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-rw-r--r--effects.h70
1 files changed, 0 insertions, 70 deletions
diff --git a/effects.h b/effects.h
deleted file mode 100644
index 793cadf..0000000
--- a/effects.h
+++ /dev/null
@@ -1,70 +0,0 @@
-enum effect_display_type
-{
- standard,
- levels
-};
-
-struct effect_supported_renderers
-{
- bool32 renderer_effect_gpu;
-#if ARM
- bool32 renderer_effect_neon;
-#else
- bool32 renderer_effect_avx;
- bool32 renderer_effect_sse;
-#endif
- bool32 renderer_effect_scalar;
-};
-
-struct effect_header
-{
- char *Name;
- void (*func)(source *, layer_bitmap_info *, memory *, property_channel []);
- uint16 NumberOfProperties;
- effect_display_type DisplayType;
- // effect_supported_renderers SupportedRenderers;
- property_header PropertyHeader[MAX_PROPERTIES_PER_EFFECT];
-};
-
-struct effect {
- char *Name;
- void (*func)(source *, layer_bitmap_info *, memory *, property_channel []);
- uint16 NumberOfProperties;
- effect_display_type DisplayType;
- property_channel Property[MAX_PROPERTIES_PER_EFFECT];
- bool32 IsSelected = 0;
- bool32 UIIsCollapsed = 0;
- bool32 IsActive = 1;
- uint32 ImGuiID;
-};
-
-
-// TODO(fox): It'd probably be easier if we just switched to constructors at some point.
-
-static effect_header EffectList[] {
- {
- "Solid Color",
- &Effect_DrawColor, 2, standard, {
- {"Color", { V4(0.0f, 0.0f, 0.0f, 1.0f) }, type_color, { NORMALIZED_COL_MIN }, { NORMALIZED_COL_MAX} },
- {"Blend mode", { blend_normal }, type_blendmode},
- }
- },
- {
- "Levels",
- &Effect_Levels, 6, levels, {
- {"Start point", {0.0f}, type_real},
- {"Mid point", {1.0f}, type_real},
- {"End point", {1.0f}, type_real},
- {"Start Col", { V4(0.0f)}, type_color},
- {"Mid Col", { V4(1.0f)}, type_color},
- {"End Col", { V4(1.0f)}, type_color},
- }
- },
- {
- "Gaussian Blur",
- &Effect_GaussianBlur, 1, standard, {
- {"Radius", {0.0f}, type_real, 0.0f, 500.0f},
- }
- }
-};
-