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#!/bin/bash
WINDOWS=0 # Compile for Windows with Mingw.
ARM=0 # Compile on ARM machines.
OPTIMIZATION="-O2" # Enable optimization.
DEBUG=0 # Compile with debug UI.
IMGUI=1 # Compile ImGui libs. Our custom ImGui functions still compile on zero.
THREADED=1 # Compile with threading. Useful to disable when stepping through the renderer.
PACKEDRGB=0 # Use 4x4 chunks for the software rasterizer. Isn't actually faster at the moment.
PERF=0 # Print cycle stats.
# Add flag overrides to this file (it's untracked on the tree)
if test -f build_ops; then
source build_ops
fi
FFMPEG_LIBS="
libavdevice
libavformat
libavfilter
libavcodec
libswresample
libswscale
libavutil
"
IMGUI_FILES="
imgui
imgui_demo
imgui_draw
imgui_tables
imgui_widgets
"
IMGUI_FILES_IMPL="
imgui_impl_sdl
imgui_impl_opengl3
"
WARNING_FLAGS="
-Wall -Wextra \
-Wno-unused-function -Wno-unused-variable -Wno-unused-parameter -Wno-unused-but-set-variable \
-Wno-missing-field-initializers -Wno-sign-compare -Wno-unused-but-set-parameter \
-Wno-missing-braces -Wno-format-security \
-fno-exceptions -Wno-strict-aliasing \
-Wno-write-strings
"
if [[ "$DEBUG" == 1 ]]; then
WARNING_FLAGS="$WARNING_FLAGS -DDEBUG=1"
fi
if [[ "$THREADED" == 1 ]]; then
WARNING_FLAGS="$WARNING_FLAGS -DTHREADED=1"
fi
if [[ "$WINDOWS" == 1 ]]; then
WARNING_FLAGS="$WARNING_FLAGS -DWINDOWS=1"
fi
if [[ "$ARM" == 1 ]]; then
WARNING_FLAGS="$WARNING_FLAGS -DARM=1"
ADDITIONAL_FLAGS="
-march=armv8.5-a+sve
"
else
ADDITIONAL_FLAGS="
-march=native
"
fi
if [[ "$PACKEDRGB" == 1 ]]; then
WARNING_FLAGS="$WARNING_FLAGS -DPACKEDRGB=1"
fi
if [[ "$PERF" == 1 ]]; then
WARNING_FLAGS="$WARNING_FLAGS -DPERF=1"
fi
if [[ "$OSTYPE" =~ ^darwin ]]; then
IMGUI_FLAGS="
-std=c++11 -Iimgui -Iimgui/backends $OPTIMIZATION -Wall -Wformat `sdl2-config --cflags` -I/usr/local/include -I/opt/local/include -c
"
else
IMGUI_FLAGS="
-Iimgui -Iimgui/backends $OPTIMIZATION -Wall -Wformat `sdl2-config --cflags` -c
"
fi
if [[ "$OSTYPE" =~ ^darwin ]]; then
SDL_ARGS="`sdl2-config --cflags` -framework OpenGL -ldl `sdl2-config --libs`"
else
SDL_ARGS="`sdl2-config --cflags` -lGL -ldl `sdl2-config --libs`"
fi
GLAD_FLAGS="
-Ilib/glad/include
"
clang $IMGUI_FLAGS -o bin/my_imgui_internal_widgets.o my_imgui_internal_widgets.cpp
if [[ "$IMGUI" == 1 ]]; then
for i in $IMGUI_FILES
do
clang $IMGUI_FLAGS -o bin/$i.o imgui/$i.cpp
done
for i in $IMGUI_FILES_IMPL
do
clang $IMGUI_FLAGS -o bin/$i.o imgui/backends/$i.cpp
done
fi
if [[ "$WINDOWS" == 1 ]]; then
clang++ $OPTIMIZATION $WARNING_FLAGS -target x86_64-pc-windows-gnu -march=x86-64-v3 -I .. -Iimgui -Iimgui/backends \
main.cpp imgui/imgui*.cpp imgui/backends/imgui_impl_sdl.cpp imgui/backends/imgui_impl_opengl3.cpp \
-I/usr/x86_64-w64-mingw32/include/SDL2 -I/usr/x86_64-w64-mingw32/include/GL \
-lmingw32 -lopengl32 -lSDL2main -lSDL2 -llibavcodec -llibswscale -llibavformat -llibavutil \
-o bin/real2d
else
clang lib/glad.c $GLAD_FLAGS -I/usr/local/include -I/opt/local/include -c \
$WARNING_FLAGS $OPTIMIZATION $ADDITIONAL_FLAGS -o bin/glad.o
clang main.cpp $WARNING_FLAGS $OPTIMIZATION $ADDITIONAL_FLAGS -o bin/real2d bin/*.o \
$GLAD_FLAGS \
-std=c++11 -lstdc++ -Iimgui -Iimgui/backends \
$SDL_ARGS \
-I . \
-lm -I /usr/local/include $(pkg-config --cflags --libs $FFMPEG_LIBS)
fi
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