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-rw-r--r--dependencies/src/glad.c8595
1 files changed, 7884 insertions, 711 deletions
diff --git a/dependencies/src/glad.c b/dependencies/src/glad.c
index bbb7c06..0e02da3 100644
--- a/dependencies/src/glad.c
+++ b/dependencies/src/glad.c
@@ -1,1085 +1,6796 @@
-/*
-
- OpenGL loader generated by glad 0.1.35 on Fri Jul 29 13:28:57 2022.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=3.3
- Profile: core
- Extensions:
-
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions=""
- Online:
- https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D3.3
-*/
-
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad.h>
-static void* get_proc(const char *namez);
-
-#if defined(_WIN32) || defined(__CYGWIN__)
-#ifndef _WINDOWS_
-#undef APIENTRY
-#endif
-#include <windows.h>
-static HMODULE libGL;
-
-typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
-#ifdef __has_include
- #if __has_include(<winapifamily.h>)
- #define HAVE_WINAPIFAMILY 1
- #endif
-#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define HAVE_WINAPIFAMILY 1
-#endif
-#endif
-
-#ifdef HAVE_WINAPIFAMILY
- #include <winapifamily.h>
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define IS_UWP 1
- #endif
-#endif
-
-static
-int open_gl(void) {
-#ifndef IS_UWP
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- void (* tmp)(void);
- tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
- return gladGetProcAddressPtr != NULL;
- }
-#endif
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary((HMODULE) libGL);
- libGL = NULL;
- }
-}
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
-#include <dlfcn.h>
-static void* libGL;
-
-#if !defined(__APPLE__) && !defined(__HAIKU__)
-typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
-static
-int open_gl(void) {
-#ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
-#else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
-#endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
+#endif /* GLAD_IMPL_UTIL_C_ */
- if(libGL != NULL) {
-#if defined(__APPLE__) || defined(__HAIKU__)
- return 1;
-#else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
+#ifdef __cplusplus
+extern "C" {
#endif
- }
- }
- return 0;
-}
-static
-void close_gl(void) {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
-}
-#endif
-
-static
-void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-#if !defined(__APPLE__) && !defined(__HAIKU__)
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
-#endif
- if(result == NULL) {
-#if defined(_WIN32) || defined(__CYGWIN__)
- result = (void*)GetProcAddress((HMODULE) libGL, namez);
-#else
- result = dlsym(libGL, namez);
-#endif
- }
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
- return result;
-}
-int gladLoadGL(void) {
- int status = 0;
+static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) {
+ GLAD_UNUSED(len_args);
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
+ if (apiproc == NULL) {
+ fprintf(stderr, "GLAD: ERROR %s is NULL!\n", name);
+ return;
+ }
+ if (glad_glGetError == NULL) {
+ fprintf(stderr, "GLAD: ERROR glGetError is NULL!\n");
+ return;
}
- return status;
+ (void) glad_glGetError();
}
+static void _post_call_gl_callback_default(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...) {
+ GLenum error_code;
-struct gladGLversionStruct GLVersion = { 0, 0 };
+ GLAD_UNUSED(ret);
+ GLAD_UNUSED(apiproc);
+ GLAD_UNUSED(len_args);
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static char **exts_i = NULL;
+ error_code = glad_glGetError();
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- unsigned int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < (unsigned)num_exts_i; index++) {
- const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp);
-
- char *local_str = (char*)malloc((len+1) * sizeof(char));
- if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
- }
- exts_i[index] = local_str;
- }
+ if (error_code != GL_NO_ERROR) {
+ fprintf(stderr, "GLAD: ERROR %d in %s!\n", error_code, name);
}
-#endif
- return 1;
}
-static void free_exts(void) {
- if (exts_i != NULL) {
- int index;
- for(index = 0; index < num_exts_i; index++) {
- free((char *)exts_i[index]);
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
+static GLADprecallback _pre_call_gl_callback = _pre_call_gl_callback_default;
+void gladSetGLPreCallback(GLADprecallback cb) {
+ _pre_call_gl_callback = cb;
+}
+static GLADpostcallback _post_call_gl_callback = _post_call_gl_callback_default;
+void gladSetGLPostCallback(GLADpostcallback cb) {
+ _post_call_gl_callback = cb;
}
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- if(exts_i == NULL) return 0;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
-#endif
-
- return 0;
+PFNGLACCUMPROC glad_glAccum = NULL;
+static void GLAD_API_PTR glad_debug_impl_glAccum(GLenum op, GLfloat value) {
+ _pre_call_gl_callback("glAccum", (GLADapiproc) glad_glAccum, 2, op, value);
+ glad_glAccum(op, value);
+ _post_call_gl_callback(NULL, "glAccum", (GLADapiproc) glad_glAccum, 2, op, value);
+
}
-int GLAD_GL_VERSION_1_0 = 0;
-int GLAD_GL_VERSION_1_1 = 0;
-int GLAD_GL_VERSION_1_2 = 0;
-int GLAD_GL_VERSION_1_3 = 0;
-int GLAD_GL_VERSION_1_4 = 0;
-int GLAD_GL_VERSION_1_5 = 0;
-int GLAD_GL_VERSION_2_0 = 0;
-int GLAD_GL_VERSION_2_1 = 0;
-int GLAD_GL_VERSION_3_0 = 0;
-int GLAD_GL_VERSION_3_1 = 0;
-int GLAD_GL_VERSION_3_2 = 0;
-int GLAD_GL_VERSION_3_3 = 0;
+PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) {
+ _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
+ glad_glActiveTexture(texture);
+ _post_call_gl_callback(NULL, "glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture);
+
+}
+PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
+static void GLAD_API_PTR glad_debug_impl_glAlphaFunc(GLenum func, GLfloat ref) {
+ _pre_call_gl_callback("glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref);
+ glad_glAlphaFunc(func, ref);
+ _post_call_gl_callback(NULL, "glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref);
+
+}
+PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) {
+ GLboolean ret;
+ _pre_call_gl_callback("glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences);
+ ret = glad_glAreTexturesResident(n, textures, residences);
+ _post_call_gl_callback((void*) &ret, "glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences);
+ return ret;
+}
+PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident;
+PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
+static void GLAD_API_PTR glad_debug_impl_glArrayElement(GLint i) {
+ _pre_call_gl_callback("glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i);
+ glad_glArrayElement(i);
+ _post_call_gl_callback(NULL, "glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i);
+
+}
+PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement;
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) {
+ _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
+ glad_glAttachShader(program, shader);
+ _post_call_gl_callback(NULL, "glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader);
+
+}
+PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
+PFNGLBEGINPROC glad_glBegin = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBegin(GLenum mode) {
+ _pre_call_gl_callback("glBegin", (GLADapiproc) glad_glBegin, 1, mode);
+ glad_glBegin(mode);
+ _post_call_gl_callback(NULL, "glBegin", (GLADapiproc) glad_glBegin, 1, mode);
+
+}
+PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) {
+ _pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
+ glad_glBeginConditionalRender(id, mode);
+ _post_call_gl_callback(NULL, "glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode);
+
+}
+PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) {
+ _pre_call_gl_callback("glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
+ glad_glBeginQuery(target, id);
+ _post_call_gl_callback(NULL, "glBeginQuery", (GLADapiproc) glad_glBeginQuery, 2, target, id);
+
+}
+PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) {
+ _pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
+ glad_glBeginTransformFeedback(primitiveMode);
+ _post_call_gl_callback(NULL, "glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode);
+
+}
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {
+ _pre_call_gl_callback("glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
+ glad_glBindAttribLocation(program, index, name);
+ _post_call_gl_callback(NULL, "glBindAttribLocation", (GLADapiproc) glad_glBindAttribLocation, 3, program, index, name);
+
+}
+PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) {
+ _pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
+ glad_glBindBuffer(target, buffer);
+ _post_call_gl_callback(NULL, "glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer);
+
+}
+PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
+ _pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
+ glad_glBindBufferBase(target, index, buffer);
+ _post_call_gl_callback(NULL, "glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer);
+
+}
+PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
+ _pre_call_gl_callback("glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
+ glad_glBindBufferRange(target, index, buffer, offset, size);
+ _post_call_gl_callback(NULL, "glBindBufferRange", (GLADapiproc) glad_glBindBufferRange, 5, target, index, buffer, offset, size);
+
+}
+PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {
+ _pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
+ glad_glBindFragDataLocation(program, color, name);
+ _post_call_gl_callback(NULL, "glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name);
+
+}
+PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) {
+ _pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name);
+ glad_glBindFragDataLocationIndexed(program, colorNumber, index, name);
+ _post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name);
+
+}
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) {
+ _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
+ glad_glBindFramebuffer(target, framebuffer);
+ _post_call_gl_callback(NULL, "glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer);
+
+}
+PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
+ _pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
+ glad_glBindRenderbuffer(target, renderbuffer);
+ _post_call_gl_callback(NULL, "glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer);
+
+}
+PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) {
+ _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler);
+ glad_glBindSampler(unit, sampler);
+ _post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler);
+
+}
+PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) {
+ _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
+ glad_glBindTexture(target, texture);
+ _post_call_gl_callback(NULL, "glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture);
+
+}
+PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) {
+ _pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
+ glad_glBindVertexArray(array);
+ _post_call_gl_callback(NULL, "glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array);
+
+}
+PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
+PFNGLBITMAPPROC glad_glBitmap = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) {
+ _pre_call_gl_callback("glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap);
+ glad_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ _post_call_gl_callback(NULL, "glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap);
+
+}
+PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap;
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
+ glad_glBlendColor(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha);
+
+}
+PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) {
+ _pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
+ glad_glBlendEquation(mode);
+ _post_call_gl_callback(NULL, "glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode);
+
+}
+PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
+ _pre_call_gl_callback("glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
+ glad_glBlendEquationSeparate(modeRGB, modeAlpha);
+ _post_call_gl_callback(NULL, "glBlendEquationSeparate", (GLADapiproc) glad_glBlendEquationSeparate, 2, modeRGB, modeAlpha);
+
+}
+PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) {
+ _pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
+ glad_glBlendFunc(sfactor, dfactor);
+ _post_call_gl_callback(NULL, "glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor);
+
+}
+PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
+ _pre_call_gl_callback("glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ glad_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ _post_call_gl_callback(NULL, "glBlendFuncSeparate", (GLADapiproc) glad_glBlendFuncSeparate, 4, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+
+}
+PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
+ _pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glad_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ _post_call_gl_callback(NULL, "glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+}
+PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
+ _pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
+ glad_glBufferData(target, size, data, usage);
+ _post_call_gl_callback(NULL, "glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage);
+
+}
+PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
+ _pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
+ glad_glBufferSubData(target, offset, size, data);
+ _post_call_gl_callback(NULL, "glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data);
+
+}
+PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
+PFNGLCALLLISTPROC glad_glCallList = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCallList(GLuint list) {
+ _pre_call_gl_callback("glCallList", (GLADapiproc) glad_glCallList, 1, list);
+ glad_glCallList(list);
+ _post_call_gl_callback(NULL, "glCallList", (GLADapiproc) glad_glCallList, 1, list);
+
+}
+PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList;
+PFNGLCALLLISTSPROC glad_glCallLists = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCallLists(GLsizei n, GLenum type, const void * lists) {
+ _pre_call_gl_callback("glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists);
+ glad_glCallLists(n, type, lists);
+ _post_call_gl_callback(NULL, "glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists);
+
+}
+PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) {
+ GLenum ret;
+ _pre_call_gl_callback("glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
+ ret = glad_glCheckFramebufferStatus(target);
+ _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatus", (GLADapiproc) glad_glCheckFramebufferStatus, 1, target);
+ return ret;
+}
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) {
+ _pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
+ glad_glClampColor(target, clamp);
+ _post_call_gl_callback(NULL, "glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp);
+
+}
+PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor;
PFNGLCLEARPROC glad_glClear = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) {
+ _pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask);
+ glad_glClear(mask);
+ _post_call_gl_callback(NULL, "glClear", (GLADapiproc) glad_glClear, 1, mask);
+
+}
+PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear;
+PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ _pre_call_gl_callback("glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha);
+ glad_glClearAccum(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha);
+
+}
+PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
+ _pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
+ glad_glClearBufferfi(buffer, drawbuffer, depth, stencil);
+ _post_call_gl_callback(NULL, "glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil);
+
+}
+PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
+ _pre_call_gl_callback("glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
+ glad_glClearBufferfv(buffer, drawbuffer, value);
+ _post_call_gl_callback(NULL, "glClearBufferfv", (GLADapiproc) glad_glClearBufferfv, 3, buffer, drawbuffer, value);
+
+}
+PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {
+ _pre_call_gl_callback("glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
+ glad_glClearBufferiv(buffer, drawbuffer, value);
+ _post_call_gl_callback(NULL, "glClearBufferiv", (GLADapiproc) glad_glClearBufferiv, 3, buffer, drawbuffer, value);
+
+}
+PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {
+ _pre_call_gl_callback("glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
+ glad_glClearBufferuiv(buffer, drawbuffer, value);
+ _post_call_gl_callback(NULL, "glClearBufferuiv", (GLADapiproc) glad_glClearBufferuiv, 3, buffer, drawbuffer, value);
+
+}
+PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ _pre_call_gl_callback("glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
+ glad_glClearColor(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glClearColor", (GLADapiproc) glad_glClearColor, 4, red, green, blue, alpha);
+
+}
+PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor;
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) {
+ _pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
+ glad_glClearDepth(depth);
+ _post_call_gl_callback(NULL, "glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth);
+
+}
+PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
+PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearIndex(GLfloat c) {
+ _pre_call_gl_callback("glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c);
+ glad_glClearIndex(c);
+ _post_call_gl_callback(NULL, "glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c);
+
+}
+PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex;
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) {
+ _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
+ glad_glClearStencil(s);
+ _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s);
+
+}
+PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) {
+ _pre_call_gl_callback("glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture);
+ glad_glClientActiveTexture(texture);
+ _post_call_gl_callback(NULL, "glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture);
+
+}
+PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+ GLenum ret;
+ _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout);
+ ret = glad_glClientWaitSync(sync, flags, timeout);
+ _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout);
+ return ret;
+}
+PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
+PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
+static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) {
+ _pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation);
+ glad_glClipPlane(plane, equation);
+ _post_call_gl_callback(NULL, "glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation);
+
+}
+PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane;
+PFNGLCOLOR3BPROC glad_glColor3b = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3b(GLbyte red, GLbyte green, GLbyte blue) {
+ _pre_call_gl_callback("glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue);
+ glad_glColor3b(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue);
+
+}
+PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b;
+PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3bv(const GLbyte * v) {
+ _pre_call_gl_callback("glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v);
+ glad_glColor3bv(v);
+ _post_call_gl_callback(NULL, "glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v);
+
+}
+PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv;
+PFNGLCOLOR3DPROC glad_glColor3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3d(GLdouble red, GLdouble green, GLdouble blue) {
+ _pre_call_gl_callback("glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue);
+ glad_glColor3d(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue);
+
+}
+PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d;
+PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3dv(const GLdouble * v) {
+ _pre_call_gl_callback("glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v);
+ glad_glColor3dv(v);
+ _post_call_gl_callback(NULL, "glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v);
+
+}
+PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv;
+PFNGLCOLOR3FPROC glad_glColor3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3f(GLfloat red, GLfloat green, GLfloat blue) {
+ _pre_call_gl_callback("glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue);
+ glad_glColor3f(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue);
+
+}
+PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f;
+PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3fv(const GLfloat * v) {
+ _pre_call_gl_callback("glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v);
+ glad_glColor3fv(v);
+ _post_call_gl_callback(NULL, "glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v);
+
+}
+PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv;
+PFNGLCOLOR3IPROC glad_glColor3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3i(GLint red, GLint green, GLint blue) {
+ _pre_call_gl_callback("glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue);
+ glad_glColor3i(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue);
+
+}
+PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i;
+PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3iv(const GLint * v) {
+ _pre_call_gl_callback("glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v);
+ glad_glColor3iv(v);
+ _post_call_gl_callback(NULL, "glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v);
+
+}
+PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv;
+PFNGLCOLOR3SPROC glad_glColor3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3s(GLshort red, GLshort green, GLshort blue) {
+ _pre_call_gl_callback("glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue);
+ glad_glColor3s(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue);
+
+}
+PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s;
+PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3sv(const GLshort * v) {
+ _pre_call_gl_callback("glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v);
+ glad_glColor3sv(v);
+ _post_call_gl_callback(NULL, "glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v);
+
+}
+PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv;
+PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
+ _pre_call_gl_callback("glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue);
+ glad_glColor3ub(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue);
+
+}
+PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3ubv(const GLubyte * v) {
+ _pre_call_gl_callback("glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v);
+ glad_glColor3ubv(v);
+ _post_call_gl_callback(NULL, "glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v);
+
+}
+PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv;
+PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3ui(GLuint red, GLuint green, GLuint blue) {
+ _pre_call_gl_callback("glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue);
+ glad_glColor3ui(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue);
+
+}
+PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3uiv(const GLuint * v) {
+ _pre_call_gl_callback("glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v);
+ glad_glColor3uiv(v);
+ _post_call_gl_callback(NULL, "glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v);
+
+}
+PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv;
+PFNGLCOLOR3USPROC glad_glColor3us = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3us(GLushort red, GLushort green, GLushort blue) {
+ _pre_call_gl_callback("glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue);
+ glad_glColor3us(red, green, blue);
+ _post_call_gl_callback(NULL, "glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue);
+
+}
+PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us;
+PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor3usv(const GLushort * v) {
+ _pre_call_gl_callback("glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v);
+ glad_glColor3usv(v);
+ _post_call_gl_callback(NULL, "glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v);
+
+}
+PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv;
+PFNGLCOLOR4BPROC glad_glColor4b = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {
+ _pre_call_gl_callback("glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha);
+ glad_glColor4b(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b;
+PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4bv(const GLbyte * v) {
+ _pre_call_gl_callback("glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v);
+ glad_glColor4bv(v);
+ _post_call_gl_callback(NULL, "glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v);
+
+}
+PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv;
+PFNGLCOLOR4DPROC glad_glColor4d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {
+ _pre_call_gl_callback("glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha);
+ glad_glColor4d(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d;
+PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4dv(const GLdouble * v) {
+ _pre_call_gl_callback("glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v);
+ glad_glColor4dv(v);
+ _post_call_gl_callback(NULL, "glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v);
+
+}
+PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv;
+PFNGLCOLOR4FPROC glad_glColor4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ _pre_call_gl_callback("glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha);
+ glad_glColor4f(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f;
+PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4fv(const GLfloat * v) {
+ _pre_call_gl_callback("glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v);
+ glad_glColor4fv(v);
+ _post_call_gl_callback(NULL, "glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v);
+
+}
+PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv;
+PFNGLCOLOR4IPROC glad_glColor4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) {
+ _pre_call_gl_callback("glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha);
+ glad_glColor4i(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i;
+PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4iv(const GLint * v) {
+ _pre_call_gl_callback("glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v);
+ glad_glColor4iv(v);
+ _post_call_gl_callback(NULL, "glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v);
+
+}
+PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv;
+PFNGLCOLOR4SPROC glad_glColor4s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) {
+ _pre_call_gl_callback("glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha);
+ glad_glColor4s(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s;
+PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4sv(const GLshort * v) {
+ _pre_call_gl_callback("glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v);
+ glad_glColor4sv(v);
+ _post_call_gl_callback(NULL, "glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v);
+
+}
+PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv;
+PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+ _pre_call_gl_callback("glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha);
+ glad_glColor4ub(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4ubv(const GLubyte * v) {
+ _pre_call_gl_callback("glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v);
+ glad_glColor4ubv(v);
+ _post_call_gl_callback(NULL, "glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v);
+
+}
+PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv;
+PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) {
+ _pre_call_gl_callback("glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha);
+ glad_glColor4ui(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4uiv(const GLuint * v) {
+ _pre_call_gl_callback("glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v);
+ glad_glColor4uiv(v);
+ _post_call_gl_callback(NULL, "glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v);
+
+}
+PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv;
+PFNGLCOLOR4USPROC glad_glColor4us = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) {
+ _pre_call_gl_callback("glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha);
+ glad_glColor4us(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us;
+PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColor4usv(const GLushort * v) {
+ _pre_call_gl_callback("glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v);
+ glad_glColor4usv(v);
+ _post_call_gl_callback(NULL, "glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v);
+
+}
+PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv;
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+ _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
+ glad_glColorMask(red, green, blue, alpha);
+ _post_call_gl_callback(NULL, "glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha);
+
+}
+PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+ _pre_call_gl_callback("glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
+ glad_glColorMaski(index, r, g, b, a);
+ _post_call_gl_callback(NULL, "glColorMaski", (GLADapiproc) glad_glColorMaski, 5, index, r, g, b, a);
+
+}
+PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mode) {
+ _pre_call_gl_callback("glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode);
+ glad_glColorMaterial(face, mode);
+ _post_call_gl_callback(NULL, "glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode);
+
+}
+PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial;
PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorP3ui(GLenum type, GLuint color) {
+ _pre_call_gl_callback("glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color);
+ glad_glColorP3ui(type, color);
+ _post_call_gl_callback(NULL, "glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color);
+
+}
+PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorP3uiv(GLenum type, const GLuint * color) {
+ _pre_call_gl_callback("glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color);
+ glad_glColorP3uiv(type, color);
+ _post_call_gl_callback(NULL, "glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color);
+
+}
+PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv;
PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorP4ui(GLenum type, GLuint color) {
+ _pre_call_gl_callback("glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color);
+ glad_glColorP4ui(type, color);
+ _post_call_gl_callback(NULL, "glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color);
+
+}
+PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui;
PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorP4uiv(GLenum type, const GLuint * color) {
+ _pre_call_gl_callback("glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color);
+ glad_glColorP4uiv(type, color);
+ _post_call_gl_callback(NULL, "glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color);
+
+}
+PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv;
+PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer);
+ glad_glColorPointer(size, type, stride, pointer);
+ _post_call_gl_callback(NULL, "glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer);
+
+}
+PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer;
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) {
+ _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
+ glad_glCompileShader(shader);
+ _post_call_gl_callback(NULL, "glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader);
+
+}
+PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) {
+ _pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
+ glad_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ _post_call_gl_callback(NULL, "glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
+ _pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
+ glad_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ _post_call_gl_callback(NULL, "glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
+ _pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
+ glad_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ _post_call_gl_callback(NULL, "glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) {
+ _pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
+ glad_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ _post_call_gl_callback(NULL, "glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
+ _pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ glad_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ _post_call_gl_callback(NULL, "glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
+ _pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ glad_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ _post_call_gl_callback(NULL, "glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+}
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
+ _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
+ glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ _post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size);
+
+}
+PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) {
+ _pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type);
+ glad_glCopyPixels(x, y, width, height, type);
+ _post_call_gl_callback(NULL, "glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type);
+
+}
+PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
+ _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
+ glad_glCopyTexImage1D(target, level, internalformat, x, y, width, border);
+ _post_call_gl_callback(NULL, "glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border);
+
+}
+PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+ _pre_call_gl_callback("glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
+ glad_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ _post_call_gl_callback(NULL, "glCopyTexImage2D", (GLADapiproc) glad_glCopyTexImage2D, 8, target, level, internalformat, x, y, width, height, border);
+
+}
+PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
+ _pre_call_gl_callback("glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
+ glad_glCopyTexSubImage1D(target, level, xoffset, x, y, width);
+ _post_call_gl_callback(NULL, "glCopyTexSubImage1D", (GLADapiproc) glad_glCopyTexSubImage1D, 6, target, level, xoffset, x, y, width);
+
+}
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+ _pre_call_gl_callback("glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
+ glad_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ _post_call_gl_callback(NULL, "glCopyTexSubImage2D", (GLADapiproc) glad_glCopyTexSubImage2D, 8, target, level, xoffset, yoffset, x, y, width, height);
+
+}
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+ _pre_call_gl_callback("glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ glad_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ _post_call_gl_callback(NULL, "glCopyTexSubImage3D", (GLADapiproc) glad_glCopyTexSubImage3D, 9, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+}
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) {
+ GLuint ret;
+ _pre_call_gl_callback("glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
+ ret = glad_glCreateProgram();
+ _post_call_gl_callback((void*) &ret, "glCreateProgram", (GLADapiproc) glad_glCreateProgram, 0);
+ return ret;
+}
+PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) {
+ GLuint ret;
+ _pre_call_gl_callback("glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
+ ret = glad_glCreateShader(type);
+ _post_call_gl_callback((void*) &ret, "glCreateShader", (GLADapiproc) glad_glCreateShader, 1, type);
+ return ret;
+}
+PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
PFNGLCULLFACEPROC glad_glCullFace = NULL;
+static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) {
+ _pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
+ glad_glCullFace(mode);
+ _post_call_gl_callback(NULL, "glCullFace", (GLADapiproc) glad_glCullFace, 1, mode);
+
+}
+PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) {
+ _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
+ glad_glDeleteBuffers(n, buffers);
+ _post_call_gl_callback(NULL, "glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers);
+
+}
+PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {
+ _pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
+ glad_glDeleteFramebuffers(n, framebuffers);
+ _post_call_gl_callback(NULL, "glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers);
+
+}
+PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
+PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteLists(GLuint list, GLsizei range) {
+ _pre_call_gl_callback("glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range);
+ glad_glDeleteLists(list, range);
+ _post_call_gl_callback(NULL, "glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range);
+
+}
+PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) {
+ _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
+ glad_glDeleteProgram(program);
+ _post_call_gl_callback(NULL, "glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program);
+
+}
+PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) {
+ _pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
+ glad_glDeleteQueries(n, ids);
+ _post_call_gl_callback(NULL, "glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids);
+
+}
+PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {
+ _pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
+ glad_glDeleteRenderbuffers(n, renderbuffers);
+ _post_call_gl_callback(NULL, "glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers);
+
+}
+PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) {
+ _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers);
+ glad_glDeleteSamplers(count, samplers);
+ _post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers);
+
+}
+PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) {
+ _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
+ glad_glDeleteShader(shader);
+ _post_call_gl_callback(NULL, "glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader);
+
+}
+PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) {
+ _pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync);
+ glad_glDeleteSync(sync);
+ _post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync);
+
+}
+PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) {
+ _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
+ glad_glDeleteTextures(n, textures);
+ _post_call_gl_callback(NULL, "glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures);
+
+}
+PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {
+ _pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
+ glad_glDeleteVertexArrays(n, arrays);
+ _post_call_gl_callback(NULL, "glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays);
+
+}
+PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDepthFunc(GLenum func) {
+ _pre_call_gl_callback("glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
+ glad_glDepthFunc(func);
+ _post_call_gl_callback(NULL, "glDepthFunc", (GLADapiproc) glad_glDepthFunc, 1, func);
+
+}
+PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDepthMask(GLboolean flag) {
+ _pre_call_gl_callback("glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
+ glad_glDepthMask(flag);
+ _post_call_gl_callback(NULL, "glDepthMask", (GLADapiproc) glad_glDepthMask, 1, flag);
+
+}
+PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) {
+ _pre_call_gl_callback("glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
+ glad_glDepthRange(n, f);
+ _post_call_gl_callback(NULL, "glDepthRange", (GLADapiproc) glad_glDepthRange, 2, n, f);
+
+}
+PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) {
+ _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
+ glad_glDetachShader(program, shader);
+ _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader);
+
+}
+PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
PFNGLDISABLEPROC glad_glDisable = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) {
+ _pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap);
+ glad_glDisable(cap);
+ _post_call_gl_callback(NULL, "glDisable", (GLADapiproc) glad_glDisable, 1, cap);
+
+}
+PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDisableClientState(GLenum array) {
+ _pre_call_gl_callback("glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array);
+ glad_glDisableClientState(array);
+ _post_call_gl_callback(NULL, "glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array);
+
+}
+PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) {
+ _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
+ glad_glDisableVertexAttribArray(index);
+ _post_call_gl_callback(NULL, "glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index);
+
+}
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
PFNGLDISABLEIPROC glad_glDisablei = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) {
+ _pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
+ glad_glDisablei(target, index);
+ _post_call_gl_callback(NULL, "glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index);
+
+}
+PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
+ _pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
+ glad_glDrawArrays(mode, first, count);
+ _post_call_gl_callback(NULL, "glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count);
+
+}
+PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
+ _pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
+ glad_glDrawArraysInstanced(mode, first, count, instancecount);
+ _post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount);
+
+}
+PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) {
+ _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
+ glad_glDrawBuffer(buf);
+ _post_call_gl_callback(NULL, "glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf);
+
+}
+PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * bufs) {
+ _pre_call_gl_callback("glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
+ glad_glDrawBuffers(n, bufs);
+ _post_call_gl_callback(NULL, "glDrawBuffers", (GLADapiproc) glad_glDrawBuffers, 2, n, bufs);
+
+}
+PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) {
+ _pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
+ glad_glDrawElements(mode, count, type, indices);
+ _post_call_gl_callback(NULL, "glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices);
+
+}
+PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
+ _pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex);
+ glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ _post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex);
+
+}
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
+ _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
+ glad_glDrawElementsInstanced(mode, count, type, indices, instancecount);
+ _post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) {
+ _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex);
+ glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex);
+
+}
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
+ _pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels);
+ glad_glDrawPixels(width, height, format, type, pixels);
+ _post_call_gl_callback(NULL, "glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels);
+
+}
+PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
+ _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
+ glad_glDrawRangeElements(mode, start, end, count, type, indices);
+ _post_call_gl_callback(NULL, "glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices);
+
+}
+PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) {
+ _pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex);
+ glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ _post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex);
+
+}
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) {
+ _pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag);
+ glad_glEdgeFlag(flag);
+ _post_call_gl_callback(NULL, "glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag);
+
+}
+PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointer(GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer);
+ glad_glEdgeFlagPointer(stride, pointer);
+ _post_call_gl_callback(NULL, "glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer);
+
+}
+PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEdgeFlagv(const GLboolean * flag) {
+ _pre_call_gl_callback("glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag);
+ glad_glEdgeFlagv(flag);
+ _post_call_gl_callback(NULL, "glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag);
+
+}
+PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv;
PFNGLENABLEPROC glad_glEnable = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) {
+ _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap);
+ glad_glEnable(cap);
+ _post_call_gl_callback(NULL, "glEnable", (GLADapiproc) glad_glEnable, 1, cap);
+
+}
+PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnableClientState(GLenum array) {
+ _pre_call_gl_callback("glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array);
+ glad_glEnableClientState(array);
+ _post_call_gl_callback(NULL, "glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array);
+
+}
+PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) {
+ _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
+ glad_glEnableVertexAttribArray(index);
+ _post_call_gl_callback(NULL, "glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index);
+
+}
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
PFNGLENABLEIPROC glad_glEnablei = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) {
+ _pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
+ glad_glEnablei(target, index);
+ _post_call_gl_callback(NULL, "glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index);
+
+}
+PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei;
+PFNGLENDPROC glad_glEnd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEnd(void) {
+ _pre_call_gl_callback("glEnd", (GLADapiproc) glad_glEnd, 0);
+ glad_glEnd();
+ _post_call_gl_callback(NULL, "glEnd", (GLADapiproc) glad_glEnd, 0);
+
+}
+PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) {
+ _pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
+ glad_glEndConditionalRender();
+ _post_call_gl_callback(NULL, "glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0);
+
+}
+PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
+PFNGLENDLISTPROC glad_glEndList = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEndList(void) {
+ _pre_call_gl_callback("glEndList", (GLADapiproc) glad_glEndList, 0);
+ glad_glEndList();
+ _post_call_gl_callback(NULL, "glEndList", (GLADapiproc) glad_glEndList, 0);
+
+}
+PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList;
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) {
+ _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
+ glad_glEndQuery(target);
+ _post_call_gl_callback(NULL, "glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target);
+
+}
+PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) {
+ _pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
+ glad_glEndTransformFeedback();
+ _post_call_gl_callback(NULL, "glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0);
+
+}
+PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord1d(GLdouble u) {
+ _pre_call_gl_callback("glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u);
+ glad_glEvalCoord1d(u);
+ _post_call_gl_callback(NULL, "glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u);
+
+}
+PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord1dv(const GLdouble * u) {
+ _pre_call_gl_callback("glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u);
+ glad_glEvalCoord1dv(u);
+ _post_call_gl_callback(NULL, "glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u);
+
+}
+PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord1f(GLfloat u) {
+ _pre_call_gl_callback("glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u);
+ glad_glEvalCoord1f(u);
+ _post_call_gl_callback(NULL, "glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u);
+
+}
+PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord1fv(const GLfloat * u) {
+ _pre_call_gl_callback("glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u);
+ glad_glEvalCoord1fv(u);
+ _post_call_gl_callback(NULL, "glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u);
+
+}
+PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord2d(GLdouble u, GLdouble v) {
+ _pre_call_gl_callback("glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v);
+ glad_glEvalCoord2d(u, v);
+ _post_call_gl_callback(NULL, "glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v);
+
+}
+PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord2dv(const GLdouble * u) {
+ _pre_call_gl_callback("glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u);
+ glad_glEvalCoord2dv(u);
+ _post_call_gl_callback(NULL, "glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u);
+
+}
+PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord2f(GLfloat u, GLfloat v) {
+ _pre_call_gl_callback("glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v);
+ glad_glEvalCoord2f(u, v);
+ _post_call_gl_callback(NULL, "glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v);
+
+}
+PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalCoord2fv(const GLfloat * u) {
+ _pre_call_gl_callback("glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u);
+ glad_glEvalCoord2fv(u);
+ _post_call_gl_callback(NULL, "glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u);
+
+}
+PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv;
+PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) {
+ _pre_call_gl_callback("glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2);
+ glad_glEvalMesh1(mode, i1, i2);
+ _post_call_gl_callback(NULL, "glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2);
+
+}
+PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1;
+PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) {
+ _pre_call_gl_callback("glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2);
+ glad_glEvalMesh2(mode, i1, i2, j1, j2);
+ _post_call_gl_callback(NULL, "glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2);
+
+}
+PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalPoint1(GLint i) {
+ _pre_call_gl_callback("glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i);
+ glad_glEvalPoint1(i);
+ _post_call_gl_callback(NULL, "glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i);
+
+}
+PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
+static void GLAD_API_PTR glad_debug_impl_glEvalPoint2(GLint i, GLint j) {
+ _pre_call_gl_callback("glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j);
+ glad_glEvalPoint2(i, j);
+ _post_call_gl_callback(NULL, "glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j);
+
+}
+PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) {
+ _pre_call_gl_callback("glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer);
+ glad_glFeedbackBuffer(size, type, buffer);
+ _post_call_gl_callback(NULL, "glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer);
+
+}
+PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer;
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) {
+ GLsync ret;
+ _pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags);
+ ret = glad_glFenceSync(condition, flags);
+ _post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags);
+ return ret;
+}
+PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
PFNGLFINISHPROC glad_glFinish = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFinish(void) {
+ _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0);
+ glad_glFinish();
+ _post_call_gl_callback(NULL, "glFinish", (GLADapiproc) glad_glFinish, 0);
+
+}
+PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish;
PFNGLFLUSHPROC glad_glFlush = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFlush(void) {
+ _pre_call_gl_callback("glFlush", (GLADapiproc) glad_glFlush, 0);
+ glad_glFlush();
+ _post_call_gl_callback(NULL, "glFlush", (GLADapiproc) glad_glFlush, 0);
+
+}
+PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
+ _pre_call_gl_callback("glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
+ glad_glFlushMappedBufferRange(target, offset, length);
+ _post_call_gl_callback(NULL, "glFlushMappedBufferRange", (GLADapiproc) glad_glFlushMappedBufferRange, 3, target, offset, length);
+
+}
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogCoordPointer(GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer);
+ glad_glFogCoordPointer(type, stride, pointer);
+ _post_call_gl_callback(NULL, "glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer);
+
+}
+PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer;
+PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogCoordd(GLdouble coord) {
+ _pre_call_gl_callback("glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord);
+ glad_glFogCoordd(coord);
+ _post_call_gl_callback(NULL, "glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord);
+
+}
+PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogCoorddv(const GLdouble * coord) {
+ _pre_call_gl_callback("glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord);
+ glad_glFogCoorddv(coord);
+ _post_call_gl_callback(NULL, "glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord);
+
+}
+PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv;
+PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogCoordf(GLfloat coord) {
+ _pre_call_gl_callback("glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord);
+ glad_glFogCoordf(coord);
+ _post_call_gl_callback(NULL, "glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord);
+
+}
+PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogCoordfv(const GLfloat * coord) {
+ _pre_call_gl_callback("glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord);
+ glad_glFogCoordfv(coord);
+ _post_call_gl_callback(NULL, "glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord);
+
+}
+PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv;
+PFNGLFOGFPROC glad_glFogf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogf(GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glFogf", (GLADapiproc) glad_glFogf, 2, pname, param);
+ glad_glFogf(pname, param);
+ _post_call_gl_callback(NULL, "glFogf", (GLADapiproc) glad_glFogf, 2, pname, param);
+
+}
+PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf;
+PFNGLFOGFVPROC glad_glFogfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogfv(GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params);
+ glad_glFogfv(pname, params);
+ _post_call_gl_callback(NULL, "glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params);
+
+}
+PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv;
+PFNGLFOGIPROC glad_glFogi = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogi(GLenum pname, GLint param) {
+ _pre_call_gl_callback("glFogi", (GLADapiproc) glad_glFogi, 2, pname, param);
+ glad_glFogi(pname, param);
+ _post_call_gl_callback(NULL, "glFogi", (GLADapiproc) glad_glFogi, 2, pname, param);
+
+}
+PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi;
+PFNGLFOGIVPROC glad_glFogiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFogiv(GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params);
+ glad_glFogiv(pname, params);
+ _post_call_gl_callback(NULL, "glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params);
+
+}
+PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
+ _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
+ glad_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ _post_call_gl_callback(NULL, "glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer);
+
+}
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) {
+ _pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level);
+ glad_glFramebufferTexture(target, attachment, texture, level);
+ _post_call_gl_callback(NULL, "glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level);
+
+}
+PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+ _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
+ glad_glFramebufferTexture1D(target, attachment, textarget, texture, level);
+ _post_call_gl_callback(NULL, "glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level);
+
+}
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+ _pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
+ glad_glFramebufferTexture2D(target, attachment, textarget, texture, level);
+ _post_call_gl_callback(NULL, "glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level);
+
+}
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
+ _pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
+ glad_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ _post_call_gl_callback(NULL, "glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset);
+
+}
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
+ _pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
+ glad_glFramebufferTextureLayer(target, attachment, texture, level, layer);
+ _post_call_gl_callback(NULL, "glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer);
+
+}
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) {
+ _pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
+ glad_glFrontFace(mode);
+ _post_call_gl_callback(NULL, "glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode);
+
+}
+PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
+PFNGLFRUSTUMPROC glad_glFrustum = NULL;
+static void GLAD_API_PTR glad_debug_impl_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
+ _pre_call_gl_callback("glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar);
+ glad_glFrustum(left, right, bottom, top, zNear, zFar);
+ _post_call_gl_callback(NULL, "glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar);
+
+}
+PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum;
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) {
+ _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
+ glad_glGenBuffers(n, buffers);
+ _post_call_gl_callback(NULL, "glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers);
+
+}
+PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {
+ _pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
+ glad_glGenFramebuffers(n, framebuffers);
+ _post_call_gl_callback(NULL, "glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers);
+
+}
+PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
+PFNGLGENLISTSPROC glad_glGenLists = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glGenLists(GLsizei range) {
+ GLuint ret;
+ _pre_call_gl_callback("glGenLists", (GLADapiproc) glad_glGenLists, 1, range);
+ ret = glad_glGenLists(range);
+ _post_call_gl_callback((void*) &ret, "glGenLists", (GLADapiproc) glad_glGenLists, 1, range);
+ return ret;
+}
+PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists;
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) {
+ _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
+ glad_glGenQueries(n, ids);
+ _post_call_gl_callback(NULL, "glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids);
+
+}
+PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {
+ _pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
+ glad_glGenRenderbuffers(n, renderbuffers);
+ _post_call_gl_callback(NULL, "glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers);
+
+}
+PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) {
+ _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers);
+ glad_glGenSamplers(count, samplers);
+ _post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers);
+
+}
+PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) {
+ _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
+ glad_glGenTextures(n, textures);
+ _post_call_gl_callback(NULL, "glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures);
+
+}
+PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) {
+ _pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
+ glad_glGenVertexArrays(n, arrays);
+ _post_call_gl_callback(NULL, "glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays);
+
+}
+PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) {
+ _pre_call_gl_callback("glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
+ glad_glGenerateMipmap(target);
+ _post_call_gl_callback(NULL, "glGenerateMipmap", (GLADapiproc) glad_glGenerateMipmap, 1, target);
+
+}
+PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+ _pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
+ glad_glGetActiveAttrib(program, index, bufSize, length, size, type, name);
+ _post_call_gl_callback(NULL, "glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name);
+
+}
+PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+ _pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
+ glad_glGetActiveUniform(program, index, bufSize, length, size, type, name);
+ _post_call_gl_callback(NULL, "glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name);
+
+}
+PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
+ _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ _post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
+ glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ _post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params);
+
+}
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) {
+ _pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
+ glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ _post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName);
+
+}
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
+ glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ _post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params);
+
+}
+PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
+ _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
+ glad_glGetAttachedShaders(program, maxCount, count, shaders);
+ _post_call_gl_callback(NULL, "glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders);
+
+}
+PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, const GLchar * name) {
+ GLint ret;
+ _pre_call_gl_callback("glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
+ ret = glad_glGetAttribLocation(program, name);
+ _post_call_gl_callback((void*) &ret, "glGetAttribLocation", (GLADapiproc) glad_glGetAttribLocation, 2, program, name);
+ return ret;
+}
+PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {
+ _pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
+ glad_glGetBooleani_v(target, index, data);
+ _post_call_gl_callback(NULL, "glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data);
+
+}
+PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * data) {
+ _pre_call_gl_callback("glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
+ glad_glGetBooleanv(pname, data);
+ _post_call_gl_callback(NULL, "glGetBooleanv", (GLADapiproc) glad_glGetBooleanv, 2, pname, data);
+
+}
+PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) {
+ _pre_call_gl_callback("glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params);
+ glad_glGetBufferParameteri64v(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params);
+
+}
+PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
+ glad_glGetBufferParameteriv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params);
+
+}
+PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) {
+ _pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
+ glad_glGetBufferPointerv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params);
+
+}
+PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) {
+ _pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
+ glad_glGetBufferSubData(target, offset, size, data);
+ _post_call_gl_callback(NULL, "glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data);
+
+}
+PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetClipPlane(GLenum plane, GLdouble * equation) {
+ _pre_call_gl_callback("glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation);
+ glad_glGetClipPlane(plane, equation);
+ _post_call_gl_callback(NULL, "glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation);
+
+}
+PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) {
+ _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
+ glad_glGetCompressedTexImage(target, level, img);
+ _post_call_gl_callback(NULL, "glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img);
+
+}
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) {
+ _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
+ glad_glGetDoublev(pname, data);
+ _post_call_gl_callback(NULL, "glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data);
+
+}
+PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
PFNGLGETERRORPROC glad_glGetError = NULL;
+static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) {
+ GLenum ret;
+ _pre_call_gl_callback("glGetError", (GLADapiproc) glad_glGetError, 0);
+ ret = glad_glGetError();
+ _post_call_gl_callback((void*) &ret, "glGetError", (GLADapiproc) glad_glGetError, 0);
+ return ret;
+}
+PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError;
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) {
+ _pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
+ glad_glGetFloatv(pname, data);
+ _post_call_gl_callback(NULL, "glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data);
+
+}
+PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) {
+ GLint ret;
+ _pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name);
+ ret = glad_glGetFragDataIndex(program, name);
+ _post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name);
+ return ret;
+}
+PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) {
+ GLint ret;
+ _pre_call_gl_callback("glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
+ ret = glad_glGetFragDataLocation(program, name);
+ _post_call_gl_callback((void*) &ret, "glGetFragDataLocation", (GLADapiproc) glad_glGetFragDataLocation, 2, program, name);
+ return ret;
+}
+PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
+ glad_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetFramebufferAttachmentParameteriv, 4, target, attachment, pname, params);
+
+}
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) {
+ _pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data);
+ glad_glGetInteger64i_v(target, index, data);
+ _post_call_gl_callback(NULL, "glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data);
+
+}
+PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) {
+ _pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data);
+ glad_glGetInteger64v(pname, data);
+ _post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data);
+
+}
+PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {
+ _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
+ glad_glGetIntegeri_v(target, index, data);
+ _post_call_gl_callback(NULL, "glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data);
+
+}
+PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * data) {
+ _pre_call_gl_callback("glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
+ glad_glGetIntegerv(pname, data);
+ _post_call_gl_callback(NULL, "glGetIntegerv", (GLADapiproc) glad_glGetIntegerv, 2, pname, data);
+
+}
+PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params);
+ glad_glGetLightfv(light, pname, params);
+ _post_call_gl_callback(NULL, "glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params);
+
+}
+PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetLightiv(GLenum light, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params);
+ glad_glGetLightiv(light, pname, params);
+ _post_call_gl_callback(NULL, "glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params);
+
+}
+PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv;
+PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetMapdv(GLenum target, GLenum query, GLdouble * v) {
+ _pre_call_gl_callback("glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v);
+ glad_glGetMapdv(target, query, v);
+ _post_call_gl_callback(NULL, "glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v);
+
+}
+PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv;
+PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetMapfv(GLenum target, GLenum query, GLfloat * v) {
+ _pre_call_gl_callback("glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v);
+ glad_glGetMapfv(target, query, v);
+ _post_call_gl_callback(NULL, "glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v);
+
+}
+PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv;
+PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetMapiv(GLenum target, GLenum query, GLint * v) {
+ _pre_call_gl_callback("glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v);
+ glad_glGetMapiv(target, query, v);
+ _post_call_gl_callback(NULL, "glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v);
+
+}
+PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params);
+ glad_glGetMaterialfv(face, pname, params);
+ _post_call_gl_callback(NULL, "glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params);
+
+}
+PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params);
+ glad_glGetMaterialiv(face, pname, params);
+ _post_call_gl_callback(NULL, "glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params);
+
+}
+PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) {
+ _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val);
+ glad_glGetMultisamplefv(pname, index, val);
+ _post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val);
+
+}
+PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) {
+ _pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values);
+ glad_glGetPixelMapfv(map, values);
+ _post_call_gl_callback(NULL, "glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values);
+
+}
+PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetPixelMapuiv(GLenum map, GLuint * values) {
+ _pre_call_gl_callback("glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values);
+ glad_glGetPixelMapuiv(map, values);
+ _post_call_gl_callback(NULL, "glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values);
+
+}
+PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetPixelMapusv(GLenum map, GLushort * values) {
+ _pre_call_gl_callback("glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values);
+ glad_glGetPixelMapusv(map, values);
+ _post_call_gl_callback(NULL, "glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values);
+
+}
+PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) {
+ _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
+ glad_glGetPointerv(pname, params);
+ _post_call_gl_callback(NULL, "glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params);
+
+}
+PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetPolygonStipple(GLubyte * mask) {
+ _pre_call_gl_callback("glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask);
+ glad_glGetPolygonStipple(mask);
+ _post_call_gl_callback(NULL, "glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask);
+
+}
+PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+ _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
+ glad_glGetProgramInfoLog(program, bufSize, length, infoLog);
+ _post_call_gl_callback(NULL, "glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog);
+
+}
+PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
+ glad_glGetProgramiv(program, pname, params);
+ _post_call_gl_callback(NULL, "glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params);
+
+}
+PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) {
+ _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params);
+ glad_glGetQueryObjecti64v(id, pname, params);
+ _post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
+ glad_glGetQueryObjectiv(id, pname, params);
+ _post_call_gl_callback(NULL, "glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) {
+ _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params);
+ glad_glGetQueryObjectui64v(id, pname, params);
+ _post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {
+ _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
+ glad_glGetQueryObjectuiv(id, pname, params);
+ _post_call_gl_callback(NULL, "glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params);
+
+}
+PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
+ glad_glGetQueryiv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params);
+
+}
+PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
+ glad_glGetRenderbufferParameteriv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params);
+
+}
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params);
+ glad_glGetSamplerParameterIiv(sampler, pname, params);
+ _post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) {
+ _pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params);
+ glad_glGetSamplerParameterIuiv(sampler, pname, params);
+ _post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params);
+ glad_glGetSamplerParameterfv(sampler, pname, params);
+ _post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params);
+ glad_glGetSamplerParameteriv(sampler, pname, params);
+ _post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params);
+
+}
+PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+ _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
+ glad_glGetShaderInfoLog(shader, bufSize, length, infoLog);
+ _post_call_gl_callback(NULL, "glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog);
+
+}
+PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
+ _pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
+ glad_glGetShaderSource(shader, bufSize, length, source);
+ _post_call_gl_callback(NULL, "glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source);
+
+}
+PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
+ glad_glGetShaderiv(shader, pname, params);
+ _post_call_gl_callback(NULL, "glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params);
+
+}
+PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
PFNGLGETSTRINGPROC glad_glGetString = NULL;
+static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetString(GLenum name) {
+ const GLubyte * ret;
+ _pre_call_gl_callback("glGetString", (GLADapiproc) glad_glGetString, 1, name);
+ ret = glad_glGetString(name);
+ _post_call_gl_callback((void*) &ret, "glGetString", (GLADapiproc) glad_glGetString, 1, name);
+ return ret;
+}
+PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString;
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GLuint index) {
+ const GLubyte * ret;
+ _pre_call_gl_callback("glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
+ ret = glad_glGetStringi(name, index);
+ _post_call_gl_callback((void*) &ret, "glGetStringi", (GLADapiproc) glad_glGetStringi, 2, name, index);
+ return ret;
+}
+PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) {
+ _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values);
+ glad_glGetSynciv(sync, pname, count, length, values);
+ _post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values);
+
+}
+PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params);
+ glad_glGetTexEnvfv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params);
+
+}
+PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params);
+ glad_glGetTexEnviv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params);
+
+}
+PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) {
+ _pre_call_gl_callback("glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params);
+ glad_glGetTexGendv(coord, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params);
+
+}
+PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params);
+ glad_glGetTexGenfv(coord, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params);
+
+}
+PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params);
+ glad_glGetTexGeniv(coord, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params);
+
+}
+PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) {
+ _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
+ glad_glGetTexImage(target, level, format, type, pixels);
+ _post_call_gl_callback(NULL, "glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels);
+
+}
+PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
+ glad_glGetTexLevelParameterfv(target, level, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexLevelParameterfv", (GLADapiproc) glad_glGetTexLevelParameterfv, 4, target, level, pname, params);
+
+}
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
+ glad_glGetTexLevelParameteriv(target, level, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexLevelParameteriv", (GLADapiproc) glad_glGetTexLevelParameteriv, 4, target, level, pname, params);
+
+}
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
+ glad_glGetTexParameterIiv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {
+ _pre_call_gl_callback("glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
+ glad_glGetTexParameterIuiv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexParameterIuiv", (GLADapiproc) glad_glGetTexParameterIuiv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
+ glad_glGetTexParameterfv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexParameterfv", (GLADapiproc) glad_glGetTexParameterfv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
+ glad_glGetTexParameteriv(target, pname, params);
+ _post_call_gl_callback(NULL, "glGetTexParameteriv", (GLADapiproc) glad_glGetTexParameteriv, 3, target, pname, params);
+
+}
+PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
+ _pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
+ glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ _post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name);
+
+}
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {
+ GLuint ret;
+ _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
+ ret = glad_glGetUniformBlockIndex(program, uniformBlockName);
+ _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName);
+ return ret;
+}
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
+ _pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
+ glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ _post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices);
+
+}
+PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) {
+ GLint ret;
+ _pre_call_gl_callback("glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
+ ret = glad_glGetUniformLocation(program, name);
+ _post_call_gl_callback((void*) &ret, "glGetUniformLocation", (GLADapiproc) glad_glGetUniformLocation, 2, program, name);
+ return ret;
+}
+PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {
+ _pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
+ glad_glGetUniformfv(program, location, params);
+ _post_call_gl_callback(NULL, "glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params);
+
+}
+PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) {
+ _pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
+ glad_glGetUniformiv(program, location, params);
+ _post_call_gl_callback(NULL, "glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params);
+
+}
+PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {
+ _pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
+ glad_glGetUniformuiv(program, location, params);
+ _post_call_gl_callback(NULL, "glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params);
+
+}
+PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
+ glad_glGetVertexAttribIiv(index, pname, params);
+ _post_call_gl_callback(NULL, "glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {
+ _pre_call_gl_callback("glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
+ glad_glGetVertexAttribIuiv(index, pname, params);
+ _post_call_gl_callback(NULL, "glGetVertexAttribIuiv", (GLADapiproc) glad_glGetVertexAttribIuiv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) {
+ _pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
+ glad_glGetVertexAttribPointerv(index, pname, pointer);
+ _post_call_gl_callback(NULL, "glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer);
+
+}
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {
+ _pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
+ glad_glGetVertexAttribdv(index, pname, params);
+ _post_call_gl_callback(NULL, "glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {
+ _pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
+ glad_glGetVertexAttribfv(index, pname, params);
+ _post_call_gl_callback(NULL, "glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {
+ _pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
+ glad_glGetVertexAttribiv(index, pname, params);
+ _post_call_gl_callback(NULL, "glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params);
+
+}
+PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
PFNGLHINTPROC glad_glHint = NULL;
+static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) {
+ _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode);
+ glad_glHint(target, mode);
+ _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode);
+
+}
+PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint;
+PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexMask(GLuint mask) {
+ _pre_call_gl_callback("glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask);
+ glad_glIndexMask(mask);
+ _post_call_gl_callback(NULL, "glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask);
+
+}
+PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexPointer(GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer);
+ glad_glIndexPointer(type, stride, pointer);
+ _post_call_gl_callback(NULL, "glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer);
+
+}
+PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer;
+PFNGLINDEXDPROC glad_glIndexd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexd(GLdouble c) {
+ _pre_call_gl_callback("glIndexd", (GLADapiproc) glad_glIndexd, 1, c);
+ glad_glIndexd(c);
+ _post_call_gl_callback(NULL, "glIndexd", (GLADapiproc) glad_glIndexd, 1, c);
+
+}
+PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd;
+PFNGLINDEXDVPROC glad_glIndexdv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexdv(const GLdouble * c) {
+ _pre_call_gl_callback("glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c);
+ glad_glIndexdv(c);
+ _post_call_gl_callback(NULL, "glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c);
+
+}
+PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv;
+PFNGLINDEXFPROC glad_glIndexf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexf(GLfloat c) {
+ _pre_call_gl_callback("glIndexf", (GLADapiproc) glad_glIndexf, 1, c);
+ glad_glIndexf(c);
+ _post_call_gl_callback(NULL, "glIndexf", (GLADapiproc) glad_glIndexf, 1, c);
+
+}
+PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf;
+PFNGLINDEXFVPROC glad_glIndexfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexfv(const GLfloat * c) {
+ _pre_call_gl_callback("glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c);
+ glad_glIndexfv(c);
+ _post_call_gl_callback(NULL, "glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c);
+
+}
+PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv;
+PFNGLINDEXIPROC glad_glIndexi = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexi(GLint c) {
+ _pre_call_gl_callback("glIndexi", (GLADapiproc) glad_glIndexi, 1, c);
+ glad_glIndexi(c);
+ _post_call_gl_callback(NULL, "glIndexi", (GLADapiproc) glad_glIndexi, 1, c);
+
+}
+PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi;
+PFNGLINDEXIVPROC glad_glIndexiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexiv(const GLint * c) {
+ _pre_call_gl_callback("glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c);
+ glad_glIndexiv(c);
+ _post_call_gl_callback(NULL, "glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c);
+
+}
+PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv;
+PFNGLINDEXSPROC glad_glIndexs = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexs(GLshort c) {
+ _pre_call_gl_callback("glIndexs", (GLADapiproc) glad_glIndexs, 1, c);
+ glad_glIndexs(c);
+ _post_call_gl_callback(NULL, "glIndexs", (GLADapiproc) glad_glIndexs, 1, c);
+
+}
+PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs;
+PFNGLINDEXSVPROC glad_glIndexsv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexsv(const GLshort * c) {
+ _pre_call_gl_callback("glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c);
+ glad_glIndexsv(c);
+ _post_call_gl_callback(NULL, "glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c);
+
+}
+PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv;
+PFNGLINDEXUBPROC glad_glIndexub = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexub(GLubyte c) {
+ _pre_call_gl_callback("glIndexub", (GLADapiproc) glad_glIndexub, 1, c);
+ glad_glIndexub(c);
+ _post_call_gl_callback(NULL, "glIndexub", (GLADapiproc) glad_glIndexub, 1, c);
+
+}
+PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub;
+PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glIndexubv(const GLubyte * c) {
+ _pre_call_gl_callback("glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c);
+ glad_glIndexubv(c);
+ _post_call_gl_callback(NULL, "glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c);
+
+}
+PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv;
+PFNGLINITNAMESPROC glad_glInitNames = NULL;
+static void GLAD_API_PTR glad_debug_impl_glInitNames(void) {
+ _pre_call_gl_callback("glInitNames", (GLADapiproc) glad_glInitNames, 0);
+ glad_glInitNames();
+ _post_call_gl_callback(NULL, "glInitNames", (GLADapiproc) glad_glInitNames, 0);
+
+}
+PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glInterleavedArrays(GLenum format, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer);
+ glad_glInterleavedArrays(format, stride, pointer);
+ _post_call_gl_callback(NULL, "glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer);
+
+}
+PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays;
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
+ ret = glad_glIsBuffer(buffer);
+ _post_call_gl_callback((void*) &ret, "glIsBuffer", (GLADapiproc) glad_glIsBuffer, 1, buffer);
+ return ret;
+}
+PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
+ ret = glad_glIsEnabled(cap);
+ _post_call_gl_callback((void*) &ret, "glIsEnabled", (GLADapiproc) glad_glIsEnabled, 1, cap);
+ return ret;
+}
+PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabledi(GLenum target, GLuint index) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
+ ret = glad_glIsEnabledi(target, index);
+ _post_call_gl_callback((void*) &ret, "glIsEnabledi", (GLADapiproc) glad_glIsEnabledi, 2, target, index);
+ return ret;
+}
+PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
+ ret = glad_glIsFramebuffer(framebuffer);
+ _post_call_gl_callback((void*) &ret, "glIsFramebuffer", (GLADapiproc) glad_glIsFramebuffer, 1, framebuffer);
+ return ret;
+}
+PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
+PFNGLISLISTPROC glad_glIsList = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsList(GLuint list) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsList", (GLADapiproc) glad_glIsList, 1, list);
+ ret = glad_glIsList(list);
+ _post_call_gl_callback((void*) &ret, "glIsList", (GLADapiproc) glad_glIsList, 1, list);
+ return ret;
+}
+PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList;
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
+ ret = glad_glIsProgram(program);
+ _post_call_gl_callback((void*) &ret, "glIsProgram", (GLADapiproc) glad_glIsProgram, 1, program);
+ return ret;
+}
+PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
PFNGLISQUERYPROC glad_glIsQuery = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
+ ret = glad_glIsQuery(id);
+ _post_call_gl_callback((void*) &ret, "glIsQuery", (GLADapiproc) glad_glIsQuery, 1, id);
+ return ret;
+}
+PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
+ ret = glad_glIsRenderbuffer(renderbuffer);
+ _post_call_gl_callback((void*) &ret, "glIsRenderbuffer", (GLADapiproc) glad_glIsRenderbuffer, 1, renderbuffer);
+ return ret;
+}
+PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler);
+ ret = glad_glIsSampler(sampler);
+ _post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler);
+ return ret;
+}
+PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
PFNGLISSHADERPROC glad_glIsShader = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
+ ret = glad_glIsShader(shader);
+ _post_call_gl_callback((void*) &ret, "glIsShader", (GLADapiproc) glad_glIsShader, 1, shader);
+ return ret;
+}
+PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader;
PFNGLISSYNCPROC glad_glIsSync = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync);
+ ret = glad_glIsSync(sync);
+ _post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync);
+ return ret;
+}
+PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync;
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
+ ret = glad_glIsTexture(texture);
+ _post_call_gl_callback((void*) &ret, "glIsTexture", (GLADapiproc) glad_glIsTexture, 1, texture);
+ return ret;
+}
+PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) {
+ GLboolean ret;
+ _pre_call_gl_callback("glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
+ ret = glad_glIsVertexArray(array);
+ _post_call_gl_callback((void*) &ret, "glIsVertexArray", (GLADapiproc) glad_glIsVertexArray, 1, array);
+ return ret;
+}
+PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
+PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLightModelf(GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param);
+ glad_glLightModelf(pname, param);
+ _post_call_gl_callback(NULL, "glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param);
+
+}
+PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLightModelfv(GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params);
+ glad_glLightModelfv(pname, params);
+ _post_call_gl_callback(NULL, "glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params);
+
+}
+PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv;
+PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLightModeli(GLenum pname, GLint param) {
+ _pre_call_gl_callback("glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param);
+ glad_glLightModeli(pname, param);
+ _post_call_gl_callback(NULL, "glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param);
+
+}
+PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLightModeliv(GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params);
+ glad_glLightModeliv(pname, params);
+ _post_call_gl_callback(NULL, "glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params);
+
+}
+PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv;
+PFNGLLIGHTFPROC glad_glLightf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLightf(GLenum light, GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param);
+ glad_glLightf(light, pname, param);
+ _post_call_gl_callback(NULL, "glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param);
+
+}
+PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf;
+PFNGLLIGHTFVPROC glad_glLightfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLightfv(GLenum light, GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params);
+ glad_glLightfv(light, pname, params);
+ _post_call_gl_callback(NULL, "glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params);
+
+}
+PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv;
+PFNGLLIGHTIPROC glad_glLighti = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLighti(GLenum light, GLenum pname, GLint param) {
+ _pre_call_gl_callback("glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param);
+ glad_glLighti(light, pname, param);
+ _post_call_gl_callback(NULL, "glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param);
+
+}
+PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti;
+PFNGLLIGHTIVPROC glad_glLightiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLightiv(GLenum light, GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params);
+ glad_glLightiv(light, pname, params);
+ _post_call_gl_callback(NULL, "glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params);
+
+}
+PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv;
+PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLineStipple(GLint factor, GLushort pattern) {
+ _pre_call_gl_callback("glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern);
+ glad_glLineStipple(factor, pattern);
+ _post_call_gl_callback(NULL, "glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern);
+
+}
+PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple;
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) {
+ _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
+ glad_glLineWidth(width);
+ _post_call_gl_callback(NULL, "glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width);
+
+}
+PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) {
+ _pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
+ glad_glLinkProgram(program);
+ _post_call_gl_callback(NULL, "glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program);
+
+}
+PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
+PFNGLLISTBASEPROC glad_glListBase = NULL;
+static void GLAD_API_PTR glad_debug_impl_glListBase(GLuint base) {
+ _pre_call_gl_callback("glListBase", (GLADapiproc) glad_glListBase, 1, base);
+ glad_glListBase(base);
+ _post_call_gl_callback(NULL, "glListBase", (GLADapiproc) glad_glListBase, 1, base);
+
+}
+PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLoadIdentity(void) {
+ _pre_call_gl_callback("glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0);
+ glad_glLoadIdentity();
+ _post_call_gl_callback(NULL, "glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0);
+
+}
+PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLoadMatrixd(const GLdouble * m) {
+ _pre_call_gl_callback("glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m);
+ glad_glLoadMatrixd(m);
+ _post_call_gl_callback(NULL, "glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m);
+
+}
+PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLoadMatrixf(const GLfloat * m) {
+ _pre_call_gl_callback("glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m);
+ glad_glLoadMatrixf(m);
+ _post_call_gl_callback(NULL, "glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m);
+
+}
+PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf;
+PFNGLLOADNAMEPROC glad_glLoadName = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLoadName(GLuint name) {
+ _pre_call_gl_callback("glLoadName", (GLADapiproc) glad_glLoadName, 1, name);
+ glad_glLoadName(name);
+ _post_call_gl_callback(NULL, "glLoadName", (GLADapiproc) glad_glLoadName, 1, name);
+
+}
+PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * m) {
+ _pre_call_gl_callback("glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m);
+ glad_glLoadTransposeMatrixd(m);
+ _post_call_gl_callback(NULL, "glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m);
+
+}
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * m) {
+ _pre_call_gl_callback("glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m);
+ glad_glLoadTransposeMatrixf(m);
+ _post_call_gl_callback(NULL, "glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m);
+
+}
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf;
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) {
+ _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
+ glad_glLogicOp(opcode);
+ _post_call_gl_callback(NULL, "glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode);
+
+}
+PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
+PFNGLMAP1DPROC glad_glMap1d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) {
+ _pre_call_gl_callback("glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points);
+ glad_glMap1d(target, u1, u2, stride, order, points);
+ _post_call_gl_callback(NULL, "glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points);
+
+}
+PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d;
+PFNGLMAP1FPROC glad_glMap1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) {
+ _pre_call_gl_callback("glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points);
+ glad_glMap1f(target, u1, u2, stride, order, points);
+ _post_call_gl_callback(NULL, "glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points);
+
+}
+PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f;
+PFNGLMAP2DPROC glad_glMap2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) {
+ _pre_call_gl_callback("glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ glad_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ _post_call_gl_callback(NULL, "glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+
+}
+PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d;
+PFNGLMAP2FPROC glad_glMap2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) {
+ _pre_call_gl_callback("glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ glad_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ _post_call_gl_callback(NULL, "glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+
+}
+PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) {
+ void * ret;
+ _pre_call_gl_callback("glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
+ ret = glad_glMapBuffer(target, access);
+ _post_call_gl_callback((void*) &ret, "glMapBuffer", (GLADapiproc) glad_glMapBuffer, 2, target, access);
+ return ret;
+}
+PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+ void * ret;
+ _pre_call_gl_callback("glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
+ ret = glad_glMapBufferRange(target, offset, length, access);
+ _post_call_gl_callback((void*) &ret, "glMapBufferRange", (GLADapiproc) glad_glMapBufferRange, 4, target, offset, length, access);
+ return ret;
+}
+PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) {
+ _pre_call_gl_callback("glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2);
+ glad_glMapGrid1d(un, u1, u2);
+ _post_call_gl_callback(NULL, "glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2);
+
+}
+PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) {
+ _pre_call_gl_callback("glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2);
+ glad_glMapGrid1f(un, u1, u2);
+ _post_call_gl_callback(NULL, "glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2);
+
+}
+PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) {
+ _pre_call_gl_callback("glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2);
+ glad_glMapGrid2d(un, u1, u2, vn, v1, v2);
+ _post_call_gl_callback(NULL, "glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2);
+
+}
+PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) {
+ _pre_call_gl_callback("glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2);
+ glad_glMapGrid2f(un, u1, u2, vn, v1, v2);
+ _post_call_gl_callback(NULL, "glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2);
+
+}
+PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f;
+PFNGLMATERIALFPROC glad_glMaterialf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param);
+ glad_glMaterialf(face, pname, param);
+ _post_call_gl_callback(NULL, "glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param);
+
+}
+PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf;
+PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params);
+ glad_glMaterialfv(face, pname, params);
+ _post_call_gl_callback(NULL, "glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params);
+
+}
+PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv;
+PFNGLMATERIALIPROC glad_glMateriali = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMateriali(GLenum face, GLenum pname, GLint param) {
+ _pre_call_gl_callback("glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param);
+ glad_glMateriali(face, pname, param);
+ _post_call_gl_callback(NULL, "glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param);
+
+}
+PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali;
+PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMaterialiv(GLenum face, GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params);
+ glad_glMaterialiv(face, pname, params);
+ _post_call_gl_callback(NULL, "glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params);
+
+}
+PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv;
+PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMatrixMode(GLenum mode) {
+ _pre_call_gl_callback("glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode);
+ glad_glMatrixMode(mode);
+ _post_call_gl_callback(NULL, "glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode);
+
+}
+PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultMatrixd(const GLdouble * m) {
+ _pre_call_gl_callback("glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m);
+ glad_glMultMatrixd(m);
+ _post_call_gl_callback(NULL, "glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m);
+
+}
+PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultMatrixf(const GLfloat * m) {
+ _pre_call_gl_callback("glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m);
+ glad_glMultMatrixf(m);
+ _post_call_gl_callback(NULL, "glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m);
+
+}
+PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixd(const GLdouble * m) {
+ _pre_call_gl_callback("glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m);
+ glad_glMultTransposeMatrixd(m);
+ _post_call_gl_callback(NULL, "glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m);
+
+}
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixf(const GLfloat * m) {
+ _pre_call_gl_callback("glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m);
+ glad_glMultTransposeMatrixf(m);
+ _post_call_gl_callback(NULL, "glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m);
+
+}
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) {
+ _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
+ glad_glMultiDrawArrays(mode, first, count, drawcount);
+ _post_call_gl_callback(NULL, "glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount);
+
+}
+PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) {
+ _pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
+ glad_glMultiDrawElements(mode, count, type, indices, drawcount);
+ _post_call_gl_callback(NULL, "glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount);
+
+}
+PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) {
+ _pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex);
+ glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ _post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex);
+
+}
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) {
+ _pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s);
+ glad_glMultiTexCoord1d(target, s);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s);
+
+}
+PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {
+ _pre_call_gl_callback("glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v);
+ glad_glMultiTexCoord1dv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1f(GLenum target, GLfloat s) {
+ _pre_call_gl_callback("glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s);
+ glad_glMultiTexCoord1f(target, s);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s);
+
+}
+PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {
+ _pre_call_gl_callback("glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v);
+ glad_glMultiTexCoord1fv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1i(GLenum target, GLint s) {
+ _pre_call_gl_callback("glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s);
+ glad_glMultiTexCoord1i(target, s);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s);
+
+}
+PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iv(GLenum target, const GLint * v) {
+ _pre_call_gl_callback("glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v);
+ glad_glMultiTexCoord1iv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1s(GLenum target, GLshort s) {
+ _pre_call_gl_callback("glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s);
+ glad_glMultiTexCoord1s(target, s);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s);
+
+}
+PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sv(GLenum target, const GLshort * v) {
+ _pre_call_gl_callback("glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v);
+ glad_glMultiTexCoord1sv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {
+ _pre_call_gl_callback("glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t);
+ glad_glMultiTexCoord2d(target, s, t);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t);
+
+}
+PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {
+ _pre_call_gl_callback("glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v);
+ glad_glMultiTexCoord2dv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {
+ _pre_call_gl_callback("glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t);
+ glad_glMultiTexCoord2f(target, s, t);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t);
+
+}
+PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {
+ _pre_call_gl_callback("glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v);
+ glad_glMultiTexCoord2fv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {
+ _pre_call_gl_callback("glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t);
+ glad_glMultiTexCoord2i(target, s, t);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t);
+
+}
+PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iv(GLenum target, const GLint * v) {
+ _pre_call_gl_callback("glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v);
+ glad_glMultiTexCoord2iv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {
+ _pre_call_gl_callback("glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t);
+ glad_glMultiTexCoord2s(target, s, t);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t);
+
+}
+PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sv(GLenum target, const GLshort * v) {
+ _pre_call_gl_callback("glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v);
+ glad_glMultiTexCoord2sv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {
+ _pre_call_gl_callback("glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r);
+ glad_glMultiTexCoord3d(target, s, t, r);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r);
+
+}
+PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {
+ _pre_call_gl_callback("glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v);
+ glad_glMultiTexCoord3dv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
+ _pre_call_gl_callback("glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r);
+ glad_glMultiTexCoord3f(target, s, t, r);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r);
+
+}
+PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {
+ _pre_call_gl_callback("glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v);
+ glad_glMultiTexCoord3fv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {
+ _pre_call_gl_callback("glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r);
+ glad_glMultiTexCoord3i(target, s, t, r);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r);
+
+}
+PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iv(GLenum target, const GLint * v) {
+ _pre_call_gl_callback("glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v);
+ glad_glMultiTexCoord3iv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {
+ _pre_call_gl_callback("glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r);
+ glad_glMultiTexCoord3s(target, s, t, r);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r);
+
+}
+PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sv(GLenum target, const GLshort * v) {
+ _pre_call_gl_callback("glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v);
+ glad_glMultiTexCoord3sv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
+ _pre_call_gl_callback("glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q);
+ glad_glMultiTexCoord4d(target, s, t, r, q);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q);
+
+}
+PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {
+ _pre_call_gl_callback("glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v);
+ glad_glMultiTexCoord4dv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+ _pre_call_gl_callback("glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q);
+ glad_glMultiTexCoord4f(target, s, t, r, q);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q);
+
+}
+PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {
+ _pre_call_gl_callback("glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v);
+ glad_glMultiTexCoord4fv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {
+ _pre_call_gl_callback("glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q);
+ glad_glMultiTexCoord4i(target, s, t, r, q);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q);
+
+}
+PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iv(GLenum target, const GLint * v) {
+ _pre_call_gl_callback("glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v);
+ glad_glMultiTexCoord4iv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
+ _pre_call_gl_callback("glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q);
+ glad_glMultiTexCoord4s(target, s, t, r, q);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q);
+
+}
+PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const GLshort * v) {
+ _pre_call_gl_callback("glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v);
+ glad_glMultiTexCoord4sv(target, v);
+ _post_call_gl_callback(NULL, "glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v);
+
+}
+PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords);
+ glad_glMultiTexCoordP1ui(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords);
+ glad_glMultiTexCoordP1uiv(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords);
+ glad_glMultiTexCoordP2ui(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords);
+ glad_glMultiTexCoordP2uiv(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords);
+ glad_glMultiTexCoordP3ui(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords);
+ glad_glMultiTexCoordP3uiv(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords);
+ glad_glMultiTexCoordP4ui(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui;
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords);
+ glad_glMultiTexCoordP4uiv(texture, type, coords);
+ _post_call_gl_callback(NULL, "glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords);
+
+}
+PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv;
+PFNGLNEWLISTPROC glad_glNewList = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) {
+ _pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode);
+ glad_glNewList(list, mode);
+ _post_call_gl_callback(NULL, "glNewList", (GLADapiproc) glad_glNewList, 2, list, mode);
+
+}
+PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList;
+PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) {
+ _pre_call_gl_callback("glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz);
+ glad_glNormal3b(nx, ny, nz);
+ _post_call_gl_callback(NULL, "glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz);
+
+}
+PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b;
+PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3bv(const GLbyte * v) {
+ _pre_call_gl_callback("glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v);
+ glad_glNormal3bv(v);
+ _post_call_gl_callback(NULL, "glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v);
+
+}
+PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv;
+PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) {
+ _pre_call_gl_callback("glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz);
+ glad_glNormal3d(nx, ny, nz);
+ _post_call_gl_callback(NULL, "glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz);
+
+}
+PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d;
+PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3dv(const GLdouble * v) {
+ _pre_call_gl_callback("glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v);
+ glad_glNormal3dv(v);
+ _post_call_gl_callback(NULL, "glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v);
+
+}
+PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv;
+PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) {
+ _pre_call_gl_callback("glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz);
+ glad_glNormal3f(nx, ny, nz);
+ _post_call_gl_callback(NULL, "glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz);
+
+}
+PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f;
+PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3fv(const GLfloat * v) {
+ _pre_call_gl_callback("glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v);
+ glad_glNormal3fv(v);
+ _post_call_gl_callback(NULL, "glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v);
+
+}
+PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv;
+PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3i(GLint nx, GLint ny, GLint nz) {
+ _pre_call_gl_callback("glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz);
+ glad_glNormal3i(nx, ny, nz);
+ _post_call_gl_callback(NULL, "glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz);
+
+}
+PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i;
+PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3iv(const GLint * v) {
+ _pre_call_gl_callback("glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v);
+ glad_glNormal3iv(v);
+ _post_call_gl_callback(NULL, "glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v);
+
+}
+PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv;
+PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3s(GLshort nx, GLshort ny, GLshort nz) {
+ _pre_call_gl_callback("glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz);
+ glad_glNormal3s(nx, ny, nz);
+ _post_call_gl_callback(NULL, "glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz);
+
+}
+PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s;
+PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) {
+ _pre_call_gl_callback("glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v);
+ glad_glNormal3sv(v);
+ _post_call_gl_callback(NULL, "glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v);
+
+}
+PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv;
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormalP3ui(GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords);
+ glad_glNormalP3ui(type, coords);
+ _post_call_gl_callback(NULL, "glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords);
+
+}
+PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormalP3uiv(GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords);
+ glad_glNormalP3uiv(type, coords);
+ _post_call_gl_callback(NULL, "glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords);
+
+}
+PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer);
+ glad_glNormalPointer(type, stride, pointer);
+ _post_call_gl_callback(NULL, "glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer);
+
+}
+PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer;
+PFNGLORTHOPROC glad_glOrtho = NULL;
+static void GLAD_API_PTR glad_debug_impl_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {
+ _pre_call_gl_callback("glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar);
+ glad_glOrtho(left, right, bottom, top, zNear, zFar);
+ _post_call_gl_callback(NULL, "glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar);
+
+}
+PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho;
+PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPassThrough(GLfloat token) {
+ _pre_call_gl_callback("glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token);
+ glad_glPassThrough(token);
+ _post_call_gl_callback(NULL, "glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token);
+
+}
+PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) {
+ _pre_call_gl_callback("glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values);
+ glad_glPixelMapfv(map, mapsize, values);
+ _post_call_gl_callback(NULL, "glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values);
+
+}
+PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) {
+ _pre_call_gl_callback("glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values);
+ glad_glPixelMapuiv(map, mapsize, values);
+ _post_call_gl_callback(NULL, "glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values);
+
+}
+PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) {
+ _pre_call_gl_callback("glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values);
+ glad_glPixelMapusv(map, mapsize, values);
+ _post_call_gl_callback(NULL, "glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values);
