summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorFox Caminiti <fox@foxcam.net>2023-02-07 17:48:15 -0500
committerFox Caminiti <fox@foxcam.net>2023-02-07 17:48:15 -0500
commitb9d111d0136f32d1c43b12eb6e5595fcead9c025 (patch)
tree784e903244c0490191a8b9c8e9380e1e64cc5606
parentee654e9217487f6fca12356ec8af82319c309592 (diff)
viewport improvements
-rw-r--r--src/createcalls.cpp89
-rw-r--r--src/imgui_ui.cpp6
-rw-r--r--src/imgui_ui_stable_diffusion.cpp2
-rw-r--r--src/imgui_ui_timeline.cpp39
-rw-r--r--src/imgui_ui_viewport.cpp44
-rw-r--r--src/include/all.h8
-rw-r--r--src/include/layer.h2
-rw-r--r--src/include/main.h5
-rw-r--r--src/layer.cpp68
-rw-r--r--src/main.cpp59
-rw-r--r--src/prenderer.cpp14
-rw-r--r--src/sorted.cpp6
12 files changed, 245 insertions, 97 deletions
diff --git a/src/createcalls.cpp b/src/createcalls.cpp
index 4761a94..bf9eea2 100644
--- a/src/createcalls.cpp
+++ b/src/createcalls.cpp
@@ -207,7 +207,7 @@ Property_InitFloat(real32 Val, real32 ScrubVal, real32 MinVal, real32 MaxVal, bo
}
static block_composition *
-Precomp_Init(project_data *File, memory *Memory)
+Precomp_Init(project_data *File, memory *Memory, block_composition *DupeComp)
{
if (File->Comp_Count + 1 > MAX_COMPS) {
Assert(0);
@@ -215,7 +215,11 @@ Precomp_Init(project_data *File, memory *Memory)
block_composition *Comp = (block_composition *)Memory_Block_AllocateAddress(Memory, F_Precomps);
History_Action_Block_Swap(Memory, F_Precomps, Comp);
- *Comp = {};
+ if (DupeComp) {
+ *Comp = *DupeComp;
+ } else {
+ *Comp = {};
+ }
Comp->Occupied = 1;
Comp->Name_String_Index = Memory_Block_AllocateNew(Memory, F_Strings);
@@ -262,7 +266,7 @@ Effect_Add(project_data *File, project_state *State, memory *Memory, uint32 Effe
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i))
{
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
Layer->Block_Effect_Index[Layer->Block_Effect_Count] = Effect_Init(State, Memory, EffectEntryIndex, Layer->Block_Effect_Count);
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Block_Effect_Count), &Layer->Block_Effect_Count);
Layer->Block_Effect_Count++;
@@ -293,7 +297,7 @@ Keyframe_Commit(project_data *File, project_state *State, memory *Memory,
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, Layer->Block_Composition_Index);
- if ((State->TimelineMode == timeline_mode_graph) && !Layer->IsSelected)
+ if ((State->TimelineMode == timeline_mode_graph) && !(Layer->IsSelected & 0x01))
continue;
sorted_property_array *InfoLocation = SortedPropertyStart + SortedLayerStart->SortedPropertyStart;
uint16 *ArrayLocation = SortedKeyframeArray + SortedLayerStart->SortedKeyframeStart;
@@ -360,7 +364,7 @@ void Clipboard_Paste(project_data *File, project_state *State, memory *Memory, s
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *TestLayer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (TestLayer->IsSelected) {
+ if (TestLayer->IsSelected & 0x01) {
Layer = TestLayer;
break;
}
@@ -414,7 +418,7 @@ void Clipboard_Store(project_data *File, project_state *State, memory *Memory, s
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
for (int h = 0; h < AmountOf(Layer->Property); h++) {
property_channel *Property = &Layer->Property[h];
- if (Property->IsToggled || Layer->IsSelected) {
+ if (Property->IsToggled || (Layer->IsSelected & 0x01)) {
sorted_property_array *InfoLocation = Property_GetSortedInfo(SortedPropertyStart, i, h);
uint16 *ArrayLocation = Property_GetSortedArray(SortedKeyframeArray, i, h);
clipboard_channel *Channel = &Contents->Channel[Contents->ChannelCount];
@@ -459,7 +463,7 @@ void Slide_Init(project_data *File, project_state *State, memory *Memory)
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
interact_slide_layer *Interact_Layer = (interact_slide_layer *)InteractBuffer;
*Interact_Layer = {0};
Interact_Layer->Index = i;
@@ -591,7 +595,7 @@ Layer_Nudge(project_data *File, project_state *State, memory *Memory,
// NOTE(fox): Some data on the tree could be saved here.
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Vertical_Offset), &Layer->Vertical_Offset);
Layer->Vertical_Offset = SortEntry.SortedOffset;
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Frame_Offset), &Layer->Frame_Offset);
Interact_Evaluate_Layer(Memory, State, Index_Physical, SortedCompStart, SortedLayerStart, &Layer->Frame_Start, &Layer->Frame_End, &Layer->Frame_Offset);
}
@@ -628,7 +632,7 @@ void File_DeselectAllKeyframes(project_data *File, project_state *State, memory
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (!Layer->IsSelected)
+ if (!(Layer->IsSelected & 0x01))
continue;
sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, Layer->Block_Composition_Index);
sorted_property_array *InfoLocation = SortedPropertyStart + SortedLayerStart->SortedPropertyStart;
@@ -656,7 +660,7 @@ Project_Layer_Delete(project_data *File, project_state *State, memory *Memory)
int LayerCount = File->Layer_Count;
while (Block_Loop(Memory, F_Layers, LayerCount, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected == 1) {
+ if (Layer->IsSelected & 0x01) {
if (!CommitAction) {
History_Entry_Commit(Memory, "Delete layer");
CommitAction = 1;
@@ -707,6 +711,55 @@ SortUnionTest(memory *Memory, sorted_layer_array *SortedLayerStart, block_layer
}
}
+// NOTE(fox): PrecompLayer is assumed to be untouched from the layer it was duplicated from!
