summaryrefslogtreecommitdiff
path: root/prenderer.cpp
blob: 72c2893783fb696250c4ec0fefa73c446bca04be (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938

internal void
PushRect(rectangle RenderRegion);

internal void
RenderLayerNeon(project_layer *Layer, pixel_buffer *Buffer, rectangle RenderRegion);
internal void
AVX2_RenderLayer(transform_info TransformInfo, pixel_buffer *Buffer, rectangle RenderRegion);
internal void
SSE2_RenderLayer(transform_info TransformInfo, pixel_buffer *Buffer, rectangle RenderRegion);
internal void
Fallback_RenderLayer(transform_info TransformInfo, pixel_buffer *Buffer, rectangle RenderRegion);

internal bool32
CheckQueue(render_queue RenderInfo, uint16 Index);

// for the anchor point moving UI
internal void
CalculateAnchorOffset(project_layer *Layer, real32 Value, uint16 Dir)
{
    v2 Result = {};
    transform_info TransformInfo;
    image_source *Source = (image_source *)Layer->RenderInfo;

    real32 Rad = (Layer->rotation.CurrentValue.f * (PI / 180));
    real32 s = Layer->scale.CurrentValue.f;

    if (Dir == 0) {
        v2 XAxis = V2(cos(Rad), sin(Rad)) * (Value / s);
        Layer->x.CurrentValue.f += Value;
        Layer->ax.CurrentValue.f += XAxis.x/Source->Raster.Width;
        Layer->ay.CurrentValue.f -= XAxis.y/Source->Raster.Height;
    } else {
        v2 YAxis = V2(sin(Rad), -cos(Rad)) * (Value / -s);
        Layer->y.CurrentValue.f += Value;
        Layer->ax.CurrentValue.f -= YAxis.x/Source->Raster.Width;
        Layer->ay.CurrentValue.f += YAxis.y/Source->Raster.Height;
    }
}

internal transform_info
CalculateTransforms(project_layer *Layer, pixel_buffer *Buffer)
{
    transform_info TransformInfo;
    image_source *Source = (image_source *)Layer->RenderInfo;

    real32 Rad = (Layer->rotation.CurrentValue.f * (PI / 180));
    real32 s = Layer->scale.CurrentValue.f;
    // v2 Scale = {Source->Raster.Width * s, Source->Raster.Height * s};

    v2 XAxis = (Source->Raster.Width * s)*V2(cos(Rad), sin(Rad));
    v2 YAxis = (Source->Raster.Height * -s)*V2(sin(Rad), -cos(Rad));

    real32 AnchorX = Layer->ax.CurrentValue.f;
    real32 AnchorY = Layer->ay.CurrentValue.f;

    v2 Pos = {Layer->x.CurrentValue.f, Layer->y.CurrentValue.f};
    v2 Origin = Pos - (XAxis * AnchorX) - (YAxis * AnchorY);

    real32 XLengthSq = 1.0f / LengthSq(XAxis);
    real32 YLengthSq = 1.0f / LengthSq(YAxis);

    int32 MaxX = 0;
    int32 MaxY = 0;
    int32 MinX = Buffer->Width;
    int32 MinY = Buffer->Height;

    v2 Points[4] = {Origin, Origin + XAxis, Origin + YAxis, Origin + XAxis + YAxis};
    for (int i = 0; i < 4; i++) {
        if (Points[i].x < MinX) { MinX = Points[i].x; }
        if (Points[i].y < MinY) { MinY = Points[i].y; }
        if (Points[i].x > MaxX) { MaxX = Points[i].x; }
        if (Points[i].y > MaxY) { MaxY = Points[i].y; }
    }

    TransformInfo.XAxisPX = XLengthSq*XAxis.x;
    TransformInfo.XAxisPY = XLengthSq*XAxis.y;
    TransformInfo.YAxisPX = YLengthSq*YAxis.x;
    TransformInfo.YAxisPY = YLengthSq*YAxis.y;
    TransformInfo.LayerWidth = (real32)Source->Raster.Width;
    TransformInfo.LayerHeight = (real32)Source->Raster.Height;
    TransformInfo.FullLayerWidth = Source->Raster.FullWidth;
    TransformInfo.FullLayerHeight = Source->Raster.FullHeight;
    TransformInfo.LayerOpacity = 1.0f - Layer->opacity.CurrentValue.f;
    TransformInfo.OriginX = Origin.x;
    TransformInfo.OriginY = Origin.y;
    TransformInfo.BufferPitch = Buffer->Pitch;
    TransformInfo.LayerPitch = Source->Raster.Pitch;
    TransformInfo.ClipRect = {MinX - (MinX & 3), MinY, MaxX + 1, MaxY + 1};

    TransformInfo.SourceBuffer = Source->Raster.EffectBuffer;

    return TransformInfo;
}

internal void
EndRenderState(project_state *State)
{
      IsRendering = false;

      for (int16 i = 0; i < State->NumberOfLayersToRender; i++)
      {
          State->LayersToRender[i] = 0;
      }

      State->NumberOfLayersToRender = 0;
#if THREADED
      SDL_AtomicSet(&CurrentEntry, 0);
      SDL_AtomicSet(&QueuedEntries, 0);
      SDL_AtomicSet(&CompletedEntries, 0);
#endif

}

internal void
RenderLayers(render_queue *RenderInfo, rectangle RenderRegion) {
    for (int16 i = 0; i < RenderInfo->State->NumberOfLayersToRender; i++) {
        int16 Idx = RenderInfo->State->LayersToRender[i];
        if (InstructionMode == avx_enabled)
            AVX2_RenderLayer(RenderInfo->File->Layer[Idx]->TransformInfo, RenderInfo->CompBuffer, RenderRegion);
        else if (InstructionMode == sse_enabled)
            SSE2_RenderLayer(RenderInfo->File->Layer[Idx]->TransformInfo, RenderInfo->CompBuffer, RenderRegion);
        else
            Fallback_RenderLayer(RenderInfo->File->Layer[Idx]->TransformInfo, RenderInfo->CompBuffer, RenderRegion);
    }
}

internal void
QueueCurrentFrame(project_data *File, pixel_buffer *CompBuffer, project_state *State)
{
    IsRendering = true;
    render_queue RenderInfo = {File, State, CompBuffer};

    for (int16 i = 0; i < File->NumberOfLayers; i++)
    {
        if (File->Layer[i]->StartFrame <= File->CurrentFrame &&
            File->Layer[i]->EndFrame >= File->CurrentFrame)
        {
            File->Layer[i]->TransformInfo = CalculateTransforms(File->Layer[i], CompBuffer);
            State->LayersToRender[State->NumberOfLayersToRender] = i;
            State->NumberOfLayersToRender++;
        }
    }

#if THREADED

    uint16 TileWidth = CompBuffer->Width / 4;
    uint16 TileHeight = CompBuffer->Height / 4;

    DEBUG_CycleCountStart(3);
    for (int y = 0; y < 4; y++) {
        for (int x = 0; x < 4; x++) {
            // if (x == y) {
            rectangle RenderRegion = {TileWidth*x, TileHeight*y, TileWidth + TileWidth*x, TileHeight + TileHeight*y};
            if (RenderRegion.Max.x > CompBuffer->Width)
                RenderRegion.Max.x = CompBuffer->Width;
            if (RenderRegion.Max.y > CompBuffer->Height)
                RenderRegion.Max.y = CompBuffer->Height;
            PushRect(RenderRegion);
            // }
        }
    }

#else

    rectangle RenderRegion = {0, 0, (int32)CompBuffer->Width, (int32)CompBuffer->Height};
    RenderLayers(&RenderInfo, RenderRegion);