+
+}
+PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv;
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
+ glad_glPixelStoref(pname, param);
+ _post_call_gl_callback(NULL, "glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param);
+
+}
+PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param) {
+ _pre_call_gl_callback("glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
+ glad_glPixelStorei(pname, param);
+ _post_call_gl_callback(NULL, "glPixelStorei", (GLADapiproc) glad_glPixelStorei, 2, pname, param);
+
+}
+PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelTransferf(GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param);
+ glad_glPixelTransferf(pname, param);
+ _post_call_gl_callback(NULL, "glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param);
+
+}
+PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelTransferi(GLenum pname, GLint param) {
+ _pre_call_gl_callback("glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param);
+ glad_glPixelTransferi(pname, param);
+ _post_call_gl_callback(NULL, "glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param);
+
+}
+PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi;
+PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPixelZoom(GLfloat xfactor, GLfloat yfactor) {
+ _pre_call_gl_callback("glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor);
+ glad_glPixelZoom(xfactor, yfactor);
+ _post_call_gl_callback(NULL, "glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor);
+
+}
+PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
+ glad_glPointParameterf(pname, param);
+ _post_call_gl_callback(NULL, "glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param);
+
+}
+PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameterfv(GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
+ glad_glPointParameterfv(pname, params);
+ _post_call_gl_callback(NULL, "glPointParameterfv", (GLADapiproc) glad_glPointParameterfv, 2, pname, params);
+
+}
+PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameteri(GLenum pname, GLint param) {
+ _pre_call_gl_callback("glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
+ glad_glPointParameteri(pname, param);
+ _post_call_gl_callback(NULL, "glPointParameteri", (GLADapiproc) glad_glPointParameteri, 2, pname, param);
+
+}
+PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
+ glad_glPointParameteriv(pname, params);
+ _post_call_gl_callback(NULL, "glPointParameteriv", (GLADapiproc) glad_glPointParameteriv, 2, pname, params);
+
+}
+PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) {
+ _pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
+ glad_glPointSize(size);
+ _post_call_gl_callback(NULL, "glPointSize", (GLADapiproc) glad_glPointSize, 1, size);
+
+}
+PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize;
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) {
+ _pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
+ glad_glPolygonMode(face, mode);
+ _post_call_gl_callback(NULL, "glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode);
+
+}
+PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat units) {
+ _pre_call_gl_callback("glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
+ glad_glPolygonOffset(factor, units);
+ _post_call_gl_callback(NULL, "glPolygonOffset", (GLADapiproc) glad_glPolygonOffset, 2, factor, units);
+
+}
+PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPolygonStipple(const GLubyte * mask) {
+ _pre_call_gl_callback("glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask);
+ glad_glPolygonStipple(mask);
+ _post_call_gl_callback(NULL, "glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask);
+
+}
+PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple;
+PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPopAttrib(void) {
+ _pre_call_gl_callback("glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0);
+ glad_glPopAttrib();
+ _post_call_gl_callback(NULL, "glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0);
+
+}
+PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPopClientAttrib(void) {
+ _pre_call_gl_callback("glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0);
+ glad_glPopClientAttrib();
+ _post_call_gl_callback(NULL, "glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0);
+
+}
+PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib;
+PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPopMatrix(void) {
+ _pre_call_gl_callback("glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0);
+ glad_glPopMatrix();
+ _post_call_gl_callback(NULL, "glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0);
+
+}
+PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix;
+PFNGLPOPNAMEPROC glad_glPopName = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPopName(void) {
+ _pre_call_gl_callback("glPopName", (GLADapiproc) glad_glPopName, 0);
+ glad_glPopName();
+ _post_call_gl_callback(NULL, "glPopName", (GLADapiproc) glad_glPopName, 0);
+
+}
+PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) {
+ _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
+ glad_glPrimitiveRestartIndex(index);
+ _post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index);
+
+}
+PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) {
+ _pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities);
+ glad_glPrioritizeTextures(n, textures, priorities);
+ _post_call_gl_callback(NULL, "glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities);
+
+}
+PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) {
+ _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode);
+ glad_glProvokingVertex(mode);
+ _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode);
+
+}
+PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) {
+ _pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask);
+ glad_glPushAttrib(mask);
+ _post_call_gl_callback(NULL, "glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask);
+
+}
+PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPushClientAttrib(GLbitfield mask) {
+ _pre_call_gl_callback("glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask);
+ glad_glPushClientAttrib(mask);
+ _post_call_gl_callback(NULL, "glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask);
+
+}
+PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPushMatrix(void) {
+ _pre_call_gl_callback("glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0);
+ glad_glPushMatrix();
+ _post_call_gl_callback(NULL, "glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0);
+
+}
+PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix;
+PFNGLPUSHNAMEPROC glad_glPushName = NULL;
+static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) {
+ _pre_call_gl_callback("glPushName", (GLADapiproc) glad_glPushName, 1, name);
+ glad_glPushName(name);
+ _post_call_gl_callback(NULL, "glPushName", (GLADapiproc) glad_glPushName, 1, name);
+
+}
+PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) {
+ _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target);
+ glad_glQueryCounter(id, target);
+ _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target);
+
+}
+PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) {
+ _pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y);
+ glad_glRasterPos2d(x, y);
+ _post_call_gl_callback(NULL, "glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y);
+
+}
+PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2dv(const GLdouble * v) {
+ _pre_call_gl_callback("glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v);
+ glad_glRasterPos2dv(v);
+ _post_call_gl_callback(NULL, "glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v);
+
+}
+PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2f(GLfloat x, GLfloat y) {
+ _pre_call_gl_callback("glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y);
+ glad_glRasterPos2f(x, y);
+ _post_call_gl_callback(NULL, "glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y);
+
+}
+PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2fv(const GLfloat * v) {
+ _pre_call_gl_callback("glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v);
+ glad_glRasterPos2fv(v);
+ _post_call_gl_callback(NULL, "glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v);
+
+}
+PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2i(GLint x, GLint y) {
+ _pre_call_gl_callback("glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y);
+ glad_glRasterPos2i(x, y);
+ _post_call_gl_callback(NULL, "glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y);
+
+}
+PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2iv(const GLint * v) {
+ _pre_call_gl_callback("glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v);
+ glad_glRasterPos2iv(v);
+ _post_call_gl_callback(NULL, "glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v);
+
+}
+PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2s(GLshort x, GLshort y) {
+ _pre_call_gl_callback("glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y);
+ glad_glRasterPos2s(x, y);
+ _post_call_gl_callback(NULL, "glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y);
+
+}
+PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos2sv(const GLshort * v) {
+ _pre_call_gl_callback("glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v);
+ glad_glRasterPos2sv(v);
+ _post_call_gl_callback(NULL, "glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v);
+
+}
+PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) {
+ _pre_call_gl_callback("glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z);
+ glad_glRasterPos3d(x, y, z);
+ _post_call_gl_callback(NULL, "glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z);
+
+}
+PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3dv(const GLdouble * v) {
+ _pre_call_gl_callback("glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v);
+ glad_glRasterPos3dv(v);
+ _post_call_gl_callback(NULL, "glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v);
+
+}
+PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) {
+ _pre_call_gl_callback("glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z);
+ glad_glRasterPos3f(x, y, z);
+ _post_call_gl_callback(NULL, "glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z);
+
+}
+PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3fv(const GLfloat * v) {
+ _pre_call_gl_callback("glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v);
+ glad_glRasterPos3fv(v);
+ _post_call_gl_callback(NULL, "glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v);
+
+}
+PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3i(GLint x, GLint y, GLint z) {
+ _pre_call_gl_callback("glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z);
+ glad_glRasterPos3i(x, y, z);
+ _post_call_gl_callback(NULL, "glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z);
+
+}
+PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3iv(const GLint * v) {
+ _pre_call_gl_callback("glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v);
+ glad_glRasterPos3iv(v);
+ _post_call_gl_callback(NULL, "glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v);
+
+}
+PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3s(GLshort x, GLshort y, GLshort z) {
+ _pre_call_gl_callback("glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z);
+ glad_glRasterPos3s(x, y, z);
+ _post_call_gl_callback(NULL, "glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z);
+
+}
+PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos3sv(const GLshort * v) {
+ _pre_call_gl_callback("glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v);
+ glad_glRasterPos3sv(v);
+ _post_call_gl_callback(NULL, "glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v);
+
+}
+PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
+ _pre_call_gl_callback("glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w);
+ glad_glRasterPos4d(x, y, z, w);
+ _post_call_gl_callback(NULL, "glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w);
+
+}
+PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4dv(const GLdouble * v) {
+ _pre_call_gl_callback("glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v);
+ glad_glRasterPos4dv(v);
+ _post_call_gl_callback(NULL, "glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v);
+
+}
+PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ _pre_call_gl_callback("glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w);
+ glad_glRasterPos4f(x, y, z, w);
+ _post_call_gl_callback(NULL, "glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w);
+
+}
+PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4fv(const GLfloat * v) {
+ _pre_call_gl_callback("glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v);
+ glad_glRasterPos4fv(v);
+ _post_call_gl_callback(NULL, "glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v);
+
+}
+PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) {
+ _pre_call_gl_callback("glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w);
+ glad_glRasterPos4i(x, y, z, w);
+ _post_call_gl_callback(NULL, "glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w);
+
+}
+PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4iv(const GLint * v) {
+ _pre_call_gl_callback("glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v);
+ glad_glRasterPos4iv(v);
+ _post_call_gl_callback(NULL, "glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v);
+
+}
+PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) {
+ _pre_call_gl_callback("glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w);
+ glad_glRasterPos4s(x, y, z, w);
+ _post_call_gl_callback(NULL, "glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w);
+
+}
+PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRasterPos4sv(const GLshort * v) {
+ _pre_call_gl_callback("glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v);
+ glad_glRasterPos4sv(v);
+ _post_call_gl_callback(NULL, "glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v);
+
+}
+PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv;
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) {
+ _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
+ glad_glReadBuffer(src);
+ _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src);
+
+}
+PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
+ _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
+ glad_glReadPixels(x, y, width, height, format, type, pixels);
+ _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels);
+
+}
+PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
+PFNGLRECTDPROC glad_glRectd = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {
+ _pre_call_gl_callback("glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2);
+ glad_glRectd(x1, y1, x2, y2);
+ _post_call_gl_callback(NULL, "glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2);
+
+}
+PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd;
+PFNGLRECTDVPROC glad_glRectdv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRectdv(const GLdouble * v1, const GLdouble * v2) {
+ _pre_call_gl_callback("glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2);
+ glad_glRectdv(v1, v2);
+ _post_call_gl_callback(NULL, "glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2);
+
+}
+PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv;
+PFNGLRECTFPROC glad_glRectf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {
+ _pre_call_gl_callback("glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2);
+ glad_glRectf(x1, y1, x2, y2);
+ _post_call_gl_callback(NULL, "glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2);
+
+}
+PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf;
+PFNGLRECTFVPROC glad_glRectfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRectfv(const GLfloat * v1, const GLfloat * v2) {
+ _pre_call_gl_callback("glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2);
+ glad_glRectfv(v1, v2);
+ _post_call_gl_callback(NULL, "glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2);
+
+}
+PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv;
+PFNGLRECTIPROC glad_glRecti = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) {
+ _pre_call_gl_callback("glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2);
+ glad_glRecti(x1, y1, x2, y2);
+ _post_call_gl_callback(NULL, "glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2);
+
+}
+PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti;
+PFNGLRECTIVPROC glad_glRectiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRectiv(const GLint * v1, const GLint * v2) {
+ _pre_call_gl_callback("glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2);
+ glad_glRectiv(v1, v2);
+ _post_call_gl_callback(NULL, "glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2);
+
+}
+PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv;
+PFNGLRECTSPROC glad_glRects = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) {
+ _pre_call_gl_callback("glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2);
+ glad_glRects(x1, y1, x2, y2);
+ _post_call_gl_callback(NULL, "glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2);
+
+}
+PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects;
+PFNGLRECTSVPROC glad_glRectsv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRectsv(const GLshort * v1, const GLshort * v2) {
+ _pre_call_gl_callback("glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2);
+ glad_glRectsv(v1, v2);
+ _post_call_gl_callback(NULL, "glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2);
+
+}
+PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv;
+PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
+static GLint GLAD_API_PTR glad_debug_impl_glRenderMode(GLenum mode) {
+ GLint ret;
+ _pre_call_gl_callback("glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode);
+ ret = glad_glRenderMode(mode);
+ _post_call_gl_callback((void*) &ret, "glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode);
+ return ret;
+}
+PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
+ _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
+ glad_glRenderbufferStorage(target, internalformat, width, height);
+ _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height);
+
+}
+PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+ _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
+ glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height);
+
+}
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
+PFNGLROTATEDPROC glad_glRotated = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {
+ _pre_call_gl_callback("glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z);
+ glad_glRotated(angle, x, y, z);
+ _post_call_gl_callback(NULL, "glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z);
+
+}
+PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated;
+PFNGLROTATEFPROC glad_glRotatef = NULL;
+static void GLAD_API_PTR glad_debug_impl_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+ _pre_call_gl_callback("glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z);
+ glad_glRotatef(angle, x, y, z);
+ _post_call_gl_callback(NULL, "glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z);
+
+}
+PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) {
+ _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
+ glad_glSampleCoverage(value, invert);
+ _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert);
+
+}
+PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) {
+ _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask);
+ glad_glSampleMaski(maskNumber, mask);
+ _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask);
+
+}
+PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) {
+ _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param);
+ glad_glSamplerParameterIiv(sampler, pname, param);
+ _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) {
+ _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param);
+ glad_glSamplerParameterIuiv(sampler, pname, param);
+ _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param);
+ glad_glSamplerParameterf(sampler, pname, param);
+ _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) {
+ _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param);
+ glad_glSamplerParameterfv(sampler, pname, param);
+ _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
+ _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param);
+ glad_glSamplerParameteri(sampler, pname, param);
+ _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) {
+ _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param);
+ glad_glSamplerParameteriv(sampler, pname, param);
+ _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param);
+
+}
+PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
+PFNGLSCALEDPROC glad_glScaled = NULL;
+static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) {
+ _pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z);
+ glad_glScaled(x, y, z);
+ _post_call_gl_callback(NULL, "glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z);
+
+}
+PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled;
+PFNGLSCALEFPROC glad_glScalef = NULL;
+static void GLAD_API_PTR glad_debug_impl_glScalef(GLfloat x, GLfloat y, GLfloat z) {
+ _pre_call_gl_callback("glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z);
+ glad_glScalef(x, y, z);
+ _post_call_gl_callback(NULL, "glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z);
+
+}
+PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef;
PFNGLSCISSORPROC glad_glScissor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
+ _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
+ glad_glScissor(x, y, width, height);
+ _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height);
+
+}
+PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {
+ _pre_call_gl_callback("glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue);
+ glad_glSecondaryColor3b(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bv(const GLbyte * v) {
+ _pre_call_gl_callback("glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v);
+ glad_glSecondaryColor3bv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {
+ _pre_call_gl_callback("glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue);
+ glad_glSecondaryColor3d(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dv(const GLdouble * v) {
+ _pre_call_gl_callback("glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v);
+ glad_glSecondaryColor3dv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {
+ _pre_call_gl_callback("glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue);
+ glad_glSecondaryColor3f(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fv(const GLfloat * v) {
+ _pre_call_gl_callback("glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v);
+ glad_glSecondaryColor3fv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3i(GLint red, GLint green, GLint blue) {
+ _pre_call_gl_callback("glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue);
+ glad_glSecondaryColor3i(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iv(const GLint * v) {
+ _pre_call_gl_callback("glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v);
+ glad_glSecondaryColor3iv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {
+ _pre_call_gl_callback("glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue);
+ glad_glSecondaryColor3s(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sv(const GLshort * v) {
+ _pre_call_gl_callback("glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v);
+ glad_glSecondaryColor3sv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {
+ _pre_call_gl_callback("glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue);
+ glad_glSecondaryColor3ub(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubv(const GLubyte * v) {
+ _pre_call_gl_callback("glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v);
+ glad_glSecondaryColor3ubv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {
+ _pre_call_gl_callback("glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue);
+ glad_glSecondaryColor3ui(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiv(const GLuint * v) {
+ _pre_call_gl_callback("glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v);
+ glad_glSecondaryColor3uiv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {
+ _pre_call_gl_callback("glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue);
+ glad_glSecondaryColor3us(red, green, blue);
+ _post_call_gl_callback(NULL, "glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue);
+
+}
+PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v) {
+ _pre_call_gl_callback("glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v);
+ glad_glSecondaryColor3usv(v);
+ _post_call_gl_callback(NULL, "glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v);
+
+}
+PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv;
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3ui(GLenum type, GLuint color) {
+ _pre_call_gl_callback("glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color);
+ glad_glSecondaryColorP3ui(type, color);
+ _post_call_gl_callback(NULL, "glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color);
+
+}
+PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui;
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3uiv(GLenum type, const GLuint * color) {
+ _pre_call_gl_callback("glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color);
+ glad_glSecondaryColorP3uiv(type, color);
+ _post_call_gl_callback(NULL, "glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color);
+
+}
+PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer);
+ glad_glSecondaryColorPointer(size, type, stride, pointer);
+ _post_call_gl_callback(NULL, "glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer);
+
+}
+PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glSelectBuffer(GLsizei size, GLuint * buffer) {
+ _pre_call_gl_callback("glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer);
+ glad_glSelectBuffer(size, buffer);
+ _post_call_gl_callback(NULL, "glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer);
+
+}
+PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer;
+PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
+static void GLAD_API_PTR glad_debug_impl_glShadeModel(GLenum mode) {
+ _pre_call_gl_callback("glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode);
+ glad_glShadeModel(mode);
+ _post_call_gl_callback(NULL, "glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode);
+
+}
+PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel;
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
+ _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
+ glad_glShaderSource(shader, count, string, length);
+ _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length);
+
+}
+PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) {
+ _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
+ glad_glStencilFunc(func, ref, mask);
+ _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask);
+
+}
+PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
+ _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
+ glad_glStencilFuncSeparate(face, func, ref, mask);
+ _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask);
+
+}
+PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) {
+ _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
+ glad_glStencilMask(mask);
+ _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask);
+
+}
+PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) {
+ _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
+ glad_glStencilMaskSeparate(face, mask);
+ _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask);
+
+}
+PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+ _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
+ glad_glStencilOp(fail, zfail, zpass);
+ _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass);
+
+}
+PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
+ _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
+ glad_glStencilOpSeparate(face, sfail, dpfail, dppass);
+ _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass);
+
+}
+PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {
+ _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
+ glad_glTexBuffer(target, internalformat, buffer);
+ _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer);
+
+}
+PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) {
+ _pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s);
+ glad_glTexCoord1d(s);
+ _post_call_gl_callback(NULL, "glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s);
+
+}
+PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1dv(const GLdouble * v) {
+ _pre_call_gl_callback("glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v);
+ glad_glTexCoord1dv(v);
+ _post_call_gl_callback(NULL, "glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v);
+
+}
+PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1f(GLfloat s) {
+ _pre_call_gl_callback("glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s);
+ glad_glTexCoord1f(s);
+ _post_call_gl_callback(NULL, "glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s);
+
+}
+PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1fv(const GLfloat * v) {
+ _pre_call_gl_callback("glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v);
+ glad_glTexCoord1fv(v);
+ _post_call_gl_callback(NULL, "glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v);
+
+}
+PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1i(GLint s) {
+ _pre_call_gl_callback("glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s);
+ glad_glTexCoord1i(s);
+ _post_call_gl_callback(NULL, "glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s);
+
+}
+PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1iv(const GLint * v) {
+ _pre_call_gl_callback("glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v);
+ glad_glTexCoord1iv(v);
+ _post_call_gl_callback(NULL, "glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v);
+
+}
+PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1s(GLshort s) {
+ _pre_call_gl_callback("glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s);
+ glad_glTexCoord1s(s);
+ _post_call_gl_callback(NULL, "glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s);
+
+}
+PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord1sv(const GLshort * v) {
+ _pre_call_gl_callback("glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v);
+ glad_glTexCoord1sv(v);
+ _post_call_gl_callback(NULL, "glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v);
+
+}
+PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2d(GLdouble s, GLdouble t) {
+ _pre_call_gl_callback("glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t);
+ glad_glTexCoord2d(s, t);
+ _post_call_gl_callback(NULL, "glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t);
+
+}
+PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2dv(const GLdouble * v) {
+ _pre_call_gl_callback("glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v);
+ glad_glTexCoord2dv(v);
+ _post_call_gl_callback(NULL, "glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v);
+
+}
+PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2f(GLfloat s, GLfloat t) {
+ _pre_call_gl_callback("glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t);
+ glad_glTexCoord2f(s, t);
+ _post_call_gl_callback(NULL, "glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t);
+
+}
+PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2fv(const GLfloat * v) {
+ _pre_call_gl_callback("glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v);
+ glad_glTexCoord2fv(v);
+ _post_call_gl_callback(NULL, "glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v);
+
+}
+PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2i(GLint s, GLint t) {
+ _pre_call_gl_callback("glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t);
+ glad_glTexCoord2i(s, t);
+ _post_call_gl_callback(NULL, "glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t);
+
+}
+PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2iv(const GLint * v) {
+ _pre_call_gl_callback("glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v);
+ glad_glTexCoord2iv(v);
+ _post_call_gl_callback(NULL, "glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v);
+
+}
+PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2s(GLshort s, GLshort t) {
+ _pre_call_gl_callback("glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t);
+ glad_glTexCoord2s(s, t);
+ _post_call_gl_callback(NULL, "glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t);
+
+}
+PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord2sv(const GLshort * v) {
+ _pre_call_gl_callback("glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v);
+ glad_glTexCoord2sv(v);
+ _post_call_gl_callback(NULL, "glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v);
+
+}
+PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) {
+ _pre_call_gl_callback("glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r);
+ glad_glTexCoord3d(s, t, r);
+ _post_call_gl_callback(NULL, "glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r);
+
+}
+PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3dv(const GLdouble * v) {
+ _pre_call_gl_callback("glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v);
+ glad_glTexCoord3dv(v);
+ _post_call_gl_callback(NULL, "glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v);
+
+}
+PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {
+ _pre_call_gl_callback("glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r);
+ glad_glTexCoord3f(s, t, r);
+ _post_call_gl_callback(NULL, "glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r);
+
+}
+PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3fv(const GLfloat * v) {
+ _pre_call_gl_callback("glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v);
+ glad_glTexCoord3fv(v);
+ _post_call_gl_callback(NULL, "glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v);
+
+}
+PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3i(GLint s, GLint t, GLint r) {
+ _pre_call_gl_callback("glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r);
+ glad_glTexCoord3i(s, t, r);
+ _post_call_gl_callback(NULL, "glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r);
+
+}
+PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3iv(const GLint * v) {
+ _pre_call_gl_callback("glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v);
+ glad_glTexCoord3iv(v);
+ _post_call_gl_callback(NULL, "glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v);
+
+}
+PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3s(GLshort s, GLshort t, GLshort r) {
+ _pre_call_gl_callback("glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r);
+ glad_glTexCoord3s(s, t, r);
+ _post_call_gl_callback(NULL, "glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r);
+
+}
+PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord3sv(const GLshort * v) {
+ _pre_call_gl_callback("glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v);
+ glad_glTexCoord3sv(v);
+ _post_call_gl_callback(NULL, "glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v);
+
+}
+PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
+ _pre_call_gl_callback("glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q);
+ glad_glTexCoord4d(s, t, r, q);
+ _post_call_gl_callback(NULL, "glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q);
+
+}
+PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4dv(const GLdouble * v) {
+ _pre_call_gl_callback("glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v);
+ glad_glTexCoord4dv(v);
+ _post_call_gl_callback(NULL, "glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v);
+
+}
+PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+ _pre_call_gl_callback("glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q);
+ glad_glTexCoord4f(s, t, r, q);
+ _post_call_gl_callback(NULL, "glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q);
+
+}
+PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4fv(const GLfloat * v) {
+ _pre_call_gl_callback("glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v);
+ glad_glTexCoord4fv(v);
+ _post_call_gl_callback(NULL, "glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v);
+
+}
+PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) {
+ _pre_call_gl_callback("glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q);
+ glad_glTexCoord4i(s, t, r, q);
+ _post_call_gl_callback(NULL, "glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q);
+
+}
+PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4iv(const GLint * v) {
+ _pre_call_gl_callback("glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v);
+ glad_glTexCoord4iv(v);
+ _post_call_gl_callback(NULL, "glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v);
+
+}
+PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) {
+ _pre_call_gl_callback("glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q);
+ glad_glTexCoord4s(s, t, r, q);
+ _post_call_gl_callback(NULL, "glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q);
+
+}
+PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) {
+ _pre_call_gl_callback("glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v);
+ glad_glTexCoord4sv(v);
+ _post_call_gl_callback(NULL, "glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v);
+
+}
+PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv;
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP1ui(GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords);
+ glad_glTexCoordP1ui(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords);
+
+}
+PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui;
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP1uiv(GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords);
+ glad_glTexCoordP1uiv(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords);
+
+}
+PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP2ui(GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords);
+ glad_glTexCoordP2ui(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords);
+
+}
+PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP2uiv(GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords);
+ glad_glTexCoordP2uiv(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords);
+
+}
+PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP3ui(GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords);
+ glad_glTexCoordP3ui(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords);
+
+}
+PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP3uiv(GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords);
+ glad_glTexCoordP3uiv(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords);
+
+}
+PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv;
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP4ui(GLenum type, GLuint coords) {
+ _pre_call_gl_callback("glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords);
