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authorFox Caminiti <fox@foxcam.net>2022-12-16 20:16:43 -0500
committerFox Caminiti <fox@foxcam.net>2022-12-16 20:16:43 -0500
commitbedd6906eabdd513042d6a178d4dc56a3a41d1d3 (patch)
tree2bcbd3e46ae61e583707a2ccc5b3f5cfeacb61a8 /effects_constructors.cpp
parentcdb9e1f7240cb0716b7d99df5e1fd7c3fc3407a8 (diff)
v3, file/build organization
Diffstat (limited to 'effects_constructors.cpp')
-rw-r--r--effects_constructors.cpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/effects_constructors.cpp b/effects_constructors.cpp
deleted file mode 100644
index 406cb08..0000000
--- a/effects_constructors.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-static void
-Effect_AddEntry(project_state *State, char *Name, char *ID, void (*func)(real32 *, int, int, int, void *, uint16), const char *GL_Shader, effect_display_type DisplayType = effect_display_type_standard)
-{
- header_effect *Effect = &State->Effect[State->Playhead_Effect];
- Effect->Name = Name;
- Effect->ID = ID;
- Effect->func = func;
- Effect->DisplayType = DisplayType;
- Effect->PropertyStartIndex = State->Playhead_Property;
- if (GL_Shader) {
- Effect->GLShaderIndex = Effect_GL_InitShader(GL_Shader);
- Effect->UseGL = true;
- }
-}
-
-static void
-Effect_EndEntry(project_state *State)
-{
- State->Playhead_Effect++;
-}
-
-static void
-Effect_AddProperty_Real(project_state *State, char *Name, real32 DefaultValue, real32 MinVal = -999999, real32 MaxVal = 999999, property_display_type DisplayType = property_display_type_standard)
-{
- header_effect *Effect = &State->Effect[State->Playhead_Effect];
- Effect->Property_Count++;
- header_property *Property = &State->Property[State->Playhead_Property++];
- Property->Name = Name;
- Property->DefaultValue = DefaultValue;
- Property->DisplayType = DisplayType;
- Property->MinVal = MinVal;
- Property->MaxVal = MaxVal;
-}
-
-static void
-Effect_AddProperty_Col(project_state *State, char *Name, v4 DefaultValue)
-{
- Effect_AddProperty_Real(State, "r", DefaultValue.r, 0, 1, property_display_type_color);
- Effect_AddProperty_Real(State, "g", DefaultValue.g, 0, 1, property_display_type_color);
- Effect_AddProperty_Real(State, "b", DefaultValue.b, 0, 1, property_display_type_color);
- Effect_AddProperty_Real(State, "a", DefaultValue.a, 0, 1, property_display_type_color);
-}
-
-static void
-Effect_AddProperty_Blendmode(project_state *State, char *Name, blend_mode DefaultValue)
-{
- header_effect *Effect = &State->Effect[State->Playhead_Effect];
- Effect->Property_Count++;
- header_property *Property = &State->Property[State->Playhead_Property++];
- Property->Name = Name;
- Property->DefaultValue = DefaultValue;
- Property->DisplayType = property_display_type_blendmode;
-}
-
-static header_effect*
-Effect_EntryFromID(project_state *State, char *ID)
-{
- for (int i = 0; i < State->Playhead_Effect; i++) {
- if (String_Compare(ID, State->Effect[i].ID, 8))
- return &State->Effect[i];
- }
- Assert(0);
- return &State->Effect[0];
-}
-
-static void
-Effect_InitEntries(project_state *State)
-{
- /*
- */
- // Curves
- /*
- Effect_AddEntry(State, "Curves", "REALCRVS", &NULL, NULL, effect_display_type_curves);
- Effect_AddProperty_Real(State, "Selected channel", 0.0f);
- Effect_AddProperty_Real(State, "Number of points (main)", 2.0f);
- Effect_AddProperty_Col(State, "Number of points (individual)", V4(2.0f));
- for (int i = 0; i < MAX_CURVESPOINTS*5/2; i++) {
- v4 PointData = ((i % (MAX_CURVESPOINTS/2)) == 0) ? V4(0, 0, 1, 1) : V4(0);
- Effect_AddProperty_Col(State, "PointData", PointData);
- }
- Effect_EndEntry(State);
- */
-
- // Solid color
- Effect_AddEntry(State, "Solid color", "REALSCOL", &Effect_DrawColor, GLShader_SolidColor);
- Effect_AddProperty_Col(State, "Color", V4(0.3f, 0.2f, 0.6f, 1.0f));
- Effect_EndEntry(State);
-
- // Gaussian blur
- Effect_AddEntry(State, "Gaussian blur", "REALGBLR", &Effect_GaussianBlur, GLShader_GaussianBlur);
- Effect_AddProperty_Real(State, "Radius", 1.0f, 0.0f, 200.0f);
- Effect_EndEntry(State);
-
- // Curves
- Effect_AddEntry(State, "Curves", "REALCRVS", &Effect_Curves, NULL, effect_display_type_curves);
- for (int i = 0; i < MAX_PROPERTIES_PER_EFFECT; i++) {
- Effect_AddProperty_Real(State, "point", 0.0f);
- }
- Effect_EndEntry(State);
-
- // Levels
- Effect_AddEntry(State, "Levels", "REALLVLS", &Effect_Levels, GLShader_Levels, effect_display_type_levels);
- // min/max is handled by the UI
- Effect_AddProperty_Real(State, "All start point", 0.0f);
- Effect_AddProperty_Real(State, "All mid point", 1.0f);
- Effect_AddProperty_Real(State, "All end point", 1.0f);
- Effect_AddProperty_Col(State, "Channel start point", V4(0.0f));
- Effect_AddProperty_Col(State, "Channel mid point", V4(1.0f));
- Effect_AddProperty_Col(State, "Channel end point", V4(1.0f));
- Effect_EndEntry(State);
- /*
- // Test gradient
- Effect_AddEntry(State, "Test gradient", "REALTGRD", &Effect_TestGradient, NULL);
- Effect_AddProperty_Col(State, "Color", V4(0.3f, 0.2f, 0.6f, 1.0f));
- Effect_EndEntry(State);
- */
-}