glad_debug_glMaterialf
+GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
+GLAD_API_CALL PFNGLMATERIALFVPROC glad_debug_glMaterialfv;
+#define glMaterialfv glad_debug_glMaterialfv
+GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
+GLAD_API_CALL PFNGLMATERIALIPROC glad_debug_glMateriali;
+#define glMateriali glad_debug_glMateriali
+GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
+GLAD_API_CALL PFNGLMATERIALIVPROC glad_debug_glMaterialiv;
+#define glMaterialiv glad_debug_glMaterialiv
+GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
+GLAD_API_CALL PFNGLMATRIXMODEPROC glad_debug_glMatrixMode;
+#define glMatrixMode glad_debug_glMatrixMode
+GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd;
+#define glMultMatrixd glad_debug_glMultMatrixd
+GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf;
+#define glMultMatrixf glad_debug_glMultMatrixf
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_debug_glMultTransposeMatrixd
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_debug_glMultTransposeMatrixf
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays;
+#define glMultiDrawArrays glad_debug_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements;
+#define glMultiDrawElements glad_debug_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_debug_glMultiTexCoord1d
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_debug_glMultiTexCoord1dv
+GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_debug_glMultiTexCoord1f
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_debug_glMultiTexCoord1fv
+GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_debug_glMultiTexCoord1i
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_debug_glMultiTexCoord1iv
+GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_debug_glMultiTexCoord1s
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_debug_glMultiTexCoord1sv
+GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_debug_glMultiTexCoord2d
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_debug_glMultiTexCoord2dv
+GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_debug_glMultiTexCoord2f
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_debug_glMultiTexCoord2fv
+GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_debug_glMultiTexCoord2i
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_debug_glMultiTexCoord2iv
+GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_debug_glMultiTexCoord2s
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_debug_glMultiTexCoord2sv
+GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_debug_glMultiTexCoord3d
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_debug_glMultiTexCoord3dv
+GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_debug_glMultiTexCoord3f
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_debug_glMultiTexCoord3fv
+GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_debug_glMultiTexCoord3i
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_debug_glMultiTexCoord3iv
+GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_debug_glMultiTexCoord3s
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_debug_glMultiTexCoord3sv
+GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_debug_glMultiTexCoord4d
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_debug_glMultiTexCoord4dv
+GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_debug_glMultiTexCoord4f
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_debug_glMultiTexCoord4fv
+GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_debug_glMultiTexCoord4i
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_debug_glMultiTexCoord4iv
+GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_debug_glMultiTexCoord4s
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_debug_glMultiTexCoord4sv
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv
+GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
+GLAD_API_CALL PFNGLNEWLISTPROC glad_debug_glNewList;
+#define glNewList glad_debug_glNewList
+GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
+GLAD_API_CALL PFNGLNORMAL3BPROC glad_debug_glNormal3b;
+#define glNormal3b glad_debug_glNormal3b
+GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
+GLAD_API_CALL PFNGLNORMAL3BVPROC glad_debug_glNormal3bv;
+#define glNormal3bv glad_debug_glNormal3bv
+GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
+GLAD_API_CALL PFNGLNORMAL3DPROC glad_debug_glNormal3d;
+#define glNormal3d glad_debug_glNormal3d
+GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
+GLAD_API_CALL PFNGLNORMAL3DVPROC glad_debug_glNormal3dv;
+#define glNormal3dv glad_debug_glNormal3dv
+GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
+GLAD_API_CALL PFNGLNORMAL3FPROC glad_debug_glNormal3f;
+#define glNormal3f glad_debug_glNormal3f
+GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
+GLAD_API_CALL PFNGLNORMAL3FVPROC glad_debug_glNormal3fv;
+#define glNormal3fv glad_debug_glNormal3fv
+GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
+GLAD_API_CALL PFNGLNORMAL3IPROC glad_debug_glNormal3i;
+#define glNormal3i glad_debug_glNormal3i
+GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
+GLAD_API_CALL PFNGLNORMAL3IVPROC glad_debug_glNormal3iv;
+#define glNormal3iv glad_debug_glNormal3iv
+GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
+GLAD_API_CALL PFNGLNORMAL3SPROC glad_debug_glNormal3s;