+ glad_glTexCoordP4ui(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords);
+
+}
+PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui;
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordP4uiv(GLenum type, const GLuint * coords) {
+ _pre_call_gl_callback("glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords);
+ glad_glTexCoordP4uiv(type, coords);
+ _post_call_gl_callback(NULL, "glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords);
+
+}
+PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer);
+ glad_glTexCoordPointer(size, type, stride, pointer);
+ _post_call_gl_callback(NULL, "glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer);
+
+}
+PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer;
+PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexEnvf(GLenum target, GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param);
+ glad_glTexEnvf(target, pname, param);
+ _post_call_gl_callback(NULL, "glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param);
+
+}
+PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf;
+PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params);
+ glad_glTexEnvfv(target, pname, params);
+ _post_call_gl_callback(NULL, "glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params);
+
+}
+PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv;
+PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexEnvi(GLenum target, GLenum pname, GLint param) {
+ _pre_call_gl_callback("glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param);
+ glad_glTexEnvi(target, pname, param);
+ _post_call_gl_callback(NULL, "glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param);
+
+}
+PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi;
+PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexEnviv(GLenum target, GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params);
+ glad_glTexEnviv(target, pname, params);
+ _post_call_gl_callback(NULL, "glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params);
+
+}
+PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv;
+PFNGLTEXGENDPROC glad_glTexGend = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexGend(GLenum coord, GLenum pname, GLdouble param) {
+ _pre_call_gl_callback("glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param);
+ glad_glTexGend(coord, pname, param);
+ _post_call_gl_callback(NULL, "glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param);
+
+}
+PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend;
+PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) {
+ _pre_call_gl_callback("glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params);
+ glad_glTexGendv(coord, pname, params);
+ _post_call_gl_callback(NULL, "glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params);
+
+}
+PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv;
+PFNGLTEXGENFPROC glad_glTexGenf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexGenf(GLenum coord, GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param);
+ glad_glTexGenf(coord, pname, param);
+ _post_call_gl_callback(NULL, "glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param);
+
+}
+PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf;
+PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params);
+ glad_glTexGenfv(coord, pname, params);
+ _post_call_gl_callback(NULL, "glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params);
+
+}
+PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv;
+PFNGLTEXGENIPROC glad_glTexGeni = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexGeni(GLenum coord, GLenum pname, GLint param) {
+ _pre_call_gl_callback("glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param);
+ glad_glTexGeni(coord, pname, param);
+ _post_call_gl_callback(NULL, "glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param);
+
+}
+PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni;
+PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params);
+ glad_glTexGeniv(coord, pname, params);
+ _post_call_gl_callback(NULL, "glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params);
+
+}
+PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) {
+ _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
+ glad_glTexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ _post_call_gl_callback(NULL, "glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels);
+
+}
+PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
+ _pre_call_gl_callback("glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
+ glad_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ _post_call_gl_callback(NULL, "glTexImage2D", (GLADapiproc) glad_glTexImage2D, 9, target, level, internalformat, width, height, border, format, type, pixels);
+
+}
+PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
+ _pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
+ glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ _post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations);
+
+}
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
+ _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
+ glad_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ _post_call_gl_callback(NULL, "glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+}
+PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
+ _pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ _post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+
+}
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
+ glad_glTexParameterIiv(target, pname, params);
+ _post_call_gl_callback(NULL, "glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {
+ _pre_call_gl_callback("glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
+ glad_glTexParameterIuiv(target, pname, params);
+ _post_call_gl_callback(NULL, "glTexParameterIuiv", (GLADapiproc) glad_glTexParameterIuiv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
+ _pre_call_gl_callback("glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
+ glad_glTexParameterf(target, pname, param);
+ _post_call_gl_callback(NULL, "glTexParameterf", (GLADapiproc) glad_glTexParameterf, 3, target, pname, param);
+
+}
+PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) {
+ _pre_call_gl_callback("glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
+ glad_glTexParameterfv(target, pname, params);
+ _post_call_gl_callback(NULL, "glTexParameterfv", (GLADapiproc) glad_glTexParameterfv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameteri(GLenum target, GLenum pname, GLint param) {
+ _pre_call_gl_callback("glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
+ glad_glTexParameteri(target, pname, param);
+ _post_call_gl_callback(NULL, "glTexParameteri", (GLADapiproc) glad_glTexParameteri, 3, target, pname, param);
+
+}
+PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) {
+ _pre_call_gl_callback("glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
+ glad_glTexParameteriv(target, pname, params);
+ _post_call_gl_callback(NULL, "glTexParameteriv", (GLADapiproc) glad_glTexParameteriv, 3, target, pname, params);
+
+}
+PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) {
+ _pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
+ glad_glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ _post_call_gl_callback(NULL, "glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels);
+
+}
+PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
+ _pre_call_gl_callback("glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
+ glad_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ _post_call_gl_callback(NULL, "glTexSubImage2D", (GLADapiproc) glad_glTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+}
+PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
+ _pre_call_gl_callback("glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ glad_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ _post_call_gl_callback(NULL, "glTexSubImage3D", (GLADapiproc) glad_glTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+}
+PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
+ _pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
+ glad_glTransformFeedbackVaryings(program, count, varyings, bufferMode);
+ _post_call_gl_callback(NULL, "glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode);
+
+}
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
+PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTranslated(GLdouble x, GLdouble y, GLdouble z) {
+ _pre_call_gl_callback("glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z);
+ glad_glTranslated(x, y, z);
+ _post_call_gl_callback(NULL, "glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z);
+
+}
+PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated;
+PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
+static void GLAD_API_PTR glad_debug_impl_glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
+ _pre_call_gl_callback("glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z);
+ glad_glTranslatef(x, y, z);
+ _post_call_gl_callback(NULL, "glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z);
+
+}
+PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) {
+ _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
+ glad_glUniform1f(location, v0);
+ _post_call_gl_callback(NULL, "glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0);
+
+}
+PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {
+ _pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
+ glad_glUniform1fv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) {
+ _pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
+ glad_glUniform1i(location, v0);
+ _post_call_gl_callback(NULL, "glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0);
+
+}
+PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) {
+ _pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
+ glad_glUniform1iv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) {
+ _pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
+ glad_glUniform1ui(location, v0);
+ _post_call_gl_callback(NULL, "glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0);
+
+}
+PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {
+ _pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
+ glad_glUniform1uiv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
+ _pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
+ glad_glUniform2f(location, v0, v1);
+ _post_call_gl_callback(NULL, "glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1);
+
+}
+PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {
+ _pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
+ glad_glUniform2fv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) {
+ _pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
+ glad_glUniform2i(location, v0, v1);
+ _post_call_gl_callback(NULL, "glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1);
+
+}
+PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) {
+ _pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
+ glad_glUniform2iv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) {
+ _pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
+ glad_glUniform2ui(location, v0, v1);
+ _post_call_gl_callback(NULL, "glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1);
+
+}
+PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {
+ _pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
+ glad_glUniform2uiv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+ _pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
+ glad_glUniform3f(location, v0, v1, v2);
+ _post_call_gl_callback(NULL, "glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2);
+
+}
+PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {
+ _pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
+ glad_glUniform3fv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
+ _pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
+ glad_glUniform3i(location, v0, v1, v2);
+ _post_call_gl_callback(NULL, "glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2);
+
+}
+PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) {
+ _pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
+ glad_glUniform3iv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
+ _pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
+ glad_glUniform3ui(location, v0, v1, v2);
+ _post_call_gl_callback(NULL, "glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2);
+
+}
+PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {
+ _pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
+ glad_glUniform3uiv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+ _pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
+ glad_glUniform4f(location, v0, v1, v2, v3);
+ _post_call_gl_callback(NULL, "glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3);
+
+}
+PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {
+ _pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
+ glad_glUniform4fv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value);
+
+}
+PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+ _pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
+ glad_glUniform4i(location, v0, v1, v2, v3);
+ _post_call_gl_callback(NULL, "glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3);
+
+}
+PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) {
+ _pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
+ glad_glUniform4iv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value);
+
+}
+PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
+ _pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
+ glad_glUniform4ui(location, v0, v1, v2, v3);
+ _post_call_gl_callback(NULL, "glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3);
+
+}
+PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {
+ _pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
+ glad_glUniform4uiv(location, count, value);
+ _post_call_gl_callback(NULL, "glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value);
+
+}
+PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
+ _pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
+ glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ _post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding);
+
+}
+PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix2fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix2x3fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix2x4fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix3fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix3x2fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix3x4fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix4fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix4x2fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ _pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
+ glad_glUniformMatrix4x3fv(location, count, transpose, value);
+ _post_call_gl_callback(NULL, "glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value);
+
+}
+PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) {
+ GLboolean ret;
+ _pre_call_gl_callback("glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
+ ret = glad_glUnmapBuffer(target);
+ _post_call_gl_callback((void*) &ret, "glUnmapBuffer", (GLADapiproc) glad_glUnmapBuffer, 1, target);
+ return ret;
+}
+PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) {
+ _pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
+ glad_glUseProgram(program);
+ _post_call_gl_callback(NULL, "glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program);
+
+}
+PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) {
+ _pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
+ glad_glValidateProgram(program);
+ _post_call_gl_callback(NULL, "glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program);
+
+}
+PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
+PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2d(GLdouble x, GLdouble y) {
+ _pre_call_gl_callback("glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y);
+ glad_glVertex2d(x, y);
+ _post_call_gl_callback(NULL, "glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y);
+
+}
+PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d;
+PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2dv(const GLdouble * v) {
+ _pre_call_gl_callback("glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v);
+ glad_glVertex2dv(v);
+ _post_call_gl_callback(NULL, "glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v);
+
+}
+PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv;
+PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2f(GLfloat x, GLfloat y) {
+ _pre_call_gl_callback("glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y);
+ glad_glVertex2f(x, y);
+ _post_call_gl_callback(NULL, "glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y);
+
+}
+PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f;
+PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2fv(const GLfloat * v) {
+ _pre_call_gl_callback("glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v);
+ glad_glVertex2fv(v);
+ _post_call_gl_callback(NULL, "glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v);
+
+}
+PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv;
+PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2i(GLint x, GLint y) {
+ _pre_call_gl_callback("glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y);
+ glad_glVertex2i(x, y);
+ _post_call_gl_callback(NULL, "glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y);
+
+}
+PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i;
+PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2iv(const GLint * v) {
+ _pre_call_gl_callback("glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v);
+ glad_glVertex2iv(v);
+ _post_call_gl_callback(NULL, "glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v);
+
+}
+PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv;
+PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2s(GLshort x, GLshort y) {
+ _pre_call_gl_callback("glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y);
+ glad_glVertex2s(x, y);
+ _post_call_gl_callback(NULL, "glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y);
+
+}
+PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s;
+PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex2sv(const GLshort * v) {
+ _pre_call_gl_callback("glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v);
+ glad_glVertex2sv(v);
+ _post_call_gl_callback(NULL, "glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v);
+
+}
+PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv;
+PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3d(GLdouble x, GLdouble y, GLdouble z) {
+ _pre_call_gl_callback("glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z);
+ glad_glVertex3d(x, y, z);
+ _post_call_gl_callback(NULL, "glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z);
+
+}
+PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d;
+PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3dv(const GLdouble * v) {
+ _pre_call_gl_callback("glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v);
+ glad_glVertex3dv(v);
+ _post_call_gl_callback(NULL, "glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v);
+
+}
+PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv;
+PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {
+ _pre_call_gl_callback("glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z);
+ glad_glVertex3f(x, y, z);
+ _post_call_gl_callback(NULL, "glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z);
+
+}
+PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f;
+PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3fv(const GLfloat * v) {
+ _pre_call_gl_callback("glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v);
+ glad_glVertex3fv(v);
+ _post_call_gl_callback(NULL, "glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v);
+
+}
+PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv;
+PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3i(GLint x, GLint y, GLint z) {
+ _pre_call_gl_callback("glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z);
+ glad_glVertex3i(x, y, z);
+ _post_call_gl_callback(NULL, "glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z);
+
+}
+PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i;
+PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3iv(const GLint * v) {
+ _pre_call_gl_callback("glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v);
+ glad_glVertex3iv(v);
+ _post_call_gl_callback(NULL, "glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v);
+
+}
+PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv;
+PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3s(GLshort x, GLshort y, GLshort z) {
+ _pre_call_gl_callback("glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z);
+ glad_glVertex3s(x, y, z);
+ _post_call_gl_callback(NULL, "glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z);
+
+}
+PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s;
+PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex3sv(const GLshort * v) {
+ _pre_call_gl_callback("glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v);
+ glad_glVertex3sv(v);
+ _post_call_gl_callback(NULL, "glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v);
+
+}
+PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv;
+PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
+ _pre_call_gl_callback("glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w);
+ glad_glVertex4d(x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w);
+
+}
+PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d;
+PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4dv(const GLdouble * v) {
+ _pre_call_gl_callback("glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v);
+ glad_glVertex4dv(v);
+ _post_call_gl_callback(NULL, "glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v);
+
+}
+PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv;
+PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ _pre_call_gl_callback("glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w);
+ glad_glVertex4f(x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w);
+
+}
+PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f;
+PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4fv(const GLfloat * v) {
+ _pre_call_gl_callback("glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v);
+ glad_glVertex4fv(v);
+ _post_call_gl_callback(NULL, "glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v);
+
+}
+PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv;
+PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4i(GLint x, GLint y, GLint z, GLint w) {
+ _pre_call_gl_callback("glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w);
+ glad_glVertex4i(x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w);
+
+}
+PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i;
+PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4iv(const GLint * v) {
+ _pre_call_gl_callback("glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v);
+ glad_glVertex4iv(v);
+ _post_call_gl_callback(NULL, "glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v);
+
+}
+PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv;
+PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) {
+ _pre_call_gl_callback("glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w);
+ glad_glVertex4s(x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w);
+
+}
+PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s;
+PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertex4sv(const GLshort * v) {
+ _pre_call_gl_callback("glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v);
+ glad_glVertex4sv(v);
+ _post_call_gl_callback(NULL, "glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v);
+
+}
+PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) {
+ _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
+ glad_glVertexAttrib1d(index, x);
+ _post_call_gl_callback(NULL, "glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x);
+
+}
+PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) {
+ _pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
+ glad_glVertexAttrib1dv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) {
+ _pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
+ glad_glVertexAttrib1f(index, x);
+ _post_call_gl_callback(NULL, "glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x);
+
+}
+PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) {
+ _pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
+ glad_glVertexAttrib1fv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) {
+ _pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
+ glad_glVertexAttrib1s(index, x);
+ _post_call_gl_callback(NULL, "glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x);
+
+}
+PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) {
+ _pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
+ glad_glVertexAttrib1sv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {
+ _pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
+ glad_glVertexAttrib2d(index, x, y);
+ _post_call_gl_callback(NULL, "glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) {
+ _pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
+ glad_glVertexAttrib2dv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
+ _pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
+ glad_glVertexAttrib2f(index, x, y);
+ _post_call_gl_callback(NULL, "glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) {
+ _pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
+ glad_glVertexAttrib2fv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {
+ _pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
+ glad_glVertexAttrib2s(index, x, y);
+ _post_call_gl_callback(NULL, "glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) {
+ _pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
+ glad_glVertexAttrib2sv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
+ _pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
+ glad_glVertexAttrib3d(index, x, y, z);
+ _post_call_gl_callback(NULL, "glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) {
+ _pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
+ glad_glVertexAttrib3dv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
+ _pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
+ glad_glVertexAttrib3f(index, x, y, z);
+ _post_call_gl_callback(NULL, "glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) {
+ _pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
+ glad_glVertexAttrib3fv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {
+ _pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
+ glad_glVertexAttrib3s(index, x, y, z);
+ _post_call_gl_callback(NULL, "glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) {
+ _pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
+ glad_glVertexAttrib3sv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {
+ _pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
+ glad_glVertexAttrib4Nbv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) {
+ _pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
+ glad_glVertexAttrib4Niv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {
+ _pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
+ glad_glVertexAttrib4Nsv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
+ _pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
+ glad_glVertexAttrib4Nub(index, x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {
+ _pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
+ glad_glVertexAttrib4Nubv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {
+ _pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
+ glad_glVertexAttrib4Nuiv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {
+ _pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
+ glad_glVertexAttrib4Nusv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) {
+ _pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
+ glad_glVertexAttrib4bv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
+ _pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
+ glad_glVertexAttrib4d(index, x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) {
+ _pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
+ glad_glVertexAttrib4dv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ _pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
+ glad_glVertexAttrib4f(index, x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) {
+ _pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
+ glad_glVertexAttrib4fv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) {
+ _pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
+ glad_glVertexAttrib4iv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
+ _pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
+ glad_glVertexAttrib4s(index, x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) {
+ _pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
+ glad_glVertexAttrib4sv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {
+ _pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
+ glad_glVertexAttrib4ubv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) {
+ _pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
+ glad_glVertexAttrib4uiv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) {
+ _pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
+ glad_glVertexAttrib4usv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) {
+ _pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor);
+ glad_glVertexAttribDivisor(index, divisor);
+ _post_call_gl_callback(NULL, "glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor);
+
+}
+PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) {
+ _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
+ glad_glVertexAttribI1i(index, x);
+ _post_call_gl_callback(NULL, "glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x);
+
+}
+PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1iv(GLuint index, const GLint * v) {
+ _pre_call_gl_callback("glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
+ glad_glVertexAttribI1iv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI1iv", (GLADapiproc) glad_glVertexAttribI1iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1ui(GLuint index, GLuint x) {
+ _pre_call_gl_callback("glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
+ glad_glVertexAttribI1ui(index, x);
+ _post_call_gl_callback(NULL, "glVertexAttribI1ui", (GLADapiproc) glad_glVertexAttribI1ui, 2, index, x);
+
+}
+PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1uiv(GLuint index, const GLuint * v) {
+ _pre_call_gl_callback("glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
+ glad_glVertexAttribI1uiv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI1uiv", (GLADapiproc) glad_glVertexAttribI1uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2i(GLuint index, GLint x, GLint y) {
+ _pre_call_gl_callback("glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
+ glad_glVertexAttribI2i(index, x, y);
+ _post_call_gl_callback(NULL, "glVertexAttribI2i", (GLADapiproc) glad_glVertexAttribI2i, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2iv(GLuint index, const GLint * v) {
+ _pre_call_gl_callback("glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
+ glad_glVertexAttribI2iv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI2iv", (GLADapiproc) glad_glVertexAttribI2iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {
+ _pre_call_gl_callback("glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
+ glad_glVertexAttribI2ui(index, x, y);
+ _post_call_gl_callback(NULL, "glVertexAttribI2ui", (GLADapiproc) glad_glVertexAttribI2ui, 3, index, x, y);
+
+}
+PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI2uiv(GLuint index, const GLuint * v) {
+ _pre_call_gl_callback("glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
+ glad_glVertexAttribI2uiv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI2uiv", (GLADapiproc) glad_glVertexAttribI2uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {
+ _pre_call_gl_callback("glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
+ glad_glVertexAttribI3i(index, x, y, z);
+ _post_call_gl_callback(NULL, "glVertexAttribI3i", (GLADapiproc) glad_glVertexAttribI3i, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3iv(GLuint index, const GLint * v) {
+ _pre_call_gl_callback("glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
+ glad_glVertexAttribI3iv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI3iv", (GLADapiproc) glad_glVertexAttribI3iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {
+ _pre_call_gl_callback("glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
+ glad_glVertexAttribI3ui(index, x, y, z);
+ _post_call_gl_callback(NULL, "glVertexAttribI3ui", (GLADapiproc) glad_glVertexAttribI3ui, 4, index, x, y, z);
+
+}
+PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI3uiv(GLuint index, const GLuint * v) {
+ _pre_call_gl_callback("glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
+ glad_glVertexAttribI3uiv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI3uiv", (GLADapiproc) glad_glVertexAttribI3uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4bv(GLuint index, const GLbyte * v) {
+ _pre_call_gl_callback("glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
+ glad_glVertexAttribI4bv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI4bv", (GLADapiproc) glad_glVertexAttribI4bv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
+ _pre_call_gl_callback("glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
+ glad_glVertexAttribI4i(index, x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertexAttribI4i", (GLADapiproc) glad_glVertexAttribI4i, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4iv(GLuint index, const GLint * v) {
+ _pre_call_gl_callback("glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
+ glad_glVertexAttribI4iv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI4iv", (GLADapiproc) glad_glVertexAttribI4iv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4sv(GLuint index, const GLshort * v) {
+ _pre_call_gl_callback("glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
+ glad_glVertexAttribI4sv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI4sv", (GLADapiproc) glad_glVertexAttribI4sv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {
+ _pre_call_gl_callback("glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
+ glad_glVertexAttribI4ubv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI4ubv", (GLADapiproc) glad_glVertexAttribI4ubv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
+ _pre_call_gl_callback("glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
+ glad_glVertexAttribI4ui(index, x, y, z, w);
+ _post_call_gl_callback(NULL, "glVertexAttribI4ui", (GLADapiproc) glad_glVertexAttribI4ui, 5, index, x, y, z, w);
+
+}
+PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4uiv(GLuint index, const GLuint * v) {
+ _pre_call_gl_callback("glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
+ glad_glVertexAttribI4uiv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI4uiv", (GLADapiproc) glad_glVertexAttribI4uiv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const GLushort * v) {
+ _pre_call_gl_callback("glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
+ glad_glVertexAttribI4usv(index, v);
+ _post_call_gl_callback(NULL, "glVertexAttribI4usv", (GLADapiproc) glad_glVertexAttribI4usv, 2, index, v);
+
+}
+PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
+ glad_glVertexAttribIPointer(index, size, type, stride, pointer);
+ _post_call_gl_callback(NULL, "glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer);
+
+}
+PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+ _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value);
+ glad_glVertexAttribP1ui(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+ _pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value);
+ glad_glVertexAttribP1uiv(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+ _pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value);
+ glad_glVertexAttribP2ui(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+ _pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value);
+ glad_glVertexAttribP2uiv(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+ _pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value);
+ glad_glVertexAttribP3ui(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+ _pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value);
+ glad_glVertexAttribP3uiv(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
+ _pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value);
+ glad_glVertexAttribP4ui(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) {
+ _pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value);
+ glad_glVertexAttribP4uiv(index, type, normalized, value);
+ _post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value);
+
+}
+PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
+ glad_glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+ _post_call_gl_callback(NULL, "glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer);
+
+}
+PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexP2ui(GLenum type, GLuint value) {
+ _pre_call_gl_callback("glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value);
+ glad_glVertexP2ui(type, value);
+ _post_call_gl_callback(NULL, "glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value);
+
+}
+PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui;
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexP2uiv(GLenum type, const GLuint * value) {
+ _pre_call_gl_callback("glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value);
+ glad_glVertexP2uiv(type, value);
+ _post_call_gl_callback(NULL, "glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value);
+
+}
+PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexP3ui(GLenum type, GLuint value) {
+ _pre_call_gl_callback("glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value);
+ glad_glVertexP3ui(type, value);
+ _post_call_gl_callback(NULL, "glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value);
+
+}
+PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui;
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexP3uiv(GLenum type, const GLuint * value) {
+ _pre_call_gl_callback("glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value);
+ glad_glVertexP3uiv(type, value);
+ _post_call_gl_callback(NULL, "glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value);
+
+}
+PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexP4ui(GLenum type, GLuint value) {
+ _pre_call_gl_callback("glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value);
+ glad_glVertexP4ui(type, value);
+ _post_call_gl_callback(NULL, "glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value);
+
+}
+PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexP4uiv(GLenum type, const GLuint * value) {
+ _pre_call_gl_callback("glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value);
+ glad_glVertexP4uiv(type, value);
+ _post_call_gl_callback(NULL, "glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value);
+
+}
+PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
+static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ _pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer);
+ glad_glVertexPointer(size, type, stride, pointer);
+ _post_call_gl_callback(NULL, "glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer);
+
+}
+PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer;
PFNGLVIEWPORTPROC glad_glViewport = NULL;
+static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
+ _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
+ glad_glViewport(x, y, width, height);
+ _post_call_gl_callback(NULL, "glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height);
+
+}
+PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport;
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
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-static void load_GL_VERSION_1_1(GLADloadproc load) {
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- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
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-static void load_GL_VERSION_1_2(GLADloadproc load) {
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- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
-}
-static void load_GL_VERSION_1_3(GLADloadproc load) {
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- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
-}
-static void load_GL_VERSION_1_4(GLADloadproc load) {
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- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
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-static void load_GL_VERSION_1_5(GLADloadproc load) {
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- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
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-static void load_GL_VERSION_2_0(GLADloadproc load) {
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- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
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- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
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- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
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- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
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- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
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- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
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- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
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- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
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- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
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- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
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- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
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- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
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- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
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- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
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- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
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- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
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- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
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- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
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- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
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- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
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- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
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- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
-}
-static void load_GL_VERSION_3_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
-}
-static void load_GL_VERSION_3_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
-}
-static void load_GL_VERSION_3_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_3) return;
- glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
-}
-static int find_extensionsGL(void) {
- if (!get_exts()) return 0;
- (void)&has_ext;
- free_exts();
- return 1;
+static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+ _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout);
+ glad_glWaitSync(sync, flags, timeout);
+ _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout);
+
+}
+PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) {
+ _pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y);
+ glad_glWindowPos2d(x, y);
+ _post_call_gl_callback(NULL, "glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y);
+
+}
+PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2dv(const GLdouble * v) {
+ _pre_call_gl_callback("glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v);
+ glad_glWindowPos2dv(v);
+ _post_call_gl_callback(NULL, "glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v);
+
+}
+PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2f(GLfloat x, GLfloat y) {
+ _pre_call_gl_callback("glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y);
+ glad_glWindowPos2f(x, y);
+ _post_call_gl_callback(NULL, "glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y);
+
+}
+PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2fv(const GLfloat * v) {
+ _pre_call_gl_callback("glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v);
+ glad_glWindowPos2fv(v);
+ _post_call_gl_callback(NULL, "glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v);
+
+}
+PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2i(GLint x, GLint y) {
+ _pre_call_gl_callback("glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y);
+ glad_glWindowPos2i(x, y);
+ _post_call_gl_callback(NULL, "glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y);
+
+}
+PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2iv(const GLint * v) {
+ _pre_call_gl_callback("glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v);
+ glad_glWindowPos2iv(v);
+ _post_call_gl_callback(NULL, "glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v);
+
+}
+PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2s(GLshort x, GLshort y) {
+ _pre_call_gl_callback("glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y);
+ glad_glWindowPos2s(x, y);
+ _post_call_gl_callback(NULL, "glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y);
+
}
+PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos2sv(const GLshort * v) {
+ _pre_call_gl_callback("glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v);
+ glad_glWindowPos2sv(v);
+ _post_call_gl_callback(NULL, "glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v);
+
+}
+PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {
+ _pre_call_gl_callback("glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z);
+ glad_glWindowPos3d(x, y, z);
+ _post_call_gl_callback(NULL, "glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z);
+
+}
+PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3dv(const GLdouble * v) {
+ _pre_call_gl_callback("glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v);
+ glad_glWindowPos3dv(v);
+ _post_call_gl_callback(NULL, "glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v);
+
+}
+PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {
+ _pre_call_gl_callback("glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z);
+ glad_glWindowPos3f(x, y, z);
+ _post_call_gl_callback(NULL, "glWindowPos3f", (GLADapiproc) glad_glWindowPos3f, 3, x, y, z);
+
+}
+PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3fv(const GLfloat * v) {
+ _pre_call_gl_callback("glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v);
+ glad_glWindowPos3fv(v);
+ _post_call_gl_callback(NULL, "glWindowPos3fv", (GLADapiproc) glad_glWindowPos3fv, 1, v);
+
+}
+PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3i(GLint x, GLint y, GLint z) {
+ _pre_call_gl_callback("glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z);
+ glad_glWindowPos3i(x, y, z);
+ _post_call_gl_callback(NULL, "glWindowPos3i", (GLADapiproc) glad_glWindowPos3i, 3, x, y, z);
+
+}
+PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3iv(const GLint * v) {
+ _pre_call_gl_callback("glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v);
+ glad_glWindowPos3iv(v);
+ _post_call_gl_callback(NULL, "glWindowPos3iv", (GLADapiproc) glad_glWindowPos3iv, 1, v);
+
+}
+PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3s(GLshort x, GLshort y, GLshort z) {
+ _pre_call_gl_callback("glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z);
+ glad_glWindowPos3s(x, y, z);
+ _post_call_gl_callback(NULL, "glWindowPos3s", (GLADapiproc) glad_glWindowPos3s, 3, x, y, z);
+
+}
+PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
+static void GLAD_API_PTR glad_debug_impl_glWindowPos3sv(const GLshort * v) {
+ _pre_call_gl_callback("glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v);
+ glad_glWindowPos3sv(v);
+ _post_call_gl_callback(NULL, "glWindowPos3sv", (GLADapiproc) glad_glWindowPos3sv, 1, v);
+
+}
+PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv;
+
+
+static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum");
+ glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
+ glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin");
+ glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList");
+ glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists");
+ glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+ glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane");
+ glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b");
+ glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv");
+ glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d");
+ glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv");
+ glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f");
+ glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv");
+ glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i");
+ glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv");
+ glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s");
+ glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv");
+ glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub");
+ glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv");
+ glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui");
+ glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv");
+ glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us");
+ glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv");
+ glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b");
+ glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv");
+ glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d");
+ glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv");
+ glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
+ glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv");
+ glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i");
+ glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv");
+ glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s");
+ glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv");
+ glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
+ glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv");
+ glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui");
+ glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv");
+ glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us");
+ glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv");
+ glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial");
+ glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels");
+ glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
+ glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+ glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels");
+ glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag");
+ glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv");
+ glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd");
+ glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList");
+ glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d");
+ glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv");
+ glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f");
+ glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv");
+ glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d");
+ glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv");
+ glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f");
+ glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv");
+ glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1");
+ glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2");
+ glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1");
+ glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2");
+ glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer");
+ glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
+ glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
+ glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi");
+ glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum");
+ glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane");
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
+ glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
+ glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv");
+ glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv");
+ glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv");
+ glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv");
+ glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
+ glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv");
+ glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv");
+ glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv");
+ glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv");
+ glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple");
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
+ glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
+ glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv");
+ glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv");
+ glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv");
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask");
+ glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd");
+ glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv");
+ glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf");
+ glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv");
+ glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi");
+ glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv");
+ glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs");
+ glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv");
+ glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList");
+ glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
+ glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
+ glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli");
+ glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv");
+ glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
+ glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
+ glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti");
+ glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv");
+ glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase");
+ glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
+ glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd");
+ glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
+ glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName");
+ glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d");
+ glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f");
+ glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d");
+ glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f");
+ glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d");
+ glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f");
+ glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d");
+ glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f");
+ glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
+ glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
+ glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali");
+ glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv");
+ glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
+ glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd");
+ glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
+ glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList");
+ glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b");
+ glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv");
+ glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d");
+ glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv");
+ glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
+ glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv");
+ glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i");
+ glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv");
+ glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s");
+ glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv");
+ glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho");
+ glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough");
+ glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv");
+ glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv");
+ glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv");
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf");
+ glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi");
+ glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+ glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple");
+ glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib");
+ glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
+ glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName");
+ glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib");
+ glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
+ glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName");
+ glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d");
+ glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv");
+ glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f");
+ glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv");
+ glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i");
+ glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv");
+ glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s");
+ glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv");
+ glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d");
+ glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv");
+ glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f");
+ glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv");
+ glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i");
+ glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv");
+ glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s");
+ glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv");
+ glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d");
+ glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv");
+ glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f");
+ glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv");
+ glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i");
+ glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv");
+ glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s");
+ glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd");
+ glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv");
+ glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf");
+ glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv");
+ glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti");
+ glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv");
+ glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects");
+ glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv");
+ glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode");
+ glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated");
+ glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
+ glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled");
+ glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
+ glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer");
+ glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d");
+ glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv");
+ glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f");
+ glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv");
+ glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i");
+ glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv");
+ glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s");
+ glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv");
+ glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d");
+ glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv");
+ glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f");
+ glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv");
+ glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i");
+ glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv");
+ glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s");
+ glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv");
+ glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d");
+ glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv");
+ glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f");
+ glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv");
+ glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i");
+ glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv");
+ glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s");
+ glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv");
+ glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d");
+ glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv");
+ glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f");
+ glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv");
+ glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i");
+ glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv");
+ glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s");
+ glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv");
+ glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
+ glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
+ glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
+ glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
+ glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend");
+ glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv");
+ glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf");
+ glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv");
+ glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni");
+ glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv");
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated");
+ glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
+ glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d");
+ glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv");
+ glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f");
+ glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv");
+ glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i");
+ glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv");
+ glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s");
+ glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv");
+ glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d");
+ glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv");
+ glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f");
+ glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv");
+ glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i");
+ glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv");
+ glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s");
+ glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv");
+ glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d");
+ glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv");
+ glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f");
+ glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv");
+ glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i");
+ glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv");
+ glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s");
+ glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv");
+ glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident");
+ glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer");
+ glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer");
+ glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub");
+ glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv");
+ glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib");
+ glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures");
+ glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib");
+ glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
+}
+static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_2) return;
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
+}
+static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_3) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+ glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd");
+ glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf");
+ glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd");
+ glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf");
+ glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d");
+ glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv");
+ glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f");
+ glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv");
+ glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i");
+ glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv");
+ glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s");
+ glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv");
+ glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d");
+ glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv");
+ glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f");
+ glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv");
+ glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i");
+ glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv");
+ glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s");
+ glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv");
+ glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d");
+ glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv");
+ glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f");
+ glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv");
+ glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i");
+ glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv");
+ glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s");
+ glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv");
+ glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d");
+ glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv");
+ glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
+ glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv");
+ glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i");
+ glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv");
+ glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s");
+ glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+}
+static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_4) return;
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer");
+ glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd");
+ glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv");
+ glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf");
+ glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv");
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+ glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b");
+ glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv");
+ glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d");
+ glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv");
+ glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f");
+ glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv");
+ glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i");
+ glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv");
+ glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s");
+ glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv");
+ glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub");
+ glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv");
+ glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui");
+ glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv");
+ glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us");
+ glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv");
+ glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer");
+ glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d");
+ glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv");
+ glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f");
+ glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv");
+ glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i");
+ glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv");
+ glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s");
+ glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv");
+ glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d");
+ glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv");
+ glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f");
+ glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv");
+ glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i");
+ glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv");
+ glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s");
+ glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv");
+}
+static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_5) return;
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
+ glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+}
+static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_0) return;
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+ glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+}
+static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_1) return;
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
+}
+static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_0) return;
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
+ glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
+}
+static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_1) return;
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_2) return;
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_3) return;
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui");
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv");
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui");
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui");
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv");
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui");
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv");
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui");
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv");
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui");
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv");
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui");
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui");
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv");
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui");
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv");
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui");
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv");
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui");
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv");
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui");
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui");
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv");
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui");
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv");
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
+}
+
+
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+ GLAD_UNUSED(version);
+ GLAD_UNUSED(out_num_exts_i);
+ GLAD_UNUSED(out_exts_i);
+#endif
+ if (glad_glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
+ return 0;
+ }
+ glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+ }
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ }
+
+ exts_i[index] = local_str;
+ }
+
+ *out_num_exts_i = num_exts_i;
+ *out_exts_i = exts_i;
+ }
+#endif
+ return 1;
+}
+static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+ if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ } else {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
-static void find_coreGL(void) {
+ GLAD_UNUSED(glad_gl_has_extension);
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
+ glad_gl_free_extensions(exts_i, num_exts_i);
+ return 1;
+}
+
+static int glad_gl_find_core_gl(void) {
+ int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
+ "OpenGL SC ",
NULL
};
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
+ int major = 0;
+ int minor = 0;
+ version = (const char*) glad_glGetString(GL_VERSION);
+ if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
@@ -1088,53 +6799,1515 @@ static void find_coreGL(void) {
}
}
-/* PR #18 */
-#ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
-#else
- sscanf(version, "%d.%d", &major, &minor);
-#endif
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
- max_loaded_major = 3;
- max_loaded_minor = 3;
- }
+int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(glad_glGetString == NULL) return 0;
+ if(glad_glGetString(GL_VERSION) == NULL) return 0;
+ version = glad_gl_find_core_gl();
+
+ glad_gl_load_GL_VERSION_1_0(load, userptr);
+ glad_gl_load_GL_VERSION_1_1(load, userptr);
+ glad_gl_load_GL_VERSION_1_2(load, userptr);
+ glad_gl_load_GL_VERSION_1_3(load, userptr);
+ glad_gl_load_GL_VERSION_1_4(load, userptr);
+ glad_gl_load_GL_VERSION_1_5(load, userptr);
+ glad_gl_load_GL_VERSION_2_0(load, userptr);
+ glad_gl_load_GL_VERSION_2_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_0(load, userptr);
+ glad_gl_load_GL_VERSION_3_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_2(load, userptr);
+ glad_gl_load_GL_VERSION_3_3(load, userptr);
+
+ if (!glad_gl_find_extensions_gl(version)) return 0;
+
+
+
+ return version;
}
-int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
- if (!find_extensionsGL()) return 0;
- return GLVersion.major != 0 || GLVersion.minor != 0;
+int gladLoadGL( GLADloadfunc load) {
+ return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
+
+
+
+void gladInstallGLDebug() {
+ glad_debug_glAccum = glad_debug_impl_glAccum;
+ glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture;
+ glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc;
+ glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident;
+ glad_debug_glArrayElement = glad_debug_impl_glArrayElement;
+ glad_debug_glAttachShader = glad_debug_impl_glAttachShader;
+ glad_debug_glBegin = glad_debug_impl_glBegin;
+ glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender;
+ glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery;
+ glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback;
+ glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation;
+ glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer;
+ glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase;
+ glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange;
+ glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation;
+ glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed;
+ glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer;
+ glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer;
+ glad_debug_glBindSampler = glad_debug_impl_glBindSampler;
+ glad_debug_glBindTexture = glad_debug_impl_glBindTexture;
+ glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray;
+ glad_debug_glBitmap = glad_debug_impl_glBitmap;
+ glad_debug_glBlendColor = glad_debug_impl_glBlendColor;
+ glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation;
+ glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate;
+ glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc;
+ glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate;
+ glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer;
+ glad_debug_glBufferData = glad_debug_impl_glBufferData;
+ glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData;
+ glad_debug_glCallList = glad_debug_impl_glCallList;
+ glad_debug_glCallLists = glad_debug_impl_glCallLists;
+ glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus;
+ glad_debug_glClampColor = glad_debug_impl_glClampColor;
+ glad_debug_glClear = glad_debug_impl_glClear;
+ glad_debug_glClearAccum = glad_debug_impl_glClearAccum;
+ glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi;
+ glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv;
+ glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv;
+ glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv;
+ glad_debug_glClearColor = glad_debug_impl_glClearColor;
+ glad_debug_glClearDepth = glad_debug_impl_glClearDepth;
+ glad_debug_glClearIndex = glad_debug_impl_glClearIndex;
+ glad_debug_glClearStencil = glad_debug_impl_glClearStencil;
+ glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture;
+ glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync;
+ glad_debug_glClipPlane = glad_debug_impl_glClipPlane;
+ glad_debug_glColor3b = glad_debug_impl_glColor3b;
+ glad_debug_glColor3bv = glad_debug_impl_glColor3bv;
+ glad_debug_glColor3d = glad_debug_impl_glColor3d;
+ glad_debug_glColor3dv = glad_debug_impl_glColor3dv;
+ glad_debug_glColor3f = glad_debug_impl_glColor3f;
+ glad_debug_glColor3fv = glad_debug_impl_glColor3fv;
+ glad_debug_glColor3i = glad_debug_impl_glColor3i;
+ glad_debug_glColor3iv = glad_debug_impl_glColor3iv;
+ glad_debug_glColor3s = glad_debug_impl_glColor3s;
+ glad_debug_glColor3sv = glad_debug_impl_glColor3sv;
+ glad_debug_glColor3ub = glad_debug_impl_glColor3ub;
+ glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv;
+ glad_debug_glColor3ui = glad_debug_impl_glColor3ui;
+ glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv;
+ glad_debug_glColor3us = glad_debug_impl_glColor3us;
+ glad_debug_glColor3usv = glad_debug_impl_glColor3usv;
+ glad_debug_glColor4b = glad_debug_impl_glColor4b;
+ glad_debug_glColor4bv = glad_debug_impl_glColor4bv;
+ glad_debug_glColor4d = glad_debug_impl_glColor4d;
+ glad_debug_glColor4dv = glad_debug_impl_glColor4dv;
+ glad_debug_glColor4f = glad_debug_impl_glColor4f;
+ glad_debug_glColor4fv = glad_debug_impl_glColor4fv;
+ glad_debug_glColor4i = glad_debug_impl_glColor4i;
+ glad_debug_glColor4iv = glad_debug_impl_glColor4iv;
+ glad_debug_glColor4s = glad_debug_impl_glColor4s;
+ glad_debug_glColor4sv = glad_debug_impl_glColor4sv;
+ glad_debug_glColor4ub = glad_debug_impl_glColor4ub;
+ glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv;
+ glad_debug_glColor4ui = glad_debug_impl_glColor4ui;
+ glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv;
+ glad_debug_glColor4us = glad_debug_impl_glColor4us;
+ glad_debug_glColor4usv = glad_debug_impl_glColor4usv;
+ glad_debug_glColorMask = glad_debug_impl_glColorMask;
+ glad_debug_glColorMaski = glad_debug_impl_glColorMaski;
+ glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial;
+ glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui;
+ glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv;
+ glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui;
+ glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv;
+ glad_debug_glColorPointer = glad_debug_impl_glColorPointer;
+ glad_debug_glCompileShader = glad_debug_impl_glCompileShader;
+ glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D;
+ glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D;
+ glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D;
+ glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D;
+ glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D;
+ glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D;
+ glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData;
+ glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels;
+ glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D;
+ glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D;
+ glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D;
+ glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D;
+ glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D;
+ glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram;
+ glad_debug_glCreateShader = glad_debug_impl_glCreateShader;
+ glad_debug_glCullFace = glad_debug_impl_glCullFace;
+ glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers;
+ glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers;
+ glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists;
+ glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram;
+ glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries;
+ glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers;
+ glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers;
+ glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader;
+ glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync;
+ glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures;
+ glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays;
+ glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc;
+ glad_debug_glDepthMask = glad_debug_impl_glDepthMask;
+ glad_debug_glDepthRange = glad_debug_impl_glDepthRange;
+ glad_debug_glDetachShader = glad_debug_impl_glDetachShader;
+ glad_debug_glDisable = glad_debug_impl_glDisable;
+ glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState;
+ glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray;
+ glad_debug_glDisablei = glad_debug_impl_glDisablei;
+ glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays;
+ glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced;
+ glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer;
+ glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers;
+ glad_debug_glDrawElements = glad_debug_impl_glDrawElements;
+ glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex;
+ glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced;
+ glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex;
+ glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels;
+ glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements;
+ glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex;
+ glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag;
+ glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer;
+ glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv;
+ glad_debug_glEnable = glad_debug_impl_glEnable;
+ glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState;
+ glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray;
+ glad_debug_glEnablei = glad_debug_impl_glEnablei;
+ glad_debug_glEnd = glad_debug_impl_glEnd;
+ glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender;
+ glad_debug_glEndList = glad_debug_impl_glEndList;
+ glad_debug_glEndQuery = glad_debug_impl_glEndQuery;
+ glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback;
+ glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d;
+ glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv;
+ glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f;
+ glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv;
+ glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d;
+ glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv;
+ glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f;
+ glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv;
+ glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1;
+ glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2;
+ glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1;
+ glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2;
+ glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer;
+ glad_debug_glFenceSync = glad_debug_impl_glFenceSync;
+ glad_debug_glFinish = glad_debug_impl_glFinish;
+ glad_debug_glFlush = glad_debug_impl_glFlush;
+ glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange;
+ glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer;
+ glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd;
+ glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv;
+ glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf;
+ glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv;
+ glad_debug_glFogf = glad_debug_impl_glFogf;
+ glad_debug_glFogfv = glad_debug_impl_glFogfv;
+ glad_debug_glFogi = glad_debug_impl_glFogi;
+ glad_debug_glFogiv = glad_debug_impl_glFogiv;
+ glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer;
+ glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture;
+ glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D;
+ glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D;
+ glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D;
+ glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer;
+ glad_debug_glFrontFace = glad_debug_impl_glFrontFace;
+ glad_debug_glFrustum = glad_debug_impl_glFrustum;
+ glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers;
+ glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers;
+ glad_debug_glGenLists = glad_debug_impl_glGenLists;
+ glad_debug_glGenQueries = glad_debug_impl_glGenQueries;
+ glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers;
+ glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers;
+ glad_debug_glGenTextures = glad_debug_impl_glGenTextures;
+ glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays;
+ glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap;
+ glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib;
+ glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform;
+ glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName;
+ glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv;
+ glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName;
+ glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv;
+ glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders;
+ glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation;
+ glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v;
+ glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv;
+ glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v;
+ glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv;
+ glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv;
+ glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData;
+ glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane;
+ glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage;
+ glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev;
+ glad_debug_glGetError = glad_debug_impl_glGetError;
+ glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv;
+ glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex;
+ glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation;
+ glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv;
+ glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v;
+ glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v;
+ glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v;
+ glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv;
+ glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv;
+ glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv;
+ glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv;
+ glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv;
+ glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv;
+ glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv;
+ glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv;
+ glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv;
+ glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv;
+ glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv;
+ glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv;
+ glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv;
+ glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple;
+ glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog;
+ glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv;
+ glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v;
+ glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv;
+ glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v;
+ glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv;
+ glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv;
+ glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv;
+ glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv;
+ glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv;
+ glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv;
+ glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv;
+ glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog;
+ glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource;
+ glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv;
+ glad_debug_glGetString = glad_debug_impl_glGetString;
+ glad_debug_glGetStringi = glad_debug_impl_glGetStringi;
+ glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv;
+ glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv;
+ glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv;
+ glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv;
+ glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv;
+ glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv;
+ glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage;
+ glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv;
+ glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv;
+ glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv;
+ glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv;
+ glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv;
+ glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv;
+ glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying;
+ glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex;
+ glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices;
+ glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation;
+ glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv;
+ glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv;
+ glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv;
+ glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv;
+ glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv;
+ glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv;
+ glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv;
+ glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv;
+ glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv;
+ glad_debug_glHint = glad_debug_impl_glHint;
+ glad_debug_glIndexMask = glad_debug_impl_glIndexMask;
+ glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer;
+ glad_debug_glIndexd = glad_debug_impl_glIndexd;
+ glad_debug_glIndexdv = glad_debug_impl_glIndexdv;
+ glad_debug_glIndexf = glad_debug_impl_glIndexf;
+ glad_debug_glIndexfv = glad_debug_impl_glIndexfv;
+ glad_debug_glIndexi = glad_debug_impl_glIndexi;
+ glad_debug_glIndexiv = glad_debug_impl_glIndexiv;
+ glad_debug_glIndexs = glad_debug_impl_glIndexs;
+ glad_debug_glIndexsv = glad_debug_impl_glIndexsv;
+ glad_debug_glIndexub = glad_debug_impl_glIndexub;
+ glad_debug_glIndexubv = glad_debug_impl_glIndexubv;
+ glad_debug_glInitNames = glad_debug_impl_glInitNames;
+ glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays;
+ glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer;
+ glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled;
+ glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi;
+ glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer;
+ glad_debug_glIsList = glad_debug_impl_glIsList;
+ glad_debug_glIsProgram = glad_debug_impl_glIsProgram;
+ glad_debug_glIsQuery = glad_debug_impl_glIsQuery;
+ glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer;
+ glad_debug_glIsSampler = glad_debug_impl_glIsSampler;
+ glad_debug_glIsShader = glad_debug_impl_glIsShader;
+ glad_debug_glIsSync = glad_debug_impl_glIsSync;
+ glad_debug_glIsTexture = glad_debug_impl_glIsTexture;
+ glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray;
+ glad_debug_glLightModelf = glad_debug_impl_glLightModelf;
+ glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv;
+ glad_debug_glLightModeli = glad_debug_impl_glLightModeli;
+ glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv;
+ glad_debug_glLightf = glad_debug_impl_glLightf;
+ glad_debug_glLightfv = glad_debug_impl_glLightfv;
+ glad_debug_glLighti = glad_debug_impl_glLighti;
+ glad_debug_glLightiv = glad_debug_impl_glLightiv;
+ glad_debug_glLineStipple = glad_debug_impl_glLineStipple;
+ glad_debug_glLineWidth = glad_debug_impl_glLineWidth;
+ glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram;
+ glad_debug_glListBase = glad_debug_impl_glListBase;
+ glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity;
+ glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd;
+ glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf;
+ glad_debug_glLoadName = glad_debug_impl_glLoadName;
+ glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd;
+ glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf;
+ glad_debug_glLogicOp = glad_debug_impl_glLogicOp;
+ glad_debug_glMap1d = glad_debug_impl_glMap1d;
+ glad_debug_glMap1f = glad_debug_impl_glMap1f;
+ glad_debug_glMap2d = glad_debug_impl_glMap2d;
+ glad_debug_glMap2f = glad_debug_impl_glMap2f;
+ glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer;
+ glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange;
+ glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d;
+ glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f;
+ glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d;
+ glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f;
+ glad_debug_glMaterialf = glad_debug_impl_glMaterialf;
+ glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv;
+ glad_debug_glMateriali = glad_debug_impl_glMateriali;
+ glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv;
+ glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode;
+ glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd;
+ glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf;
+ glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd;
+ glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf;
+ glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays;
+ glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements;
+ glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex;
+ glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d;
+ glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv;
+ glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f;
+ glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv;
+ glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i;
+ glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv;
+ glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s;
+ glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv;
+ glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d;
+ glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv;
+ glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f;
+ glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv;
+ glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i;
+ glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv;
+ glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s;
+ glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv;
+ glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d;
+ glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv;
+ glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f;
+ glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv;
+ glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i;
+ glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv;
+ glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s;
+ glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv;
+ glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d;
+ glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv;
+ glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f;
+ glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv;
+ glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i;
+ glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv;
+ glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s;
+ glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv;
+ glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui;
+ glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv;
+ glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui;
+ glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv;
+ glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui;
+ glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv;
+ glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui;
+ glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv;
+ glad_debug_glNewList = glad_debug_impl_glNewList;
+ glad_debug_glNormal3b = glad_debug_impl_glNormal3b;
+ glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv;
+ glad_debug_glNormal3d = glad_debug_impl_glNormal3d;
+ glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv;
+ glad_debug_glNormal3f = glad_debug_impl_glNormal3f;
+ glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv;
+ glad_debug_glNormal3i = glad_debug_impl_glNormal3i;
+ glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv;
+ glad_debug_glNormal3s = glad_debug_impl_glNormal3s;
+ glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv;
+ glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui;
+ glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv;
+ glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer;
+ glad_debug_glOrtho = glad_debug_impl_glOrtho;
+ glad_debug_glPassThrough = glad_debug_impl_glPassThrough;
+ glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv;
+ glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv;
+ glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv;
+ glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref;
+ glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei;
+ glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf;
+ glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi;
+ glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom;
+ glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf;
+ glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv;
+ glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri;
+ glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv;
+ glad_debug_glPointSize = glad_debug_impl_glPointSize;
+ glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode;
+ glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset;
+ glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple;
+ glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib;
+ glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib;
+ glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix;
+ glad_debug_glPopName = glad_debug_impl_glPopName;
+ glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex;
+ glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures;
+ glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex;
+ glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib;
+ glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib;
+ glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix;
+ glad_debug_glPushName = glad_debug_impl_glPushName;
+ glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter;
+ glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d;
+ glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv;
+ glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f;
+ glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv;
+ glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i;
+ glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv;
+ glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s;
+ glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv;
+ glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d;
+ glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv;
+ glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f;
+ glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv;
+ glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i;
+ glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv;
+ glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s;
+ glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv;
+ glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d;
+ glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv;
+ glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f;
+ glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv;
+ glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i;
+ glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv;
+ glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s;
+ glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv;
+ glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer;
+ glad_debug_glReadPixels = glad_debug_impl_glReadPixels;
+ glad_debug_glRectd = glad_debug_impl_glRectd;
+ glad_debug_glRectdv = glad_debug_impl_glRectdv;
+ glad_debug_glRectf = glad_debug_impl_glRectf;
+ glad_debug_glRectfv = glad_debug_impl_glRectfv;
+ glad_debug_glRecti = glad_debug_impl_glRecti;
+ glad_debug_glRectiv = glad_debug_impl_glRectiv;
+ glad_debug_glRects = glad_debug_impl_glRects;
+ glad_debug_glRectsv = glad_debug_impl_glRectsv;
+ glad_debug_glRenderMode = glad_debug_impl_glRenderMode;
+ glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage;
+ glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample;
+ glad_debug_glRotated = glad_debug_impl_glRotated;
+ glad_debug_glRotatef = glad_debug_impl_glRotatef;
+ glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage;
+ glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski;
+ glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv;
+ glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv;
+ glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf;
+ glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv;
+ glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri;
+ glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv;
+ glad_debug_glScaled = glad_debug_impl_glScaled;
+ glad_debug_glScalef = glad_debug_impl_glScalef;
+ glad_debug_glScissor = glad_debug_impl_glScissor;
+ glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b;
+ glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv;
+ glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d;
+ glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv;
+ glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f;
+ glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv;
+ glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i;
+ glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv;
+ glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s;
+ glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv;
+ glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub;
+ glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv;
+ glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui;
+ glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv;
+ glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us;
+ glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv;
+ glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui;
+ glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv;
+ glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer;
+ glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer;
+ glad_debug_glShadeModel = glad_debug_impl_glShadeModel;
+ glad_debug_glShaderSource = glad_debug_impl_glShaderSource;
+ glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc;
+ glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate;
+ glad_debug_glStencilMask = glad_debug_impl_glStencilMask;
+ glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate;
+ glad_debug_glStencilOp = glad_debug_impl_glStencilOp;
+ glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate;
+ glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer;
+ glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d;
+ glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv;
+ glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f;
+ glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv;
+ glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i;
+ glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv;
+ glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s;
+ glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv;
+ glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d;
+ glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv;
+ glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f;
+ glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv;
+ glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i;
+ glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv;
+ glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s;
+ glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv;
+ glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d;
+ glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv;
+ glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f;
+ glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv;
+ glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i;
+ glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv;
+ glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s;
+ glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv;
+ glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d;
+ glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv;
+ glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f;
+ glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv;
+ glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i;
+ glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv;
+ glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s;
+ glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv;
+ glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui;
+ glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv;
+ glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui;
+ glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv;
+ glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui;
+ glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv;
+ glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui;
+ glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv;
+ glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer;
+ glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf;
+ glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv;
+ glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi;
+ glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv;
+ glad_debug_glTexGend = glad_debug_impl_glTexGend;
+ glad_debug_glTexGendv = glad_debug_impl_glTexGendv;
+ glad_debug_glTexGenf = glad_debug_impl_glTexGenf;
+ glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv;
+ glad_debug_glTexGeni = glad_debug_impl_glTexGeni;
+ glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv;
+ glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D;
+ glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D;
+ glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample;
+ glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D;
+ glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample;
+ glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv;
+ glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv;
+ glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf;
+ glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv;
+ glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri;
+ glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv;
+ glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D;
+ glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D;
+ glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D;
+ glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings;
+ glad_debug_glTranslated = glad_debug_impl_glTranslated;
+ glad_debug_glTranslatef = glad_debug_impl_glTranslatef;
+ glad_debug_glUniform1f = glad_debug_impl_glUniform1f;
+ glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv;
+ glad_debug_glUniform1i = glad_debug_impl_glUniform1i;
+ glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv;
+ glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui;
+ glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv;
+ glad_debug_glUniform2f = glad_debug_impl_glUniform2f;
+ glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv;
+ glad_debug_glUniform2i = glad_debug_impl_glUniform2i;
+ glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv;
+ glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui;
+ glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv;
+ glad_debug_glUniform3f = glad_debug_impl_glUniform3f;
+ glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv;
+ glad_debug_glUniform3i = glad_debug_impl_glUniform3i;
+ glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv;
+ glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui;
+ glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv;
+ glad_debug_glUniform4f = glad_debug_impl_glUniform4f;
+ glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv;
+ glad_debug_glUniform4i = glad_debug_impl_glUniform4i;
+ glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv;
+ glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui;
+ glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv;
+ glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding;
+ glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv;
+ glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv;
+ glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv;
+ glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv;
+ glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv;
+ glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv;
+ glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv;
+ glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv;
+ glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv;
+ glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer;
+ glad_debug_glUseProgram = glad_debug_impl_glUseProgram;
+ glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram;
+ glad_debug_glVertex2d = glad_debug_impl_glVertex2d;
+ glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv;
+ glad_debug_glVertex2f = glad_debug_impl_glVertex2f;
+ glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv;
+ glad_debug_glVertex2i = glad_debug_impl_glVertex2i;
+ glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv;
+ glad_debug_glVertex2s = glad_debug_impl_glVertex2s;
+ glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv;
+ glad_debug_glVertex3d = glad_debug_impl_glVertex3d;
+ glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv;
+ glad_debug_glVertex3f = glad_debug_impl_glVertex3f;
+ glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv;
+ glad_debug_glVertex3i = glad_debug_impl_glVertex3i;
+ glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv;
+ glad_debug_glVertex3s = glad_debug_impl_glVertex3s;
+ glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv;
+ glad_debug_glVertex4d = glad_debug_impl_glVertex4d;
+ glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv;
+ glad_debug_glVertex4f = glad_debug_impl_glVertex4f;
+ glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv;
+ glad_debug_glVertex4i = glad_debug_impl_glVertex4i;
+ glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv;
+ glad_debug_glVertex4s = glad_debug_impl_glVertex4s;
+ glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv;
+ glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d;
+ glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv;
+ glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f;
+ glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv;
+ glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s;
+ glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv;
+ glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d;
+ glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv;
+ glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f;
+ glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv;
+ glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s;
+ glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv;
+ glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d;
+ glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv;
+ glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f;
+ glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv;
+ glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s;
+ glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv;
+ glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv;
+ glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv;
+ glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv;
+ glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub;
+ glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv;
+ glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv;
+ glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv;
+ glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv;
+ glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d;
+ glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv;
+ glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f;
+ glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv;
+ glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv;
+ glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s;
+ glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv;
+ glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv;
+ glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv;
+ glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv;
+ glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor;
+ glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i;
+ glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv;
+ glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui;
+ glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv;
+ glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i;
+ glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv;
+ glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui;
+ glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv;
+ glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i;
+ glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv;
+ glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui;
+ glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv;
+ glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv;
+ glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i;
+ glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv;
+ glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv;
+ glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv;
+ glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui;
+ glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv;
+ glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv;
+ glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer;
+ glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui;
+ glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv;
+ glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui;
+ glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv;
+ glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui;
+ glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv;
+ glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui;
+ glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv;
+ glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer;
+ glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui;
+ glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv;
+ glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui;
+ glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv;
+ glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui;
+ glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv;
+ glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer;
+ glad_debug_glViewport = glad_debug_impl_glViewport;
+ glad_debug_glWaitSync = glad_debug_impl_glWaitSync;
+ glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d;
+ glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv;
+ glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f;
+ glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv;
+ glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i;
+ glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv;
+ glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s;
+ glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv;
+ glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d;
+ glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv;
+ glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f;
+ glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv;
+ glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i;
+ glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv;
+ glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s;
+ glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv;
+}
+
+void gladUninstallGLDebug() {
+ glad_debug_glAccum = glad_glAccum;
+ glad_debug_glActiveTexture = glad_glActiveTexture;
+ glad_debug_glAlphaFunc = glad_glAlphaFunc;
+ glad_debug_glAreTexturesResident = glad_glAreTexturesResident;
+ glad_debug_glArrayElement = glad_glArrayElement;
+ glad_debug_glAttachShader = glad_glAttachShader;
+ glad_debug_glBegin = glad_glBegin;
+ glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender;
+ glad_debug_glBeginQuery = glad_glBeginQuery;
+ glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback;
+ glad_debug_glBindAttribLocation = glad_glBindAttribLocation;
+ glad_debug_glBindBuffer = glad_glBindBuffer;
+ glad_debug_glBindBufferBase = glad_glBindBufferBase;
+ glad_debug_glBindBufferRange = glad_glBindBufferRange;
+ glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation;
+ glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed;
+ glad_debug_glBindFramebuffer = glad_glBindFramebuffer;
+ glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer;
+ glad_debug_glBindSampler = glad_glBindSampler;
+ glad_debug_glBindTexture = glad_glBindTexture;
+ glad_debug_glBindVertexArray = glad_glBindVertexArray;
+ glad_debug_glBitmap = glad_glBitmap;
+ glad_debug_glBlendColor = glad_glBlendColor;
+ glad_debug_glBlendEquation = glad_glBlendEquation;
+ glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate;
+ glad_debug_glBlendFunc = glad_glBlendFunc;
+ glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate;
+ glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer;
+ glad_debug_glBufferData = glad_glBufferData;
+ glad_debug_glBufferSubData = glad_glBufferSubData;
+ glad_debug_glCallList = glad_glCallList;
+ glad_debug_glCallLists = glad_glCallLists;
+ glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus;
+ glad_debug_glClampColor = glad_glClampColor;
+ glad_debug_glClear = glad_glClear;
+ glad_debug_glClearAccum = glad_glClearAccum;
+ glad_debug_glClearBufferfi = glad_glClearBufferfi;
+ glad_debug_glClearBufferfv = glad_glClearBufferfv;
+ glad_debug_glClearBufferiv = glad_glClearBufferiv;
+ glad_debug_glClearBufferuiv = glad_glClearBufferuiv;
+ glad_debug_glClearColor = glad_glClearColor;
+ glad_debug_glClearDepth = glad_glClearDepth;
+ glad_debug_glClearIndex = glad_glClearIndex;
+ glad_debug_glClearStencil = glad_glClearStencil;
+ glad_debug_glClientActiveTexture = glad_glClientActiveTexture;
+ glad_debug_glClientWaitSync = glad_glClientWaitSync;
+ glad_debug_glClipPlane = glad_glClipPlane;
+ glad_debug_glColor3b = glad_glColor3b;
+ glad_debug_glColor3bv = glad_glColor3bv;
+ glad_debug_glColor3d = glad_glColor3d;
+ glad_debug_glColor3dv = glad_glColor3dv;
+ glad_debug_glColor3f = glad_glColor3f;
+ glad_debug_glColor3fv = glad_glColor3fv;
+ glad_debug_glColor3i = glad_glColor3i;
+ glad_debug_glColor3iv = glad_glColor3iv;
+ glad_debug_glColor3s = glad_glColor3s;
+ glad_debug_glColor3sv = glad_glColor3sv;
+ glad_debug_glColor3ub = glad_glColor3ub;
+ glad_debug_glColor3ubv = glad_glColor3ubv;
+ glad_debug_glColor3ui = glad_glColor3ui;
+ glad_debug_glColor3uiv = glad_glColor3uiv;
+ glad_debug_glColor3us = glad_glColor3us;
+ glad_debug_glColor3usv = glad_glColor3usv;
+ glad_debug_glColor4b = glad_glColor4b;
+ glad_debug_glColor4bv = glad_glColor4bv;
+ glad_debug_glColor4d = glad_glColor4d;
+ glad_debug_glColor4dv = glad_glColor4dv;
+ glad_debug_glColor4f = glad_glColor4f;
+ glad_debug_glColor4fv = glad_glColor4fv;
+ glad_debug_glColor4i = glad_glColor4i;
+ glad_debug_glColor4iv = glad_glColor4iv;
+ glad_debug_glColor4s = glad_glColor4s;
+ glad_debug_glColor4sv = glad_glColor4sv;
+ glad_debug_glColor4ub = glad_glColor4ub;
+ glad_debug_glColor4ubv = glad_glColor4ubv;
+ glad_debug_glColor4ui = glad_glColor4ui;
+ glad_debug_glColor4uiv = glad_glColor4uiv;
+ glad_debug_glColor4us = glad_glColor4us;
+ glad_debug_glColor4usv = glad_glColor4usv;
+ glad_debug_glColorMask = glad_glColorMask;
+ glad_debug_glColorMaski = glad_glColorMaski;
+ glad_debug_glColorMaterial = glad_glColorMaterial;
+ glad_debug_glColorP3ui = glad_glColorP3ui;
+ glad_debug_glColorP3uiv = glad_glColorP3uiv;
+ glad_debug_glColorP4ui = glad_glColorP4ui;
+ glad_debug_glColorP4uiv = glad_glColorP4uiv;
+ glad_debug_glColorPointer = glad_glColorPointer;
+ glad_debug_glCompileShader = glad_glCompileShader;
+ glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D;
+ glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D;
+ glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D;
+ glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D;
+ glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D;
+ glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D;
+ glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData;
+ glad_debug_glCopyPixels = glad_glCopyPixels;
+ glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D;
+ glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D;
+ glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D;
+ glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D;
+ glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D;
+ glad_debug_glCreateProgram = glad_glCreateProgram;
+ glad_debug_glCreateShader = glad_glCreateShader;
+ glad_debug_glCullFace = glad_glCullFace;
+ glad_debug_glDeleteBuffers = glad_glDeleteBuffers;
+ glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers;
+ glad_debug_glDeleteLists = glad_glDeleteLists;
+ glad_debug_glDeleteProgram = glad_glDeleteProgram;
+ glad_debug_glDeleteQueries = glad_glDeleteQueries;
+ glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers;
+ glad_debug_glDeleteSamplers = glad_glDeleteSamplers;
+ glad_debug_glDeleteShader = glad_glDeleteShader;
+ glad_debug_glDeleteSync = glad_glDeleteSync;
+ glad_debug_glDeleteTextures = glad_glDeleteTextures;
+ glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays;
+ glad_debug_glDepthFunc = glad_glDepthFunc;
+ glad_debug_glDepthMask = glad_glDepthMask;
+ glad_debug_glDepthRange = glad_glDepthRange;
+ glad_debug_glDetachShader = glad_glDetachShader;
+ glad_debug_glDisable = glad_glDisable;
+ glad_debug_glDisableClientState = glad_glDisableClientState;
+ glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray;
+ glad_debug_glDisablei = glad_glDisablei;
+ glad_debug_glDrawArrays = glad_glDrawArrays;
+ glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced;
+ glad_debug_glDrawBuffer = glad_glDrawBuffer;
+ glad_debug_glDrawBuffers = glad_glDrawBuffers;
+ glad_debug_glDrawElements = glad_glDrawElements;
+ glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex;
+ glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced;
+ glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex;
+ glad_debug_glDrawPixels = glad_glDrawPixels;
+ glad_debug_glDrawRangeElements = glad_glDrawRangeElements;
+ glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex;
+ glad_debug_glEdgeFlag = glad_glEdgeFlag;
+ glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer;
+ glad_debug_glEdgeFlagv = glad_glEdgeFlagv;
+ glad_debug_glEnable = glad_glEnable;
+ glad_debug_glEnableClientState = glad_glEnableClientState;
+ glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray;
+ glad_debug_glEnablei = glad_glEnablei;
+ glad_debug_glEnd = glad_glEnd;
+ glad_debug_glEndConditionalRender = glad_glEndConditionalRender;
+ glad_debug_glEndList = glad_glEndList;
+ glad_debug_glEndQuery = glad_glEndQuery;
+ glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback;
+ glad_debug_glEvalCoord1d = glad_glEvalCoord1d;
+ glad_debug_glEvalCoord1dv = glad_glEvalCoord1dv;
+ glad_debug_glEvalCoord1f = glad_glEvalCoord1f;
+ glad_debug_glEvalCoord1fv = glad_glEvalCoord1fv;
+ glad_debug_glEvalCoord2d = glad_glEvalCoord2d;
+ glad_debug_glEvalCoord2dv = glad_glEvalCoord2dv;
+ glad_debug_glEvalCoord2f = glad_glEvalCoord2f;
+ glad_debug_glEvalCoord2fv = glad_glEvalCoord2fv;
+ glad_debug_glEvalMesh1 = glad_glEvalMesh1;
+ glad_debug_glEvalMesh2 = glad_glEvalMesh2;
+ glad_debug_glEvalPoint1 = glad_glEvalPoint1;
+ glad_debug_glEvalPoint2 = glad_glEvalPoint2;
+ glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer;
+ glad_debug_glFenceSync = glad_glFenceSync;
+ glad_debug_glFinish = glad_glFinish;
+ glad_debug_glFlush = glad_glFlush;
+ glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange;
+ glad_debug_glFogCoordPointer = glad_glFogCoordPointer;
+ glad_debug_glFogCoordd = glad_glFogCoordd;
+ glad_debug_glFogCoorddv = glad_glFogCoorddv;
+ glad_debug_glFogCoordf = glad_glFogCoordf;
+ glad_debug_glFogCoordfv = glad_glFogCoordfv;
+ glad_debug_glFogf = glad_glFogf;
+ glad_debug_glFogfv = glad_glFogfv;
+ glad_debug_glFogi = glad_glFogi;
+ glad_debug_glFogiv = glad_glFogiv;
+ glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer;
+ glad_debug_glFramebufferTexture = glad_glFramebufferTexture;
+ glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D;
+ glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D;
+ glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D;
+ glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer;
+ glad_debug_glFrontFace = glad_glFrontFace;
+ glad_debug_glFrustum = glad_glFrustum;
+ glad_debug_glGenBuffers = glad_glGenBuffers;
+ glad_debug_glGenFramebuffers = glad_glGenFramebuffers;
+ glad_debug_glGenLists = glad_glGenLists;
+ glad_debug_glGenQueries = glad_glGenQueries;
+ glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers;
+ glad_debug_glGenSamplers = glad_glGenSamplers;
+ glad_debug_glGenTextures = glad_glGenTextures;
+ glad_debug_glGenVertexArrays = glad_glGenVertexArrays;
+ glad_debug_glGenerateMipmap = glad_glGenerateMipmap;
+ glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib;
+ glad_debug_glGetActiveUniform = glad_glGetActiveUniform;
+ glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName;
+ glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv;
+ glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName;
+ glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv;
+ glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders;
+ glad_debug_glGetAttribLocation = glad_glGetAttribLocation;
+ glad_debug_glGetBooleani_v = glad_glGetBooleani_v;
+ glad_debug_glGetBooleanv = glad_glGetBooleanv;
+ glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v;
+ glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv;
+ glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv;
+ glad_debug_glGetBufferSubData = glad_glGetBufferSubData;
+ glad_debug_glGetClipPlane = glad_glGetClipPlane;
+ glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage;
+ glad_debug_glGetDoublev = glad_glGetDoublev;
+ glad_debug_glGetError = glad_glGetError;
+ glad_debug_glGetFloatv = glad_glGetFloatv;
+ glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex;
+ glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation;
+ glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv;
+ glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v;
+ glad_debug_glGetInteger64v = glad_glGetInteger64v;
+ glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v;
+ glad_debug_glGetIntegerv = glad_glGetIntegerv;
+ glad_debug_glGetLightfv = glad_glGetLightfv;
+ glad_debug_glGetLightiv = glad_glGetLightiv;
+ glad_debug_glGetMapdv = glad_glGetMapdv;
+ glad_debug_glGetMapfv = glad_glGetMapfv;
+ glad_debug_glGetMapiv = glad_glGetMapiv;
+ glad_debug_glGetMaterialfv = glad_glGetMaterialfv;
+ glad_debug_glGetMaterialiv = glad_glGetMaterialiv;
+ glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv;
+ glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv;
+ glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv;
+ glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv;
+ glad_debug_glGetPointerv = glad_glGetPointerv;
+ glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple;
+ glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog;
+ glad_debug_glGetProgramiv = glad_glGetProgramiv;
+ glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v;
+ glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv;
+ glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v;
+ glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv;
+ glad_debug_glGetQueryiv = glad_glGetQueryiv;
+ glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv;
+ glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv;
+ glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv;
+ glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv;
+ glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv;
+ glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog;
+ glad_debug_glGetShaderSource = glad_glGetShaderSource;
+ glad_debug_glGetShaderiv = glad_glGetShaderiv;
+ glad_debug_glGetString = glad_glGetString;
+ glad_debug_glGetStringi = glad_glGetStringi;
+ glad_debug_glGetSynciv = glad_glGetSynciv;
+ glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv;
+ glad_debug_glGetTexEnviv = glad_glGetTexEnviv;
+ glad_debug_glGetTexGendv = glad_glGetTexGendv;
+ glad_debug_glGetTexGenfv = glad_glGetTexGenfv;
+ glad_debug_glGetTexGeniv = glad_glGetTexGeniv;
+ glad_debug_glGetTexImage = glad_glGetTexImage;
+ glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv;
+ glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv;
+ glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv;
+ glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv;
+ glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv;
+ glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv;
+ glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying;
+ glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex;
+ glad_debug_glGetUniformIndices = glad_glGetUniformIndices;
+ glad_debug_glGetUniformLocation = glad_glGetUniformLocation;
+ glad_debug_glGetUniformfv = glad_glGetUniformfv;
+ glad_debug_glGetUniformiv = glad_glGetUniformiv;
+ glad_debug_glGetUniformuiv = glad_glGetUniformuiv;
+ glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv;
+ glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv;
+ glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv;
+ glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv;
+ glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv;
+ glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv;
+ glad_debug_glHint = glad_glHint;
+ glad_debug_glIndexMask = glad_glIndexMask;
+ glad_debug_glIndexPointer = glad_glIndexPointer;
+ glad_debug_glIndexd = glad_glIndexd;
+ glad_debug_glIndexdv = glad_glIndexdv;
+ glad_debug_glIndexf = glad_glIndexf;
+ glad_debug_glIndexfv = glad_glIndexfv;
+ glad_debug_glIndexi = glad_glIndexi;
+ glad_debug_glIndexiv = glad_glIndexiv;
+ glad_debug_glIndexs = glad_glIndexs;
+ glad_debug_glIndexsv = glad_glIndexsv;
+ glad_debug_glIndexub = glad_glIndexub;
+ glad_debug_glIndexubv = glad_glIndexubv;
+ glad_debug_glInitNames = glad_glInitNames;
+ glad_debug_glInterleavedArrays = glad_glInterleavedArrays;
+ glad_debug_glIsBuffer = glad_glIsBuffer;
+ glad_debug_glIsEnabled = glad_glIsEnabled;
+ glad_debug_glIsEnabledi = glad_glIsEnabledi;
+ glad_debug_glIsFramebuffer = glad_glIsFramebuffer;
+ glad_debug_glIsList = glad_glIsList;
+ glad_debug_glIsProgram = glad_glIsProgram;
+ glad_debug_glIsQuery = glad_glIsQuery;
+ glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer;
+ glad_debug_glIsSampler = glad_glIsSampler;
+ glad_debug_glIsShader = glad_glIsShader;
+ glad_debug_glIsSync = glad_glIsSync;
+ glad_debug_glIsTexture = glad_glIsTexture;
+ glad_debug_glIsVertexArray = glad_glIsVertexArray;
+ glad_debug_glLightModelf = glad_glLightModelf;
+ glad_debug_glLightModelfv = glad_glLightModelfv;
+ glad_debug_glLightModeli = glad_glLightModeli;
+ glad_debug_glLightModeliv = glad_glLightModeliv;
+ glad_debug_glLightf = glad_glLightf;
+ glad_debug_glLightfv = glad_glLightfv;
+ glad_debug_glLighti = glad_glLighti;
+ glad_debug_glLightiv = glad_glLightiv;
+ glad_debug_glLineStipple = glad_glLineStipple;
+ glad_debug_glLineWidth = glad_glLineWidth;
+ glad_debug_glLinkProgram = glad_glLinkProgram;
+ glad_debug_glListBase = glad_glListBase;
+ glad_debug_glLoadIdentity = glad_glLoadIdentity;
+ glad_debug_glLoadMatrixd = glad_glLoadMatrixd;
+ glad_debug_glLoadMatrixf = glad_glLoadMatrixf;
+ glad_debug_glLoadName = glad_glLoadName;
+ glad_debug_glLoadTransposeMatrixd = glad_glLoadTransposeMatrixd;
+ glad_debug_glLoadTransposeMatrixf = glad_glLoadTransposeMatrixf;
+ glad_debug_glLogicOp = glad_glLogicOp;
+ glad_debug_glMap1d = glad_glMap1d;
+ glad_debug_glMap1f = glad_glMap1f;
+ glad_debug_glMap2d = glad_glMap2d;
+ glad_debug_glMap2f = glad_glMap2f;
+ glad_debug_glMapBuffer = glad_glMapBuffer;
+ glad_debug_glMapBufferRange = glad_glMapBufferRange;
+ glad_debug_glMapGrid1d = glad_glMapGrid1d;
+ glad_debug_glMapGrid1f = glad_glMapGrid1f;
+ glad_debug_glMapGrid2d = glad_glMapGrid2d;
+ glad_debug_glMapGrid2f = glad_glMapGrid2f;
+ glad_debug_glMaterialf = glad_glMaterialf;
+ glad_debug_glMaterialfv = glad_glMaterialfv;
+ glad_debug_glMateriali = glad_glMateriali;
+ glad_debug_glMaterialiv = glad_glMaterialiv;
+ glad_debug_glMatrixMode = glad_glMatrixMode;
+ glad_debug_glMultMatrixd = glad_glMultMatrixd;
+ glad_debug_glMultMatrixf = glad_glMultMatrixf;
+ glad_debug_glMultTransposeMatrixd = glad_glMultTransposeMatrixd;
+ glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf;
+ glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays;
+ glad_debug_glMultiDrawElements = glad_glMultiDrawElements;
+ glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex;
+ glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d;
+ glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv;
+ glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f;
+ glad_debug_glMultiTexCoord1fv = glad_glMultiTexCoord1fv;
+ glad_debug_glMultiTexCoord1i = glad_glMultiTexCoord1i;
+ glad_debug_glMultiTexCoord1iv = glad_glMultiTexCoord1iv;
+ glad_debug_glMultiTexCoord1s = glad_glMultiTexCoord1s;
+ glad_debug_glMultiTexCoord1sv = glad_glMultiTexCoord1sv;
+ glad_debug_glMultiTexCoord2d = glad_glMultiTexCoord2d;
+ glad_debug_glMultiTexCoord2dv = glad_glMultiTexCoord2dv;
+ glad_debug_glMultiTexCoord2f = glad_glMultiTexCoord2f;
+ glad_debug_glMultiTexCoord2fv = glad_glMultiTexCoord2fv;
+ glad_debug_glMultiTexCoord2i = glad_glMultiTexCoord2i;
+ glad_debug_glMultiTexCoord2iv = glad_glMultiTexCoord2iv;
+ glad_debug_glMultiTexCoord2s = glad_glMultiTexCoord2s;
+ glad_debug_glMultiTexCoord2sv = glad_glMultiTexCoord2sv;
+ glad_debug_glMultiTexCoord3d = glad_glMultiTexCoord3d;
+ glad_debug_glMultiTexCoord3dv = glad_glMultiTexCoord3dv;
+ glad_debug_glMultiTexCoord3f = glad_glMultiTexCoord3f;
+ glad_debug_glMultiTexCoord3fv = glad_glMultiTexCoord3fv;
+ glad_debug_glMultiTexCoord3i = glad_glMultiTexCoord3i;
+ glad_debug_glMultiTexCoord3iv = glad_glMultiTexCoord3iv;
+ glad_debug_glMultiTexCoord3s = glad_glMultiTexCoord3s;
+ glad_debug_glMultiTexCoord3sv = glad_glMultiTexCoord3sv;
+ glad_debug_glMultiTexCoord4d = glad_glMultiTexCoord4d;
+ glad_debug_glMultiTexCoord4dv = glad_glMultiTexCoord4dv;
+ glad_debug_glMultiTexCoord4f = glad_glMultiTexCoord4f;
+ glad_debug_glMultiTexCoord4fv = glad_glMultiTexCoord4fv;
+ glad_debug_glMultiTexCoord4i = glad_glMultiTexCoord4i;
+ glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv;
+ glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s;
+ glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv;
+ glad_debug_glMultiTexCoordP1ui = glad_glMultiTexCoordP1ui;
+ glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv;
+ glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui;
+ glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv;
+ glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui;
+ glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv;
+ glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui;
+ glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv;
+ glad_debug_glNewList = glad_glNewList;
+ glad_debug_glNormal3b = glad_glNormal3b;
+ glad_debug_glNormal3bv = glad_glNormal3bv;
+ glad_debug_glNormal3d = glad_glNormal3d;
+ glad_debug_glNormal3dv = glad_glNormal3dv;
+ glad_debug_glNormal3f = glad_glNormal3f;
+ glad_debug_glNormal3fv = glad_glNormal3fv;
+ glad_debug_glNormal3i = glad_glNormal3i;
+ glad_debug_glNormal3iv = glad_glNormal3iv;
+ glad_debug_glNormal3s = glad_glNormal3s;
+ glad_debug_glNormal3sv = glad_glNormal3sv;
+ glad_debug_glNormalP3ui = glad_glNormalP3ui;
+ glad_debug_glNormalP3uiv = glad_glNormalP3uiv;
+ glad_debug_glNormalPointer = glad_glNormalPointer;
+ glad_debug_glOrtho = glad_glOrtho;
+ glad_debug_glPassThrough = glad_glPassThrough;
+ glad_debug_glPixelMapfv = glad_glPixelMapfv;
+ glad_debug_glPixelMapuiv = glad_glPixelMapuiv;
+ glad_debug_glPixelMapusv = glad_glPixelMapusv;
+ glad_debug_glPixelStoref = glad_glPixelStoref;
+ glad_debug_glPixelStorei = glad_glPixelStorei;
+ glad_debug_glPixelTransferf = glad_glPixelTransferf;
+ glad_debug_glPixelTransferi = glad_glPixelTransferi;
+ glad_debug_glPixelZoom = glad_glPixelZoom;
+ glad_debug_glPointParameterf = glad_glPointParameterf;
+ glad_debug_glPointParameterfv = glad_glPointParameterfv;
+ glad_debug_glPointParameteri = glad_glPointParameteri;
+ glad_debug_glPointParameteriv = glad_glPointParameteriv;
+ glad_debug_glPointSize = glad_glPointSize;
+ glad_debug_glPolygonMode = glad_glPolygonMode;
+ glad_debug_glPolygonOffset = glad_glPolygonOffset;
+ glad_debug_glPolygonStipple = glad_glPolygonStipple;
+ glad_debug_glPopAttrib = glad_glPopAttrib;
+ glad_debug_glPopClientAttrib = glad_glPopClientAttrib;
+ glad_debug_glPopMatrix = glad_glPopMatrix;
+ glad_debug_glPopName = glad_glPopName;
+ glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex;
+ glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures;
+ glad_debug_glProvokingVertex = glad_glProvokingVertex;
+ glad_debug_glPushAttrib = glad_glPushAttrib;
+ glad_debug_glPushClientAttrib = glad_glPushClientAttrib;
+ glad_debug_glPushMatrix = glad_glPushMatrix;
+ glad_debug_glPushName = glad_glPushName;
+ glad_debug_glQueryCounter = glad_glQueryCounter;
+ glad_debug_glRasterPos2d = glad_glRasterPos2d;
+ glad_debug_glRasterPos2dv = glad_glRasterPos2dv;
+ glad_debug_glRasterPos2f = glad_glRasterPos2f;
+ glad_debug_glRasterPos2fv = glad_glRasterPos2fv;
+ glad_debug_glRasterPos2i = glad_glRasterPos2i;
+ glad_debug_glRasterPos2iv = glad_glRasterPos2iv;
+ glad_debug_glRasterPos2s = glad_glRasterPos2s;
+ glad_debug_glRasterPos2sv = glad_glRasterPos2sv;
+ glad_debug_glRasterPos3d = glad_glRasterPos3d;
+ glad_debug_glRasterPos3dv = glad_glRasterPos3dv;
+ glad_debug_glRasterPos3f = glad_glRasterPos3f;
+ glad_debug_glRasterPos3fv = glad_glRasterPos3fv;
+ glad_debug_glRasterPos3i = glad_glRasterPos3i;
+ glad_debug_glRasterPos3iv = glad_glRasterPos3iv;
+ glad_debug_glRasterPos3s = glad_glRasterPos3s;
+ glad_debug_glRasterPos3sv = glad_glRasterPos3sv;
+ glad_debug_glRasterPos4d = glad_glRasterPos4d;
+ glad_debug_glRasterPos4dv = glad_glRasterPos4dv;
+ glad_debug_glRasterPos4f = glad_glRasterPos4f;
+ glad_debug_glRasterPos4fv = glad_glRasterPos4fv;
+ glad_debug_glRasterPos4i = glad_glRasterPos4i;
+ glad_debug_glRasterPos4iv = glad_glRasterPos4iv;
+ glad_debug_glRasterPos4s = glad_glRasterPos4s;
+ glad_debug_glRasterPos4sv = glad_glRasterPos4sv;
+ glad_debug_glReadBuffer = glad_glReadBuffer;
+ glad_debug_glReadPixels = glad_glReadPixels;
+ glad_debug_glRectd = glad_glRectd;
+ glad_debug_glRectdv = glad_glRectdv;
+ glad_debug_glRectf = glad_glRectf;
+ glad_debug_glRectfv = glad_glRectfv;
+ glad_debug_glRecti = glad_glRecti;
+ glad_debug_glRectiv = glad_glRectiv;
+ glad_debug_glRects = glad_glRects;
+ glad_debug_glRectsv = glad_glRectsv;
+ glad_debug_glRenderMode = glad_glRenderMode;
+ glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage;
+ glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample;
+ glad_debug_glRotated = glad_glRotated;
+ glad_debug_glRotatef = glad_glRotatef;
+ glad_debug_glSampleCoverage = glad_glSampleCoverage;
+ glad_debug_glSampleMaski = glad_glSampleMaski;
+ glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv;
+ glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv;
+ glad_debug_glSamplerParameterf = glad_glSamplerParameterf;
+ glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv;
+ glad_debug_glSamplerParameteri = glad_glSamplerParameteri;
+ glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv;
+ glad_debug_glScaled = glad_glScaled;
+ glad_debug_glScalef = glad_glScalef;
+ glad_debug_glScissor = glad_glScissor;
+ glad_debug_glSecondaryColor3b = glad_glSecondaryColor3b;
+ glad_debug_glSecondaryColor3bv = glad_glSecondaryColor3bv;
+ glad_debug_glSecondaryColor3d = glad_glSecondaryColor3d;
+ glad_debug_glSecondaryColor3dv = glad_glSecondaryColor3dv;
+ glad_debug_glSecondaryColor3f = glad_glSecondaryColor3f;
+ glad_debug_glSecondaryColor3fv = glad_glSecondaryColor3fv;
+ glad_debug_glSecondaryColor3i = glad_glSecondaryColor3i;
+ glad_debug_glSecondaryColor3iv = glad_glSecondaryColor3iv;
+ glad_debug_glSecondaryColor3s = glad_glSecondaryColor3s;
+ glad_debug_glSecondaryColor3sv = glad_glSecondaryColor3sv;
+ glad_debug_glSecondaryColor3ub = glad_glSecondaryColor3ub;
+ glad_debug_glSecondaryColor3ubv = glad_glSecondaryColor3ubv;
+ glad_debug_glSecondaryColor3ui = glad_glSecondaryColor3ui;
+ glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv;
+ glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us;
+ glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv;
+ glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui;
+ glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv;
+ glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer;
+ glad_debug_glSelectBuffer = glad_glSelectBuffer;
+ glad_debug_glShadeModel = glad_glShadeModel;
+ glad_debug_glShaderSource = glad_glShaderSource;
+ glad_debug_glStencilFunc = glad_glStencilFunc;
+ glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate;
+ glad_debug_glStencilMask = glad_glStencilMask;
+ glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate;
+ glad_debug_glStencilOp = glad_glStencilOp;
+ glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate;
+ glad_debug_glTexBuffer = glad_glTexBuffer;
+ glad_debug_glTexCoord1d = glad_glTexCoord1d;
+ glad_debug_glTexCoord1dv = glad_glTexCoord1dv;
+ glad_debug_glTexCoord1f = glad_glTexCoord1f;
+ glad_debug_glTexCoord1fv = glad_glTexCoord1fv;
+ glad_debug_glTexCoord1i = glad_glTexCoord1i;
+ glad_debug_glTexCoord1iv = glad_glTexCoord1iv;
+ glad_debug_glTexCoord1s = glad_glTexCoord1s;
+ glad_debug_glTexCoord1sv = glad_glTexCoord1sv;
+ glad_debug_glTexCoord2d = glad_glTexCoord2d;
+ glad_debug_glTexCoord2dv = glad_glTexCoord2dv;
+ glad_debug_glTexCoord2f = glad_glTexCoord2f;
+ glad_debug_glTexCoord2fv = glad_glTexCoord2fv;
+ glad_debug_glTexCoord2i = glad_glTexCoord2i;
+ glad_debug_glTexCoord2iv = glad_glTexCoord2iv;
+ glad_debug_glTexCoord2s = glad_glTexCoord2s;
+ glad_debug_glTexCoord2sv = glad_glTexCoord2sv;
+ glad_debug_glTexCoord3d = glad_glTexCoord3d;
+ glad_debug_glTexCoord3dv = glad_glTexCoord3dv;
+ glad_debug_glTexCoord3f = glad_glTexCoord3f;
+ glad_debug_glTexCoord3fv = glad_glTexCoord3fv;
+ glad_debug_glTexCoord3i = glad_glTexCoord3i;
+ glad_debug_glTexCoord3iv = glad_glTexCoord3iv;
+ glad_debug_glTexCoord3s = glad_glTexCoord3s;
+ glad_debug_glTexCoord3sv = glad_glTexCoord3sv;
+ glad_debug_glTexCoord4d = glad_glTexCoord4d;
+ glad_debug_glTexCoord4dv = glad_glTexCoord4dv;
+ glad_debug_glTexCoord4f = glad_glTexCoord4f;
+ glad_debug_glTexCoord4fv = glad_glTexCoord4fv;
+ glad_debug_glTexCoord4i = glad_glTexCoord4i;
+ glad_debug_glTexCoord4iv = glad_glTexCoord4iv;
+ glad_debug_glTexCoord4s = glad_glTexCoord4s;
+ glad_debug_glTexCoord4sv = glad_glTexCoord4sv;
+ glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui;
+ glad_debug_glTexCoordP1uiv = glad_glTexCoordP1uiv;
+ glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui;
+ glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv;
+ glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui;
+ glad_debug_glTexCoordP3uiv = glad_glTexCoordP3uiv;
+ glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui;
+ glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv;
+ glad_debug_glTexCoordPointer = glad_glTexCoordPointer;
+ glad_debug_glTexEnvf = glad_glTexEnvf;
+ glad_debug_glTexEnvfv = glad_glTexEnvfv;
+ glad_debug_glTexEnvi = glad_glTexEnvi;
+ glad_debug_glTexEnviv = glad_glTexEnviv;
+ glad_debug_glTexGend = glad_glTexGend;
+ glad_debug_glTexGendv = glad_glTexGendv;
+ glad_debug_glTexGenf = glad_glTexGenf;
+ glad_debug_glTexGenfv = glad_glTexGenfv;
+ glad_debug_glTexGeni = glad_glTexGeni;
+ glad_debug_glTexGeniv = glad_glTexGeniv;
+ glad_debug_glTexImage1D = glad_glTexImage1D;
+ glad_debug_glTexImage2D = glad_glTexImage2D;
+ glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample;
+ glad_debug_glTexImage3D = glad_glTexImage3D;
+ glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample;
+ glad_debug_glTexParameterIiv = glad_glTexParameterIiv;
+ glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv;
+ glad_debug_glTexParameterf = glad_glTexParameterf;
+ glad_debug_glTexParameterfv = glad_glTexParameterfv;
+ glad_debug_glTexParameteri = glad_glTexParameteri;
+ glad_debug_glTexParameteriv = glad_glTexParameteriv;
+ glad_debug_glTexSubImage1D = glad_glTexSubImage1D;
+ glad_debug_glTexSubImage2D = glad_glTexSubImage2D;
+ glad_debug_glTexSubImage3D = glad_glTexSubImage3D;
+ glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings;
+ glad_debug_glTranslated = glad_glTranslated;
+ glad_debug_glTranslatef = glad_glTranslatef;
+ glad_debug_glUniform1f = glad_glUniform1f;
+ glad_debug_glUniform1fv = glad_glUniform1fv;
+ glad_debug_glUniform1i = glad_glUniform1i;
+ glad_debug_glUniform1iv = glad_glUniform1iv;
+ glad_debug_glUniform1ui = glad_glUniform1ui;
+ glad_debug_glUniform1uiv = glad_glUniform1uiv;
+ glad_debug_glUniform2f = glad_glUniform2f;
+ glad_debug_glUniform2fv = glad_glUniform2fv;
+ glad_debug_glUniform2i = glad_glUniform2i;
+ glad_debug_glUniform2iv = glad_glUniform2iv;
+ glad_debug_glUniform2ui = glad_glUniform2ui;
+ glad_debug_glUniform2uiv = glad_glUniform2uiv;
+ glad_debug_glUniform3f = glad_glUniform3f;
+ glad_debug_glUniform3fv = glad_glUniform3fv;
+ glad_debug_glUniform3i = glad_glUniform3i;
+ glad_debug_glUniform3iv = glad_glUniform3iv;
+ glad_debug_glUniform3ui = glad_glUniform3ui;
+ glad_debug_glUniform3uiv = glad_glUniform3uiv;
+ glad_debug_glUniform4f = glad_glUniform4f;
+ glad_debug_glUniform4fv = glad_glUniform4fv;
+ glad_debug_glUniform4i = glad_glUniform4i;
+ glad_debug_glUniform4iv = glad_glUniform4iv;
+ glad_debug_glUniform4ui = glad_glUniform4ui;
+ glad_debug_glUniform4uiv = glad_glUniform4uiv;
+ glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding;
+ glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv;
+ glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv;
+ glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv;
+ glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv;
+ glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv;
+ glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv;
+ glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv;
+ glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv;
+ glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv;
+ glad_debug_glUnmapBuffer = glad_glUnmapBuffer;
+ glad_debug_glUseProgram = glad_glUseProgram;
+ glad_debug_glValidateProgram = glad_glValidateProgram;
+ glad_debug_glVertex2d = glad_glVertex2d;
+ glad_debug_glVertex2dv = glad_glVertex2dv;
+ glad_debug_glVertex2f = glad_glVertex2f;
+ glad_debug_glVertex2fv = glad_glVertex2fv;
+ glad_debug_glVertex2i = glad_glVertex2i;
+ glad_debug_glVertex2iv = glad_glVertex2iv;
+ glad_debug_glVertex2s = glad_glVertex2s;
+ glad_debug_glVertex2sv = glad_glVertex2sv;
+ glad_debug_glVertex3d = glad_glVertex3d;
+ glad_debug_glVertex3dv = glad_glVertex3dv;
+ glad_debug_glVertex3f = glad_glVertex3f;
+ glad_debug_glVertex3fv = glad_glVertex3fv;
+ glad_debug_glVertex3i = glad_glVertex3i;
+ glad_debug_glVertex3iv = glad_glVertex3iv;
+ glad_debug_glVertex3s = glad_glVertex3s;
+ glad_debug_glVertex3sv = glad_glVertex3sv;
+ glad_debug_glVertex4d = glad_glVertex4d;
+ glad_debug_glVertex4dv = glad_glVertex4dv;
+ glad_debug_glVertex4f = glad_glVertex4f;
+ glad_debug_glVertex4fv = glad_glVertex4fv;
+ glad_debug_glVertex4i = glad_glVertex4i;
+ glad_debug_glVertex4iv = glad_glVertex4iv;
+ glad_debug_glVertex4s = glad_glVertex4s;
+ glad_debug_glVertex4sv = glad_glVertex4sv;
+ glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d;
+ glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv;
+ glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f;
+ glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv;
+ glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s;
+ glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv;
+ glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d;
+ glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv;
+ glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f;
+ glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv;
+ glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s;
+ glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv;
+ glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d;
+ glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv;
+ glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f;
+ glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv;
+ glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s;
+ glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv;
+ glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv;
+ glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv;
+ glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv;
+ glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub;
+ glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv;
+ glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv;
+ glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv;
+ glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv;
+ glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d;
+ glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv;
+ glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f;
+ glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv;
+ glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv;
+ glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s;
+ glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv;
+ glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv;
+ glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv;
+ glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv;
+ glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor;
+ glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i;
+ glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv;
+ glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui;
+ glad_debug_glVertexAttribI1uiv = glad_glVertexAttribI1uiv;
+ glad_debug_glVertexAttribI2i = glad_glVertexAttribI2i;
+ glad_debug_glVertexAttribI2iv = glad_glVertexAttribI2iv;
+ glad_debug_glVertexAttribI2ui = glad_glVertexAttribI2ui;
+ glad_debug_glVertexAttribI2uiv = glad_glVertexAttribI2uiv;
+ glad_debug_glVertexAttribI3i = glad_glVertexAttribI3i;
+ glad_debug_glVertexAttribI3iv = glad_glVertexAttribI3iv;
+ glad_debug_glVertexAttribI3ui = glad_glVertexAttribI3ui;
+ glad_debug_glVertexAttribI3uiv = glad_glVertexAttribI3uiv;
+ glad_debug_glVertexAttribI4bv = glad_glVertexAttribI4bv;
+ glad_debug_glVertexAttribI4i = glad_glVertexAttribI4i;
+ glad_debug_glVertexAttribI4iv = glad_glVertexAttribI4iv;
+ glad_debug_glVertexAttribI4sv = glad_glVertexAttribI4sv;
+ glad_debug_glVertexAttribI4ubv = glad_glVertexAttribI4ubv;
+ glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui;
+ glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv;
+ glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv;
+ glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer;
+ glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui;
+ glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv;
+ glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui;
+ glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv;
+ glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui;
+ glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv;
+ glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui;
+ glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv;
+ glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer;
+ glad_debug_glVertexP2ui = glad_glVertexP2ui;
+ glad_debug_glVertexP2uiv = glad_glVertexP2uiv;
+ glad_debug_glVertexP3ui = glad_glVertexP3ui;
+ glad_debug_glVertexP3uiv = glad_glVertexP3uiv;
+ glad_debug_glVertexP4ui = glad_glVertexP4ui;
+ glad_debug_glVertexP4uiv = glad_glVertexP4uiv;
+ glad_debug_glVertexPointer = glad_glVertexPointer;
+ glad_debug_glViewport = glad_glViewport;
+ glad_debug_glWaitSync = glad_glWaitSync;
+ glad_debug_glWindowPos2d = glad_glWindowPos2d;
+ glad_debug_glWindowPos2dv = glad_glWindowPos2dv;
+ glad_debug_glWindowPos2f = glad_glWindowPos2f;
+ glad_debug_glWindowPos2fv = glad_glWindowPos2fv;
+ glad_debug_glWindowPos2i = glad_glWindowPos2i;
+ glad_debug_glWindowPos2iv = glad_glWindowPos2iv;
+ glad_debug_glWindowPos2s = glad_glWindowPos2s;
+ glad_debug_glWindowPos2sv = glad_glWindowPos2sv;
+ glad_debug_glWindowPos3d = glad_glWindowPos3d;
+ glad_debug_glWindowPos3dv = glad_glWindowPos3dv;
+ glad_debug_glWindowPos3f = glad_glWindowPos3f;
+ glad_debug_glWindowPos3fv = glad_glWindowPos3fv;
+ glad_debug_glWindowPos3i = glad_glWindowPos3i;
+ glad_debug_glWindowPos3iv = glad_glWindowPos3iv;
+ glad_debug_glWindowPos3s = glad_glWindowPos3s;
+ glad_debug_glWindowPos3sv = glad_glWindowPos3sv;
+}
+
+
+#ifdef __cplusplus
+}
+#endif