+static uint16
+Layer_Precomp_CopyContents(project_data *File, project_state *State, memory *Memory, block_layer *PrecompLayer,
+ sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray)
+{
+ Assert(PrecompLayer->IsPrecomp);
+ int CompIndex = PrecompLayer->Block_Source_Index;
+ sorted_comp_array SortedCompStart = SortedCompArray[CompIndex];
+ sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, CompIndex);
+ int LayerCount = SortedCompStart.LayerCount;
+ Assert(SortedCompStart.FakeLayerCount == 0);
+
+ block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, CompIndex);
+ block_composition *NewPrecomp = Precomp_Init(File, Memory, Comp);
+ uint16 NewCompIndex = Memory_Block_LazyIndexAtAddress(Memory, F_Precomps, NewPrecomp);
+
+ for (int i = 0; i < LayerCount; i++)
+ {
+ sorted_layer_array SortEntry = SortedLayerStart[i];
+ uint32 Index_Physical = SortEntry.Block_Layer_Index;
+ block_layer *NewLayer = NULL;
+ {
+ block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
+ Assert(!(Layer->IsSelected & 0x01));
+ NewLayer = (block_layer *)Memory_Block_AllocateAddress(Memory, F_Layers);
+ History_Action_Block_Swap(Memory, F_Layers, NewLayer);
+ *NewLayer = *Layer;
+ }
+
+ NewLayer->Block_Composition_Index = NewCompIndex;
+
+ // TODO(fox): Effect duplication
+ Assert(NewLayer->Block_Effect_Count == 0);
+
+ block_string *OldString = (block_string *)Memory_Block_AddressAtIndex(Memory, F_Strings, NewLayer->Block_String_Index);
+
+ NewLayer->Block_String_Index = Memory_Block_AllocateNew(Memory, F_Strings);
+ block_string *String = (block_string *)Memory_Block_AddressAtIndex(Memory, F_Strings, NewLayer->Block_String_Index, 0);
+ sprintf(String->Char, "%s", OldString->Char);
+ History_Action_Swap(Memory, F_Strings, sizeof(String->Occupied), &String->Occupied);
+ String->Occupied = 1;
+
+ History_Action_Swap(Memory, F_File, sizeof(File->Layer_Count), &File->Layer_Count);
+ File->Layer_Count++;
+ }
+
+ return NewCompIndex;
+}
+
static void
Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory,
sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, v2 Offset, bool32 FakeOnly, bool32 NewPrecomp)
@@ -720,19 +773,20 @@ Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
- if ((FakeOnly && SortEntry.IsFake) || (!FakeOnly && Layer->IsSelected == 1))
+ if ((FakeOnly && SortEntry.IsFake) || (!FakeOnly && (Layer->IsSelected & 0x01)))
{
if (!FakeOnly)
- Layer->IsSelected = false;
+ Layer->IsSelected = 0x00;
block_layer *NewLayer = (block_layer *)Memory_Block_AllocateAddress(Memory, F_Layers);
History_Action_Block_Swap(Memory, F_Layers, NewLayer);
*NewLayer = *Layer;
if (NewPrecomp && Layer->IsPrecomp) {
- NewLayer->Block_Source_Index = Layer_Precomp_CopyContents();
+ NewLayer->Block_Source_Index = Layer_Precomp_CopyContents(File, State, Memory, NewLayer, SortedCompArray, SortedLayerArray);
}
+ // TODO(fox): Effect duplication
Assert(Layer->Block_Effect_Count == 0);
Layer_Select(Memory, State, Memory_Block_LazyIndexAtAddress(Memory, F_Layers, NewLayer));
@@ -755,7 +809,7 @@ Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory
File->Layer_Count++;
} else {
- Layer->IsSelected = false;
+ Layer->IsSelected = 0x00;
}
}
}
@@ -790,6 +844,7 @@ Project_ShapeLayer_New(project_data *File, project_state *State, memory *Memory)
if (State->MostRecentlySelectedLayer == -1) {
Layer->Block_Composition_Index = File->PrincipalCompIndex;
} else {
+ // TODO(fox): Allow shapes to be drawn inside selected precomps?
// LayerIterate_DeepestPrecomp(State, Memory, CompIndex, ExtraT, Center,
// SortedCompArray, SortedLayerArray, SelectionCount, SelectedLayerIndex, SelectedPrecompIndex)
}
@@ -932,7 +987,7 @@ void Precomp_UIDelete(project_data *File, project_state *State, memory *Memory,
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
}
}
}
@@ -956,7 +1011,7 @@ void Precomp_UICreateButton(project_data *File, project_state *State, memory *Me
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
TopOffset = Layer->Vertical_Offset;
break;
}
@@ -966,7 +1021,7 @@ void Precomp_UICreateButton(project_data *File, project_state *State, memory *Me
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Block_Composition_Index), &Layer->Block_Composition_Index);
Layer->Block_Composition_Index = File->Comp_Count - 1;
}
diff --git a/src/imgui_ui.cpp b/src/imgui_ui.cpp
index a07854e..84e2b91 100644
--- a/src/imgui_ui.cpp
+++ b/src/imgui_ui.cpp
@@ -385,7 +385,7 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
Layer_ToggleAllChannels(State, Memory, Layer, Sorted.CompArray, Sorted.LayerArray, Sorted.PropertyStart, Sorted.PropertyArray);
}
}
@@ -407,7 +407,7 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected && Layer->IsShapeLayer) {
+ if ((Layer->IsSelected & 0x01) && Layer->IsShapeLayer) {
if (!CommitAction) {
History_Entry_Commit(Memory, "Swap shape colors");
CommitAction = 1;
@@ -551,7 +551,7 @@ ImGui_ProcessInputs(project_data *File, project_state *State, ui *UI, memory *Me
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if ((Layer->IsSelected == 1) && Layer->IsPrecomp) {
+ if ((Layer->IsSelected & 0x01) && Layer->IsPrecomp) {
Layer->Precomp_Toggled ^= 1;
}
}
diff --git a/src/imgui_ui_stable_diffusion.cpp b/src/imgui_ui_stable_diffusion.cpp
index 9f2963a..6febdf3 100644
--- a/src/imgui_ui_stable_diffusion.cpp
+++ b/src/imgui_ui_stable_diffusion.cpp
@@ -98,7 +98,7 @@ ImGui_SD_Prompt(project_data *File, project_state *State, ui *UI, memory *Memory
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *TestLayer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
