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-rw-r--r--src/bezier.cpp76
1 files changed, 40 insertions, 36 deletions
diff --git a/src/bezier.cpp b/src/bezier.cpp
index 6fca5cc..ac89ed3 100644
--- a/src/bezier.cpp
+++ b/src/bezier.cpp
@@ -102,6 +102,46 @@ Bezier_Add(memory *Memory, memory_table_list TableName, property_channel *Proper
}
}
+// return all points
+static void Bezier_CubicCalcPointsCasteljauStep(void *Data, uint32 Size, uint32 *Increment, real32 x1, real32 y1, real32 x2, real32 y2, real32 x3, real32 y3, real32 x4, real32 y4, real32 tess_tol, int level)
+{
+ real32 dx = x4 - x1;
+ real32 dy = y4 - y1;
+ real32 d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
+ real32 d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
+ d2 = (d2 >= 0) ? d2 : -d2;
+ d3 = (d3 >= 0) ? d3 : -d3;
+ if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
+ {
+ real32 *Address = (real32 *)((uint8 *)Data + *Increment*Size);
+ *Address = x4;
+ *(Address + 1) = y4;
+ *(Address + 2) = 0;
+ *Increment += 1;
+ }
+ else if (level < 10)
+ {
+ real32 x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f;
+ real32 x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f;
+ real32 x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f;
+ real32 x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f;
+ real32 x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f;
+ real32 x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
+ Bezier_CubicCalcPointsCasteljauStep(Data, Size, Increment, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
+ Bezier_CubicCalcPointsCasteljauStep(Data, Size, Increment, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
+ }
+}
+
+uint32 Bezier_CubicCalcPoints(v2 p1, v2 p2, v2 p3, v2 p4, void *Data, uint32 Size)
+{
+ uint32 Increment = 0;
+ real32 tess_tol = TESS_TOL;
+ void *Pointer = Data;
+ Bezier_CubicCalcPointsCasteljauStep(Pointer, Size, &Increment, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0);
+ return Increment;
+}
+
+
#if 0
// A modified version of the bezier code in ImGui with extra features for bitmap and path interaction.
@@ -214,35 +254,6 @@ static void Bezier_CubicMinMaxCasteljauStep(v2 *p_min, v2 *p_max, real32 x1, rea
}
}
-// return all points
-static void Bezier_CubicCalcPointsCasteljauStep(void *Data, uint32 *Increment, real32 x1, real32 y1, real32 x2, real32 y2, real32 x3, real32 y3, real32 x4, real32 y4, real32 tess_tol, int level)
-{
- real32 dx = x4 - x1;
- real32 dy = y4 - y1;
- real32 d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
- real32 d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
- d2 = (d2 >= 0) ? d2 : -d2;
- d3 = (d3 >= 0) ? d3 : -d3;
- if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
- {
- *((real32 *)Data + *Increment*3) = x4;
- *((real32 *)Data + *Increment*3 + 1) = y4;
- *((real32 *)Data + *Increment*3 + 2) = 0;
- *Increment += 1;
- }
- else if (level < 10)
- {
- real32 x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f;
- real32 x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f;
- real32 x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f;
- real32 x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f;
- real32 x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f;
- real32 x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
- Bezier_CubicCalcPointsCasteljauStep(Data, Increment, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
- Bezier_CubicCalcPointsCasteljauStep(Data, Increment, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
- }
-}
-
real32 Bezier_CubicRatioOfPoint(v2 p1, v2 p2, v2 p3, v2 p4, v2 p)
{
real32 tess_tol = TESS_TOL;
@@ -254,13 +265,6 @@ real32 Bezier_CubicRatioOfPoint(v2 p1, v2 p2, v2 p3, v2 p4, v2 p)
return ratio;
}
-void Bezier_CubicCalcPoints(v2 p1, v2 p2, v2 p3, v2 p4, void *Data, uint32 *Increment)
-{
- real32 tess_tol = TESS_TOL;
- void *Pointer = Data;
- Bezier_CubicCalcPointsCasteljauStep(Pointer, Increment, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0);
-}
-
// These functions will become more generalized as shapes are added.
static void