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Diffstat (limited to 'layer.cpp')
-rw-r--r--layer.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/layer.cpp b/layer.cpp
index b8355ed..d6c225b 100644
--- a/layer.cpp
+++ b/layer.cpp
@@ -1,4 +1,4 @@
-internal temp_layer_list
+static temp_layer_list
FindSelectedLayerIndex(project_data *File, int16 NumberOfSelectedLayers)
{
temp_layer_list List = {};
@@ -18,16 +18,16 @@ FindSelectedLayerIndex(project_data *File, int16 NumberOfSelectedLayers)
return List;
}
-internal transform_info
-CalculateTransforms(project_layer *Layer, pixel_buffer *Buffer);
+static transform_info
+CalculateTransforms(project_layer *Layer, comp_buffer *CompBuffer);
-internal bool32
-TestPointInLayer(project_layer *Layer, pixel_buffer *Buffer, v2 UV)
+static bool32
+TestPointInLayer(project_layer *Layer, comp_buffer *CompBuffer, v2 UV)
{
bool32 Result = false;
- real32 X = UV.x*Buffer->Width;
- real32 Y = UV.y*Buffer->Height;
- transform_info T = CalculateTransforms(Layer, Buffer);
+ real32 X = UV.x*CompBuffer->Width;
+ real32 Y = UV.y*CompBuffer->Height;
+ transform_info T = CalculateTransforms(Layer, CompBuffer);
real32 StartVectorX = X - T.OriginX;
real32 StartVectorY = Y - T.OriginY;
real32 LayerU = (StartVectorX * T.XAxisPX) + (StartVectorY * T.XAxisPY);
@@ -38,10 +38,10 @@ TestPointInLayer(project_layer *Layer, pixel_buffer *Buffer, v2 UV)
return Result;
}
-internal void
+static void
CalculateAnchorOffset(project_layer *, real32, uint16);
-internal void
+static void
InteractProperty(int16 a, project_data *File, project_state *State, bool32 Ended, real32 Value, memory *Memory)
{
temp_layer_list List = FindSelectedLayerIndex(File, State->NumberOfSelectedLayers);
@@ -67,7 +67,7 @@ InteractProperty(int16 a, project_data *File, project_state *State, bool32 Ended
// Cache->Frame[File->CurrentFrame].Cached = false;
}
-internal void
+static void
TransformsInteract(project_data *File, project_state *State, ui *UI, transforms_hotkey_interact Mode)
{
if (UI->FocusedWindow == focus_timeline) {
@@ -92,7 +92,7 @@ TransformsInteract(project_data *File, project_state *State, ui *UI, transforms_
}
}
-internal void
+static void
SelectLayer(project_layer *Layer, project_state *State, int32 i)
{
Layer->IsSelected = true;
@@ -100,7 +100,7 @@ SelectLayer(project_layer *Layer, project_state *State, int32 i)
State->MostRecentlySelectedLayer = i;
}
-internal void
+static void
DeselectAllLayers(project_data *File, project_state *State)
{
temp_layer_list List = FindSelectedLayerIndex(File, State->NumberOfSelectedLayers);
@@ -117,7 +117,7 @@ DeselectAllLayers(project_data *File, project_state *State)
// keeping an Index value in the layer and just sorting every time the order
// changes probably won't be much of a performance cost.
-internal void
+static void
MoveLayersByIncrement(project_data *File, project_state *State, int16 Increment)
{
bool32 AllowMove = true;
@@ -170,7 +170,7 @@ MoveLayersByIncrement(project_data *File, project_state *State, int16 Increment)
/*
-internal bool32
+static bool32
TestSelectedLayer(project_state *State, uint16 *a, uint16 Index)
{
bool32 Result = 0;