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-rw-r--r--src/imgui_ui_viewport.cpp354
1 files changed, 49 insertions, 305 deletions
diff --git a/src/imgui_ui_viewport.cpp b/src/imgui_ui_viewport.cpp
index dc37225..103d325 100644
--- a/src/imgui_ui_viewport.cpp
+++ b/src/imgui_ui_viewport.cpp
@@ -61,6 +61,7 @@ ImGui_Viewport_ShapeUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io
ImVec2 Point = (i == 0) ? IV2(Point_0->Pos[0]) : IV2(Point_0->Pos[0] + Point_0->Pos[i]);
if (Layer != NULL) {
layer_transforms T = Layer_GetTransforms(Layer);
+ Point = Point * ImVec2(Shape->Width, Shape->Height);
Point = IV2(TransformPoint(T, Width, Height, *(v2 *)&Point));
}
if (State->Interact_Active == interact_type_keyframe_move && Point_0->IsSelected) {
@@ -74,6 +75,7 @@ ImGui_Viewport_ShapeUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io
ImVec2 Point = (i == 0) ? IV2(Point_1->Pos[0]) : IV2(Point_1->Pos[0] + Point_1->Pos[i]);
if (Layer != NULL) {
layer_transforms T = Layer_GetTransforms(Layer);
+ Point = Point * ImVec2(Shape->Width, Shape->Height);
Point = IV2(TransformPoint(T, Width, Height, *(v2 *)&Point));
}
if (State->Interact_Active == interact_type_keyframe_move && Point_1->IsSelected) {
@@ -145,8 +147,8 @@ ImGui_Viewport_ShapeUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io
v2 *Pos = &Point->Pos[Point->IsSelected-1];
History_Action_Swap(Memory, F_Bezier, sizeof(*Pos), Pos);
*Pos = TransformPoint(T, Shape->Width, Shape->Height, *Pos);
- Pos->x += State->Interact_Offset[0];
- Pos->y += State->Interact_Offset[1];
+ Pos->x += State->Interact_Offset[0] / Shape->Width;
+ Pos->y += State->Interact_Offset[1] / Shape->Height;
*Pos = T_CompPosToLayerPos(T, MainComp->Width, MainComp->Height, Shape->Width, Shape->Height, Pos->x, Pos->y);
}
}
@@ -157,6 +159,7 @@ ImGui_Viewport_ShapeUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io
}
}
draw_list->AddNgon(ScreenPoint_1[a], 4, PointCol, 8, 5.0f);
+ draw_list->AddNgon(ScreenPoint_1[a], 4, 0xFFFFFFFF, 8, 8.0f);
ImGui::PopID();
}
ImGui::PopID();
@@ -607,14 +610,16 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
}
if (InBounds && !io.KeyAlt && !ImGui::IsKeyDown(ImGuiKey_Z) && !ImGui::IsKeyDown(ImGuiKey_ModShift)) {
- v2 MouseLocalUV = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos);
- bool32 LayerHovered = Layer_TestForPoint(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex, MouseLocalUV);
+ v2 MouseLocalPos = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos) * V2(CompWidth, CompHeight);
+ layer_transforms T = {};
+ T.scale = 1.0f;
+ bool32 LayerHovered = Layer_TestForPoint(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex, MouseLocalPos, T);
if (LayerHovered) {
if (ImGui::GetMouseCursor() == ImGuiMouseCursor_None) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
}
ImGui::SetCursorScreenPos(io.MousePos - ScaleHandleSize/2);
- ImGui::InvisibleButton("##mover", ScaleHandleSize);
+ ImGui::Button("##mover", ScaleHandleSize);
if (!State->InteractTransformMode && ImGui::IsItemActivated() && !OtherActions) {
State->Interact_Active = interact_type_viewport_transform_gizmo;
State->InteractTransformMode = 3;
@@ -691,286 +696,6 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
}
}
-
-static void
-ImGui_Viewport_TransformUI(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list,
- interact_transform *Interact, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight, uint16 *SortedKeyframeArray)
-{
- v2 InteractMin = Interact->Min + Interact->Position;
- v2 InteractMax = Interact->Max + Interact->Position;
-
- v2 BoxLength = InteractMax - InteractMin;
- v2 Center = InteractMax - (BoxLength/2);
-
- real32 Point0X = Center.x - InteractMin.x;
- real32 Point0Y = Center.y - InteractMin.y;
-
- real32 Rad = Interact->Radians;
-
- v2 XAxis = (Point0X * Interact->Scale)*V2(cos(Rad), sin(Rad));
- v2 YAxis = (Point0Y * -Interact->Scale)*V2(sin(Rad), -cos(Rad));
-
- // Points are clockwise starting from the top left.