#endif
}


#if ARM
internal void
RenderLayerNeon(project_layer *Layer, pixel_buffer *Buffer, rectangle RenderRegion)
{
    float32x4_t XAxisPX = vdupq_n_f32(XAxisP.x);
    float32x4_t XAxisPY = vdupq_n_f32(XAxisP.y);
    float32x4_t YAxisPX = vdupq_n_f32(YAxisP.x);
    float32x4_t YAxisPY = vdupq_n_f32(YAxisP.y);
    float32x4_t LayerWidth = vdupq_n_f32();
    float32x4_t LayerHeight = vdupq_n_f32();
    float32x4_t LayerOpacity = vdupq_n_f32();
    float32x4_t OriginX = vdupq_n_f32(Origin.x);
    float32x4_t OriginY = vdupq_n_f32(Origin.y);


    float32x4_t One = vdupq_n_f32(1);
    float32x4_t Zero = vdupq_n_f32(0);
    float32x4_t Four = vdupq_n_f32(4);
    int32x4_t FourInt = vdupq_n_s32(4);
    int32x4_t EightInt = vdupq_n_s32(8);
    int32x4_t SixteenInt = vdupq_n_s32(16);
    int32x4_t TwentyFourInt = vdupq_n_s32(24);
    float32x4_t Float255 = vdupq_n_f32(255.0f);
    int32x4_t Int255 = vdupq_n_s32(255);
    float32x4_t Norm255 = vdupq_n_f32(1/255.0f);

    for(int16 Y = LayerBounds.Min.y;
        Y < LayerBounds.Max.y;
        Y++)
    {
        uint32 *Pixel = (uint32 *)Row + LayerBounds.Min.x;

        real32 ScalarPixelX[4] = {(real32)LayerBounds.Min.x,
                                  (real32)LayerBounds.Min.x+1,
                                  (real32)LayerBounds.Min.x+2,
                                  (real32)LayerBounds.Min.x+3};
        float32x4_t PixelX = vld1q_f32(ScalarPixelX);
        float32x4_t PixelY = vdupq_n_f32((real32)Y);
        float32x4_t StartVectorY = vsubq_f32(PixelY, OriginY);

        for(int16 XI = LayerBounds.Min.x;
            XI < LayerBounds.Max.x;
            XI += 1)
        {
            float32x4_t StartVectorX = vsubq_f32(PixelX, OriginX);
            float32x4_t U = vaddq_f32(vmulq_f32(StartVectorX, XAxisPX), vmulq_f32(StartVectorY, XAxisPY));
            float32x4_t V = vaddq_f32(vmulq_f32(StartVectorX, YAxisPX), vmulq_f32(StartVectorY, YAxisPY));

            uint32x4_t R = vandq_u32(vandq_u32(vcleq_f32(U, One), vcgezq_f32(U)),
                                     vandq_u32(vcleq_f32(V, One), vcgezq_f32(V)));

            // TODO(fox): Make more efficient with some sort of truncation
            uint32 comp[4];
            vst1q_u32(comp, R);
            if (comp[0] || comp[1] || comp[2] || comp[3]) {
                U = vmaxq_f32(vminq_f32(One, U), Zero);
                V = vmaxq_f32(vminq_f32(One, V), Zero);

                float32x4_t TexXFull = vmulq_f32(U, LayerWidth);
                float32x4_t TexYFull = vmulq_f32(V, LayerHeight);

                int32x4_t TexXInt = vcvtq_s32_f32(TexXFull);
                int32x4_t TexYInt = vcvtq_s32_f32(TexYFull);

                // fractions
                float32x4_t TexX = vsubq_f32(TexXFull, vcvtq_f32_s32(TexXInt));
                float32x4_t TexY = vsubq_f32(TexYFull, vcvtq_f32_s32(TexYInt));
                float32x4_t TexXInv     = vsubq_f32(One, TexX);
                float32x4_t TexYInv     = vsubq_f32(One, TexY);
                float32x4_t TexBothXInv = vmulq_f32(TexXInv, TexY);
                float32x4_t TexBothYInv = vmulq_f32(TexX, TexYInv);
                float32x4_t TexBoth     = vmulq_f32(TexY, TexX);
                float32x4_t TexBothInv  = vmulq_f32(TexXInv, TexYInv);

                int32 TexXP[4];
                vst1q_s32(TexXP, TexXInt);
                int32 TexYP[4];
                vst1q_s32(TexYP, TexYInt);

                uint8 *TexPTR0 = ((uint8 *)Source->Raster.MainBuffer + LayerPitch*TexYP[0] + TexXP[0]*sizeof(uint32));
                uint8 *TexPTR1 = ((uint8 *)Source->Raster.MainBuffer + LayerPitch*TexYP[1] + TexXP[1]*sizeof(uint32));
                uint8 *TexPTR2 = ((uint8 *)Source->Raster.MainBuffer + LayerPitch*TexYP[2] + TexXP[2]*sizeof(uint32));
                uint8 *TexPTR3 = ((uint8 *)Source->Raster.MainBuffer + LayerPitch*TexYP[3] + TexXP[3]*sizeof(uint32));

                // TexRGBA = vld4_u8(TexPTR0);
                // TexRGBA = vld4q_lane_u8(TexPTR0, TexRGBA, 0);
                // TexRGBA = vld4q_lane_u8(TexPTR1, TexRGBA, 4);
                // TexRGBA = vld4q_lane_u8(TexPTR2, TexRGBA, 8);
                // TexRGBA = vld4q_lane_u8(TexPTR3, TexRGBA, 12);
                // TexRGBA = vld4q_lane_u8(TexPTR0 + sizeof(uint32), TexRGBA, 1);
                // TexRGBA = vld4q_lane_u8(TexPTR1 + sizeof(uint32), TexRGBA, 5);
                // TexRGBA = vld4q_lane_u8(TexPTR2 + sizeof(uint32), TexRGBA, 9);
                // TexRGBA = vld4q_lane_u8(TexPTR3 + sizeof(uint32), TexRGBA, 13);
                // TexRGBA = vld4q_lane_u8(TexPTR0 + LayerPitch, TexRGBA, 2);
                // TexRGBA = vld4q_lane_u8(TexPTR1 + LayerPitch, TexRGBA, 6);
                // TexRGBA = vld4q_lane_u8(TexPTR2 + LayerPitch, TexRGBA, 10);
                // TexRGBA = vld4q_lane_u8(TexPTR3 + LayerPitch, TexRGBA, 14);
                // TexRGBA = vld4q_lane_u8(TexPTR0 + LayerPitch + sizeof(uint32), TexRGBA, 3);
                // TexRGBA = vld4q_lane_u8(TexPTR1 + LayerPitch + sizeof(uint32), TexRGBA, 7);
                // TexRGBA = vld4q_lane_u8(TexPTR2 + LayerPitch + sizeof(uint32), TexRGBA, 11);
                // TexRGBA = vld4q_lane_u8(TexPTR3 + LayerPitch + sizeof(uint32), TexRGBA, 15);
                uint8x16x4_t TexRGBA_A = {};
                uint8x16x4_t TexRGBA_B = {};
                uint8x16x4_t TexRGBA_C = {};
                uint8x16x4_t TexRGBA_D = {};
                TexRGBA_A = vld4q_lane_u8(TexPTR0, TexRGBA_A, 0);
                TexRGBA_B = vld4q_lane_u8(TexPTR1, TexRGBA_B, 0);
                TexRGBA_C = vld4q_lane_u8(TexPTR2, TexRGBA_C, 0);
                TexRGBA_D = vld4q_lane_u8(TexPTR3, TexRGBA_D, 0);
                TexRGBA_A = vld4q_lane_u8(TexPTR0 + sizeof(uint32), TexRGBA_A, 4);
                TexRGBA_B = vld4q_lane_u8(TexPTR1 + sizeof(uint32), TexRGBA_B, 4);
                TexRGBA_C = vld4q_lane_u8(TexPTR2 + sizeof(uint32), TexRGBA_C, 4);
                TexRGBA_D = vld4q_lane_u8(TexPTR3 + sizeof(uint32), TexRGBA_D, 4);
                TexRGBA_A = vld4q_lane_u8(TexPTR0 + LayerPitch, TexRGBA_A, 8);
                TexRGBA_B = vld4q_lane_u8(TexPTR1 + LayerPitch, TexRGBA_B, 8);
                TexRGBA_C = vld4q_lane_u8(TexPTR2 + LayerPitch, TexRGBA_C, 8);
                TexRGBA_D = vld4q_lane_u8(TexPTR3 + LayerPitch, TexRGBA_D, 8);
                TexRGBA_A = vld4q_lane_u8(TexPTR0 + LayerPitch + sizeof(uint32), TexRGBA_A, 12);
                TexRGBA_B = vld4q_lane_u8(TexPTR1 + LayerPitch + sizeof(uint32), TexRGBA_B, 12);
                TexRGBA_C = vld4q_lane_u8(TexPTR2 + LayerPitch + sizeof(uint32), TexRGBA_C, 12);
                TexRGBA_D = vld4q_lane_u8(TexPTR3 + LayerPitch + sizeof(uint32), TexRGBA_D, 12);

                uint32x4_t test = (uint32x4_t)TexRGBA_A.val[0];

                float32x4_t asd = vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[0]);
                float32x4_t pp = vaddq_f32(vmulq_f32(TexBothInv,  vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[0])),
                                           vmulq_f32(TexBothYInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_B.val[0])));

                uint32x4_t test2 = (uint32x4_t)TexRGBA_A.val[0];

#if 0
                float32x4_t PixelBlendR = vaddq_f32(vaddq_f32(vmulq_f32(TexBothInv,  vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[0])),
                                                    vmulq_f32(TexBothYInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_B.val[0]))),
                                          vaddq_f32(vmulq_f32(TexBothXInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_C.val[0])),
                                                    vmulq_f32(TexBoth,     vcvtq_f32_u32((uint32x4_t)TexRGBA_D.val[0]))));

                float32x4_t PixelBlendG = vaddq_f32(vaddq_f32(vmulq_f32(TexBothInv,  vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[1])),
                                                    vmulq_f32(TexBothYInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_B.val[1]))),
                                          vaddq_f32(vmulq_f32(TexBothXInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_C.val[1])),
                                                    vmulq_f32(TexBoth,     vcvtq_f32_u32((uint32x4_t)TexRGBA_D.val[1]))));

                float32x4_t PixelBlendB = vaddq_f32(vaddq_f32(vmulq_f32(TexBothInv,  vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[2])),
                                                    vmulq_f32(TexBothYInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_B.val[2]))),
                                          vaddq_f32(vmulq_f32(TexBothXInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_C.val[2])),
                                                    vmulq_f32(TexBoth,     vcvtq_f32_u32((uint32x4_t)TexRGBA_D.val[2]))));

                float32x4_t PixelBlendA = vaddq_f32(vaddq_f32(vmulq_f32(TexBothInv,  vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[3])),
                                                    vmulq_f32(TexBothYInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_B.val[3]))),
                                          vaddq_f32(vmulq_f32(TexBothXInv, vcvtq_f32_u32((uint32x4_t)TexRGBA_C.val[3])),
                                                    vmulq_f32(TexBoth,     vcvtq_f32_u32((uint32x4_t)TexRGBA_D.val[3]))));
#endif
                float32x4_t PixelBlendR = vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[0]);
                float32x4_t PixelBlendG = vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[1]);
                float32x4_t PixelBlendB = vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[2]);
                float32x4_t PixelBlendA = vcvtq_f32_u32((uint32x4_t)TexRGBA_A.val[3]);

                // __m128 PixelBlendR = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv, TexARx4),
                //                                            _mm_mul_ps(TexBothYInv, TexBRx4)),
                //                                 _mm_add_ps(_mm_mul_ps(TexBothXInv, TexCRx4),
                //                                            _mm_mul_ps(TexBoth, TexDRx4)));

                PixelBlendA = vsubq_f32(PixelBlendA, vmulq_f32(PixelBlendA, LayerOpacity));
                uint32x4_t Output = vorrq_u32(vorrq_u32(vshlq_n_u32(vcvtq_u32_f32(PixelBlendR), 16),
                                                       vshlq_n_u32(vcvtq_u32_f32(PixelBlendA), 24)),
                                            (vorrq_u32(vshlq_n_u32(vcvtq_u32_f32(PixelBlendG), 8),
                                                                 vcvtq_u32_f32(PixelBlendB))));

                uint32 ma[4] = {0xFFFFFFFF, 0, 0, 0};
                uint32x4_t mask = vld1q_u32(ma);
                Output = vandq_u32(Output, mask);
                vst1q_u32(Pixel, Output);

            }
            Pixel++;
            PixelX = vaddq_f32(PixelX, One);
        }
        Row += BufferPitch;
    }

}
#else

internal void
AVX2_RenderLayer(transform_info T, pixel_buffer *Buffer, rectangle RenderRegion)
{
    rectangle LayerBounds = ClipRectangle( T.ClipRect,
                                           RenderRegion );
    // Remember: since bitmaps are packed in 4x4 cubes, we always need to be aligned.
    LayerBounds.Min.x -= LayerBounds.Min.x % 4;
    LayerBounds.Min.y -= LayerBounds.Min.y % 4;

    uint8 *TexPTR = (uint8 *)T.SourceBuffer;
    Assert(LayerBounds.Max.x <= Buffer->Width);
    Assert(LayerBounds.Max.y <= Buffer->Height);

    __m256 XAxisPX = _mm256_set1_ps(T.XAxisPX);
    __m256 XAxisPY = _mm256_set1_ps(T.XAxisPY);
    __m256 YAxisPX = _mm256_set1_ps(T.YAxisPX);
    __m256 YAxisPY = _mm256_set1_ps(T.YAxisPY);

    __m256 LayerWidth = _mm256_set1_ps(T.LayerWidth);
    __m256i FullLayerWidth4i = _mm256_set1_epi32(T.FullLayerWidth*4);
    __m256i LayerWidthMinusOne = _mm256_set1_epi32(T.LayerWidth - 1);
    __m256i LayerHeightMinusOne = _mm256_set1_epi32(T.LayerHeight - 1);
    __m256 LayerHeight = _mm256_set1_ps(T.LayerHeight);
    __m256 LayerOpacity = _mm256_set1_ps(T.LayerOpacity);
    __m256 OriginX = _mm256_set1_ps(T.OriginX);
    __m256 OriginY = _mm256_set1_ps(T.OriginY);

    __m256 One = _mm256_set1_ps(1);
    __m256 Zero = _mm256_set1_ps(0);
    __m256i Zeroi = _mm256_set1_epi32(0);
    __m256i Onei = _mm256_set1_epi32(1);
    __m256 Four = _mm256_set1_ps(4);
    __m256 Sixteen = _mm256_set1_ps(16);
    __m256i FF = _mm256_set1_epi32(0xFF);
    __m256i BottomTwoBits = _mm256_set1_epi32(0x03);
    __m256i Fouri = _mm256_set1_epi32(4);
    __m256i Sixteeni = _mm256_set1_epi32(16);
    __m256 Reg255 = _mm256_set1_ps(255.0f);
    __m256i Int255 = _mm256_set1_epi32(255);
    __m256 Norm255 = _mm256_set1_ps(1/255.0f);
    // __m256i White = _mm256_setr_epi32(0xFFFFFFFF, 0, 0, 0, 0xFFFFFFFF, 0, 0, 0);
    // __m256i White2 = _mm256_set1_epi32(0xFFFFFFFF);

    // NOTE(fox):  Each loop operates on 8 pixels, 4 horizontal by 2 vertical,
    // as per the bitmap packing scheme in memory.

    for (int32 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y+=2)
    {
        __m256 PixelX = _mm256_setr_ps((real32)LayerBounds.Min.x,
                                       (real32)LayerBounds.Min.x+1,
                                       (real32)LayerBounds.Min.x+2,
                                       (real32)LayerBounds.Min.x+3,
                                       (real32)LayerBounds.Min.x,
                                       (real32)LayerBounds.Min.x+1,
                                       (real32)LayerBounds.Min.x+2,
                                       (real32)LayerBounds.Min.x+3);

        __m256 PixelY = _mm256_setr_ps((real32)Y,
                                       (real32)Y,
                                       (real32)Y,
                                       (real32)Y,
                                       (real32)Y+1,
                                       (real32)Y+1,
                                       (real32)Y+1,
                                       (real32)Y+1);

        __m256 StartVectorY = _mm256_sub_ps(PixelY, OriginY);

        for (int32 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X += 4)
        {
            IACA_START;

            __m256 StartVectorX = _mm256_sub_ps(PixelX, OriginX);

            uint32 XLookup = (X >> 2)*16 + (X % 4);
            uint32 YLookup = (Y >> 2)*(Buffer->FullWidth*4) + (Y % 4)*4;
            uint32 PixelToSeek = XLookup + YLookup;
            uint8 *Pixel = (uint8 *)Buffer->OriginalBuffer + PixelToSeek*Buffer->BytesPerPixel;

            __m256 U = _mm256_add_ps(_mm256_mul_ps(StartVectorX, XAxisPX), _mm256_mul_ps(StartVectorY, XAxisPY));
            __m256 V = _mm256_add_ps(_mm256_mul_ps(StartVectorX, YAxisPX), _mm256_mul_ps(StartVectorY, YAxisPY));

            __m256i LayerMask = _mm256_castps_si256(_mm256_and_ps(_mm256_and_ps(_mm256_cmp_ps(U, Zero, 13), _mm256_cmp_ps(U, One, 2)),
                                                                   _mm256_and_ps(_mm256_cmp_ps(V, Zero, 13), _mm256_cmp_ps(V, One, 2))));

            // If all of the pixels are zeroed in the mask (aka fall outside
            // the UV lookup), we can skip the iteration.
            if (_mm256_movemask_epi8(LayerMask))
            {
                U = _mm256_max_ps(_mm256_min_ps(One, U), Zero);
                V = _mm256_max_ps(_mm256_min_ps(One, V), Zero);

                __m256 TexXFull = _mm256_mul_ps(U, LayerWidth);
                __m256 TexYFull = _mm256_mul_ps(V, LayerHeight);
                __m256i TexXInt = _mm256_cvttps_epi32(TexXFull);
                __m256i TexXIntPlusOne = _mm256_add_epi32(TexXInt, _mm256_and_si256(_mm256_cmpgt_epi32(LayerWidthMinusOne, TexXInt), Onei));
                __m256i TexYInt = _mm256_cvttps_epi32(TexYFull);
                __m256i TexYIntPlusOne = _mm256_add_epi32(TexYInt, _mm256_and_si256(_mm256_cmpgt_epi32(LayerHeightMinusOne, TexYInt), Onei));
                // NOTE(fox): The comparison is for when we're on the last pixel.

                __m256 TexX = _mm256_sub_ps(TexXFull, _mm256_cvtepi32_ps(TexXInt));
                __m256 TexY = _mm256_sub_ps(TexYFull, _mm256_cvtepi32_ps(TexYInt));
                __m256 TexXInv     = _mm256_sub_ps(One, TexX);
                __m256 TexYInv     = _mm256_sub_ps(One, TexY);
                __m256 TexBothXInv = _mm256_mul_ps(TexXInv, TexY);
                __m256 TexBothYInv = _mm256_mul_ps(TexX, TexYInv);
                __m256 TexBoth     = _mm256_mul_ps(TexY, TexX);
                __m256 TexBothInv  = _mm256_mul_ps(TexXInv, TexYInv);

                __m256i XLookup =        _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexXInt, 2), Sixteeni),
                                                          _mm256_and_si256(TexXInt, BottomTwoBits));
                __m256i YLookup =        _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexYInt, 2), FullLayerWidth4i),
                                                          _mm256_mullo_epi32(_mm256_and_si256(TexYInt, BottomTwoBits), Fouri));
                __m256i XLookupPlusOne = _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexXIntPlusOne, 2), Sixteeni),
                                                          _mm256_and_si256(TexXIntPlusOne, BottomTwoBits));
                __m256i YLookupPlusOne = _mm256_add_epi32(_mm256_mullo_epi32(_mm256_srli_epi32(TexYIntPlusOne, 2), FullLayerWidth4i),
                                                          _mm256_mullo_epi32(_mm256_and_si256(TexYIntPlusOne, BottomTwoBits), Fouri));

                __m256i PixelLookupTL = _mm256_add_epi32(XLookup, YLookup);
                __m256i PixelLookupTR = _mm256_add_epi32(XLookupPlusOne, YLookup);
                __m256i PixelLookupBL = _mm256_add_epi32(XLookup, YLookupPlusOne);
                __m256i PixelLookupBR = _mm256_add_epi32(XLookupPlusOne, YLookupPlusOne);

                // The big feature of AVX2: gathering.
                __m256i PixelsTL = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupTL, 4);
                __m256i PixelsTR = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupTR, 4);
                __m256i PixelsBL = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupBL, 4);
                __m256i PixelsBR = _mm256_i32gather_epi32((const int32 *)TexPTR, PixelLookupBR, 4);

                __m256i R_TexTL = _mm256_and_si256(                  PixelsTL,      FF);
                __m256i G_TexTL = _mm256_and_si256(_mm256_srli_epi32(PixelsTL, 8),  FF);
                __m256i B_TexTL = _mm256_and_si256(_mm256_srli_epi32(PixelsTL, 16), FF);
                __m256i A_TexTL = _mm256_and_si256(_mm256_srli_epi32(PixelsTL, 24), FF);

                __m256i R_TexTR = _mm256_and_si256(                  PixelsTR,      FF);
                __m256i G_TexTR = _mm256_and_si256(_mm256_srli_epi32(PixelsTR, 8),  FF);
                __m256i B_TexTR = _mm256_and_si256(_mm256_srli_epi32(PixelsTR, 16), FF);
                __m256i A_TexTR = _mm256_and_si256(_mm256_srli_epi32(PixelsTR, 24), FF);

                __m256i R_TexBL = _mm256_and_si256(                  PixelsBL,      FF);
                __m256i G_TexBL = _mm256_and_si256(_mm256_srli_epi32(PixelsBL, 8),  FF);
                __m256i B_TexBL = _mm256_and_si256(_mm256_srli_epi32(PixelsBL, 16), FF);
                __m256i A_TexBL = _mm256_and_si256(_mm256_srli_epi32(PixelsBL, 24), FF);

                __m256i R_TexBR = _mm256_and_si256(                  PixelsBR,      FF);
                __m256i G_TexBR = _mm256_and_si256(_mm256_srli_epi32(PixelsBR, 8),  FF);
                __m256i B_TexBR = _mm256_and_si256(_mm256_srli_epi32(PixelsBR, 16), FF);
                __m256i A_TexBR = _mm256_and_si256(_mm256_srli_epi32(PixelsBR, 24), FF);

                __m256 R_PixelBlend = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv,  _mm256_cvtepi32_ps(R_TexTL)),
                                                                  _mm256_mul_ps(TexBothYInv, _mm256_cvtepi32_ps(R_TexTR))),
                                                    _mm256_add_ps(_mm256_mul_ps(TexBothXInv, _mm256_cvtepi32_ps(R_TexBL)),
                                                                  _mm256_mul_ps(TexBoth,     _mm256_cvtepi32_ps(R_TexBR))));
                __m256 G_PixelBlend = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv,  _mm256_cvtepi32_ps(G_TexTL)),
                                                                  _mm256_mul_ps(TexBothYInv, _mm256_cvtepi32_ps(G_TexTR))),
                                                    _mm256_add_ps(_mm256_mul_ps(TexBothXInv, _mm256_cvtepi32_ps(G_TexBL)),
                                                                  _mm256_mul_ps(TexBoth,     _mm256_cvtepi32_ps(G_TexBR))));
                __m256 B_PixelBlend = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv,  _mm256_cvtepi32_ps(B_TexTL)),
                                                                  _mm256_mul_ps(TexBothYInv, _mm256_cvtepi32_ps(B_TexTR))),
                                                    _mm256_add_ps(_mm256_mul_ps(TexBothXInv, _mm256_cvtepi32_ps(B_TexBL)),
                                                                  _mm256_mul_ps(TexBoth,     _mm256_cvtepi32_ps(B_TexBR))));
                __m256 A_PixelBlend = _mm256_add_ps(_mm256_add_ps(_mm256_mul_ps(TexBothInv,  _mm256_cvtepi32_ps(A_TexTL)),
                                                                  _mm256_mul_ps(TexBothYInv, _mm256_cvtepi32_ps(A_TexTR))),
                                                    _mm256_add_ps(_mm256_mul_ps(TexBothXInv, _mm256_cvtepi32_ps(A_TexBL)),
                                                                  _mm256_mul_ps(TexBoth,     _mm256_cvtepi32_ps(A_TexBR))));

                A_PixelBlend = _mm256_sub_ps(A_PixelBlend, _mm256_mul_ps(A_PixelBlend, LayerOpacity));

                __m256i R_Out, G_Out, B_Out, A_Out;
                // Only do alpha blending if a pixel's value doesn't equal 255
                if (_mm256_movemask_epi8(_mm256_sub_epi32(_mm256_cvtps_epi32(A_PixelBlend), Int255)))
                {
                    __m256 LayerAlpha = _mm256_mul_ps(A_PixelBlend, Norm255);
                    __m256 LayerAlphaInv = _mm256_mul_ps(_mm256_sub_ps(Reg255, A_PixelBlend), Norm255);

                    __m256i DestPixel = _mm256_loadu_si256((const __m256i *)Pixel);
                    __m256i R_Dest = _mm256_and_si256(                  DestPixel,      FF);
                    __m256i G_Dest = _mm256_and_si256(_mm256_srli_epi32(DestPixel, 8),  FF);
                    __m256i B_Dest = _mm256_and_si256(_mm256_srli_epi32(DestPixel, 16), FF);
                    __m256i A_Dest = _mm256_and_si256(_mm256_srli_epi32(DestPixel, 24), FF);

                    R_Out = _mm256_cvtps_epi32(_mm256_add_ps(_mm256_mul_ps(_mm256_cvtepi32_ps(R_Dest), LayerAlphaInv), _mm256_mul_ps(R_PixelBlend, LayerAlpha)));
                    G_Out = _mm256_cvtps_epi32(_mm256_add_ps(_mm256_mul_ps(_mm256_cvtepi32_ps(G_Dest), LayerAlphaInv), _mm256_mul_ps(G_PixelBlend, LayerAlpha)));
                    B_Out = _mm256_cvtps_epi32(_mm256_add_ps(_mm256_mul_ps(_mm256_cvtepi32_ps(B_Dest), LayerAlphaInv), _mm256_mul_ps(B_PixelBlend, LayerAlpha)));
                    A_Out = _mm256_cvtps_epi32(_mm256_min_ps(_mm256_add_ps(_mm256_cvtepi32_ps(A_Dest), A_PixelBlend), Reg255));
                }
                else
                {
                    R_Out = _mm256_cvtps_epi32(R_PixelBlend);
                    G_Out = _mm256_cvtps_epi32(G_PixelBlend);
                    B_Out = _mm256_cvtps_epi32(B_PixelBlend);
                    A_Out = _mm256_cvtps_epi32(A_PixelBlend);
                }

                __m256i OutputPixel = _mm256_or_si256(
                                      _mm256_or_si256(R_Out, _mm256_slli_epi32(G_Out, 8)),
                                      _mm256_or_si256(_mm256_slli_epi32(B_Out, 16), _mm256_slli_epi32(A_Out, 24)));

                // __m256i PixelsMask = _mm256_blendv_epi8(Zeroi, OutputPixel, LayerMask);
                _mm256_maskstore_epi32((int *)Pixel, LayerMask, OutputPixel);
            }
            PixelX = _mm256_add_ps(PixelX, Four);
        }
    }
}

internal void
SSE2_RenderLayer(transform_info T, pixel_buffer *Buffer, rectangle RenderRegion)
{
    rectangle LayerBounds = ClipRectangle( T.ClipRect,
                                           RenderRegion );
    // Remember: since bitmaps are packed in 4x4 cubes, we always need to be aligned.
    LayerBounds.Min.x -= LayerBounds.Min.x % 4;
    LayerBounds.Min.y -= LayerBounds.Min.y % 4;

    uint8 *TexPTR = (uint8 *)T.SourceBuffer;
    Assert(LayerBounds.Max.x <= Buffer->Width);
    Assert(LayerBounds.Max.y <= Buffer->Height);

    __m128 XAxisPX = _mm_set1_ps(T.XAxisPX);
    __m128 XAxisPY = _mm_set1_ps(T.XAxisPY);
    __m128 YAxisPX = _mm_set1_ps(T.YAxisPX);
    __m128 YAxisPY = _mm_set1_ps(T.YAxisPY);

    __m128 LayerWidth = _mm_set1_ps(T.LayerWidth);
    __m128i LayerWidthMinusOne = _mm_set1_epi32(T.LayerWidth - 1);
    __m128i FullLayerWidth4i = _mm_set1_epi32(T.FullLayerWidth*4);
    __m128 LayerHeight = _mm_set1_ps(T.LayerHeight);
    __m128i LayerHeightMinusOne = _mm_set1_epi32(T.LayerHeight - 1);
    __m128 LayerOpacity = _mm_set1_ps(T.LayerOpacity);
    __m128 OriginX = _mm_set1_ps(T.OriginX);
    __m128 OriginY = _mm_set1_ps(T.OriginY);

    __m128 One = _mm_set1_ps(1);
    __m128 Zero = _mm_set1_ps(0);
    __m128i Zeroi = _mm_set1_epi32(0);
    __m128i Onei = _mm_set1_epi32(1);
    __m128 Four = _mm_set1_ps(4);
    __m128 Sixteen = _mm_set1_ps(16);
    __m128i FF = _mm_set1_epi32(0xFF);
    __m128i BottomTwoBits = _mm_set1_epi32(0x03);
    __m128i Fouri = _mm_set1_epi32(4);
    __m128i Sixteeni = _mm_set1_epi32(16);
    __m128 Reg255 = _mm_set1_ps(255.0f);
    __m128i Int255 = _mm_set1_epi32(255);
    __m128 Norm255 = _mm_set1_ps(1/255.0f);

    // NOTE(fox):  Each loop operates on 4 pixels, 4 horizontal by 1 vertical.

    for (int32 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++)
    {
        __m128 PixelX = _mm_setr_ps((real32)LayerBounds.Min.x,
                                    (real32)LayerBounds.Min.x+1,
                                    (real32)LayerBounds.Min.x+2,
                                    (real32)LayerBounds.Min.x+3);

        __m128 PixelY = _mm_set1_ps((real32)Y);
        __m128 StartVectorY = _mm_sub_ps(PixelY, OriginY);

        for (int32 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X += 4)
        {
            IACA_START;

            __m128 StartVectorX = _mm_sub_ps(PixelX, OriginX);

            uint32 XLookup = (X >> 2)*16 + (X % 4);
            uint32 YLookup = (Y >> 2)*(Buffer->FullWidth*4) + (Y % 4)*4;
            uint32 PixelToSeek = XLookup + YLookup;
            uint8 *Pixel = (uint8 *)Buffer->OriginalBuffer + PixelToSeek*Buffer->BytesPerPixel;

            __m128 U = _mm_add_ps(_mm_mul_ps(StartVectorX, XAxisPX), _mm_mul_ps(StartVectorY, XAxisPY));
            __m128 V = _mm_add_ps(_mm_mul_ps(StartVectorX, YAxisPX), _mm_mul_ps(StartVectorY, YAxisPY));

            __m128i LayerMask = _mm_castps_si128(_mm_and_ps(_mm_and_ps(_mm_cmpge_ps(U, Zero), _mm_cmple_ps(U, One)),
                                                            _mm_and_ps(_mm_cmpge_ps(V, Zero), _mm_cmple_ps(V, One))));

            if (_mm_movemask_epi8(LayerMask))
            {
                U = _mm_max_ps(_mm_min_ps(One, U), Zero);
                V = _mm_max_ps(_mm_min_ps(One, V), Zero);

                __m128 TexXFull = _mm_mul_ps(U, LayerWidth);
                __m128 TexYFull = _mm_mul_ps(V, LayerHeight);
                __m128i TexXInt = _mm_cvttps_epi32(TexXFull);
                __m128i TexXIntPlusOne = _mm_add_epi32(TexXInt, _mm_and_si128(_mm_cmplt_epi32(TexXInt, LayerWidthMinusOne), Onei));
                __m128i TexYInt = _mm_cvttps_epi32(TexYFull);
                __m128i TexYIntPlusOne = _mm_add_epi32(TexYInt, _mm_and_si128(_mm_cmplt_epi32(TexYInt, LayerHeightMinusOne), Onei));

                __m128 TexX = _mm_sub_ps(TexXFull, _mm_cvtepi32_ps(TexXInt));
                __m128 TexY = _mm_sub_ps(TexYFull, _mm_cvtepi32_ps(TexYInt));
                __m128 TexXInv     = _mm_sub_ps(One, TexX);
                __m128 TexYInv     = _mm_sub_ps(One, TexY);
                __m128 TexBothXInv = _mm_mul_ps(TexXInv, TexY);
                __m128 TexBothYInv = _mm_mul_ps(TexX, TexYInv);
                __m128 TexBoth     = _mm_mul_ps(TexY, TexX);
                __m128 TexBothInv  = _mm_mul_ps(TexXInv, TexYInv);

                __m128i XLookup =        _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexXInt, 2), Sixteeni),
                                                    _mm_and_si128(TexXInt, BottomTwoBits));
                __m128i YLookup =        _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexYInt, 2), FullLayerWidth4i),
                                                    _mm_mullo_epi32(_mm_and_si128(TexYInt, BottomTwoBits), Fouri));
                __m128i XLookupPlusOne = _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexXIntPlusOne, 2), Sixteeni),
                                                    _mm_and_si128(TexXIntPlusOne, BottomTwoBits));
                __m128i YLookupPlusOne = _mm_add_epi32(_mm_mullo_epi32(_mm_srli_epi32(TexYIntPlusOne, 2), FullLayerWidth4i),
                                                    _mm_mullo_epi32(_mm_and_si128(TexYIntPlusOne, BottomTwoBits), Fouri));

                __m128i PixelLookupTL = _mm_add_epi32(XLookup, YLookup);
                __m128i PixelLookupTR = _mm_add_epi32(XLookupPlusOne, YLookup);
                __m128i PixelLookupBL = _mm_add_epi32(XLookup, YLookupPlusOne);
                __m128i PixelLookupBR = _mm_add_epi32(XLookupPlusOne, YLookupPlusOne);

                // SSE lacks gathering, so we have no choice but to manually
                // look up each pixel's four bilinear samples in scalar.

                uint32 S_PixelLookupTL0 = _mm_cvtsi128_si32(PixelLookupTL);
                uint32 S_PixelLookupTR0 = _mm_cvtsi128_si32(PixelLookupTR);
                uint32 S_PixelLookupBL0 = _mm_cvtsi128_si32(PixelLookupBL);
                uint32 S_PixelLookupBR0 = _mm_cvtsi128_si32(PixelLookupBR);
                uint32 S_PixelsTL0 = *(uint32 *)(TexPTR + S_PixelLookupTL0*4);
                uint32 S_PixelsTR0 = *(uint32 *)(TexPTR + S_PixelLookupTR0*4);
                uint32 S_PixelsBL0 = *(uint32 *)(TexPTR + S_PixelLookupBL0*4);
                uint32 S_PixelsBR0 = *(uint32 *)(TexPTR + S_PixelLookupBR0*4);

                uint32 S_PixelLookupTL1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTL, 4));
                uint32 S_PixelLookupTR1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTR, 4));
                uint32 S_PixelLookupBL1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBL, 4));
                uint32 S_PixelLookupBR1 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBR, 4));
                uint32 S_PixelsTL1 = *(uint32 *)(TexPTR + S_PixelLookupTL1*4);
                uint32 S_PixelsTR1 = *(uint32 *)(TexPTR + S_PixelLookupTR1*4);
                uint32 S_PixelsBL1 = *(uint32 *)(TexPTR + S_PixelLookupBL1*4);
                uint32 S_PixelsBR1 = *(uint32 *)(TexPTR + S_PixelLookupBR1*4);

                uint32 S_PixelLookupTL2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTL, 8));
                uint32 S_PixelLookupTR2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTR, 8));
                uint32 S_PixelLookupBL2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBL, 8));
                uint32 S_PixelLookupBR2 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBR, 8));
                uint32 S_PixelsTL2 = *(uint32 *)(TexPTR + S_PixelLookupTL2*4);
                uint32 S_PixelsTR2 = *(uint32 *)(TexPTR + S_PixelLookupTR2*4);
                uint32 S_PixelsBL2 = *(uint32 *)(TexPTR + S_PixelLookupBL2*4);
                uint32 S_PixelsBR2 = *(uint32 *)(TexPTR + S_PixelLookupBR2*4);

                uint32 S_PixelLookupTL3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTL, 12));
                uint32 S_PixelLookupTR3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupTR, 12));
                uint32 S_PixelLookupBL3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBL, 12));
                uint32 S_PixelLookupBR3 = _mm_cvtsi128_si32(_mm_srli_si128(PixelLookupBR, 12));
                uint32 S_PixelsTL3 = *(uint32 *)(TexPTR + S_PixelLookupTL3*4);
                uint32 S_PixelsTR3 = *(uint32 *)(TexPTR + S_PixelLookupTR3*4);
                uint32 S_PixelsBL3 = *(uint32 *)(TexPTR + S_PixelLookupBL3*4);
                uint32 S_PixelsBR3 = *(uint32 *)(TexPTR + S_PixelLookupBR3*4);

                __m128i PixelsTL = _mm_setr_epi32(S_PixelsTL0, S_PixelsTL1, S_PixelsTL2, S_PixelsTL3);
                __m128i PixelsTR = _mm_setr_epi32(S_PixelsTR0, S_PixelsTR1, S_PixelsTR2, S_PixelsTR3);
                __m128i PixelsBL = _mm_setr_epi32(S_PixelsBL0, S_PixelsBL1, S_PixelsBL2, S_PixelsBL3);
                __m128i PixelsBR = _mm_setr_epi32(S_PixelsBR0, S_PixelsBR1, S_PixelsBR2, S_PixelsBR3);

                __m128i R_TexTL = _mm_and_si128(               PixelsTL,      FF);
                __m128i G_TexTL = _mm_and_si128(_mm_srli_epi32(PixelsTL, 8),  FF);
                __m128i B_TexTL = _mm_and_si128(_mm_srli_epi32(PixelsTL, 16), FF);
                __m128i A_TexTL = _mm_and_si128(_mm_srli_epi32(PixelsTL, 24), FF);

                __m128i R_TexTR = _mm_and_si128(               PixelsTR,      FF);
                __m128i G_TexTR = _mm_and_si128(_mm_srli_epi32(PixelsTR, 8),  FF);
                __m128i B_TexTR = _mm_and_si128(_mm_srli_epi32(PixelsTR, 16), FF);
                __m128i A_TexTR = _mm_and_si128(_mm_srli_epi32(PixelsTR, 24), FF);

                __m128i R_TexBL = _mm_and_si128(               PixelsBL,      FF);
                __m128i G_TexBL = _mm_and_si128(_mm_srli_epi32(PixelsBL, 8),  FF);
                __m128i B_TexBL = _mm_and_si128(_mm_srli_epi32(PixelsBL, 16), FF);
                __m128i A_TexBL = _mm_and_si128(_mm_srli_epi32(PixelsBL, 24), FF);

                __m128i R_TexBR = _mm_and_si128(               PixelsBR,      FF);
                __m128i G_TexBR = _mm_and_si128(_mm_srli_epi32(PixelsBR, 8),  FF);
                __m128i B_TexBR = _mm_and_si128(_mm_srli_epi32(PixelsBR, 16), FF);
                __m128i A_TexBR = _mm_and_si128(_mm_srli_epi32(PixelsBR, 24), FF);

                __m128 R_PixelBlend = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv,  _mm_cvtepi32_ps(R_TexTL)),
                                                            _mm_mul_ps(TexBothYInv, _mm_cvtepi32_ps(R_TexTR))),
                                                    _mm_add_ps(_mm_mul_ps(TexBothXInv, _mm_cvtepi32_ps(R_TexBL)),
                                                               _mm_mul_ps(TexBoth,     _mm_cvtepi32_ps(R_TexBR))));
                __m128 G_PixelBlend = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv,  _mm_cvtepi32_ps(G_TexTL)),
                                                            _mm_mul_ps(TexBothYInv, _mm_cvtepi32_ps(G_TexTR))),
                                                    _mm_add_ps(_mm_mul_ps(TexBothXInv, _mm_cvtepi32_ps(G_TexBL)),
                                                               _mm_mul_ps(TexBoth,     _mm_cvtepi32_ps(G_TexBR))));
                __m128 B_PixelBlend = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv,  _mm_cvtepi32_ps(B_TexTL)),
                                                            _mm_mul_ps(TexBothYInv, _mm_cvtepi32_ps(B_TexTR))),
                                                    _mm_add_ps(_mm_mul_ps(TexBothXInv, _mm_cvtepi32_ps(B_TexBL)),
                                                               _mm_mul_ps(TexBoth,     _mm_cvtepi32_ps(B_TexBR))));
                __m128 A_PixelBlend = _mm_add_ps(_mm_add_ps(_mm_mul_ps(TexBothInv,  _mm_cvtepi32_ps(A_TexTL)),
                                                            _mm_mul_ps(TexBothYInv, _mm_cvtepi32_ps(A_TexTR))),
                                                    _mm_add_ps(_mm_mul_ps(TexBothXInv, _mm_cvtepi32_ps(A_TexBL)),
                                                               _mm_mul_ps(TexBoth,     _mm_cvtepi32_ps(A_TexBR))));

                A_PixelBlend = _mm_sub_ps(A_PixelBlend, _mm_mul_ps(A_PixelBlend, LayerOpacity));

                __m128i R_Out, G_Out, B_Out, A_Out;
                // Only do alpha blending if a pixel's value doesn't equal 255
                if (_mm_movemask_epi8(_mm_sub_epi32(_mm_cvtps_epi32(A_PixelBlend), Int255)))
                {
                    __m128 LayerAlpha = _mm_mul_ps(A_PixelBlend, Norm255);
                    __m128 LayerAlphaInv = _mm_mul_ps(_mm_sub_ps(Reg255, A_PixelBlend), Norm255);

                    __m128i DestPixel = _mm_loadu_si128((const __m128i *)Pixel);
                    __m128i R_Dest = _mm_and_si128(                  DestPixel,      FF);
                    __m128i G_Dest = _mm_and_si128(_mm_srli_epi32(DestPixel, 8),  FF);
                    __m128i B_Dest = _mm_and_si128(_mm_srli_epi32(DestPixel, 16), FF);
                    __m128i A_Dest = _mm_and_si128(_mm_srli_epi32(DestPixel, 24), FF);

                    R_Out = _mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(R_Dest), LayerAlphaInv), _mm_mul_ps(R_PixelBlend, LayerAlpha)));
                    G_Out = _mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(G_Dest), LayerAlphaInv), _mm_mul_ps(G_PixelBlend, LayerAlpha)));
                    B_Out = _mm_cvtps_epi32(_mm_add_ps(_mm_mul_ps(_mm_cvtepi32_ps(B_Dest), LayerAlphaInv), _mm_mul_ps(B_PixelBlend, LayerAlpha)));
                    A_Out = _mm_cvtps_epi32(_mm_min_ps(_mm_add_ps(_mm_cvtepi32_ps(A_Dest), A_PixelBlend), Reg255));
                }
                else
                {
                    R_Out = _mm_cvtps_epi32(R_PixelBlend);
                    G_Out = _mm_cvtps_epi32(G_PixelBlend);
                    B_Out = _mm_cvtps_epi32(B_PixelBlend);
                    A_Out = _mm_cvtps_epi32(A_PixelBlend);
                }

                __m128i OutputPixel = _mm_or_si128(
                                      _mm_or_si128(R_Out, _mm_slli_epi32(G_Out, 8)),
                                      _mm_or_si128(_mm_slli_epi32(B_Out, 16), _mm_slli_epi32(A_Out, 24)));
                _mm_maskmoveu_si128(OutputPixel, LayerMask, (char *)Pixel);
            }
            PixelX = _mm_add_ps(PixelX, Four);
        }
    }
}


#endif

internal void
Fallback_RenderLayer(transform_info T, pixel_buffer *Buffer, rectangle RenderRegion)
{
    rectangle LayerBounds = ClipRectangle( T.ClipRect, RenderRegion);

    Assert(LayerBounds.Max.x <= Buffer->Width);
    Assert(LayerBounds.Max.y <= Buffer->Height);

    uint8 *Row = ((uint8 *)Buffer->OriginalBuffer + Buffer->Pitch*(int16)(LayerBounds.Min.y) );

    uint32 Channel = (T.LayerWidth * T.LayerHeight);
    // uint32 pp1 = 2;
    // uint32 pp2 = 3;
    // bool32 real = true;

    for (int16 Y = LayerBounds.Min.y; Y < LayerBounds.Max.y; Y++)
    {
        real32 StartVectorY = (real32)Y - T.OriginY;

        for (int16 X = LayerBounds.Min.x; X < LayerBounds.Max.x; X++)
        {
            IACA_START;

            real32 StartVectorX = X - T.OriginX;
            real32 U = (StartVectorX * T.XAxisPX) + (StartVectorY * T.XAxisPY);
            real32 V = (StartVectorX * T.YAxisPX) + (StartVectorY * T.YAxisPY);

            if (U <= 1.0f && U >= 0.0f && V <= 1.0f && V >= 0.0f) {
                real32 TexXFull = U * T.LayerWidth;
                uint32 TexXInt = (uint32)TexXFull;
                real32 TexX = TexXFull - TexXInt;

                real32 TexYFull = V * T.LayerHeight;
                uint32 TexYInt = (uint32)TexYFull;
                real32 TexY = TexYFull - TexYInt;

                real32 TexXInv = 1 - TexX;
                real32 TexYInv = 1 - TexY;
                real32 TexBothXInv = TexXInv * TexY;
                real32 TexBothYInv = TexX * TexYInv;
                real32 TexBoth = TexY * TexX;
                real32 TexBothInv = TexXInv * TexYInv;

#if 0
                uint8 *TexPTR0 = ((uint8 *)T.SourceBuffer + (uint16)T.LayerPitch*TexYInt + TexXInt*Buffer->BytesPerPixel);
                uint8 *TexPTR1 = ((uint8 *)T.SourceBuffer + (uint16)T.LayerPitch*(TexYInt+1) + TexXInt*Buffer->BytesPerPixel);

                uint32 PixelA = *(uint32 *)TexPTR0;
                uint32 PixelB = *((uint32 *)TexPTR0 + 1);
                uint32 PixelC = *(uint32 *)TexPTR1;
                uint32 PixelD = *((uint32 *)TexPTR1 + 1);
#else
                uint32 XLookup, YLookup, PixelToSeek;

                // TODO(fox): Anti-aliasing on edges
                uint16 LX = TexXInt;
                uint16 LY = TexYInt;
                uint16 LXPlus = Ceil(TexXInt+1, (uint32)T.LayerWidth - 1);
                uint16 LYPlus = Ceil(TexYInt+1, (uint32)T.LayerHeight - 1);

                // TODO(fox): Be careful with the BytesPerPixel here! It's the
                // buffer's, not the layer's (currently everything is 4 bytes
                // per pixel).
                XLookup = (LX >> 2)*16 + (LX % 4);
                YLookup = (LY >> 2)*(T.FullLayerWidth*4) + (LY % 4)*4;
                PixelToSeek = XLookup + YLookup;
                uint32 PixelA = *(uint32 *)((uint8 *)T.SourceBuffer + PixelToSeek*Buffer->BytesPerPixel);

                XLookup = (LXPlus >> 2)*16 + (LXPlus % 4);
                YLookup = (LY >> 2)*(T.FullLayerWidth*4) + (LY % 4)*4;
                PixelToSeek = XLookup + YLookup;
                uint32 PixelB = *(uint32 *)((uint8 *)T.SourceBuffer + PixelToSeek*Buffer->BytesPerPixel);

                XLookup = (LX >> 2)*16 + (LX % 4);
                YLookup = (LYPlus >> 2)*(T.FullLayerWidth*4) + (LYPlus % 4)*4;
                PixelToSeek = XLookup + YLookup;
                uint32 PixelC = *(uint32 *)((uint8 *)T.SourceBuffer + PixelToSeek*Buffer->BytesPerPixel);

                XLookup = (LXPlus >> 2)*16 + (LXPlus % 4);
                YLookup = (LYPlus >> 2)*(T.FullLayerWidth*4) + (LYPlus % 4)*4;
                PixelToSeek = XLookup + YLookup;
                uint32 PixelD = *(uint32 *)((uint8 *)T.SourceBuffer + PixelToSeek*Buffer->BytesPerPixel);
#endif

                uint8 TexRA = (PixelA & 0xFF);
                uint8 TexRB = (PixelB & 0xFF);
                uint8 TexRC = (PixelC & 0xFF);
                uint8 TexRD = (PixelD & 0xFF);

                uint8 TexGA = ((PixelA >> 8) & 0xFF);
                uint8 TexGB = ((PixelB >> 8) & 0xFF);
                uint8 TexGC = ((PixelC >> 8) & 0xFF);
                uint8 TexGD = ((PixelD >> 8) & 0xFF);

                uint8 TexBA = ((PixelA >> 16) & 0xFF);
                uint8 TexBB = ((PixelB >> 16) & 0xFF);
                uint8 TexBC = ((PixelC >> 16) & 0xFF);
                uint8 TexBD = ((PixelD >> 16) & 0xFF);

                uint8 TexAA = ((PixelA >> 24) & 0xFF);
                uint8 TexAB = ((PixelB >> 24) & 0xFF);
                uint8 TexAC = ((PixelC >> 24) & 0xFF);
                uint8 TexAD = ((PixelD >> 24) & 0xFF);

                real32 PixelBlendR = (TexBothInv * TexRA) + (TexBothYInv * TexRB)
                                      + (TexBothXInv * TexRC) + (TexBoth * TexRD);
                real32 PixelBlendG = (TexBothInv * TexGA) + (TexBothYInv * TexGB)
                                      + (TexBothXInv * TexGC) + (TexBoth * TexGD);
                real32 PixelBlendB = (TexBothInv * TexBA) + (TexBothYInv * TexBB)
                                      + (TexBothXInv * TexBC) + (TexBoth * TexBD);
                real32 PixelBlendA = (TexBothInv * TexAA) + (TexBothYInv * TexAB)
                                      + (TexBothXInv * TexAC) + (TexBoth * TexAD);
                PixelBlendA = PixelBlendA - (PixelBlendA * T.LayerOpacity);

                uint8 R = (uint8)PixelBlendR;
                uint8 G = (uint8)PixelBlendG;
                uint8 B = (uint8)PixelBlendB;
                uint8 A = (uint8)PixelBlendA;

                XLookup = (X >> 2)*16 + (X % 4);
                YLookup = (Y >> 2)*(Buffer->FullWidth*4) + (Y % 4)*4;

                // if (real) {
                //     real = false;
                //     printf("XLook: %i, YLook: %i\n", XLookup, YLookup);
                //     printf("X: %i, Y: %i\n", X, Y);
                // }
                PixelToSeek = XLookup + YLookup;
                uint32 *Pixel = (uint32 *)((uint8 *)Buffer->OriginalBuffer + PixelToSeek*Buffer->BytesPerPixel);

                uint8 R1 = (*Pixel >> 0);
                uint8 G1 = (*Pixel >> 8);
                uint8 B1 = (*Pixel >> 16);
                uint8 A1 = (*Pixel >> 24);

                if (A != 255) {
                    real32 LayerAlpha = (255 - A) / 255.0f;
                    R = (R1 * LayerAlpha) - (R * LayerAlpha) + R;
                    G = (G1 * LayerAlpha) - (G * LayerAlpha) + G;
                    B = (B1 * LayerAlpha) - (B * LayerAlpha) + B;
                    A = ClipAdd(A1, A);
                }

                *Pixel = ((A << 24) |
                          (B << 16) |
                          (G <<  8) |
                          (R <<  0));
            }
        }
    }
}