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static bool32 Hacko = false;
static int32 EffectSel = -1;

// I'm using the filter's grep functionality to sort the effects for us
// (probably severely suboptimal), so I'm just using this callback function to
// signal back to our code that tab has been pressed in the text edit.
static int
EffectConsoleCallback(ImGuiInputTextCallbackData* data)
{
    if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
    {
        Hacko = true;
    }
    return 0;
}

static void
CopyStrings(void *Dest, void *Data)
{
    for (int i = 0; i < STRING_SIZE; i++)
    {
        *((char *)Dest + i) = *((char *)Data + i);
    }
}

static uint16
String_AddToFile(memory *Memory, char *Char)
{
    uint16 FileIndex = Memory_Block_AllocateNew(Memory, F_Strings);
    block_string *String = (block_string *)Memory_Block_AddressAtIndex(Memory, F_Strings, FileIndex, 0);
    History_Action_Block_Swap(Memory, F_Strings, String);
    String->Occupied = 1;
    uint16 i = 0;
    while (Char[i] != '\0') {
        String->Char[i] = Char[i];
        i++;
    }
    return FileIndex;
}

static bool32
String_Compare(char *String1, char *String2, uint32 Length)
{
    for (int i = 0; i < Length; i++) {
        if (String1[i] != String2[i])
            return 0;
    }
    return 1;
}

static uint32
String_Length(char *Char)
{
    int32 i = 0;
    while (Char[i] != '\0') {
        i++;
    }
    return i;
}

static void
String_Copy(char *String1, char *String2, uint32 Length)
{
    int32 i = 0;
    while (i < Length) {
        String1[i] = String2[i];
        i++;
    }
}

static void
String_Append(char *String1, char *String2, uint32 Length)
{
    int32 i = 0;
    while (String1[i] != '\0') {
        String1[i] = String2[i];
    }
}

static void
String_PathToLayerName(char *Path, char *Dest)
{
    uint32 i = 0;
    uint32 LastSlash = 0;
    while (Path[i] != '\0') {
        if (Path[i] == '/')
            LastSlash = i;
        i++;
    }
    for (int s = 0; s < i - LastSlash; s++)
        Dest[s] = Path[s + LastSlash + 1];
}