+#define glNormal3s glad_debug_glNormal3s
+GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
+GLAD_API_CALL PFNGLNORMAL3SVPROC glad_debug_glNormal3sv;
+#define glNormal3sv glad_debug_glNormal3sv
+GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+GLAD_API_CALL PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui;
+#define glNormalP3ui glad_debug_glNormalP3ui
+GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv;
+#define glNormalP3uiv glad_debug_glNormalP3uiv
+GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer;
+#define glNormalPointer glad_debug_glNormalPointer
+GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
+GLAD_API_CALL PFNGLORTHOPROC glad_debug_glOrtho;
+#define glOrtho glad_debug_glOrtho
+GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
+GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_debug_glPassThrough;
+#define glPassThrough glad_debug_glPassThrough
+GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv;
+#define glPixelMapfv glad_debug_glPixelMapfv
+GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv;
+#define glPixelMapuiv glad_debug_glPixelMapuiv
+GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv;
+#define glPixelMapusv glad_debug_glPixelMapusv
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref;
+#define glPixelStoref glad_debug_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei;
+#define glPixelStorei glad_debug_glPixelStorei
+GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf;
+#define glPixelTransferf glad_debug_glPixelTransferf
+GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi;
+#define glPixelTransferi glad_debug_glPixelTransferi
+GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
+GLAD_API_CALL PFNGLPIXELZOOMPROC glad_debug_glPixelZoom;
+#define glPixelZoom glad_debug_glPixelZoom
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf;
+#define glPointParameterf glad_debug_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv;
+#define glPointParameterfv glad_debug_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri;
+#define glPointParameteri glad_debug_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv;
+#define glPointParameteriv glad_debug_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_debug_glPointSize;
+#define glPointSize glad_debug_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode;
+#define glPolygonMode glad_debug_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset;
+#define glPolygonOffset glad_debug_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple;
+#define glPolygonStipple glad_debug_glPolygonStipple
+GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
+GLAD_API_CALL PFNGLPOPATTRIBPROC glad_debug_glPopAttrib;
+#define glPopAttrib glad_debug_glPopAttrib
+GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib;
+#define glPopClientAttrib glad_debug_glPopClientAttrib
+GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
+GLAD_API_CALL PFNGLPOPMATRIXPROC glad_debug_glPopMatrix;
+#define glPopMatrix glad_debug_glPopMatrix
+GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
+GLAD_API_CALL PFNGLPOPNAMEPROC glad_debug_glPopName;
+#define glPopName glad_debug_glPopName
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures;
+#define glPrioritizeTextures glad_debug_glPrioritizeTextures
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex;
+#define glProvokingVertex glad_debug_glProvokingVertex
+GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib;
+#define glPushAttrib glad_debug_glPushAttrib
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib;
+#define glPushClientAttrib glad_debug_glPushClientAttrib
+GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix;
+#define glPushMatrix glad_debug_glPushMatrix
+GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
+GLAD_API_CALL PFNGLPUSHNAMEPROC glad_debug_glPushName;
+#define glPushName glad_debug_glPushName
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter;
+#define glQueryCounter glad_debug_glQueryCounter
+GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d;
+#define glRasterPos2d glad_debug_glRasterPos2d
+GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv;
+#define glRasterPos2dv glad_debug_glRasterPos2dv
+GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f;
+#define glRasterPos2f glad_debug_glRasterPos2f
+GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv;
+#define glRasterPos2fv glad_debug_glRasterPos2fv
+GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i;
+#define glRasterPos2i glad_debug_glRasterPos2i
+GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv;
+#define glRasterPos2iv glad_debug_glRasterPos2iv
+GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s;
+#define glRasterPos2s glad_debug_glRasterPos2s
+GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv;
+#define glRasterPos2sv glad_debug_glRasterPos2sv
+GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d;
+#define glRasterPos3d glad_debug_glRasterPos3d
+GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv;
+#define glRasterPos3dv glad_debug_glRasterPos3dv
+GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f;
+#define glRasterPos3f glad_debug_glRasterPos3f
+GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv;
+#define glRasterPos3fv glad_debug_glRasterPos3fv
+GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i;
+#define glRasterPos3i glad_debug_glRasterPos3i
+GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv;
+#define glRasterPos3iv glad_debug_glRasterPos3iv
+GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s;
+#define glRasterPos3s glad_debug_glRasterPos3s
+GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv;
+#define glRasterPos3sv glad_debug_glRasterPos3sv
+GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d;
+#define glRasterPos4d glad_debug_glRasterPos4d
+GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv;
+#define glRasterPos4dv glad_debug_glRasterPos4dv
+GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f;
+#define glRasterPos4f glad_debug_glRasterPos4f
+GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv;
+#define glRasterPos4fv glad_debug_glRasterPos4fv
+GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i;
+#define glRasterPos4i glad_debug_glRasterPos4i
+GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv;
+#define glRasterPos4iv glad_debug_glRasterPos4iv
+GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s;
+#define glRasterPos4s glad_debug_glRasterPos4s
+GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv;
+#define glRasterPos4sv glad_debug_glRasterPos4sv
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer;
+#define glReadBuffer glad_debug_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels;
+#define glReadPixels glad_debug_glReadPixels
+GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
+GLAD_API_CALL PFNGLRECTDPROC glad_debug_glRectd;
+#define glRectd glad_debug_glRectd
+GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
+GLAD_API_CALL PFNGLRECTDVPROC glad_debug_glRectdv;
+#define glRectdv glad_debug_glRectdv
+GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
+GLAD_API_CALL PFNGLRECTFPROC glad_debug_glRectf;
+#define glRectf glad_debug_glRectf
+GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
+GLAD_API_CALL PFNGLRECTFVPROC glad_debug_glRectfv;
+#define glRectfv glad_debug_glRectfv
+GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
+GLAD_API_CALL PFNGLRECTIPROC glad_debug_glRecti;
+#define glRecti glad_debug_glRecti
+GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
+GLAD_API_CALL PFNGLRECTIVPROC glad_debug_glRectiv;
+#define glRectiv glad_debug_glRectiv
+GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
+GLAD_API_CALL PFNGLRECTSPROC glad_debug_glRects;
+#define glRects glad_debug_glRects
+GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
+GLAD_API_CALL PFNGLRECTSVPROC glad_debug_glRectsv;
+#define glRectsv glad_debug_glRectsv
+GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
+GLAD_API_CALL PFNGLRENDERMODEPROC glad_debug_glRenderMode;
+#define glRenderMode glad_debug_glRenderMode
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage;
+#define glRenderbufferStorage glad_debug_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
+GLAD_API_CALL PFNGLROTATEDPROC glad_debug_glRotated;
+#define glRotated glad_debug_glRotated
+GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
+GLAD_API_CALL PFNGLROTATEFPROC glad_debug_glRotatef;
+#define glRotatef glad_debug_glRotatef
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage;
+#define glSampleCoverage glad_debug_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski;
+#define glSampleMaski glad_debug_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf;
+#define glSamplerParameterf glad_debug_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv;
+#define glSamplerParameterfv glad_debug_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri;
+#define glSamplerParameteri glad_debug_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv;
+#define glSamplerParameteriv glad_debug_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
+GLAD_API_CALL PFNGLSCALEDPROC glad_debug_glScaled;
+#define glScaled glad_debug_glScaled
+GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
+GLAD_API_CALL PFNGLSCALEFPROC glad_debug_glScalef;
+#define glScalef glad_debug_glScalef
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor;
+#define glScissor glad_debug_glScissor
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b;
+#define glSecondaryColor3b glad_debug_glSecondaryColor3b
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_debug_glSecondaryColor3bv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d;
+#define glSecondaryColor3d glad_debug_glSecondaryColor3d
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_debug_glSecondaryColor3dv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f;
+#define glSecondaryColor3f glad_debug_glSecondaryColor3f
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_debug_glSecondaryColor3fv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i;
+#define glSecondaryColor3i glad_debug_glSecondaryColor3i
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_debug_glSecondaryColor3iv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s;
+#define glSecondaryColor3s glad_debug_glSecondaryColor3s
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_debug_glSecondaryColor3sv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_debug_glSecondaryColor3ub
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_debug_glSecondaryColor3ubv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_debug_glSecondaryColor3ui
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_debug_glSecondaryColor3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us;
