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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_rect.h
+ *
+ * Header file for SDL_rect definition and management functions.
+ */
+
+#ifndef SDL_rect_h_
+#define SDL_rect_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_pixels.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * The structure that defines a point (integer)
+ *
+ * \sa SDL_EnclosePoints
+ * \sa SDL_PointInRect
+ */
+typedef struct SDL_Point
+{
+ int x;
+ int y;
+} SDL_Point;
+
+/**
+ * The structure that defines a point (floating point)
+ *
+ * \sa SDL_EncloseFPoints
+ * \sa SDL_PointInFRect
+ */
+typedef struct SDL_FPoint
+{
+ float x;
+ float y;
+} SDL_FPoint;
+
+
+/**
+ * A rectangle, with the origin at the upper left (integer).
+ *
+ * \sa SDL_RectEmpty
+ * \sa SDL_RectEquals
+ * \sa SDL_HasIntersection
+ * \sa SDL_IntersectRect
+ * \sa SDL_IntersectRectAndLine
+ * \sa SDL_UnionRect
+ * \sa SDL_EnclosePoints
+ */
+typedef struct SDL_Rect
+{
+ int x, y;
+ int w, h;
+} SDL_Rect;
+
+
+/**
+ * A rectangle, with the origin at the upper left (floating point).
+ *
+ * \sa SDL_FRectEmpty
+ * \sa SDL_FRectEquals
+ * \sa SDL_FRectEqualsEpsilon
+ * \sa SDL_HasIntersectionF
+ * \sa SDL_IntersectFRect
+ * \sa SDL_IntersectFRectAndLine
+ * \sa SDL_UnionFRect
+ * \sa SDL_EncloseFPoints
+ * \sa SDL_PointInFRect
+ */
+typedef struct SDL_FRect
+{
+ float x;
+ float y;
+ float w;
+ float h;
+} SDL_FRect;
+
+
+/**
+ * Returns true if point resides inside a rectangle.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
+{
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * Returns true if the rectangle has no area.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
+{
+ return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * Returns true if the two rectangles are equal.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
+{
+ return (a && b && (a->x == b->x) && (a->y == b->y) &&
+ (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * Determine whether two rectangles intersect.
+ *
+ * If either pointer is NULL the function will return SDL_FALSE.
+ *
+ * \param A an SDL_Rect structure representing the first rectangle
+ * \param B an SDL_Rect structure representing the second rectangle
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_IntersectRect
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
+ const SDL_Rect * B);
+
+/**
+ * Calculate the intersection of two rectangles.
+ *
+ * If `result` is NULL then this function will return SDL_FALSE.
+ *
+ * \param A an SDL_Rect structure representing the first rectangle
+ * \param B an SDL_Rect structure representing the second rectangle
+ * \param result an SDL_Rect structure filled in with the intersection of
+ * rectangles `A` and `B`
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.0.
+ *
+ * \sa SDL_HasIntersection
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
+ const SDL_Rect * B,
+ SDL_Rect * result);
+
+/**
+ * Calculate the union of two rectangles.
+ *
+ * \param A an SDL_Rect structure representing the first rectangle
+ * \param B an SDL_Rect structure representing the second rectangle
+ * \param result an SDL_Rect structure filled in with the union of rectangles
+ * `A` and `B`
+ *
+ * \since This function is available since SDL 2.0.0.
+ */
+extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
+ const SDL_Rect * B,
+ SDL_Rect * result);
+
+/**
+ * Calculate a minimal rectangle enclosing a set of points.
+ *
+ * If `clip` is not NULL then only points inside of the clipping rectangle are
+ * considered.
+ *
+ * \param points an array of SDL_Point structures representing points to be
+ * enclosed
+ * \param count the number of structures in the `points` array
+ * \param clip an SDL_Rect used for clipping or NULL to enclose all points
+ * \param result an SDL_Rect structure filled in with the minimal enclosing
+ * rectangle
+ * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
+ * points were outside of the clipping rectangle.
+ *
+ * \since This function is available since SDL 2.0.0.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
+ int count,
+ const SDL_Rect * clip,
+ SDL_Rect * result);
+
+/**
+ * Calculate the intersection of a rectangle and line segment.
