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-rw-r--r--effects.cpp58
1 files changed, 0 insertions, 58 deletions
diff --git a/effects.cpp b/effects.cpp
deleted file mode 100644
index 1aacddb..0000000
--- a/effects.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#include "effects_software.cpp"
-#include "effects_gl.cpp"
-
-static void
-Effect_DrawColor(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram)
-{
- v4 Color = { Data[0], Data[1], Data[2], Data[3] };
- Effect_GL_DrawColor(Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram, Color);
-}
-
-static void
-Effect_GaussianBlur(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram)
-{
- real32 Radius = Data[0];
- Effect_GL_GaussianBlur(Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram, Radius);
-}
-
-static void
-Effect_Curves_Init(block_effect *Effect, property_channel *Property)
-{
- for (int i = 0; i < 5; i++) {
- Property->Identifier = i;
- Property++;
- Property->Identifier = i;
- Property++;
-
- Property->CurrentValue = 1.0f;
- Property->Identifier = i;
- Property++;
- Property->CurrentValue = 1.0f;
- Property->Identifier = i;
- Property++;
-
- Effect->ExtraData[i] = 2;
- }
-}
-
-static void
-Effect_Levels(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram)
-{
- real32 Min = Data[0];
- real32 Mid = Data[1];
- real32 Max = Data[2];
-
- v4 ColMin = *(v4 *)&Data[3];
- v4 ColMid = *(v4 *)&Data[3+4];
- v4 ColMax = *(v4 *)&Data[3+8];
- Effect_GL_Levels(Width, Height, BytesPerPixel, EffectBitmapAddress, ShaderProgram, Min, Mid, Max, ColMin, ColMid, ColMax);
-}
-
-static void
-Effect_Curves(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram)
-{
- real32 PointCount = *Data;
- v4 PointCount_Col = *(v4 *)(Data + 1);
- v2 *PointData = (v2 *)(Data + 5);
- Effect_Software_Curves(Width, Height, BytesPerPixel, EffectBitmapAddress, PointData, PointCount, PointCount_Col);
-}