+#define glSecondaryColor3us glad_debug_glSecondaryColor3us
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_debug_glSecondaryColor3usv
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_debug_glSecondaryColorPointer
+GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer;
+#define glSelectBuffer glad_debug_glSelectBuffer
+GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
+GLAD_API_CALL PFNGLSHADEMODELPROC glad_debug_glShadeModel;
+#define glShadeModel glad_debug_glShadeModel
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource;
+#define glShaderSource glad_debug_glShaderSource
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc;
+#define glStencilFunc glad_debug_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_debug_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_debug_glStencilMask;
+#define glStencilMask glad_debug_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_debug_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_debug_glStencilOp;
+#define glStencilOp glad_debug_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate;
+#define glStencilOpSeparate glad_debug_glStencilOpSeparate
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer;
+#define glTexBuffer glad_debug_glTexBuffer
+GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d;
+#define glTexCoord1d glad_debug_glTexCoord1d
+GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv;
+#define glTexCoord1dv glad_debug_glTexCoord1dv
+GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f;
+#define glTexCoord1f glad_debug_glTexCoord1f
+GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv;
+#define glTexCoord1fv glad_debug_glTexCoord1fv
+GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i;
+#define glTexCoord1i glad_debug_glTexCoord1i
+GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv;
+#define glTexCoord1iv glad_debug_glTexCoord1iv
+GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s;
+#define glTexCoord1s glad_debug_glTexCoord1s
+GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv;
+#define glTexCoord1sv glad_debug_glTexCoord1sv
+GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d;
+#define glTexCoord2d glad_debug_glTexCoord2d
+GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv;
+#define glTexCoord2dv glad_debug_glTexCoord2dv
+GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f;
+#define glTexCoord2f glad_debug_glTexCoord2f
+GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv;
+#define glTexCoord2fv glad_debug_glTexCoord2fv
+GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i;
+#define glTexCoord2i glad_debug_glTexCoord2i
+GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv;
+#define glTexCoord2iv glad_debug_glTexCoord2iv
+GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s;
+#define glTexCoord2s glad_debug_glTexCoord2s
+GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv;
+#define glTexCoord2sv glad_debug_glTexCoord2sv
+GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d;
+#define glTexCoord3d glad_debug_glTexCoord3d
+GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv;
+#define glTexCoord3dv glad_debug_glTexCoord3dv
+GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f;
+#define glTexCoord3f glad_debug_glTexCoord3f
+GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv;
+#define glTexCoord3fv glad_debug_glTexCoord3fv
+GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i;
+#define glTexCoord3i glad_debug_glTexCoord3i
+GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv;
+#define glTexCoord3iv glad_debug_glTexCoord3iv
+GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s;
+#define glTexCoord3s glad_debug_glTexCoord3s
+GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv;
+#define glTexCoord3sv glad_debug_glTexCoord3sv
+GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d;
+#define glTexCoord4d glad_debug_glTexCoord4d
+GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv;
+#define glTexCoord4dv glad_debug_glTexCoord4dv
+GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f;
+#define glTexCoord4f glad_debug_glTexCoord4f
+GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv;
+#define glTexCoord4fv glad_debug_glTexCoord4fv
+GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i;
+#define glTexCoord4i glad_debug_glTexCoord4i
+GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv;
+#define glTexCoord4iv glad_debug_glTexCoord4iv
+GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s;
+#define glTexCoord4s glad_debug_glTexCoord4s
+GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv;
+#define glTexCoord4sv glad_debug_glTexCoord4sv
+GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui;
+#define glTexCoordP1ui glad_debug_glTexCoordP1ui
+GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv
+GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui;
+#define glTexCoordP2ui glad_debug_glTexCoordP2ui
+GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv
+GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui;
+#define glTexCoordP3ui glad_debug_glTexCoordP3ui
+GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv
+GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui;
+#define glTexCoordP4ui glad_debug_glTexCoordP4ui
+GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv
+GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer;