- if (TestLayer->IsSelected) {
+ if (TestLayer->IsSelected & 0x01) {
Layer = TestLayer;
break;
}
diff --git a/src/imgui_ui_timeline.cpp b/src/imgui_ui_timeline.cpp
index f8c5258..aa4d0cd 100644
--- a/src/imgui_ui_timeline.cpp
+++ b/src/imgui_ui_timeline.cpp
@@ -114,7 +114,7 @@ ImGui_Timeline_GraphInfo(project_data *File, project_state *State, memory *Memor
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i))
{
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (!Layer->IsSelected)
+ if (!(Layer->IsSelected & 0x01))
continue;
block_string *String = (block_string *)Memory_Block_AddressAtIndex(Memory, F_Strings, Layer->Block_String_Index);
@@ -243,7 +243,7 @@ ImGui_Timeline_DrawGraph(project_data *File, project_state *State, memory *Memor
for (int i = 0; i < SortedCompStart.LayerCount; i++) {
sorted_layer_array *SortedLayer = &SortedLayerStart[i];
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, SortedLayer->Block_Layer_Index);
- if (!Layer->IsSelected)
+ if (!(Layer->IsSelected & 0x01))
continue;
int32 Frame_Offset = Layer->Frame_Offset;
@@ -442,7 +442,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
int32 Frame_Offset = Layer->Frame_Offset;
real32 Vertical_Offset = SortEntry.SortedOffset + SortEntry.DisplayOffset;
- if (Layer->IsSelected)
+ if (Layer->IsSelected & 0x01)
Interact_Evaluate_Layer(Memory, State, Index_Physical, SortedCompStart, SortedLayerStart, &Frame_Start, &Frame_End, &Frame_Offset);
ImVec2 Layer_LocalPos = ImVec2(Frame_Start + Frame_Offset, Vertical_Offset);
@@ -483,10 +483,10 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
draw_list->AddText(ImVec2(TextX, Layer_ScreenPos_Min.y), 0xFFFFFFFF, buf);
}
- if (Layer->IsSelected == 1) {
+ if (Layer->IsSelected & 0x01) {
draw_list->AddRectFilled(Layer_ScreenPos_Min, Layer_ScreenPos_Max, ImColor(0.25f, 0.25f, 0.25f, 0.5f), 2);
draw_list->AddRect(Layer_ScreenPos_Min, Layer_ScreenPos_Max, ImColor(1.0f, 1.0f, 1.0f, 0.5f), 2);
- } else if (Layer->IsSelected == 2) {
+ } else if (Layer->IsSelected & 0x02) {
// draw_list->AddRectFilled(Layer_ScreenPos_Min, Layer_ScreenPos_Max, ImColor(0.25f, 0.25f, 0.25f, 0.5f), 2);
draw_list->AddRect(Layer_ScreenPos_Min, Layer_ScreenPos_Max, ImColor(0.0f, 0.9f, 0.0f, 0.9f), 4);
}
@@ -511,11 +511,11 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
Test &= (Layer_ScreenPos_Min.x <= io.MouseClickedPos[0].x && Layer_ScreenPos_Max.x >= io.MousePos.x);
if (Test) {
- if (!Layer->IsSelected && !Layer->IsLocked) {
+ if (!(Layer->IsSelected & 0x01) && !(Layer->IsSelected & 0x02) && !Layer->IsLocked) {
Layer_Select(Memory, State, Index_Physical);
}
} else if (!io.KeyShift) {
- Layer->IsSelected = false;
+ Layer->IsSelected = 0x00;
}
}
@@ -535,14 +535,14 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
}
}
if (ImGui::IsItemActivated()) {
- if (!Layer->IsSelected && !Layer->IsLocked) {
+ if (!(Layer->IsSelected & 0x01) && !Layer->IsLocked) {
if (!io.KeyShift) Layer_DeselectAll(File, State, Memory);
Layer_Select(Memory, State, Index_Physical);
}
}
if (ImGui::IsItemActive()) {
if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, -1)) {
- Assert(Layer->IsSelected);
+ Assert(Layer->IsSelected & 0x01);
State->Interact_Active = interact_type_layer_timeadjust;
ImVec2 DragDelta = ImGui::GetMouseDragDelta();
DragDelta = DragDelta + (ImVec2(State->Warp_X, State->Warp_Y) * TimelineSize);
@@ -557,7 +557,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
// NOTE(fox): Some data on the tree could be saved here.
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Frame_Start), &Layer->Frame_Start);
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Frame_End), &Layer->Frame_End);
@@ -585,7 +585,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
}
if (ImGui::IsItemActivated()) {
- if (!Layer->IsSelected && !Layer->IsLocked) {
+ if (!(Layer->IsSelected & 0x01) && !Layer->IsLocked) {
if (!io.KeyShift) Layer_DeselectAll(File, State, Memory);
Layer_Select(Memory, State, Index_Physical);
Layer_Select_RecurseUp(Memory, State, Index_Physical, RecursionIdx, Recursions);
@@ -599,7 +599,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
int h = 0, z = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &z, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
if (!Commit) {
History_Entry_Commit(Memory, "Toggle visibility");
Commit = true;
@@ -617,14 +617,14 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
bool32 Commit = false;
int h = 0, z = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &z, &i)) {
- block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected == 1 || Layer->IsLocked) {
+ block_layer *CurLayer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
+ if ((CurLayer->IsSelected & 0x01) || (Layer == CurLayer)) {
if (!Commit) {
History_Entry_Commit(Memory, "Toggle lock");
Commit = true;
}
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->IsLocked), &Layer->IsLocked);
- Layer->IsLocked ^= 1;
+ History_Action_Swap(Memory, F_Layers, sizeof(CurLayer->IsLocked), &CurLayer->IsLocked);
+ CurLayer->IsLocked ^= 1;
}
}
if (Commit) {
@@ -655,7 +655,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
int h = 0, z = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &z, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected == 1) {
+ if (Layer->IsSelected & 0x01) {
Layer->ColIndex = c;
}
}
@@ -726,7 +726,7 @@ ImGui_Timeline_DrawPrecomp(project_data *File, project_state *State, memory *Mem
// NOTE(fox): Some data on the tree could be saved here.
