diff options
Diffstat (limited to 'src/imgui_ui.cpp')
-rw-r--r-- | src/imgui_ui.cpp | 664 |
1 files changed, 28 insertions, 636 deletions
diff --git a/src/imgui_ui.cpp b/src/imgui_ui.cpp index 77a6712..1feb1e5 100644 --- a/src/imgui_ui.cpp +++ b/src/imgui_ui.cpp @@ -7,6 +7,7 @@ #include "imgui_ui_properties.cpp" #include "imgui_ui_timeline.cpp" +#include "imgui_ui_viewport.cpp" #if DEBUG #include "imgui_ui_debug.cpp" @@ -92,7 +93,7 @@ ImGui_File(project_data *File, project_state *State, memory *Memory, ImGuiIO io, if (ImGui::BeginPopup("sourcecontext")) { if (ImGui::MenuItem("Create layer from source")) { - State->HotkeyInput = hotkey_newlayerfromsource; + State->HotkeyInput = hotkey_newlayer_source; } ImGui::EndPopup(); } @@ -115,6 +116,27 @@ ImGui_File(project_data *File, project_state *State, memory *Memory, ImGuiIO io, ImGui::End(); } + +static void +ImGui_Opt_Shape(shape_options *Opt) +{ + // TODO(fox): Combine with RGBA function? + char *Names[3] = { "Fill only", "Stroke only", "Fill and stroke" }; + if (ImGui::BeginListBox("Shape render type")) { + for (int i = 0; i < 3; i++) { + if (ImGui::Selectable(Names[i], (Opt->Visibility == i))) { + Opt->Visibility = i; + } + } + ImGui::EndListBox(); + } + ImGui::ColorEdit4("Fill color", (real32 *)&Opt->FillCol, ImGuiColorEditFlags_Float); + ImGui::ColorEdit4("Stroke color", (real32 *)&Opt->StrokeCol, ImGuiColorEditFlags_Float); + real32 StrokeWidthMin = 0; + real32 StrokeWidthMax = 1024; + ImGui::DragScalar("Stroke width", ImGuiDataType_Float, &Opt->StrokeWidth, 1, &StrokeWidthMin, &StrokeWidthMax, "%.3f"); +} + static void ImGui_ColorPanel(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io) { @@ -173,646 +195,13 @@ ImGui_ColorPanel(project_data *File, project_state *State, ui *UI, memory *Memor Brush_CalcBitmapAlphaFromSize(Memory, &State->Brush, 4); State_BindBrushTexture(Memory, &State->Brush, 4); } + } else if (State->Tool == tool_pen && State->MostRecentlySelectedLayer == -1) { + ImGui_Opt_Shape(&State->Pen.Opt); } ImGui::End(); } -static void -ImGui_Viewport_Toolbar(project_state *State, ImDrawList *draw_list) -{ - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); - // ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(50, 50, 50, 0)); - - real32 IconSize = ImGui::GetFontSize() * 4; - int ToolCount = (int)tool_count; - ImVec2 ButtonSize(IconSize, IconSize); - ImVec2 WindowSize(IconSize, IconSize * ToolCount); - ImGui::BeginChild("Toolbar", WindowSize, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar); - for (int i = 0; i < ToolCount; i++) { - ImGui::PushID(i); - // draw_list->AddImage((void *)(intptr_t)State->ToolIconTex[i], Min, Max); - if ((int)State->Tool == i) { - ImVec2 Min = ImGui::GetCursorScreenPos(); - ImVec2 Max = Min + ButtonSize; - draw_list->AddRectFilled(Min, Max, IM_COL32(255, 255, 255, 128)); - } - ImGui::Button(ToolName[i], ButtonSize); - if (ImGui::IsItemActivated()) { - State->Tool = (tool)i; - } - ImGui::PopID(); - } - ImGui::EndChild(); - - // ImGui::PopStyleColor(); - ImGui::PopStyleVar(2); -} - -static void -ImGui_Viewport_BrushUI(project_state *State, memory *Memory, ImVec2 ViewportMin, ImVec2 ViewportMax, ImVec2 CompZoom, ImGuiIO io, uint16 Width, uint16 Height) -{ - - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - if (State->Tool == tool_brush) { - - if (ImGui::IsKeyPressed(ImGuiKey_ModAlt, false)) { - State->Brush.UIPos = io.MousePos; - } - - ImVec2 CompScale = CompZoom / ImVec2(Width, Height); - ImVec2 BrushSize = CompScale * State->Brush.Size; - ImVec2 MinBounds = State->Brush.UIPos - BrushSize/2; - ImVec2 MaxBounds = MinBounds + BrushSize; - - // if (io.KeyCtrl) { - // ImGui::SetCursorScreenPos(State->Brush.UIPos); - // char buf[256]; - // sprintf(buf, "RGBA: %.1f, %.1f, %.1f, %.1f", State->Brush.Size, State->Brush.Hardness); - // } - - if (io.KeyAlt) { - draw_list->PushClipRect(ViewportMin, ViewportMax, true); - draw_list->AddImage((void *)(intptr_t)State->Brush.GLTexture, MinBounds, MaxBounds, ImVec2(0, 0), ImVec2(1, 1), 1); - draw_list->PopClipRect(); - ImGui::SetCursorScreenPos(State->Brush.UIPos); - char buf[256]; - sprintf(buf, "Size: %.1f, Hardness: %.1f", State->Brush.Size, State->Brush.Hardness); - ImGui::Text(buf); - if (io.MouseDelta.x || io.MouseDelta.y) { - ImVec2 Delta = io.MouseDelta; - State->Brush.Size += Delta.x; - State->Brush.Hardness += Delta.y*State->Brush.Hardness/100; - if (State->Brush.Size < 0) - State->Brush.Size = 0; - if (State->Brush.Size > 1024) - State->Brush.Size = 1024; - if (State->Brush.Hardness < 0.5) - State->Brush.Hardness = 0.5; - if (State->Brush.Hardness > 100) - State->Brush.Hardness = 100; - Brush_CalcBitmapAlphaFromSize(Memory, &State->Brush, 4); - State_BindBrushTexture(Memory, &State->Brush, 4); - } - } - } -} - -static void -ImGui_Viewport_TransformUI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, ImGuiIO &io, - interact_transform *Interact, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight, uint16 *SortedKeyframeArray) -{ - v2 InteractMin = Interact->Min + Interact->Position; - v2 InteractMax = Interact->Max + Interact->Position; - - v2 BoxLength = InteractMax - InteractMin; - v2 Center = InteractMax - (BoxLength/2); - - real32 Point0X = Center.x - InteractMin.x; - real32 Point0Y = Center.y - InteractMin.y; - - real32 Rad = Interact->Radians; - - v2 XAxis = (Point0X * Interact->Scale)*V2(cos(Rad), sin(Rad)); - v2 YAxis = (Point0Y * -Interact->Scale)*V2(sin(Rad), -cos(Rad)); - - // Points are clockwise starting from the top left. - real32 X0 = -XAxis.x - YAxis.x + Center.x; - real32 Y0 = -XAxis.y - YAxis.y + Center.y; - real32 X1 = X0 + XAxis.x*2; - real32 Y1 = Y0 + XAxis.y*2; - real32 X2 = X1 + YAxis.x*2; - real32 Y2 = Y1 + YAxis.y*2; - real32 X3 = X2 - XAxis.x*2; - real32 Y3 = Y2 - XAxis.y*2; - - // Midway points. - real32 Mid_X0 = X0 + XAxis.x; - real32 Mid_Y0 = Y0 + XAxis.y; - real32 Mid_X1 = X1 + YAxis.x; - real32 Mid_Y1 = Y1 + YAxis.y; - real32 Mid_X2 = X2 - XAxis.x; - real32 Mid_Y2 = Y2 - XAxis.y; - real32 Mid_X3 = X3 - YAxis.x; - real32 Mid_Y3 = Y3 - YAxis.y; - - ImVec2 CompScale = UI->CompZoom / ImVec2(CompWidth, CompHeight); - - ImVec2 P[4]; - P[0] = ImVec2(X0, Y0)*CompScale + UI->CompPos; - P[1] = ImVec2(X1, Y1)*CompScale + UI->CompPos; - P[2] = ImVec2(X2, Y2)*CompScale + UI->CompPos; - P[3] = ImVec2(X3, Y3)*CompScale + UI->CompPos; - - ImVec2 Mid_P[4]; - Mid_P[0] = ImVec2(Mid_X0, Mid_Y0)*CompScale + UI->CompPos; - Mid_P[1] = ImVec2(Mid_X1, Mid_Y1)*CompScale + UI->CompPos; - Mid_P[2] = ImVec2(Mid_X2, Mid_Y2)*CompScale + UI->CompPos; - Mid_P[3] = ImVec2(Mid_X3, Mid_Y3)*CompScale + UI->CompPos; - - ImU32 wcol = ImGui::GetColorU32(ImGuiCol_Text); - draw_list->AddLine(P[0], P[1], wcol, 2.0f); - draw_list->AddLine(P[1], P[2], wcol, 2.0f); - draw_list->AddLine(P[2], P[3], wcol, 2.0f); - draw_list->AddLine(P[3], P[0], wcol, 2.0f); - - v2 XAxis2 = (BoxLength*CompScale.x)*V2(cos(Rad), sin(Rad)); - v2 YAxis2 = (BoxLength*CompScale.y)*V2(sin(Rad), -cos(Rad)); - - v2 XAxisPerp = (1.0f / LengthSq(XAxis))*XAxis; - v2 YAxisPerp = (1.0f / LengthSq(YAxis))*YAxis; - - // real32 LocalX = ((io.MousePos.x - UI->CompPos.x) - Center.x) ; - // real32 LocalY = ((io.MousePos.y - UI->CompPos.y) - Center.y) ; - layer_transforms BoxTransforms = { Center.x, Center.y, 0.5, 0.5, (real32)(Interact->Radians / (PI / 180)), Interact->Scale }; - v2 LayerPoint = Transform_ScreenSpaceToLocal(BoxTransforms, CompWidth, CompHeight, BoxLength.x, BoxLength.y, UI->CompPos, UI->CompZoom, ViewportMin, io.MousePos); - - real32 U = LayerPoint.x / BoxLength.x; - real32 V = LayerPoint.y / BoxLength.y; - - ImVec2 ScaleHandleSize(50, 50); - - bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z); - - // First do the halfway scale points, since they don't need UVs considered: - for (int i = 0; i < 4; i++) { - ImGui::SetCursorScreenPos(Mid_P[i] - ScaleHandleSize/2); - ImGui::PushID(i); - - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertFloat4ToU32(ImVec4(0.6f, 0.0f, 0.3f, 1.0f))); - ImGui::Button("##ScaleMids", ScaleHandleSize); - ImGui::PopStyleColor(); - - if (ImGui::IsItemActivated() && !OtherActions) { - State->InteractTransformMode = 1; - } - - if (State->InteractTransformMode == 1 && ImGui::IsItemActive()) - { - uint32 side = i; - if (side == 0) { - Interact->Scale -= io.MouseDelta.y / BoxLength.y; - Interact->Position.y += io.MouseDelta.y / 2; - } else if (side == 1) { - Interact->Scale += io.MouseDelta.x / BoxLength.x; - Interact->Position.x += io.MouseDelta.x / 2; - } else if (side == 2) { - Interact->Scale += io.MouseDelta.y / BoxLength.y; - Interact->Position.y += io.MouseDelta.y / 2; - } else if (side == 3) { - Interact->Scale -= io.MouseDelta.x / BoxLength.x; - Interact->Position.x += io.MouseDelta.x / 2; - } - } - ImGui::PopID(); - } - - bool32 InBounds = false; - // Scale if cursor is on button within the UV, rotate if outside UV, and position if a non-button is dragged. - if (U >= 0.0f && U <= 1.0f && V >= 0.0f && V <= 1.0f) - { - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertFloat4ToU32(ImVec4(0.6f, 0.0f, 0.3f, 1.0f))); - InBounds = true; - } - - for (int i = 0; i < 4; i++) { - ImGui::SetCursorScreenPos(P[i] - ScaleHandleSize/2); - ImGui::PushID(i); - ImGui::Button("##ScaleRotateCorners", ScaleHandleSize); - - if (ImGui::IsItemActivated() && !OtherActions) { - if (InBounds) - State->InteractTransformMode = 1; - else - State->InteractTransformMode = 2; - } - - // Scale part - if (State->InteractTransformMode == 1 && ImGui::IsItemActive()) - { - // TODO(fox): Corner dragging scale only works in the X - // axis. Mostly feels right when dragged how you expect, - // but I'll fix it if someone complains. - uint32 side = i; - if (side == 0) { - Interact->Scale -= io.MouseDelta.x / BoxLength.x; - Interact->Position.x += io.MouseDelta.x / 2; - Interact->Position.y += io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2; - } else if (side == 1) { - Interact->Scale += io.MouseDelta.x / BoxLength.x; - Interact->Position.x += io.MouseDelta.x / 2; - Interact->Position.y -= io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2; - } else if (side == 2) { - Interact->Scale += io.MouseDelta.x / BoxLength.x; - Interact->Position.x += io.MouseDelta.x / 2; - Interact->Position.y += io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2; - } else if (side == 3) { - Interact->Scale -= io.MouseDelta.x / BoxLength.x; - Interact->Position.x += io.MouseDelta.x / 2; - Interact->Position.y -= io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2; - } - } - - // Rotation part - if (State->InteractTransformMode == 2 && ImGui::IsItemActive()) - { - real32 LocalX = (io.MousePos.x - UI->CompPos.x)/CompScale.x - InteractMin.x - (BoxLength.x/2); - real32 LocalY = (io.MousePos.y - UI->CompPos.y)/CompScale.y - InteractMin.y - (BoxLength.y/2); - - real32 Slope_Mouse = LocalY/LocalX; - real32 Slope_Corner = 0; - real32 Slope_Flipped = 0; - real32 Dot = 0; - - // TODO(fox) learn basic geometry to do this properly - - // We find the angle between the direction of whichever corner the - // mouse is grabbing (Slope_Corner) and the mouse's current - // position (Slope_Mouse) to get ExtraRadians. The calculation only - // works between -90 and 90, so I take the dot product of the - // opposite edge of the corner and add the extra degrees when it's negative. - - v2 SlopeDot = V2(BoxLength.x, BoxLength.y); - // top left clockwise - uint32 side = i; - if (side == 0) { - Slope_Corner = BoxLength.y / BoxLength.x; - Slope_Flipped = -BoxLength.x / BoxLength.y; - Dot = LocalX * -SlopeDot.x + LocalY * -SlopeDot.y; - } else if (side == 1) { - Slope_Corner = -BoxLength.y / BoxLength.x; - Slope_Flipped = BoxLength.x / BoxLength.y; - Dot = LocalX * SlopeDot.x + LocalY * -SlopeDot.y; - } else if (side == 2) { - Slope_Corner = BoxLength.y / BoxLength.x; - Slope_Flipped = -BoxLength.x / BoxLength.y; - Dot = LocalX * SlopeDot.x + LocalY * SlopeDot.y; - } else if (side == 3) { - Slope_Corner = -BoxLength.y / BoxLength.x; - Slope_Flipped = BoxLength.x / BoxLength.y; - Dot = LocalX * -SlopeDot.x + LocalY * SlopeDot.y; - } - - Interact->Radians = atan((Slope_Mouse - Slope_Corner) / (1 + Slope_Mouse * Slope_Corner)); - real32 ExtraRadians2 = atan((Slope_Mouse - Slope_Flipped) / (1 + Slope_Mouse * Slope_Flipped)); - - if (Dot < 0) { - if (Interact->Radians < 0) { - Interact->Radians = (90 * (PI / 180)) + ExtraRadians2; - } else { - Interact->Radians = (-90 * (PI / 180)) + ExtraRadians2; - } - } - } - - ImGui::PopID(); - } - - if (!State->InteractTransformMode && ImGui::IsMouseClicked(ImGuiMouseButton_Left) && InBounds && !OtherActions) - State->InteractTransformMode = 3; - - if (State->InteractTransformMode == 3) { - Interact->Position.x += (real32)io.MouseDelta.x/CompScale.x; - Interact->Position.y += (real32)io.MouseDelta.y/CompScale.y; - } - - if (State->InteractTransformMode) - { - if (io.MouseDelta.x || io.MouseDelta.y) - State->UpdateFrame = true; - if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) - State->InteractTransformMode = 0; - } - - if (ImGui::IsKeyPressed(ImGuiKey_Escape)) { - State->Interact_Active = interact_type_none; - State->Interact_Modifier = 0; - State->UpdateFrame = true; - Memory->PurgeCache = true; - } - - // Second condition so you don't have to reach for Enter. - if (ImGui::IsKeyPressed(ImGuiKey_Enter) || (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && io.KeyCtrl)) { - int h = 0, c = 0, i = 0; - if (!io.KeyCtrl) - History_Entry_Commit(Memory, "Transform layers"); - while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) { - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i); - if (Layer->IsSelected == 1) { - if (io.KeyCtrl) { - layer_transforms T = Layer_GetTransforms(Layer); - Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &T.x, &T.y, &T.rotation, &T.scale); - property_channel *Property[4] = { &Layer->x, &Layer->y, &Layer->rotation, &Layer->scale }; - real32 Val[4] = { T.x, T.y, T.rotation, T.scale }; - for (int a = 0; a < 4; a++) { - if (Property[a]->CurrentValue != Val[a]) { - History_Entry_Commit(Memory, "Add keyframe"); - bezier_point Point = { 1, {(real32)State->Frame_Current, Val[a], -1, 0, 1, 0}, interpolation_type_linear, 0, {0, 0, 0}, 0 }; - uint16 *ArrayLocation = Property_GetSortedArray(SortedKeyframeArray, State->MostRecentlySelectedLayer, h); - Bezier_Add(Memory, F_Layers, Property[a], Point, ArrayLocation); - History_Entry_End(Memory); - } - } - } else { - History_Action_Swap(Memory, F_File, sizeof(Layer->x.CurrentValue), &Layer->x.CurrentValue); - History_Action_Swap(Memory, F_File, sizeof(Layer->y.CurrentValue), &Layer->y.CurrentValue); - History_Action_Swap(Memory, F_File, sizeof(Layer->scale.CurrentValue), &Layer->scale.CurrentValue); - History_Action_Swap(Memory, F_File, sizeof(Layer->rotation.CurrentValue), &Layer->rotation.CurrentValue); - Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &Layer->x.CurrentValue, &Layer->y.CurrentValue, &Layer->rotation.CurrentValue, &Layer->scale.CurrentValue); - } - } - } - if (!io.KeyCtrl) - History_Entry_End(Memory); - State->Interact_Active = interact_type_none; - State->Interact_Modifier = 0; - State->UncommitedKeyframe = 1; - State->UpdateFrame = true; - } - - if (InBounds == true) { - ImGui::PopStyleColor(); - } - -} - -static void -ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, block_composition *MainComp, uint32 CompIndex, block_layer *ParentLayer[4], uint32 Recursions, - sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray) -{ - sorted_comp_array *SortedCompStart = &SortedCompArray[CompIndex]; - sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, CompIndex); - ImU32 wcol = ImGui::GetColorU32(ImGuiCol_Text); - for (int i = 0; i < SortedCompStart->LayerCount; i++) - { - sorted_layer_array SortEntry = SortedLayerStart[i]; - uint32 Index_Physical = SortEntry.Block_Layer_Index; - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical); - if (Layer->IsPrecomp) { - ParentLayer[Recursions] = Layer; - ImGui_Viewport_SelectedLayerUI(State, Memory, UI, draw_list, MainComp, Layer->Block_Source_Index, ParentLayer, Recursions + 1, SortedCompArray, SortedLayerArray); - } - if (Layer->IsSelected) { - uint32 Width = 0, Height = 0; - if (!Layer->IsPrecomp) { - block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index); - Width = Source->Width; - Height = Source->Height; - } else { - block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, Layer->Block_Source_Index); - Width = Comp->Width; - Height = Comp->Height; - } - - v2 Point[5] = { V2(Width*Layer->ax.CurrentValue, Height*Layer->ay.CurrentValue), V2(0, 0), V2(Width, 0), V2(0, Height), V2(Width, Height) }; - - layer_transforms T = Layer_GetTransforms(Layer); - - if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected == 1) { - Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &T.x, &T.y, &T.rotation, &T.scale); - } - - v2 NewPos[5]; - for (int i = 0; i < 5; i++) { - NewPos[i] = TransformPoint(T, Width, Height, Point[i]); - } - - int i = 0; - while (i < Recursions) { - T = Layer_GetTransforms(ParentLayer[i]); - block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, ParentLayer[i]->Block_Source_Index); - Width = Comp->Width; - Height = Comp->Height; - for (int i = 0; i < 5; i++) { - NewPos[i] = TransformPoint(T, Width, Height, NewPos[i]); - } - i++; - } - - ImVec2 ScreenPoint[5]; - for (int i = 0; i < 5; i++) { - v2 CompUV = NewPos[i] / V2(MainComp->Width, MainComp->Height); - - ScreenPoint[i] = ImVec2(UI->CompPos.x + CompUV.x * UI->CompZoom.x, - UI->CompPos.y + CompUV.y * UI->CompZoom.y); - - } - if (State->Tool != tool_brush) { - ImU32 wcol2 = IM_COL32(10, 10, 10, 255); - draw_list->AddNgon(ScreenPoint[0], 10, wcol2, 8, 9.0f); - draw_list->AddNgon(ScreenPoint[0], 10, wcol, 8, 5.0f); - } - draw_list->AddLine(ScreenPoint[1], ScreenPoint[2], wcol, 2.0f); - draw_list->AddLine(ScreenPoint[2], ScreenPoint[4], wcol, 2.0f); - draw_list->AddLine(ScreenPoint[1], ScreenPoint[3], wcol, 2.0f); - draw_list->AddLine(ScreenPoint[3], ScreenPoint[4], wcol, 2.0f); - } - } -} - -static void -ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, GLuint textureID, - sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 *SortedKeyframeArray) -{ - bool open = true; - ImGui::Begin("Viewport", &open, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse); - - - if (ImGui::IsWindowHovered(ImGuiFocusedFlags_ChildWindows)) { - State->FocusedWindow = focus_viewport; - } - - block_composition *MainComp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, File->PrincipalCompIndex); - - ImVec2 ViewportMin = ImGui::GetCursorScreenPos(); - ImVec2 ViewportScale = ImGui::GetContentRegionAvail(); - ImVec2 ViewportMax = ImVec2(ViewportMin.x + ViewportScale.x, ViewportMin.y + ViewportScale.y); - - if (ViewportScale.x < 50 || ViewportScale.y < 50) { - ImGui::End(); - return; - } - - if (State->Initializing) { - UI->CompZoom = ImVec2(MainComp->Width, MainComp->Height); - UI->CompPos = ImVec2(ViewportMin.x + ((ViewportMax.x - ViewportMin.x)/2 - UI->CompZoom.x/2), - ViewportMin.y + ((ViewportMax.y - ViewportMin.y)/2 - UI->CompZoom.y/2)); - } - - ImVec2 CompPosMin = ImVec2(UI->CompPos.x, UI->CompPos.y); - ImVec2 CompPosMax = ImVec2(UI->CompPos.x + UI->CompZoom.x, UI->CompPos.y + UI->CompZoom.y); - - ImDrawList* draw_list = ImGui::GetWindowDrawList(); - draw_list->AddRectFilled(ViewportMin, ViewportMax, IM_COL32(50, 50, 50, 255)); - draw_list->AddRect(ViewportMin, ViewportMax, IM_COL32(255, 