+#define glTexCoordPointer glad_debug_glTexCoordPointer
+GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
+GLAD_API_CALL PFNGLTEXENVFPROC glad_debug_glTexEnvf;
+#define glTexEnvf glad_debug_glTexEnvf
+GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
+GLAD_API_CALL PFNGLTEXENVFVPROC glad_debug_glTexEnvfv;
+#define glTexEnvfv glad_debug_glTexEnvfv
+GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
+GLAD_API_CALL PFNGLTEXENVIPROC glad_debug_glTexEnvi;
+#define glTexEnvi glad_debug_glTexEnvi
+GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
+GLAD_API_CALL PFNGLTEXENVIVPROC glad_debug_glTexEnviv;
+#define glTexEnviv glad_debug_glTexEnviv
+GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
+GLAD_API_CALL PFNGLTEXGENDPROC glad_debug_glTexGend;
+#define glTexGend glad_debug_glTexGend
+GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
+GLAD_API_CALL PFNGLTEXGENDVPROC glad_debug_glTexGendv;
+#define glTexGendv glad_debug_glTexGendv
+GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
+GLAD_API_CALL PFNGLTEXGENFPROC glad_debug_glTexGenf;
+#define glTexGenf glad_debug_glTexGenf
+GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
+GLAD_API_CALL PFNGLTEXGENFVPROC glad_debug_glTexGenfv;
+#define glTexGenfv glad_debug_glTexGenfv
+GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
+GLAD_API_CALL PFNGLTEXGENIPROC glad_debug_glTexGeni;
+#define glTexGeni glad_debug_glTexGeni
+GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
+GLAD_API_CALL PFNGLTEXGENIVPROC glad_debug_glTexGeniv;
+#define glTexGeniv glad_debug_glTexGeniv
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D;
+#define glTexImage1D glad_debug_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D;
+#define glTexImage2D glad_debug_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D;
+#define glTexImage3D glad_debug_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv;
+#define glTexParameterIiv glad_debug_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv;
+#define glTexParameterIuiv glad_debug_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf;
+#define glTexParameterf glad_debug_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv;
+#define glTexParameterfv glad_debug_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri;
+#define glTexParameteri glad_debug_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv;
+#define glTexParameteriv glad_debug_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D;
+#define glTexSubImage1D glad_debug_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D;
+#define glTexSubImage2D glad_debug_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D;
+#define glTexSubImage3D glad_debug_glTexSubImage3D
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
+GLAD_API_CALL PFNGLTRANSLATEDPROC glad_debug_glTranslated;
+#define glTranslated glad_debug_glTranslated
+GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
+GLAD_API_CALL PFNGLTRANSLATEFPROC glad_debug_glTranslatef;
+#define glTranslatef glad_debug_glTranslatef
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f;
+#define glUniform1f glad_debug_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv;
+#define glUniform1fv glad_debug_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_debug_glUniform1i;
+#define glUniform1i glad_debug_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv;
+#define glUniform1iv glad_debug_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui;
+#define glUniform1ui glad_debug_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv;
+#define glUniform1uiv glad_debug_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_debug_glUniform2f;
+#define glUniform2f glad_debug_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv;
+#define glUniform2fv glad_debug_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_debug_glUniform2i;
+#define glUniform2i glad_debug_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv;
+#define glUniform2iv glad_debug_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui;
+#define glUniform2ui glad_debug_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv;
+#define glUniform2uiv glad_debug_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_debug_glUniform3f;
+#define glUniform3f glad_debug_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv;
+#define glUniform3fv glad_debug_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_debug_glUniform3i;
+#define glUniform3i glad_debug_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv;
+#define glUniform3iv glad_debug_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui;
+#define glUniform3ui glad_debug_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv;
+#define glUniform3uiv glad_debug_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_debug_glUniform4f;
+#define glUniform4f glad_debug_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv;
+#define glUniform4fv glad_debug_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_debug_glUniform4i;
+#define glUniform4i glad_debug_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv;
+#define glUniform4iv glad_debug_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui;
+#define glUniform4ui glad_debug_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv;
+#define glUniform4uiv glad_debug_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding;