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Vertical_Offset), &Layer->Vertical_Offset);
Layer->Vertical_Offset = SortEntry.SortedOffset;
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
History_Action_Swap(Memory, F_Layers, sizeof(Layer->Frame_Offset), &Layer->Frame_Offset);
Interact_Evaluate_Layer(Memory, State, Index_Physical, SortedCompStart, SortedLayerStart, &Layer->Frame_Start, &Layer->Frame_End, &Layer->Frame_Offset);
}
@@ -1087,7 +1087,8 @@ ImGui_Timeline(project_data *File, project_state *State, memory *Memory, ui *UI,
if (LeftClick) {
if (IsItemActivated) {
- if (!io.KeyShift && State->TimelineMode == timeline_mode_default) Layer_DeselectAll(File, State, Memory);
+ if (!io.KeyShift && State->TimelineMode == timeline_mode_default)
+ Layer_DeselectAll(File, State, Memory);
if (State->Interact_Active == interact_type_keyframe_move ||
State->Interact_Active == interact_type_keyframe_rotate ||
State->Interact_Active == interact_type_keyframe_scale) {
diff --git a/src/imgui_ui_viewport.cpp b/src/imgui_ui_viewport.cpp
index 2489cd5..ed26ce7 100644
--- a/src/imgui_ui_viewport.cpp
+++ b/src/imgui_ui_viewport.cpp
@@ -394,7 +394,11 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
real32 U = LayerPoint.x / BoxLength.x;
real32 V = LayerPoint.y / BoxLength.y;
+ ImVec2 BoxScreenDimensions = IV2(BoxLength)*CompScale;
+
real32 HandleSize = ImGui::GetFontSize() * 2;
+ if (BoxScreenDimensions.x < (HandleSize*2) || BoxScreenDimensions.y < (HandleSize*2))
+ HandleSize *= 0.5;
ImVec2 ScaleHandleSize(HandleSize, HandleSize);
bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z);
@@ -669,7 +673,7 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
Assert(State->Tool == tool_default);
if (!io.KeyShift) {
- Layer_DeselectAll(File, State, Memory);
+ Layer_DeselectAll(File, State, Memory, 1);
State->Interact_Transform = {};
}
if (Selection != -1)
@@ -928,7 +932,7 @@ ImGui_Viewport_TransformUI(project_data *File, project_state *State, memory *Mem
History_Entry_Commit(Memory, "Transform layers");
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected == 1) {
+ if (Layer->IsSelected & 0x01) {
// if (io.KeyCtrl) {
// layer_transforms T = Layer_GetTransforms(Layer);
// Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &T.x, &T.y, &T.rotation, &T.scale);
@@ -987,7 +991,7 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
}
ImGui_Viewport_SelectedLayerUI(State, Memory, UI, io, draw_list, MainComp, Layer->Block_Source_Index, NewExtraT, PointCount, PointData, SortedCompArray, SortedLayerArray);
}
- if (Layer->IsSelected == 1) {
+ if (Layer->IsSelected & 0x01) {
uint32 Width = 0, Height = 0;
void *Data;
uint32 NumberOfVerts;
@@ -1017,11 +1021,11 @@ ImGui_Viewport_SelectedLayerUI(project_state *State, memory *Memory, ui *UI, ImG
layer_transforms T = Layer_GetTransforms(Layer);
if ((State->Interact_Active == interact_type_viewport_transform ||
- State->Interact_Active == interact_type_viewport_transform_gizmo) && Layer->IsSelected == 1) {
+ State->Interact_Active == interact_type_viewport_transform_gizmo) && Layer->IsSelected & 0x01) {
Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
}
if (State->Interact_Active == interact_type_viewport_duplicate && SortEntry.IsFake) {
- Assert(Layer->IsSelected);
+ Assert(Layer->IsSelected & 0x01);
T.x += State->Interact_Offset[0];
T.y += State->Interact_Offset[1];
}
@@ -1226,7 +1230,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
if (!Layer->IsPrecomp) {
block_source *Source = (block_source *)Memory_Block_AddressAtIndex(Memory, F_Sources, Layer->Block_Source_Index);
- if (Layer->IsSelected && Source->Type == source_type_principal) {
+ if ((Layer->IsSelected & 0x01) && Source->Type == source_type_principal) {
Assert(Source->BytesPerPixel == 4);
Arbitrary_Zero((uint8 *)State->Brush.TransientBitmap, 2048*2048*4);
State->Interact_Active = interact_type_brush;
@@ -1263,7 +1267,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
if (BoxMax.x - BoxMin.x > 0.1f && BoxMax.y - BoxMin.y > 0.1f) {
Assert(BoxMax.x > BoxMin.x &&
BoxMax.y > BoxMin.y)
- BoxMax.y = (MousePos.y > ClickedPos.y) ? MousePos.y : ClickedPos.y;
+
if (io.MouseDelta.x || io.MouseDelta.y) {
if (State->Tool == tool_default && State->Interact_Active == interact_type_none) {
layer_transforms T = {};
@@ -1271,22 +1275,26 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
v2 CompPoint = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos) * V2(MainComp->Width, MainComp->Height);
int32 Selection = LayerIterate_TestSelection(State, Memory, File->PrincipalCompIndex, T, CompPoint,
SortedCompArray, SortedLayerArray, io.KeyShift);
- if (!State->InteractTransformMode && Selection != -1) {
- if (!io.KeyShift)
- Layer_DeselectAll(File, State, Memory);
+ if (!io.KeyShift && !State->InteractTransformMode && Selection != -1) {
+ Layer_DeselectAll(File, State, Memory);
Layer_Select(Memory, State, Selection);
State->Interact_Active = interact_type_viewport_transform_gizmo;
State->Interact_OutOfDrag = true;
State->InteractTransformMode = 3;
} else {
State->Interact_Active = interact_type_viewport_selection;
+ if (io.KeyShift) {
+ Interact_BoxSelect_Start(File, State, Memory);
+ }
}
}
if (State->Interact_Active == interact_type_viewport_selection) {
- Layer_DeselectAll(File, State, Memory);
+ Layer_DeselectAll(File, State, Memory, 1);
v2 MinPos_Comp = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, BoxMin) * V2(MainComp->Width, MainComp->Height);
v2 MaxPos_Comp = ImGui_ScreenPointToCompUV(ViewportMax, UI->CompPos, UI->CompZoom, BoxMax) * V2(MainComp->Width, MainComp->Height);
- Layer_TestBoxSelect(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex, MinPos_Comp, MaxPos_Comp);
+ layer_transforms T = {};
+ T.scale = 1.0f;
+ Layer_TestBoxSelect(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex, T, MinPos_Comp, MaxPos_Comp);
}
}
if (State->Interact_Active == interact_type_viewport_selection) {
@@ -1326,6 +1334,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
}
if (IsDeactivated && State->Interact_Active == interact_type_viewport_selection) {
+ Interact_BoxSelect_End(File, State, Memory);
State->Interact_Active = interact_type_none;
}
@@ -1465,8 +1474,15 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
real32 Distance = 0;
if (IsActive) {
- if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, -1.0f))
+ if (ImGui::IsMouseDragging(ImGuiMouseButton_Left, -1.0f)) {
+ real32 MouseVecLength = Length(io.MousePos - io.MouseClickedPos[0]);
+ real32 MouseMaxLength = ViewportScale.x;
Distance = io.MouseDelta.x + io.MouseDelta.y;
+ real32 Multiplier = -log(1.0f - (MouseVecLength / MouseMaxLength));
+ if (isnan(Multiplier))
+ Multiplier = 0.0f;
+ Distance = Distance + (Distance * Multiplier);
+ }
if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
Distance = 200;
}
@@ -1494,7 +1510,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
State->Interact_Active = interact_type_none;
State->Interact_Modifier = 0;
v2 Offset = V2(State->Interact_Offset[0], State->Interact_Offset[1]);
- Project_Layer_Duplicate(File, State, Memory, SortedCompArray, SortedLayerArray, Offset, 1);
+ Project_Layer_Duplicate(File, State, Memory, SortedCompArray, SortedLayerArray, Offset, 1, io.KeyCtrl);
State->Interact_Dup_Previous[0] = State->Interact_Offset[0];
State->Interact_Dup_Previous[1] = State->Interact_Offset[1];
State->Interact_Offset[0] = 0;
diff --git a/src/include/all.h b/src/include/all.h
index 82731ff..cdd14a8 100644
--- a/src/include/all.h
+++ b/src/include/all.h
@@ -77,7 +77,7 @@ static void
Property_AddKeyframe(memory *Memory, memory_table_list TableName, property_channel *Property, int Frame, uint16 *ArrayLocation);
static block_composition *
-Precomp_Init(project_data *File, memory *Memory);
+Precomp_Init(project_data *File, memory *Memory, block_composition *DupeComp = NULL);
static uint32
Effect_Init(project_state *State, memory *Memory, uint32 EffectEntryIndex, int EffectCount);
@@ -123,7 +123,7 @@ Property_IsGraphSelected(memory *Memory, property_channel *Property, uint16 *Arr
static void
Project_Layer_Duplicate(project_data *File, project_state *State, memory *Memory,
- sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, v2 Offset, bool32 FakeOnly);
+ sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, v2 Offset, bool32 FakeOnly, bool32 NewPrecomp);
static void
Project_ShapeLayer_New(project_data *File, project_state *State, memory *Memory);
@@ -222,7 +222,7 @@ static bool32 ImGui_TestBoxSelection_Point(ImVec2 Pos, ImGuiIO &io, bool32 *Test
static void
Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray,
- uint16 PrincipalIndex, v2 MinPos, v2 MaxPos);
+ uint16 PrincipalIndex, layer_transforms ExtraT, v2 MinPos, v2 MaxPos);
void AV_IsFileSupported(char *filename, bool32 *IsVideo, bool32 *HasAudio);
@@ -376,7 +376,7 @@ Interact_Transform_Begin(project_data *File, memory *Memory, project_state *Stat
static void
Layer_RecursiveDeselect(memory *Memory, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 TargetIndex, uint16 PrincipalIndex);
-static void
+static bool32
Main_InputTest(project_data *File, project_state *State, memory *Memory, sorted_file Sorted, ui *UI, SDL_Window *window, GLuint textureID);
static void
diff --git a/src/include/layer.h b/src/include/layer.h
index d354c89..074a274 100644
--- a/src/include/layer.h
+++ b/src/include/layer.h
@@ -24,7 +24,7 @@ static void
Layer_Select_RecurseUp(memory *Memory, project_state *State, int32 i, int16 RecursionIdx[MAX_PRECOMP_RECURSIONS], uint32 Recursions);
static void
-Layer_DeselectAll(project_data *File, project_state *State, memory *Memory);
+Layer_DeselectAll(project_data *File, project_state *State, memory *Memory, bool32 AllowComp = 0);
static bool32
Layer_LoopChannels(project_state *State, memory *Memory, sorted_property_array **SortedProperty, uint16 **SortedKeyframe, block_layer *Layer,
diff --git a/src/include/main.h b/src/include/main.h
index 0ee8511..9c1da89 100644
--- a/src/include/main.h
+++ b/src/include/main.h
@@ -465,6 +465,7 @@ struct project_state
{
bool32 UpdateKeyframes = 0;
bool32 UpdateFrame = 1; // only refreshes frame; set UpdateKeyframes to update animation
+ bool32 UpdateScreen = 1; // refreshes entire UI; influenced by raw key/mouse input
bool32 DebugDisableCache = 1;
// bad
@@ -743,6 +744,10 @@ struct block_layer {
bool32 IsVisible;
bool32 IsLocked;
+ // Valid values this can be:
+ // 0x01 - standard select
+ // 0x02 - precomp layer
+ // 0x04 - transient box selection state when shift is held
bool32 IsSelected;
bool32 IsAdjustment;
diff --git a/src/layer.cpp b/src/layer.cpp
index 4c94987..9a3a0a4 100644
--- a/src/layer.cpp
+++ b/src/layer.cpp
@@ -182,7 +182,7 @@ Layer_ToggleChannel(project_data *File, memory *Memory, int32 a)
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i))
{
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected == 1)
+ if (Layer->IsSelected & 0x01)
Layer->Property[a].IsToggled ^= 1;
}
}
@@ -191,7 +191,8 @@ static void
Layer_Select(memory *Memory, project_state *State, int32 i)
{
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- Layer->IsSelected = true;
+ // Assert(!(Layer->IsSelected & 0x02));
+ Layer->IsSelected |= 0x01;
State->MostRecentlySelectedLayer = i;
State->Interact_Transform = {};
State->RecentSelectionType = selection_type_layer;
@@ -202,24 +203,50 @@ Layer_Select_RecurseUp(memory *Memory, project_state *State, int32 i, int16 Recu
{
for (int a = 1; a <= Recursions; a++) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, RecursionIdx[a]);
- Layer->IsSelected = 2;
+ Layer->IsSelected = 0x02;
}
}
static void
-Layer_DeselectAll(project_data *File, project_state *State, memory *Memory) {
+Interact_BoxSelect_Start(project_data *File, project_state *State, memory *Memory) {
int h = 0, c = 0, i = 0;
while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- // stupid way to preserve this
- if (Layer->IsSelected == -1) {
- Layer->IsSelected = 2;
+ if (Layer->IsSelected & 0x01) {
+ Layer->IsSelected |= 0x04;
+ }
+ }
+}
+
+static void
+Interact_BoxSelect_End(project_data *File, project_state *State, memory *Memory) {
+ int h = 0, c = 0, i = 0;
+ while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
+ block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
+ if (Layer->IsSelected & 0x04) {
+ Layer->IsSelected ^= 0x04;
+ }
+ }
+}
+
+static void
+Layer_DeselectAll(project_data *File, project_state *State, memory *Memory, bool32 AllowComp) {
+ int h = 0, c = 0, i = 0;
+ bool32 ShiftLayers = false;
+ while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
+ block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
+ if (Layer->IsSelected & 0x04) {
+ ShiftLayers = 1;
} else {
- Layer->IsSelected = false;
+ if (!(AllowComp && Layer->IsSelected & 0x02)) {
+ Layer->IsSelected = 0x00;
+ }
}
}
State->Interact_Transform = {};
- State->MostRecentlySelectedLayer = -1;
+ if (!ShiftLayers) {
+ State->MostRecentlySelectedLayer = -1;
+ }
}
// TODO(fox): This function will be replaced once properties are reworked.
