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-rw-r--r--src/layer.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/layer.cpp b/src/layer.cpp
index 41b52cc..c3d3d16 100644
--- a/src/layer.cpp
+++ b/src/layer.cpp
@@ -94,7 +94,7 @@ Layer_GetTopOffset(project_data *File, memory *Memory)
static void
Layer_UpdateMasksEffects(project_state *State, block_layer *Layer, memory *Memory, void *EffectBitmapAddress,
- int Width, int Height, int BytesPerPixel)
+ int Width, int Height, int BytesPerPixel, int *L_Width, int *L_Height)
{
uint64 Size = Width*Height*BytesPerPixel;
@@ -106,6 +106,22 @@ Layer_UpdateMasksEffects(project_state *State, block_layer *Layer, memory *Memor
GL_UpdateTexture(&TestL, EffectBitmapAddress, Width, Height, BytesPerPixel, 0);
GL_UpdateTexture(&TestM, EffectBitmapAddress, Width, Height, BytesPerPixel, 1);
+ if (Layer->IsShapeLayer) {
+ block_bezier *Bezier = (block_bezier *)Memory_Block_AddressAtIndex(Memory, F_Bezier, Layer->Shape.Block_Bezier_Index[0]);
+ void *Data = Memory_PushScratch(Memory, sizeof(nvg_point) * 128);
+ uint32 NumberOfVerts = NVG_FlattenPath(Memory, Bezier, 3, (nvg_point *)Data, L_Width, L_Height);
+ void *Data2 = Memory_PushScratch(Memory, sizeof(real32) * 3 * 256);
+ uint32 GL_PointCount = NVG_ExpandStroke(Memory, Bezier, NumberOfVerts, (nvg_point *)Data, (real32 *)Data2);
+
+ layer_transforms T = Layer_GetTransforms(Layer);
+ GL_RasterizeShape(&TestL, &TestM, Data2, GL_PointCount, T, Width, Height, BytesPerPixel, EffectBitmapAddress, *L_Width, *L_Height);
+
+ Memory_PopScratch(Memory, sizeof(real32) * 3 * 256);
+ Memory_PopScratch(Memory, sizeof(nvg_point) * 128);
+
+ // Bitmap_StencilAlpha(SourceBitmapAddress, EffectBitmapAddress, Source->BytesPerPixel, Size);
+ }
+
for (int i = 0; i < Layer->Block_Effect_Count; i++)
{
block_effect Effect = *(block_effect *)Memory_Block_AddressAtIndex(Memory, F_Effects, Layer->Block_Effect_Index[i]);
@@ -140,20 +156,6 @@ Layer_UpdateMasksEffects(project_state *State, block_layer *Layer, memory *Memor
Memory_PopScratch(Memory, Size);
}
}
- /*
- if (Layer->NumberOfMasks) {
- for (int i = 0; i < Layer->NumberOfMasks; i++) {
- file_mask_header *MaskHeader = (file_mask_header *)((uint8 *)Layer + sizeof(file_layer) + MaskOffset);
- if (MaskHeader->IsClosed && MaskHeader->IsToggled) {
- mask_point *Point = (mask_point *)((uint8 *)MaskHeader + sizeof(file_mask_header));
- Mask_TriangulateAndRasterize(TestM, TestL, Memory, MaskHeader, Point, Source->Width, Source->Height, Source->BytesPerPixel, EffectBitmapAddress);
- }
- }
- Bitmap_StencilAlpha(SourceBitmapAddress, EffectBitmapAddress, Source->BytesPerPixel, Size);
- }
-
- Layer->OutputBitmapLocation = EffectBitmapAddress;
- */
GL_DeleteHWBuffer(&TestL);
GL_DeleteHWBuffer(&TestM);