+#define glUniformBlockBinding glad_debug_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_debug_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_debug_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_debug_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer;
+#define glUnmapBuffer glad_debug_glUnmapBuffer
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram;
+#define glUseProgram glad_debug_glUseProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram;
+#define glValidateProgram glad_debug_glValidateProgram
+GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
+GLAD_API_CALL PFNGLVERTEX2DPROC glad_debug_glVertex2d;
+#define glVertex2d glad_debug_glVertex2d
+GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
+GLAD_API_CALL PFNGLVERTEX2DVPROC glad_debug_glVertex2dv;
+#define glVertex2dv glad_debug_glVertex2dv
+GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
+GLAD_API_CALL PFNGLVERTEX2FPROC glad_debug_glVertex2f;
+#define glVertex2f glad_debug_glVertex2f
+GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
+GLAD_API_CALL PFNGLVERTEX2FVPROC glad_debug_glVertex2fv;
+#define glVertex2fv glad_debug_glVertex2fv
+GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
+GLAD_API_CALL PFNGLVERTEX2IPROC glad_debug_glVertex2i;
+#define glVertex2i glad_debug_glVertex2i
+GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
+GLAD_API_CALL PFNGLVERTEX2IVPROC glad_debug_glVertex2iv;
+#define glVertex2iv glad_debug_glVertex2iv
+GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
+GLAD_API_CALL PFNGLVERTEX2SPROC glad_debug_glVertex2s;
+#define glVertex2s glad_debug_glVertex2s
+GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
+GLAD_API_CALL PFNGLVERTEX2SVPROC glad_debug_glVertex2sv;
+#define glVertex2sv glad_debug_glVertex2sv
+GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
+GLAD_API_CALL PFNGLVERTEX3DPROC glad_debug_glVertex3d;
+#define glVertex3d glad_debug_glVertex3d
+GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
+GLAD_API_CALL PFNGLVERTEX3DVPROC glad_debug_glVertex3dv;
+#define glVertex3dv glad_debug_glVertex3dv
+GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
+GLAD_API_CALL PFNGLVERTEX3FPROC glad_debug_glVertex3f;
+#define glVertex3f glad_debug_glVertex3f
+GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
+GLAD_API_CALL PFNGLVERTEX3FVPROC glad_debug_glVertex3fv;
+#define glVertex3fv glad_debug_glVertex3fv
+GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
+GLAD_API_CALL PFNGLVERTEX3IPROC glad_debug_glVertex3i;
+#define glVertex3i glad_debug_glVertex3i
+GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
+GLAD_API_CALL PFNGLVERTEX3IVPROC glad_debug_glVertex3iv;
+#define glVertex3iv glad_debug_glVertex3iv
+GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
+GLAD_API_CALL PFNGLVERTEX3SPROC glad_debug_glVertex3s;
+#define glVertex3s glad_debug_glVertex3s
+GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
+GLAD_API_CALL PFNGLVERTEX3SVPROC glad_debug_glVertex3sv;
+#define glVertex3sv glad_debug_glVertex3sv
+GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
+GLAD_API_CALL PFNGLVERTEX4DPROC glad_debug_glVertex4d;
+#define glVertex4d glad_debug_glVertex4d
+GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
+GLAD_API_CALL PFNGLVERTEX4DVPROC glad_debug_glVertex4dv;
+#define glVertex4dv glad_debug_glVertex4dv
+GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
+GLAD_API_CALL PFNGLVERTEX4FPROC glad_debug_glVertex4f;
+#define glVertex4f glad_debug_glVertex4f
+GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
+GLAD_API_CALL PFNGLVERTEX4FVPROC glad_debug_glVertex4fv;
+#define glVertex4fv glad_debug_glVertex4fv
+GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
+GLAD_API_CALL PFNGLVERTEX4IPROC glad_debug_glVertex4i;
+#define glVertex4i glad_debug_glVertex4i
+GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
+GLAD_API_CALL PFNGLVERTEX4IVPROC glad_debug_glVertex4iv;
+#define glVertex4iv glad_debug_glVertex4iv
+GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
+GLAD_API_CALL PFNGLVERTEX4SPROC glad_debug_glVertex4s;
+#define glVertex4s glad_debug_glVertex4s
+GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
+GLAD_API_CALL PFNGLVERTEX4SVPROC glad_debug_glVertex4sv;
+#define glVertex4sv glad_debug_glVertex4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d;
+#define glVertexAttrib1d glad_debug_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_debug_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f;
+#define glVertexAttrib1f glad_debug_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_debug_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s;
+#define glVertexAttrib1s glad_debug_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_debug_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d;
+#define glVertexAttrib2d glad_debug_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_debug_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f;
+#define glVertexAttrib2f glad_debug_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_debug_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s;
+#define glVertexAttrib2s glad_debug_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_debug_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d;
+#define glVertexAttrib3d glad_debug_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_debug_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f;