@@ -317,7 +344,7 @@ Layer_Select_Traverse(uint16 PrincipalCompIndex, memory *Memory, project_state *
sorted_layer_array SortEntry = SortedLayerStart[i];
uint32 Index_Physical = SortEntry.Block_Layer_Index;
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
- if (Layer->IsPrecomp && Layer->IsSelected == 2) {
+ if (Layer->IsPrecomp && (Layer->IsSelected & 0x02)) {
*Recursions = RecursionsCurrent + 1;
RecursionIdx[*Recursions] = Index_Physical;
Layer_Select_Traverse(PrincipalCompIndex, Memory, State, IndexToFind, SortedCompArray, SortedLayerArray, RecursionIdx, Recursions);
@@ -390,7 +417,7 @@ Layer_TestForPoint(memory *Memory, project_state *State, ui *UI, sorted_comp_arr
Layer_GetDimensions(Memory, Layer, &Width, &Height);
layer_transforms T = Layer_GetTransforms(Layer);
v2 UV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, CompUV);
- if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && (Layer->IsSelected || Layer->IsPrecomp) && !Layer->IsLocked)
+ if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && ((Layer->IsSelected & 0x01) || Layer->IsPrecomp) && !Layer->IsLocked)
{
return 1;
}
@@ -512,6 +539,10 @@ Transform_TestBox(block_layer *Layer, uint32 Width, uint32 Height, v2 Min, v2 Ma
v2 Pos = {Layer->x.CurrentValue, Layer->y.CurrentValue};
v2 Origin = Pos - (XAxis * AnchorX) - (YAxis * AnchorY);
+ if (Origin.x > Min.x && Origin.x < Max.x &&
+ Origin.y > Min.y && Origin.y < Max.y)
+ return true;
+
real32 XLengthSq = 1.0f / LengthSq(XAxis);
real32 YLengthSq = 1.0f / LengthSq(YAxis);
@@ -577,7 +608,7 @@ Shape_TestBoxSelect(layer_transforms T, uint32 CompWidth, uint32 CompHeight, uin
static void
Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray,
- uint16 PrincipalIndex, v2 MinPos, v2 MaxPos)
+ uint16 PrincipalIndex, layer_transforms ExtraT, v2 MinPos, v2 MaxPos)
{
block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, PrincipalIndex);
sorted_comp_array SortedCompStart = SortedCompArray[PrincipalIndex];
@@ -603,6 +634,17 @@ Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_ar
}
Memory_PopScratch(Memory, sizeof(nvg_point) * 1024);
+ } else if (Layer->IsPrecomp && (Layer->IsSelected & 0x02)) {
+ int Width = 0, Height = 0;
+ Layer_GetDimensions(Memory, Layer, &Width, &Height);
+ // only like 20% sure how this works...
+ layer_transforms NewExtraT = Layer_GetTransforms(Layer);
+ v2 NewMinPos = T_CompPosToLayerPos(NewExtraT, Comp->Width, Comp->Height, Width, Height, MinPos.x, MinPos.y);
+ v2 NewMaxPos = T_CompPosToLayerPos(NewExtraT, Comp->Width, Comp->Height, Width, Height, MaxPos.x, MaxPos.y);
+ NewExtraT.rotation = ExtraT.rotation - NewExtraT.rotation;
+ NewExtraT.scale = ExtraT.scale / NewExtraT.scale;
+ Layer_TestBoxSelect(Memory, State, UI, SortedCompArray, SortedLayerArray,
+ Layer->Block_Source_Index, NewExtraT, NewMinPos, NewMaxPos);
} else {
int Width, Height;
Layer_GetDimensions(Memory, Layer, &Width, &Height);
@@ -626,7 +668,7 @@ Layer_RecursiveDeselect(memory *Memory, sorted_comp_array *SortedCompArray, sort
Layer_RecursiveDeselect(Memory, SortedCompArray, SortedLayerArray, TargetIndex, Layer->Block_Source_Index);
}
if (Layer->Block_Composition_Index != TargetIndex) {
- Layer->IsSelected = false;
+ Layer->IsSelected = 0x00;
}
}
}
diff --git a/src/main.cpp b/src/main.cpp
index f8dd546..77a405a 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -69,11 +69,14 @@ Main_RenderUI(ImGuiIO io, ImVec4 clear_color, SDL_Window *window)
SDL_GL_SwapWindow(window);
}
-static void
+// NOTE(fox): Many state changes require the frame after the input event to be rendered.
+
+static bool32
Main_InputTest(project_data *File, project_state *State, memory *Memory, sorted_file Sorted, ui *UI, SDL_Window *window, GLuint textureID)
{
ImGuiIO& io = ImGui::GetIO();
SDL_Event event = {};
+ int test = 0;
while (SDL_PollEvent(&event))
{
ImGui_ImplSDL2_ProcessEvent(&event);
@@ -86,8 +89,12 @@ Main_InputTest(project_data *File, project_state *State, memory *Memory, sorted_
State->IsRunning = false;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
State->IsRunning = false;
+ test++;
}
+ if (State->UpdateScreen == 0 && test == 0)
+ return 0;
+
if (State->Warp_WantSetPos) {
ImGui::GetIO().WantSetMousePos = true;
io.MousePos = State->Warp_PositionToSet;
@@ -117,7 +124,7 @@ Main_InputTest(project_data *File, project_state *State, memory *Memory, sorted_
// we need to delay a bit.