+ *
+ * This function is used to clip a line segment to a rectangle. A line segment
+ * contained entirely within the rectangle or that does not intersect will
+ * remain unchanged. A line segment that crosses the rectangle at either or
+ * both ends will be clipped to the boundary of the rectangle and the new
+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
+ *
+ * \param rect an SDL_Rect structure representing the rectangle to intersect
+ * \param X1 a pointer to the starting X-coordinate of the line
+ * \param Y1 a pointer to the starting Y-coordinate of the line
+ * \param X2 a pointer to the ending X-coordinate of the line
+ * \param Y2 a pointer to the ending Y-coordinate of the line
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.0.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
+ rect, int *X1,
+ int *Y1, int *X2,
+ int *Y2);
+
+
+/* SDL_FRect versions... */
+
+/**
+ * Returns true if point resides inside a rectangle.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
+{
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * Returns true if the rectangle has no area.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
+{
+ return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * Returns true if the two rectangles are equal, within some given epsilon.
+ *
+ * \since This function is available since SDL 2.0.22.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
+{
+ return (a && b && ((a == b) ||
+ ((SDL_fabsf(a->x - b->x) <= epsilon) &&
+ (SDL_fabsf(a->y - b->y) <= epsilon) &&
+ (SDL_fabsf(a->w - b->w) <= epsilon) &&
+ (SDL_fabsf(a->h - b->h) <= epsilon))))
+ ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * Returns true if the two rectangles are equal, using a default epsilon.
+ *
+ * \since This function is available since SDL 2.0.22.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
+{
+ return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
+}
+
+/**
+ * Determine whether two rectangles intersect with float precision.
+ *
+ * If either pointer is NULL the function will return SDL_FALSE.
+ *
+ * \param A an SDL_FRect structure representing the first rectangle
+ * \param B an SDL_FRect structure representing the second rectangle
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.22.
+ *
+ * \sa SDL_IntersectRect
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
+ const SDL_FRect * B);
+
+/**
+ * Calculate the intersection of two rectangles with float precision.
+ *
+ * If `result` is NULL then this function will return SDL_FALSE.
+ *
+ * \param A an SDL_FRect structure representing the first rectangle
+ * \param B an SDL_FRect structure representing the second rectangle
+ * \param result an SDL_FRect structure filled in with the intersection of
+ * rectangles `A` and `B`
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.22.
+ *
+ * \sa SDL_HasIntersectionF
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
+ const SDL_FRect * B,
+ SDL_FRect * result);
+
+/**
+ * Calculate the union of two rectangles with float precision.
+ *
+ * \param A an SDL_FRect structure representing the first rectangle
+ * \param B an SDL_FRect structure representing the second rectangle
+ * \param result an SDL_FRect structure filled in with the union of rectangles
+ * `A` and `B`
+ *
+ * \since This function is available since SDL 2.0.22.
+ */
+extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
+ const SDL_FRect * B,
+ SDL_FRect * result);
+
+/**
+ * Calculate a minimal rectangle enclosing a set of points with float
+ * precision.
+ *
+ * If `clip` is not NULL then only points inside of the clipping rectangle are
+ * considered.
+ *
+ * \param points an array of SDL_FPoint structures representing points to be
+ * enclosed
+ * \param count the number of structures in the `points` array
+ * \param clip an SDL_FRect used for clipping or NULL to enclose all points
+ * \param result an SDL_FRect structure filled in with the minimal enclosing
+ * rectangle
+ * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
+ * points were outside of the clipping rectangle.
+ *
+ * \since This function is available since SDL 2.0.22.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
+ int count,
+ const SDL_FRect * clip,
+ SDL_FRect * result);
+
+/**
+ * Calculate the intersection of a rectangle and line segment with float
+ * precision.
+ *
+ * This function is used to clip a line segment to a rectangle. A line segment
+ * contained entirely within the rectangle or that does not intersect will
+ * remain unchanged. A line segment that crosses the rectangle at either or
+ * both ends will be clipped to the boundary of the rectangle and the new
+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
+ *
+ * \param rect an SDL_FRect structure representing the rectangle to intersect
+ * \param X1 a pointer to the starting X-coordinate of the line
+ * \param Y1 a pointer to the starting Y-coordinate of the line
+ * \param X2 a pointer to the ending X-coordinate of the line
+ * \param Y2 a pointer to the ending Y-coordinate of the line
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ *
+ * \since This function is available since SDL 2.0.22.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
+ rect, float *X1,
+ float *Y1, float *X2,
+ float *Y2);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_rect_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */