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static bool32 Hacko = false;
static int32 EffectSel = -1;

// I'm using the filter's grep functionality to sort the effects for us
// (probably severely suboptimal), so I'm just using this callback function to
// signal back to our code that tab has been pressed in the text edit.
static int
EffectConsoleCallback(ImGuiInputTextCallbackData* data)
{
    if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
    {
        Hacko = true;
    }
    return 0;
}