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-rw-r--r--src/include/debug.h2
-rw-r--r--src/include/functions.h8
-rw-r--r--src/include/layer.h2
-rw-r--r--src/include/main.h9
-rw-r--r--src/include/nanovg.h29
5 files changed, 44 insertions, 6 deletions
diff --git a/src/include/debug.h b/src/include/debug.h
index e1d8ccc..3ddbdc8 100644
--- a/src/include/debug.h
+++ b/src/include/debug.h
@@ -27,7 +27,7 @@ struct debug_temp
struct project_debug
{
debug_temp Temp;
- bool32 ToggleWindow = 1;
+ bool32 ToggleWindow = 0;
bool32 ReloadUI = true;
bool32 NoThreading = 0;
bool32 DisableAlpha = 0;
diff --git a/src/include/functions.h b/src/include/functions.h
index e7b5e44..32737ea 100644
--- a/src/include/functions.h
+++ b/src/include/functions.h
@@ -18,11 +18,15 @@ static void Bezier_Interact_Evaluate(project_state *State, bezier_poin
static void Bezier_Add(memory *Memory, memory_table_list TableName, property_channel *Property, bezier_point PointData, uint16 *ArrayLocation);
static void Bezier_Add(memory *Memory, memory_table_list TableName, uint16 *Block_Bezier_Index, uint16 *Block_Bezier_Count, uint16 *PointCount, bezier_point PointData);
-uint32 Bezier_CubicCalcPoints(v2 p1, v2 p2, v2 p3, v2 p4, void *Data, uint32 Size);
+void * Bezier_CubicCalcPoints(v2 p1, v2 p2, v2 p3, v2 p4, void *Data, uint32 Size);
+
+static layer_transforms Transform_Inverse(layer_transforms T);
+
+static v2 T_CompPosToLayerPos(layer_transforms T, uint32 FileWidth, uint32 FileHeight, uint32 SourceWidth, uint32 SourceHeight, real32 X, real32 Y);
static void GL_RasterizeShape(gl_effect_layer *TestL, gl_effect_layer *TestM, void *StrokeData, void *FillData, uint32 StrokeCount, uint32 FillCount,
- layer_transforms T, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, int L_Width, int L_Height, v4 Col, int RenderMode);
+ layer_transforms T, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, int L_Width, int L_Height, v4 FillCol, v4 StrokeCol, int RenderMode);
static void ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, sorted_file Sorted);
static void ImGui_PropertiesPanel(project_data *File, project_state *State, ui *UI, memory *Memory, ImGuiIO io, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, sorted_property_array *SortedPropertyStart, uint16 *SortedKeyframeArray);
diff --git a/src/include/layer.h b/src/include/layer.h
index 85d980d..bf32aca 100644
--- a/src/include/layer.h
+++ b/src/include/layer.h
@@ -12,7 +12,7 @@ Layer_GetTopOffset(project_data *File, memory *Memory);
static void
Layer_UpdateMasksEffects(project_state *State, block_layer *Layer, memory *Memory, void *EffectBitmapAddress,
- int Width, int Height, int BytesPerPixel);
+ int Width, int Height, int BytesPerPixel, int CompWidth, int CompHeight);
static void
Layer_ToggleChannel(project_data *File, memory *Memory, int32 a);
diff --git a/src/include/main.h b/src/include/main.h
index a39fe45..db384ce 100644
--- a/src/include/main.h
+++ b/src/include/main.h
@@ -183,11 +183,14 @@ struct sorted_file
uint64 Source_SortSize;
};
+
struct shape_options {
int Visibility;
v4 FillCol = {1, 1, 1, 1};
- v4 StrokeCol = {1, 1, 1, 1};
- float StrokeWidth = 50;
+ v4 StrokeCol = {0, 1, 0, 1};
+ float StrokeWidth = 10;
+ nvg_line_cap LineJoinType = NVG_ROUND;
+ nvg_line_cap LineCapType = NVG_ROUND;
};
struct shape_layer {
@@ -196,6 +199,8 @@ struct shape_layer {
uint16 Point_Count;
bool32 IsClosed;
bool32 Contiguous = 1; // No points have been deleted/added, so sorting isn't needed.
+ // NOTE(fox): This is kinda lazily done atm, there may be situations where
+ // this isn't the correct value.
int Width;
int Height;
shape_options Opt;
diff --git a/src/include/nanovg.h b/src/include/nanovg.h
new file mode 100644
index 0000000..c6df6b4
--- /dev/null
+++ b/src/include/nanovg.h
@@ -0,0 +1,29 @@
+
+enum nvg_line_cap {
+ NVG_BUTT,
+ NVG_ROUND, // join and line type
+ NVG_SQUARE,
+ NVG_BEVEL, // join type
+ NVG_MITER, // join type
+};
+
+enum nvg_point_flags
+{
+ NVG_PT_CORNER = 0x01,
+ NVG_PT_LEFT = 0x02,
+ NVG_PT_BEVEL = 0x04,
+ NVG_PR_INNERBEVEL = 0x08,
+};
+
+struct nvg_point
+{
+ real32 x;
+ real32 y;
+ real32 dx;
+ real32 dy;
+ real32 Length;
+ real32 dmx;
+ real32 dmy;
+ uint8 Flags;
+};
+