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-rw-r--r--src/layer.cpp55
1 files changed, 28 insertions, 27 deletions
diff --git a/src/layer.cpp b/src/layer.cpp
index 591487e..3686d75 100644
--- a/src/layer.cpp
+++ b/src/layer.cpp
@@ -371,6 +371,29 @@ Layer_TraverseForPoint(project_data *File, project_state *State, memory *Memory,
}
// TODO(fox): Precomps?
+static bool32
+Layer_TestForPoint(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex, v2 CompUV)
+{
+ block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, PrincipalIndex);
+ sorted_comp_array SortedCompStart = SortedCompArray[PrincipalIndex];
+ sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, PrincipalIndex);
+ for (int i = SortedCompStart.LayerCount - 1; i >= 0; i--) {
+ sorted_layer_array SortEntry = SortedLayerStart[i];
+ uint32 Index_Physical = SortEntry.Block_Layer_Index;
+ block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
+ int Width, Height;
+ Layer_GetDimensions(Memory, Layer, &Width, &Height);
+ layer_transforms T = Layer_GetTransforms(Layer);
+ v2 UV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, CompUV);
+ if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && Layer->IsSelected)
+ {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+// TODO(fox): Precomps?
static int32
Layer_TestSelection(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex)
{
@@ -513,6 +536,8 @@ Shape_TestBoxSelect(layer_transforms T, uint32 CompWidth, uint32 CompHeight, uin
P0->x = Pos0.x;
P0->y = Pos0.y;
}
+#endif
+#if 1
nvg_point *P0 = &Point[PointCount-1];
nvg_point *P1 = &Point[0];
for (int i = 0; i < PointCount; i++) {
@@ -526,32 +551,8 @@ Shape_TestBoxSelect(layer_transforms T, uint32 CompWidth, uint32 CompHeight, uin
return true;
P0 = P1++;
}
- return false;
-#else
- v2 *P0_B = &Box[3];
- v2 *P1_B = &Box[0];
- for (int x = 0; x < 4; x++) {
- nvg_point *P0 = &Point[PointCount-1];
- v2 Pos0 = TransformPoint(T, ShapeWidth, ShapeHeight, V2(P0->x, P0->y));
- if (Pos0.x > Box[0].x && Pos0.x < Box[2].x &&
- Pos0.y > Box[0].y && Pos0.y < Box[2].y)
- return true;
- P0->x = Pos0.x;
- P0->y = Pos0.y;
- nvg_point *P1 = &Point[0];
- for (int i = 0; i < PointCount; i++) {
- v2 Pos1 = TransformPoint(T, ShapeWidth, ShapeHeight, V2(P1->x, P1->y));
- if (Pos1.x > Box[0].x && Pos1.x < Box[2].x &&
- Pos1.y > Box[0].y && Pos1.y < Box[2].y)
- return true;
- if (Line_TestIntersect(P0->x, P0->y, P1->x, P1->y, P0_B->x, P0_B->y, P1_B->x, P1_B->y))
- return true;
- P0 = P1++;
- }
- P0_B = P1_B++;
- }
- return false;
#endif
+ return false;
}
static void
@@ -575,8 +576,8 @@ Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_ar
uint32 NumberOfVerts = NVG_FlattenPath(Memory, Shape, Layer->ShapeOpt, NVGPointData,
State, T, Shape->Width, Shape->Height, Comp->Width, Comp->Height, 1, &ShapeMin, &ShapeMax);
v2 Box[4] = { MinPos, V2(MinPos.x, MaxPos.y), MaxPos, V2(MaxPos.x, MinPos.y) };
- if (Shape_TestBoxSelect(T, Comp->Width, Comp->Height, Shape->Height, Shape->Width, Box, NVGPointData, NumberOfVerts)) {
- Layer_Select(Memory, State, i);
+ if (Shape_TestBoxSelect(T, Comp->Width, Comp->Height, Shape->Width, Shape->Height, Box, NVGPointData, NumberOfVerts)) {
+ Layer_Select(Memory, State, Index_Physical);
}
Memory_PopScratch(Memory, sizeof(nvg_point) * 1024);