if (State->FirstFrame) {
ImGui::EndFrame();
- return;
+ return 2;
}
#if DEBUG
@@ -159,6 +166,12 @@ Main_InputTest(project_data *File, project_state *State, memory *Memory, sorted_
Memory_Cache_Purge(File, State, Memory);
Memory->PurgeCache = false;
}
+
+ if (test)
+ test += 1;
+ if (State->UpdateScreen)
+ test = 0;
+ return test;
}
static void
@@ -257,7 +270,7 @@ Render_SortKeyframes(project_data *File, project_state *State, memory *Memory,
int32 Frame_Start = Layer->Frame_Start;
int32 Frame_End = Layer->Frame_End;
int32 Frame_Offset = Layer->Frame_Offset;
- if (Layer->IsSelected)
+ if (Layer->IsSelected & 0x01)
Interact_Evaluate_Layer(Memory, State, Index_Physical, *SortedCompStart, SortedLayerStart, &Frame_Start, &Frame_End, &Frame_Offset);
int32 Frame_Start_Abs = Frame_Start + Frame_Offset;
int32 Frame_End_Abs = Frame_End + Frame_Offset;
@@ -383,7 +396,7 @@ LayerIterate_DeepestPrecomp(project_state *State, memory *Memory, uint32 CompInd
Position = XAxis + YAxis;
layer_transforms T = Layer_GetTransforms(Layer);
v2 UV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, Center / V2(Comp->Width, Comp->Height));
- if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && Layer->IsSelected)
+ if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && (Layer->IsSelected & 0x01))
{
*SelectionCount += 1;
*SelectedLayerIndex = i;
@@ -426,7 +439,7 @@ LayerIterate_SelectionStatus(project_state *State, memory *Memory, uint32 CompIn
Position = XAxis + YAxis;
layer_transforms T = Layer_GetTransforms(Layer);
v2 UV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, Center / V2(Comp->Width, Comp->Height));
- if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && Layer->IsSelected && !Layer->IsLocked)
+ if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && (Layer->IsSelected & 0x03) && !Layer->IsLocked)
{
*SelectionCount += 1;
*SelectedLayerIndex = i;
@@ -452,7 +465,7 @@ LayerIterate_SelectionAct(project_state *State, memory *Memory, uint32 CompIndex
Assert(Layer->Block_Composition_Index == CompIndex);
int Width = 0, Height = 0;
Layer_GetDimensions(Memory, Layer, &Width, &Height);
- if (Layer->IsPrecomp && Layer->IsSelected) {
+ if (Layer->IsPrecomp && (Layer->IsSelected & 0x03)) {
// only like 20% sure how this works...
layer_transforms NewExtraT = Layer_GetTransforms(Layer);
v2 NewCenter = T_CompPosToLayerPos(NewExtraT, Comp->Width, Comp->Height, Width, Height, Center.x, Center.y);
@@ -460,7 +473,7 @@ LayerIterate_SelectionAct(project_state *State, memory *Memory, uint32 CompIndex
NewExtraT.scale = ExtraT.scale / NewExtraT.scale;
LayerIndex = LayerIterate_SelectionAct(State, Memory, Layer->Block_Source_Index, NewExtraT, NewCenter, SortedCompArray, SortedLayerArray, SelectionCount, SelectedLayerIndex, SelectedPrecompIndex, BelowOnly);
if (LayerIndex != -1) {
- Layer->IsSelected = -1;
+ Layer->IsSelected = 0x02;
return LayerIndex;
}
}
@@ -471,7 +484,7 @@ LayerIterate_SelectionAct(project_state *State, memory *Memory, uint32 CompIndex
Position = XAxis + YAxis;
layer_transforms T = Layer_GetTransforms(Layer);
v2 UV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, Center / V2(Comp->Width, Comp->Height));
- if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && !Layer->IsSelected && !Layer->IsLocked)
+ if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && !(Layer->IsSelected & 0x01) && !Layer->IsLocked)
{
if (!BelowOnly && SelectionCount == 1) {
if (i < SelectedLayerIndex || SelectedPrecompIndex != CompIndex) {
@@ -524,7 +537,7 @@ LayerIterate(project_state *State, memory *Memory, uint32 CompIndex, layer_trans
NewExtraT.scale = ExtraT.scale / NewExtraT.scale;
LayerIterate(State, Memory, Layer->Block_Source_Index, NewExtraT, NewCenter, SortedCompArray, SortedLayerArray);
}
- if (Layer->IsSelected == 1) {
+ if (Layer->IsSelected & 0x01) {
#if DEBUG
if (Layer->IsPrecomp)
PostMsg(State, "DEBUG: Precomp transformed!");
@@ -568,7 +581,7 @@ Render_UI(project_data *File, project_state *State, memory *Memory, ui *UI, ImDr
int32 Frame_Start = Layer->Frame_Start;
int32 Frame_End = Layer->Frame_End;
int32 Frame_Offset = Layer->Frame_Offset;
- if (Layer->IsSelected)
+ if (Layer->IsSelected & 0x01)
Interact_Evaluate_Layer(Memory, State, Index_Physical, *SortedCompStart, SortedLayerStart, &Frame_Start, &Frame_End, &Frame_Offset);
int32 Frame_Start_Abs = Frame_Start + Frame_Offset;
int32 Frame_End_Abs = Frame_End + Frame_Offset;
@@ -713,7 +726,7 @@ Render_Comp(project_data *File, project_state *State, memory *Memory, sorted_fil
int32 Frame_Start = Layer->Frame_Start;
int32 Frame_End = Layer->Frame_End;
int32 Frame_Offset = Layer->Frame_Offset;
- if (Layer->IsSelected)
+ if (Layer->IsSelected & 0x01)
Interact_Evaluate_Layer(Memory, State, Index_Physical, *SortedCompStart, SortedLayerStart, &Frame_Start, &Frame_End, &Frame_Offset);
int32 Frame_Start_Abs = Frame_Start + Frame_Offset;
int32 Frame_End_Abs = Frame_End + Frame_Offset;
@@ -1163,6 +1176,7 @@ int main(int argc, char *argv[]) {
State->UpdateFrame = true;
State->MostRecentlySelectedLayer = 0;
}
+ File->UI.LayerColors[3] = 0xff203d6a;
// File->PrincipalCompIndex = 1;
#else
// uint16 SourceIndex = Source_Generate(File, State, &Memory, (void *)"../asset/yu.webm");
@@ -1302,7 +1316,13 @@ int main(int argc, char *argv[]) {
sorted_file Sorted = File_Sort_Push(File, State, &Memory);
- Main_InputTest(File, State, &Memory, Sorted, &File->UI, window, textureID);
+ if (State->FirstFrame)
+ State->UpdateScreen = 2;
+
+ // TODO(fox): Do the same thing with the timeline and viewport to
+ // reduce wasted rendering further; for now I am at least pausing all
+ // UI when no inputs happen.
+ State->UpdateScreen += Main_InputTest(File, State, &Memory, Sorted, &File->UI, window, textureID);
if (State->IsPlaying) {
block_composition *MainComp = (block_composition *)Memory_Block_AddressAtIndex(&Memory, F_Precomps, File->PrincipalCompIndex);
@@ -1390,7 +1410,7 @@ int main(int argc, char *argv[]) {
} else if (State_ExecuteAtEnd == 2) {
History_Entry_Commit(&Memory, "Duplicate layers");
v2 Offset = V2(State->Interact_Dup_Previous[0], State->Interact_Dup_Previous[1]);
- Project_Layer_Duplicate(File, State, &Memory, Sorted.CompArray, Sorted.LayerArray, Offset, 0);
+ Project_Layer_Duplicate(File, State, &Memory, Sorted.CompArray, Sorted.LayerArray, Offset, 0, io.KeyCtrl);
State->Interact_Transform = {};
History_Entry_End(&Memory);
}
@@ -1403,6 +1423,7 @@ int main(int argc, char *argv[]) {
// frames, but we'd have to make sure the pop order stays the same in all scenarios.