- real32 X0 = -XAxis.x - YAxis.x + Center.x;
- real32 Y0 = -XAxis.y - YAxis.y + Center.y;
- real32 X1 = X0 + XAxis.x*2;
- real32 Y1 = Y0 + XAxis.y*2;
- real32 X2 = X1 + YAxis.x*2;
- real32 Y2 = Y1 + YAxis.y*2;
- real32 X3 = X2 - XAxis.x*2;
- real32 Y3 = Y2 - XAxis.y*2;
-
- // Midway points.
- real32 Mid_X0 = X0 + XAxis.x;
- real32 Mid_Y0 = Y0 + XAxis.y;
- real32 Mid_X1 = X1 + YAxis.x;
- real32 Mid_Y1 = Y1 + YAxis.y;
- real32 Mid_X2 = X2 - XAxis.x;
- real32 Mid_Y2 = Y2 - XAxis.y;
- real32 Mid_X3 = X3 - YAxis.x;
- real32 Mid_Y3 = Y3 - YAxis.y;
-
- ImVec2 CompScale = UI->CompZoom / ImVec2(CompWidth, CompHeight);
-
- ImVec2 P[4];
- P[0] = ImVec2(X0, Y0)*CompScale + UI->CompPos;
- P[1] = ImVec2(X1, Y1)*CompScale + UI->CompPos;
- P[2] = ImVec2(X2, Y2)*CompScale + UI->CompPos;
- P[3] = ImVec2(X3, Y3)*CompScale + UI->CompPos;
-
- ImVec2 Mid_P[4];
- Mid_P[0] = ImVec2(Mid_X0, Mid_Y0)*CompScale + UI->CompPos;
- Mid_P[1] = ImVec2(Mid_X1, Mid_Y1)*CompScale + UI->CompPos;
- Mid_P[2] = ImVec2(Mid_X2, Mid_Y2)*CompScale + UI->CompPos;
- Mid_P[3] = ImVec2(Mid_X3, Mid_Y3)*CompScale + UI->CompPos;
-
- ImU32 wcol = ImGui::GetColorU32(ImGuiCol_Text);
- draw_list->AddLine(P[0], P[1], wcol, 2.0f);
- draw_list->AddLine(P[1], P[2], wcol, 2.0f);
- draw_list->AddLine(P[2], P[3], wcol, 2.0f);
- draw_list->AddLine(P[3], P[0], wcol, 2.0f);
-
- v2 XAxis2 = (BoxLength*CompScale.x)*V2(cos(Rad), sin(Rad));
- v2 YAxis2 = (BoxLength*CompScale.y)*V2(sin(Rad), -cos(Rad));
-
- v2 XAxisPerp = (1.0f / LengthSq(XAxis))*XAxis;
- v2 YAxisPerp = (1.0f / LengthSq(YAxis))*YAxis;
-
- // real32 LocalX = ((io.MousePos.x - UI->CompPos.x) - Center.x) ;
- // real32 LocalY = ((io.MousePos.y - UI->CompPos.y) - Center.y) ;
- layer_transforms BoxTransforms = { Center.x, Center.y, 0.5, 0.5, (real32)(Interact->Radians / (PI / 180)), Interact->Scale };
- v2 LayerPoint = Transform_ScreenSpaceToLocal(BoxTransforms, CompWidth, CompHeight, BoxLength.x, BoxLength.y, UI->CompPos, UI->CompZoom, ViewportMin, io.MousePos);
-
- real32 U = LayerPoint.x / BoxLength.x;
- real32 V = LayerPoint.y / BoxLength.y;
-
- ImVec2 ScaleHandleSize(50, 50);
-
- bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z);
-
- // First do the halfway scale points, since they don't need UVs considered:
- for (int i = 0; i < 4; i++) {
- ImGui::SetCursorScreenPos(Mid_P[i] - ScaleHandleSize/2);
- ImGui::PushID(i);
-
- ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertFloat4ToU32(ImVec4(0.6f, 0.0f, 0.3f, 1.0f)));
- ImGui::Button("##ScaleMids", ScaleHandleSize);
- ImGui::PopStyleColor();
-
- if (ImGui::IsItemActivated() && !OtherActions) {
- State->InteractTransformMode = 1;
- }
-
- if (State->InteractTransformMode == 1 && ImGui::IsItemActive())
- {
- uint32 side = i;
- if (side == 0) {
- Interact->Scale -= io.MouseDelta.y / BoxLength.y;
- Interact->Position.y += io.MouseDelta.y / 2;
- } else if (side == 1) {
- Interact->Scale += io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- } else if (side == 2) {
- Interact->Scale += io.MouseDelta.y / BoxLength.y;
- Interact->Position.y += io.MouseDelta.y / 2;
- } else if (side == 3) {
- Interact->Scale -= io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- }
- }
- ImGui::PopID();
- }
-
- bool32 InBounds = false;
- // Scale if cursor is on button within the UV, rotate if outside UV, and position if a non-button is dragged.
- if (U >= 0.0f && U <= 1.0f && V >= 0.0f && V <= 1.0f)
- {
- ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertFloat4ToU32(ImVec4(0.6f, 0.0f, 0.3f, 1.0f)));
- InBounds = true;
- }
-
- for (int i = 0; i < 4; i++) {
- ImGui::SetCursorScreenPos(P[i] - ScaleHandleSize/2);
- ImGui::PushID(i);
- ImGui::Button("##ScaleRotateCorners", ScaleHandleSize);
-
- if (ImGui::IsItemActivated() && !OtherActions) {
- if (InBounds)
- State->InteractTransformMode = 1;
- else
- State->InteractTransformMode = 2;
- }
-
- // Scale part
- if (State->InteractTransformMode == 1 && ImGui::IsItemActive())
- {
- // TODO(fox): Corner dragging scale only works in the X
- // axis. Mostly feels right when dragged how you expect,
- // but I'll fix it if someone complains.
- uint32 side = i;
- if (side == 0) {
- Interact->Scale -= io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y += io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
- } else if (side == 1) {
- Interact->Scale += io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y -= io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
- } else if (side == 2) {
- Interact->Scale += io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y += io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
- } else if (side == 3) {
- Interact->Scale -= io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y -= io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
- }
- }
-
- // Rotation part
- if (State->InteractTransformMode == 2 && ImGui::IsItemActive())
- {
- real32 LocalX = (io.MousePos.x - UI->CompPos.x)/CompScale.x - InteractMin.x - (BoxLength.x/2);
- real32 LocalY = (io.MousePos.y - UI->CompPos.y)/CompScale.y - InteractMin.y - (BoxLength.y/2);
-
- real32 Slope_Mouse = LocalY/LocalX;
- real32 Slope_Corner = 0;
- real32 Slope_Flipped = 0;
- real32 Dot = 0;
-
- // TODO(fox) learn basic geometry to do this properly
-
- // We find the angle between the direction of whichever corner the
- // mouse is grabbing (Slope_Corner) and the mouse's current
- // position (Slope_Mouse) to get ExtraRadians. The calculation only
- // works between -90 and 90, so I take the dot product of the
- // opposite edge of the corner and add the extra degrees when it's negative.
-
- v2 SlopeDot = V2(BoxLength.x, BoxLength.y);
- // top left clockwise
- uint32 side = i;
- if (side == 0) {
- Slope_Corner = BoxLength.y / BoxLength.x;
- Slope_Flipped = -BoxLength.x / BoxLength.y;
- Dot = LocalX * -SlopeDot.x + LocalY * -SlopeDot.y;
- } else if (side == 1) {
- Slope_Corner = -BoxLength.y / BoxLength.x;
- Slope_Flipped = BoxLength.x / BoxLength.y;
- Dot = LocalX * SlopeDot.x + LocalY * -SlopeDot.y;
- } else if (side == 2) {
- Slope_Corner = BoxLength.y / BoxLength.x;
- Slope_Flipped = -BoxLength.x / BoxLength.y;
- Dot = LocalX * SlopeDot.x + LocalY * SlopeDot.y;
- } else if (side == 3) {
- Slope_Corner = -BoxLength.y / BoxLength.x;
- Slope_Flipped = BoxLength.x / BoxLength.y;
- Dot = LocalX * -SlopeDot.x + LocalY * SlopeDot.y;
- }
-
- Interact->Radians = atan((Slope_Mouse - Slope_Corner) / (1 + Slope_Mouse * Slope_Corner));
- real32 ExtraRadians2 = atan((Slope_Mouse - Slope_Flipped) / (1 + Slope_Mouse * Slope_Flipped));
-
- if (Dot < 0) {
- if (Interact->Radians < 0) {
- Interact->Radians = (90 * (PI / 180)) + ExtraRadians2;
- } else {
- Interact->Radians = (-90 * (PI / 180)) + ExtraRadians2;
- }
- }
- }
-
- ImGui::PopID();
- }
-
- if (!State->InteractTransformMode && ImGui::IsMouseClicked(ImGuiMouseButton_Left) && InBounds && !OtherActions)
- State->InteractTransformMode = 3;
-
- if (State->InteractTransformMode == 3) {
- Interact->Position.x += (real32)io.MouseDelta.x/CompScale.x;
- Interact->Position.y += (real32)io.MouseDelta.y/CompScale.y;
- }
-
- if (State->InteractTransformMode)
- {
- if (io.MouseDelta.x || io.MouseDelta.y)
- State->UpdateFrame = true;
- if (!ImGui::IsMouseDown(ImGuiMouseButton_Left))
- State->InteractTransformMode = 0;
- }
-
- if (ImGui::IsKeyPressed(ImGuiKey_Escape)) {
- State->Interact_Active = interact_type_none;
- State->Interact_Modifier = 0;
- State->UpdateFrame = true;
- Memory->PurgeCache = true;
- }
-
- // Second condition so you don't have to reach for Enter.
- if (ImGui::IsKeyPressed(ImGuiKey_Enter) || (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && io.KeyCtrl)) {
- int h = 0, c = 0, i = 0;
- // if (!io.KeyCtrl)
- History_Entry_Commit(Memory, "Transform layers");
- while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
- block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected & 0x01) {
- // if (io.KeyCtrl) {
- // layer_transforms T = Layer_GetTransforms(Layer);
- // Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &T.x, &T.y, &T.rotation, &T.scale);
- // property_channel *Property[4] = { &Layer->x, &Layer->y, &Layer->rotation, &Layer->scale };
- // real32 Val[4] = { T.x, T.y, T.rotation, T.scale };
- // for (int a = 0; a < 4; a++) {
- // if (Property[a]->CurrentValue != Val[a]) {
- // History_Entry_Commit(Memory, "Add keyframe");
- // bezier_point Point = { 1, {(real32)State->Frame_Current, Val[a], -1, 0, 1, 0}, interpolation_type_linear, 0, {0, 0, 0}, 0 };
- // uint16 *ArrayLocation = Property_GetSortedArray(SortedKeyframeArray, State->MostRecentlySelectedLayer, h);
- // Bezier_Add(Memory, F_Layers, Property[a], Point, ArrayLocation);
- // History_Entry_End(Memory);
- // }
- // }
- // } else {
- {
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->x.CurrentValue), &Layer->x.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->y.CurrentValue), &Layer->y.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->scale.CurrentValue), &Layer->scale.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->rotation.CurrentValue), &Layer->rotation.CurrentValue);
- Transform_ApplyInteractive(State->Interact_Transform, &Layer->x.CurrentValue, &Layer->y.CurrentValue, &Layer->rotation.CurrentValue, &Layer->scale.CurrentValue);
- }
- }
- }
- // if (!io.KeyCtrl)
- History_Entry_End(Memory);
- State->Interact_Active = interact_type_none;
- State->Interact_Modifier = 0;
- State->UncommitedKeyframe = 1;
- State->UpdateFrame = true;
- }
-
- if (InBounds == true) {
- ImGui::PopStyleColor();
- }
-
-}
-
static void
ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list, block_composition *MainComp, uint32 CompIndex, layer_transforms ExtraT, int *PointCount, v2 *PointData,
sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray)
@@ -1034,7 +759,7 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
}
- if (Layer->IsShapeLayer && State->Tool == tool_default_pointmove && State->Interact_Active == interact_type_none ) {
+ if (Layer->IsShapeLayer && State->Tool == tool_default_pointmove && (State->Interact_Active == interact_type_none || State->Interact_Active == interact_type_keyframe_move) ) {
ImGui_Viewport_ShapeUI(State, Memory, UI, io, Layer, Width, Height, &Layer->Shape, MainComp, draw_list);
// point visualization
@@ -1108,7 +833,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
bool open = true;
ImGui::Begin("Viewport", &open, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
- DebugWatchVar("Count: ", &State->PreviousSelectionCount, d_int);
+ // DebugWatchVar("Count: ", &State->PreviousSelectionCount, d_int);
if (ImGui::IsWindowHovered(ImGuiFocusedFlags_ChildWindows)) {
State->FocusedWindow = focus_viewport;
@@ -1190,11 +915,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
int PointCount = 0;
layer_transforms T = {};
ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, File->PrincipalCompIndex, T, &PointCount, PointData, SortedCompArray, SortedLayerArray);
- if (State->Interact_Active == interact_type_viewport_transform) {
- ImGui_Viewport_TransformUI(File, State, Memory, UI, io, draw_list, &State->Interact_Transform, ViewportMin, MainComp->Width, MainComp->Height, SortedKeyframeArray);
- } else {
- ImGui_Viewport_TransformUI2(File, State, Memory, UI, io, draw_list, &PointCount, PointData, ViewportMin, MainComp->Width, MainComp->Height, SortedCompArray, SortedLayerArray, SortedKeyframeArray);
