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Diffstat (limited to 'src/include/functions.h')
-rw-r--r-- | src/include/functions.h | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/src/include/functions.h b/src/include/functions.h deleted file mode 100644 index 3826824..0000000 --- a/src/include/functions.h +++ /dev/null @@ -1,128 +0,0 @@ - -// Memory - -static void Memory_Copy(uint8 *Address_Write, uint8 *Address_Read, uint64 Size); -static void Arbitrary_Zero(uint8 *Address_Write, uint64 Size); -static void Arbitrary_SwapData(memory *Memory, uint8 *Address_0, uint8 *Address_1, uint64 Size); -static void Arbitrary_ShiftData(uint8 *Address_Start, uint8 *Address_End, uint64 ShiftAmount, int32 Direction); - -void AV_Init(block_source *Source, av_info *AV, memory *Memory); - -// Rudimentary guess-until-correct solver for bezier curves, used to evaluate -// the keyframe graph. Similar to the Catmull-Rom solver in CurvesSolver(). - -static real32 Bezier_SolveYForX(v2 Point_P0, v2 Point_P1, v2 Point_P2, v2 Point_P3, real32 TargetX); -static bezier_point * Bezier_LookupAddress(memory *Memory, property_channel *Property, uint16 Index, bool32 AssertExists = 1); -static bezier_point * Bezier_LookupAddress(memory *Memory, uint16 *Block_Bezier_Index, uint16 Index, bool32 AssertExists); -static void Bezier_Interact_Evaluate(project_state *State, bezier_point *PointAddress, v2 *Pos, real32 GraphZoomHeight = 1, real32 Y_Increment = 1); -// NOTE(fox): GraphZoomHeight and Y_Increment don't have to be specified if the Y value isn't needed, i.e. in Property_SortAll(). -static void Bezier_Add(memory *Memory, memory_table_list TableName, property_channel *Property, bezier_point PointData, uint16 *ArrayLocation); -static void Bezier_Add(memory *Memory, memory_table_list TableName, uint16 *Block_Bezier_Index, uint16 *Block_Bezier_Count, uint16 *PointCount, bezier_point PointData); - -static void -Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDrawList *draw_list, - sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, - sorted_property_array *SortedPropertyStart, uint16 *SortedKeyframeArray, uint32 CompIndex, int32 Frame_Current); - -static void * -Memory_Block_AddressAtIndex(memory *Memory, memory_table_list TableName, uint32 Index, bool32 AssertExists = 1); - -static bool32 -Block_Loop(memory *Memory, memory_table_list TableName, uint32 TotalCount, int *HasIncremented, int *CurrentCount, int *Index); - -static void -File_SaveAs(project_data *File, project_state *State, memory *Memory, char *Filename); - -static uint32 -Bezier_Shape_Sort(memory *Memory, shape_layer *Shape, bezier_point *PointData, - project_state *State, layer_transforms T, int Width, int Height, - int CompWidth, int CompHeight, bool32 Interact); - -void * Bezier_CubicCalcPoints(v2 p1, v2 p2, v2 p3, v2 p4, void *Data, uint32 Size); - -static layer_transforms Transform_Inverse(layer_transforms T); - -static v2 T_CompPosToLayerPos(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, real32 X, real32 Y); - -static layer_transforms -Transform_TestInteracts(project_state *State, block_layer *Layer, sorted_layer_array SortEntry, layer_transforms T); - -static layer_transforms -Transform_Add(layer_transforms T, layer_transforms ExtraT, real32 Width, real32 Height); - -inline void -ImGui_DrawCenteredRect(ImDrawList *draw_list, ImVec2 Point, real32 Width, uint32 col) - -static void ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, sorted_file Sorted); -static void ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, sorted_property_array *SortedPropertyStart, uint16 *SortedKeyframeArray); -static void -ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, GLuint textureID, - sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, sorted_property_array *SortedPropertyStart, uint16 *SortedKeyframeArray); -static void ImGui_Timeline(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO io, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, sorted_property_array *SortedPropertyStart, uint16 *SortedKeyframeArray); - -static void ImGui_File(project_data *File, project_state *State, memory *Memory, ImGuiIO io, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray); -static void ImGui_EffectsPanel(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO io); -static void ImGui_ColorPanel(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io); - -static void ImGui_Menu(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io); -static void ImGui_Popups(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io); -static void ImGui_KeybindUI(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io); - -#if DEBUG -static void ImGui_DebugMemoryViewer(memory *Memory, project_state *State); -static void ImGui_DebugRenderQueue(project_state *State); -static void ImGui_DebugUndoTree(memory *Memory, project_state *State); -#endif -#if SD -static void ImGui_SD_Thumbnail(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 *SourceArray, uint16 SourceCount); -static void ImGui_SD_Prompt(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray); -#endif - -// Widgets not involving drawing UI. - -static v2 ImGui_ScreenPointToCompUV(ImVec2 ViewportMin, ImVec2 CompPos, ImVec2 CompZoom, ImVec2 MousePos); -static void ImGui_WarpMouse(project_state *State, ImVec2 MousePos, ImVec2 Min, ImVec2 Max, int Direction = 3); -static void ImGui_WarpMouseFinish(project_state *State, ImVec2 MousePos); -static ImVec2 ImGui_Brush_CalcMousePos(project_state *State, ImGuiIO &io, ImVec2 MouseDelta, int32 i, real32 DeltaDistance, real32 DeltaSlope); -static bool32 ImGui_TestBoxSelection_Point(ImVec2 Pos, ImGuiIO &io, bool32 *Test); - - -static void -Render_Main(project_data *File, project_state *State, memory *Memory, sorted_file Sorted, ui *UI, SDL_Window *window, GLuint textureID, - void *Data, void *OutputBuffer, render_type RenderType, rectangle RenderRegion); - -static void Effect_Curves_Init(block_effect *Effect, property_channel *Property); - -void AV_IsFileSupported(char *filename, bool32 *IsVideo, bool32 *HasAudio); - -static v2 T_CompUVToLayerUV(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, v2 CompUV); -static header_effect* Effect_EntryFromID(project_state *State, char *ID); - -void Effect_Curves_Sort(memory *Memory, block_effect *Effect, uint16 *SortedPointStart, uint16 Which); -inline v2 Effect_V2(memory *Memory, block_effect *Effect, int Offset); - -static void Interact_Transform_Begin(project_data *File, memory *Memory, project_state *State, ImVec2 OGPos, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray); - -static v2 Transform_ScreenSpaceToLocal(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, ImVec2 CompPos, ImVec2 CompZoom, ImVec2 ViewportMin, ImVec2 Point); -static ImVec2 Layer_LocalToScreenSpace(project_state *State, memory *Memory, block_layer *Layer, ui *UI, uint32 PrincipalCompIndex, v2 Point); - -static v2 TransformPoint(layer_transforms T, real32 Width, real32 Height, v2 Point); - -static void Layer_GetDimensions(memory *Memory, block_layer *Layer, int *Width, int *Height); - -static void * Memory_PushScratch(memory *Memory, uint64 Size); - -static void Memory_PopScratch(memory *Memory, uint64 Size); - -void Bitmap_SwapData(uint8 *Address_0, uint8 *Address_1, uint64 Size, uint16 BytesPerPixel); -void GL_DeleteHWBuffer(gl_effect_layer *Test); - -void GL_UpdateTexture(gl_effect_layer *Test, void *Data, uint16 Width, uint16 Height, uint16 BytesPerPixel, bool32 Multisample); - -static void Transform_ApplyInteractive(interact_transform Interact, real32 *OutputX, real32 *OutputY, real32 *OutputRotation, real32 *OutputScale); - -static layer_transforms Layer_GetTransforms(block_layer *Layer); -void GL_GenAndBindTexture(GLuint *GLTexture, int Width, int Height, int BytesPerPixel, void *BufferAddress); - -static real32 Bezier_SolveYForX(v2 Point_P0, v2 Point_P1, v2 Point_P2, v2 Point_P3, real32 X); - |