Assert(Debug.ScratchState == 0);
+ bool32 UpdateScreen = 0;
if (State->IsPlaying && State->HotFramePerf > 1 && FullyCached) {
uint64 RenderTime = SDL_GetPerformanceCounter() - State->HotFramePerf;
real64 FrameMS = (1000.0f * (real64)RenderTime) / (real64)PerfFrequency;
@@ -1412,7 +1433,11 @@ int main(int argc, char *argv[]) {
Main_RenderUI(io, clear_color, window);
State->HotFramePerf = 1;
} else {
- Main_RenderUI(io, clear_color, window);
+ if (State->UpdateScreen) {
+ Main_RenderUI(io, clear_color, window);
+ State->UpdateScreen--;
+ UpdateScreen = 1;
+ }
}
if (State->HotFramePerf == 1) {
@@ -1429,7 +1454,11 @@ int main(int argc, char *argv[]) {
uint64 PerfTime = PerfEnd - PerfStart;
real64 FrameMS = (1000.0f * (real64)PerfTime) / (real64)PerfFrequency;
real64 FPS = PerfFrequency / PerfTime;
- // printf("%.02f ms/f, %.02f frames\n", FrameMS, FPS);
+ if (!UpdateScreen) {
+ real64 TargetMS = (1000.0f / 60);
+ if (TargetMS > FrameMS)
+ SDL_Delay((uint64)(TargetMS - FrameMS));
+ }
}
for (int i = 0; i < 7; i++) {
diff --git a/src/prenderer.cpp b/src/prenderer.cpp
index 0af9911..5119d55 100644
--- a/src/prenderer.cpp
+++ b/src/prenderer.cpp
@@ -156,7 +156,7 @@ Transform_Recurse(project_state *State, memory *Memory, block_composition *MainC
Transform_Recurse(State, Memory, MainComp, Layer->Block_Source_Index, ParentLayer, Recursions + 1, SortedCompArray, SortedLayerArray,
MinX, MinY, MaxX, MaxY);
}
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
int Width = 0, Height = 0;
Layer_GetDimensions(Memory, Layer, &Width, &Height);
@@ -299,18 +299,18 @@ Transform_Inverse(layer_transforms T)
static layer_transforms
Transform_TestInteracts(project_state *State, block_layer *Layer, sorted_layer_array SortEntry, layer_transforms T)
{
- if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected == 1) {
+ if (State->Interact_Active == interact_type_viewport_transform && Layer->IsSelected & 0x01) {
Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
}
- if (State->Interact_Active == interact_type_viewport_transform_gizmo && Layer->IsSelected == 1) {
+ if (State->Interact_Active == interact_type_viewport_transform_gizmo && Layer->IsSelected & 0x01) {
Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
}
- if (State->Interact_Active == interact_type_viewport_slide && Layer->IsSelected == 1) {
+ if (State->Interact_Active == interact_type_viewport_slide && Layer->IsSelected & 0x01) {
Assert(0);
// Transform_ApplySlide((v2 *)&State->Interact_Offset[0], &T);
}
if (State->Interact_Active == interact_type_viewport_duplicate && SortEntry.IsFake) {
- Assert(Layer->IsSelected);
+ Assert(Layer->IsSelected & 0x01);
T.x += State->Interact_Offset[0];
T.y += State->Interact_Offset[1];
}
@@ -349,7 +349,7 @@ Layer_LocalToScreenSpace(project_state *State, memory *Memory, block_layer *Laye
layer_transforms T = Layer_GetTransforms(Layer);
if ((State->Interact_Active == interact_type_viewport_transform ||
- State->Interact_Active == interact_type_viewport_transform_gizmo) && Layer->IsSelected == 1) {
+ State->Interact_Active == interact_type_viewport_transform_gizmo) && Layer->IsSelected & 0x01) {
Transform_ApplyInteractive(State->Interact_Transform, &T.x, &T.y, &T.rotation, &T.scale);
}
@@ -451,7 +451,7 @@ Transform_Calculate(project_state *State, memory *Memory, project_data *File, bl
blend_mode BlendMode = Layer->BlendMode;
if ((State->Interact_Active == interact_type_viewport_transform ||
- State->Interact_Active == interact_type_viewport_transform_gizmo) && Layer->IsSelected == 1) {
+ State->Interact_Active == interact_type_viewport_transform_gizmo) && Layer->IsSelected & 0x01) {
Transform_ApplyInteractive(State->Interact_Transform, &X, &Y, &Rotation, &s);
}
diff --git a/src/sorted.cpp b/src/sorted.cpp
index 5826e68..1553bf9 100644
--- a/src/sorted.cpp
+++ b/src/sorted.cpp
@@ -174,7 +174,7 @@ Layer_Sort_Shift(project_state *State, memory *Memory,
sorted_layer_array *LayerEntry = &SortedLayerStart[i];
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, LayerEntry->Block_Layer_Index);
Assert(LayerEntry->SortedOffset == Layer->Vertical_Offset);
- if (Layer->IsSelected) {
+ if (Layer->IsSelected & 0x01) {
int32 SpacesToMove = Offset * Direction;
while (SpacesToMove) {
Layer_Sort_CheckPrev(Memory, i, Direction, SortedLayerStart, *SortedCompStart, &EntriesPassed, LayerEntry, 0);
@@ -253,7 +253,7 @@ Layer_SortAll(project_state *State, memory *Memory,
Assert(Layer->Block_Composition_Index < CompCount);
sorted_comp_array *SortedCompStart = &CompArrayStart[Layer->Block_Composition_Index];
SortedCompStart->LayerCount++;
- if (State->Interact_Active == interact_type_viewport_duplicate && Layer->IsSelected == 1) {
+ if (State->Interact_Active == interact_type_viewport_duplicate && Layer->IsSelected & 0x01) {
SortedCompStart->FakeLayerCount++;
}
}
@@ -298,7 +298,7 @@ Layer_SortAll(project_state *State, memory *Memory,
int Idx = i + FauxIncrement;
sorted_layer_array *LayerEntry = &SortedLayerStart[Idx];
block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, LayerEntry->Block_Layer_Index);
- if (Layer->IsSelected == 1) {
+ if (Layer->IsSelected & 0x01) {
for (int a = i+1; a < SortedCompStart->LayerCount; a++) {
int PrevIdx = a + FauxIncrement - 1;
sorted_layer_array *PrevLayerEntry = &SortedLayerStart[PrevIdx];