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-rw-r--r--prenderer.cpp28
1 files changed, 2 insertions, 26 deletions
diff --git a/prenderer.cpp b/prenderer.cpp
index 940cb0a..a93fa90 100644
--- a/prenderer.cpp
+++ b/prenderer.cpp
@@ -18,8 +18,6 @@ CheckQueue(render_queue RenderInfo, uint16 Index);
static void
CalculateAnchorOffset(project_layer *Layer, real32 Value, uint16 Dir)
{
- v2 Result = {};
- transform_info TransformInfo;
source *Source = Layer->Source;
real32 Rad = (Layer->rotation.CurrentValue.f * (PI / 180));
@@ -136,7 +134,7 @@ static void
QueueCurrentFrame(project_data *File, comp_buffer *CompBuffer, project_state *State)
{
IsRendering = true;
- render_queue RenderInfo = {File, State, CompBuffer};
+ // render_queue RenderInfo = {File, State, CompBuffer};
for (int16 i = 0; i < File->NumberOfLayers; i++)
{
@@ -401,25 +399,16 @@ AVX2_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegion)
__m256 One = _mm256_set1_ps(1);
__m256 Two = _mm256_set1_ps(2);
__m256 Zero = _mm256_set1_ps(0);
- // __m256 UMin = _mm256_set1_ps(0.0f - (1 / T.LayerWidth));
- // __m256 VMin = _mm256_set1_ps(0.0f - (1 / T.LayerHeight));
- // __m256 UMax = _mm256_set1_ps(1.0f + (1 / T.LayerWidth));
- __m256 VMax = _mm256_set1_ps(1.0f - (1 / T.LayerHeight));
__m256 ZeroPoint25 = _mm256_set1_ps(0.25);
__m256 ZeroPointFive = _mm256_set1_ps(0.5);
- __m256i Zeroi = _mm256_set1_epi32(0);
__m256i Onei = _mm256_set1_epi32(1);
__m256 Four = _mm256_set1_ps(4);
- __m256 Sixteen = _mm256_set1_ps(16);
__m256i FF = _mm256_set1_epi32(0xFF);
- __m256i Full = _mm256_set1_epi32(0xFFFFFFFF);
__m256i BottomTwoBits = _mm256_set1_epi32(0x03);
__m256i Fouri = _mm256_set1_epi32(4);
__m256i Sixteeni = _mm256_set1_epi32(16);
- __m256i SixtyFouri = _mm256_set1_epi32(64);
__m256 Real255 = _mm256_set1_ps(255.0f);
- __m256i Int255 = _mm256_set1_epi32(255);
__m256 Norm255 = _mm256_set1_ps(1/255.0f);
// __m256i White = _mm256_setr_epi32(0xFFFFFFFF, 0, 0, 0, 0xFFFFFFFF, 0, 0, 0);
// __m256i White2 = _mm256_set1_epi32(0xFFFFFFFF);
@@ -523,8 +512,7 @@ AVX2_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegion)
__m256i TexXIntPlusOne = _mm256_add_epi32(TexXInt, _mm256_and_si256(_mm256_cmpgt_epi32(LayerWidthMinusOne, TexXInt), Onei));
__m256i TexYInt = _mm256_cvttps_epi32(TexYFull);
__m256i TexYIntPlusOne = _mm256_add_epi32(TexYInt, _mm256_and_si256(_mm256_cmpgt_epi32(LayerHeightMinusOne, TexYInt), Onei));
- if (T.LayerWidth == 50 && _mm256_cvtsi256_si32(TexYIntPlusOne) == 49)
- int pp = 0;
+
// NOTE(fox): The comparison is for when we're on the last pixel of the texel.
__m256 TexX = _mm256_sub_ps(TexXFull, _mm256_cvtepi32_ps(TexXInt));
@@ -793,16 +781,13 @@ SSE2_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegion)
__m128 Two = _mm_set1_ps(2);
__m128 Zero = _mm_set1_ps(0);
__m128 ZeroPointFive = _mm_set1_ps(0.5);
- __m128i Zeroi = _mm_set1_epi32(0);
__m128i Onei = _mm_set1_epi32(1);
__m128 Four = _mm_set1_ps(4);
- __m128 Sixteen = _mm_set1_ps(16);
__m128i FF = _mm_set1_epi32(0xFF);
__m128i BottomTwoBits = _mm_set1_epi32(0x03);
__m128i Fouri = _mm_set1_epi32(4);
__m128i Sixteeni = _mm_set1_epi32(16);
__m128 Reg255 = _mm_set1_ps(255.0f);
- __m128i Int255 = _mm_set1_epi32(255);
__m128 Norm255 = _mm_set1_ps(1/255.0f);
// NOTE(fox): Each loop operates on 4 pixels, 4 horizontal by 1 vertical.
@@ -1122,9 +1107,6 @@ Fallback_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegi
uint16 WidthP, HeightP;
Bitmap_CalcPackedDimensions(Buffer->Width, Buffer->Height, &WidthP, &HeightP);
- uint8 *Row = ((uint8 *)Buffer->PackedBuffer + WidthP*Buffer->BytesPerPixel*(int16)(LayerBounds.Min.y) );
-
- uint32 Channel = (T.LayerWidth * T.LayerHeight);
real32 Normalized255 = 1 / 255.0f;
for (int16 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++)
@@ -1149,12 +1131,6 @@ Fallback_RenderLayer(transform_info T, comp_buffer *Buffer, rectangle RenderRegi
uint32 TexYInt = (uint32)TexYFull;
real32 TexY = TexYFull - TexYInt;
- if(T.LayerWidth == 50)
- real32 pp = 0;
-
- if(TexYInt > 47 && T.LayerWidth == 50)
- real32 pp = 0;
-
real32 TexXInv = 1 - TexX;
real32 TexYInv = 1 - TexY;
real32 TexBothXInv = TexXInv * TexY;