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#include "effects_software.cpp"
static void
Effect_DrawColor(real32 *Data, int Width, int Height, int BytesPerPixel, void *EffectBitmapAddress, uint16 ShaderProgram)
{
v4 Color = { Data[0], Data[1], Data[2], Data[3] };
blend_mode BlendMode = (blend_mode)Data[4];
Effect_Software_DrawColor(Width, Height, BytesPerPixel, EffectBitmapAddress, Color, BlendMode);
}
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