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// NOTE(fox): Even though each layer has its own completely isolated AV
// instance, it appears two layers with the same file still share something.
// When the layers aren't at the same position in time, the playhead of one
// layer gets misaligned every few frames and causes a manual seek back to the
// position. Different files don't exhibit this behavior.
struct av_info {
uint64 PreviousPTS = -1; // PTS value of the previous frame, used to check timings.
AVCodecParameters *VideoCodecParameters; // Used to supply info about the decoder.
const AVCodec* VideoCodec;
// const AVCodecHWConfig* VideoHWConfig; // Haven't done enough research to know if HW decoding is already done by default or if we need these.
// AVPixelFormat HWPixFormat;
AVStream *VideoStream; // Which stream, or channel, the video is in. Holds FPS info and is used to verify that the decoded packet belongs to this stream.
AVFormatContext *FileFormatContext; // Umbrella for everything else, seems to contain the playhead state
AVCodecContext *VideoCodecContext;
AVPacket *VideoPacket;
AVFrame *VideoFrame;
SwsContext *RGBContext;
};
static bool32 AV_TryFrame(av_info *AVPacket, int32 *err); // Internal attempt to decode a frame. Typically run in a while loop until it returns true.
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