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static bool32 Hacko = false;
static int32 EffectSel = -1;
// I'm using the filter's grep functionality to sort the effects for us
// (probably severely suboptimal), so I'm just using this callback function to
// signal back to our code that tab has been pressed in the text edit.
static int
EffectConsoleCallback(ImGuiInputTextCallbackData* data)
{
if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
{
Hacko = true;
}
return 0;
}
static void
CopyStrings(void *Dest, void *Data)
{
for (int i = 0; i < STRING_SIZE; i++)
{
*((char *)Dest + i) = *((char *)Data + i);
}
}
static uint16
String_AddToFile(memory *Memory, char *Char)
{
uint16 FileIndex = Memory_Block_AllocateNew(Memory, F_Strings);
block_string *String = (block_string *)Memory_Block_AddressAtIndex(Memory, F_Strings, FileIndex, 0);
History_Action_Block_Swap(Memory, F_Strings, String);
String->Occupied = 1;
uint16 i = 0;
while (Char[i] != '\0') {
String->Char[i] = Char[i];
i++;
}
return FileIndex;
}
static bool32
String_Compare(char *String1, char *String2, uint32 Length)
{
for (int i = 0; i < Length; i++) {
if (String1[i] != String2[i])
return 0;
}
return 1;
}
static uint32
String_Length(char *Char)
{
int32 i = 0;
while (Char[i] != '\0') {
i++;
}
return i;
}
static void
String_Copy(char *String1, char *String2, uint32 Length)
{
int32 i = 0;
while (i < Length) {
String1[i] = String2[i];
i++;
}
}
static void
String_Append(char *String1, char *String2, uint32 Length)
{
int32 i = 0;
while (String1[i] != '\0') {
String1[i] = String2[i];
}
}
static void
String_PathToLayerName(char *Path, char *Dest)
{
uint32 i = 0;
uint32 LastSlash = 0;
while (Path[i] != '\0') {
if (Path[i] == '/')
LastSlash = i;
i++;
}
for (int s = 0; s < i - LastSlash; s++)
Dest[s] = Path[s + LastSlash + 1];
}
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