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-rw-r--r--effects_gl_shader.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/effects_gl_shader.cpp b/effects_gl_shader.cpp
deleted file mode 100644
index b2e1fc1..0000000
--- a/effects_gl_shader.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-const char *GLShader_Levels = "#version 330 core\n"
-"out vec4 FragColor;\n"
-"in vec2 TexCoord;\n"
-"uniform float Start;\n"
-"uniform float Mid;\n"
-"uniform float End;\n"
-"uniform vec4 StartCol;\n"
-"uniform vec4 MidCol;\n"
-"uniform vec4 EndCol;\n"
-"uniform sampler2D Texture;\n"
-"void main()\n"
-"{\n"
-"vec4 OutCol = texture(Texture, TexCoord);\n"
-// individual channels
-"vec4 ColorI = pow(OutCol, MidCol);\n"
-"vec4 ValI = 1.0f / (EndCol - StartCol) * (ColorI - StartCol);\n"
-// global channel (doesn't affect alpha)
-"vec4 ColorG = pow(ValI, vec4(Mid));\n"
-"vec4 ValG = 1.0f / (End - Start) * (ColorG - Start);\n"
-"ValG = vec4(ValG.rgb, ValI.a);\n"
-"FragColor = clamp(ValG, 0.0f, 1.0f);\n"
-"}\0";
-
-const char *GLShader_SolidColor = "#version 330 core\n"
-"out vec4 FragColor;\n"
-"in vec2 TexCoord;\n"
-"uniform vec4 Color;\n"
-"uniform sampler2D Texture;\n"
-"void main()\n"
-"{\n"
-"vec4 OutCol = texture(Texture, TexCoord);\n"
-"FragColor = Color*OutCol;\n"
-"}\0";
-
-const char *GLShader_GaussianBlur = "#version 330 core\n"
-"uniform float Radius;\n"
-"uniform vec2 Direction;\n"
-"uniform sampler2D Texture;\n"
-"out vec4 FragColor;\n"
-"in vec2 TexCoord;\n"
-"\n"
-"vec4 blur(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) {\n"
-" vec4 color = vec4(0.0f);\n"
-" float Omega = Radius / 3;\n"
-" float Divisor = 2*Omega*Omega;\n"
-" float A2 = 1.0f / (Omega * sqrt(2*3.141592));\n"
-" for (float Span = -round(Radius); Span < round(Radius); Span++) {\n"
-" float Dividend = -Span * Span;\n"
-" float Multiplier = A2 * exp(Dividend/Divisor);\n"
-" vec2 Dir = Span*direction;\n"
-" color += texture(image, uv + (Dir / resolution)) * Multiplier;\n"
-" }\n"
-" return color;\n"
-"}\n"
-"void main(void) {\n"
-" FragColor = blur(Texture, TexCoord, vec2(1280, 720), Direction);\n"
-"}\0";