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-rw-r--r--dependencies/SDL/SDL_platform.h261
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diff --git a/dependencies/SDL/SDL_platform.h b/dependencies/SDL/SDL_platform.h
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+++ b/dependencies/SDL/SDL_platform.h
@@ -0,0 +1,261 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_platform.h
+ *
+ * Try to get a standard set of platform defines.
+ */
+
+#ifndef SDL_platform_h_
+#define SDL_platform_h_
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__ 1
+#endif
+#if defined(__HAIKU__)
+#undef __HAIKU__
+#define __HAIKU__ 1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__ 1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__ 1
+#endif
+#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__ 1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__ 1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__ 1
+#endif
+#if (defined(linux) || defined(__linux) || defined(__linux__))
+#undef __LINUX__
+#define __LINUX__ 1
+#endif
+#if defined(ANDROID) || defined(__ANDROID__)
+#undef __ANDROID__
+#undef __LINUX__ /* do we need to do this? */
+#define __ANDROID__ 1
+#endif
+#if defined(__NGAGE__)
+#undef __NGAGE__
+#define __NGAGE__ 1
+#endif
+
+#if defined(__APPLE__)
+/* lets us know what version of Mac OS X we're compiling on */
+#include <AvailabilityMacros.h>
+#include <TargetConditionals.h>
+
+/* Fix building with older SDKs that don't define these
+ See this for more information:
+ https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
+*/
+#ifndef TARGET_OS_MACCATALYST
+#define TARGET_OS_MACCATALYST 0
+#endif
+#ifndef TARGET_OS_IOS
+#define TARGET_OS_IOS 0
+#endif
+#ifndef TARGET_OS_IPHONE
+#define TARGET_OS_IPHONE 0
+#endif
+#ifndef TARGET_OS_TV
+#define TARGET_OS_TV 0
+#endif
+#ifndef TARGET_OS_SIMULATOR
+#define TARGET_OS_SIMULATOR 0
+#endif
+
+#if TARGET_OS_TV
+#undef __TVOS__
+#define __TVOS__ 1
+#endif
+#if TARGET_OS_IPHONE
+/* if compiling for iOS */
+#undef __IPHONEOS__
+#define __IPHONEOS__ 1
+#undef __MACOSX__
+#else
+/* if not compiling for iOS */
+#undef __MACOSX__
+#define __MACOSX__ 1
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
+# error SDL for Mac OS X only supports deploying on 10.7 and above.
+#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
+#endif /* TARGET_OS_IPHONE */
+#endif /* defined(__APPLE__) */
+
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__ 1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__ 1
+#endif
+#if defined(__OS2__) || defined(__EMX__)
+#undef __OS2__
+#define __OS2__ 1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__ 1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__ 1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__ 1
+#endif
+#if defined(__sun) && defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__ 1
+#endif
+
+#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
+/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
+#if defined(_MSC_VER) && defined(__has_include)
+#if __has_include(<winapifamily.h>)
+#define HAVE_WINAPIFAMILY_H 1
+#else
+#define HAVE_WINAPIFAMILY_H 0
+#endif
+
+/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
+#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
+#define HAVE_WINAPIFAMILY_H 1
+#else
+#define HAVE_WINAPIFAMILY_H 0
+#endif
+
+#if HAVE_WINAPIFAMILY_H
+#include <winapifamily.h>
+#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
+#else
+#define WINAPI_FAMILY_WINRT 0
+#endif /* HAVE_WINAPIFAMILY_H */
+
+#if WINAPI_FAMILY_WINRT
+#undef __WINRT__
+#define __WINRT__ 1
+#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
+#undef __WINGDK__
+#define __WINGDK__ 1
+#elif defined(_GAMING_XBOX_XBOXONE)
+#undef __XBOXONE__
+#define __XBOXONE__ 1
+#elif defined(_GAMING_XBOX_SCARLETT)
+#undef __XBOXSERIES__
+#define __XBOXSERIES__ 1
+#else
+#undef __WINDOWS__
+#define __WINDOWS__ 1
+#endif
+#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
+
+#if defined(__WINDOWS__)
+#undef __WIN32__
+#define __WIN32__ 1
+#endif
+/* This is to support generic "any GDK" separate from a platform-specific GDK */
+#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
+#undef __GDK__
+#define __GDK__ 1
+#endif
+#if defined(__PSP__)
+#undef __PSP__
+#define __PSP__ 1
+#endif
+#if defined(PS2)
+#define __PS2__ 1
+#endif
+
+/* The NACL compiler defines __native_client__ and __pnacl__
+ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
+ */
+#if defined(__native_client__)
+#undef __LINUX__
+#undef __NACL__
+#define __NACL__ 1
+#endif
+#if defined(__pnacl__)
+#undef __LINUX__
+#undef __PNACL__
+#define __PNACL__ 1
+/* PNACL with newlib supports static linking only */
+#define __SDL_NOGETPROCADDR__
+#endif
+
+#if defined(__vita__)
+#define __VITA__ 1
+#endif
+
+#if defined(__3DS__)
+#undef __3DS__
+#define __3DS__ 1
+#endif
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Get the name of the platform.
+ *
+ * Here are the names returned for some (but not all) supported platforms:
+ *
+ * - "Windows"
+ * - "Mac OS X"
+ * - "Linux"
+ * - "iOS"
+ * - "Android"
+ *
+ * \returns the name of the platform. If the correct platform name is not
+ * available, returns a string beginning with the text "Unknown".
+ *
+ * \since This function is available since SDL 2.0.0.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_platform_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */