diff options
Diffstat (limited to 'src/include/all.h')
-rw-r--r-- | src/include/all.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/include/all.h b/src/include/all.h index 82731ff..cdd14a8 100644 --- a/src/include/all.h +++ b/src/include/all.h @@ -77,7 +77,7 @@ static void Property_AddKeyframe(memory *Memory, memory_table_list TableName, property_channel *Property, int Frame, uint16 *ArrayLocation); static block_composition * -Precomp_Init(project_data *File, memory *Memory); +Precomp_Init(project_data *File, memory *Memory, block_composition *DupeComp = NULL); static uint32 Effect_Init(project_state *State, memory *Memory, uint32 EffectEntryIndex, int EffectCount); @@ -123,7 +123,7 @@ Property_IsGraphSelected(memory *Memory, property_channel *Property, uint16 *Arr static void Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory, - sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, v2 Offset, bool32 FakeOnly); + sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, v2 Offset, bool32 FakeOnly, bool32 NewPrecomp); static void Project_ShapeLayer_New(project_data *File, project_state *State, memory *Memory); @@ -222,7 +222,7 @@ static bool32 ImGui_TestBoxSelection_Point(ImVec2 Pos, ImGuiIO &io, bool32 *Test static void Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, - uint16 PrincipalIndex, v2 MinPos, v2 MaxPos); + uint16 PrincipalIndex, layer_transforms ExtraT, v2 MinPos, v2 MaxPos); void AV_IsFileSupported(char *filename, bool32 *IsVideo, bool32 *HasAudio); @@ -376,7 +376,7 @@ Interact_Transform_Begin(project_data *File, memory *Memory, project_state *Stat static void Layer_RecursiveDeselect(memory *Memory, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 TargetIndex, uint16 PrincipalIndex); -static void +static bool32 Main_InputTest(project_data *File, project_state *State, memory *Memory, sorted_file Sorted, ui *UI, SDL_Window *window, GLuint textureID); static void |