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-rw-r--r--src/include/all.h29
-rw-r--r--src/include/gl_calls.h5
-rw-r--r--src/include/main.h15
3 files changed, 37 insertions, 12 deletions
diff --git a/src/include/all.h b/src/include/all.h
index 8117437..603ba1d 100644
--- a/src/include/all.h
+++ b/src/include/all.h
@@ -10,21 +10,29 @@ Bezier_Shape_Sort(memory *Memory, shape_layer *Shape, bezier_point *PointData,
project_state *State, layer_transforms T, int Width, int Height,
int CompWidth, int CompHeight, real32 Radius, bool32 Interact);
-static bezier_point *
-Bezier_LookupAddress(memory *Memory, uint16 *Block_Bezier_Index, uint16 Index, bool32 AssertExists = 1);
+static void
+Property_AddKeyframe_AllSelected(project_data *File, project_state *State, memory *Memory,
+ memory_table_list TableName, sorted_layer_array *SortedLayerArray, sorted_comp_array *SortedCompArray, uint16 *SortedKeyframeArray,
+ uint16 Idx, int Frame);
+
+static int32
+Bezier_CheckSameX(memory *Memory, memory_table_list TableName, uint16 *Block_Bezier_Index, uint16 KeyframeCount, uint16 *ArrayLocation, real32 ValX);
+
+static void
+Property_AddKeyframe(memory *Memory, memory_table_list TableName, uint16 *ArrayLocation, property_channel *Property, int Frame);
static bezier_point *
-Bezier_LookupAddress(memory *Memory, property_channel *Property, uint16 Index, bool32 AssertExists = 1);
+Bezier_LookupAddress(memory *Memory, uint16 *Block_Bezier_Index, uint16 Index, bool32 AssertExists = 1);
static void
Bezier_Interact_Evaluate(project_state *State, bezier_point *PointAddress, v2 *Pos, real32 GraphZoomHeight = 1, real32 Y_Increment = 1);
static void
-Bezier_Add(memory *Memory, memory_table_list TableName, uint16 *Block_Bezier_Index, uint16 *Block_Bezier_Count,
- uint16 *PointCount, bezier_point PointData);
+Bezier_Delete(memory *Memory, memory_table_list TableName, uint16 *Block_Bezier_Index, uint16 *PointCount, uint16 *ArrayLocation);
static void
-Bezier_Add(memory *Memory, memory_table_list TableName, property_channel *Property, bezier_point PointData, uint16 *ArrayLocation);
+Bezier_Add(memory *Memory, memory_table_list TableName, uint16 *Block_Bezier_Index, uint16 *Block_Bezier_Count,
+ uint16 *PointCount, bezier_point PointData);
// return all points
static void Bezier_CubicCalcPointsCasteljauStep(void *Data, uint32 Size, uint32 *Increment, real32 x1, real32 y1, real32 x2, real32 y2, real32 x3, real32 y3, real32 x4, real32 y4, real32 tess_tol, int level);
@@ -51,6 +59,9 @@ static void Bezier_CubicMinMaxCasteljauStep(v2 *p_min, v2 *p_max, real32 x1, rea
real32 Bezier_CubicRatioOfPoint(v2 p1, v2 p2, v2 p3, v2 p4, v2 p);
+static void
+File_LoadDirectory(project_data *File, project_state *State, memory *Memory, char *DirString);
+
static bool32
File_Open(project_data *File, project_state *State, memory *Memory, char *Filename);
@@ -74,7 +85,9 @@ Source_Generate(project_data *File, project_state *State, memory *Memory, void *
static void
-Property_AddKeyframe(memory *Memory, memory_table_list TableName, property_channel *Property, int Frame, uint16 *ArrayLocation);
+Property_AddKeyframe_AllSelected(project_data *File, project_state *State, memory *Memory,
+ memory_table_list TableName, sorted_layer_array *SortedLayerArray, sorted_comp_array *SortedCompArray, uint16 *SortedKeyframeArray,
+ uint16 Idx, int Frame);
static block_composition *
Precomp_Init(project_data *File, memory *Memory, block_composition *DupeComp = NULL);
@@ -119,7 +132,7 @@ static void
Project_Layer_Delete(project_data *File, project_state *State, memory *Memory);
static bool32
-Property_IsGraphSelected(memory *Memory, property_channel *Property, uint16 *ArrayLocation);
+Property_IsGraphSelected(memory *Memory, uint16 *Block_Bezier_Index, uint16 *ArrayLocation, uint16 KeyframeCount);
static void
Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory,
diff --git a/src/include/gl_calls.h b/src/include/gl_calls.h
index 3c2bef0..3bc85fb 100644
--- a/src/include/gl_calls.h
+++ b/src/include/gl_calls.h
@@ -13,8 +13,11 @@ static default_gl_vertex_object DefaultVerts;
static default_gl_vertex_object ShapeVerts;
static gl_vertex_shader GL_DefaultVertexObjects;
static uint32 DefaultVertexShader;
+static uint32 DefaultFragmentShader; // unused
static uint32 DefaultShaderProgram;
-static uint32 MaskShaderProgram;
+static uint32 BlendVertexShader;
+static uint32 BlendFragmentShader;
+static uint32 BlendShaderProgram;
float GL_DefaultVertices[] = {
1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
diff --git a/src/include/main.h b/src/include/main.h
index ac1118d..46aed98 100644
--- a/src/include/main.h
+++ b/src/include/main.h
@@ -218,6 +218,7 @@ enum focused_window
struct sorted_property_array
{
+ uint32 KeyframeCount;
uint32 MinYIndex;
uint32 MaxYIndex;
};
@@ -239,6 +240,7 @@ struct sorted_layer_array
uint16 Sorted_Effect_Index[MAX_EFFECTS];
uint16 SortedPropertyStart;
uint16 SortedKeyframeStart;
+ real32 Interact_Offset[4];
};
struct sorted_file
@@ -402,7 +404,9 @@ enum gl_shape_renderflags
{
gl_renderflag_fill = 1 << 0,
gl_renderflag_stroke = 1 << 1,
- gl_renderflag_convex = 1 << 2
+ gl_renderflag_convex = 1 << 2,
+ gl_renderflag_texture = 1 << 3,
+ gl_renderflag_blend = 1 << 4
};
struct gl_data
@@ -417,7 +421,11 @@ struct gl_data
layer_transforms T;
real32 Width;
real32 Height;
+ void *BitmapData;
int RenderMode;
+
+ v2 BlendMin;
+ v2 BlendMax;
};
struct gl_viewport_data
@@ -478,8 +486,8 @@ struct project_state
bool32 UpdateScreen = 1; // refreshes entire UI; influenced by raw key/mouse input
bool32 DebugDisableCache = 1;
+ // TODO(fox): Group inconsequential state UI into one thing?
bool32 ShapeMode = 0;
-
bool32 ViewportEnabled = 0;
bool32 SelectionMode = 1;
@@ -710,7 +718,8 @@ struct property_channel {
uint8 Occupied;
uint16 Block_Bezier_Index[MAX_KEYFRAME_BLOCKS];
uint16 Block_Bezier_Count;
- uint16 Keyframe_Count;
+ // NOTE(fox): Don't use this in sorted circumstances; use the one in sorted_property_array instead!
+ uint16 Keyframe_Count;
int32 Identifier;