- }
+ ImGui_Viewport_TransformUI2(File, State, Memory, UI, io, draw_list, &PointCount, PointData, ViewportMin, MainComp->Width, MainComp->Height, SortedCompArray, SortedLayerArray, SortedKeyframeArray);
Memory_PopScratch(Memory, sizeof(v2) * 512);
}
@@ -1340,15 +1061,13 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
State->Interact_Active = interact_type_none;
}
- /*
if (State->Interact_Active == interact_type_viewport_transform) {
- interact_transform *Interact = (interact_transform *)&State->Interact_Offset[0];
- ImVec2 DragDelta = io.MousePos - Interact->OGPos;
- Interact->Position = V2(DragDelta.x, DragDelta.y);
- if (io.MouseDelta.x || io.MouseDelta.y)
- State->UpdateFrame = true;
+ if (io.MouseDelta.x || io.MouseDelta.y)
+ {
+ State->Interact_Offset[4] = io.MousePos.x;
+ State->Interact_Offset[5] = io.MousePos.y;
+ }
}
- */
if (IsActive && ImGui::IsMouseDragging(ImGuiMouseButton_Right, -1.0f))
{
@@ -1385,6 +1104,9 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
}
}
+ if (IsActive)
+ int a = 0;
+
if (State->Tool == tool_pen && State->Interact_Active == interact_type_none && State->MostRecentlySelectedLayer == -1) {
v2 CompUV = State->LastClickedPoint;
ImVec2 ScreenPoint = ImVec2(UI->CompPos.x + CompUV.x * UI->CompZoom.x,
@@ -1453,17 +1175,39 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
MousePos = ScreenPointStart + ImVec2(Vector.x, Vector.x);
}
if (IsActive && !OtherActions) {
- draw_list->AddRect(ScreenPointStart, MousePos, wcol, 2.0f);
+ if (State->ShapeMode == 0) {
+ draw_list->AddRect(ScreenPointStart, MousePos, wcol, 2.0f);
+ } else if (State->ShapeMode == 1) {
+ ImVec2 Radius = (MousePos - ScreenPointStart) / 2;
+ ImVec2 Center = ScreenPointStart + Radius;
+ real32 cx = Center.x;
+ real32 cy = Center.y;
+ real32 rx = Radius.x;
+ real32 ry = Radius.y;
+ draw_list->AddBezierCubic(ImVec2(cx-rx, cy), ImVec2(cx-rx, cy+ry*KAPPA), ImVec2(cx-rx*KAPPA, cy+ry), ImVec2(cx, cy+ry), wcol, 1.0f);
+ draw_list->AddBezierCubic(ImVec2(cx, cy+ry), ImVec2(cx+rx*KAPPA, cy+ry), ImVec2(cx+rx, cy+ry*KAPPA), ImVec2(cx+rx, cy), wcol, 1.0f);
+ draw_list->AddBezierCubic(ImVec2(cx+rx, cy), ImVec2(cx+rx, cy-ry*KAPPA), ImVec2(cx+rx*KAPPA, cy-ry), ImVec2(cx, cy-ry), wcol, 1.0f);
+ draw_list->AddBezierCubic(ImVec2(cx, cy-ry), ImVec2(cx-rx*KAPPA, cy-ry), ImVec2(cx-rx, cy-ry*KAPPA), ImVec2(cx-rx, cy), wcol, 1.0f);
+
+ }
}
if (Shape->Point_Count == 0 && IsDeactivated && !OtherActions && !ImGui::IsMouseReleased(ImGuiMouseButton_Right)) {
ImVec2 ScreenPoint[4] = { ScreenPointStart, ImVec2(ScreenPointStart.x, MousePos.y), MousePos, ImVec2(MousePos.x, ScreenPointStart.y) };
- v2 *CompPoint = (v2 *)&State->Interact_Offset[0];
- for (int i = 0; i < 4; i++) {
- CompPoint[i] = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, ScreenPoint[i]);
- CompPoint[i] = CompPoint[i] * V2(MainComp->Width, MainComp->Height);
+ if (State->ShapeMode == 0) {
+ v2 *CompPoint = (v2 *)&State->Interact_Offset[0];
+ for (int i = 0; i < 4; i++) {
+ CompPoint[i] = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, ScreenPoint[i]);
+ CompPoint[i] = CompPoint[i] * V2(MainComp->Width, MainComp->Height);
+ }
+ } else if (State->ShapeMode == 1) {
+ v2 CompMin = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, ScreenPointStart) * V2(MainComp->Width, MainComp->Height);
+ v2 CompMax = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos) * V2(MainComp->Width, MainComp->Height);
+ v2 Radius = (CompMax - CompMin) / 2;
+ v2 Center = CompMin + Radius;
+ *((v2 *)&State->Interact_Offset + 0) = Radius;
+ *((v2 *)&State->Interact_Offset + 1) = Center;
}
State->HotkeyInput = hotkey_newlayer_shape;
- State->Interact_Modifier = 1;
}
}