+#define glVertexAttrib3f glad_debug_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_debug_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s;
+#define glVertexAttrib3s glad_debug_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_debug_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_debug_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d;
+#define glVertexAttrib4d glad_debug_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_debug_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f;
+#define glVertexAttrib4f glad_debug_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_debug_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_debug_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s;
+#define glVertexAttrib4s glad_debug_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_debug_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_debug_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i;
+#define glVertexAttribI1i glad_debug_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_debug_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_debug_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_debug_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i;
+#define glVertexAttribI2i glad_debug_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_debug_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_debug_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_debug_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i;
+#define glVertexAttribI3i glad_debug_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_debug_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_debug_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_debug_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_debug_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i;
+#define glVertexAttribI4i glad_debug_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_debug_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_debug_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_debug_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_debug_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_debug_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_debug_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_debug_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer;
+#define glVertexAttribPointer glad_debug_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui;
+#define glVertexP2ui glad_debug_glVertexP2ui
+GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv;
+#define glVertexP2uiv glad_debug_glVertexP2uiv
+GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui;
+#define glVertexP3ui glad_debug_glVertexP3ui
+GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv;
+#define glVertexP3uiv glad_debug_glVertexP3uiv
+GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui;
+#define glVertexP4ui glad_debug_glVertexP4ui
+GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv;
+#define glVertexP4uiv glad_debug_glVertexP4uiv
+GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer;
+#define glVertexPointer glad_debug_glVertexPointer
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport;
+#define glViewport glad_debug_glViewport
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_debug_glWaitSync;
+#define glWaitSync glad_debug_glWaitSync
+GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d;
+#define glWindowPos2d glad_debug_glWindowPos2d
+GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv;
+#define glWindowPos2dv glad_debug_glWindowPos2dv
+GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f;
+#define glWindowPos2f glad_debug_glWindowPos2f
+GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv;
+#define glWindowPos2fv glad_debug_glWindowPos2fv
+GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i;
+#define glWindowPos2i glad_debug_glWindowPos2i
+GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv;
+#define glWindowPos2iv glad_debug_glWindowPos2iv
+GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s;
+#define glWindowPos2s glad_debug_glWindowPos2s
+GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv;
+#define glWindowPos2sv glad_debug_glWindowPos2sv
+GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d;
+#define glWindowPos3d glad_debug_glWindowPos3d
+GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv;
+#define glWindowPos3dv glad_debug_glWindowPos3dv
+GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f;
+#define glWindowPos3f glad_debug_glWindowPos3f
+GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv;
+#define glWindowPos3fv glad_debug_glWindowPos3fv
+GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i;
+#define glWindowPos3i glad_debug_glWindowPos3i
+GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv;
+#define glWindowPos3iv glad_debug_glWindowPos3iv
+GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s;
+#define glWindowPos3s glad_debug_glWindowPos3s
+GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv;
+#define glWindowPos3sv glad_debug_glWindowPos3sv
+
+
+
+
+GLAD_API_CALL void gladSetGLPreCallback(GLADprecallback cb);
+GLAD_API_CALL void gladSetGLPostCallback(GLADpostcallback cb);
+
+GLAD_API_CALL void gladInstallGLDebug(void);
+GLAD_API_CALL void gladUninstallGLDebug(void);
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+
#ifdef __cplusplus
}
#endif
-
#endif
-