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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_font.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+#ifndef SDL_test_font_h_
+#define SDL_test_font_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Function prototypes */
+
+#define FONT_CHARACTER_SIZE 8
+#define FONT_LINE_HEIGHT (FONT_CHARACTER_SIZE + 2)
+
+/**
+ * \brief Draw a string in the currently set font.
+ *
+ * \param renderer The renderer to draw on.
+ * \param x The X coordinate of the upper left corner of the character.
+ * \param y The Y coordinate of the upper left corner of the character.
+ * \param c The character to draw.
+ *
+ * \returns 0 on success, -1 on failure.
+ */
+int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, Uint32 c);
+
+/**
+ * \brief Draw a UTF-8 string in the currently set font.
+ *
+ * The font currently only supports characters in the Basic Latin and Latin-1 Supplement sets.
+ *
+ * \param renderer The renderer to draw on.
+ * \param x The X coordinate of the upper left corner of the string.
+ * \param y The Y coordinate of the upper left corner of the string.
+ * \param s The string to draw.
+ *
+ * \returns 0 on success, -1 on failure.
+ */
+int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
+
+/**
+ * \brief Data used for multi-line text output
+ */
+typedef struct SDLTest_TextWindow
+{
+ SDL_Rect rect;
+ int current;
+ int numlines;
+ char **lines;
+} SDLTest_TextWindow;
+
+/**
+ * \brief Create a multi-line text output window
+ *
+ * \param x The X coordinate of the upper left corner of the window.
+ * \param y The Y coordinate of the upper left corner of the window.
+ * \param w The width of the window (currently ignored)
+ * \param h The height of the window (currently ignored)
+ *
+ * \returns the new window, or NULL on failure.
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+SDLTest_TextWindow *SDLTest_TextWindowCreate(int x, int y, int w, int h);
+
+/**
+ * \brief Display a multi-line text output window
+ *
+ * This function should be called every frame to display the text
+ *
+ * \param textwin The text output window
+ * \param renderer The renderer to use for display
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowDisplay(SDLTest_TextWindow *textwin, SDL_Renderer *renderer);
+
+/**
+ * \brief Add text to a multi-line text output window
+ *
+ * Adds UTF-8 text to the end of the current text. The newline character starts a
+ * new line of text. The backspace character deletes the last character or, if the
+ * line is empty, deletes the line and goes to the end of the previous line.
+ *
+ * \param textwin The text output window
+ * \param fmt A printf() style format string
+ * \param ... additional parameters matching % tokens in the `fmt` string, if any
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowAddText(SDLTest_TextWindow *textwin, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Add text to a multi-line text output window
+ *
+ * Adds UTF-8 text to the end of the current text. The newline character starts a
+ * new line of text. The backspace character deletes the last character or, if the
+ * line is empty, deletes the line and goes to the end of the previous line.
+ *
+ * \param textwin The text output window
+ * \param text The text to add to the window
+ * \param len The length, in bytes, of the text to add to the window
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowAddTextWithLength(SDLTest_TextWindow *textwin, const char *text, size_t len);
+
+/**
+ * \brief Clear the text in a multi-line text output window
+ *
+ * \param textwin The text output window
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowClear(SDLTest_TextWindow *textwin);
+
+/**
+ * \brief Free the storage associated with a multi-line text output window
+ *
+ * \param textwin The text output window
+ *
+ * \since This function is available since SDL 2.24.0
+ */
+void SDLTest_TextWindowDestroy(SDLTest_TextWindow *textwin);
+
+/**
+ * \brief Cleanup textures used by font drawing functions.
+ */
+void SDLTest_CleanupTextDrawing(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_font_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */