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// NOTE(fox): Even though each layer has its own completely isolated AV
// instance, it appears two layers with the same file still share something.
// When the layers aren't at the same position in time, the playhead of one
// layer gets misaligned every few frames and causes a manual seek back to the
// position. Different files don't exhibit this behavior.
struct av_stream_info {
uint32 Index;
AVCodecParameters *CodecParameters; // Used to supply info about the decoder.
const AVCodec* Codec;
AVStream *Stream; // Which stream, or channel, the video is in. Holds FPS info and is used to verify that the decoded packet belongs to this stream.
AVCodecContext *CodecContext;
};
struct av_info {
uint8 Occupied;
uint16 Block_Source_Index;
int LastFrameRendered; // Convenient to know this to only seek when we actually need to.
uint64 PreviousPTS; // PTS value of the previous frame, used to check timings in debug.
AVFormatContext *FileFormatContext; // Umbrella for everything else, seems to contain the playhead state
av_stream_info Video;
av_stream_info Audio;
AVPacket *Packet;
AVFrame *Frame;
real32 SecondCount;
uint64 PTSDuration; // likely not always 100% accurate
SwsContext *RGBContext;
};
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