255, 255, 255)); - draw_list->AddRect(CompPosMin, CompPosMax, IM_COL32(255, 255, 255, 55)); - - real32 FontSize = ImGui::GetFontSize(); - ImGui::SetCursorScreenPos(ImVec2(ViewportMax.x - FontSize*2, ViewportMin.y + ViewportScale.y - FontSize*3.0)); - ImGui::PushStyleColor(ImGuiCol_Button, IM_COL32(0, 0, 0, 80)); - if (ImGui::Button("?")) - State->ImGuiPopups = popup_keybinds; - ImGui::PopStyleColor(); - - - // Actual composition texture - draw_list->PushClipRect(ViewportMin, ViewportMax, true); - draw_list->AddImage((void *)(intptr_t)textureID, CompPosMin, CompPosMax); - draw_list->PopClipRect(); - - // UI+interaction for layer - if (State->MostRecentlySelectedLayer > -1) - { - block_layer *ParentLayer[4]; - ImGui_Viewport_SelectedLayerUI(State, Memory, UI, draw_list, MainComp, File->PrincipalCompIndex, ParentLayer, 0, SortedCompArray, SortedLayerArray); - if (State->Interact_Active == interact_type_viewport_transform) { - ImGui_Viewport_TransformUI(File, State, Memory, UI, draw_list, io, (interact_transform *)&State->Interact_Offset[0], ViewportMin, MainComp->Width, MainComp->Height, SortedKeyframeArray); - } - } - - - - // Interactions for dragging and zooming - ImGui::SetCursorScreenPos(ViewportMin); - - ImGui::InvisibleButton("canvas", ViewportScale, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); - bool32 IsHovered = ImGui::IsItemHovered(); -#if 1 - bool32 IsActive = ImGui::IsItemActive(); - bool32 IsActivated = ImGui::IsItemActivated(); - bool32 IsDeactivated = ImGui::IsItemDeactivated(); -#else - bool32 IsActive = ImGui::IsKeyDown(ImGuiKey_3); - bool32 IsActivated = ImGui::IsKeyPressed(ImGuiKey_3); - bool32 IsDeactivated = ImGui::IsKeyReleased(ImGuiKey_3); -#endif - - if (IsHovered && IsActivated && !ImGui::IsMouseDown(ImGuiMouseButton_Right)) - { - // Point to zoom in on if Z is held - State->TempZoomRatio = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos); - - if (State->Tool == tool_brush && State->Interact_Active != interact_type_brush && !ImGui::IsKeyDown(ImGuiKey_Z)) { - if (!io.KeyCtrl) { - int h = 0, c = 0, i = 0; - while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) - { - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i); - if (!Layer->IsPrecomp) { - block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index); - if (Layer->IsSelected && Source->Type == source_type_principal) { - Assert(Source->BytesPerPixel == 4); - Arbitrary_Zero((uint8 *)State->Brush.TransientBitmap, 2048*2048*4); - State->Interact_Active = interact_type_brush; - State->Brush.LayerToPaint_Index = i; - break; - } - } - } - } - if (State->Brush.LayerToPaint_Index == -1) { - State->HotkeyInput = hotkey_newpaintlayer; - } - } - - // Layer selection - if (!ImGui::IsKeyDown(ImGuiKey_Z) && State->Tool == tool_default && State->Interact_Active == interact_type_none) { - int32 Selection = Layer_TestSelection(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex); - if (!io.KeyShift && State->Interact_Active == interact_type_none) - Layer_DeselectAll(File, State, Memory); - if (Selection != -1) - Layer_Select(Memory, State, Selection); - } - } - - /* - if (State->Interact_Active == interact_type_viewport_transform) { - interact_transform *Interact = (interact_transform *)&State->Interact_Offset[0]; - ImVec2 DragDelta = io.MousePos - Interact->OGPos; - Interact->Position = V2(DragDelta.x, DragDelta.y); - if (io.MouseDelta.x || io.MouseDelta.y) - State->UpdateFrame = true; - } - */ - - if (IsActive && ImGui::IsMouseDragging(ImGuiMouseButton_Right, -1.0f)) - { - UI->CompPos.x += io.MouseDelta.x; - UI->CompPos.y += io.MouseDelta.y; - } - - - bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z) || ImGui::IsMouseDown(ImGuiMouseButton_Right); - if (State->Tool == tool_brush && State->Interact_Active == interact_type_brush) { - Assert(State->Brush.LayerToPaint_Index != -1); - if (IsActive && !OtherActions) { - block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, State->Brush.LayerToPaint_Index); - layer_transforms T_Layer = Layer_GetTransforms(Layer); - block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index); - ImVec2 MouseDelta = io.MouseDelta; - real32 Delta = MouseDelta.x + MouseDelta.y; - v2 PrincipalCompUV = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos); - v2 LayerPos = Layer_TraverseForPoint(File, State, Memory, PrincipalCompUV, SortedCompArray, SortedLayerArray); - if (IsActivated) { - RenderQueue_AddBrush(State, LayerPos); - } else if (Delta != 0.0f) { - v2 PrevPos = State->Brush.PrevPos; - v2 Delta = PrevPos - LayerPos; - real32 Dist = sqrt(LengthSq(Delta)); - if (Dist > State->Brush.Spacing) { - RenderQueue_AddBrush(State, LayerPos); - } - } - State->UpdateFrame = true; - } - - if (IsDeactivated) { - RenderQueue_AddBlit(State); - } - } - - if (ImGui::IsKeyDown(ImGuiKey_Z) && ImGui::IsWindowHovered()) { - if (IsActive) - ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll); - else - ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); - } - - real32 Distance = 0; - if (IsActive) { - if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, -1.0f)) - Distance = io.MouseDelta.x + io.MouseDelta.y; - if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) - Distance = 200; - } - if (Distance && ImGui::IsKeyDown(ImGuiKey_Z)) - { - if (io.KeyShift) - Distance *= -1; - UI->CompZoom.x += (Distance)*(real32)MainComp->Width/MainComp->Height; - UI->CompZoom.y += (Distance); - UI->CompPos.x -= ((Distance)*(real32)MainComp->Width/MainComp->Height)*State->TempZoomRatio.x; - UI->CompPos.y -= Distance*State->TempZoomRatio.y; - } - - ImGui::SetCursorScreenPos(ImVec2(ViewportMin.x, ViewportMin.y + ViewportScale.y - FontSize*1.5)); - - ImGui::Text("%.1f", 100.0f * (UI->CompZoom.x / MainComp->Width)); - if (State->MsgTime > 0) { - ImGui::SameLine(); - ImGui::SetCursorPosX((ViewportScale.x / 5)*4); - ImGui::Text(State->Msg); - State->MsgTime--; - } - - ImGui::SetCursorScreenPos(ViewportMin); - ImGui_Viewport_Toolbar(State, draw_list); - ImGui_Viewport_BrushUI(State, Memory, ViewportMin, ViewportMax, UI->CompPos, io, MainComp->Width, MainComp->Height); - - ImGui::End(); -} - #include "keybinds.h" static void @@ -1051,6 +440,9 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me if (ImGui::IsKeyPressed(ImGuiKey_B)) { State->Tool = tool_brush; } + if (ImGui::IsKeyPressed(ImGuiKey_D)) { + State->Tool = tool_pen; + } // NOTE(fox): File data not tracked on undo tree! if (ImGui::IsKeyPressed(ImGuiKey_N)) { if (io.KeyShift) { |